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#micro goomba
ninebaalart · 5 months
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SMB3 Guys
mainly highlighting the sledge bro although the para beetle and pile driver micro-goomba are both odd little fellas you dont see much
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megahorous · 1 year
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Mario in Desert Land !
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saikaberry · 7 months
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[1057] Pile Driver Micro-Goomba from Super Mario series
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Mario Lore Post Time!!! This one's a long one :P
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So there's these bitches, right? The goombas in blocks that hop around in the desert and sky levels of Super Mario Bros. 3?
Well, here's what they're called in other languages;
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And with that in mind, what do you think they're called in English?
WRONG. They're called
PILE DRIVER MICRO-GOOMBAS
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factual-fantasy · 1 month
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Heya Factual! Congrats on the 23,000! Yet another well deserved milestone earned by your hard work and dedication! Really sorry about the cold- we always seem to get sick at the worst of times! Definitely don't do anything crazy till you're 100%, but thanks for making that really cute celebration piece- you can really tell how much the factual Fam cares about you from their worried expressions...and then there's Gerald, who refuses to let his happy demeanor waver for a second! Though then again, he is still quite young- he might not even understand the concept of getting sick yet!
And on that note, at least till you're better, I definitely won't send any unnecessarily exhausting Asks like last time ( thanks for answering that so thoroughly though- that was really cool! ) and just keep it simple- and my ask today is regarding the simplest Mario enemy, the goomba!
You've mentioned them in the past as beings created by Kamek- How does he do it? How long has he been doing it? Are the goombas sentient, or just savage constructs? How many are there, in ratio to the Koopas? Did the bros have to fight through a bunch of them on their way to the castle? And do any of their variants exist, such as the micro goombas, para goombas, or giant goombas? We require the Goomba Lore!
Thank you! :DD I'm doing my best to take it easy.. I've spent most of my days recently either sleeping, sitting, or playing Pokemon Scarlet XDD that's relaxing right? Yes, I believe so-
As for Gerald, he isn't ignorant to my condition- he's actually meant to be surprisingly emotionally aware. :0 He's smiling though all this because he wants the others to be happy. And if he's calm and smiling, maybe we'll smile too.. 🥺
I was intending to draw a comic that goes into Gerald's character a bit more... But I just haven't been well enough recently to take on a project like that.. :((
And don't worry about "exhausting asks", I encourage them! :D I could really use some lengthy asks as a form of distraction to be honest.. 🥹💔
Speaking of asks, about your Goomba questions..
Well, starting with Kamek actually- I have intentions to make him a few hundred years old. Being the most powerful magikoopa there ever was supposedly.. and he's been associated with the royal Koopa family for generations.. though this idea is in canon limbo, because I'm having trouble figuring how exactly he's managed to live so long. Considering how magic works in my au.. his lengthy life span shouldn't be possible..
None the less, even though I haven't gotten that idea to fit yet- I love it so much that most of the au kinda branches off from it- <XDDD so with that established, Kamek brings Goombas to "life" using magic of course!
I was thinking that the ability animate dead/inanimate things is a very complex magic that took Kamek years to learn. And he was only finally able to master it in the last 100 years or so.
Now for the Goombas, they are not sentient for sure. They are just these little.. zombie like.. machines. They start as poisonous mushrooms and when they are "brought to life", they gain this desire and need move and attack anything that doesn't appear to be a Koopa.
As for the Koopa to Goomba ratio.. I'd say they make up 1.5/10 of the kingdoms population. They are very disposable and "easy" to make.. but they are relatively fragile creatures and take a while to grow.. plus the Goombas don't live very long. Since they uproot themselves upon being "Goomba-fied", they eventually wilt and die.. :/ so that number doesn't ever go over 1.5.
I'm sure Mario and Luigi had to squash some on the way to save Peach the first time. But it was only after her rescue that one landed a bite on Luigi..
As for their variants, the micro and Giant Goombas surly exist! Though king Goomba might not because the original brown mushrooms probably don't grow that big-
As for para-goombas.. hmm.. I know there won't be any Goombas with wings going around. But perhaps there could be a Goomba that can release airborne spores.. or at the very least can attack from afar.. that could get them the title of para-goomba! :0
I think I covered everything, I hope at least-
Thank you for the ask and interest in my au! :DDD it was a nice read and took my mind off of all my ailments for a short time 🥹💖
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weirdmarioenemies · 6 months
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Trick ONLY! I don’t want a treat at all!!!!
Once again, we are nothing short of gobsmacked that we strike anyone as the sort of blog to trick anyone. Could you imagine that? My goodness! You get a Brick Block.
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JUST KIDDING AGAIN!
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TRICKED BY PILE DRIVER MICRO GOOMBA!
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tyrorexdmzapp · 1 year
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Next catch-up wave- Recut 1/StSt Recut
For this wave of Paper Mario and Mario Story sprites, I'll be showing the characters from the Recut fantopics, stories that retold the modern games with the pointless restrictions removed. Since there's so many, I'll split them across waves. This post features new and reimagined characters for the recut of the 3DS game with the Paper Mario name, Sticker Star.
WOODY TIM- A famous Whittle carpenter, Woody Tim and his coworkers Sehr, Ebuk & Trang, get drawn into the sticker battle RPG when his newest and youngest worker, Splin T, is abducted by Digga the Buzzy Beetle under command from a certain Goomba. Woody Tim (and his Whittle coworkers) have no counterpart in the original 3DS game. Meanwhile, Splin T is a de-aged and individualized version of a generic, nameless Toad from the same source.
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WISPY THE BANDIT- The untrusting member of the Buried Guild, Wispy joins Mario and his crew in Drybake Stadium. He has no counterpart in the original 3DS game.
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NYA- A female Ninji, Nya was strongarmed into helping Bowser and Bowser Jr when the former was wearing the Gold Royal Sticker. Despite her sneakiness, Nya almost doesn't realize she's being lied to until the proof becomes hard. Nya has no counterpart in the original 3DS game.
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OSSI T- The leader of Decalburg (not DINKLE-BERG), Ossi T runs a museum underneath the town dedicated to stickers and things and stuff and junk and hoopla and nonsense. Ossi T replaces the generic Toad with the same role from the original 3DS game.
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MASTER PENN CLONE- A clone of the Enigmansion's late master, Penn is reborne from a Paperized image and operates the Whiteout Valley ski lift. He is a reimagined version of a monochrome yet still generic nameless Toad from the original 3DS game.
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MEGASPARKLE GOOMFREI- The diminuative ruler of the Goomba fortress, Goomfrei makes up for his small size with the large power of the Red Royal Sticker. Goomfrei is an individualized version of the original 3DS game's Megasparkle Goomba, given an actual name and changed into a Micro Goomba to further show the extreme change in size.
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dannyrcomics · 3 years
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Presenting, Her Royal Brickiness, Princess Pilette! I could be wrong, but I feel pretty confident that I’m the first person on the internet to put a Super-Crown on the Piledriver Micro-Goomba.
This is the sixth installment of my 9 part Super Crown princesses series. Next one should be up in a few days, so heads up for that!
My other fine ladies so far:
Kuribo’s Shoe
Pidgit
Heave-Ho
Banzai Bill
Blooper Nanny
Boss Bass
Eyerok
Tox Box
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thefloatingstone · 5 years
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I don’t remember this at all? I’ve spent the last few weeks watching Super Paper Mario speedruns and maybe I keep missing it or it just gets skipped but I don’t recall anything like what you’ve described
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Because it’s a Nintendo game aimed at all ages the characters don’t outright talk about themselves dying, but refer to it with “Your game being over” as well as various other types of words for it. Mario and Luigi end up in this place called “Underwhere” after Dementio attacks the group and “destroys” them. You have to cross the river Twygz which you can do either by paying the ferryman or by swimming across. However swimming across the river means you put yourself in harms way thanks to the underhands which will try to grab you.
The non-enemies in this part of the game are called Shaydes, and they mostly spend their time talking to each other and recounting the various ways in which their games “ended”. (one comments on getting a virus, another getting hit by a micro goomba, and another from a poison 1-up mushroom)
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Mario and friends are only able to leave Underwhere by doing a favour for its queen, Jaydes (pronounced like Hades).
This is the music that plays at the bottom of the River Twygz
youtube
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kleptoslug · 4 years
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first list of my littol treasures! this will be a big one since it’s everything i’ve collected since abt 9 months ago? i might keep this structure though, just so every list is interesting :)
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- popsocket (currently on my phone) - 32gb sd card (currently in my phone) - pantene on-the-go frizz iron (unopened) - rubber emoji popsocket (no socket, all rubber ball) - baby pink tattoo choker - black ball link chain necklace with a plastic pink foot charm - wet n wild megasticks lip gloss in clear (unopened) - goomba croc charm - velcro strap - small white and pink lace bow hair clip with baby doll charm (looks old fashioned!) - micro usb-b charger (my phone uses type c :( ) - contact lens case (empty) - packet of flower food - small rope i believe is used for securing a tent or hammock? - white 3inx3in magnetic canvas (my favorite thing so far!) - chromatic mermaid skeleton charm - plain metal berret - metal and rope arrow charm - 3 costume rings - 3 “diamond” stud earrings (indeterminate value) - small “gold” loop earring (^) - small “ruby” teardrop earring (^^)
and that’s it for now! as you can see, it’s a *super* random list, and all quite benign. still, my treasures bring me joy :)
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francoisl-artblog · 5 years
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Super Mario Maker 2 look pretty awesome. And it's going to be awesome. The fact that they had a story mode for it rather surprising. I wonder how it'll work ? I haven't seen Luigi in this mode yet. Sure, he's going to appear, maybe as the other playable character. Also, that micro Goomba intro was fun. Mario should try a magician career, one day ^^. Super Mario (c) Nintendo Artwork made by me, do not repost.
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retrorevelations · 4 years
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The SMB3 Adventure continues, this time taking us through boiling desert sands. Many perils await, including Dry Bones, quicksand pits, and one hell of an Angry Sun!
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suppermariobroth · 6 years
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A glitch in Super Mario Bros. 3 allows Mario to defeat Pile Driver Micro-Goombas (the hopping block enemies) in an unintended way by simply ducking under them as they land (left) or merely standing still if he is Small Mario (right). Note that this will not work if Mario is touching a wall. (Footage recorded by me in a NES emulator.)
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gupdoo3 · 6 years
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when i first played the game ~10 years ago i was CONVINCED that the wandering souls you meet in the Underwhere in super paper mario are lives that mario has lost over the course of his games
like if you look at the reasons they give for why they died and went to Hell why their game has ended, most of the scenarios (with the exception of the guy who apparently died from the dr mario viruses) sound like things that ONLY mario would be expected to encounter
“So how'd your game end, anyway? Poison 1-Up? Bad jump? Or did someone...”
“Boy, if that Micro Goomba hadn't dashed out just as I jumped for that platform...”
“Oh, you swerved in midair, landed on a spiked floor, and ended your game, huh?” “What? No! What kind of a jumper do you think I am? I cleared the spikes, easy! Then BAM! Bottomless pit.”
“So I fell out of this pipe... Luckily, I landed in the sea, so I was totally OK.” “Right, so lemme guess... You're gonna tell me you sank like a stone, right?” “What are you talking about? I'm an incredible swimmer! I swim like a Cheep Cheep! That was what did me in! I looked just like a fish and BAM! Boss Bass snack!”
“So I'm running along, and these two Hammer Bros. start hucking hammers at me!” “So you dodged the hammers, but then one jumped down onto your head, right?” “No way! I jumped over the lower one and hit the block under the guy up top! Then BAM! Bullet Bill in the face.”
like looking back on it now i realize that the reason they did that was probably because they didnt want to discuss, yknow, actual serious deaths in a mario game, but it’s eerily reminiscent of what mario would go through
they also dont talk the same way mario talks in promotional vids and stuff where mario actually speaks full sentences, so maybe video game protagonist tropes apply to more people than just mario in this ‘verse
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weirdmarioenemies · 5 years
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Name: Micro Goomba
Debut: Super Mario Bros. 3
I think Goombas are pretty great, but sometimes, carrying one everywhere just gets a little inconvenient, you know? I only wish there were some kind of pocket-sized Goomba I could take anywhere, like to the local newsagents. 
Well, aren’t I lucky! Check out how small this Goomba is! You can barely see the sprite! 
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For reference, here’s their sprite a bit bigger, which I took from a thumbnail on the Mario Wiki. Yup, that’s about the bare minimum of a Goomba! 
Anyway! We’ve talked about the Pile-Driver Micro Goomba before, but we haven’t talked about their parent species! The blocks are off! It’s a naked little Goomba. But Goombas are already known for being pretty wimpy, so what does the Micro Goomba add (or subtract) from the table? 
Why, they can’t hurt you at all! Rather, they only grab onto Mario somehow, and slow down his movement and jumps until you manage to shake them off. This behaviour earned them the name of Mugger Micro Goombas, to differentiate them from the Pile-Drivers, and it’s... quite concerning! Can you imagine getting stopped in a dark alleyway by a dozen of these things? And they’ve got guns, too! Just do as they say and no one has to get hurt, alright?
In this game, they actually only appear by being dropped by Paragoombas! Between this, the Blooper Nanny, and the Baby Cheep, Mario 3 sure liked having baby versions of enemies alongside their normal counterparts! Could these be larval Goombas? I’m not sure if they’re different enough to classify as such, but. I really like the idea of Goomba larvae. Or a Goomba nymph, then?
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And so the Micro Goombas show up in a whole bunch of other games, though probably not as an explicit reference. I mean, Goombas that are tiny aren’t exactly a groundbreaking enemy concept! They’ve since been called Mini Goombas, but you know, I like the name Micro Goomba better. This image is from New Super Mario Bros., which also had a Mega Goomba!
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Here’s their look from New Super Mario Bros. Wii and New Super Mario Bros. 2. I mostly think this sorta low-poly Goomba is extremely cute. It feels like a plush or something! I want ten. 
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Other notable appearances include: Super Mario 3D World, where you can blow them away with the Gamepad (adorable)! Super Mario Maker, where you can shake a Goomba to get a Micro Goomba, except you can’t actually use them in a level (what a tease)! And of course, Super Mario Odyssey, where they’re a rather fetching yellow, pictured here (Lookin’ good)! 
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Also quite funny: in Super Mario RPG, they were translated as Goombettes! Silly devs, everyone knows that the suffix “-ette” is only for girl versions of characters, like the one character named Goombette in Super Mario Odyssey (we covered her too)! But you know, part of me feels like a certain Mario enemy with an “-ette” name was quite relevant a while ago, but I can’t quite recall...
Hm, it’s probably nothing. If I forgot, it either wasn’t important, or I repressed it deep in my memories. Moving on!
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But my favorite appearance of the Mini Goomba, if it even counts, is in Mario Galaxy! You wouldn’t even think this to be a Mini Goomba, considering they’re pretty much the same size as regular Goombas and look more like an off-model version, or even an odd nod to the Goombo. But this is a separate species! Their only real difference is that they can be defeated in one hit from a spin, while regular Goombas can’t.
I know I’ve said it before... but this is so cute! It’s like, a Goomba that was selectively bred to be smaller and rounder, to be popular with young women and get carried around in their handbags. Or something. 
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Yeah, like that!
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saltyblazestudent · 5 years
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The Video Game Industry
Video games have come a very long way. From humble beginnings as a simple interactive exhibit to an entirely new form of interactive storytelling and ways to experience adventures with friends. The video game industry has been ripe with change, controversary, technological strides, and amazing works of art and commentaries on society.
Key Terms-
DLC- Downloadable content available for a game offered for a small extra price after the full release of the game.
Micro Transactions- Payments made with real money to get in game currency used to buy in game content.
FPS/TPS- First person shooter/ third person shooter.
Cabinet Game- An arcade style video game built into a cabinet like structure.
Console- a gaming device that can be used at home by plugging it into a TV screen.
Sandbox environment- A game environment that allows the player to roam where every and do almost whatever they want.
Triple-A Games- games that are very popular, make great sales on release, and is usually annualized to release a new game every year or two.
 Historical developments-
The first video game was invented in 1958 by Physicist William Higginbotham and it was called Pong. The game was created was by Higginbotham as an interactive exhibit for the Brookhaven National Laboratory Group. The game was displayed on an analog computer and was based off tennis with players using two knobs to control two parallel bars bouncing a ball in between them. This simple concept was eventually ported to an arcade cabinet style and later an at home console game and led to the development of other cabinet style arcade games and at home video game consoles.  
The 1970’s was the decade that arcade style video games became mainstream. Even a year before Pong was ported to a cabinet there was Atari’s 1971 game Computer Space a simple joystick-controlled game where you control a small spaceship and the first Arcade Cabinet game. These successes paved the way for all sorts of companies to start developing some of their own games to be made into arcade cabinets and played for a few cents a play. One of the most famous arcade games is Pac-Man a Japanese game licensed and distributed in the U.S. by Midway games and released in 1980. This is a simple arcade style game in which the player uses a joystick to control a small yellow circle shaped character named Pac-Man. The goal of the game was to earn points by going through a maze eating small dots while Avoiding Blinky, Pinky ,Inky, and Clyde four ghost who chase you through the maze. This simple yet incredibly fun game led to many sequels spinoffs and even a Hanna Barbara cartoon series.
Pac-Man isn’t the only game or character to receive mainstream popularity. The Japanese company Nintendo had a game and a character that would truly become timeless, he was a short Italian plumber, that wore a red hat, overalls and a large mustache and had a very funny accent. His name was Mario and the first game he was featured in was a 1981 arcade game called Donkey Kong. This game had Mario trying to rescue Princess Peach from the giant gorilla Donkey Kong. The player would use a joystick and buttons to guide Mario up platforms and over barrels being thrown by Donkey Kong. Mario would later get another main role in Mario Bros which introduced Mario’s brother Luigi. Mario has since become the face of Nintendo and is their flagship Character and shows no signs of losing any popularity.
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  It was popularity such as this that helped gaming companies make the next big leap from the arcades to peoples’ homes. These consoles usually had the same games you could play in an arcade preloaded onto them so you could play them as much you wanted for free at home. The first at home console was created in 1967 and was called simply the Brown Box and offered only six games ping pong, tennis, volleyball, hand ball, a chase game, and a light gun game. The Magnavox Odyssey was another early at home console that was so primitive to modern standards that it didn’t even have audio. These early 2-D arcade consoles eventually led to the rise of another technological breakthrough in the industry, 3-D gaming. These were not 3-D in the sense that the images appeared to be jumping out of the screen but more with the art style and how the games were graphically improved. For example in Super Mario Bros the character models are created from small colored squares called pixels. These pixels are colored and stacked into shaped to create a 2-D shape on the screen such as the image of Mario. Fast forward to the 3-D tech breakthrough and the number of pixels being used to create Mario increased dramatically, this meant the game developers could make much more detail character models that you could view from any angle. These advances in 3-D character modelling led to the development of one of the most famous consoles created, the Nintendo 64 was a huge leap forward for mainstream gaming and introduce help introduce the concept of a handheld controller with smaller buttons and a small joystick instead of a single joystick for controls. 
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The N-64 also brought amazing games such as Super Smash Bros, Mario Kart, James Bond: Goldeneye, and Mario Tennis. The popularity of the N-64 paved the way for other companies like Sony and Microsoft to hone in on the gaming console market with the release of the Sony PlayStation and the Microsoft X-BOX.
Notable Artists-
           The gaming industry is filled with brilliant artist, studios, writers, programmers, and other types of creators that dedicate their time and effort to creating beautiful and stunning games for us to enjoy.
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Shigeru Miyamoto- Creator of the Mario Franchise Japanese game developer Shigeru Miyamoto has one of the most creative and colorful imaginations in gaming. The worlds and characters he creates are colorful, cartoony, fun, and most of all memorable. Miyamoto claims to have been inspired by stories such as Alice In Wonderland in his design of the game world and the characters who inhabit it. Miyamoto has created characters such as Mario, Luigi, Donkey Kong, Bowser, Goombas, Toad, Yoshi, and countless others.
Rockstar Games- Rockstar Games is a company the develops and produces some of the most detailed and expansive Sandbox Environment Games that not only present the player with amazing film quality level story and script writing but also a massive world to experience it all in that feels very close to real life.
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Rockstar has published numerous successful game franchises such as the Max Payne, Grand Theft Auto, Red Dead Redemption, Bully and many others. Rockstar games are notorious for amazing sales records as well with Grand Theft Auto V  has made over $6 billion dollars in sales since its release in 2013 and Rockstar’s newest release of their Wild West epic Red Dead Redemption II making $725 million three days after the game was put out.
Recent Trends-
           Video Games like any other form of media is subject to trends and the consumers demanding video games that are new, exciting, and interesting. In the 90’s the trend was first person shooters which were popular with computer gamers. First Person shooters consist of putting the player in the first person view of the protagonist, this makes actions like shooting at enemies much easier and more immersive. Games that pioneered this “FPS” (First Person Shooter) genre were games like Wolfenstein, and Doom. The FPS trend evolved in the late 90’s and early 2000’s and was greatly influenced by the 1998 movie Saving Pvt Ryan. After the film’s release there was a huge spike in WWII themed FPS games. A couple of these games almost recreated the Omaha Beach scene from Saving Pvt. Ryan perfectly, allowing player to take part in one of the most famous battles of WWII. Trends in gaming have again evolved with the popularity of the “battle royale”(BR). The BR genre consists of dropping up to 100 players on an island or other large area and having the play area slowly shrink as the players fight for supplies, weapons, shelter, and to be the sole survivor.  Games like Player Unknown’s Battle Grounds and Fortnite popularized the genre and now larger annual game titles such as Battlefield and Call Of Duty have included BR game modes in their newest games.
Exemplary Examples-
An amazing and fairly recent example at how far gaming has come and shows just how amazing gaming can be as a mode of storytelling. Rockstar Games’ Red Dead Redemption II is the sequel to the Highly praised Red Dead Redemption. After an eight year wait Red Dead fans flocked to stores to pick up the high anticipated sequel, and they were not disappointed. Red Dead II raked in not only over $725 million after only three days but also almost universal praise from the media. The game was in the news not only on gaming websites and magazines but also in the mainstream media. The game takes place in America during the year 1899 and has a strong Wild West theme to it. The game offers over sixty hours of gameplay just with the main story but adding in side activities and side missions to that play time can exponentially increase the play time for Red Dead II.
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Red Dead II offers fun and in detail activities besides the main story missions, such as hunting. Hunting in Red Dead II consist of travelling to a location on the huge map where the animal your hunting is found for example if you want to hunt Alligators you must go to the swampy southern end of the map, if you want to hunt elk you must go to the snowy mountains in the north of the map. Once in the region of the animal you must rack it by looking for clues, once the animal is tracked you must decide the best weapon to take it down with-out damaging the skin. Animals skins that are intact and in better shape when you hunt them can be sold for more money or crafted into clothing for your character in game. This hunting mechanic is just one example of Red Dead II’s highly immersive world.
 Ownership-
           The video game industry lives on game developing companies that actually create the games. These companies like any other industry vary from small independent companies with a limited number of employees to large corporations and conglomerates that push out Triple-A games on a monthly basis.
An Example of a smaller independent developer is Tripwire Interactive. Tripwire specializes in FPS games especially “hyper-realistic” type FPS games like Red Orchestra and Red Orchestra 2: Heroes of Stalingrad. The Red Orchestra games were a welcome change to the type of gameplay offered from most WWII themed FPS games at the time. While other games feature fast gameplay with things like regenerating health and a Heads up Display (HUD) that displayed a mini map, health bar, and ammo count, Red Orchestra cut all that out. Tripwire focused on making a more realistic experience. This included mechanics such as realistic bullet ballistics with shots staring to arch over a certain distance, excluding a HUD feature altogether, and having the player venerable enough to be killed by a single bullet to add to the realism. These mechanics later carried on into other Tripwire games such as the Pacific Theatre WWII game Rising Storm and the Vietnam War game Rising Storm II.
An example of a larger and more corporate game developer that makes games similar to Tripwire. Dice Studios is a very well-known studio most famous for the production of the Battlefield franchise and more recently the Star Wars: Battlefront franchise. Dice is owned by Electronic Arts or EA a huge gaming development conglomeration that has many smaller game developers working for them. Dice has been making battlefield games since 2002 with the first title being a WWII FPS called Battlefield 1942. The game saw great success and EA recognized this and now has Dice pumping out Battlefield games almost every two years.
 Demographics-
           The demographics of gamers are actually a lot more diverse than one might believe. The usually stereotype is that gamers are either boys between the ages of 7-17 or young men in their twenties that live in their parents basement. There’s also a major stereotype that females do not like video games.
64% of the US general public play video games, The average age of the male gamer according to a Nielsen survey is 33 years old, according to the Entertainment Software Association the average age of female gamers is 37 years old. The countries that make the most from gaming revenue are The US bringing in an average of $25,426 million, Japan with $14,048 million, and China with a whopping $32,538 million.
 Controversaries-
           The gaming industry and its companies are not immune to controversary and culture movements.
The Grand Theft Auto Controversaries- Rockstar Game’s Grand Theft Auto (GTA) franchise is their most successful and most controversial franchise. The games are usually themed around crime and the main storylines have very graphic violence, drug use, and sexual content. The sandbox nature of the game also allows the player the opportunity to commit violence against non-enemy NPCs (non-playable characters) or go on shooting sprees until the cops kill you. GTA V came under harsh criticism for a playable scene In the story mode in which the player is forced to torture an FBI prisoner for information with anything from shock with a car battery, pulling teeth with plyers, or waterboarding. This scene especially got lots of media attention with many people asking the question if GTA games are to violent especially in today’s culture. Rockstar however uses this publicity and actually counts on it with each GTA release because it ultimately drives up their sales.
The Doom Controversary- On April 20 1999 two high school students Eric Harris and Dylan Klebold entered their high school armed with guns and homemade bombs. They killed twelve people that day and themselves, and in the subsequent investigation it was found that the boys were fans of one the first popular FPS games Doom. Doom is centered on very simple gameplay with an interesting story with the main character traveling to Mars and to Hell to fight demons. It was the demonic themes and violent gameplay that led some to believe that Doom was actually sending Satanic subliminal messages to players trying to corrupt them to violence.
          Sources
https://www.aps.org/publications/apsnews/200810/physicshistory.cfm
http://pacman.com/en/pac-man-history
https://www.howtogeek.com/trivia/in-which-game-did-mario-make-his-first-appearance/
https://www.npr.org/sections/alltechconsidered/2015/06/19/415456813/the-legendary-mr-miyamoto-father-of-mario-and-donkey-kong
https://www.forbes.com/sites/insertcoin/2018/10/30/red-dead-redemption-2-sales-revealed-725-million-in-three-days/#79f7000455d7
https://www.businessinsider.com/what-is-red-dead-redemption-2-2018-9
https://www.tripwireinteractive.com/#/company/#top
https://www.wepc.com/news/video-game-statistics/#video-gaming-industry-overview
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