I used the Wayback Machine to see what the Far Cry 5 official websites looked like from 2017 to 2020 and find out if that’s where the character information sheets posted on the Playasia Blog (here) were from. I’m talking about these:
So I can confirm the images above do NOT come from the official websites. Although they look like they were made by Ubisoft, it seems they weren’t.
But during my research, I did find official character descriptions! There are several versions depending on which page/article you are reading, which website (Far Cry or Far Cry 5) you are on, and which region (America or Europe, basically) you select. Some of the descriptions have even changed over time!
Since the old websites don’t exist anymore and most of that content was deleted (but not really, thanks to the Internet Archive), I’m going to post what I’ve gathered here :)
I just need to save/screenshot/crop/organize/copy-paste/transcribe everything first...
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so I ran into an issue with carrd yesterday; for lack of better words it was refusing to save changes I made to it which caused a whole 3 hours of troubleshooting headaches
in the event that carrd does some more glitchy fuckery I was looking into an alternative source for my oc lore and it was right under my nose the whole time: google sites!
after looking at @gatheredfates oc compendium I got the idea of making one of my own and wow I can add as many elements as I want with no limit as far as I can tell :)
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hey if we are mutuals/friends could you guys please tag real life videos and photos of dead babies/toddlers/kids/etc. "child death" and "irl death imagery" are the main ones i'm blocking. i promise this is not a white person avoiding the news thing & that i am very invested in keeping up with current events, just. without sudden dead baby jumpscares. thank u
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by the way, has anyone been able to add alt text on desktop? i swear i can’t find the option to do it and it’s really irritating because it’s so easy to add alt text on mobile :/
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cassowaries are always so curious about the cameras! this one got to check out the camera and get some food in one go :)
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[ID: First image is a swift 8-frame base walk cycle of a stylized 3D scorpion character and an anthropomorphic potted cactus riding in a chair on its back. Nearly everything bounces a little, including the simulated fabric of an umbrella-like sunshade attached to the scorpion's stinger. Only the characters' faces and the cactus's arms have no animation keyed on them.
The second image is a work-in-progress render sequence of the scorpion and cactus characters. It follows the finalization of the scorpion's claw forms, the sculpting and retopologizing of the cactus character, painted textures for each of them, the formation and texturing of the umbrella as well as the chair the cactus is sitting in and the cloth and straps under it, and finally the addition of a not-yet-textured hat that was not in the walk cycle. The rigging of the characters is unseen other than a change in posture of the scorpion's legs. End ID]
After some unexpected travel and delays, I pushed until the final weekend of the Endless Engines challenge but opted not to submit an animation and environment that just made the characters look sloppy. I saw a ton of incredible arthropod, cute, stylized, and desert renders from the community that I'll be rooting for in my place.
So from here on, I'll be keeping the trappings of the challenge that serve the characters but composition, timing, etc can just be for me. I've already slowed things down a bit and raised the main scene camera to see more of the characters (different from the character progress camera used for the renders above). I'm also making all the props, including those whose rigging is a bit more of a puzzle; starting with the hat I modeled during part of stream today. And for the environment I'll be excited to apply the texturing and generative plants skills I gained during the Bellicosaur project to the best of my ability rather than the fastest.
Still thrilled to have gotten that challenge-initiated jump start to make these characters (again, credit to Nicholas Kole) after almost two years of wanting to.
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