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#my last three pieces of art on here are all of Luigi and they all look very different from eachother
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Trounced
I promised the next six or so pages of FYE, and I do, in fact, have them drawn out. Almost. Almost, because everything is done except for the drawings of Luigi himself, which remain in a state of constantly modified draft sketches because, as it turns out, I am completely incapable of drawing Luigi consistently. So, instead, I will be putting out a lot of fanart for a while as I try to settle on a consistent design for him.
Anyways, here is my first time drawing Mr. L. I am very happy with the debris in the background as well as his boots.
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kafus · 2 months
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"video games rumors" anon here, the type of rumor I'm curious about your opinion on are the kinds of rumors you'd hear in a playground; i.e. something like "If you groundpound the fountain star 2401 times you can unlock Luigi in super mario 64!" or "If you do all of these super convoluted steps in pokemon you can get mewthree!" etc etc, if that's too broad then maybe just playground rumors specific to pokemon.
My original ask was spurred by a video by midnight krick, covering a pokemon iceberg from an alternate universe where the last pokemon games were gold and silver. Do be warned though that the video heads into creepypasta territory, especially near the end.
OHHH okay yes i get you now! sorry maybe that was obvious before but i felt like there were multiple directions that ask could have gone lmao
i am old enough to have experienced a good chunk of video game rumors firsthand, though not to the extent of proper 90s kids - i kinda got the tail end of it i think? and most of the rumors i heard were strongly proliferated through the internet, like the experience of seeing one of those fake Mewthree videos during pokemon gen 3 on really early youtube when i was too young to understand how those videos were made and couldn't tell the difference between romhacks and reality yknow. while i heard about rumors outside of pokemon (i was fascinated by some animal crossing ones back in the day because i had a brief stint with wild world for instance) i have to admit i've been This Autistic about pokemon since i was little and most of them... were pokemon rumors lol
eventually around age 9 i found out that most of the rumors i had seen floating around were edited images or romhack videos and i actually got into really early romhacking at that age... and made my own fake pokemon rumor video and uploaded it to youtube and everything, but i felt so guilty immediately after uploading it that i took it down. which i regret now because i genuinely think it may have gotten a couple people to fall for it. here's a reupload of it, i rescued it from my mom's ancient PC:
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i'm kind of enamored with this thing i made because even at the age of 9 i tried to make it thinly believable and intriguing - lugia was only available in gen 3 through events or xd gale of darkness, so it was a pokemon people would want but couldn't find, however not a mythical or a made up fakemon. the three kanto birds being a requirement ties into the 2nd movie, but since they're in kanto and not hoenn it becomes infinitely harder to test and disprove this, not just because of the level requirement but because of the need to trade them over. i was really thinking about it i guess lmao. of course the audio glitch making the cave and lugia battle silent hurts the believability.
unfortunately there's no "unregistered hypercam 2" in the corner cause i used some other software... i think it was called camstudio? idk i might be wrong and i'm too lazy to look it up rn. anyway sorry for going on about that so long this ask just made me think of it and i wanted to talk about it lol
@ the second bit of your message, i have not seen that video in my suggestions and now i'm probably gonna watch it later, ty! i appreciate the warning but let it be known that i love pokemon creepypastas, i met my qpp and my closest friends through pokepastas, a certain pokepasta character when searched on google has like three pieces of my art near the top lmao - point is i'm REALLY desensitized and instead of being offput that actually makes me want to watch it more, i unironically love that shit to this day
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johntylertweets · 8 months
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The Sistine Chapel, the Pantheon, and the Great Luigi
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Walked through the Sistine Chapel and Vatican Museum on Day 2. Lots of beautiful art and relics from the past. Huge crowds, with the line to get in lasting around four hours. Before visiting Rome, get your tickets several weeks in advance and skip the line. This is a must see for anyone visiting here.
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The line to get into the Sistine Chapel and Vatican Museum. This photo was taken at about the halfway point, around two hours in. Worth the wait, but you don't need to stand in this line. Plan ahead.
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It's all Greek to me. For some reason, "Toilets" was usually in English. The language barrier was an occasional issue during this trip. I spent some of my travels in Rome a little confused and wondering if I was heading where I need to go. Thankfully I often found friendly locals who would point me in the right direction and give me instructions in the best English they could. Somehow, I always arrived where I was heading. Often you just need to follow the crowds and hope they are going where you're going.
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This piece of art tickled my funny bone once I arrived back at the hotel and had time to take another look. Imagine you had an artist friend who came to you and said, "I have an idea for a new sculpture. What about a naked man laying down with about a dozen babies crawling on him?" You'd likely encourage your friend to come up with a different idea. This is a small part of an art exhibit that draws nearly seven million paid visitors annually.
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Trastevere is often called the "cool part of Rome".  An interesting neighborhood of narrow roads lined with restaurants, clothing stores and gelato shops, as well as drinking establishments. I ate my first delicious supli there. I wandered the cobblestone stone streets people watching and wondering how many were locals and how many were tourists. I'm glad locals were able to direct me toward the number 3 bus so I could finally arrive here. Highly recommended. 
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Of course I visited the Patheon this morning. The oldest non-reinforced concrete dome in the world. This building opened for use in 125 A.D.
My chariot during this visit was the Rome Metro, a three-line train system that connects the city and offers stops close to most of the famous tourist attractions. Here's some onboard entertainment from a man I call the Great Luigi. You can catch him live on the Metro B line. This performance was recorded between Termini Station and San Giovanni earlier today. 
Thank you, Rome, for an entertaining visit. 
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livethinking · 3 years
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Joseph Brodsky: to translate is to exist
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The poet lives in his poems and only through these he can assert his own existence; the poet can be oppressed, censored, encaged, also killed, but until he can write, until there’s someone who reads his poem, he will go on living, he will be free despite all. Deported poets, exiled poets, poets oppressed by a dominant and colonial culture, but still poets, although they have lost their language. And as it’s possible to lose a language, it’s possible to find a new one to tell about the self in verses; this was well-known to Joseph Brodsky, a Russian poet and author, moved to the USA because he was condemned for parasitism and for a cultural environment more and more saturated with hostility and suspicion which censored and hinder the publication of his poems, shut his poetical voice through editorial obstructionism, denied his existence as an author, and thus also as human.
Brodsky’s verses didn’t officially exist in the Soviet Union (but read clandestinely and published via samizdat), so he didn’t exist himself as poet, as man and to exist, he had to make the hardest of the choice: leaving his home country, his native language, denying it because this language refused his creative soul. He left Russia after he was compelled by the regime, he moved abroad and reaching the USA, a Country completely different from the Soviet Union, too much free, too much noisy, but perfect for Brodsky’s poetry. There he translated his rhymes in English and his works were officially published, there Brodsky exists, there his art is loved. There’s no way to oppress the voice of a poet, because it will always find a way to speak, as well as self-translation, instruments of poetic (and cultural) resistance, as well as changing the language, the Country, traditions. Also forgoing himself.
Self-Translation is when author and translator are the same person, when an author translate his/her own literary work. As it happens in translation, there’s an original and a translation, or there’s no translation (when the author chooses to write in a language different from his/ native ones, a behaviour that in very common among colonial and post-colonial writers). The Self-Translator is a bilingual and, often, bicultural (because he/she is an immigrant or a child of immigrants, lives between frontiers or in a former colonised country). On the contrary to a translator, the author who chooses to translate him/herself has access to the original intention (i.e. now and why the author chooses to write a certain expression and the original meaning), original cultural context or literary intertext. This possibility has, however, some limits: the famous psychoanalyst Carl Jung explained that neither the author is completely omniscient (aware of what he wrote in the past) and «[…] have to read it again and may not even completely understand their own motivation for choosing certain passages, certain examples or a certain style»[1]. The most famous authors who translated their own works were Samuel Beckett (from English to French and German, and vice versa) and Vladimir Nabokov (from Russia to French, and vice versa).
What are the types of Self-Translation?
Michaël Oustinof identified three types of Self-Translation: 1. Naturalising Translation (naturalisante): when an author gives priority to the characteristics of the target language (that is that language a text will be translates into). 2. Decentralised Translation (décentrée): when an author introduces in the target language foreign elements that belong to the source language (that’s the language a text is written in). 3. (Re)Creating Translation((re)créatrice): when an author translate and change his/her literary work (or omit some parts) in order to adapt the text to both the target language and culture.
Who are the authors that translate themselves? 1. Bilingual (or polyglot) authors who wants to expanse their audience or just experimenting. Usually, there’s a relation of symmetry between the source and the target language (e.g. French and English). It’s the case of Samuel Beckett. 2. People who speak minority language but choose to write with a dominant language. It’s the case of Luigi Pirandello who translated his plays in Italian from Sicilian dialects. 3. Colonial or post-colonial author who write both in their native language and colonial language. 4. Exiled or emigrant authors who write in the language of the Country they moved to. It’s the case of the Russian Vladimir Nabokov who, after moving to France, started writing books in French (such as his famous novel “Lolita”) and the same Joseph Brodsky.
The case of Brodsky and other Russian emigrée is a unique case of self-translation. Usually, who translate theirselves are those authors living in a condition of colonialism, i.e. they’re from a colonised from another of more prestige and political and cultural power, consequently their native languages becomes hegemonic to the language spoken by the colonists; the authors who live this kind of experience chose to translate their literary pieces to the dominant language, that is the colonist one, so that their work can emerge from a state of oppression, then reaching a larger number of readers and settling their existence as a creative and make raise their culture from the barriers of the dominant one and speak to the colonists through that; so, we’re talking about a form of cultural resistance.
Emigrant Russian authors didn’t choose to translate their world into the language of the Country which welcomed them, because their native culture weren’t oppressed, but because they were oppressed by their own culture; their works were usually divergent from the aesthetic ideals of the regime, thus they were censored or the official publishing was denied (and, often, neither by Russian magazines abroad); to survive as writers and giving life to their literary pieces, most of these authors chose to translate themselves. This kind of self-translation is, in this case, symmetrical, according to Rainier Grutman, because Russian and Western languages have got the same literary prestige, and the bilinguism here is exogenous (always according to Grutman’s definition) because these languages (especially about the relation between Russians and English) have never shared the same geographical spaces.
What pushed Joseph Brodsky to leave his home country and starting a new life and a new poetic and translating in the USA was the accuse and the arrest for parasitism, happened in 1964 (for which Brodsky was interned in the psychiatric hospital of Moscow and after deported and condemned to the forced labour near Arkhangelsk, on the extreme North of Russia). Thanks to his fame, he was freed in the November 1965 after a petition signed by Russian and foreigner colleagues but for the Party Brodsky was a hostile figure to the regime; in fact, when we requested a permission to go abroad, after he was invited by Robert Lowell to attend the International Festival of Poetry in London, «the Union of Soviet Writers answered there were no poet with that name in Russia: he was crossed out from the official list of Russian writers»[2]; they denied him the right of writing, the natural right to proclaimed himself poet and for a real poet this means denying his life, denying his dignity. Refusing his poetry is to refuse him and thus happened when, in 1972, he was commanded to leave the Soviet Union; that means he was not welcomed by his move country, his Russia, his Russian any longer. So, what can a poet do? Brodsky remembers: «on 10th May 1972 I was called out and they told me:”Take advantage of one of the invitation people make to you to leave for Israel. We prepare a visa for you in two days”. “But I don’t want to take advantage of”. “So, prepare for the worst”. I couldn’t do anything but to give up: I managed to make the gems prolonged to 10th June (“after this date, you’re going to have no identity card, absolutely nothing”): I wanted to pass until my 33rd birthdays with my parent in Leningrad, the last one. When they gave me the expat visa, they make me jump the line: there were many Jews waiting days and night for the visa who looked at me astonished, envying me […]. I past the last night in the USSR writing a letter to Brezhnev. The following day I was in Vienna»[3]. He was in Vienna when he met the English poet Brodsky loved most, Wystan Auden, with whom he attended the International Festival of Poetry in London, event that allowed him to meet other authors from the literary Anglo-Saxon world, such as Robert Lowell, but he already left Vienna to move to the US in the July of the same year: he was offered to work to the University of Michigan (where he taught until to 1980). Thus began one of the most important phase of Brodsky’s work and his path to self-translation, which allowed him to reborn as a man and a poet. He lost his language, his Country, but he found a new language through which thinking, loving, writing, through which expressing himself, through which existing. To write is to exist.
Translating ourselves to exist, translating as that our own work to overcome national and cultural borders, to destroy linguistic barriers, to annihilate the borders. «Civilization is the sum of total of different cultures animated by a common spiritual numerator and its main vehicle – speaking both metaphorically and literally – is translation. The wandering of a Greek portico into the latitude of tundra is translation»[4]. Translation is what allows us to converse with other cultures, with the Other, and the translator is, thus, a cultural mediator that lays between two interlocutors and help them to understand each other, not only linguistically, but also culturally, that let bonds between values, norms and beliefs be understandable to who doesn’t know them. Brodsky gave new life to his poems, already oppressed by the hostility of Soviet regime, and he gave the, new social coordinates, although he destroyed the grammar, i.e. the foundation of English language in order to adapt this language to the linguistic malleability of Russian, in order to everything, the intrinsic structure and so the semantic built by that could persist. «Brodsky […] insisted strongly on a mimetic translation i.e. a translation which would retain a poem’s verse structure – especially its rhymes, verse metre, rhyme patterns and stanzaic design should be preserved above all»[5].
A mimetic translation, them, which doesn’t break the architecture of poetry and it fits, as well, the presence of Russian soul in the English language and so the in grammar and morphosyntax, that comes from Pushkinian tradition, according to the form and the content corresponding and so, none of them should be sacrificed in the translation. A tradition enhanced by the Acmeists (such as Anna Akhmatova and Osip Mandelshtam), from whom Brodsky took inspiration. According to the Acmeists, in translation, must be preserved the number of lines, verse metre, rhyme patterns, types of enjambements, rhyme types, linguistic register, types of metaphor, special devices and changes of tone. Following this tradition Brodsky translated his poems from Russian into English, though transforming and upsetting the target language, though drowning bitter criticisms for that which will be have called “Englishness”. Upsetting the language in order to appear himself as a poet, as a Russia. His soul must have to emerge, if he wanted to live through poetry, and the only way to do it, in this case, is to annihilate the rule of the other language, a language chosen to survive. This foreigner who transformed a language that is not his to make it an instruments of resistance, an instruments of existence. The harshest criticism towards his English was from the British School, which blames Brodsky of transforming the language to make it adapt to his needs; a criticism that hide the will to protect the integrity of the language from an “intruder” like the Russian Brodsky. Despite all, the poet received much esteem, especially from the American School which appreciated his experimenting with the language. Experimentalism due to the dissatisfaction of English translation to Russian poems that Brodsky criticized because they were not capable to keep the complex morphosyntactic structure of the poetic of Russian language. He wrote about it: «Translation from Russian into English is one of the most horrendous mindbenders. There aren’t all that many minds equal to this. Even a good, talented, brilliant poet who intuitively understands the task is incapable of restoring a Russian poem in English. The English language simply doesn’t have those moves. The translator is tied grammatically, structurally»[6]. Even though his approach which was very little conform to modern translation theories, even though we can blame him to have turned upside-down the English and so we can speak of Englishness in his poems, Brodsky «[…] approached his translation with a fervour verging on the quixotic, squaring the circle of poetic translation, defying the spell of impossibility and bridging single-handedly the linguistic gap with great energy» [7].
Viviana Rizzo
Notes
1. AA.VV., Handbook of Translation Studies, edited by Yves Gambier e Luc van Doorslaer Amsterdam, John Benjamins Publishing Company, 2010, p. 306
2. «L'Unione degli Scrittori Sovietici rispose che non c'era nessun poeta con quel nome in Russia: era stato depennato dalla lista ufficiale degli scrittori russi», in CONDELLO, Anna, “Iosif Brodskij: una biografia intellettuale”, in Russian Echo, web (http://www.russianecho.net/contributi/speciali/brodskij/bio.html retrieved in 28th May 2021)
3. «Il 10 maggio 1972 mi chiamano e mi dicono: "Approfitti subito di uno dei tanti inviti che le vengono per emigrare in Israele e parta. Le prepariamo il visto in due giorni". "Ma non ho nessuna intenzione di approfittarne". "E allora si prepari al peggio". Non potevo far altro che cedere: sono riuscito al massimo a farmi prolungare i termini fino al 10 giugno ("dopo questa data non ha più carta d’identità , non ha più niente"): volevo almeno passare a Leningrado il mio trentaduesimo compleanno, con i miei genitori, l'ultimo. Quando mi hanno consegnato il visto d'espatrio, mi hanno fatto saltare la fila: c'erano tanti ebrei che aspettavano, che bivaccavano là in anticamera giorni e giorni in attesa del visto e che mi guardavano esterrefatti, con invidia [...]. L'ultima notte in Urss l'ho passata scrivendo una lettera a Breznev. Il giorno dopo ero a Vienna», in CONDELLO, Anna, “Iosif Brodskij: una biografia intellettuale”, in Russian Echo, web (http://www.russianecho.net/contributi/speciali/brodskij/bio.html retrieved in 28th May 2021)
4. BRODSKIJ, Iosif, “The Child of Civilization”, Less than one, London, Penguin, 1986, p. 139, cit. in ISHOV, Zakhar, “Posthorse of Civilisation”: Joseph Brodsky translating Joseph Brodsky. Towards a New Theory of Russian-English Poetry Translation, Berlin, Freien Universität Berlin, 2008, p. 2
5. ISHOV, Zakhar, “Posthorse of Civilisation”: Joseph Brodsky translating Joseph Brodsky. Towards a New Theory of Russian-English Poetry Translation, p. 4
6. SOLKOV, Solomon, Conversations with Joseph Brodsky, New York, The Free Press, 1998, p. 86, cit. in ISHOV, Zakhar, “Posthorse of Civilisation”: Joseph Brodsky translating Joseph Brodsky. Towards a New Theory of Russian-English Poetry Translation, p. 5
7. ISHOV, Zakhar, “Posthorse of Civilisation”: Joseph Brodsky translating Joseph Brodsky. Towards a New Theory of Russian-English Poetry Translation, p. 3
Sources
1. COCCO, Simona, “Lost in (Self-)Translation? Riflessioni sull’autotraduzione”, in AA.VV. , Lost in Translation. Testi e culture allo specchio, vol. 6 (2009), pp. 103-112
2. GRUTMAN, Rainier, “Beckett and Beyond. Putting Self-Translation in Perspective”, in Orbus Litterarum, n. 68, vol. 3 (2013), pp. 188-2016
3. GRUTMAN Rainier, VAN BOLDEREN Trish, “Self-Translation”, in A Companion to Translation Studies, edited by Sandra Bermann and Catherine Porter, New Jersey, John Wiley & Sons, Ltd., 2014, pp. 323-332
4. ISHOV, Zakhar, “Post-horse of Civilisation”: Joseph Brodsky translating Joseph Brodsky. Towards a Mew Theory of Russian-English Poetry Translation, Berlin, Freien Universität Berlin, 2008
5. MONTINI, Chiara, “Self-Translation”, in Handbook of Translation Studies, edited by Yves Gambier and Luc van Doorslaer, Amsterdam/Philadelphia, John Benjamins Publishing Company, 2010, pp. 307-308
6. WARNER, Adrian, “The poetics of displacement: Self-Translation among contemporary Russian-American poets”, in Translation Studies, vol. 11. N. 2, 2018, pp. 122-138
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meloncubedradpops · 4 years
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Repo! The Corona Opera
For every rotation that Earth has completed around the sun since the dawn of humanity, humans have created art to cope with the realities surrounding our everyday life. We weave stories in songs, movies, plays, books, paintings, and so forth, that help digest the world around us and provide an entertaining escape from the cruelties we endure. Some stories take place in abstract universes or in the future, and we rely on what we know in our present reality to build upon these fantasy societies. My favorite movie, Repo! the Genetic Opera, certainly makes this list. We are currently experiencing perhaps the most surreal year of our collective lives, and with each passing day I argue that we find ourselves closer to the world crafted in Repo. I have seen this movie, at least 20 times. If you haven't watched Repo! the Genetic Opera or you haven't seen it in a while, I recommend giving it a view. The movie is unique in that it falls under three distinct genres: musical, horror, and sci-fi. And while the jury is out on whether our future society is going to go full on gothic aesthetic, I can say that the Repo! movie experience offers a glimpse into a dystopian fascist post-plague world wrapped in unapologetically hilarity with a heaping side of camp. It doesn't offer any spiritual cleansing that our souls collectively need, but it does show us what a new normal could look like if we really go off the rails.
As things stand, right now, so much of our daily lives and culture are impacted by the coronavirus. All of our institutions have been impacted, from school, to work, to family, to the way we interact with strangers, and especially our economy. We have all felt the effects in one way or another, and honestly? Most the impacts are of our own undoing, for better or for worse. I am going to write three pieces analyzing Repo! the Genetic Opera. First I will create the foundations that bridge our contemporary life and the world of Repo! Second I will explain how the Repo! universe operates under the definitions of fascism. And third I will weave together parts one and two into our contemporary world (particularly in the context of the United States) to highlight the dark path we heading towards. My viewpoints are of mine, and my own alone. Let's dive into part one.
Part I Repo! the Genetic Opera takes place in the year 2056. Humanity was on the brink of collapse as a result of a medical crisis that caused massive organ failure.
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I never gave the premise much thought, at least not until recently. We aren't given much detail beyond the fact that entrepreneur Rottissimo "Rotti" Largo solved this crisis through his company GeneCo. GeneCo provides organ transplants that can be repaid through a payment plan. Witnessing the coronavirus unfold in real time and seeing its wrath, particularly on severe cases, honestly makes me wonder if the writers had some sort of "super plague" in mind when creating this universe. For the purpose of this analysis, I will assume that humanity suffered at least one infectious disease crisis. And just to reiterate covid-19 particularly, we really *don't* know what it's going to do to us long-term. Let the parallels begin. 
The world in Repo! the Genetic Opera, operates as normally as the citizens possibly can, which appears to be quite limited. I have noted how dated some the technologies look.
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For a world 30 years in the future, it lacks cell phones and easy access to internet. When we enter Shilo's world (aka her bedroom!) she watched Blind Mag sing on a busted up tiny ass TV and the program itself looks like an ad on Home Shopping Network.
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The Graverobber is shown reading headlines on a newspaper. The news reporters shown in the ribbon cutting ceremony during the 1st Italian Post-Plague Renaissance have old school cameras with flashbulbs.
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The most contemporary technology appears to be a Wish.com version of an Apple watch, and even that looks like a leftover prop from Spy Kids.
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Obviously the people who made this movie intentionally inserted these anachronisms, but why? This is a science fiction movie after all. I speculate that they reverted back because the impact from humanity's crisis resulted in an overall professional "brain drain" from the sheer volume of professionals that dropped dead. In fact every scene depicting medical procedures looks dimly lit and lacking in sanitation. We will see this as we struggle to contain the coronavirus, at least in America. Healthcare workers have already died from this thing, and I am sure many prospective college students will have second thoughts about a career in healthcare. I mean hell, look at no other than GeneCo itself. That company employs workers called "Genterns" who are most definitely not in full PPE. I don't doubt their medical expertise, but they appear to be disposable (please see: that time Luigi killed one for NO REASON in "Mark it Up").
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On that note, it really was quite incredible how China built the pop-up hospital in Wuhan in under 4 days, but it was also not the most safe or structurally sound building by far (it collapsed, people were hurt!). Maybe at this point, the people in Repo! don't have much of a choice. I am sure there were likely legit hospitals, but the fact that the Renaissance had gross surgery tents is a bit unsettling.
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This is a world that is completely built upon the social more of valuing your health above all else. There had to be a turning point in the GeneCo business model where they really played on up-selling organs for the benefit of "genetic perfection". "I needed a kidney transplant desperately. GeneCo showed this single mom sympathy. This makeover came for a small added fee. Now I look smashing on live TV!" Imagine signing the documents for your power of attorney while actively going into renal failure, when your doctor chimes in with an up-sell for breast implants. When all is said an done, your body is now not only functioning again, but you're hot! Even in a post-plague dystopia we are still holding value to having a nice rack. What's not to love about GeneCo? Obviously we know right away that GeneCo has a dirty side. Rotti Largo personally lobbied to make organ repossessions legal, and he does not hesitate to recollect his property. The concept itself is, of course, wild. In America, our healthcare system is incredibly broken and expensive.  You would wonder how it could get worse without us backpedaling many steps on the industrialization timeline. And in a lot of ways, I could see a company like GeneCo thrive here. We already hate the poor, and we have political think tanks that salivate over the idea of cutting social programs that keep people alive. Our president has wanted to repeal the Affordable Care Act while many people are unemployed during a pandemic. In Repo! we hear about those who don't pay, but obviously there are plenty of people who do. Those who can will happily pay, either for vanity reasons or to stay alive.
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And while society cites Rotti as being a "hero" for humanity, we see more and more evidence that the crisis is both not under control and life is cheap.
His son murders multiple people, in front of others, with seemingly no repercussions. In the scene where Shilo meets the Graverobber for the first time, adjacent to the graveyard and tombs owned by wealthy families who could afford grave markers, lies a poorly constructed wall hiding thousands of corpses piled on top of one another. We even get a glimpse of a truckload pouring more onto the pile. I would not be surprised if there is a disinformation campaign there keeping the public in the dark (although you'd think the smell would be unbearable at this point).
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There are multiple indications that propaganda works in society (still), and no one is getting the full picture of how much of a raw deal the people in Repo! have. We see poster after poster about GeneCo, in the literal absence of other corporations. 
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And a lot of them bear resemblance to 20th century Russian propaganda. It would be a real shame if the goals outlined The Foundations of Geopolitics: The Geopolitical Future of Russia were actually realized. Imagine going to visit your mother's grave and hearing commercials for hardcore analgesics play through the cemetery. Also, there's a police presence too. Apparently the police are called Genecops and have authority to execute any assumed graverobbers on site.
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Imagine the hellscape it would be to live in a world where your loved ones may have died from a terrible pandemic, and you face a non-zero chance of an over zealous cop murdering you thereafter, and because their qualified immunity bypasses the judicial system entirely...oh wait. Anyways let's circle back to the Graverobber character.
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Graverobber's role in Repo! appears to be minor on the surface. Rotti's daughter, Amber Sweet, appears to almost despise her relationship with him. And that relationship involves him supplying Amber with what he describes as the "21st Century cure". This cure you ask? A super effective painkiller with the clinical use to accompany GeneCo surgeries. This drug is called Zydrate, and it has a street version that he acquires and sells, with clients including Amber Sweet.
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Graverobber makes his living sucking the glowy blue brain corpse goo and injecting them into people on the streets. Yum!
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Not everyone who needs an organ transplant can pay for it all upfront. Luckily for them, GeneCo provides payment plan options! The caveat to this is if you fail to make those payments, legally GeneCo can come and repossess your newly acquired organs. If you find yourself past due, you will soon see the last face before your doom, the Repo Man. He will harvest GeneCo's property, and it won't matter where you are or what you are doing. There is no anesthetic, and you will likely die! This was all made legal through Rotti's lobbying efforts.
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Society, as it's set up today, allows for property repossessions. This can be as straightforward as a repossession of your vehicle to as heartbreaking as a foreclosure on your home. At the end of the day, the impacts of that are difficult and life changing. Currently millions of people in America are out of work, and the threat of losing everything is at stake for many. We could lose our homes, our vehicles, and our sense of purpose. And while many government bodies have created temporary moratoriums, they have not provided any substantial financial relief to keep the proverbial repo man at bay. What went wrong in this dystopia to normalize the concept of death due to nonpayment? Fascism! Ah yes, the dreaded f-word. In my next essay, I will outline the 14 characteristics of fascism and how it relates to the universe in Repo! After I will relate that to our modern world so that we can try and stop this from becoming our reality.
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lafiyahenry · 5 years
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Doing the Damn Thing!
I think we can all agree that the term “creative” is a tad bit overused at this point. Everywhere you turn there is a “creative” on the corner but I am not saying that to dispute who is or isn’t a creative. I am explaining why I still subscribe to the label. I still label myself as a creative because there isn’t another name to call what it is that I do, which is very simple: create. 
According to the degree that I’m studying, I’m an actress. According to the people that have known me forever, I’m a musician. A pannist. If you ask some people, I’m a dancer and then I’m a writer to some. I’m saying all of this to say that all are correct. I have done/ do all of these things. When I introduce myself, I can’t fit all these things into one sentence so I’d rather just say “creative”. I was recently listening to one of my two favorite podcasts at the moment which is “Recess: Creative Convos”  and this exact thing was discussed. Many artists don’t only just do one thing and honestly I hate when people ask me to label myself or my art. As Lou, one of the founding members of Freetown Collective said, most times people want to to label what it is that you do so they could sell it. I don’t want to label what I do. I don’t think it needs a label. I just want to do what feels right to me. I want to push the boarders of my creativity and see how best I can translate the story that I want to tell, whether it be in videos, through music, or in a play. 
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But what a time to be a Creative in Trinidad and Tobago! Is it not? Some amazing things are happening right here on this little island. I have never been more hopeful for our future creative industry. It is because I am hopeful, I feel so inspired to write this as well. If you are an artist in Trinidad and Tobago you know how tough this industry is. You know that a lot of times people don’t see what we do as a respected job and there is this whole narrative about “the struggling artist” because that has been the reality for a very long time but I can see things changing. I see a shift happening, especially coming from my generation. We are tired of the way that things are, we are no longer begging for seats at a table, we’re creating our own. A country like Trinidad and Tobago has soooo much talent that the general public have not taken notice of. For a long time your talent would only be recognized if you were a soca artiste or if your talent was marketable for the Carnival season. Now we have artists like, Erphaan Alves who have been pushing for soca to be released and played year-round, not just three months out of the year. We have artists like Freetown Collective and Jimmy October that don’t have the traditional “soca/ calypso” sound but we love their music and enjoy the hell out of it. Even though it’s so easy to focus on the negatives, there are things starting to go in the right direction. This is not me saying by any degree that our industry is “fixed” or “solved” by a long run, because it isn’t. I’m just grateful to see people who are out here doing the damn things when it comes to our culture and our artform. 
For the last section of this post, I would like to shout out all the Caribbean Creatives who have been doing the damn thing and inspiring me to push on with my art! 
Firstly, Kamron and D’Andre, the hosts of “Recess:Creative Convos”. I find it very ironic that I followed both of them on Instagram even before this podcast aired because the work that they did inspired me and then they came together to create this amazing piece of art that Trinidad desperately needed. I applaud ya’ll! I thank God for ya’ll! Ya’ll are doing the damn thing and I hope that you continue to #TalkDeTings! I intend to go more in-depth about the podcasts that I’ve been listening to so look out for me mentioning them again. 
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Alexia James is the host of “Diary of a 20 Somethin’” which is the other favorite podcast that I aforementioned earlier. I am so glad that things like this exist, not only to share information to clueless young adults but to also be reassured that we’re not alone. We are not the only ones going through this Caribbean experience or struggling to find our way in business et cetera. I love that we as Caribbean youths now have these outlets. I will also speak more about this podcast later! 
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My first experience with Freetown Collective was in a University of the West Indies lecture hall, for one of the courses called Caribbean Lab. I was doing my Certificate in Theatre in 2016, and seeing them and hearing them speak was like a splash of cold water on my face, waking me up to all the possibilities that a Caribbean artist could be. They were the example I didn’t know I needed. I needed to see people like them doing the damn thing. Creating and not conforming to anything that people thought they should be. I have loved them forever. Thank you for having them on your show Kam & D! 
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Other young Caribbean Creatives that have been inspiring me to create, in no particular order whatsoever: 
Coutain, Jimmy October, Omar Jarra, Kriston Koon Koon, Kirk Garner, Luigi Creese, Azariel Pedro, Judah Chrichlow and many others that I may have just forgotten as I am writing this. I love you guys, please keep doing what you are doing. You have no idea the amount of people you’re inspiring by just doing what you do. 
Love, 
Lafiya. 
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story about music #8
Winter-Spring, 2013: In order to graduate, I needed a capstone. I chose to do deep reporting project I’d been threatening to do since 2009, and looked into the noise and experimental scene of New England. I recorded seven interview with experimental artists about their lives and work. These are five of them. They were taken in a variety of locales in the Boston area: Cambridge, Somerville, Lowell, and Salem.
In the last year, I’ve been thinking a lot about this period and these conversations as I ask myself, why keep doing this?
above: Ron Lessard, as Emil Beaulieau, performs in someone’s basement in Worcester, Massachusetts.
Music
Music for this episode was created using the following household objects: a desk lamp, a can of beer, a record player, a radiator, and a vacuum cleaner.
With the exceptions of “Fog in the Ravine” by Lejsovka and Freund as well samples from their songs “From Royal Ave” and “Nothing, Just Looking at the Moon” and the song “Blue Line Homicide” by Twodeadsluts Onegoodfuck.
The soundtrack was created with advice from musician Jacob Rosati. It will be made available for download later in the summer. For more info please subscribe to the podcast, tumblr, or follow us on twitter.
Links
Crank Sturgeon still performs and tours regularly. He also builds contact microphones and other circuit bent sundries, one of which was used in the production of this episode. A full recording of his set used in this episode is available here.
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Crank Sturgeon, 2012, from Wikimedia.
Shane Broderick spent most of his twenties making music with his friend Ted (and later, their friend Josh Hydeman) under the name Twodeadsluts Onegoodfuck. Their music is a good example of the subgenres Grindcore and Power Electronics. The name is also exemplary of those subgenres. The performance video which is referenced in the documentary, taken in the mid-00s, has been removed from Youtube. A video from that period is visible here, uploaded by the band’s Ted Sweeney. (contains nudity)
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Shane Broderick, from Existence Establishment
Ron Lessard still runs RRRecords in Lowell, Massachusetts. He previously performed under the name Emil Beaulieau. A collection of performances, including the one used in the documentary, can be seen in the video compilation below. 
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Emil Beaulieau: America’s Greatest Living Noise Artist, from Youtube
Andrea Pensado still makes music and performs live. She composes in Max/MSP. Her most recent release is a pair of live collaborations with Id M Theft Able. Her former project, with Greg Kowalski, is QFWFQ. 
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Andrea Pensado live performance, 10-13-13, from Youtube
Angela Sawyer owned Weirdo Records until it closed in 2015. She now performs comedy and experimental music around Boston. 
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Angela Sawyer, from her personal website.
The interview with Andrea Pensado was recorded along with my friend Samira, who was producing her own documentary of Boston’s experimental music scene, below. It includes footage from the Andrea interview as well as her own separate interview with Angela Sawyer. 
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“The Noise” by Samira Winter, from Youtube
Luigi Russolo’s manifesto is The Art of Noises
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Luigi Russolo and the Intonarumori, with his asst. Uglo Piatti, from Wikimedia
Transcript
Brendan: Would you mind telling me about the show at [withheld] , from six years ago, down the street?
Shane: Yeah, um, I was setting up a show with some old-school Detroit noise dudes. When we showed up, the owner was there instead of the doorman, and he was just upset cause he was there on, like, a Tuesday night. 
So what ended up happening was is, uhh, two bands played and he came up to me a said, “show’s over.” “Well there’s still two bands to play,” and he’s like, “I don’t care, the show’s over.” I’m like, “the show’s been booked for two months.” Just because you want to go home and, like, jerk off into a kleenex or whatever it is that you fuckin’ do. It has nothing to do with me. And he got upset, and I was like, well listen dude, how about the last two bands play at the exact same time.” So that’s what we did. Warmth and Twodeadsluts collaborated. It lasted about fifteen seconds, and the owner came over and kicked a table with everyone’s gear on it. So the only logical thing for me to do as a Bostonian–– and I have pride being a Bostonian–– is I just looked at this guy and I was like, “I don’t care how big he is, or how Italian he is, I’m gonna wind up, and I’m gonna punch this guy right in the fucking face.”
Brendan: And what happened?
Shane: That guy hit me back––I-I lost a little bit of time there. He’s a lot bigger than me. Uh, clocks went still. I kinda woke up, I was on the ground, and he was smashing everyone’s gear. Cops came in, they put me in a car, they, y’know told me to leave and blah blah blah.
Brendan: Is that the only time cops have been called on you?
Shane: No. Not even close.
music: “Blue Line Homicide” | Twodeadsluts Onegoodfuck
You’re listening to Stories About Music, a podcast on the subjects of music, journalism, and memories, and how the line between those three things is often not as clear as I’d hoped.
My name is Brendan Mattox, and this is story about music number eight, “Who’s Afraid of the Art of Noise?”.
Room 1 (Crank Sturgeon)
Cars pass by on Massachusetts Avenue, seen out the front window of Weirdo Records in Cambridge. It’s night time. A few young men in their twenties sit on the floor of the small storefront, waiting as Crank Sturgeon sets up in a corner.
Crank: Cool. So, do you think this is our show? Shall we wait, or?
Angela: I think…What time is it? It’s not eight-thirty, that’s probably most of our show. Let me turn that off.
Crank: Not that uh, four’s a wonderful audience, I’ve played for two. One of them was my brother who never saw me before that point…and Id Em Thft Able and I had some very bizarre sexual ritual in front of my brother, involving instant powdered milk and a plastic poster from 1970 of this naked woman holding a stuffed animal…And I had a penis helmet at the time… but alright, well I will perform for you hello, my name is Crank Sturgeon everybody… (6:37) We could do a performance where I have everyone sing introductions of themselves to each other. Everyone up on your feet. 
Crank: Hello! My name is Craaaaaaannnk Sturrrgeon!
Angela: Hello! My name is Angela Sawyyyyyeerrrrrr!
Crank: All at once now!
Brendan: And I am Brendan Mattox!
Crank: Hi Brendan Mattox, my name is Crank, it’s a pleasure to meet you, you have a really firm handshake. And this man in the corner, what’s your name? Andrew, another Andrew, Brendan, Angela.
Angela: Wow, we’re nearly phonemes.
Crank: Ahh, phonies…
Crank Sturgeon sits down behind his instruments: a few tape recorders, a sharpie, and a loudspeaker full of tacks and jelly beans.
Crank: First Piece, oh, wait. My brand new fish helmet, so I can lose even more water to my body. There we go. First piece is improvisations with the letter D. Delirious, Delightful, Delicious, Dumb, Dumbfounded, Dimwit, Diplodocus, Dinosaur, Diana, Dagnasty, Dagnabbit, Diddling, Dawdling, Doodling, Dude Ranch (buzzing noise) Dick, Doofus, Dammit, Darn, Dangle, Drink, Drunk, Dank, Dork, Dusty, Dunce, Distinguished! Development! Duplicitous.
Crank is wearing a black garbage bag over his head, adjusted so his face and white goatee peek through the hole he’s cut in it for air. On either side of the bag are two enormous fish eyes, drawn on card stock, with marker. 
I’m here tonight reporting a story about a couple of loosely associated experimental musicians from Boston, a story whose meaning is starting to exceed my grasp.
Brendan: How would you describe Crank Sturgeon?
Crank: In uhh, a sentence? Brendan: I have no idea. How would you describe the experience of being Crank Sturgeon?
Crank: Well it’s, uh, it’s not a party.
Angela: It is so.
Crank: It is a party. It’s funny because, I’ve survived for awhile, through the many phases of experimental music.
Brendan: What do you mean the many phases?
Crank: The many phases. You’d go to a show in 1996 in a basement in Allston and it was like, a tough guy scene. 
Angela: People sitting on the floor, like indian style, and a dude looking at his belly button going “doonk-doonk-doonk.”
Crank: (laughs) Very true…
Angela Sawyer, the owner of Weirdo, jumps in. She and Crank know each other going back to the nineties, when they were at the beginning of the path that has led to the three of us standing in a circle in her record store.
Brendan:  what’s the trick to growing old with grace within the experimental community?
Crank: Oh that’s a really fun question, because I’m still figuring it out. I think…did you want to say something?
Angela: Well I feel like no one– when I was twenty, or eighteen, and I met people who were much older than me, it never occurred to me to look at myself from their point of view, ever. So I only ever thought, “oh, that person is as old as my mom and my dad, but they’re doing what I want instead of what my parents are doing. Once you get to be–– I’m in my forties…then is when you’re like, oh, I have been there so many times and they have no idea where I am. So that’s when you start to feel marginalized a little bit
Room 2 (Shane Broderick)
The TV in Shane Broderick’s living room is on mute. A weather man gestures in to a map of New England in shades of blue and purple. At the top of the screen is a red banner with the words “Blizzard Warning.” It’s mid-afternoon. Shane and I are drinking cans of beer that Shane brought out of the fridge.
Shane: I was always playin’ music and stuff since I was a little kid. Even when I was, like, twelve years old I’d be up late smokin’ weed and messing with drum machines and stuff like that.
Brendan: Where’d you get your hands on a drum machine at age twelve.
Shane: Uhh, Christmas present.
Brendan: Christmas present?
Shane: Yeah.
Brendan: That’s pretty cool.
Shane: Yeah, I had my beginner guitar and a drum machine. Y’know once I was like, fifteen and stuff I got a job, started collecting equipment…I thought I’d make a career out of it but I ended up just being, like, a lifelong mailroom guy.
When he was 19 years-old, Shane dropped out of college in Florida and moved back to Massachusetts. He started making abrasive music with a friend he knew while working at a gas station in high school. 
Shane: We worked together and every time we finished a shift it would be like a hundred and something dollars under, and I was like, what the fuck this kid man.
They called themselves Twodeadsluts Onegoodfuck.
Shane: We joked around on the internet about how we were going to start the most extreme band ever and how the first record we’d just put a bunch of contact mics in a blender and throw a rabbit in it and whatever it sounded like, that was the first LP. Which we never did. [music in]
Brendan: But what instead came out of it was…
Shane: I stuck my boner in a blender. Which was a demo that we did which was me and him coaching eleven of our friends, we were just trying to make circus music with grindcore parts.
Shane: We got reviewed in something like Metal Maniacs, that was like a magazine that when I was ten years old and my mother would drag me to CVS to grab things, I would sit in the aisle and look at, like, pictures of like, Slayer looking sexy and stuff like that, so I was like “oh shit, I’m in this magazine now.” After that, me and him decided to keep the name and go forward with it.
Shane is in his early thirties and he still makes music, although Twodeadsluts hasn’t been active for awhile. He also still plays shows sometimes, though he doesn’t really enjoy it.
Shane: I don’t know I think it’s just, like, nerves. It was easier with the other guys because we were more like a wrecking crew. Y’know, get blind stinkin’ drunk and it didn’t really matter what happened.
Brendan: What would one night at a TDS show end up being like?
Shane: It would start off sloppy and then I wouldn’t remember then end of it. 
(Indiscriminate yelling)
Shane: We’re Twodeadsluts Onegoodfuck from Boston, and we need the drum machine way fucking louder. Get that shit way the fuck up.
Brendan: When you guys got onstage, there seems to be sort of a pattern. You start off with some harsh feedback, and then it progresses into stuff getting knocked over.
Shane: There was definitely a lot of feedback and definitely a lot of things knocked over.
They were also usually naked. 
Shane: I think we were probably more performative over substance, to be quite honest. In those early shows we were just using five or six microphones, a bunch of fx pedals running back into each other, and just whatever sounds were happening, were happening
[music]
Shane: Either people really liked it or found it very entertaining, and on the flipside– we’d have people picket our shows, feminists thinking that we were, like, um, promoting sexism… Just that band name wipes off at least 70% of the population from even giving you a chance. It’s probably a higher percentage than that…
Brendan: So the choice of the band name then, was it to…
Shane: It was kind of like, a filtering mechanism and also it was like an inside joke that just kept going and going, and no one was really in on it but us. The band wasn’t supposed to last ten years either.
Shane: I can’t even give you any rationale behind it…it really might look pretty forced, but it was actually pretty natural for the people involved in the band.
Brendan: Why was it so natural?
Shane: I don’t know. That’s a question for a therapist. I don’t know.
I sip from my can of beer even though it’s empty. Shane plays with the pull tab on his. On the television, the weatherman predicts a foot of snow is going to cover Boston over the next two days. Shane, still dressed in scrubs from the hospital where he works, says,“I got to work tomorrow no matter what.”
There’s a half-open ironing board against a wall. In the bathroom, the sink is plastered with shavings. Next to the un-flushed toilet sits a stack of musical notation paper. I stare at it, because it says something specific about the person I’m speaking to. I can’t figure out what, or why.
Brendan: If you could maybe, like, point me in the right direction of some people in the area to talk to…
Shane: I think you should definitely talk to Ron in Lowell. He runs triple-R records. He’s kind of, America’s greatest living noise artist. Like a godfather type…
Room 3 (RRRon)
I walk out Shane’s front door and into Ray Robinson’s café in downtown Lowell. Ron Lessard waits for me in a yellow booth along the window. Through the rain on the glass, the world outside is a blur of different shades of gray.
Brendan: Where should we begin?
Ron: (chewing noises) So. Today is Wednesday. I’m eating lunch. I’m almost through with my fries, soon I’ll be starting on my burgers. Fuckin’ awesome.
Ron is the noise expert, one of the engines driving America’s experimental music scene since the 80s. Ron has released about 1000 recordings on Triple-R’s in-house label.
Ron: I was the source. And everybody who ever learned how to play a tape backwards or make feedback decided to send me a demo. And man, I heard so much crap like you wouldn’t believe…I mean, how many Rock’n’roll bands are awesome, and how many suck beyond belief?
Ron first got into noise music around 1981, after he left the Air Force and came home to Lowell.  
Ron: There was a mail-order outlet out of Colorado called Aeon A-E-O-N. When I got their catalog, I couldn’t believe the stuff they had listed. They had, like, Whitehouse albums, New Blockaders, Maurizio Bianchi, and it’s like who the fuck are these guys? So I started buying that stuff  and I was like, woah, this is what I’ve been looking for all these years. The guy that ran it became a survivalist kind of guy, y’know, living out in the woods with his gun type of thing and, actually, he eventually sold me his entire inventory, I bought him out.
Ron: When I first opened I tried to specialize in all the really weird imports, bizarre bands and that kind of stuff, y’know. But at the same time, I knew enough to know that pedestrians, your average everyday person, has no freakin’ clue. They just want to listen to a Barry Manilow or whatever the fuck they like, y’know.  
His store, RRRecords, opened in 1984.
Ron: After Aeon, I was the guy that was thoroughly obsessed, and I just devoted myself to it…Day in day out noise, morning, noon, and night. Listening to tapes, checking out bands all day every day. At that time Heavy metal wasn’t heavy enough, punk rock wasn’t extreme enough, Noise did it for me, it really did.
Ron started performing noise music himself under the name Emil Beaulieau. Footage from from the nineties, like this, show him using vinyl records and their accessories as instruments. 
This is another way to look at noise music: instead of using something like a trombone, or a tuba, a guitar, or a piano, you take whatever you can find, whatever objects appeal to you, and you refashion them into something expressive. The screeching noise you hear is coming from a modified turntable, which Ron stands behind with a goofy look on his face, pretending to polish record.
Ron: Remember to always, always use the circular motion when cleaning your records.
From that perspective, noise is a positive, creative philosophy, and I can see how people get so obsessed with it.
Ron:A lot of people, y’know, they can’t play guitar, they can’t play the drums–– but twisting knobs and screaming your brains out, getting out that primal scream, whatever it is…it’s inside everybody.
Brendan: And speaking of which, what’s your personal experience with it.
Ron: (Darkly) What do you mean?
Brendan: I mean with Emil Beaulieau.
Ron: Yeah.
Brendan: Well you just said that Noise music was this personal experience. How did you get stuff out through Emil Beaulieau?
Ron: I–I’m not sure where your leading, as far as recording or getting the name out?
Brendan: Why did you start Emil Beaulieau?
Ron: ––you know, I just wasn’t any good at sports (laughter).
The uncomfortable moment sticks in the back of mind for the rest of our interview. Though Ron’s eloquent and energetic, as I was warned he would be, he’s also a little guarded. Maybe that’s because I showed up looking for someone to answer the criticisms of noise music or its culture, which he brushes off with a simple:
Ron: Lately? Lately I’m out of it.
Brendan: When was the last time you were in it?
Ron: Seven years ago (laughs)
Brendan: So let’s go back seven years, because this is something that keeps coming up in interviews with people. Seven years ago, things were very…
Ron: Active.
Brendan: Active.
Ron: Wicked, wicked, wicked active.
Brendan: What’s happened?
Ron: The bands that are making noise today sound like the bands that were making noise ten years ago, that sound like the bands making noise twenty years ago, y’know they sound exactly the same, they’re doing the same freakin’ feedback, they’re still screaming the same lyrics, y’know, it’s just the same thing over and over and over and over again. Which is fine, y’know, punk rock exists for a reason, y’know. The young people, they’re totally into it because it’s new for them. It’s like wow this is freakin awesome these guys are screaming their brains out! They’re talking about killing people! But then ten years later it’s the same thing all over again…I mean do you want to listen to that same band for freaking ten years in a row? I mean do you still want to hear Aerosmith? No you don’t (laughs).
He seems tired in a way that I’ve not seen before. As we talk, I get the sense that what Ron and I are doing has become an exit interview.
Ron: I did what I had to do. I did what I had to do and just to keep doing it because somebody else wants me to? Wrong freakin reason. That’s how bands start to suck. So fuck that y’know.
Y’know there was a time when I couldn’t wait to get on stage and scream my brains out. It’s like, well I mean y’know, you ever had a girlfriend? You make out with her it’s like the best! And then one day, you don’t want to make out with her anymore. It’s no different.
I mean, it’s been seven years. I stopped performing seven years ago, March of ’06. It’s now March ’13. It’s seven freaking years that I’ve stopped. Chances are you’re not doing the same thing you were doing seven years ago. And I’m willing to bet, seven years from now, you’re not going to be doing the exact same thing you’re doing now. People change, they move on. Been there, done that, why do it again?
music: “Fog in the Ravine” | Lejsovka & Freund
The scene dissolves. In the darkness, I think of the question that I wish I’d asked. This isn’t just some thing Ron was doing, it was the thing – what can you do when you lose touch with the something that was core to your identity?
Room 4 (Andrea Pensado)
Andrea: I think it’s very important to not to be scared of being in a place of not knowing. To be in a place of uncertainty, is excellent! Even if it is uncomfortable. Honestly, I don’t want a comfortable life. 
I’m sitting in a cozy loft apartment in Salem, while my friend Samira chats with a small, owlish woman in her late 40s named Andrea Pensado.
Andrea: Well if you feel it at twenty than you cannot imagine in your forties.
Samira: I just taste it and I’m like, ‘wow, I’m just feeling all the sugar.’
Andrea: I ate a lot of chips, it was a bad idea. With beer, y’know, not good.
Samira is working on her own documentary about experimental music.
Andrea first got interested in music when she was a little girl, growing up in Buenos Aires.
Andrea: Eh, I was living in an apartment building, and a friend of mine, she started taking piano lessons. She showed me her music and I saw the notation, ehh, and I was fascinated. Honestly I was not aware of such a rich experimental music background until when I was in Poland… 
She left Argentina to study composition in Krakow as an adult. But the music she composed on paper was so complex, that she often had trouble finding people to play it. Andrea likes to think about timbre–– the color of sound, what differentiates one instrument from another.  To wring out some really interesting timbre with traditional instruments, you’ve got to do some out there stuff.
Andrea: Like, I don’t want to be just writing for the drawer.
And then, Andrea went to the Audio Art Festival, a meeting of the minds held in Krakow every November. The festival focuses on objects used to produce sound: musical instruments, but also computers. 
Inspired, Andrea taught herself to program and began using electronics in her work.
Andrea: So I create a wifi for myself just to avoid latency, you can work with any wife…So my controllers are! An iPod–– I say, I look like an apple merchandise stand, which is quite depressing, but you know, what can I do? So this is an iPod with a special application I use to… [iPod click]. Well, first I have to set up the wifi, I show you…
Andrea is wearing a a headset like the kind people use to play video games. She’s sitting at her computer with an iPod Touch in her right hand. 
Andrea: This is a simple wave, just a simple low tone. So if I move it like this, I change the pitch. And then if I do like this, the distortion is the direct result of– 
She twists and bends her arm manipulating the sine wave into a complex pattern.
Andrea: And I can do the same if I had my voice…
Then she flicks on her mic.
Andrea: Hey, hah, that’s my voice! (noise) hello! Hah! (pause, noise ends). So you know it’s quite dramatic.
Andrea: Maybe for somebody who is not a lot in music, this seems harsh. I don’t think this is harsh at all, this is just the way new music is going. I do believe that, even though I don’t think what we do now is better than what was done in the Renaissance, ok, I do believe that there is constant change, and that artistic languages keep having a need of refreshing themselves, ok?…yeah?
Brendan: (18:49) Why do you think music is shifting in that direction?
Andrea: To explore timbre…Because now, thanks to the technology, we have access to it. It’s easier to manipulate. We are like kids, we are, like, playing. (12:26) I compare it to the beginning of the baroque, where they became aware of chords, of verticality, and then for 300 years, they explore that.
Andrea’s grandiosity reminds me of the document that first inspired me to pursue this project. In 1913, a young painter named Luigi Russolo wrote a letter to a composer he admired. The two of them were part of an Italian movement known as Futurism. Russolo’s letter ended up as one of the movement’s major manifestoes, The Art of Noises. 
In The Art of Noises, Russolo laid out a framework for the music of the new industrial world, in which the city itself is both the inspiration and the instrument. 
For centuries life went by in silence, at most in muted tones…Amidst this dearth of noises, the first sounds that man drew from a pieced reed or stretched string were regarded with amazement…and the result was music, a fantastic world superimposed on the real one…
We Futurists have deeply loved and enjoyed the harmonies of the great masters. Now, we are satiated and find far more enjoyment in the combination of the noises of trams, backfiring motors, carriages and bawling crowds than in rehearsing the “er-O-i-ca” or the “Pastorale”.
We cannot much longer restrain our desire to create finally a new musical reality, with a generous distribution of resonant slaps in the face. Discard violins, pianos, double-basses and plaintive organs…
I am not a musician, I have therefore no acoustical predilections, nor any works to defend. I am a Futurist painter using a much loved art to project my determination to renew everything. And so, bolder than a professional musician could be, unconcerned by my apparent incompetence and convinced that all rights and possibilities open up to daring, I am able to initiate the great renewal of music by means of the Art of Noises.
It is, and I am one to talk, very pretentious. And yet, I kind of sympathize with the guy. When I started making a podcast, I was intent on remaking a whole sector of journalism with my own bold incompetence.
A man of his word, Luigi built these giant boxes called the Intonarumori, whose purpose was to make a bunch of noise. A photo of them often accompanies The Art of Noises, and you can see Russolo standing behind one, this thin guy with a mustache, a hand placed on the crank handle at its back. 
Like most manifestoes, The Art of Noises says very little about its writer, except what he wanted to be: a great destroyer come to remake the world in his image. If you’re a certain type of young person, that idea is very attractive, and you can embrace it without really thinking about what other things you might put to the side to achieve that.
Samira: What’s your, I know you’ve done a lot of work with visual, audio and visual.
Andrea: Well that’s with my ex-husband (laughter). Greg, whom I met in Poland, he comes from video, from cinema. We had a duo, eventually, I stopped doing my own to work for our duo, which we worked together for ten years. Greg did the images and I did the sound. And we work on interactivity. Then we split, so now I work just with sound.
Brendan: How is your music different working with your ex-husband, than after?
Andrea: The main goal of our duo was to have real time interaction between images and the sound. So if there was something onstage like a movement or, whatever, it had simultaneously a result in both. It gave some rigidity. So now that the interaction isn’t so important, I have much more freedom to just to improvise. It’s like much, much more freedom.
Room 6 (Angela Sawyer)
Angela: One of the first people I ever met who was interested in experimental music was Ron Lessard. 
I’m standing at the counter in Weirdo Records one afternoon, talking with Angela Sawyer again She’s telling me how she first got involved with the experimental scene, just after she started at U-MASS LOWELL in the early 90s.
I had never been to New England at all, I just flew here on a plane from Denver and I wanted to meet some people, and I didn’t really know what to do, and I heard some other kids saying that they wanted to join the college radio station. They said at the meeting to join up, you have to show up and volunteer…I went back the next day, and there no one was there.
Brendan: How long were you there for?
Angela: Probably an hour (laughs). Finally someone came by…I was just like, “hey, hey, I’m here to volunteer, what should I do?” And they just looked at me like I had three heads. They were like, “why don’t you clean something?” So I found a vacuum and I just started vacuuming…
And I went through all the rooms, and finally I got to a room that I hadn’t been in yet, and there was a person in there, and it was kind of dark in there…So I waited for him to notice me. I said hi, I’m trying to vacuum. I had no idea that it was the air studio and, um, Ron, of course, he’s like a firecracker going off. So he’s like, “OH YES COME ON IN,” he was mic-ing the vacuum cleaner, and I’m just like “oh hi,” and he’s like tell me about yourself, who are you? And uhh, he was really awesome to me
As we walk down memory lane, Angela starts talking about a world that I was once very interested in, the network of noise and experimental artists who connected in the early days of the internet, after decades of being little feudal kingdoms.
Angela: There was definitely a feeling at one point of there being a first-world wide, at least, community, if not worldwide, of people who were listening to the same releases, and they were seeing the same bands, they’d heard some Throbbing Gristle records, and they had a common language and finding out about cool stuff and figuring out how it worked, and they knew what happened when you stuck a clarinet underwater and put delay on it. 
I’ve been thinking a lot about what Angela said at the Crank Sturgeon show, about choosing to live on the Island of Misfit toys without thinking about it very hard. Because I feel, in a lot of ways, that that’s become my life. I’m more devoted now than ever to completing the work I set out for myself, but I’m also deeply unhappy, and more isolated.
Angela: Every town has the person who is like, I’ll become the nun, I’ll sacrifice myself and do all this work and…y’know, I have a store, that’s what I do.
Brendan: Can you talk a bit about sacrificing–– about becoming a martyr for the scene?
Angela: I’m not trying to do that, I actually really dislike that. 
Brendan: How did you fall into the role?
Angela: If you have some job related to underground music, that’s what you’re doing. ‘Cause there’s no money. But that’s one of the only ways you can spend your whole life surrounded by it. 
music: “Fog in the Ravine” | Lejsovka and Freund
Angela: Everything I know about politics and geography and sociology and psychology, and how to sort of figure out how to deal with the world at large, I mostly learned them from records. It’s been a very long time since I’ve had a conversation about anything else. I’m a very narrow person outside of records. Basically, records are sort of my defense system and or window for everything, I think of every record as like a pair of of tinted glasses, and you can look at the whole world through that and see it in a new way, and each good record has a slightly different shade on it, so you never get done figuring out how things work and enjoying new wrinkles in how things are. The bad news is that if you take the glasses off things look terrible, then you have to function like a regular person. And that’s not something I’m very good at.
If I’m being honest, neither am I. I’ve agonized over these interviews for a long time, afraid of saying the wrong thing about the people in them. To call it a “cautionary tale of loving something– an idea– that cannot love you back,” sounded unkind, both to them and to myself. I can’t help but feel at the end that that’s exactly what it is.
I avoided revisiting these interviews for almost five years because they held up a mirror to the shaky logic I built ambitions on. They pointed out, in no uncertain terms, that art cannot save me. It can help me find a way to save myself, by learning to communicate things that I feel deeply in a way that’s truthful, accurate, and honest. But that’s all that it can do. 
And it took losing someone I loved very much to understand that. 
Room 7 (Somerville Ave)
Shane Broderick and I stand on the sidewalk of Somerville Avenue on a cool spring evening. Shane’s arm is in a cast. He’s just finished telling me a story about the time he punched a club owner at a venue up the block. As we’re talking about the reputation that Twodeadsluts Onegoodfuck had amongst Boston’s club owners, some of Shane’s friends emerge from the bar where he’s just finished a gig.
Shane: it’s funny because we never actually gave any of the venues our actual performances, it was more like basement parties and shit like that that they were scared of, that they’d heard about.
Brendan: I can’t remember if I got this on tape last time, would you mind describing what the actual performances were?
Shane: Can’t really do that, I don’t know, you can ask these guys.
Friend 1: What’s that?
Friend 2: You gotta lighter? I just realized I left my backpack down there, I got good beer in there but whatever fuck that shit.
Brendan: Would you guys mind describing to me what a normal show by Twodeadsluts Onegoodfuck was like?
Friend 2: Is this an interview? I wasn’t ready for an interview man I can’t do that! My voice cannot be heard on tape.
Friend 1: (makes jerk-off motion) It’s like this.
Friend 2: Can I get a lighter from somebody?
Shane: (shouting) It’s like looking at something, and gettin’ so excited and just BAM! And then it’s kind of like aww fuck.
Friend 1: I don’t have a lighter!
Friend 2: Do you have a lighter?
Shane: We need to go home. Need to hide under a blanket.
Friend 2: Do you have a lighter buddy?
Brendan: Nah, I’m sorry.
Friend 2: Motherfucker! How can you do an interview without a lighter? (distant) Fuck! Amateur!
Brendan: So, just so I don’t take up the rest of your time, there was something you said during the last interview. You said that, for TDS, there was this joke that you guys…when the joke stopped being funny, you guys were like, ‘alright, I’m gonna do something else.’
Friend 1: The joke didn’t stop being funny.
Shane: Well ok I’m not sure the joke ever stopped being funny but…
Brendan: So, what, in your opinion what was the joke?
Friend 1: The band was the joke.
Brendan: What specifically about the band was the joke?
Friend 1: I don’t know…
Friend 2: (strike lamppost) Do a funny voice c’mon what the fuck! We’re supposed to be entertained by this shit.
Shane: Alright, you can cut my voice here.
Friend 2: It doesn’t matter what you say so long as it’s in a funny voice it’s cool.
Shane: There are a lot of Boston noise bands and people from Jamaica Plain and Allston and they want everyone to be like, onboard with, ‘hey, we’re all friends, this is a scene! come down to our house play a show blah blah blah.’ And what Twodeadsluts was more like, was just like, ‘We’re not even invited. We’re playing a show, we’re trashing your fuckin’ house.’
Brendan: Do you ever miss it?
Shane: Yeah, of course I do. It is what it is.
Brendan: I feel like that’s a pretty good place to end.
Shane: There you go.
I walk off into the night. A block away, I come to a stop on a concrete island in the middle of Somerville Avenue and look back at Shane and his friends. They were still down by the bench we were sitting on, drunk, being loud, but their noise is drowned out by the cars flying past me, headed for the outskirts of Boston.
Standing here, it occurs to me that need room tone, the sound of the place I’m in. Room tone helps smooth out transitions in editing, makes a radio documentary sound more natural. I’ve forgotten to get it for almost every other interview with the noise artists. But that I remember now seems significant to me, an promise to myself that someday I’ll figure what made this experience worth telling.
Credits
Today’s episode was produced with help from Wes Boudreau and Samira Winter. Editing help by Kyna Doles and Jon Davies. Special thanks today to Lejsovka & Freund, Jacob Rosati, Sean Coleman, Elissa Freeden, Brittany Rizzo, Tyler Carmody, and Birgit from Denmark. 
Visit our website, investigating regional scenes dot org, for more episodes and, this summer, some bonus materials. You can find Stories About Music on your local podcast provider. Please leave a review to helps us find new listeners.
From Philadelphia, I’m Brendan Mattox, back soon with more stories about music.
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lindsay36ho · 4 years
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The Thelonious Monk Journey – Interview with pianist Jed Distler
Fearless Monk is an album completely dedicated to compositions of the great jazz icon Thelonious Monk by pianist Jed Distler, whose insights as classical music critic have been held in high regard by both musicians and fellow writers for decades.
It’s easy to get the notion that American pianist Jed Distler is everywhere. Called by the New York Times; ”a witty, genial and adventurous pianist and composer”, Distler has premiered works by Frederic Rzewski, Lois V Vierk, Wendy Mae Chambers, Simeon ten Holt to name a few. He also launched a project with all the songs of the jazz icon Thelonious Monk in a unique concert and has also conceived ”100 Portraits for Virgil”, the first complete performance of all the Virgil Thomson piano portraits in a one-day multimedia festival. We also know Jed Distler as an ardent radio host and producer at ”Between the Keys” at WWFM.org.
At the last fall edition of Cremona Music, Piano Street’s Patrick Jovell was happy not only to hear Distler perform from his Thelonious Monk album ”Fearless Monk: 29 Songs by Thelonious Monk”, but also to sit down and talk to the multifaceted musician.
Piano Street: Jed, you have a background in jazz and contemporary classical music and as a composer. You were asked by legend Bill Evans to transcribe his solos for publication and you also produced a book with Art Tatum transcriptions. So when approaching Thelonious Monk’s material, which was the driving force in you; the pianist, composer or the transcriber?
Jed Distler: That’s a great question. Let me give you a little context: The Evans and Tatum books were straightforward, note-for-note transcriptions taken from recordings, as accurately as I possibly could do them at the time. When I transcribed Evans’ solos for French pianist Jean-Yves Thibaudet’s 1997 release Conversations with Bill Evans, it was a mixture of straight ahead transcriptions with selections that used Bill’s voicings, yet were more freely edited in terms of structure and duration. In that case, my experience as an arranger was just as important to my transcribing skills. By contrast, I did NO transcribing whatsoever for my Monk project, although I do retain Monk’s original voicings in certain instances, albeit as the basis to embellish or embroider with my own material, such as in Locomotive or Coming on the Hudson. So what was the driving force? Overall, the composer in me, in terms of the big picture (pacing, running order, etc.). Yet each song on the CD and in my performances hopefully showcase a different side of me. For the most part I’d say that the composer in me dominates, or, more accurately composer/arranger, certainly in the songs where there is no improvising in the traditional “theme and variation” template. Within these, I might improvise embellishments differently each time, but the basic structure is notated, or, at the very least, fully formed in my little brain.
PS: Since you completed your Monk project in 2012 it has taken you all over the world for performances. However, your way into Thelonious Monk´s music and playing style has not been straight or born from an ambition to absorb and imitate the artist. Can you tell us about your fascinating journey?
JD: When I was 14, a friend and I spontaneously went into New York City, and went to the Village Vanguard purely by chance, no planning at all. It happened that Thelonious Monk was performing. I only knew Monk’s music casually from a few recordings, and they had not particularly impressed me. We descending the Vanguard’s staircase. My only memory of Monk’s playing that night was that he seemed diffident, uninvolved, plunking a few notes here and there. It basically went in one ear and out the other. The following year, however, I heard his earliest trio recordings for the Prestige label, and I loved them right away. I never aspired to play like Monk, but many aspects of his composing and pianism intrigued me, and still do. I definitely went about my Monk project looking for ways to reimagine each song, although, in certain cases, I do play them pretty close to how he did. However, I certainly did LEARN each Monk composition “straight” before I went about arranging, or, more accurately, “de-ranging” it!
PS: Can you tell us about the journey?
JD: Back in 2011 my first wife died after a long illness. During her last months, I thought about how I would continue on, trying to reinvent my personal and musical life. I deliberately regressed, growing my hair, traveling, and, most importantly, going back to my youthful roots in jazz, which I had never really done in public since focusing on contemporary classical music as both performer and composer. I started sitting in at local jam sessions to see if I could still play jazz. To my surprise, I could hold my own, but what was coming out was not the usual derivative “fake Bill Evans, fake Oscar Peterson, fake… well everybody” of my past. Instead, I seemed to be merging jazz song structures and jazz time keeping with my own compositional voice. It felt great and sounded fresh, at least to me! So I decided that I needed to make a big artistic statement as a performer that would get attention, after those last few years of enforced retreat. I remembered a three-CD set by Alexander von Schlippenbach called Monk’s Casino, where he and his musicians basically played Monk’s complete songs. I thought to myself, why don’t I play the complete Monk in a single solo piano concert?
PS: So, how did you approach the material?
JD: I started working on a few songs, and gradually I began putting my arrangements together as a continuous entity, where one song flowed into the next, with one intermission. I didn’t improvise on each and every song, of course. Some songs lasted but a few seconds, but that would buy me time to stretch out and improvise on certain songs where I thought it would be nice to do so, such as Blue Monk and I Mean You. In one instance, I took (I think) six blues “heads” and I simply played each one straight at a fast tempo, once or twice through, connecting them in medley style. That took care of six “songs” in a couple of minutes! PS: How did you work while in recording the album?
JD: For recording my Monk interpretations, however, producer Virko Baley wanted to approach my project a different way. Rather than think about reproducing my complete Monk evening as I’ve done it in concert, he suggested that I record each song individually, although certain “medleys” were retained. In the process, I spontaneously rethought my approach to certain compositions. Most of them amount to short arrangements, almost like bagatelles, although there are a few vehicles for more extended improvisation. We wound up with a good two and a half hours of music, from which Virko asked my to select around 77 minutes worth for a single CD; the remainder we could offer as download extras. So not only did I select my particular favorites, but I also put a lot of thought into running order, amount of time between selections, and so forth; in other words, creating a smaller version of my Monk program, and with a different overall trajectory. I performed this smaller version for a High Definition live concert webcast from Las Vegas as an adjunct to the studio recording (which also took place at Doc Rando Hall at the University of Nevada in Las Vegas), albeit with a few additions and re-orderings.
PS: I guess this has created an opportunity to create different sized concert programs.
JD: Yes, so now when I perform my solo Monk program, I have several options: either all the songs, or half of them but often in longer renditions… it still adds up to 90 minutes of music onstage. Or in a recital, I might include a twenty minute Monk group alongside contemporary classical selections. Although my interpretations speak for themselves, if you check out my Fearless Monk CD, my booklet essay describes them in detail. Some pieces are specific stylizations: for example, I treat Monk’s “Reflections” in the manner of a loping swing ballad in the manner of pianist Ellis Larkins, while “Brilliant Corners” is all brooding left hand tremolos and the melody slowly sung out in the manner of one of the darker Shostakovich Preludes. On the other hand, “Criss-Cross” imitates no one, it’s pure Jed Distler abstraction! “Let’s Cool One” is transformed into a silly children’s television theme that quickly materializes into some frighteningly intense counterpoint. I impart very different characters to three blues selections: “Misterioso” is all polyrhythmic counterpoint, “Blue Monk” maintains a basic shuffle rhythm against lots of quirky syncopations, while “Straight, No Chaser” is just me letting loose, starting with a single improvised line to which another eventually is added, and the textures slowly fill out and build. In certain ways I’ve used Monk to create my own autobiography at the piano, reflecting my creative life as well as the music that shaped me growing up. Except I’m still growing up at 63!
PS: You are very creative person and we will have a chance to hear more about you as a radio person and critic here on Piano Street in the near future. Which projects are you working on now?
JD: As a pianist, I’m embarking on a cycle where I perform each of Mahler’s symphonies and major works in piano four-hand transcriptions, each symphony with a different collaborator. This should take me around ten years to accomplish, God-willing. I just had a first reading of a new chamber opera called Tools, and my librettist Luigi Ballerini and I are now making revisions and looking for presenters. The big piano composing project is a series of 1,827 Bagatelles of various lengths, with each bagatelle dedicated to a different pianist, composer/pianist, or close colleague. I’ve completed around 400 so far, but the project will be presented complete in 2027, to mark the 200th anniversary of Beethoven’s death, hence the 1,827 amount, corresponding to 1827, the year of Beethoven’s death. The pieces can be played separately or together, in any combination, small or large. I consider the Bagatelle project my gift to our piano community, as a way to connect everyone. As I get older I seem to be befriending more and more pianists, composer/pianists, piano mavens, piano connoisseurs, piano concert presenters, piano label producers and piano manufacturers, and I want everyone I meet to get to know and love each other!
Resources
Listen to the album at bandcamp.com: Fearless Monk: 29 Songs by Thelonious Monk
Jed Distler’s piano piece “Birthday Bagatelle” from 250 Piano Pieces for Beethoven:
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from Piano Street’s Classical Piano News https://www.pianostreet.com/blog/articles/the-thelonious-monk-journey-interview-with-pianist-jed-distler-10251/
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vertyblog · 7 years
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The Best: The Saga
I have a good friend, not on tumblr, who frequents terrible roblox roleplay servers, looking for fun.
A result of this fun is one of the best stories I’ve ever read. The Best story.
He preferred to remain anonymous, but I think this needs to be shared with the world. With that in mind, all of this text below this readmore is his own words, not mine, and a completely factual account of events. (The art is by me tho.)
Oh speaking of that-  the art was made at the time of original telling, which means there was some artistic liberty and also my art separates it into three parts while the actual text goes with two parts. I left both as is for the sake of historical accuracy.
Now then, before I get into the glorious clusterfuck that is my story, I need to make a few things clear. Yes, this was an RP, but it took place within an actual game space. All characters were in a "Physical" world and not just some text on a page. However, most complex actions were done 100% of the time through text. With that out of the way, we can begin.
This story is split into two pieces, each one taking place on a different real-world day. They all happened back-to-back, and the entirety of the story took place over the course of a weekend. As a sort of hobby, I like to go trawling for terrible RPs and join them to laugh at what I find. It's nothing short of incredible observing (and sometimes being a part of) the often hilariously bad antics Mary Sues get up to. This being said, while this STARTED as one of those times, it quickly escalated into the greatest thing I've ever lived through. So, enough of the backstory, let's get into it. For this particular outing, I decided to pick a Super Paper Mario RP. Yes, they exist and yes, they are exactly as terrible as you think they are. But that's not why we're here.
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PART 1, In which a Hero is born-
It all started from the moment I logged in; we were off to a flying start. Basically every bad RP trope and sin was being evoked at the same time completely unironically by people who didn't know any better. I don't come to these to clean them up or set everyone on the right path, I come here to point and laugh at the people for my own amusement. Still, you can't exactly lurk an RP that takes place in an actual game; You have to be SOMEONE, and if you looked important in any way you would somehow be swept up into whatever crap they were doing. So with all of this in mind, I chose to look as unimportant as possible. I was a Green Toad. Not a frog, mind you, but those vaguely adorable Mushroom folk from Mario (Why am I saying this? I have seen some real idiots and the last thing I need is someone thinking I was a frog while doing this). Toads are nearly invisible, as far as the dozens of Marios and Luigis and what-have-yous were concerned. So, with my character set and with one eye on the global chat to catch any wonderful bits of Fail RP, I set off on the greatest ride of my life.
I chose to settle down in a town on one of the map borders. Honestly it was a quaint little place. Snow-covered, with a train occasionally showing up to ferry off whatever Joe Q. Jerkholes wanted to go to where things actually happened. Now, while there's definitely some cringe-worthy stupidness in every last RP I've gone to, I can reliably say without a doubt in my head that I have never seen something as laughably terrible as what this one group of people was doing. There was one group SOMEWHERE that were having a Cyberpunk RP. In this Paper Mario game. How exactly you do that is beyond me; it's not like the map is full of cities and technology and flying cars, and yet they were having the time of their lives blasting away at each other with their guns and smoking their cigarettes in back alleys that didn't even exist on the map. It's been over a month since this happened, and I can't even remember what was going through my head at that point, so I'll put it bluntly. I'll stand for a lot, I'll idly sit by and just let a lot of crap happen. This was just one step too far, and through the power of bad (great) decisions, I decided that I was going to put a stop to it. Of course if it was as simple as that, we wouldn't have this story.
Before I set out of the little snow-covered town, some preparations had to be made. Even if I was the most un-threatening Toad in the world, someone out in that grand old world would find SOME reason to start something with me. To that end, I took up a simple spear. There wasn't a single thing special about it; no legendary enchantments, no amazing artifact status, no +1. Just a completely mundane spear. And that was it. So with newfound weapon in hand, I boarded the train out of town. Cutting out the boring travel time, I arrived in a desert area. As frequently as these people were talking about their trenchcoat-wearing Bob-ombs and augmented Yoshis (I wish I was joking), I still had not a damn clue where on the map they actually were. As I would soon find out, where they were didn't matter. While the group actually having this RP was only something like six people, it happened to be the "Coolest" thing on the whole server, so everyone and their mother was copying it. Enter our first contestant, who now stood in front of me. His sprite was your average Shy Guy. The way he was DESCRIBED to me, he was nothing short of Adam Jensen, sunglasses and all. And just as I had predicted, he saw some random Toad wandering around and figured I must have been easy pickings. So he more or less started trying to kick my ass. If you're expecting some amazing and epic battle to get written here, I'm sorry to disappoint you. Instead, this is what actually happened. He tried his best to get his actions across, and I responded by using the largest words I could get from my vocabulary and putting them into my responses. After a few minutes of this, I'm convinced his brain shut down and he simply logged out. So, that was one victory for me. And I continued on my way.
To say that the effects of this RP were server-wide is an understatement. Everyone I came across had some bit of metal stuck to them somewhere, and I'm convinced they saw the Mushroom Kingdom as some glowing neon cityscape. Luckily for me, most of them seemed content to let me continue on my way. I wasn't out to burn down the whole server, my problem was specifically with the source of the madness. Rapidly exhausting the places these guys could be, I hopped on a cruise ship to maybe point me in the right direction (And to get away from the throngs of cyborg rejects wandering the streets). Unfortunately for everyone, not even at sea was I safe from out-of-place Cyberpunk whackos. Our next offender happened to be a Yoshi. This particularly wonderful individual had a mohawk and could breathe fire, among other fun abilities (Can you guess what color Yoshi he was? Hint: it was black). In hindsight, I'm pretty sure he was trying to make himself Bowser without actually playing as Bowser. At any rate, he was yet another wonderful problem who saw fit to try and murder me. To his credit, this guy wasn't actually thrown off by large words, and did put up a reasonable fight. After a few minutes of us dancing around the ship trading blows (And the entire thing being an inferno because of liberal application of fire), the two of us go overboard. It was either to escape the fire or he grabbed me and jumped, but that doesn't matter. What DOES matter is that when you replace a large portion of your body with metal parts, you don't float very well. To my utter shock and amazement, the Yoshi forgot to augment his lungs. I think he wanted me to pull him ashore and start some wonderful friendship between us, but I was having none of it. I left him to sink to rock bottom, which prompted some wonderful comments from him riddled with questionable grammar, mostly to the effect of "Aren't you the hero?". He didn't get a response from me. I was just some Green Toad with a spear.
So, I clamber ashore from this underwater zone and I'm on an island. Decently sized, and as I would soon find out, without a single other person on it. While I DID want to get away from it all, this was a tad extreme. I get to exploring and find out a few wonderful things: The only boat that takes you off of this island was broken because of shoddy scripting and would never arrive, there is nothing to do on this island outside of jump on things and reenact your favorite castaway movie, and the Circuit City wholesale saw no signs of stopping any time this century. What would have normally been entertaining roleplay failures in the global chat became anything but. I'm not some insane Mario fanboy, but having gotten this far into attempting to stop this from happening and having it continue unopposed just felt like a slap in my face; It was an insult to me, and this had gone from a visit born from morbid curiosity to an anger-fueled mission. With my only way off of this island never arriving, I decided on simply killing myself to respawn on the mainland. I was simply going to walk into the ocean, fall through the map, and respawn back where there were people. It was when I took five steps out into the water that something incredible dawned upon me. The entire ocean was a solid object, just like the land. It was simply a different kind of land painted blue and with a fancy water texture on it. Only the water immediately around the cruise ship was special in any way, with the rest of the ocean just being a solid slab. I was walking on water. I walked all the way back to the mainland. The mapmaker does deserve SOME credit, however. When I say this was an ocean, I mean it. The walk was long, but eventually, I came ashore once again.
Where exactly I ended up concluding my miracle walk across the ocean was another matter entirely, however. I stepped out into a forest that I hadn't been to before. Once again, giving the mapmaker some credit, I did get lost in these woods. After a couple of minutes of aimless wandering, the forest took on a different tone. It's become obviously more spooky (I use that term loosely. It was about as spooky as a bedsheet ghost) and it becomes very clear why: the woods appear to lead directly to the titular mansion from Luigi's Mansion. Why exactly it was in a Paper Mario RP I couldn't tell you, but there it loomed, amidst the trees and less-than-adequate lighting. It was here than I ran into a pretty large issue; not so much the mansion proper, but what was right next to it: E. Gadd's lab. This is one of the very few locations on the entire map that had actual, honest-to-God technology in it, so to say that it was swarmed was an understatement. Now, I want to make something very, very clear here. I won my first two scrapes with these clowns because of sheer luck or glaring incompetence on their part. No matter how well I wrote or how amazingly I could wield a spear, it would offer no defense from an entire room full of these people all coming at me at once. So the lab was a no-go, but I derived a small amount of joy from the fact that there wasn't a single one of them in the mansion proper. I like to think they were actually afraid of the place, although that probably wasn't the answer. So my next course of action was to go inside.
As mentioned before, the inside hadn't a single soul within. I have never played Luigi's Mansion so I cannot attest to the accuracy of the interior. For what little the words of a stranger on the internet are worth, it certainly looked the part. Probably much smaller than the real thing, but once again that isn't the point. After walking through a few identical hallways and being moderately shocked at the complete lack of anything even remotely resembling a ghost, I finally ran into someone else, and was more than surprised with what I found. I fully expected another wonderful individual to come charging at me with his cyber-arms and demand my lunch money or something, but instead I was greeted with a "Hello" and the realization that this one guy wasn't a cyborg. For those that care, he was playing as Mr. L, or at least had him selected as his player model. He wasn't exactly in-character, but I think he just wanted to talk to someone that ALSO wasn't trying too hard. We get to talking, and he genuinely threw me a curveball when he asked, "What's your name?". To be honest, I hadn't given our hero one yet. In thinking what name would be appropriate for a random Toad, something rang out in my head, something that Toads always seem to say. "I'm The Best.", I told him. Seemingly content with that answer, we exited the mansion together. It is at this point that, once again, I have to be the bearer of bad news. I'd love to say that we teamed up like some kind of Buddy Cop movie, found those jerks, and saved the day like the big-dick heroes you think are at the end of this chapter, but alas there is no such thing. So here's what actually happened. A hacker turned up, and crashed the game. As simple an anticlimax as that. With that being said, in all honesty I don't think I could've went out and gotten a better ending. There's something wonderfully poetic about Cyberpunk RPs ending because an actual hacker turned up.
If our story ended there, I would have been content. But once again, through the power of excellent decision-making, I returned the following day.
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My second excursion started more or less the same way as the first: Roleplaying failures abound, yours truly as a Green Toad, and a whole wide world to blunder through. Except at the onset of this adventure, there were no Trenchcoats or Augments. It wasn't exactly 100% normal goings on in the Mushroom Kingdom, but really it never is. As I once again trekked up to that snow-covered village, I scanned the Global chat for anything worthy of my attention; be it offensively bad or just stupid enough that it had to be seen in person. Three things caught my eye. The first was a bodysnatched/posessed/evil/combination Princess Peach who was now out to kill Mario. Normally this would be cause for alarm, but there were roughly a dozen people playing as Mario. As far as I was concerned that Peach was doing her God-Given duty and thinning the herd, so I would let her carry on this most righteous mission. The second event was that, apparently, the Mushroom Kingdom was in the midst of some kind of alien invasion. This was ALMOST what this  part of our story was about, until I saw the third and final thing to grace my screen. Somewhere out in that world, out in that grand old expanse of continent, there was another Toad calling himself The Best. It was a common thing for any enterprising Toad out on the street to say; that wasn't what set me off. He was using it as a title, claiming that he was actually The Best. He swung those two words around like some kind of blunt instrument and expected everyone to bow down to him. So I made it my NEW mission to take the title from him. I had claimed in passing to a random stranger a day prior that I was The Best, and now the time had come to prove it. With spear once again in hand, I set out from my frozen home to take a random person on the internet down a few pegs.
I elected to not take the train this time, instead deciding to hoof it back to civilization. I had an entire server to comb for one man in particular; a train or any kind of fast-travel would raise my chances of missing my mark. Fortunately (Or unfortunately, depends on which camp you're in) it also increases my exposure to the ever-present bullshit that infests these places, which is exactly what I ran into. Fleeing at high-speed from a full-blown Dragon, a Princess Peach made a beeline straight for me. Yelling "Help me!" in about every way imaginable, she just sort of kept on running past me and left the first person she ran into with the monumental task of getting rid of a Dragon. Deciding a Toad was an easier target than a Princess, the dragon seemed pretty happy with the arrangement as well. I've had my fair share of fighting dragons, so I had a pretty good battle plan. Of course, EVERYONE always has a plan, until the goddamn lizard starts breathing fire. The start of the fight was pretty ineffectual on both of our parts, the Dragon trying vainly to hit the tiny target that is a Toad and me trying to piece together how I would take down something this stupidly big. Calling upon my experiences dealing with things far too large for a person so small to be expected to kill, I decided to take the Shadow of the Colossus road, and start scaling the beast. I'm assuming at this point the thing took flight and I somehow brought it down to earth again after a prolonged struggle, because the next thing in my memory is me still fighting this damn dragon in the middle of the desert.
I don't know just how long we had been locked in this struggle, but I know that at that point I just wanted to be done with it. I did my best to force the thing into a good position for me to gain the upper hand, but it's pretty damn hard to make a dragon do much of anything, especially when it wants to consume your weird Toad head thing (Is it a hat? Is it their head? Someone please inform me, I need this question answered.) But sure enough, through judicial use of baiting both literary and physical, I managed to get the Dragon into a corner. Three separate times I tried to end the fight with a decisive strike, but each one he would bullshit out of it. It's to be expected, the last thing anyone wants is for their character to get offed, even worse if its in an excessively embarrasing matter. "Killed by spear-wielding Toad" is about as embarrasing a death as you can have in something like this, being only a few steps above "killed by Goomba walking to the left". But anyway, that's not the point. After a bit more flailing, I took one final shot at the damn thing in such a way that there was well and truly no way out of it. Probably fed up with getting whooped all up and down the map and airspace by something only a few steps above "Goomba" in threat level, the dragon promptly ragequit. And that is the story of how I killed a dragon. Unfortunately (Or fortunately, depending on how you feel today) I didn't have time to go track down the Princess and inform her that the dragon was dealt with. I probably would've gotten a cake, maybe a statue, maybe ignorance. Who can say? At any rate, with that distraction dealt with I got back to my primary mission.
You would think that in a game like this, Toads would be in short supply. I certainly thought so, but apparently they were more popular than I first assumed. For a good long while, the only thing I did was wander the earth, find a Toad, and ask them if they were The Best. It was always followed with a "No" and I continued on my way. There were probably far better ways I could've gone about it; I could've just called the guy out in general chat and hopefully had him come to me. Hindsight is 50/50 and in spite of how often I'll think of myself as a smart individual, I am definitely not the brightest bulb in the box. Anyway, back to our story. This pattern of asking random Toads if they were The Best and moving on went on for a few more iterations, until I saw one of them get on a train. Thinking it was my man, I made a beeline for it, only for the train to pull out of the station and speed off with me having not even seen the guy's name in time. STILL unable to grasp the concept of "Global Chat", I did the only thing my mind thought of and started running after the train like an idiot. I don't have to put it in writing but I'm going to anyway: Trains are faster than Toads. I did not come even close to catching up to that train before it sped off over the horizon and carried the mystery man with it. So I did the (reasonably) smart thing and just caught the next one, hoping that maybe he'd be standing around the next train station, making my life easy.
It seems endemic of the Mario universe that nothing is ever simple. You want a dollar? Go bash your head against a brick. Out for a Sunday Stroll? Hope you're headed to the right, 'cause that's the only way you're going. So of course shit went down on the train. A player dressed as Mr. L walked up and down the cabin kind of aimlessly. Given my one and only instance of prior experience with anyone dressed up as Mr. L, I was almost delighted. For one brief and shining second, I thought I would finally have an ally against the chaos. The first words out of his mouth were that, verbatim, he pulled out a knife and tried to stab me. He was one Katana short of fufilling every stereotype in three seconds. Honestly I don't know what I expected. I never got a chance to respond to my assailant, as another player dressed up as Luigi spotted his evil twin, thought he was hard enough, and decided to have a go. Say what you want, but I wasn't about to deny Luigi a shot at his doppelganger. The two of them launched into combat, and I made myself scarce. I don't know who won the scrap. Some say they're still fighting to this day. All that matters is that the train pulled into the station, and I kept on my search.
The cycle continued. Find a Toad, ask if they're The Best, get the answer of "No", keep on walking. Until finally, I found my man. He didn't look like your average Toad, but that isn't saying much. Clad in some kind of cloak and armed with a spear all his own, he had chosen Yellow for his color. I approached, and I asked the question for the last time. I got a lot more than a "Yes", but to save all of you the hospital bill and subsequent psychiatrist visit, I'm just going to condense it down to a "Yes". After a while of his rambling about just how great he was, I cut him off with an offer someone of his pride couldn't refuse. It was something to the effect of "I don't think you're all that great, and I'll fight you to prove it.". Several sentences of heated words and a LOT of escalation later, it had gone from a simple test of honor to a full-blown fight to the death. My plan was to keep it on the down-low; any sort of high-profile and high-impact fight would be sure to draw attention from everyone and their mother, and the last thing I needed to deal with was some full-blown warzone. Unfortunately for me, someone playing as Bowser overheard us and walked up.
I know what I expected. I expected Bowser to go on about how HE was actually the Best and try and kill both of us. Instead, he said that he wanted to host this death battle at his "Rad castle". Before I could object to this in favor of the quiet 1 v 1 I wanted, the other guy agreed to it. What I DID finally say was that I would meet him there at sundown. Both for dramatic effect (which I knew he'd eat up), and to give me at least fifteen minutes to come up with a plan for when this inevitably went tits-up. So, with the date and time for our climactic showdown set, I hit up the local shops. I bought everything I could that I thought would give me some kind of edge, which turned out to not be much. Wandering the continent on a manhunt didn't exactly pay well, and I could only afford a few Mushrooms and a single Fire Flower. Knowing full well I was pretty unprepared for some kind of mass-swarming if Bowser sent out the army of minions he'd probably have waiting, I went anyway. Even if I was marching straight into what I thought was a massive trap, I had little choice anymore. I knew what I expected. When the sun set, and I made my way through that castle gate, I realized that I had completely under-estimated whoever was playing Bowser. What greeted me when I walked through that gate was nothing short of incredible.
You see, Bowser had spread the word about this fight across the land in record time. His castle was packed with people, all watching from the ramparts and the balconies and anywhere else they could stand or sit. And amidst them all, looking down from his throne room, was the King Koopa himself. As I entered the courtyard, he gave me a goddamn entrance worthy of some kind of wrestler on WWE. It was absolutely astounding. He went on to do the same for my opponent. I hadn't planned for an audience, much less one the size of damn well near the entire server. With that many people watching, I threw aside my plans for some quick and decisive conflict. These people probably paid really good fake money for those seats and goddamn if I wasn't about to give them their money's worth. And just like that, we crossed spears and the fight began. Everyone I had encountered up to this point was either incompetent or simply unintelligent. He was a completely different beast. Prideful, overconfident, and showboating like you wouldn't believe, but he could actually back it up. For the first time in my entire misadventure, I was toe-to-toe with someone who could stand up to me. He might have actually been The Best, if only I wasn't here. It was a knock-down, drag-out brawl, eventually exiting the courtyard and had us both parrying and dodging through all of those balconies and ramparts I had mentioned earlier. Spear met spear, strikes glanced, and we continued to drift through the castle locked into a lethal struggle only one of us would walk away from. Eventually the fight gravitated to the highest spire of the castle, steered there by both of us. We both knew the fight was going to end up there, and we both wanted to be the last man standing. Unfortunately for him, I borrowed a page from Joseph Joestar's playbook and started going for some hard reads and some pretty sick bait.
At the very pinnacle of the spire, I went for an all-or-nothing maneuver: I let him disarm me. My spear sailed off the tower and far, far out of my reach. Rather than go for the killshot, he gloated. He launched into yet another speech about how great he was and how I was a fool for challenging him and all that wonderful jazz said better by about three dozen other folk. It was at this point that I pulled out the ace I'd been hiding up my metaphorical sleeve the entire fight, and used the Fire Flower to launch a point-blank fireball right into his face. It caught him mid-sentence, and it gave me the upper hand, if only for a brief moment. My one regret out of this entire adventure is that I didn't have a cool thing to say at that exact moment. So, wordlessly, I dropkicked him straight off the tower. And down he plummeted, well within view of everyone who attended, right into the lava below. And with my brutal mission achieved it was official: I was The Best, and everyone in the server now knew. So much for being an unassuming Toad. As I stepped down from the tower back into the courtyard, Bowser stood before me and the exit. To this day, I am absolutely convinced that he was going to start something the moment the fight was over. But after the display I put on up there, he merely handed me my spear (No idea how he got it), told me that the fight was the most awesome thing he'd ever seen, and got the hell out of my way. With my goal attained and no reason to stick around with all the attention I was about to get, I walked out of the fortress and logged off.
But what if I told you it got better? The following day, curiosity won out one last time and I logged back in.
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PART 2, in which the Hero becomes a Legend-
Everything up to this point was great and amazing, but this is the point at which this story transcends reason. It's also the part I remember the best, so strap yourselves in, this is going to be a long one.
I log in, I pick my Green Toad, I exit spawn. As an extra measure, to keep anyone who remembers me from last time from swarming me immediately, I hide my Username. Immediately, something strikes me in a metaphorical sense; I spy another Green Toad. Not exactly out of the ordinary, except they were talking to yet another Green Toad. Chalking it up to coincidence, I entered town. The sheer number of people playing as Green Toads was staggering. It had gone from nearly a dozen Marios, Luigis, and any other important guy that looked cool, to nothing but the most unimportant character in a Mario game in a very specific color that wasn't red. In one chain of bad decisions and murder in front of an audience, I had gone from some nameless jackass to the new meta. Everyone wanted to be The Best, it was goddamn surreal. On the upside, when everyone's The Best, no one is. So by virtue of being so popular, I was once again invisible. Imagine if every problem solved itself like this. On the downside, it was going to be a bit hellish proving my own identity. Still, it was nice to blend into the crowd again. I kept a watchful eye on the chat. With this many people wanting a title that can only belong to one man, I figured the entire server was going to devolve into complete anarchy sooner or later. There was a certain appeal to a server-wide free-for-all with everyone vying to be the same guy Highlander-style, but that's neither here nor there.
It was calm. It was surprisingly calm; no one went for each other's throats, life proceeded as normal. The Princess and a few Toads that guarded her walked amongst the crowd of people in the town square. Spotting her and her guard was pretty easy; they were the only thing that wasn't green. She was handing out invitations to the townsfolk for some kind of banquet or celebration or party or SOME kind of mass-gathering at the castle that night. Even the Global chat was calm; the entire server was, if only for a minute, peaceful. Honestly, the place had started to grow on me; I can say that I legitimately liked the dumb antics that I usually got up to every time I logged in. So I stuck around, even though nothing was going on; Hell, I thought about buying a house near the castle just to be closer to where the action happened. Funnily enough, this was the right choice. While I was house-shopping, I saw speech bubbles floating up from this sort of back area inbetween a few of the houses. It wasn't out-of-place or anything because the town was jam-packed; it was what the bubble said that caught my attention. "They can't know we're here.", it said. So, naturally the curious type, I ducked into a nearby vacant house and started spying on whomever was speaking.
It was more Toads, but something was off. They were purple and not green, the both of them. One just an ordinary Toad and the other using some kind of palette swap of Toadette, I think. Their conversation continued, and to say that I had struck gold was an understatement. So, to run you through who these two were and why they were about to set the greatest cavalcade of insanity in motion: Remember when I mentioned that there was some kind of alien invasion going on in Part 2 of my story? Well, these two were it. Shapeshifters, and not friendly ones. Obviously they wanted to take over the Kingdom, but their plan was to crash the gathering the Princess had planned for later tonight,  slaughter her and any other important figures that turned up, turn all of the Toads into more aliens through MacGuffin Magic, and then take their army and steamroll the rest of the continent. Now, I was in a bit of a tight situation. I didn't have my spear yet, so charging into the alley and handling them right then and there was out of the question. Warning the town or the Princess' guard was something I was strongly against, as that reduced me to nothing more than a whistleblower and not the absolutely legendary figure that I had somehow become in the eyes of these people. So really, I had one option: Get my spear, get supplies, and personally foil their plan in front of everyone. The only problem was, I did not have a lot of time or money to do it with.
I had very, very little in the way of coins to my name, and I wasn't just about to grab any spear from any old shop; It had to be the one I've always carried. The journey from the main city up into the snow-covered lands isn't exactly a long one, but it wasn't short, either. Worse still, what shops they did have up there were pretty lackluster in supplies and rather high in price. Still, I didn't have time to do much else. I made the trek, keeping a watchful eye on the sun and the global chat, hoping the party wouldn't start until I got back. I made it up there as fast as I could, and my spear was there waiting. I'd used it for a lot up until now, but its greatest challenges were still ahead of it. With my weapon of choice sorted, I walked into the local storefront. All I could afford was two mushrooms and a bottle of Hot Sauce that happened to be on sale. Honestly, I was ready to take anything I could get on the shoestring budget I had brought with me. As I departed back for town, things took a turn for the worse: The sun had set, the party had begun, and I was nowhere near the city.
I was running as fast as a Toad could go. I kept glancing from the road to the global chat; their plan could kick off at any moment and if I wasn't the guy to stop them then I don't think anyone else would. Yeah, everyone wanted to be me, but nobody wanted to have the danger of potentially having their character die doing heroics; they only wanted to be heroes and live to gloat about it. Sooner rather than later I get back into the town. There's no yells about dead princesses or mass anarchy in the town, so I only assume that I still had time left. Finally, I reached the castle proper only to be faced with something I forgot to prepare for: The Princess had posted up guards out front whom were actually checking for invitations. I didn't have one and I didn't have time to go looking for one, either. I had to get through that door as fast as possible; I had no idea where my enemies were and for all I know they were already inside. It's then that I looked at the guards at the door and remembered a very crucial fact: everyone was playing as a Green Toad today. If I could just get through the door, they wouldn't be able to pick me out from the crowd. So with that in mind, I picked my moment and simply sprinted through the doors. Once inside, I walked into the nearest group of similar-looking mushroom people and held my breath. The door guards walked in, picked some random fellow that just happened to be in the wrong place at the right time, and kicked him out instead of me. If you're out there, and you're reading this, Thank you random citizen. Yours was a pivotal role in this tale, and I will not forget your unintentional sacrifice.
I was inside, and the gathering was in full swing. Just what this was all for I never found out; I was moving too fast to take in the details. First it was scanning the crowd and trying to pick out anyone that was purple. Luckily, it seemed as though they weren't here just yet. Then, I tried to find the Princess. Outside of their plan and the fact that they came from outer space, I had no idea what those two could do, so my best bet was to get the Princess out of the castle and hope that the confusion they'd cause would let me and her get the hell out of dodge before the E.T.s realized she was gone. Let me tell you, it's no wonder Bowser is able to kidnap her so easily, because she REALLY makes no attempts to hide herself or even have guards around her. She was talking to Daisy and a few OC Princesses from made-up kingdoms about, well, me and my stupid antics yesterday. Almost on cue, I walk up to where she was standing and strike up a conversation. Well, perhaps "conversation" isn't the right word; it was pretty one-sided. I got her attention, and informed her that some very not-nice people were due to turn up any minute now and that she should come with me if she wanted to get out of this in one piece. This prompted a question I was hoping beyond belief would eventually get asked. "What? Who are you?" I needed only to utter three words and draw attention to my username for just a moment. "I'm The Best."
Three words worth twenty times their weight in gold. Three words that silenced a whole table full of royalty and fixated all eyes on me. Three words, met only with a singular response of ":O". With little ceremony, and even less to say, the Princess stood up and was at my side in an instant. I had lucked out; the person I was trying to save was also a huge fangirl. The rest of the table had their own things to say, but at that point my mind was already trying to think five steps ahead. Every second I was still at this party was another second off of the invisible timer heralding the arrival of the aliens. I was being posed with a really, really difficult question: How do you sneak a Princess out of her own party while attracting as little attention as possible? Frankly I didn't have an answer, so my initial plan was to simply say "Screw it" and walk out the front door, all witnesses be damned. Fortunately for the dramatic tension of the story and unfortunately for my nerves, at that exact moment, my time ran out, and our two antagonists strolled into the castle, shooting down my plans for an easy front door escape. Our escape was temporarily put on hold, and all mental resources were instead pushed towards NOT letting the regicidal extraterrestrials spot me or Princess Peach.
As fast as my fingers could manage, I typed out my instructions. Specifics aren't important, the gist of it was that I wanted her to stay as close to me as possible, and to follow my lead. With that out of the way, I ducked behind a pillar and triple-checked that I was talking into local chat only. It doesn't take a genius to conclude that attempting to do anything remotely discrete with Princess Peach is nigh-on impossible. The stealthy approach lasted all of fifteen seconds before the gig was up, the aliens spotted the Princess, and they started making a beeline for her. Now, at this moment, I did not have a lot going in my favor. My plan was falling apart, the bad guys were closing in at a very fast pace, and it was a very real possibility that if I wasn't the luckiest man alive our story would have ended much sooner and with a much bleaker twist than the version we got. Luckily for me, my original plan was still VERY fresh in my mind, and they weren't inbetween me and the door anymore. So with a very simple exclamation of, "RUN!", we made a mad dash for the door and the chase was on. It was at this precise moment in time that all hell broke loose.
When someone yells "RUN!" inside of a packed venue, people tend to panic. When shapeshifting space aliens pull out guns and begin firing into a crowd of people, said people tend to freak out. When everyone's pretending to be a hero and the shit hits the fan, you find out who the real heroes are. Toads were racing everywhere, lasers were being sprayed like Xcom just turned up, the Princesses still at the table were having a full-scale freakout, and what guards there were inside were fighting a losing battle at attempting to make sense of the utter chaos. The Castle emptied at an alarming pace, both because people were throwing themselves out of any available exit they could find and because there were two determined shooters killing those that couldn't. Ducking and dodging, my luck held out long enough to get outside with the Princess in tow. The streets weren't much better than the inside, with most of the sensible folk running as far as they could, and a few plucky people that didn't have a grasp on what they were up against charging into the Palace to play the hero. Still, if only for a few seconds, we weren't being shot at. Those few seconds let me think on my options to devise a new plan better than "Run like hell". I came up with "Run like hell, but towards the harbor, then get on the first boat going anywhere." And so, I informed Peach as we made a madman's dash towards the coastline. Unfortunately, the Princess hadn't caught on to the whole "Local chat" thing, and ended up saying aloud how great a plan it was. The aliens became an issue again really quickly after that blunder.
I called on every action movie chase scene cliche that my mind could spit out to slow them down. There wasn't a tremendous amount of city we had to cover, but it felt like I was running a cross-country marathon (In spirit. I was sitting in a desk chair holding "w" for a minute or two.). In spite of my best efforts, their blasts were getting more accurate by the second and the lead I had on them was evaporating. Still, sometimes you can call in a favor from Lady Luck, and sure enough when I reached the port, there was a ferry departing. I'm not one to look a gift horse in the mouth, and so a shout of "Get on the boat!" was all it took to secure our getaway. In my mind, it was the classic action dive onto a boat just as it departs the harbor, laser bolts barely missing the hero as he escapes below deck. In reality, all I did was walk into the designated "Get on the boat" area. Details, details; what matters is that I had managed to pull this escape off, and at least for the moment we were well and truly safe. A minute later, and we step off of the ferry with a few other frightened townsfolk in a place called Rogueport. I had no time to relax, however, as the ferry was very punctual, and I had only three minutes at best before the next one turned up, probably carrying two whole units of bad news. After a very, very quick examination of the town, I noticed it had a train station. An escape by rail certainly beat walking, and so we set about the time-consuming task of waiting for the next train. With what she percieved as a moment of peace, the Princess got around to asking what we were running from. There is no good way to explain to someone that Aliens are trying to kill them; take it from me, I tried. She didn't believe me; maybe she had doubts that I was who I said I was. Honestly, wherever her indecisiveness came from has no real bearing on the story, because the train didn't arrive in time, and the aliens turned up in all of their glory.
We were cornered, but I could tell from the way they were acting that they hadn't caught on to who I was just yet. There were some generic villain-esque statements, "Turn over the princess and we'll spare you" and all that nonsense. Their answer came in the form of a drawn spear and a combat stance. I thought over how this was going to play out. There were two of them, both with guns. There was one of me, trusty spear in hand and a handful of items to keep me in the fight. I made damn sure they didn't get the first move, and launched my attack. What played out was a game of cat-and-mouse, with them trying to stay just out of range and pelt what they thought was any ordinary wannabe with lasers until he went down. They quickly realised that I was no poser, and began to play dirty. Up until now, I had been dodging everything they could throw at me. They seemed to know this, too, and decided to fire on someone that couldn't dodge half as well: Princess Peach. My plans shifted from an all-out offensive to playing completely defensively, having to block or leap in front of every shot they now fired at the Princess. Things rapidly fell apart even further as what little healing items I had to keep myself in the fight disappeared at an unacceptable rate. It was absolutely clear that they were about to win, and Lady Luck was unreceptive to any further bribes as the train was still nowhere in sight. I looked into my inventory for some kind of 11th-hour miracle; who knows, maybe I had another Fire Flower I had forgotten about until now. The only thing left was the bottle of Hotsauce. To put it bluntly, I had no idea what it would do. Maybe it WAS another Fire Flower, just by a different name. Maybe it was one final healing item to keep me fighting for just a few seconds more. With everything to lose, I downed the bottle.
I promptly burst into flames.
Absolutely zero people were expecting that, myself included; the Princess practically fell over when it happened. Life had given me lemons and the means to go out and burn something down in one fell swoop; I felt Cave Johnson give me his strength from beyond the grave. I decided to see if space aliens were flammable by disregarding any form of subtlety and just bumrushing them, spear swinging all the while. Still shaken from the act of self-immolation and scrambling to come up with a counter of their own, the psychological warfare value of a flaming madman stabbing you with a spear proved to be the alien's Kryptonite. All told, these two were incredibly smart, but more than that they were organized. Maybe they had another chat program open or something, but these two were absurdly coordinated. This was one of the few times I managed to disrupt their harmony, and it gave me the edge I needed. For a few seconds I tore into them, paying back what they had done to me over the course of several minutes. When they finally got back in-sync with one another, they unanimously decided to run the hell away. With shouts of "This isn't over!", they fled back into town and away from the Princess and I. The train STILL wasn't here. I was completely battered, and if they had just stuck around for a second longer, that would've been the end of the story. Still, a pyrric victory is still a win in my books, and I turned to the Princess and gave a simple "Believe me now?". She did. She also believed that we needed a new way out of Rogueport, which I was more than happy to agree with.
Hoofing it out of town was somewhat unacceptable because that's what the bad guys just did, so that limited things slightly. After a few seconds of looking around, we found a blimp offering nonstop service to somewhere named Glitzville. I don't care what the name was, when I got off of that airship I was convinced that it was where Pro Wrestlers went when they died. It was literally this fighting arena floating in the clouds, built up like a massive coliseum. I have no idea what the hell Super Paper Mario's plotline is and even now I don't have any goddamn clue, but between the cruise ships, aliens, and Wrestling afterlife it must have the most confusing story of all time. At any rate, we moved inside, and I judiciously purchased snacks to get my HP back up (With the Princess' help, of course. She had money and I still didn't, glorified murderhobo that I was.). There was one problem that we noticed, however, and it was that Glitzville is its own little world; it doesn't connect to anywhere and was a very, very flashy dead end. Still, it was probably a bad idea to head back down into Rogueport in case the terrible twosome was there looking for us, so we decided to lay low in a floating sky coliseum for a few minutes. It didn't take long for someone to stumble upon us, and boy, had I seen nothing yet.
At first, much like an eldritch abomination, my brain could not comprehend what had walked up and started engaging in conversation. He was talking like several different big-shot wrestlers all got mashed together into one man, and said man was some kind of bird-person-thing. Absolutely ripped, on every poster all over the Coliseum, and asking me who I was. I still couldn't articulate a sentence, so it was a good thing the Princess was quick on the draw. "He's The Best.". I will never get tired of that line for as long as I live. Of course, Birdman wasn't quite ready to believe it yet, but a flash of my username made him take a step back. Obviously he recognized me, but he still had some doubts. I called it from a mile away; he wanted to fight me in the ring. I was of two minds about this: It would frankly be really, really cool to throw down with the guy, but I was in the middle of saving the Kingdom. I declined politely, trying to get the point across that this was a really bad time and that I had some more important things to do. Just as I'm about to walk out of the door, he says it. A declaration, and a challenge I couldn't refuse. "I thought you were The Best!"
The Princess was probably about to jump to my defense, but I was quicker on the draw this time. I turned right around. "I am. Meet me in the ring." Saving the world could wait; beating this bird was now my top priority. I handed the Princess my spear and headed ringside. At this point in our story, I was more than a little nervous behind the screen. The only thing I had ever made sure this lovable yet murderous scamp was good at was wielding that spear of his, and with it out of my hands I felt positively naked. To make matters worse, I was stepping into a coliseum with a positively ripped professional wrestler; I had really little margin for error here. As I strode through the doors that led to the ring and gazed upon the massive audience of NPCs, the very beginnings of an idea started to form in my head. As he, too, made his entrance, I got an overwhelming feeling of Deja vu. This fight, in a sense, was nothing new; save for my opponent and the locale, this was a repeat of yesterday. There was little warmup; we both were eager to get this started, with him wanting to thrown down with The Best and me wanting to end this and get back on the road. He started off with some bombastic moves and acrobatics, staying true to his avian nature and attacking in drops and dives. I did my best to stay out of his way, but he was the one in charge here.
With his high-flying style, he controlled the pace of the match from the get go. Finding opportunities to try and get hits in was difficult, and I could only dodge for so long. Eventually, he changed tactics and tried to bring me to the floor with a lariat. I ducked his arm, and seeing this as what could potentially be my one and only opportunity to get a hit in, threw out a leg sweep. I was expecting him to dodge it and retaliate with something of his own, but not only did I connect, the way his response was worded was like he just got hit by a car. In that moment I remembered just who I was, and the enormous amount of weight my self-made title held in the eyes of these people. What the hell was I afraid of?
I was The Best.
To figure out just why this happened, take a minute to imagine what the conclusion to yesterday's match must have looked like to everyone but me. A nameless man challenges some hotshot that's been hooting about how great he was all damn day to a duel at Bowser's Castle, and without saying a word, brutally murders him and then disappears without a trace afterwards. That is the kind of edgy-ass intro and outro all of these people WISH they had, and I just sort of did it without even thinking about it. Because of that, rumors had spread about The Best. What he was truly capable of, where he had come from. At this point, not even I knew just how strong I really was. Truly, though, there was no better place to find out than in this ring, against this bird. I pushed my newfound advantage, and the tide began to turn. Every time he came down, I was ready for him. Instead of dodging, I was blocking and countering. The tables turned, and I threw in some style of my own. There was something inside of me that felt deeply, deeply validated when I came up with the idea to start using spears, as in the wrestling move, in this scuffle. I soon decided to really push the envelope, and go for suplexes. I didn't have a mirror anywhere near me, but I didn't need one to inform me of the big, stupid grin on my face when some tiny mushroom man grabbed a buff bird three times his size around the waist and actually pulled it off. In spite of all of this, the eagle would not fall, always managing to kick out at 2 and keep the fight going. Maybe it was a dare from him; some kind of pride that made him demand that I truly gave him all that I had. Perhaps he just wanted to drag out a fight with a legend for as long as he can. I'll never know his reasons, but they didn't matter. If I lingered here, there was the chance someone with less than wonderful intent would walk in and kidnap the Princess while I was distracted.
With this in mind, I had to go big: bigger than anything I had used so far. One move popped into my head before all others, and I decided to give my opponent a finishing barrage worthy of a Platinum game. He launches a few strikes of his own, but at this stage in the game I knew that I was a god among men. Like Neo at the end of the first Matrix, I blocked and no-sold everything he pulled out. Finally, he over-extended, and I saw my opportunity. Getting him in a grab once again, I launched into a wholesale stolen Final Atomic Buster, but I didn't stop there. After slamming him down into the mat and leaving him stunned, I sprinted out of the arena, shoulder-barging through my exit doors and rushing into the stands. From there, I ran up as high as I could go, and launched myself into an elbow drop that shook Glitzville to its very foundations. I transitioned into a pin, and at last, he stayed down. The Princess was cheering, the NPCs were cheering (But that wasn't news, they were always cheering), and I took a second to bask in the glory of it all, before remembering that there was still a world I had to save. I helped the turkey off of the floor and, as he described it, an indent in it shaped exactly like him. There was a small conversation afterwards, and I want to give the player behind that bird a shout-out. He never broke character once, and goddamn was he skilled in the art of a good RP fight. Still, my journey wasn't going to end here, so after some goodbyes, we got back on the Zepplin and the Princess and I came back down to earth. Unfortunately, it was not the same earth that we had left. In my fifteen or so minutes of absence, the aliens had gotten busy.
I had saved the Princess, yes. However, that was the only thing I had managed to save. Every other Princess at Peach's party was dead, logged out, or otherwise totally on-board with the new management. The general population of the server, easily swayed, were all over the chance to sign up as world-conquering aliens. Except the ones that weren't, which ended up becoming something called the X-Nauts in some attempt to fight the space aliens for control of the server. To put this lightly, the Kingdom was a war zone. Conflict and strife had erupted everywhere, and anarchy reigned. At first, I was ready to take up my spear and take on the entire world, but that's when I realised something. That's exactly what the last guy calling himself The Best did, and then I came around and knocked him clean off of his high horse; I could not let me pride consume me like it consumed my predecessor. No, if I was going to win this war, and bring peace back to the land, I needed a plan. To fight back this many people, I'd need an army of my own. Only problem was, I didn't have much left to work with. The aliens were converting anyone they could get their hands on at an alarming rate, The X-Nauts were razing everything they came across, and if I didn't act soon we'd be caught in the middle of it all. It was here that my mind came up with its final, greatest plan. I already had an army, for all intents and purposes. I just had to convince an old acquaintance to lend it to me. I told the Princess that we were going to pay Bowser a visit. For a minute, she thought that I had played the longest con in the business, and was about to hand her off. Fortunately for her, I hadn't come this far for a cop-out ending like that.
Our travel time to Bowser's domain was not a completely peaceful one, with lots of sneaking around on our parts. With everyone having moved on to other things, I was once again the only Green Toad on the map. If anyone caught sight of me, I'd be drowning in assailants from both sides of the fight, and chances are I'd lose the Princess in the human tidal wave. Once again, I do not know the storyline to Super Paper Mario, so for all I know, everything happening around me was super canonical. Still, I find it hard to believe that space aliens toting guns were fighting men from the moon decked out with technology all their own and even some towering mecha, in this universe most known for an oversized turtle that kidnaps the same Princess from her castle over and over again with two plumbers playing the hero. Either way, we made the trip to Bowser's castle a little easier when we stole one of his airships and simply flew all the way there. You'd think that would attract a lot of attention, but so do giant robots piloted by space men laying siege to your town. We slipped through by simply being part of the background noise. We DID, however, end up attracting a lot of attention from Bowser, and what little forces he had managed to hold onto during this war.
The welcome we recieved, by flying up to Bowser's own fortress in one of his stolen airships, was a lot less than warm. It was plenty warm temperature-wise, active lava flows have a tendency to ensure that, but that did little to warm the ice-cold stare of a few Koopas at the front gate. The fortress was already on edge given all the fighting everywhere else, it's a wonder they didn't try shooting us down before we even got this close. Still, as I strolled down from the ship's wheel and dismounted with the Princess, the general tone at Casa de Bowser went from "barely-restrained fury" to "utter confusion" real damn fast. They were prepared for an army, hell they were probably ready for a last stand, but the moment they commanded me and the Princess to halt, and demanded to know who I was, they collectively realized that they weren't prepared for just one Green Toad. I told them three words, and revealed my username for the whole fortress to see.
"I'm The Best."
Their momentary silence spoke volumes, more than what came out of their mouths next ever could. They could have done a lot in that situation, and what they chose to do was doubt my claim. It was a pretty sensible move on their part, after all if a man came to your front door and claimed to be the President, the first word out of a lot of people's mouths is going to be "Bullshit". Unlike the possibility of the President upon your doorstep, they next decided to attack me. And that second part told me everything I wanted to know about the company Bowser still held. They were tenacious, weren't afraid of literally anyone, and had so much loyalty that they would sooner throw themselves at the mushroom equivalent of Chuck Norris over disappointing their lord. They went down in a few moves on my part, but I knew I was in the right place. I told the Princess to hang around outside of the gates, and that I wouldn't be long. More came in behind them, happily a few more troops than I was expecting Bowser to have. It was a creative writing exercise on my part; I had to find a way to disable or knock out every combatant that came at me without roughing them up too bad, after all if my plan worked these were going to be my soldiers. Skipping over a stroll through Bowser's castle with a couple of speedbumps on the way, I made it to the same courtyard I had begun yesterday's deathmatch in. And wouldn't you know it, Bowser was waiting for me atop his balcony. I didn't have to say a word, he knew who I was. He didn't know why I was here, though, and that part got me to say quite a mouthful. In short, I needed an army to take back the Mushroom Kingdom, I had the Princess on my side, and he was the world's only shot at getting thoroughly un-fucked. And here, I got some very lovely exposition on the situation and exactly the level of fucked the world was at that moment in time.
As far as Bowser was concerned, it was already too late. The aliens had everything they needed to complete some kind of ritual or something, the usual "Unseal the ancient evil" type of plot, you know the kind. The only thing really stalling them was the X-Nauts, and even then it wasn't going to last for much longer. The moment this thing was out of its can, the aliens were going to bowl over everything that wasn't them. But to top it all off, out of everything he COULD have called Bullshit on, he thought I didn't have the Princess. That was the easiest fix in the world, all I did was whistle and she was by my side in an instant. I don't know what it was about that gesture, but the moment Peach came into the frame, he did a complete 180 and agreed to help. If it was all screwed anyway, then he thought he owed it to his men, the Princess, and even me to be, and I quote, "The nastiest thorn in their purple side for as long as we can!". Which was a hell of a motivation, but from there? We had a start. I had my army, I had the Princess, and I had a clock counting down to Doomsday. What I didn't have was an assault plan.
I did have experience and a black belt in kicking asses by these folk's standards, though. So I let Bowser figure out the finer points of the assault, while I grabbed up every Goomba, Paratroopa, Koopa, EVERYONE I could get my hands on inside that fortress, and I trained them. It was a crash course if ever there was one, and I knew that at best, these guys were only going to get me so far. Still, when an army "trained by The Best himself" came rolling over the hills, suddenly these mooks were going to be looked at like supersoldiers. I devoted no time to planning the assault out myself, as I figured, having done it so many times and with me at his side, Bowser needed no help coming up with a plan for breaking into Princess Peach's castle, and my faith was not misplaced. The X-Nauts had the full brunt of the alien's attention, currently launching an all-out, last-ditch offensive from the harbor in some vain attempt to get in and drive them out before their Cthulhu cult did its job. We were going to come in from the side, using the very airship I rode in on, and take the aliens by surprise. We were nothing more than a handful of hopeful idiots, but we had Bowser, and we had me. With the element of surprise, he thought, smashing into the castle and taking out the aliens was going to be a cakewalk. Getting out again was going to be the problem, but he thought I could take care of that part on my own. I didn't object to that. After all, I was The Best.
And here, I took a moment to realize just how far I had come in the past few days. As I had said at the very start of this chapter, I had gone from some nameless jackass to the new Meta literally overnight. I didn't come out here to be the hero, but here I was, at the forefront of an army I had personally trained to save the world from an alien invasion. From beating back cyborgs with big words to suplexing a buff bird in the great Wrestlemania in the sky, my story was a winding, insane pathway that I don't think will ever be replicated. And one way or another, when I got on that airship, it was going to have an ending. I was going to do everything in my power, and perhaps a few things beyond it, to see this through to the bitter conclusion.
Just before we departed, there was one thing I had to take care of. I had to ensure that, during this whole escapade, nobody swooped in and stole Peach out from under me. Honestly, at this point she had little value in the grand scheme of things but I'd be the shittiest goddamn hero ever if I let the Princess get offed during the big battle with evil. I couldn't keep her at my side, we were marching into a war zone. I couldn't just leave her at the castle, as everyone and everything was coming on this assault, and either side could kick down the doors with no one home. Eventually, I picked one of the more useful people in my army, and told him to stay with the ship for as long as he could, both to defend Peach and to rain down hell with the cannons. Something about me calling him "The best in the army" really sold it to him, though, and he agreed to the plan. That was all the preparations I could make, because we were out of time. By the way things sounded in the Global chat, it was now or never. Everyone piled on to the ship, Bowser took the helm, and I climbed up the mast to deliver a pre-battle speech to my men. I don't remember the whole thing, but I remember the gist and spirit of it.
For as long as anyone could remember, this land had heroes. Gods to some, they were so almighty on the field of battle that none could ever hope to best them. And as far as anyone knew, no one could surpass them. Everyone in front of me, from the Goombas to the King Koopa himself, had lived in the shadows these figures cast on history. Well right now, I didn't see those heroes. Instead, I saw in front of me something far brighter, far deadlier, far stronger. Now, it was everyone else's time to shine. This was OUR time, damnit, and for once in our lives, WE were the giants people would look up to, not because of some prophesy or some pre-ordained onus of heroism, but because we had fought tooth and nail for everything we had. And now, in this dark hour, it wasn't gods that rode on wings of fury to save the world, but the common folk with absolutely nothing to lose.
When that first volley of cannon fire left the Airship, the Aliens had no idea we were even coming. Two seconds afterwards, though, they found out real quick. Bowser didn't just land the ship, no, he ran it aground right through a column of the purple bastards and the broadsides started FLYING after that. I vaulted the railing, leading my army from the forefront, and from there it was all a blur of combat. I can't know what happened for sure, I was so sucked up in the high of warfare that my eyes were focused solely on that castle at the end of town. I think when Bowser crashed the ship, it gave the aliens such a shock that their front line basically collapsed, and the X-Nauts came pouring through. It was absolute goddamn pandemonium. The chat was moving so fast that I just closed it, instead relying on the speech bubbles popping up over people's heads to react to the warfare around me. We had aliens in front of us, X-nauts at our rear, and in the center of it all, a legendary Green Toad and his elite fighting force annihilating all that dared approach. Bowser was a one-man wrecking crew, bashing down X-Naut mechs faster than they could get to the combat zone, while I had attained a level of power so ridiculous that I was parrying gunshots with my spear.
I was invincible, shouts of "IT'S HIM!" and "IT'S THE BEST!" popping up so frequently that they accounted for nearly half of the local chatter. Nothing could stand in my way, but that didn't stop everyone from trying. The element of surprise only helped for so long, because as soon as they knew who I was, EVERYONE came swarming twoards me. My progress twoards the castle was slow, but I was simultaneously the unstoppable force and the immovable object. They could slow me down by sheer weight of numbers, but there was no halting our advance. Knee-deep in the conflict, I became blind to just how dire my situation was getting until far too late. I was making progress twoards the castle, yes, but things had been taking a turn for the worse right under my nose for a while. My men were good, but they had their limits. I had started to lose them, and it's only when I took a look behind me that I only saw four of them left, including Bowser.
At this point in the fight, the aliens had lost too much ground, and too many numbers. What remained was falling back inside the castle as a last line of defense, but the X-Nauts just kept coming. Whenever they'd lose someone, that guy would just run back to the Harbor and re-join the fray as reinforcements. There was absolutely no end to them, and soon making our way to the castle doors wasn't the biggest of our concerns. The X-nauts were grabbing all the space we gave up, and soon the five of us found out backs up against the castle doors, too busy fighting for our lives to get inside. I lost another man to the tide, but I couldn't fight any harder. I was hitting the limit of how fast I could type out coherent actions, there were just too many. On the other side of the screen, I was sweating bullets, both metaphorically and physically, because I was beginning to think I couldn't do this. I know that analogy that says, "What's a mob to a king?" and frankly, I don't think that man has seen what a pissed-off mob of people can do. Back against the wall, typing to my limit, I thought I had come all this way to finally fail right at the finish line.
And then, it happened. Lady Luck hid an ace up her sleeve from me this entire time. Chekhov's gun got speed-loaded and fired, because  Rawk Hawk dove out of the sky with the most literal interpretation of an RKO out of fucking nowhere I will ever witness. I don't even know how the hell he got up that high, the game didn't include methods of flight, and Glitzville was across the goddamn map. But SOMEHOW, that glorious bastard came in during the 11th hour, with an entrance so perfect that for a moment, I wanted to name him my successor. With typical professional wrestling banter, he tore into the crowd in front of us like a hurricane, and I knew that this was going to be the last miracle I got today. I told whoever was left to buy me time, and I kicked in the front door to the palace.
The war raged outside, and now inside I waged a one-mushroom offensive on everything those extraterrestrial bastards could muster. I channeled the collective fury of everyone that had ever played an XCOM game, and I ripped and teared my way to the room where the ritual was taking place. I don't know the names of any that stood beside me on this fateful day, and held that door, but if you find this story and you read it, know that I await you in Valhalla, brothers. Shoutouts aside, I made it to the ritual chamber. I found out I had made it too late, JUST too late, probably because the Ayys wanted to win so bad they had started to bend the rules. Either way, they had their God or Leader or whatever the hell they were trying to summon right there in the chamber. Frankly, I expected hentacle tentai or Cthulhu, what I got made very little sense and frankly almost felt like a cop-out. Standing in front of me, in the middle of this somewhat intimidating ritual circle, I had what I can realistically describe as an edgy Princess Peach and her Stand, The Downward Spiral. Upon looking this one up after the fact, I now know that I was staring at the Shadow Queen, but that name is nowhere near as good as what I came up with. And lo and behold, the first thing she asks is who dares to defy her.
Do I even need to type out what I said at this point?
The only noteworthy thing about her response is that she had never heard of me. Which frankly, is both an insult that a fourth grader would come up with, but also absolutely perfect given the context of everything about me. I properly introduced myself via a spear stab to her midsection, which didn't go over very well with her OR what little lackeys she had left. In the grand scheme of things, it's sort of funny how this adventure began and semi-ended with the same three words, in the same place. Upon looking it up, I now know the term for this is "bookending" but damn if life doesn't work out sometimes. Anyway, this final brawl proved to be one hell of a show, looking back. She was pretty reliant on that Stand of hers, a lot of stuff involving hands that sort of gave me a few flashbacks to Geb, but legally distinct from Geb because these are made of shadows or some stupid shit. It was a big game of keep away for her, because she could just keep the damn hands coming all day long, but I still had to land a hit on the actual her to keep the show going as planned. To pull out a cringeworthy joke on any readers, I was trying to catch her, while she was trying to make me catch those hands.
Still, a mob fight involving twenty different people is a lot different than one person controlling twenty different things. I was still fighting in mob mode, and she just couldn't keep up. I would have loved to know just how quickly I was launching my assault during that, get some kind of time-traveling WPM counter so I have a solid statistic to give you, but without that I have to describe it. I was typing pretty fucking fast, to avoid flowery language or a dumb analogy. She still dragged out the war of attrition for as long as she had patience, but at this point in the story I had come too far, and sacrificed too much to give any ground in there. Like the dragon a day prior, she gave up too much ground, got cornered, and I promptly finished the job. Unlike the dragon, she had enough respect for both the narrative at play and herself, and played out her downfall. Kudos to her, because with that one action she was already a better roleplayer than a lot of the folks that came before her. So, job's done, hero wins, evil is defeated, right?
I fucking wish it ended there. GOD, do I wish it ended there. In my mind, the X-Nauts would have fallen back, I would have strolled out of the palace, and me and my surviving troops would celebrate with whatever the Mario equivalent of a cold one with the boys is. But no, sometimes fate demands a final act.
I made my way back to the door, only to find that my troops were all dead and the X-nauts were swarming the lobby. Rawk Hawk, Bowser, every last one fought to the bitter end, of that I'm fucking certain, but in the end, they were overrun. I couldn't accept it! I flung open the chat window, trying to find ANY record of that battle, frantically scrolling up as far as it would let me. Maybe they just fell back inside the castle, and they're waiting for me to come rescue them. Maybe they doubled-back to the airship and they're going to come in and pick me up in a really badass, "You thought we were dead, haha!" sort of way. No, they were gone. They put up a slobberknocker of a fight and raised hell for as long as they could, but every last one died defending that door. And that wasn't all, no, if that was all maybe I could have accepted it. Wrought bloody vengeance on the X-Nauts until they gave up the ghost themselves, but no. I saw in the Global Chat the one thing I absolutely, positively did not need to read with my own two eyes. Somehow, two of those alien bastards broke through every last goddamn X-Naut, got to the airship, took down my best man, and they stole the Princess.
And at that point, all I saw was red.
I do not know where I summoned the typing speed from, nor do I think I will ever manage it again, but when those X-Nauts finally found me, they didn't even have time to call it in. I was on them like shit on a pig, and more than that, I wasn't stopping for anyone. Squads, mechs, it was all the same in my mind, just more obstacles between me and the only goddamn thing that mattered in this bloodbath. I kept one hateful eye staring into the global chat, and something kept turning over in my mind. Their names seemed so familiar to me, but I couldn't place them. Steeped as I was in the battle, my brain devoted solely to ripping through an entire army singlehandedly, I didn't know who I was dealing with. I hauled ass out of the town and cut down anything that tried to stop me, the X-Nauts could have the goddamn palace if they wanted it so badly. And only now, holding W harder than I had ever held a key in my life, did I recognize those two names. These two are the ones that started it all. That couple I saw behind the house, The aliens that shot up the palace, the duo that fought me at the train station, those two insurmountable dickheads that just couldn't accept defeat like everyone else, and had to try and drag me down with them. I thought they were going to kill the Princess any minute, petty bastards that they were, but no. They decided they were going to do it onboard a train just to fucking taunt me. Ride off into the sunset, kill Peach when you get there, and then log out. No chance for me to interfere.
But I knew that train real goddamn well, and it took its sweet-ass time getting to that station.
And I ran. I ran so far away. I just ran, I ran all night and damn well to the crack of dawn, because those bastards weren't getting away. Getting to Rogueport without the ferry, especially when you're traveling from the town, is a daunting prospect. It's not like you're running a cross-continent marathon, but with everything riding on my ability to get there before the train did, you can't fathom how long that sprint felt like it took. The train arrived before I did. They got onboard, but before it pulled out of the station, I slipped on. I made it there with time to spare, and in the interim, we could do nothing but awkwardly stare at one another, knowing full well the confrontation that was about to take place the moment this train left the station. It all came down to this, one final showdown between me and them. They had numbers and guns. Unlike last time, all I had was my spear. No miracle hotsauce to tip the scales, no healing items to call upon to drag it out. And just like last time, they had no idea who they were dealing with.
The train left the station, and we were transported to an endless bridge over an ocean, the train hurtling twoards the unknown. The sun was just breaking over the horizon, and the moment the game let us move, it was on. They tried the guns, but I was knocking blasts out of the sky like it was nobody's business. They tried to attack the Princess again, but this time I got so thoroughly in the way that they couldn't even reach her. Still, these two had otherworldly coordination, and a desire to see me fail almost as strong as my need to win. There was no cavalry coming. If I failed here, my legend was going to die with me. Lady Luck had pulled every string she could just to get me on this train; she had nothing left to give me, and in the back of my mind, I knew it. Both of them wouldn't accept defeat, not even taking a blow here and there to make the fight seem fair. They just wanted victory. I needed to make my own luck, and to do that I needed to throw the playbook out the window; do something so unconventional that not even they would see it coming. I did the absolutely unthinkable, gave a mental farewell to the only ally I had left, and threw my spear.
I threw it knowing full well they would dodge it without a second thought. Whenever he dodged, he moved his in-game character a little bit, just to make it feel that much more real. So when he went to dodge it, I "physically" sprinted right at him, and used the momentum of my in-game avatar to bodycheck him right off the train. No amount of godmodding or powerplaying can save you from literal, inescapable death, and just like that the fight was one-on-one.
The remaining alien was none too pleased with my maneuvering, and redoubled their assault to try and kill me. I was having fucking none of it anymore; I slapped that ray gun out of their hand and gave them a hook to the jaw. The fight with Rawk Hawk flashed through my mind, and I once again called upon every close-combat move I could muster. The chips were crooked, the dice were weighted, but I had no choice anymore. A spite-fueled grudge match on the top of a speeding train probably looked cool as all get out to any spectators, but in my mind there wasn't anything about looking cool, or being flashy. It was about being The Best. It was about saving the Princess, about conquering all of the odds, about being the hero everyone thought I was. But more than that? It was about beating this stuck-up, godmodding bastard in a straight-up fight. Still, there's only so much you can do in a roleplay fight when the other person doesn't want you to win. Take it from me, because I tried everything. There was no reasoning with them, there was no outplaying them. They wanted to see me die, and I wanted to see them fail. Only one person can get what they want out of a conflict like that, or so I thought. Something finally dawned on me, trading blows with this thing on top of the train for what felt like aeons. Nobody was walking away from this, and that is the only way this is going to end.
I had to face facts, I was going to die on top of this train but so were they. A world where neither of us win, but in a way, we both get what we want. I made my move, grabbing them with both hands and forcing them to the train's edge, both in RP and with my avatar. They fought the entire time, trying to squirm out of it, knowing what I was trying, but I wasn't letting anyone live. Not them, not me. I backed up just a hair's breath, and then came at them full-speed. The avatars ended up colliding with one another, flooring both of us as we tumbled over the side together. As I went over the edge, I said one final sentence to the Princess before I hit the water and met my fate. "Tell my story." And just like that, we slammed full-speed into the kill-zone underneath the bridge together, the alien keysmashing in impotent fury the entire time. A pyrric victory for me, but a victory nonetheless. I started to go through the motions to log out, and just before I exited, I saw the Princess' final words. She never even knew my name. Only that I was The Best.
That's my story, and I swear to god it's true. I'm sharing it because a few friends demanded a writeup, and while it took me a while to get it all together, better late than never. I don't want any fame from this, and I can guarantee that, for that reason alone, anyone claiming to be me is lying. The Best's story is finished, ended. Only a handful people know who it was, and I'm content with that. I'll go down in the annuls of nameless history like I've always wanted. All the fame, none of the consequences. Thanks for reading all the way through, you have a good day.
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actutrends · 4 years
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GamesBeat editor Jeff Grubb’s top 20 games of 2019
We’ve had a lot of really good years in gaming recently, but 2019 is at the top of the list for me. I get that not everyone feels that way. For me, however, I got to play so many games I was looking forward to. And then several other games caught me by surprise.
So sure, we didn’t get the Gods of War or Red Dead Redemptions, but … I don’t even like those games. What do I like? Well, how about these 20 games right here?
20. Untitled Goose Game
Goose is the breakout video game of the year. It has the most viral buzz, and that’s for a good reason: It’s fun to watch. I also enjoy playing it, but it’s significantly better as a game you play for others. It’s a joy to do something silly and make everyone in your family laugh. And Untitled Goose Game is great at creating those moments.
19. Resident Evil 2
I’m not a Resident Evil guy. I adored Resident Evil 4 and Resident Evil 1 Remake on the GameCube, but I had never even played the original Resident Evil 2. Thankfully, Capcom gave me a chance to go back to this game in an exquisite reimagining. While I didn’t find the game all that frightening, it’s still fun to work my way through the Raccoon City police department while avoiding the indestructible Mr. X.
18. Ape Out
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Ape Out is a game where you you help an ape get out. As a ferocious and unjustly imprisoned gorilla, you can smash enemies like the Hulk or use them as human shields. And your goal is just to run to the exit on every stage. But the game’s top-down view, simple art, and dynamic percussion soundtrack make it one of the most stylish games of the year as well.
17. The Outer Worlds
I’m a fan of the recent Fallout games, but I’ve always wanted a similar game that took place in space. The Outer Worlds definitely delivers that. It might not have all of the interlocking systems of a Bethesda RPG, but it does well with its slimmer scope.
16. Ancestors: The Humankind Odyssey
Ancestors: The Humankind Odyssey is a bizarre and challenging game. It has you guiding a lineage of primates through eons of time and evolutionary progress. If that sounds like an obtuse, high-concept idea, that’s because it is, but that’s also why I love it.
15. A Short Hike
A Short Hike is exactly what its name suggests. It’s a short game where you hike through a woodsy terrain. But it is so charming and packed with different little things to do that it feels much bigger than its 2-hour playtime. I also love the charming, aliased visual style that is like Animal Crossing on PS1.
14. Disco Elysium
I haven’t played enough Disco Elysium to put it much higher on my list than this. But even after only a handful of hours, I can see why people are so enamored with it. Its reactive world is always aware of the context players are working from. And its mystery is genuinely interesting. But the best part is the conversation system where almost all of the game happens. Even as someone who has never really gotten into an RPG like this, it’s winning me over.
13. Shovel Knight: King of Cards
Shovel Knight is such an accomplishment. Developer Yacht Club Games has packed it with tons of content. And King of Cards is the exclamation point on years of work. This is a completely new release, with excellent platforming mechanics and a full card game. I haven’t finished it, but I keep sneaking in more time with it when I should be playing other games.
12. Tetris 99
Tetris continues to prove itself as one of the most resilient games of all time. It can come back year after year, and it did just that with Tetris 99. Despite Tetris Effect ending up on my list last year, Tetris as a battle royale was just as fun and impressive. I’m probably going to play different versions of Tetris for the rest of my life, and I’m OK with that.
11. The Legend of Zelda: Link’s Awakening
The Legend of Zelda: Link’s Awakening for Game Boy is my favorite game of all time. That makes this near one-to-one remake for the Switch difficult for me to assess. It’s still that game with some new visuals and an improved interface. And while it’s dense with discoveries, it is also simple. I also can’t help that I prefer the look of the original black-and-white game. Still, I played through this version back-to-back when I got it for review, and it’s still excellent. It’s also the first Zelda I would give to any kid looking to get into the series.
10. Factory Town
Factory Town was an obsession of mine this year that I wish I could have given into more than I did. This is just one entry in the growing automated-production genre where you must design a world to process resources into currency you can spend to expand your processing capabilities. You have a lot of options in this category, but I’m glad I went with Factory Town. It’s in 3D, so you have to deal with elevations. But it’s also streamlined enough that I felt like I could always deal with any issues. And now I want to go back and check on my town.
9. Trials Rising
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Trials Rising is exactly what I want from the motorcycle-platforming franchise. It has excellent courses that are exciting to run over and over, and it has a wild and irreverent tone and sense of humor. It definitely has some issues with progression that are going to turn a lot of people off, but it’s a game I’m still going back to regularly as a Trials fan.
8. Bloodstained: Ritual of the Night
Bloodstained came out, and it is great. This is Castlevania: Symphony of the Night spiritual successor from former Castlevania director Koji Igarashi, and it lived up to that legacy. It has fun, fast-paced combat, great exploration, and a bizarre roster of enemies.
7. Luigi’s Mansion 3
I wish Nintendo would’ve released this earlier in October. It came out on Halloween, and I didn’t have time to play it. And then suddenly it was November, and the timing didn’t feel right. But I’m playing through it now, and I’m enjoying it. That’s the right word, too. It is nice to play with really satisfying vacuuming action and incredible animations. But I hope that I end up loving it.
6. Super Mario Maker 2
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Super Mario Maker 2 should be higher, but Nintendo is not great about some key things. Mostly, it doesn’t integrate your Switch friends list to make it easy to track your friends’ creations or their leaderboard times. But the game is still excellent — especially after its most recent update to include Link. That completely changes how the game works. I’ve also had a great time racing against people in the Vs. mode even if I’ve had little luck winning.
5. Sekiro: Shadow’s Die Twice
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This is the game that got me into From Software’s style of punishing combat. It took a while to win me over, but it did. I love its battles that force you to get creative with attacks and items. And I also love its world and grim characters.
4. Lonely Mountains: Downhill
Lonely Mountains: Downhill is exactly the kind of game I want to discover when I open up Xbox Game Pass. It’s a game about guiding a bicycle through a hilly obstacle course. And while it starts out laid back with the goal of just getting to the bottom, it quickly turns into a significant challenge where you need to get to the bottom as quickly as possible without wiping out too often. This leads you to searching out the plentiful shortcuts, which is a satisfying experience in itself.
3. Star Wars Jedi: Fallen Order
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Star Wars Jedi: Fallen Order is exactly my kind of game. I jive with all of Respawn Entertainment’s design decisions. And then the studio also nailed the implementation of the Star Wars universe.
The game is an expert combination of Dark Souls combat and progression, Metroid Prime environments and exploration, and a sprinkle of Uncharted set pieces at the beginning and the end. And all of that worked for me. I especially love slowly pushing through a world, getting a new power, and then having an easier time working my way back out. And I am so impressed by the boss fights that always find a way to stay interesting and push the story and state of the world forward.
And then I totally fell in love with the characters. I especially appreciate the relationship between hero Cal Kestis and the Nightsister, Merrin. That friendship/budding romance was handled deftly and has me rooting for Cal, which is not where I thought I was going to end up when his adventure started.
Respawn nailed this game, and I am desperate to see a sequel.
I’ve gone back and forth about placing it as my No. 1 of the year, and I may regret leaving it at No. 3 once I actually publish this list.
2. Fire Emblem: Three Houses
I’ve played Fire Emblem: Three Houses for 90 hours. That’s for one playthrough. I guess some of that is idle time, but not much. Still, I think it’s a testament to how engaging that game’s characters, writing, and tactical battles are. I don’t have time to play games for 90 hours, and yet Fire Emblem proves that I still will for the right game.
This is another game that could easily end up as my No. 1 of the year.
1. Outer Wilds
Outer Wilds was such a surprise. It’s a game that is technically only 22 minutes long. But you’ll repeat those 22 minutes over and over until you discover all of the secrets contained within its clockwork solar system. When I look back, it’s amazing how many moments left me astonished and in awe.
At its core, Outer Wilds is a game about learning rules and then deploying that knowledge to solve larger and larger puzzles. Eventually, you will know enough to go from the beginning of the game to the end before your 22 minutes are up. And along the way, you’ll jump across the surface of the sun, ride debris beyond a planet’s atmosphere, and travel through a wormhole.
Outer Wilds is good enough to be my game of the year, but I had a pretty rough experience getting through the end. It was not a game I could play uninterrupted due to my many children, and that made it difficult to keep all of its secrets in my head at once. So I had to turn to guides for help enough that I didn’t get to experience the “aha!” moments for myself. I’m not gonna hold that against the game — except for on my personal GOTY list.
The post GamesBeat editor Jeff Grubb’s top 20 games of 2019 appeared first on Actu Trends.
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Advanced Research Methods: Week 3 / Gallery Visit
Blog Task Re-Post see 
> https://katiaelizabethanderson.tumblr.com/post/179291681129/gallery-postdocx
7th Oct 2018
Thoughts on the “Shape of Light” Exhibition, Tate Modern
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Aptly named the exhibition showcases abstract, modernist, minimalist, and surreal images; conjoining the work of many photographers over a century.
There were many works which all seemed to link together very well. Following the pattern of experimental, artists & photographers created art through alternative practices. Such methods used were: cyanotype, gelatine silver prints, positive films, chemigrams, and manipulation of perspective to achieve the abstract image. In many cases the objective seemed to be able to go as furthest away from the reality of the subject as possible. I feel like the exhibition was aiming to see how ‘far’ photography could go into, and has gone into, art. When does it stop being photography and start becoming art? This exhibition doesn’t seek to answer this question, but it makes me wonder. I would say that the show is a celebration of light and its manipulators (aptly named); and how vast the medium can be.
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One photograph stood out to me especially, because I have a fascination with eggs (fig 2). What drew me in was the perfectly natural forms & shapes of the egg, and old still life ‘look’. The way Hans Finsler has photographed these eggs is like how Edward Weston shot the pepper. Finsler shot it like it was a dinosaur egg, significant. I like how the second egg is pointed up towards the ‘main’ egg in my eyes. The subtle framing (egg positioned in top left corner, and bottom egg halved near perfectly and near centred to middle third, definitely intentional to represent ‘natural’ form of egg, so called for a off centre positioning to be less of a exact framing. The shadows are dark and harsh, almost like a strong sunlight is beaming onto the eggs. The tonal range in the image set it apart from some of the more abstract photogram photography, where the focus lies more on form and lines rather than tonal range and subject. The soft shadow on the side of the top egg is enough to highlight the texture of the egg, along the line of where shadow and highlight meet. Somehow its texture reminds me of the surface of the moon. This could also be because of the positive film giving the subjects an extraterrestrial-luminescent glow.
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 Three photograms (figure 3,4,&5) exhibited in the Tate’s collection, made by photographer Luigi Veronesi. Veronesi dedicated many hours of his career to the practice of experimental techniques, such as the photogram which we see here. This process involved the placing of objects onto photographic paper, then doing a long exposure to light to create the image. Here as the title suggests, he is focusing on the topic of movement, and so has moving the objects while the paper is being exposed to light to create the what he calls ‘kinetic’. What is created are un-recognisable images of objects. What I like about Veronesi’s work is that you don’t know what it is that you are looking at, or rather the imprint of something. This ‘unknown’ quality leaves me to investigate the image further. My favourite (fig 4) reminds me of the bokeh affect made from lights in the distance and a low aperture which blurs the light into soft circles of light. However here they appear in squares. A similar look could be achieved by attaching a string to a penny and at intervals and varying speeds drag it around the photo paper to create a trail of the object
to make the shape of a square repeatedly.  
 Figure 6&7: Barbara Kasten, cyanotype prints, information label provided at the gallery on next page
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 Made by Barbara Kasten, Cyanotypes of fabric and plants are hung in large scale. I really liked these pieces because they reminded me of the sea. In the use of fabric over photographic paper, Kasten has created a fragile yet almost daunting image (due to its size). Each piece was about a meter long and half a meter tall. Altogether there were 5 prints. One print was a sand colour, the rest, blue.
 I appreciate the size of the piece and I liked their presence in the room. I find it adequate for the type of imagery it is (ocean is well, big… so it seems apt the prints are also big). The thing it seeks to represent is vast itself so why not have a big print to have a similar presence to the viewer. And being reminded of the sea, by the blue of the cyanotype process, and the wave of the fabric, as it is pulled (or positioned) to take full advantage of it’s texture; I can’t help but think that the ocean in its beauty, is symbolic of death. There’s something about imagery which is symbolic or representative of the sea (or water) which seems to symbolize death or something bigger than oneself, to me. I think there is a natural fascination with water for living things. Be that to do with death, life, or survival, I’m not sure which or why.
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Figure 8:
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Another work which I found interesting, or rather the display was more interesting than the photography itself (to me). I love the use of glass plates which then have this transparent quality, making a beautiful display of the works when light is shone onto them. I just think it looks so nice that I didn’t even really care about the photographs themselves. I think it would be a good project all on its own – a study of the effects of light on glass.
Speaking of light and glass – this piece by __ really stood out to me amongst the photography and other works displayed at the Tate. I felt like this mixed media (glass and photogram) was different – even the box in which it was kept at a safe viewing distance in was cool. I liked that the glass had stayed a part of the thing which it had been used to create, rather than just showing the print on its own, the broken glass is also featured with it. I am interested in this (image?) because I was meaning to do a project/shoot a broken wine glass which I have kept safe for almost a year, so this is probably why I was so interested in its presence. I also liked the sepia tones, that it had some colour to it unlike most of the photography displayed within the first few 5 rooms, not fully black & white.
Figure 9: Kansuke Yamamoto, The thrilling game Related to Photography, 1956
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 Overall the gallery was an interesting and diverse set of artists, by that I mean artists which do not follow a set style for their photography, creative artists who wanted to make something different and not like the usual photography we see today. They used a variety of alternative and historic techniques, as previously mentioned. My favourite technique is the cyanotype, and the photogram, and I found that I was more drawn to camera-less photography methods.
One bad point about the exhibition – there was a lot of labelling in odd or inconsistent places. The works displayed on each wall were of many different artists, one wall had the work of 8-11 artists and there were even more images on the wall than that, so it was quite overwhelming as if you liked a number of those images you would have a lot of artists to then find on the label, with the corresponding number and so on. Furthermore, the numbering of the images in the diagrams imitating the layout of sets of images, which would aid you in discovering its author, was not always linear. It would jump a round quite a bit as each numbering was slightly different per wall or set of images.
Altogether the gallery was a thought provoking one and I was interested by a lot of the artist’s work and methods, how they ended up with that photo. I was specifically intrigued by the diversity of the works. There was a lot of surrealist, modern, fine art-y type work but there was also a lot of colourful, more graphic work which had more of a design (and more current) feel to it rather than exploration of photography methods, like the last wall mural piece. (pictured below)
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Figure 10: last ‘image’ in the gallery, big wooden door is exit back into rest of the tate.  
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