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#nobilis 4
jennamoran · 1 year
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Nobilis 4 Status
At the Shore - not in yet, but probably mostly the same
rule zero: identified
Intro Chapter #1: some text exists
Interlude 1: written, needs tweaks towards the end
Example of Play: currently blank
Intro Chapter #2 (concepts, if a separate chapter): some yellow highlighter and wiggly bits, but done enough that I’m leaving the rest for when I can do a full-book or at least full-opening edit
Setting Chapter #1-4: solid, pending said edit
Setting Chapter #5 (drowning deeps stuff): pending
Setting Chapter #6 (Orders, res, etc): basically done, I had some notes while working on other stuff so I’ll have to look at those.
Example of Play 2: currently blank
The Essence of Nobilis: finished, but possibly dated? Possibly not, I think the most recent rules draft was done before it was.
The Creation of a Campaign: currently blank
Campaign Suggestions: currently blank
Rules Chapters: done, though slowly accumulating little notes to self and such (e.g., two more magics, currently just blank headings, have appeared in the mortal magics section since I did that bit) as I work on other things.) One chapter has some highlighter but I think it’s just things to check, not fix.
Interlude: Mystic Links: needs a tonal pass, possibly a couple similar interludes
Flowers Design: floating around in the uncertain “possibly will do”
3e-like Lifepath: same
Seven Flowers: someone reminded me of this story that was almost the intro fiction for Nob2 and maybe it will go somewhere, dunno.
Timeline Appendix, Other Appendices: ???
rule one: not yet defined, some ideas forming
Index: hahaha
Art: I have a few pieces but mostly this will either wait until I finish layout and then figure out how I’m going to fund it.
Layout: no
Back down to 336k after finishing the main setting chapters and removing the bits of old editions I had stuck in there to work from.
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captainsilversims · 10 months
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LAVENDER: Laurel & Sienna
Laurel's face softens, "Why did you and Mr. Forrest keep us separated? Did we do something wrong?" "Yer allowed to call 'im Russell, and no, y'all did nothin' wrong." "Then, why separate us?" Sage sighs, "Ah can't tell you, not my place. Just know it was for y'all's own good."
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antiqueanimals · 2 months
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Grzimek's Animal Life Encyclopedia: vol. 1 - Lower Animals. Written by Dr. Bernhard Grzimek. 1974.
Internet Archive
1.) Corymorpha nutans
2.) Steenstrupia nutans (now Corymorpha nutans)
3.) Leuckartiara nobilis
4.) Bougainvillia sp.
5.) Eleutheria dichotoma
6.) Eleutheria sp.
7.) Geryonia proboscidalis
8.) Solmundella bitentaculata
9.) Solmissus albescens
10.) Oceania armata
11.) Koellikerina fasciculata
12.) Euphysa aurata
13.) Aglaura hemistoma
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itskobold · 2 months
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What Gluubilis Splat is Tumblr Most Like?
The polls are complete, it's time to analyze the results. Clearly these were fair polls and there was no bias introduced by some of them being much funnier/more interesting than others, or the fact that some like Persona/Star Quality or Vastness/Child of the Ash really need more space to explain the concepts than tumblr polls will allow. None whatsoever.
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(Using the Nobilis/Glitch titles because they fit on the graph better).
As we can see, Wanderer/Called Away is by far the most popular miraculous arc among tumblr users. What's particularly interesting though is that Gardener/A Keeper of Gardens is #2! The natural conclusion from this is that tumblr users fucking love Realms.
#3 and #4, Monstrous/Indomitable and Lore/Gatekeeper deal with being a monster and befriending/binding monsters respectively, which also makes a great deal of sense to me on the monsterfucker website.
The bottom of the scale includes a lot of highly customizable arcs, the ones where you build your own powers. Persona and Vastness may have had some poll quality issues as mentioned, but I'm genuinely surprised that Eide is so low.
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To absolutely no one's surprise, Tumblr is Sickly. A lot of that is down to Wanderer/Called Away, obviously. Immortal arcs tended to perform the best on average, but you just can't compete with that.
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The most popular kind of arc is - once again no great surprise - Otherworldly. Bindings, Aspect and Shepherd are all about the same in second-ish place though, which is surprising! I would have thought Emptiness would do better!
At this point we can construct our tumblr splat. We could, of course, just take the top four arcs. But I think it's more interesting to compare Tumblr's results to the existing ones. I could probably have done some regressions here and been fancy about it but let's just go by raw popularity because I'm lazy.
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Tumblr, collectively, is a Magister of Game! Yeah! That sounds about right!
Angel being the most popular non-Wanderer/Called Away splat is weird, but it's basically the only splat of those remaining where every arc performed at least decently. Strangely, the top Excrucian are the Warmains! I would have guessed Strategist, but what do I know.
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fashionbooksmilano · 2 months
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Lila de Nobili - Yannis Tsarouchis An encounter
Maria Diamanti, Fani-Maria Tsigakou, Niki Grypari
Benaki Museum - Yannis Tsarouchis Foundation, 2002, 144 pages, 6 b/w and 278 color pictures, 24,6x22cm, ISBN 960-8452-93-7, Greek / English, softcover
euro 50,00
email if you want to buy [email protected]
This is the catalogue that accompanied the exhibition “Lila de Nobili – Yannis Tsarouchis. An encounter”, that was held at the Benaki Museum, in cooperation with the Tsarouchis Foundation (4 July-23 September 2002), as a tribute to the great set and costume designer and painter Lila de Nobili (1916-2002). In this book more than 200 works by Lila de Nobili have been gathered together from the Yannis Tsarouchis Museum and private collections, as well as samples of her work in the theatre and the opera (models for sets, costume designs, etc.) and of her skill as a painter (illustrations of books, impressions of Italy, etc.). At the same time works by Yannis Tsarouchis are presented that demonstrate the artistic kinship and common concerns of the two artists.
09/03/24
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part two here
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t-wanderer · 22 days
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Any fave ttrpgs?
Oh. Yeah, that's a lot. I love obscure rpgs. Um....here hold on.
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This is my collection, minus anything I acquired in the last year. My top five are: 1. Psychosis: Ship of Fools 2. Amber Diceless/Lords of Gossamer and Shadow 3. Mage: The Ascension 4. Unknown Armies 5. Abberant Other faves include Deadlands: Hell of Earth, Legend of the Five Rings, Mechanical Dream, Old World of Darkness, Shadowrun, Alternity, Everlasting, Torg, Rifts, Armegeddon, Talislanta, In Nomine, Sorcerer, Mekton Zeta and Cyberpunk 2020, The Strange/Numenara, Kult, Nobilis, Exalted, Mutants and Masterminds and Mystic Empyrean, I do still enjoy DnD, but still haven't really tried 5th edition. I've been resistant to learning it and a while back realized that the resistance is because if I do learn it it will be the 9th version of DnD I've had to learn. I love making custom settings and I love drawing maps. Here are a few of the maps I've used in games I ran.
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I ran my first game in 1989. Role playing is my longest and strongest obsession. Thank you so much for asking!
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arthistoryanimalia · 9 months
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Corona delle Nobili et Virtuose Donne: Libro I-IV, p.116r Published by Cesare Vecellio (Italian, 1521–1601), Venice, 1601 The Metropolitan Museum of Art, New York 18.67.2(118)
"[Woodcut] design composed of 4 rows of an alternating pattern of circles & squares. Each shape frames a different creature."
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Cup, Ring, Staff, Sword: The Fair Folk
It is sometimes said that the best way to play one tabletop rpg Exalted's Fair Folk would be to just use the rules from Nobilis.
So I played around with that a bit.
Preface: I'm just gonna to assume you're already familiar with Exalted's Fair Folk, because. I do not have the time or willpower to explain their whole deal here.
To play one of the Fair Folk, use Chuubo's Marvelous Wish-Granting Engine.
The Fair Folk probably work best if they start with 3 to 5 levels of miraculous arcs at character creation.
Skills
The basic nature of the Fair Folk is represented by the Superior Fae skill. It's what they use to shape the chaos of the Wyld, beguile others, and feed on emotions, dreams, and souls.
Superior Fae 0: You might have a distant faerie ancestor. Maybe you were raised as a changeling-child in a Fair Folk court.
Superior Fae 1: Your faerie lineage actually has some power to it.
Superior Fae 2: You're something like the minor servitors the Fair Folk create for themselves — similar in nature, but lesser in power and status.
Superior Fae 3: You're the typical Fair Folk.
Superior Fae 4: You're a Fair Folk of considerable power.
Superior Fae 5: You are peer to the likes of Balor and Laashe, mantled in the legend you have forged for yourself.
Some other common Skills include:
Changeling
Enthralling Glamour (neé the Titov Family Magic)
Superior Dreamer
Superior Physical Control
Superior Vitality
Bonds and Affliction
Common examples include:
I can't exist within Creation without feeding on people.
Iron [or some other thing] is my bane; I can't bear its touch.
I bear [my Cup Grace]; thus, people want me to be part of their lives.
I bear [my Ring Grace]; thus, I alone can define who I am.
I bear [my Staff Grace]; thus, I can't willingly break my word.
I bear [my Sword Grace]; thus, I am a thing of terror and glory.
The GM can be pretty generous in just letting players get some of these at chargen just as like, a freebie.
Genre
Either Techno and Epic Fantasy is probably the best fit, but they may want to raid another genre for some additional parts:
The Gothic genre might be a good fit for focusing on the intrigues and politics of faerie courts.
Experiencing prosaic, everyday life in Creation is Immersive Fantasy from the alien perspective of the fae.
The Road of Trials could work for questing against the great powers of the deep Wyld.
Reality Shaping and XP Actions
Players in Chuubo's are always allowed to take out-of-genre XP actions, but for the Fair Folk, doing so is often going to get flavored as an exercise of their reality shaping powers.
If you want to actually accomplish something beyond what the XP Action itself could normally do, you'll need to use Superior Fae or another appropriate skill to make this reality shaping something productive, rather than just cool.
To organize things, each color of XP action is associated with one of the Fair Folk's graces. The Cup is associated with purple and red actions, the Ring with black and green actions, the Staff with blue and silver actions, and the Sword with gold and orange actions.
Arts of the Cup
Shared Actions and Shared Reactions involves drawing others into stylized, sometimes surreal interactions with you. It's a prime opportunity to have an emotional impact on someone, or feed on them.
Foreshadowing and Sympathetic Actions shape opportunities to draw someone or something that catches your attention into your orbit.
Arts of the Ring
Rituals and Transitions are used to shape and explore illusory worlds governed by alien laws or to create minions and treasures, playing out in a montage or eliding the description entirely via Transition.
Corruption, Trauma, and Transformation demonstrate the unassailable power of laws of your nature, even in the face of forces that seek to twist and warp it. Wicked Actions demonstrate that yours is a strange, alien, and predatory nature.
Arts of the Staff
The Slice of Life and Discovery actions shape illusory social contexts for you to react to, and — with some efforts — for others to be ensnared within.
Defining Actions and Science, Faith, and Sorcery let you bind yourself to oaths and relationships, or understand and shape the rules of societies.
Arts of the Sword
The Be in Trouble and Never Say Die! actions shape opportunities for you to dramatically demonstrate your heroism in the face of insurmountable odds, and to snatch victory from the jaws of defeat.
Obsessive Actions and Suffering Adversity shape opportunities to suffer travails and ordeals, building your legend and glory through overcoming such hardship.
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dicepunks · 8 months
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New (Rest of an) Episode: 1.54B - Nightfall, Part II
So this one has already been in the feed for a couple days, but work has been so all-encompassing this week that there wasn’t bandwidth for both the editing/rendering/uploading process and the “telling people about the thing we worked so hard on” process. So, with apologies for the messiness of getting the finale all the way distributed to the listening public, we are so, so pleased to present to you…
Dice Punks Episodes 1.54A & 1.54B - Nightfall, Parts I & II!
I, Adam, am (figuratively) allergic to self-promotion or self-congratulation, so this is hard for me to say, but: I think this is good, that we did a good job with this campaign and this finale, and that it will be fun to listen to!
Nearly five hours of campaign-climactic listening, with a gratis Dice Peeks after-show in the main feed to celebrate! And atop that, our campaign-retrospective discussion/hangout epilogue episode will go live tomorrow evening.
So join us in all this actual-play audio-entertainment revelry, join one of our stalwart patrons over on AO3 for a delightful coda once you’ve listened to the finale, and also join me, Hollyhock God ordinaire, below the jump for some post-campaign musings, if that sounds like your thing!
So here we are, the end of our first full campaign. Perhaps unsurprisingly, looking back on our first full campaign to have wrapped has me reflecting on the origins of the podcast as a whole, so if that’s of interest to you, you’re reading the right post!
Our first episode, 0.1 - The Dice Punks Play Dicepunk, went live on 14 April 2021, but it was recorded well ahead of time in late 2020. It grew out of a Quarantimes diversion earlier that year, in which casual chatting online with friends who were also stuck at home turned into a weekly-to-biweekly campaign in a system & setting I’d been interested in trying out since 2009: Over the Edge.
It’s a very rules-light system with a very 1990s, conspiratorial edge to it, so I figured it’d be a good way to get Drew and Joanne into their first major forays into tabletop gaming, as well as giving myself a fun opportunity to try out a system and setting I’d wanted to play in for a while. And so it was! Every week, we spent a few hours just telling an amusingly absurd story together.
We conducted these sessions over Discord, and someone, I don’t recall who, eventually mentioned that we could use a bot to record the sessions for posterity. That suggestion then led to someone expressing an interest in participating should I ever decide to podcast a campaign. I responded that people should not joke about such things if they didn’t want to get roped into an ongoing podcast-recording commitment, and just like that, the kind-of-a-joke turned into starting a podcast.
Things moved very quickly and very slowly after that. I’d already been thinking of a mad, quixotic follow-up campaign to OtE in an ill-advised combination of the REIGN and Nobilis systems, using a setting of my own devising. This ill-advised idea was motivated by:
my desire to finally try playing Nobilis 2nd edition, after having read about it years before (also in 2009),
my love of the One-Roll Engine used by REIGN, and
the hundreds of hours I’ve spent playing Dominions 3, 4, and 5, and sharing the stories generated by those fractally complex systems with whoever I could rope into listening.
So I pitched the system idea to people, we played a one-shot to test the system, then we started drawing up characters. In the meantime, I had found there was a system out there already called Dicepunk, so I contacted its author to ask about the name we were considering. Between us, we decided our first episode would be a one-shot in a game using the Dicepunk system, and so our Psionics one-shot came to be!
After that, of course, Nightfall had taken shape, and we got started building a backlog ahead of launching the public feed. We started off recording in Discord (as a backup) and Audacity (for the higher quality, local recordings), but moved pretty quickly to Reaper, a digital audio workstation that didn't constantly lock up my desktop. And thus have we carried on through all kinds of things: Drew getting COVID just before some early recordings, Des getting brought into the main cast, Dask ascending, the campaign running a good 25% longer than I initially thought it would, and more.
Throughout Nightfall, our listenership has remained very modest, and our patron count has fluctuated between 2 and 3 people, but even in the planning stages, our attitude was always that if even one person listened to the fruits of our efforts, it'd be well worth it. And you know what? It has been!
So! I'm going to be trying to do a lot of promotion in the next month or so, since good jumping-on points aren't that common in campaign-based actual-play shows... but I'm not good at it, and we don't exactly have an advertising budget. (The awesome people who give us their real, actual dollars have bought TTRPG books and improved audio equipment for us, but no ads as yet!) If you're so inclined, we'd love for folks to share posts like this around, give us a listen, rate and review us, recommend us to anyone they think might like our stuff, maybe even check out patreon.com/dicepunks and dicepunks.com!
If you've read this far, we appreciate it, and we hope you'll like what we do -- coming up, we have more Extreme Meatpunks Forever, a mini-series in Unknown Armies, a Halloween special, and a new campaign in Hard Wired Island!
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darkaac · 25 days
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you ever spend 4 hours making a nobilis character sheet without even knowing if you're doing it right (also you're probably never going to play (also you skipped like 20 pages of lore (ft. @jabberwockprince (who did not, in fact, skip the lore))))
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jennamoran · 1 year
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so anyway I have decided to break the crown monopoly on handing out titles you are all marquis rank now enjoy
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captainsilversims · 10 months
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Meet My OCs Pt. 1:
Sienna Forrest and Laurel Nobilis. Sienna is a werewolf, Laurel is human, and they're a canon couple of mine.
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unapinetaamare718 · 11 months
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Castello Grinzane Cavour
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Costruito intorno alla metà dell’XI secolo in cima a una collina, il Castello di Grinzane Cavour domina, con la sua bellezza e l’architettura inconfondibile, lo stupendo panorama delle colline di Langa, oggi patrimonio dell’umanità tutelato dall’UNESCO con i Paesaggi vitivinicoli di Langhe-Roero e Monferrato.
Nei secoli, il Castello è appartenuto a varie famiglie nobili piemontesi, tra le quali i Conti Benso di Cavour, il cui più noto esponente è stato Camillo Benso, celebre eroe del Risorgimento, che soggiornò al Castello e fu sindaco del piccolo borgo di Grinzane.
Come un vero scrigno, il Castello si aprirà per offrire al visitatore i tesori che custodisce, alla scoperta del Museo delle Langhe, delle affascinanti Sale storiche, dei preziosi Cimeli Cavouriani e dell’Enoteca Regionale Piemontese Cavour.
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Un viaggio nel passato alla scoperta di percorsi etnografici e cimeli storici, per conoscere le tradizioni e la cultura di queste colline uniche al Mondo.
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Le 4 stagioni della vite e il lavoro del vignaiolo, in un affascinante museo all’aperto.
“IN VIGNA” è il museo a cielo aperto dedicato alla vite e al continuo lavoro che un vigneto richiede, in funzione dell’alternarsi delle stagioni: un’eccezionale testimonianza della tradizione storica della coltivazione della vite, dei processi di vinificazione e del contesto rurale in cui affonda le sue radici il territorio di Langhe, Roero e Monferrato.
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fantasyfantasygames · 2 months
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SPULTURATORAH!! 2ND EXTERMINATION
SPULTURATORAH!! 2ND EXTERMINATION, Keetoms, 2024
Hot. Off. The. Presses. Directly into my hands before the edges were even trimmed or the cover placed on it. Seven hundred pages of raw ancient retro-future. The author gave this to me on January 2nd and it took me until now to actually read the whole thing.
SPULTURATORAH!! 2ND EXTERMINATION (S2E from here on out to avoid overwhelming us all with Teh Capslock) is a gonzo mashup of different game styles, settings, and genres. The original game (S1E, I guess) is a classic of maximalist game design in a tiny package. In fact, it's so small that there are more pages in S2E than words in S1E. That's ultra-maximalist game design for you.
So what did they do with the 698ish new pages? A lot, thankfully.
30 pages total of ToC, index, thanks, and license. It has its own bespoke license that I am not good enough at lawyer to understand.
10 pages of extra explanation for the original ruleset, which honestly it needed.
20 pages of gonzo backstory for King Gilgamesh. I appreciate that they did not in fact explain where he got the Levitating Darkness Throne. They did a great job folding in the new chapter of the Epic of Gilgamesh that was discovered only recently.
A 40-page adventure set in the Ziggurat of Ur, complete with a Narrative Dungeon linking this place to the Eternal Realm of Narrative Awesome.
9 pages of random-roll tables you can use for Trait One, Trait Two, and Trait Prime.
2 pages to explain the difference between what you can use for the numbered traits and what you can use for the prime trait.
30 pages of alternate uses for TRAIT ZIGGURAT BARLEY.
18 pages of equipment.
31 pages of vehicles and riding animals.
2 pages on currency.
14 pages of hacking rules.
7 pages of rules clarifications from the unofficial 1.4th edition. Nice to see them supporting fan works.
114 pages of monsters, each of which is a mutated version of King Gilgamesh from another universe or a shattered piece of our own, come to drag you back to his den and devour you. There are big ones, scaly ones, porcupine-like ones, multiple fragmented body parts moving together, one rolled into a beholder-like shape, one fused forever into a throne of pure orange light, all kinds of stuff. I like this.
A 6-page writeup of the God Shamash, which is sort of unnecessary but interesting anyway.
A 4-page running edge-to-edge map of Babylon and its rivers
8 pages of word jumble. I think it's a code. I am not entirely certain.
115 pages of adaptations from S2E to other rule systems: Deadlands, Torg, Fate, Altaplana, Numenera, Dungeon War, MSR, and Fantasy Wargaming: THLOA.
Good lord 700 pages is a lot of pages.
1 page accidentally taken up by a single dangling word ("it") at the end of a sentence. I have been there. Doing layout sucks sometimes.
96 pages of color art plates. Right in the middle of the book. The rest of the book has no art. The center has almost 100 solid pages of pinup Babylonian future barbarian blade hunter psychics. It's all the work of one mad genius who is credited as a bunch of black rectangles with diacriticals above and below them
A 3-page essay on why Nobilis is the greatest game ever, which has an acrostic that disclaims the entire section.
4 pages of detailed wargame rules.
22 pages of domain management guidelines.
12 pages of "spoilers". I still do not know what most of these mean.
A 2-page spread of Gilgamesh's family tree.
15 pages of writeups for miscellaneous folks on said tree.
28 pages on the language used in ancient Babylon, complete with cuneiform how-to.
A 16-page "node map" of the retro-future Babylonian cybernet that leads to outer space, where the planets are manifestations of deities.
21 more pages of detail covering the strange planets of our solar system as the Babylonians knew them: their cities, their rulers, little adventure seeds, advice for GMs for running stories in them. I do kind of wonder if someone else wrote this section.
1 page of probability notes, which is all you need for a 1d6-roll-under system really.
An 8-page character sheet, which is a bit excessive for characters with 4 traits.
2 pages that just contain the original game.
I will admit - there is actually too much in this game. I'm not sure it would have worked to make it a string of 50ish short supplements, but it's still an awful lot to absorb. The "maximal game, minimal package" has turned into "ultra-max game in a doorstop package". If S3E ever arrives (presumably with three exclamation points) I hope they do some judicious trimming.
I have no idea if this behemoth will make it to stores, or whether the shipment will collapse under its own gravitational pull and become a black hole. Either way, heck of a collector's item.
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beyourselfchulanmaria · 10 months
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4 pieces photograph of the works © @skondal ( 1、2 、3 、4 )
1 ~ 芍藥 (牡丹花) Peony Sarah Bernhardt
2 ~ 三角草 Hepatica nobilis
3 ~ 番紅花 Crocus
4 ~ 田野孀草 Inflorescence of field scabious (浪漫蕾絲-Dipsacaceae西洋松蟲草) /Knautia arvensis
《輕 風》
淡淡馨香染衣襟
輕風拂面滿園青
紫粉花開如往昔
回眸一望露珠新
poem - 輕風 Gentle Breeze by Chu Lan~*
and all feelings to make I think of one song with lyrics meaningful, hope my friends like it too. Have a beautiful Sunday like these flowers pink & purple. xoxo ♫ ◠‿◠
Carla Bruni || 每個人 Tout le monde
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Tout le monde est une drôle de personne,
Et tout le monde a l'âme emmêlée,
Tout le monde a de l'enfance qui ronronne,
Au fond d'une poche oubliée,
每個人都是奇異的人
每個人也都有一顆躁動的心靈
每個人都有一段懵懂的童年
在被忘卻的角落
Tout le monde a des restes de rêves,
Et des coins de vie dévastés,
Tout le monde a cherché quelque chose un jour,
Mais tout le monde ne l'a pas trouvé,
Mais tout le monde ne l'a pas trouvé.
每個人都存有夢想的碎片
在生活荒野的一隅
每個人都曾有追求
但不是誰都找得到
但不是誰都找得到
Il faudrait que tout le monde réclame auprès des autorités,
Une loi contre toute notre solitude,
Que personne ne soit oublié,
Et que personne ne soit oublié  
每個人都應該大聲疾呼
一部反孤獨的法律
誰都不被遺忘
誰都不被遺忘
Tout le monde a une seule vie qui passe,
Mais tout le monde ne s'en souvient pas,
J'en vois qui la plient et même qui la cassent,
Et j'en vois qui ne la voient même pas,
Et j'en vois qui ne la voient même pas.
每個人都只走過一次生命
但並非每個人都能記起
我看見有人屈從,有人摧毀
我也看見有人不知面對
我也看見有人不知面對
Il faudrait que tout le monde réclame auprès des autorités,
Une loi contre toute notre indifférence,
Que personne ne soit oublié,
Et que personne ne soit oublié.  
每個人都應該大聲疾呼
一部反漠視的法案
誰都不該被遺忘
誰都不該被遺忘
Tout le monde est une drôle de personne,
Et tout le monde a une âme emmêlée,
Tout le monde a de l'enfance qui résonne,
Au fond d'une heure oubliée,
Au fond d'une heure oubliée.
每個人都是奇異的人
每個人也都有一顆躁動的心
每個人都有童年的迴響
迴響在遠去的記憶中
迴響在遠去的記憶中
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