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#metro series
dezertvideogames · 1 month
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The Subnautica of other fears
Subnautica is a game infamous for it's almost all ocean planet, underwater worldbuilding, and deep sea gameplay. It's also the bane of all thalassaphobia peeps.
So here's the subnautica of other phobias
Claustrophobia Fear of Tight/Cramped Spaces - The Forest Series : After a plane crash leaves you stranded in a strange forests, something increasingly becomes... wrong. The caves around don't help.
Scopophobia Fear of being watched or the center of attention - Brighter Day : A weirdcore horror game where something is definitely watching you and definitely following you.
Entomophobia/Arachnophobia - Grounded : You play a group of kids who are stuck in a "honey I shrunk the kids" incident. They are forced to venture across their yard, and survive the various common insects around.
Megalophobia Fear of very very very big things - The Utility Room : An experience. More of an experience then a game and fever dreamish, worth it, and mysterious all the way. It's almost as if the universe accidentally left one strange dev room behind.
Nyctophobia Fear of darkness - Amnesia: The Bunker (from the Amnesia series) : It's a first-person survival horror. You play a French man trapped in a bunker during WW1, while being hunted by something inside its darkness.
Autophobia Fear of being/feeling alone - Firewatch : You work in a national park in order to watch out for fires. Traveling across the Wyoming wilderness takes a complicated turn.
Hemophobia Fear of blood or bleeding - Iron Lung : What awaits you in the deep of a strange moon. Trapped in a submarine you have no choice but to find out.
Amaxophobia Fear of car accidents or being run over - Decimate Drive : After freeing yourself from a kidnapping, the world you wake up to is full of hostile cars.
Final Boss Games:
Lethal Company
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Fun with friends :D
Genre: Indie Comedy Horror
Takes place on alien planets in outerspace
It's multiplayer, and very fun, but as soon as it hits the fan the sound design works hard to immerse you in the sudden loneliness. The games sound design is one the major players of Lethal Company's fear. As soon as a friend walks away the proximity chat teaches you just how separated you now are.
Before you know it you have had something unfriendly following behind you, and finally finding the silhouette of a friend in the dark you are betrayed by the creatures of the Lethal Company universe.
Fear of Darkness
Fear of Loneliness
Fear of Being Watched
Fear of Outerspace
The Metro Series
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Genre: Survival Horror Shooter
You play the beautiful and amazing Artyom Chynornyj in the post-apocalyptic world of Metro. Developed by Ukrainians and based off the Russian book series + Polish fanon writing community.
The world of Metro is unfair and unforgiving, full of mutated creatures, and the leftover souls that the destruction of humanity left in it's wake. Crawl across the underground of Russian cities, or panic across the even more dangerous world of the destroyed above.
Fear of Darkness
Fear of Wild Animals
Fear of Deep Water
Fear of Ghost/The Supernatural
Fear of Insects/Spider
Fear of Heights
Fear of Dead Bodies
Fear of the Cold
No Man's Sky
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The scariest game I've ever played. I don't know why, but this game freaks me out. I know the picture I chose was harmless, but I did that on purpose.
This game is beautiful, but don't let that fool ya. This world will leave you no hesitation lost in the unpredictable randomly generated horrors of space. From planet that are all water, to colossus creatures you see for only a split second, to the infinite colorless expanse of space.
Megalphobes and astrophobes, this is your subnautica
Fear of Outerspace
Fear of Darkness
Fear of Cramped Spaces
Fear of the Unknown
Fear of Very Very Very Big Things
Fear of Deep Water
Fear of Loneliness
Fear of Caves
Fear of the Supernatural
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inafieldofdaisies · 11 months
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Metro: Exodus (2019) | Playthrough in 2023 | Scenery Appreciation (vol. 3)
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cucumber-seeds · 14 days
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another night of no sleep cus my ass 2 busy pondering about gay ass russian men💪💪💪
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hangingoffence · 2 years
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Artyom Chyornyj
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as depicted in Metro Exodus: Artyom's Nightmare official trailer
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molotovmetro · 2 years
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Metro 2033 + Last Light Achievements (1/?)
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redd956 · 10 months
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Oh, hello Uhlman
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Does anyone have a link to that one tumblr post that talked Fallout and the Metro series, and how messed up vault dwellers would be as they’ve never seen the sky?
It has screenshots from a scene in the English translation of the Metro books talking about seeing the sky. And that screenshot from the game where the guy your with talks about being famous because he just saw the sky?
Pls I’m dying squirtle
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metro-headcanons · 1 year
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Duke: I’m not gonna say this is my fault, but…
Anna: Well, it is your fault though.
Duke: I know but I’m not gonna say it is.
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kerri-the-skunk · 11 months
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Been playing Metro 2033 (Redux), and I'm having a good time! I can't hit mutants for shit and I keep setting off tripwire traps because I have poor situational awareness, but I had fun absolutely owning the bandits in Dry Station.
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lesser-mook · 4 months
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Metro Exodus is a well made game, with an annoyingly unnecessary mechanic, the moral point system *Recommendation* (FPS, Action, Post-Apocalyptic, Story Driven, Horror Elements)
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I took my time with this game, and I thoroughly enjoyed it. Wish I had better hardware so I could record every moment of my first time with it in 4k, but-
the moral point system is garbage, pretentious, obnoxious, unnecessary. And not for the reasons you think.
It's not getting the bad ending that's the issue, you reap what you sow (I guess? Literally didn't put down anyone that wasn't tryna shoot me first), but more importantly, I got what I wanted, a certain characters survival.
I didn't give a fuck about what happened to me. I wanted them to fucking live, I smacked a Blind one in the face, killed another one with bullet spray, threw a can in another ones face, kicked one in the balls & Triangle choked out another (Because the stealth system is full of shit, you'll throw 5 cans in an opposite direction and these mfs will STILL go in your direction).
ALL so that this person would live.
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So i was 100% content. And it was an ending fitting the games tone. But that was considered *Bad, not alternate ending but BAD lmfao. OK.
And it's funny, because I notice these "good" endings are littered with cheesy asspulls and plotarmor and the "BAD" endings have better storytelling because there's actual consequences and committed stakes that fit the situation more organically given what's actually going on.
So the non-canon versions are actually, unintentionally, better stories than the timeline that's actually canon. Almost as if "the point" is fucking irrelevant if the story isn't matching the energy of the set up and Or the narrative and messages gets in the way of a better story. And it usually does. No one wants to play a PREACH simulation.
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Anyways, EXODUS is well produced, well acted, good stories, fun new mechanics, good level design, enemies are a threat, feels like a movie but not too much.
Most of the Characters are meh, but Anna is cool, Katya was useful, Olga was cool, Giul was cool, Yermak underrated.
But for the moral system, some of the characters and thus the game lowkey passive-aggressively throws digs at you throughout the rest of the game IF you didn't obey the narrative like a passive drone puppet- is the absolute WORST part about the game.
The game offers a different experience and then lowkey antagonizes you because you dared to waver from the canon narrative, super pretentious.
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All these opportunities to spare NPCs, GREAT, but do they really matter? If in the end, killing the wrong Npc at the wrong time in the wrong mission, renders the ones you spared null and void anyway? That's the shit I'm talking about.
Why even offer an alternative, just make it one singular story/experience. It'd be a better execution, better experience. CONSISTENT with the previous 2 games.
I shit you not, Last Light I got the one where mc dies and Anna had his Son and she told the legend of his father. That shit would make an STier movie....buuut I find out that Exodus is a thing, and I'm like: Why is Artyom alive? Wheres my son? OH! that wasn't the canon ending?-- wait metro was multiple endings????? (Played Last Light first thinking it was the final game)
And because Artyom is silent, you just have to sit there and take this bullshit the others are vomiting when they do have something to say about your choices, meanwhile they're killing just the people they deemed as "bad" or the "right" people to slaughter. lmfao.
So It's not just the moral point system, that's the worst part about THE GAME itself: The post-op lecturing.
Because I repeat, WHO the fuck decides who's lives matter and who's doesn't in a post apocalypse where its literally anything goes.
Not Khan, that's for damn sure.
Kill the fanatics, that's a problem. Why? They're not trained soldiers, well neither are the bandits as far as i'm concerned, both parties had guns, thus a threat.
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You do nothing, those fanatics will kill you, trust me, I tested it. So they're not helpless.(You kill the Volga fanatics that's a nono because they're not soldiers)
The fanatics who don't pose a threat, like the praying dudes on the shore, dozens of people I leave alone, they're spared because logically they're not a threat.
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 But apparently that wasn't enough for the "good boy" points. Corny as fuck.
There's multiple times in the game where there's supply stashes, but to get to them, you have to kill the bandits who were literally just minding their business before you pulled up and massacred them unprovoked.
Buuut despite not being soldiers either, their lives somehow didnt matter to the message, soooo fuck them i guess =D Last Light, killing the bear was a no no. Which i didn't, she was beaten, and wasn't a threat anymore.
Buuuut the bear in Exodus, their life according to the plot apparently boiled down to a B movie monster, this bears life didnt register to the moral system, cause how that went down was definitely brutal enough for a bad ending.
But apparently not all Bear lives matter. We have a mountain of bandit, soldier, beast, regimen corpses behind us but those lives didn't matter.
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Literally there's a demon nest in VOLGA , the thing was minding its business in its home, I burned it alive via molotov right? I GOT A TROPHY for it…..uhh message?
Burnt to a crisp. Soooo that didn't register to the moral point bullshit?
Why Not? Because Khans eternal wisdom said so? Writers want you to feel empathy for a bear that attacks you, but a Demon minding it's business is irrelevant???
Mercy for them didnt matter huh, we clearly see little baby Bats floating around later, what if that demon was a momma huh? Fuck off. PRE-TENTIOUS, no consistency, want to push this hippie shit, be consistent.
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Only the lives the game vaguely hints matters, are the lives that actually matters. Thus defeating any legitimacy the games little message possessed.
PLAY Stealthily, kill the right people, or you're the bad guy, its a sandbox yet wants to put you in a box.
And its funny because the game doesn't really make anything clear, it vaguely pushes a direction but doesn't get blatant until AFTER you make up your own damn mind.
All these guns to kill, but there's only ONE main method to non-lethally k.o enemies, not even a sleep dart, or knockout gas, yeah thats not redundant.
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FUCK I even tried just shooting knee-Caps & arms to see if that'd neutralize, to make em drop the guns. Nope. Gotta hug them from behind like a lover or punch em out EVERY SINGLE TIME. Same animation. Bioshock Infinite: Burial At Sea* gives the player more non-lethal options to fight.
Fallout 3 doesn't pull this shit to this extent. Fallout knows what it is and what a post apocalypse is in reality. Gray.
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You kill a vendor to steal, guess what? No lecture. But the consequence is NOW you one less person to trade with. One less person to provide you Stimpak.
One less friendly, sassy mf that you feel safe around.
That's fucking reality. You kill just to kill, you lose connections, you need people, thats reality.
Even my Lonewolf ass was HUMBLED by Fallout 3, because this game, even for an antisocial-- This game will MAKE YOU appreciate people, humans, human society, networking. In all the right ways.
All that time in creepy ass caves, ghosttowns, dungeons, mountains of corpses, mutants, demons, Vaults where horrible experiments were done, whispers in the walls etc. Horror Horror HORROR
When you see a person thats friendly in the desert? You run to that mf and see if they wanna trade or just say hi! You might even catch yourself sigh of relief that a mfing person was even around, not tryna shoot you, and alive.
Thats what Fallout 3 can do. Makes you grateful that you still have: People
Kill everyone in the wasteland? now you have no one to work with when you need it. No network. And sometimes regular, nice vendors are murdered by NPCs and you never see them again, ever = Cold hard REALITY, brilliant game design
At the wrong place wrong time, POW. Shot dead. Or eaten alive by beasts.
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That's Karma done right, because it ISN'T a solely moral system, its just (cause and effect) in nature.
In Metro? Its obnoxious. Bioshocks karma system was leagues better because you could tell when and where the "moment of truth" was, it wasn't vague and the game didn't beat you over the head a million times about it like a naggy spouse.
I would've played Exodus immediately again after I finished it, and I WANTED to, but that passive-aggressive shit leaves a bad vibe. It nags & antagonizes you for making your own fucking choice.
And unlike Fallout 3, there's no option to speak back.
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Again, NOT THE ENDING itself is the issue, because the bad ending is not even bad, it's bittersweet.
The characters being annoying saying slick shit a hundred times and you say nothing back is where I started tilting my head.
That doesn't smell right, the game gives you another path then penalizes you for exploring what it made available, sometimes accidentally, cause how tf would a normie know?
For THIS story? It was unnecessary. Especially for Exodus. Linear stories meant to be linear should be linear, for the continuity if anything else.
You want a certain narrative, then axe the bad ending and just make the ending you want to be the narrative. And yet something like Last of Us pt2 that should've had multiple endings, didnt get any lmfao Devs are sleeping man.
TL;DR yes Exodus moral system is laughably infantile, finished it last night (Jan 2024) and I WILL NOT be playing it again for a while just because its pretentious with the message bullshit, I binged the 3 games just to be lectured. Naaaah fuck you. I'll gladly take my blackass right back to Fallout, WAY more content anyway.
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I understand the overtones, the "diamond in the rough/being the exception/", the Bioshock 2 "Mercy is victory" message, but in this game? It wasn't executed well at all. And seriously, at the end of the day, Fuck the writers, play your fucking way.
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Otherwise, Metro Exodus is a good game, crashed once (chalking it up to my shit-ware), it's the best of the Metros, excellent production, buy it anyway. It's moral grandstanding is cringe, but don't rob yourself by not playing it at least once.
Its fun as shit mechanics wise, scout for all the loot, you'll need it, this game will punish you for being reckless, good.
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tragicallyham · 2 years
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Artyom (and the version with blood is below 🠗)
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inafieldofdaisies · 11 months
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Metro: Exodus (2019) | Playthrough in 2023 | Scenery Appreciation (vol. 4)
featuring "Ellie", the "Elektrichka" and it's cute layout (the bobblehead doggo gave me such nostalgia)... each method of transportation is so getting a name from me (don't ask me about the boat tho, I ain't a fan...) :D
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dezertvideogames · 4 months
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fungshoe · 2 years
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Metro game characters: "oh artyom, I think we should decide on a plan to beat the mutants. Any ideas? Hmm maybe we could just lure them away with a distraction. You're a genius artyom!."
Artyom the entire game:
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redd956 · 10 months
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"Walks out of subway covered in blood"
Just finished all the metro games, I must collect clips from that series (especially the whumpy ones for the majority of those followers of mine)
I will be reading the books!
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wolfram-petanu · 1 year
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was lurking through the metro 2033 tag, did you ever figure out miller told you to stare at the librarians or else youd die or did you keep dying at that part until you beat that level?
no see that's the thing, i do stare at them (i even looked up a tutorial to capnfirm that that's what im supposed to do), but it takes forever for them to actually do away, and when they finally do it takes them like 10 seconds to come back
and sometimes even that doesn't work, because you could be staring at them in one of the corridors, and they'd be walking past, and you'd touch one (1) pixel of them and they'd kill you instantly, because it's not clear enough where you're supposed to stand
and the level itself is too open, and easy to get lost in, especially the first part and especially of you're playing it for the first time (the second part is mostly fine, because you gotta 1. sneak past instead and 2. it's more closed off so you actually know where to go.). this also makes it even worse to evade them, because if you have 10 m² of open field and about 100 holes in the ceiling and floor + one of them is looking at you they could go fucking anywhere.
I've replayed metro like 10 actual times, and i always get stuck on that level, dying a minimum of 20 times before i give up on sneaking entirely, and just book it/ broot force my way through to the next savepoint
and like i said in my original post, i don't have a problem with the rest of the game, and the fact that it's a one-off is enough to not ruin the game for me, but the level is just a mess and i hate how it's designed.
and idk maybe I'm just bad, but you'd think after 10+ times of replaying the game i'd know exactly what to do by now.
((mini rant about the lore because i need to get ot out of my system: it's just a shame, because this level could have been so much better, it feels uninspired and like they wanted to put it in but eider didn't have enough time, money or a good idea for it. The librarians don't feel nowhere near as intimidating as in the book, because of how open and repetitive the area is. And arguably one of the best moments in the book is entirely skipped, this could have seriously been a way better level and im sad they didn't/ couldn't do anything with it))
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