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suppermariobroth · 16 hours
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In most languages, the Colored Pencils boss in Paper Mario: The Origami King has a somewhat lengthy name he introduces himself with. In the English version, it is "Jean-Pierre Colored Pencils the 12th".
The French translation, however, goes one step beyond the other versions and gives him an absurdly lengthy name that also forms an acronym if the individual names are taken as initials. The name is "Côme Raoul Aimé Yves Oscar Nicolas Siméon de Couleur", where the first seven names spell out "C. R. A. Y. O. N. S. de Couleur", French for "colored pencils".
Main Blog | Twitter | Patreon | Source: twitter.com user "FSlider64DS"
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suppermariobroth · 19 hours
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Level 5-4 of Yoshi's Island, Sluggy the Unshaven's Fort, contains a lengthy section that is supposed to be "autoscroll-like" as it contains no floor and Yoshi is intended to use a Support Ghost, a moving platform with a specific pattern of moving and stopping, to get across.
However, Yoshi's maneuverability in this game is actually high enough that by using frame-perfect Flutter Jumps and bouncing off some of the flying enemies, it is possible to cross the entire section without using the Support Ghost and skip having to wait for its movement.
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suppermariobroth · 22 hours
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Officially licensed 1997 Mario and Yoshi plushes.
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suppermariobroth · 2 days
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Unused extremely small seal-like character found in development files for Yoshi's Island. While characters fitting into a standard 16x16 pixel square are common for other SNES games, Yoshi's Island characters are usually larger, with even Shy Guys being 16x19 pixels.
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suppermariobroth · 2 days
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In Super Mario Odyssey, it is possible to gain infinite height using two Chargin' Chucks. If they are placed next to each other in two-player mode, then the Cappy player can simply alternate between capturing both, which will make them freeze in mid-air and rise slightly with each capture.
Given enough time, any arbitrary amount of height can be reached in this manner.
Main Blog | Twitter | Patreon | Small Findings | Source: twitter.com user "kehzou"
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suppermariobroth · 3 days
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Super Mario 3D World contains an unlockable version of Mario Bros. (particularly the NES version) that replaces Mario with a second Luigi, called "Luigi Bros."
Curiously, the Super Mario 3D World + Bowser's Fury files for Luigi Bros. contain lists of cheat codes for four NES games: The Legend of Zelda, Zelda II: The Adventure of Link, Metroid, and Kid Icarus. There is obviously no way to activate these codes as the games themselves are missing, and no codes for Mario/Luigi Bros. itself (or any other Mario games) are included.
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suppermariobroth · 3 days
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In the Super Mario 3D World game style of Super Mario Maker 2, Piranha Creepers can be used to punish players that move quickly.
If a Piranha Creeper is placed on top of the Goal Pole in the manner shown in the footage, then approaching it too quickly will make the player character die. Only by moving very slowly will the character touch the Goal Pole's hitbox first, and be able to complete the course.
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suppermariobroth · 4 days
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Officially licensed 1996 Yoshi and Baby Mario squeaky hammer plush. The entire plush acts as the head of the hammer, with the handle being embedded in Yoshi’s back (seen in the bottom image).
Main Blog | Twitter | Patreon | Small Findings | Source: twitter.com user “vgplushdaily”
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suppermariobroth · 4 days
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In the beginning of Mario & Luigi: Superstar Saga, Peach is cursed to have her voice turn into bombs whenever she speaks*. The bombs cause explosions and shake the ground upon falling.
The prototype version of the game also adds Toads falling from the ceiling when Peach's voice bombs explode, which was removed from the finished version of the game.
*this situation is more complex than it appears at that point in the game, but a more detailed explanation of the events is omitted to reduce spoilers for those who have not yet played it.
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suppermariobroth · 4 days
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A prototype for Yoshi's Island contained an early version of the game's intro stage theme (playing in the small tutorial section between the intro cutscene and entering the world map for the first time) that is, surprisingly, more complex than the finished version.
While the finished version of this theme consists of a short loop, this early version has an actual melody on top of the loop that is removed in the final game.
Main Blog | Twitter | Patreon | Small Findings | Source: twitter.com user "Maxodex"
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suppermariobroth · 5 days
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Super Mario Galaxy contains four unused objects that each have a "cut plane", a dividing plane in their models along which they are meant to be cut, as though sliced with a blade. It is unknown what these could have been used for.
As internal files for Super Mario Odyssey contain evidence of a scrapped "sword attack" for Mario, it is possible to speculate that a similar ability was at one point planned for Super Mario Galaxy as well (alongside with early Super Mario RPG designs using a sword but not implementing it in the final game, Mario games seem to have a history of proposing but ultimately forgoing the idea of giving Mario a sword).
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suppermariobroth · 5 days
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New Super Mario Bros. U/Deluxe contains a "Phantom Piranha Plant" phenomenon whereby sometimes Stalking Piranha Plants will simply disappear without any explanation.
Note how in the footage, Toadette is on a platform with a Piranha Plant in the beginning, then very briefly lets it out of sight when picking up a Koopa shell. However, upon returning, the Piranha Plant is gone. Note also that these enemies are programmed to turn around on ledges, so it cannot have walked off the platform.
Main Blog | Twitter | Patreon | Source: YouTube user "someonenintendofan"
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suppermariobroth · 6 days
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Unauthorized 2022 "pop it" style electronic toy where the buttons replace Mario's face. Despite using the Mario + Rabbids Sparks of Hope branding, the artwork used on the packaging is taken from a variety of older sources.
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suppermariobroth · 6 days
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In the Super Mario Bros. 3 style of Super Mario Maker 2, if Mario enters a Twister while obtaining a Fire Flower and shooting a fireball immediately afterward, he will become stuck in his falling animation until he leaves the room. Note how Mario slides around without changing his sprite after touching the Twister.
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suppermariobroth · 7 days
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In Luigi's Mansion 3, there is a genie lamp hidden in the sand in the Sandy Grand Hall room on the Tomb Suites floor. The lamp has a unique property where its buoyancy and gravity values result in it becoming stuck in mid-air as long as Luigi is blowing air at it, as seen in the footage.
Main Blog | Twitter | Patreon | Small Findings | Source: YouTube user "SkullKid962"
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suppermariobroth · 7 days
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Promotional T-shirt featuring Waluigi and the caption "THE TOTAL PACKAGE", for the official Wii Games Summer 2010 tournament.
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suppermariobroth · 7 days
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In Super Mario Galaxy 2, Slimy Spring Galaxy is memorable for its environment, whereby Mario starts off in the depths of a misty cave and finally emerges onto a cliff overlooking a plain at sunset.
Interestingly, the sunset skybox is actually always loaded, but is completely covered up by the fog effect in all areas inside the cave. At the beginning of the galaxy, if Mario looks back towards the point where he came flying in from, only a part of the cave is visible, dissolving into fog in the distance.
Removing the fog shows that this is actually an opening leading outside, through which the sunset could be seen if the fog wasn't in the way.
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