Happy 19th Birthday, Stargate Atlantis!
On July 16th, 2004, the pilot aired. Here's a handy little primer for anyone who doesn't know what the heckity heck this show is about. Everything is totally accurate, 100% true and very, very serious.
So.
This is the lost city of the Ancients, Atlantis, in the Pegasus galaxy, about 3 million light years from Earth. (The Ancients can go fuck themselves. Long story.) Atlantis is a city/spaceship approximately the size of Manhattan. She's semi-sentient, but not really, except actually yes, maybe, sometimes, totally. The whole city can go underwater or into hyperspace. Loves her humans. Home. Declaration of independence imminent.
The Atlantis expedition consists of civilians and military from at least 34 countries (in later seasons, the original expedition was just over a dozen). In no particular order:
Dr. Elizabeth Weir. The first leader of the expedition. The only adult. Sometimes. Okay, not very often. Is not above a little war crime for the good of the galaxy—or at least, for the good of Atlantis. Left a boyfriend and a dog on Earth, but we all miss the dog more than the boyfriend. Eats UN representatives for breakfast. Is terribly awkward on dates and really good at solitaire. Loves her chaos children. Which are:
Lt. Colonel Suicide Mission John Sheppard. Walked through the Gate and Atlantis said, "dibs". Thinks people who don't want to fly are crazy. Not good with emotional stuff. (He's getting better.) Loves his found space family and would die for them, often literally. Stop that. Also loves Ferris wheels, things that go fast, and Rodney McKay. And no, we don't know how he gets his hair to go like that.
Dr. Meredith Rodney McKay. Four degrees, two of which are PhDs, none of which are in social skills. Smartest man in two galaxies. Used to be an asshole, but got himself some friends who loved him such a stupid amount that he had no choice but to change. Still a work in progress. We love to see it. Blew up three quarters five sixths of a solar system. (It was uninhabited.) (Mostly.) Deathly allergic to citrus. Loves fully charged ZPMs, arguing with Dr. Zelenka, MREs, and John Sheppard.
Lieutenant Aiden Ford. Went ass first through the Gate with a grin and a whoop on his very first trip. One of the youngest members of the expedition. Is not allowed to name anything, ever. Mild case of hero worship when it comes to his commanding officer, which is totally understandable. A cautionary tale of how addiction messes up not only you, but the people around you.
Ronon Dex. Used to be hunted by the Wraith, lost his people in a terrible war, and is now a member of Sheppard's team where he gets to shoot things and beat up bad guys. Doesn't talk much, but when he does, he has something to say. Good friend. Excellent hugs, but have Carson check you out for any cracked ribs after. Is one bottle of Athosian wine away from staging an intervention regarding the Sheppard/McKay situation.
Teyla Emmagan. In possession of the team's one brain cell. Leader of the Athosian people. Will rock a baby to sleep and then go outside where a Wraith is dangling from the highest tower of the city and stomp on his hands until he falls 800 feet. Can either beat you up in the gym or force you to meditate on your problem, your choice. Has the aforementioned bottle of wine ready and loaded.
Dr. Radek Zelenka. Keeps the science team sane because Rodney sure as hell doesn't. Loves pigeons, cursing in Czech, and overseeing the thriving black market underground economy that has developed in the city. (Thanks @shaddyr for that lovely headcanon). Zachránil všechny naše zadky víc než jednou.
Chuck the Technician. Aggressively Canadian. Doesn't have a last name, doesn't need one. Is ALWAYS in the control room, seriously man, when do you sleep? Reads trashy sci fi novels on night shifts and organized a betting pool in 5 different currencies when Ronon was fighting Teal'c. Needs to share his eyelash routine because we're jealous.
Dr. Carson Beckett. The most Scottish Scot to ever Scot. Brilliant medical doctor who is not above the occasional unethical unorthodox treatment method. Sweet cinnamon roll of a man. Beloved by all. Loves his mom and wee baby turtles. Someone should take him fishing soon. 🥹
Colonel Samantha Carter. Member of SG-1. Legend. Awesome. Boss. Absolute BAMF. Punched a Goa'uld system lord in the face once. We all have a crush on her.
Dr. Jennifer Keller. Is very doctor-y, for better and for worse. Was all of us when she freaked out being on an alien planet for the first time, like a normal person would. Should totally have gone on a date with Captain Vega in that one deleted scene. [WE COULD HAVE HAD IT AAAAALL]
Jeannie Miller. Rodney's sister. Gave up a career in science to be a mom. Solved Rodney's math problem in her spare time, with finger paints. Loves her brother even when he's being an idiot. Fanfic canon says: her house is always open for him and certain Air Force Colonels to crash in. Don't you dare get a hotel room. Yes, the guest room has Only One Bed, Mer, what's your point?
Major Evan Lorne. If you are a moron and get yourself captured and imprisoned off world, he will swing by real quick with a couple Marines and bust you out. Co-parents Atlantis with Dr. Weir. Is actually a really talented painter. Needs a raise, a holiday, and a drink.
Colonel Steven Caldwell. Grumpy. Has to deal with Elizabeth's chaos children on a regular basis. Will make the enemy ship go away with a big boom and save your sorry ass in space. AGAIN.
Richard Woolsey. Used to be a New York City lawyer, one of the most ruthless creatures in the universe. His wife got the Yorkie in the divorce. Broke his heart. Is actually pretty cool if you let him do his thing (like get you out of an intergalactic war crimes trial by bribing the judges).
I know some characters and all the villains are missing, but this post is already longer than a trip on the Daedalus, so there you have it.
Stargate Atlantis. A show about wormholes, life-sucking aliens, ancient civilisations, space battles—and family, friendship, allowing yourself to love and be loved, and what it means to be home.
Happy birthday, fam.
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Atlantis Expedition: Science Division Departments
"Many of the scientists on Atlantis are organised into departments, each with their own department head. Dr. Rodney McKay was head of the Science and Research Division which most likely meant he was in charge of all of the science departments. Dr. Radek Zelenka was also the head of his own department. The various science departments on Atlantis are:
> Physics
» Astrophysics
> Biology
» Microbiology
» Astrobiology
> Oceanography
> Botany
> Medicine
> Anthropology
(SGA: "Remnants", "Grace Under Pressure", "Suspicion")"
From <https://stargate.fandom.com/wiki/Atlantis_expedition#Departments>
---
As I'm working my way through worldbuilding headcanons on the expedition, I figured I ought to start with the science division first. Above is my starting point: the canonical information at hand, to flesh out and give it some real-world reliability.
When I looked at it again, I realized it was, to put it politely, ill-thought-out crap that was only looked upon when the writers needed some random scientist around for episode material.
So, what considerations would an expedition like this actually need to take into account when hiring people?
At the very bare bones of it is "how many people can I fit through a wormhole in twenty or twenty-five minutes, plus supplies?". I went back and forth, prevaricated for a bit, and settled on 200 people if you really want to hoof it.
(Why 20-25 minutes? It's SGC's first stable-ish wormhole to another galaxy that's powered by a ZPM. They don't even know how much of a success that would be, or if they're just shoving people into a glorified shredder. Gotta pick and choose who you're maybe putting through the billion-dollar shredder. Y'know. Just in case.)
My initial rough estimations were about an even split between scientific and military personnel, which I kept on hand as napkin math to sanity check myself. This would be approximately 150 scientists.
What departments would there be, and how would it be divided? Who makes the priorities, and why?
The canon data is a mess, and as I worked through things, canon kept getting folded and refolded into different configurations because there's two competing priorities: the IOA/SGC, and Rodney's approach to pragmatism.
What was everyone expecting to see on the other side of that wormhole? Definitely not a city ship sunk into the ground of an ocean, and definitely not isolated from others (the Athosians were an unexpected godsend that kicked off the reason to have a plot in the first place). Whatever the IOA or SGC had in mind will quickly get thrown out the window, but needs must, and the departments were likely arranged long before the shipping manifest was decided.
I poked around the uniforms, because everyone is colour-coded, and there's five sections:
> Red (civilian, leader) - Worn by Dr. Elizabeth Weir, Teyla Emmagan, Colonel Samantha Carter and Richard Woolsey.
> Blue/dark blue or purple (scientist) - Worn by Dr. Meredith Rodney McKay and Dr. Radek Zelenka.
> Yellow (medical) - Worn by Dr. Carson Beckett and Dr. Jennifer Keller.
> Black (military) - Worn by Lt. Colonel John Sheppard and Major Evan Lorne.
> Green (technician) - Worn by Chuck and Amelia Banks.
This information is listed in both the "List of Atlantis personnel" and "Atlantis expedition uniform" pages on SGCommand.
Thus far that gets me two and a half departments in my hand: Scientist, Medical, and Technician (that's the half).
What would the SGC and IOA want the expedition to prioritize? Technology, and lots of it. This means that, probably, there's going to be more engineers than you can shake a stick at, and not a lot of pure sciences. Remember, it cost money to fire up the gate, and flinging people into another galaxy is an unfathomable amount of (international, at this point) taxpayer funds. You're going to want as much applied science as possible, and as much overlap in disciplines as possible.
(Unfortunately this does leave little room for error, so anyone that dies is capable of leaving a hole in potential research.)
Therefore, how would a top-down order of technological research look like? My assumption was this:
> Engineering of the city of Atlantis itself
» ZPMs, auxiliary and/or complementary power sources
» Materials and material manufacturing
» Design specs of different technologies (jumpers, yes, but also anti-grav, shields, climate controls)
> Biological sciences
» ATA gene therapies
» Whatever the Ancients were working on regarding ascension
⇛ Helpful with the Ori once Atlantis is informed of that issue
To wit, neither addendum on the biological sciences bullet point is pertinent at the time of department formation, as Carson invented the ATA gene therapy after arriving in Atlantis, and the Ori weren't an issue for a similar reason.
Ergo, all non-biological engineering fields would have had higher billing, and thus more of them hired. The only exception would be medical, and I'm sure the SGC had the forethought to bully the IOA into its relevancy and make sure that department was as fully-stocked as they could manage.
Now what about practical considerations? Plans are nice and all, but rarely survive contact with reality, so some adjustment might be needed. This, I believe, the SGC considered, given their own history of needing to rapidly adjust on the fly.
Rodney, as Chief Science Officer (CSO), would be the one to not only make these kinds of decisions, but also to listen to the head of the expedition as to what needed to be prioritized. As the show has demonstrated, there can be a significant amount of shuffling around of employees based on the needs of a minute, and hour, a week, a month - for an indefinite amount of time? Basics are what gets the job done.
So what things would Rodney need to consider, or be directed to consider by Elizabeth?
> Oh shit this can sink
» Rodney's main work - keeping the ZPM working and get as many new ones as possible
> Oh shit everything's so far away
» Rodney's other main work - making sure the gate works as ordered
> Oh shit we're in another galaxy
» Food
⇛ Getting, keeping, preserving, maybe the occasional growing
» Utilities
⇛ Luckily they don't have to pay for it lol
⇛ But also oh shit lighting, water, sewage, air filtration, general life support
⟹ Rodney's third main work
⟹ This poor guy
» Medicine
⇛ Rodney delegates the hell out of this
⇛ Good luck making potions, guys!
» Bullets
⇛ Also other things the military needs
⇛ Fun times re-inventing the wheel I mean gunpowder
⇛ Good work for bored soldiers, and possibly also any scientist Rodney puts in time-out
» Clothes
⇛ Ha, thread
⇛ Also needles
⇛ Experiments in sewing machine making
⟹ Watch the fingers
⇛ How to replace fabric?
⇛ Off-duty clothes
⇛ Also medical clothing (scrubs for staff, patients)
» Miscellaneous
⇛ Entertainment, I guess
Internal monologue included because I think it's funny.
Anyway.
While Rodney's spending his days with Benny Hill music playing in the background trying to get all of those priorities done on top of actually delegating work and doing whatever else Elizabeth (and John) want him to do, other people actually need to have some work to get done. So what are they doing?
It depends on who already does what, frankly. So in the above combined interests (amount of people that can fit through an intergalactic wormhole, competing IOA/SGC interests, realities of living in Atlantis), I'm proposing this set-up (commentary included):
Medical Sciences Department
Head: Carson Beckett (later, Jennifer Keller, later, whomever)
Contains: Surgery, psychiatry, physical therapy
Function: Maintaining health of expedition members
Examples of function: surgeries, medical prescriptions, recuperation from injuries, mental stability
Personnel quantity: 1 (Head) + 10 (surgical team) + 5 (nurses) + 1 (psych) + 1 (phys. therapy) + 1 (anesthesiologist) = 19 total
A/N: Nurses have training in medications and physical therapy, surgical team also doubles as general practitioners.
Life Sciences Department
Head: OC
Contains: Earth biologists, bio- & biochemical engineers, astro/xeno-biologists, botany, environmental chemistry, zoology, microbiology
Function: Auxiliary to Medical Department needs
Examples of function: pharmaceutical synthesis, analysis of unknown species, biological database creation, gene therapies (pharmaceutical adjacent)
Personnel quantity: 1 (Head) + 2 (Earth biologists) + 2 (bioE & biochemE) + 1 (astro/xenobio) + 1 (botany) + 1 (envchem) + 1 (zoo) + 2 (microbio) = 11
A/N: Both biologists also have training/specialization in genetics/gene mapping (assists both Carson and Katie), some input in requesting gate missions based on in-house needs.
Field Sciences Department
Head: OC
Contains: Linguistics, historical geography, cartography, ethnography, sociology, oceanography, hydrology, atmospheric physics, planetary physics
Function: Research pool for gate teams and any assigned missions
Examples of function: Preservation of refugee cultures, scouting for trade planets, analysis of back-up sites for establishment
Personnel quantity: 1 (Head) + 3 (linguistics) + 1 (histgeo) + 1 (cart) + 1 (ethno) + 1 (socio) + 1 (oceano) + 1 (hydro) + 1 (atmophys) + 1 (planphys) = 12
A/N: SGC duplicate all shoved into one department, mostly ignored in-house but their brains are picked for background dossiers when it comes to mission planning. Linguists trained in xenolinguistics, from the SGC, can cover the various anthro fields if necessary, also various training in structural linguistics. Main scientist pulls for gate team assignments, if something critical isn't needed (i.e. Ancient technology).
Applied Sciences Department
Head: Rodney McKay (or perhaps Radek Zelenka?)
Contains: Electrical/technical engineering, nuclear physics, civil engineering, astrophysics, laser/optical, chemical engineering
Function: Study, synthesis, and adaptations of Ancient technology
Examples of function: ZPM analysis with intent to duplicate, experimental duplications of Ancient technology materials, study of gate physics and construction with intent to duplicate, study and experimental duplication of other Ancient technologies (i.e. hyperdrives, cloaks, weapons, etc)
Personnel quantity: 1 (Head) + 3 (electreng) + 6 (techeng/gate techs) + 1 (nucphys) + 1 (astrophy) + 1 (LZ/opt) + 3 (chemeng) = 16
A/N: The people Rodney are yelling at most often, because mistakes mean kablooey. Also a lot of the people running around in an emergency. 1 nuclear physicist because Rodney pulls a lot of intellectual weight, and same with the astrophysicist and laser/optical person (mostly they're there as on-paper hires and back-ups/assistants for him for his own research).
Gate Technicians
Head: ??? Joint custody
Contains: Gate technicians
Functions: Auxiliary to Applied Sciences Department, interacts with the gate and the gate only
Examples of function: dialing, searching database for addresses, maintaining mission logs and planets visited, basic repair and maintenance of the gate, technical drawings as required by others
Personnel quantity: Chuck, idk +5 for full shift overlaps = 6 total (listed in Applied Sciences department as techeng/gate techs)
A/N: Technically nerds but are active duty, probably loans from SGC (maybe also Russia because of the DHD debacle?).
Gate technicians are, although folded into the Applied Sciences department, listed separately in order to better articulate their duties (and the fact that they get the green shirts). Shout-out to @spurious for enabling the idea that gate techs would do technical drawings 😁
Sum Total of Science Division Personnel
Medical: 19
Life Sciences: 11
Field Sciences: 12
Applied Sciences: 16
Total total: 19 + 11 + 12 + 16 = 58
This isn't anywhere close to my initial estimate of 150, but I think it adequately covers all the preconceived and actual responsibilities that the science division would need to handle in the expedition. Possibly I might update these numbers as I develop this headcanon further, but that would end up in a new post.
Further elaboration on headcanons about each department will be in their own posts, with links updated here as they're posted for ease of reference.
Science Department Breakdown Posts
Medical Department (posted 14 May 2024)
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38 minutes
The episode 38 Minutes (S01E04) is a strange one. This is the first time we see the team on an away-mission (and we see this only in flashbacks), and yet there is this established dynamic within the team and between the characters that would be much more at home later on in the season. They all care too much, they trust each other too much. There's an intimacy to their interaction that is difficult to explain.
The functioning of the puddle jumpers is deconstructed when we have barely learned how they work in the first place. We learn obscure Wraith lore when we've barely scratched the surface with them. And then there's the question of the strange almost-confession from Sheppard to Weir that is left hanging at the end of the episode.
There are some parallels between this episode and the previous, Hide and Seek (S01E03) that kind of provide a motivation for them happening in sequence, the episodes mirroring each other. I suppose a modern binge-watching audience might spot such parallels much more readily than one would have watching episodes in a weekly schedule and if these two had been separated by more episodes between them, but it is still weird.
There are in both episodes, for one, the subtle and private touches, unnoticed by the others.
Both lead characters also end up unconscious on the floor at the end of the episode, tended by the medical staff. There's also the innuendo: where Sheppard referenced dicks ("That's [size not mattering] a myth!") in a tight spot, here Rodney describes John's bug bite as a hickey. How ever you want to interpret their relationship, these off-hand comments reveal that they sure do think about each other in sexual terms.
Where Rodney has his Big Hero Moment and saves everyone, Sheppard is saved by everyone. They all work so hard so save the man who believes he has to save everyone even if it kills him but does not believe himself worth saving.
It is very touching but it would have made more sense and carried more weight later on in the season, perhaps after we had seen him save the day and the others a bunch of times. Now we start deconstructing the hero myth right from the outset.
But it's actually the almost-confession that I want to dissect here.
Often when homoerotic subtext was used end employed in mainstream shows, especially during this era, the more something was in fact hinted, the more the main-text had to compensate by showing or referencing something over-the-top heterosexual. It's the plausible deniability. There sure is something gay going on in here so we'll distract the normative viewer with bells and whistles elsewhere (cf. the nurse at the end of this episode; Sheppard smiles at her and the mainstream audience is going to interpret that as sexual interest -- after all, nurses are sexy in Western culture. But note also Rodney side-eyeing her as she walks away. What this is is another case of Sheppard using his charm to get someone to do something for him -- in this case, making sure that he gets sick bay privileges). We sure don't want to make John Q. Public uncomfortable. They have to be given the chance to read the text in a normative way.
John Sheppard and Elizabeth Weir are the main characters of the show. It is easy to read their relationship as a friendship but a kind of a will-they-won't-they dynamic was also inserted into it. There are looks, there is unexplained tension, we are clearly meant to see them as close even if the nature of their closeness remains unexplained. All of this is of course true of Rodney and Sheppard, as well. It keeps things interesting, narratively speaking.
In the episode, there is this strange throughline of Shappard wanting to make what equates to a death bed confession of some kind. It is not an offhand remark but something that is returned to time and again:
Weir: Hang in there, Major. We're working on the problem.
Sheppard: I know you are. Listen. I'd like to say something while I still can.
Weir: Don't! You're gonna get through this.
...
Sheppard: What I wanted to say was...
Weir: Save your strength, John, and tell me in person.
Sheppard: This is important.(Weir sighs and closes her eyes.)
Weir: I'm listening.
...
Weir: By the way, what were you going to say?
Sheppard: When?
Weir: Before, when you thought, you know ...
Sheppard: Oh, that.
Weir: I didn't want you to say it at the time, but now I'm curious.
Sheppard: I was going to say, um ... take care of each other.
Weir: That's nice.
Sheppard: Yep.
McKay: And, uh, indeed, we did.
Sheppard: Yes, you did. Thank you. Again.
McKay: You're welcome.
Weir: You weren't really going to say that, were you?
Sheppard: I have no idea what you're talking about.
Weir: I didn't think so.
Clearly, this means something.
Is this meant to be romantic? It can be interpreted as romantic. The mainstream audience likely will interpret it as romantic because that's what they are primed to do. Man, woman, something unsaid = unresolved sexual tension, unrequited love. Right?
Only, this interpretation makes no goddamn sense.
First of all, Elizabeth Weir was still in a relationship at this time. Granted, she didn't know whether she would ever be able to return to earth, she had not broken up with her man. It would make romantic interest in Sheppard morally dubious at best.
Second, by this time they barely knew each other. A confession of undying love would be wildly out of place, and a confession of interest would fit ill with the direness of the situation.
Third, for mainstream television, Elizabeth is too old to be Sheppard's love interest. Yes, they're practically the same age and the actress is technically the younger of the two, but this is how the world of entertainment works. If they had pursued this, it would have been a May-December romance of the wrong variety for the general audience.
Fourth, the question of the chain of command. Given that the expedition had civilian leadership, the major had been thrust into a command he had not signed up for, there existed a rather precarious chain of command on Atlantis at this time, as it was. Adding romantic entanglements into it would have been a Really Bad Idea. And the chain of command coming between a pair romantically interested in one another was something that was true of the entire franchise. Sam and Jack only got to have each other in some alternative situations, never in the main text. We all knew they loved each other but their position in the military would not allow them to get each other.
While they were both military, we have the same dynamic with Daniel Jackson and Vala, who are both civilians. They got to have each other in a timeline that was erased but in the main text their professional relationship precluded them from consummating their relationship.
And note that this franchise knew how to do unspoken romantic tension perhaps better than any other, it was their bread and butter. This wasn't it.
But wait, I hear you say. Isn't this true of Sheppard and McKay as well?
Yes and no. Yes, there is a chain of command. No, neither of them cares about it in text. That is, the chain of command between them, not chain of command in general.
First, there is the infamous scene in Miller's Crossing (S04E09) where Sheppard attempts, as a last resort, to pull rank on McKay with very little luck.
Sheppard: You're an invaluable of my team, and you report directly to me.
McKay: Really? You want to talk about chain-of-command right now?
Sheppard: You are not doing this.
Not only was McKay going to do this, the fact that he didn't do it right away had more to do with his respect for Sheppard as a person than a respect for the chain of command. But there's an even more incriminating scene in Harmony (S04E14):
Harmony: Tell me: which one of you is the superior officer?
McKay: You mean, who outranks who?
Harmony: Yes.
McKay: I'm a civilian; I don't have a rank, but basically we're equals.
Sheppard: Technically I'm in charge.
Harmony: I thought so. You have all the makings of an excellent leader, John.
They are basically equals, John is technically in charge. This, according to them. Of course in reality being in charge of McKay is like being in charge of a bag of cats, but that's another thing entirely.
So what was Sheppard going to say to Weir? I would venture a guess, based on the episode Letters from Pegasus (S01E16) toward the end of the season, that what he wanted to say had something to do with Col. Sumner. That was the thing that was weighing on him this whole time. At this time we knew nothing of Sheppard's family back home or even if he had one -- and he certainly didn't feel he had anything to say to any of them when they were sending their final messages to earth.
Where other people are sending messages to people they love back home, Sheppard's focus is entirely different: "I'm not sure if Colonel Sumner's parents are still alive. I'm not sure he even has a family back there -- not all of us do. But if he does have a family, they should know that he died with honour and courage in the performance of his duty."
At the end of the day, when the chips were coming down, when they were sending their final messages to their loved ones, this is what John Sheppard wanted to say. In the episode he tells Elizabeth that what he had to say was important. This is important. Much more important than any confession of feelings could ever be.
But what did Elizabeth think he was going to say? That remains unclear. What is really curious, though, and notable, is that McKay seems real tense when they're waiting for John's answer. He stands there with what can only be described as baited breath. And it is his reaction -- not Elizabeth's -- that we get to what John says, lying about it though he clearly is.
What is that about? Why do you care so much my guy? Why do you have an investment in this?
Dear God, he's almost as relieved here than he was when they had just saved Sheppard's life.
Like I said, this would have made much more sense further on in the season. But as it is, the dynamic between these two characters got to a really intense start!
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