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#legend finds dungeons fun
bokettochild · 2 months
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for semi conscious how about wind and legend?
i just like giving suggestions ^^
I love getting suggestions!
This one was fun to write, so thanks for the request! I never get to write Legend and Wind bonding or hanging out very much, but I love their dynamic so much!
Rating: Teen
Wordcount: 7,385
Summary: The Chain experiences the delight of dungeons, which of cours ehvae Warriors in shock and wonder, Legend running about like a giddy school girl, and Twilight and Wild acting like the gremlins they really are. Well, that is, until they get split up by a particularly challenging room, leaving Wind and Legend to fend for themselves until the rest can find them, but it's fine! Legend's an expert and Wind's no rookie either! They got this!
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Puzzles, by nature, attract heroes like bait. 
Wind was never particularly keen on them before starting his adventures, but in the midst of all of the sailing and fighting and worrying, they’d become something of a balm; forcing his attention to focus fully on what was directly before him, on things that had logical answers that were achievable with just a little work, and results that granted a little piece of satisfaction that most other things in his life at the time didn’t. Logic, reliability, and visible results for given efforts, yet still with the thrill of a challenge, of just enough struggle to keep him at it until he’s done, determined not to fail, it’s nice. 
With two adventures under his belt, Wind’s solved and enjoyed his fair share of puzzles. With more adventures than he’s willing to let on, it’s little wonder that Legend seems to show a similar fondness for puzzles too. What had been a tired scowl had quickly faded from the older boy’s face the moment they’d found the hidden entrance to what Hyrule had quickly announced was a dungeon, and the vet’s eyes were glinting eagerly as he’d pushed to the front of the group to get a good look at what they had before them. Now inside, even Wind and Time, who both have more experience than most of the others, are left more than just slightly impressed as the vet quickly solves the various puzzles and riddles within the sprawling chambers.  
If farm life shows them Time’s natural home, and sailing brings out his own, then dungeons definitely are the natural environment of their collector and scholar. Wind doesn’t think he’s seen the vet’s eyes shining nearly this bright ever before in all the time they’ve known him! It’s pretty cool to watch actually. 
He’s a decent hand at puzzles, and even though Legend’s a whizz at them, even the vet still gets stumped or second guesses himself here and again, which allows him to offer his own suggestions and try things. At first, the others had tried to tackle it themselves as well, but by now, they’ve given up offering their opinions, letting their brother take the lead with bemused smiles as they hang back with the captain and champion, who regard everything about them as though seeing it for the first time. He can’t speak for Wild, but the sailor knows that Warriors has only ever been in the prison sort of dungeon before, and this is definitely his first time seeing most of the mechanics of these places, and the threats that they conceal. It’s kind of funny really! Legend’s darting all over the place like a particularly eager piglet and Warriors is just gaping at it all, at how it works, and he doesn’t think Twilight is ever going to stop laughing and chuckling at the shock and awe on the face of their brother as he discovers for the first time what most of them simply consider part of life. It reminds him of when he first started teaching Aryll how to fish and make things, but funnier because Warriors is old enough to be teaching children of his own. 
“You might want to close that maw of yers,” Twilight nudges the captain as the vet starts moving towards the next chamber, “a keese might mistake it fer a cave.” 
Where usually the other would roll his eyes, shove the rancher back, shake his head, or just scoff at the mockery, Warriors doesn’t even seem to notice, instead still staring at the carefully arranged statues in the room. There hadn’t even been a guide or a riddle, just a room of statues. He’s not sure how Legend knew to move them here, there, and the other way, but the moment the vet had stood back, dusting himself off and wiping away sweat with a wide grin, the walls had trembled, and the ground shook and the stones of the north wall had fallen away to reveal another opening. “How on earth does it do that?” 
“Do what?” Hyrule asks. He’s been keeping close to the captain as of late for some reason or another. 
Warriors nods to the door, the one Legend’s already darting through. “Does it repair itself later? And how does it make that particular part of the wall fall away without jeopardizing the entire structure?” 
He’s not sure himself. Wind’s never really wondered before. Once the puzzle is solved, he doesn’t tend to think about it again later, just what comes after and maybe taking a nap or eating something. The others seem to have some ideas though, and a few of them move to answer, only to be interrupted by Four. 
“Puzzle gods.” 
He turns to stare at the smithy. “What?” 
“I believe,” Four pronounces, stopping to look at them all, “that there must be some sort of deity or spirit that goes around building places like this, just for the sheer joy of seeing little mortals like us try to solve them.” Four kindly ignores the pointed remarks and chuckles that follow his adjective choices, which Wind thinks is rather grand of him because he certainly wouldn’t. “Every hundred years, some hero type or daredevil comes through, solves the puzzles and wins the prize, but then it all gets sealed up again and there’s another prize the next time someone comes through.” A shrug of the shoulders signals the decision to start moving again. “It really is the only explanation.” 
He’s being silly, Wind thinks. Fac-facetious? Is that what Legend calls it? Anyway, Four’s messing with them, messing with Warriors, and its beautiful watching realization dawn on the captain’s face only to be quickly replaced by a sharp little smile and a headshake that’s half warning, half repressed laughter. Time used to get that one all the time when they were kids. “You ass.” 
“Our ass is currently up ahead.” Four retorts, smirking over his shoulder. 
“Your ass is currently getting his ass whooped!” Legend’s voice yells from the doorway they’ve yet to cross. “Get in here!” 
They hurry, but there’s no panic. Legend is short-spoken when he’s actually worried, and the clear humor in his tone was obvious enough that they know not to worry too much. They don’t need to anyway, it turns out. Legend’s foes are a bunch of chu-chus and like-likes, which are annoying, yes, but hardly worse than an annoyance all said and done. Once they can clearly see the door on the other side of the room, Wild tells them to book it across, a glowing bomb lifted high and attracting the monster population’s attention long enough for them to obediently book it. Wild joins them on the other side a moment later with a sharp grin as he taps his slate, spinning to catch the glow of the blast. His eyes shine like lanterns.  
“Sick,” Wind laughs. 
Legend, leaning against the wall next to him, stares. “What does that even mean?” 
“Who knows,” the captain sighs, long since having given up decoding the slang that some of them use, (probably because he knows full well how quickly he’ll get hooked once he knows what he’s saying), “kids these days say weird shit.” 
Their leader smirks. With only one eye, it’s hard to tell where Time’s looking, but it’s over the heads of Wind and Four, so it’s not at them. “I believe it’s similar to ‘groovy’.” 
Wind has no clue what ‘groovy’ means. Legend and Hyrule, on the other hand, nod sagaciously, exchanging a brief look of understanding. 
“Groovy,” The vet snorts. 
“Groovy,” Hyrule answers back, grin wide. 
“Good grief,” Warriors declares, sweeping past them with barely disguised laughter. 
There’s some varied laughter and jostling of each other as they set out again. The room they’ve darted into holds very little, just a chest with a key and some dark inky looking blobs that the vet warns them to avoid, only to step on himself. It’s because his magical boots protect him, he says, but Wind sort of doubts that; he thinks maybe Legend just likes stepping on monsters sometimes. He can’t blame him, considering how fun he finds it to watch enemies be plowed over by Tetra’s ship, be he in it or not, so he doesn’t exactly have room to speak here. 
They move on from the key room, back into the chu room, which is now void of anything save some wobbly chunks that Sky screws up his face at the sight of and Twilight and Wild gather up as though they don’t stick to their fingers. The sailor follows Legend as he moves to the locked door on one side of the room, well aware of the fact that once the chu jelly is gathered, Twilight and Wild will be looking for something to wipe their hands on, and if it doesn’t end up being the captain’s scarf, it will be one of the rest of them.  
Warriors knows too, and is already bundling up his scarf, Warning Glare already activated.  
Four’s hood is very much in danger now (everyone respects the sailcloth too much and Hyrule gets snappish when touched unexpectedly). 
Avoiding the issue entirely is in his best interest, and the vet seems to think the same, sniggering a bit into his hand as he steals a look back at the rest of them, who stand about like sitting ducks, as though unaware they can now actually escape gooey hands and wolfish grins. “Who’s getting gooed, d’y’think?” The vet whispers to him, violet eyes sparking as he pauses just inside the wide arch of the door, but not yet into the other room. Somehow, apparently, that stops monsters being able to reach him, although how, the sailor has still yet to figure out. 
He shrugs back, risking a glance just as the two finish their messy work. “Don’t now, but I sure as stone don’t want it to be me!” 
Like silly toddlers, they’re fighting back laughter, ducking out of sight as Twilight springs towards the group, Wild on his heels. Getting out before someone notices them watching is the best way to avoid getting caught in the crossfire or being selected as a far less dangerous target. Good as they may be in battle, Twilight is still stronger than either of them, and Wild is scary fast; there’s no avoiding getting slimed once those two have chosen you as their target. Not even Legend’s Death Kicks or a spell would be enough to dissuade Twilight once his mind is set on being the worst big brother in the world.  
It’s a big sibling thing. 
Instead, they hide away, Legend pressing a finger to his lips and Wind nodding as they listen to the shouts of the others, exchanging a look and a silent laugh before the vet turns to look through the other side of the doorway. When he does, his smile falls. “Shit.” 
Not a good thing to hear, especially since Legend’s been rather in a good mood all afternoon because of finding the dungeon. He stares at the other for a moment before daring to glance out into the next room. “What?” There doesn’t seem to be any monsters within sight, although it is pretty dark ahead. That said, other than the fact that he can’t see much of anything, it doesn’t look nearly as bad as the water filled chamber at the entrance of the dungeon, the room where various aquatic monsters lurked, and they’d been swimming and fighting in the dark. It wasn’t awful, but it wasn’t nearly as fun as the puzzles, not by a long shot. 
“Look at the floor,” the vet sighs, slumping a bit. 
Wind looks. “There isn’t much of one.” 
A nod. “Yeah. A thin path with precious few safe spaces, lighting that goes out within a few minutes, and, of course, the floor disappears as you walk on it.” 
Of all the things Legend’s showed them in the dungeon, this is definitely moving to the top of his list of things he doesn’t like in land-dungeons. His own are odd in their own ways, but rapidly disappearing flooring is not preferable. “What do we do?” Because asking Legend is always the best option with dungeons, or so he’s finding. Warriors is the battle master, Time the most lived, Hyrule and Wild best with travel, but Legend is definitely the one you ask when it comes to anything unnatural or excessively confusing. Dungeons, magic, and history are the vet’s expertise, and if the vet doesn’t know it, it’s probably not worth knowing anyhow. 
The older boy scrubs at his face with his hands. “Run.” 
“From what?” The others have joined them again. 
“The floor.” 
“The what?” 
“The floor,” Legend repeats, motioning out into the room before them. “It’s going to drop out from underneath you as you run across it. We won’t be able to make it in one go, just two at a time until we’re all across.” 
“I can’t see,” Sky isn’t pouting, but he looks very aggravated. There’s slime in his hair. “How do we know where to go?” 
The vet shrugs. “We guess.” 
There’s a pause, and then, “What? You have tips and tricks for everything else, but when the floor falls out from underneath you, you just guess where to run?” 
Violet eyes glint, a snort and half-smile appearing again. “Got a better idea?” 
“We’ll live,” Hyrule is the one speaking now, pushing past the others to look out into the new room. “I think these things usually respawn after ten minutes or so. So even if we take a wrong turn, we can go back, it just...” 
“It takes a bit,” Legend finishes, snatching his cap off to ruffle at his hair in agitation. “And longer if you don’t have a hook-shot ready. If you drop, you’re probably going to fall back to the first room.” 
“How?” Warriors doesn’t sound bemused anymore, just confused. 
He hears Four snort more than he sees it, what with the smallest being at the back probably due to hiding behind Time. “Puzzle gods.” 
The comment goes ignored, and any serious answer to the captain’s question never comes. Instead, the vet sets out onto the temporary path, striking ahead like he tends to in unfamiliar territory, and simply by virtue of already being there, Wind is the first to follow. He’s not sure if he likes it or not that the captain, who’s behind him, doesn’t follow immediately. Not having his back guarded all of a sudden isn’t very pleasant, but the path does, indeed, start falling away not long after their feet leave it behind. 
Legend darts. Wind follows.  
Corners are tricky, and the vet seems to cut them altogether if he can, sprinting along while casting fireballs out into the darkness, just long enough to show the way before they dissipate. It would be easier to light a lantern, but it’d leave one hand busy, and neither of them can risk that, not without backup as they dance out into the darkness. There really is no rhyme or reason to their path, just wherever they can manage, and when the sprint is starting to get to him (he’s a sailor, not a landlubber, he doesn’t run much), they finally pull off to a small floating island in the middle of the room, and though the path falls away before them, they're left stable. 
The vet heaves a breath, flames licking off his fingers to fill a sconce set on the little isle of stone. “Well, having fun yet?” 
He just groans in answer, earning a snort and a hair ruffle in return. 
“Come now, Maliit, where’s your sense of adventure?” 
“Above ground?” He tries, smiling through now very messy hair; whatever damage running did is now made so much worse by bejeweled hands. “Maybe with Hyrule, I think he stole it.” 
His answer is a scoff as Legend darts his own hair out of his eyes, nose wiggling some with silent laughter as he shakes his head, much like Warriors usually would. Their traveler’s light fingers are no secret, unlike the captain’s. Hyrule’s propensity to pluck things from their possession without their knowledge, especially when he’s mad at them, is something of a joke by now, and watching Time returning the favor is hilarious as they battle it out until the captain will force them to stop. Warriors, in contrast, rarely employs his own skills, but there have been times, and he’s good. 
It’s unlikely that either can actually steal an aspect of someone’s personality though. Still, Wind knows better than to presume; for all he knows, maybe there is such a magic that one of them have!  
The vet doesn’t push the matter though, just cracks his back and rolls his shoulders a bit, staring into the area around them, occasionally letting off a flame into the darkness, peering and squinting to try and see a path. Wind would do the same, but he’s only of use for that sort of thing above ground. Sailing, he can spot land faster than most of the older pirates, but in caves? Tunnels? He’s no good to anyone when it comes to seeing. Legend says that that’s to be expected though. Apparently, his timeline has evolved so hylians have much better dark-vision and hearing, something Hyrule and he display quite clearly. Twilight is the same, but they think that’s part of the whole wolf-deal, since the rest of his era doesn’t have the same blessings. Anyways, Wind doesn’t have them, so he sits and catches his breath and watches the vet until at last the other turns and offers him a hand. 
“Path is back.” 
“Here we go again,” he sighs, smiling up at where the vet’s eyes glint in the already dying firelight.  
Legend waits until the flame in the sconce dies, which as he warned, happens quickly. It’s lighted again quickly with a snap of the fingers, and then they’re off again, darting down the path that collapses even out from beneath them as they move. 
Somewhere, out in the darkness, he hears shouting, hears what sounds like Warriors, or probably Sky with how loud it is. 
He waits until they reach another stopping point, flames licking life across the vet’s features before his face, before he asks a thought that’s suddenly come to him. “You think Sky can handle all this running?” 
There’s a snort in answer, a tremble of the shoulders in a laugh that isn’t set free but plays in eyes that flicker red in the firelight. “He’s fast, even if his stamina is shit. I think he’ll live. At worst, Twilight can just carry him around.” The image is sort of ridiculous, and it makes him laugh. A knee-slapping, shoulder shaking laugh that echoes back in a wiggling nose and creasing eyes as barely contained cackles tremble through his brother. 
They make it through the dark room eventually. The sounds that ring and echo through the darkness have Legend despairing that the others will be along at any time soon but considering he’s the one doing all the puzzle solving anyways, he apparently decides there’s no reason to wait up. Instead, when they reach the ledge at the end, one that has a door and a passage onwards, he sets a lantern in the doorway, lit and capable of holding his flames longer than the little beacons they’d run across on the path. Beside it, he settles his blue cap, a quickly written ‘catch up already’ scrawled on a note he pins to the soft fabric. 
“They’ll know we went this way when they see it.” He tells Wind, and the sailor nods back. It’s a good plan. A lantern could be a sign of a new puzzle. Legend's lantern, Legend’s hat, are a way to say that Legend is here, that he’s ahead, but didn’t have the patience to wait for the rest, something which Wind quite agrees with. 
As before, Legend pauses in the doorway to the next room, staring out into the new chamber and assessing its contents before he ventures forwards. He’s done that with most of the rooms in this dungeon so far, the only exception being the key room, where they were too eager to escape Wild’s bombs to care about what stood on the other side. Wind’s sort of glad they’ve stopped too, because inside the room, wispy figures appear and disappear without any rhyme or reason, waves of magic and piercing screams emitted from their flickering forms just moments after they appear. 
“Wizzrobes,” the vet hums, brow furrowing. “Fought those before?” 
He stares. “y-yes...?” 
Twin red flames, because the vet’s eyes glint red in the darkness, the only clear feature on his face as it’s turned on him, stare into his eyes. “Is that a question or an answer, sailor?” 
“I’ve fought them, but...” he glances back at the ghostly looking figures with wide-brimmed hats, “mine are very...different.” 
“Do they appear and disappear at seemingly random and attack you with magic?” 
“Yes.” 
“Then there’s no real difference,” the vet proclaims. “Just don’t get hit, and strike them after they attack, because there’s not much time before they do. Hit hard, hit fast, and keep light on your feet. You can do that, right?” 
He nods. He can. He's a sailor, he’s good at darting around and avoiding random things trying to hit him. Ust because these wizzrobes don’t look like tropical birds in long robes doesn’t mean they’ll be any harder to fight! Although, it is going to be weird to try and connect what he knows about the enemies to his experiences with their counterparts in his era. Still, he can do this. 
“One more thing,” Legend adds, shield lifted and sword ready, “the doorway is an option. If you need a breath, cover, or a moment to assess your foe, don’t be afraid to lurk in doorways. They’re life savers.” 
“Got it.” 
And just like that, they set upon the enemy. Legend really does dance across the room as he works. Darting and spinning and plunging through the enemies. Avoiding this blow and that, even as the five different foes all try and take aim at him. It’s like he can predict where they’ll appear, and it’s like he’s waiting for them when they do, sword flashing in the light of the enemy magic as he dispatches them. 
Wind holds his own rather well, he thinks, downing two of the five. Again, the vet has been doing this far longer and knows much more than he does, but he’s not a beginner himself either. They make it through the room with nothing more than a little damage; a little curse that Legend plucks off of them and dissipates with a glinting of golden magic and a disgusted expression that has the sailor sniggering to himself. “Wish I could do that.” 
“It’s exhausting,” comes the answer, “I’m going to sleep like a log once we get out of here.” 
He has been using rather a lot of magic, what with the fireballs and everything. Does he run out eventually, or will they be alright to keep going? “Do you need a green potion?” 
“I need a nap,” Legend snorts. “Although yes, if you have one, that would be nice too.” 
He does, but only for a moment or so more, because it’s gone the moment it’s in the scholar’s hands. Bottle carefully tucked away to give back to Wild to be refilled at a later date. “Thanks.” 
“Of course.” He might not be able to use much magic, beyond the Wind Waker, but that doesn’t stop him carrying magic potions for his brothers. Wild had laughed a bit when he’d asked the older boy to teach him to brew them, and while he’s not very good at it and actually needs Wild to do most of the work, he does make an effort to have most potion types on him at all times. He doesn’t need anything for heat or sun, doesn’t have much magic and rarely uses strength, stamina, or defense potions, but the others need them, so he wants to have them on hand. Sky needs stamina potions and never has them. Hyrule and Time frequently exhaust their magic, and goodness knows all of them are constantly downing health potions after battles or skirmishes with various foes. He'd done the same thing during the war, and Midna had taken to calling him “Bottle Boy” as a joke, because when Warriors eventually was on the edge of collapse or someone else needed something, he always had what they needed. She’d say it like it was a mockery at first, but he sort of misses hearing the tease each time he hands one of his brothers the potion they need. Time still says it though, grinning and winking, and even Warriors will repeat it on a rare occasion, relieved and warm and fond. 
Legend doesn’t know about it, but in many ways, the older boy reminds him a bit of that blasted imp, especially with how much he likes to tease and ruffle up Wind’s hair. He wonders if the other two see it as well, or maybe they’ve forgotten. Time probably has, what with how old he’s gotten since then. 
“What now?” he asks, looking around the room at the fallen magic staves and hats. He’s a bit tempted to put one of the hats on, but he’s also got the feeling that that may or may not get him cursed somehow. Legend just removed a minor curse, and he’s not asking for a repeat because he’s being stupid. He'll ask the vet what would happen if he did, but later, once the other doesn’t actually think he will do it, or that he even can. 
The lights have come on now that the enemies have fallen, something Warriors would definitely be gaping at if he was here and puzzling, yet again, on the ‘how’ of it all. With the aid of said light, he can properly see the vet’s dark eyes roving over the room, now violet again as they search for some key or puzzle that will point the way forward. “Not sure yet.” 
It takes a moment, some darting around and looking here and there, but at last the vet finds the way forwards, pushing a large stone block one way to reveal a hole in the floor. 
“Sky’s not going to like this,” he observes, crouching to look down into the darkness below.  
Legend. Leaning against the just moved block, snorts his agreement. “Wars either.” 
He, however, is not scared of the dark, even if he can’t see well in it. Still, he lets the vet take the lead, because quite frankly he doesn’t think Legend ever lets himself follow others into danger, or the unknown. No, he lets Legend go first and then drops down after him, only after they’ve made a very obvious arrow shape on the floor with the magic staves to point towards the hole they’re plunging into. The others do still need to be able to find them eventually, after all! 
Dropping into the hole though, he sort of regrets not waiting for them. 
There is a door in the room, but it’s locked, and there’s no key in sight and the little ring the vet keeps on his belt, apparently expressly for dungeon keys, is currently empty after opening the way to the room with the falling walkways. The one the others may or may not still be stuck inside of at the moment. So, unlike before, there’s no doorway to hide in at the moment, and the very large gleeok that takes up most of the chamber definitely makes that a very big problem. 
“Oh, come on,” Legend doesn’t look worried so much as tired as he lifts his shield, just in time to block them both from the first burst of flames, “seriously? No warning? No boss key? No crazy fancy door? This is just breaking all the laws of dungeon etiquette!” 
“What?” he stammers, unashamedly hiding behind the other as the flames sputter out. 
“Dungeon bosses are always marked, and if this isn’t even the main foe, then I dread to think what the ‘puzzle gods’ decided to put in the boss room. Gleeoks are overkill to begin with!” 
He’s handling this a lot better than Wind was expecting. Like it’s a nuisance rather than an actual threat, which, for the vet, is kind of unusual. Legend always takes things seriously on the battlefield, at least as long as their enemy is something more threatening than a blob with teeth. Gleeoks sort of fall under Wind’s ‘extremely dangerous, do not engage’ list, and he’s rather certain it’s the same all around, except with Sky, who thinks they’re friendly for some reason. 
“Plan?” he asks, already grabbing for his own sword again, and wishing, not for the first time, that he had more spirit power. Stopping time long enough to get some heavy hits on their new foe would be pretty convenient, even if it wouldn’t let Legend help him at all. Still, he can take on foes without the others, so he wouldn’t need the vet’s help, although it’s nice to have; Legend treats him like a competent equal on the battlefield, and other than giving advice on how to take on foes or tricks the other uses himself, he’s mostly left Wind to do his work without interference. It’s nice, and a pleasant change from having the older ones always trying to protect him. 
The vet puffs, mind whirring so loud he can almost hear it. “Kill it? Weakness is probably it’s eyes.” 
“It has three heads.” 
“We each take on one and tag-team the third.” 
“Got it.” 
Uncomplicated but also very vague. Still, Legend’s a scholar, not a tactician. He’s good at killing things and he’s fast on the field, but the vet doesn’t tend to do the strategizing in their group, or the commanding, unless of course the others are losing focus and need someone to remind them that they are, in fact, in the middle of a battle. Even then though, legend’s plans are on the fly and generally rely on them all being actually competent enough to think for themselves on how to do what they’re told. Like now. 
Take down one head, join Legend for the other one. Easy to say, but not nearly as easy to do. 
He wishes gleeoks had a limit on how much fire they could produce at a time. It would make fighting them so much more fair. 
As it is, there’s so much fire in the room it’s sort of hard to make out where, exactly, legend is at any given moment. He keeps having to duck behind his shield too, and dart away as the beast thunders across the floor. Getting close is a nightmare, but once he does, managing to climb up between the two giant wings, he finds himself face to face with his companion again. 
“Long time no see,” Legend smirks, and then springs across the scales to his side, lowering his shield to offer something to him. “Forgot to give you this.” 
He takes it without question, because he rather doubts a prank is incoming considering they're in the midst of a fight, and he’s pleasantly surprised to find a red ring in his possession, one that makes the heat around them a fair bit less painful as he slips it on. Flame protection, he guesses, watching the vet spring along the neck of the beast, the other two heads turning towards him as the tempered blade lifts to take a plunge at one of three giant eyes. 
Well, best cover his brother’s ass! He follows suit, jumping up and climbing the neck of the wriggling beast, catching its attention as well, just as Legend’s sword plunges home, once, twice, and a burst of flames explodes around them. 
It’s hard seeing, smoke overtaking his vision and, again, his eyes aren’t the best in dim spaces, but he plunges where he thinks the head is. 
The gleeok shakes him off before he can be sure of the damage he’s done. He manages to tuck and roll as he hits the ground, and his shield arm takes most of the impact. Pain explodes from his shoulder down, but he’s still able to stand again, sword still in hand as he turns again to face the three great eyes that now fix on him, one of them, and only one, leaking blood profusely. 
Well shit! 
A clawed foot swipes at him, and he has to roll again to get away, shield up and arm screaming. He's probably sprained his wrist or shoulder or something, something that’s going to make this unnecessarily hard, because of course that’s how this works.  
He hears Legend yelling from the other side of the room, but the gleeok doesn’t turn, and a wide sweep of the wings sends the sailor skidding back, feet fighting to stay upright, and shield still raised as the force sends him flying backwards and into the wall. The impact hits after than he was expecting, and his guard falters just a bit under the force of it, leaving him open to the next burst of flames. Sages bless Legend for giving him the ring. He can feel the flicker of flames over his skin, but the effect, while painful, isn’t anything close to what he’d seen the same sort of attack do to the captain so many months ago. His skin bubbles and sleeves burn, but it’s no worse than sticking his hand into a fire for a moment, and the flames die suddenly with a scream from the monster as Legend’s blade must find a home in it’s tail or some such. 
Suddenly, he’s free to breathe again, a doorway of opportunity giving him a moment to muster himself and fight down the pain surging up his arms and across his face. His feet falter some on the floor, even without the force of the wings blowing him back, but he finds his land legs again after a moment, and then he’s headed back into the fray. 
Legend’s hissing insults, shouting things to keep the focus of their foe on himself, and while it definitely does nothing more than agitate the creature, it gives Wind opening to dart along towards the tail now turned to him. 
He doesn’t manage to climb on top, because a head comes rolling down his way, forked tongue still sticking out, and the vet’s shout to “hit the head!” distracts him from joining his brother on top of the thing. He does as ordered though, pouring his pain into a strike that has the thing splashing blood up and over him, one glowing yellow eye fading to grey as he hacks and stabs until the thing stops rolling and bouncing across the floor. 
One head down, two to go. 
Legend’s mounted the monster again, but it’s caught on, and the head he’s not standing on is snapping at him, large teeth closing just short of pink hair as the man darts and dances out of reach, sword plunging up towards the attacking beast, balance somehow unfaltering despite how the creature beneath him bucks and writhes, shaking to try and dismount him but only succeeding in foiling the attempts of the other head as its target is lifted and dropped and sifted out of reach of snapping teeth. 
It’s too much movement to let Wind get ahold of scales or spikes and pull himself up, and even trying sends the harsh texture of the hide scraping over fresh burns, a shout of pain catching in his throat as he immediately pulls his hand back. Instead, he determines to hack away at the sweeting tails and stumbling claws, doing at least some damage until at last the head snapping at the vet turns to him, a snort of ire signaling the shift of attention and giving him enough time to lift his shield and dart back from the next wave of flames. 
The flames die again with another blow to one eye, but the head doesn’t fall. Instead, the spattering blood makes feathered boots slip, and Legend’s shout rings out beside the roar of the gleeok as he plummets to the floor. Like Wind, the vet tucks and rolls, but unlike the sailor, he doesn’t land on his shield arm. 
Legend lands on his head. 
As though he actually has phantom powers, time seems to slow for a moment as he watches the tight all of his brother uncurls, limbs and sword clattering against the floor, violet eyes fluttering briefly. 
“Legend!” 
He’s not sure, exactly, how he manages to climb onto the monster that’s still writhing in pain from the latest blow, but he does. He does and he manages to get himself atop the singular uninjured head, slashing away at the scales by his feet until they give way to flesh and bone, and then finally the head falls away altogether, leaving only the one sightless one instead as the second head plumets down to the floor where Legend is still lying. 
The vet’s trying to move, but a faint cry of pain, bitten off but heart-rending sounds with the motions, and considering how he’d fallen and how heavily, Wind doesn't think it’s likely a good idea at all to let Legend move. 
He jumps. Rolls down the scaly back and popping up again just a short distance away from the head that bounces up again from the force of its fall, black and crimson ichor and blood spattering everywhere with the motion. It takes more effort this time to keep after the head, the eye still glowing in a signal that it can and will return to its body through whatever twisted magic it is that keeps this thing alive. 
He thinks he hates the puzzle gods. 
The head is just beginning its returning path to the body that writhes and snarls with all the force left in its remaining, blinded head, but he manages a blow. It roars and hisses, but a plunge into golden sclera stops that, and a second one, just to be sure, because being certain never hurt anything when fighting monsters, ends the things motions as it dissipates into a cloud of miasma. 
One head remains, flailing around as fire spills from its open maw, filling the room with smoke and flames. 
He wants to look over to Legend, making sure the fire isn’t touching his fallen brother, but he can’t risk taking his focus off the foe. When its head lowers, wings raised as it blasts fire forwards, he springs, rolls out of the way, feet slapping the stone beneath as he darts in while its neck is lowered enough to sever, and with a mighty shout, a shooting pain up his arm and as much force as he can muster, the phantom sword plunged into the scales. 
Flames die with a cry, the beast rearing up, his blade still imbedded in its flesh and his hands holding tightly, feet sweeping off the ground as wings sweep out with a blast. 
He hears another pained cry, a shout of agony as the bet’s body is sent rag-rolling across the floor. 
Oh sages, his spine! You shouldn’t move people who might have hurt their spines!  
The gleeok’s roar of agony matches in pitch to the cry of the fallen hero, and Wind’s own brain is screaming in kind as he wrenches himself upwards, swinging his feet up to mount the final head, blade tugging free only to plunge again, force sending shockwaves up his aching arm and definitely screwing it up more than it had been initially. Wars is going to chew his ear off for this one, he knows it. Still, the head falls free, and again, he manages to roll down the spiney back, across the floor, body sore all over as he darts like a mad thing across the stone to the final head. 
When the last golden eye goes dim, purple smoke rising, his whole body feels like one giant bruise. 
He doesn’t have time for that though. Doesn't even bother to try and clean his sword, something that will earn Four on his ass as well as the captain, but that doesn’t matter nearly as much as hauling ass to the form of the vet who lies on the floor, breath shuddering and hands still somehow gripping ahold of the faintly glowing tempered sword.  
“Legend?” His knees sting as he sinks down onto them, hands hovering as he tries to assess his brother’s injuries without moving him. He shouldn’t move him at all, and much as a red potion would help, it never does anything for broken bones if they’re not set properly first, something he is definitely not qualified to do. They need Warriors. Seven Sages, where are the others? How are they taking this long? “Vet, come on, can you hear me?” 
There’s a puff of breath and a gritting of teeth, but long ears flick, responsive even though no verbal answer comes. 
“Stay with me, Ledge,” he pleads, trying to peer through the soot to see if blood is stemming from anywhere. There's no large puddle of it or anything. Although, like himself, burns do stretch over any exposed skin he can see. “Just stay awake. Wars will be here soon, and we’ll get you all fixed up.” 
“’kay.” It’s more gasp than speech, but it’s an answer. 
He reaches for one of the vet’s bejeweled hands. Moving those, treating the burns at least with the salve he’s carried with him since the captain’s battle with Volga, won’t jostle his brother enough to do more damage than what’s already been done. 
Long fingers squeeze around his own, but he doesn't pull away, just lets the vet grip as tight as he needs as he wipes the ash and dirt away with a cloth wetted with his canteen, cleaning and applying what knowledge he has about burns to treat the injuries before wrapping them. 
He talks as he works. He doesn't know how much Legend’s actually listening, but the vet’s long ears follow him as he talks, twitching occasionally at what he says. There’s the occasional attempt at a smile on cracked lips as he recounts one or another of his adventures with Tetra, and while they're pained, the smiles are undeniable as he talks about Aryll and Granny. 
The others still haven’t joined them by the time Wind’s exhausted his knowledge of wound care and run out of burns to tend, both on the vet and himself. He feels like a jerk, downing a potion to tend his own injuries and not granting one to the other, but he can’t risk having any damage done become permanent from the potion’s magic, so instead he holds Legend’s hand in his own and keeps talking. By nervous habit, he starts toying with pink hair, just like he’d do with Aryll at home when he’s nervous, braiding and unbraiding and stoking silky hair to calm his own mind. Legend doesn’t tell him to stop either, and while the tension and pain that lines his body doesn’t go away, it’s clear that the comfort is appreciated as they wait for the others to join them. 
He checks in every few moments, reminding legend to stay awake, to keep his eyes open. It works for a while, but eventually long lashes flutter closed, despite his every warning and plea, and they don’t open again no matter what he says. The only assurance that the vet isn’t fully unconscious is the flicker of his ears as Wind speaks, so he keeps talking. He keeps his eyes fixed on long ears, and hands soothing silky hair as he rambles about anything and everything he can think of, trying to keep going at least until the others arrive. 
When at last he hears feet overhead, voices echoing down into their chamber, Wind could nearly cry from relief. Based off the tears that streak ash covered cheeks, Legend does. 
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pangolin-404 · 2 years
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new Minecraft game has me intrigued
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waywardsalt · 1 year
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Hello! Happy Halloween! What is your favorite dark and ghost type Pokémon?
And what do you think the creepiest enemy or place in zelda is?
Hi! Happy late Halloween to you!
I'll go ahead and list my favorite dark-type, ghost-type, and dual dark and ghost-type Pokemon, since I'm slightly confused by the wording and I'll just go ahead and cover both interpretations.
My favorite dark-type Pokemon is Zoroark! I'm personally a fan of dark-type Pokemon, despite not actually using them during the story of Pokemon games, but yeah, I really like Zoroark. It's got a cool design, the shapeshifting is neat, and I think it's got a good shiny color palette. I use it a bit in X and Y, along with a handful of other dark-types I consider to be some of my favorite.
As for a favorite ghost-type, it's got to be Aegislash. I'm not all too familiar with its shield form, since I play Pokemon only using attack moves, but I really like how it switches between the shield and sword forms. I don't think I've used it as much as Zoroark, but I do think I might've used it in an old playthough of X or Y.
Sableye is my favorite dual ghost/dark-type- it's a funny little guy with a funny little mega evolution and a funny little shiny palette. I wouldn't actually consider it my favorite ghost or dark type, but it's high on those lists.
As for your last question, I’ll pick a creepy place- any creepy Zelda enemies I give will be the same you’ll get if you ask anyone else, and I wouldn’t mind thinking back to the places in the games I’ve played, anyways.
Some that are creepy but not the creepiest to me... the dark palace in a Link Between Worlds used to scare me a lot, especially back when I was very scared of the dark. I’m pretty sure it creeped me out way more than skull woods did- probably that mixture of the darkness mechanic (which is really cool, by the way) and the music.
Nothing in Breath of the Wild really creeped me out, and the same goes for both versions of Link’s Awakening... not much in Skyward Sword creeped me out, but both the lanayru mining facility and the ancient cistern have always felt off to me, the former probably because of the timeshift mechanic (and my general dislike of that dungeon) and the latter because of its lower level and the music itself. Something about its music, while having a soothing tone to it, definitely implies the darkness of that dungeon’s lower level.
I think, then, Majora’s Mask and Ocarina of Time have the creepiest areas to me. Both of their dungeons all have unnerving feelings to them, but I think the winner for creepiest area to me might be the stone tower temple; it’s not as much scary, but just... creepy throughout with the flipping mechanic and almost all of the rooms being open to the sky so that you can see the moon and the passing of time... it’s just all around a creepy dungeon. Places like Ocarina of Time’s well and the shadow temple are similarly creepy, but they lean a bit too much into it, while the stone tower temple is just the right amount of feeling... wrong enough to be creepy. It’s a good dungeon!
#asks#zeldanamikaze#ough i need to replay majora's mask. fun fact i bought it twice first time i was younger and couldnt find the first dungeon so i gave up#but yeah happy belated halloween. i was confused by the wording of the pokemon question so just answered both interpretations lol#cuz like. lots of creepy places in loz yknow? ph has some spooky spots so does botw and la#but i think aside from oot and mm. link between worlds maybe be oddly creepy in places for me#bc it was the first zelda game i played in full#so when i played through i was young and creeped out easily and even tho im not as scared of the dark or anything#i still have a lingering fear of the dark palace lol.#but yeah stone tower temple. close second was great bay but thats bc of some uncomfortable associations with it#long story short i played that section on an airplane next to a guy watching movies that he shouldnt have watched next to a child#but there is something very eerie about the great bay section. the music the stuff going on it probably the creepiest part#aside from stone tower#which wins just because of extra stuff like time limit stress and just some daylight horror feelings. idk#majoras mask is unsurprisingly the creepiest game to me. oot just has spooky areas but thats kinda it#uhhh dark type pokemon are fun. ghost types are fine. i dont really favor either? fire types have always been my favorite#but in xy for complicated reasons i trained up a few monotype parties for fun and included zoroark and sableye in the dark type team#ty for the ask!#pokemon#legend of zelda#loz
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hellsitegenetics · 3 months
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Closest match: Dilophus febrilis genome assembly, chromosome: 4 Common name: Fever-fly
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maple-the-awesome · 3 months
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Body Swap || Part 2/2
Part 1 ||
Pairings: Legend, Time, Twilight, Warrior x Reader
Overview: A wizard's spell leaves you both in a state of confusion, especially upon realizing you're no longer in your assigned bodies. No Wind for this one, so we'll just give him a cookie and spare him the trauma for today -.-/🍪 The other boys are at my mercy, though
Zelda Masterlist 💙Fandom Masterlist
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Panic ensues nearly the second your situation becomes realized. Legend frantically tugs at his hair and clothing, hoping this to be some sort of illusion cast by that wizard, however his senses only confirm his fears: you've switched bodies.
You're him and he's you which probably shouldn't be as big of a deal as he makes it out to be considering how much worse this could've gone, after all, a greater enemy might've caused actual harm, yet that doesn't stop him from being upset.
Out of everyone this could've happened with - out of all nine of his traveling companions - why did this have to happen with you, the only girl in the group?! Nevermind that you're also his crush!
"I can't believe this..." He groans, picking at another strand of hair and holding it in front of his face. Alas, the color isn't the same as his usual faded pink, "Give me back my body!"
You whip your head around at Legend's demand, finding yourself mildly offended by it which is shown through the placement of your hands on your hips, "Don't you think I would if I could? Like it or not, I think we're stuck like this –"
"- Are you kidding me -?!"
"- Until the spell either wears off or we find a way to reserve it," You narrow your eyes when he interrupts. Standing, you dust yourself while he copies the action except with some added complaints and curses mumbled under his breath.
"I can't believe this. Of course, this is how my day would end. I can't ever catch a break, can I?! The others are never going to let this go. It's all we're going to hear about for the next week!"
"Geeze, I didn't know a day in my body would be so terrible for you."
Legend frowns, not intending to make you feel bad. It's not like you asked for any of this yourself. You’re equally as inconvenienced. It's just...reeeally weird and uncomfortable knowing that he's technically you right now. He's currently in the body of the girl he finds most attractive and sometimes daydreams about –
"I'm sure you're not having any more fun than I am. Let's just get out of here and find a solution as fast as possible, okay?" Legend hastily grabs your hand, intending on getting you both out of this dungeon before you can notice the redness to his cheeks (at least, he's sure he'd be blushing if in his own body right now. Is it even visible on your cheeks, though?), however almost as soon as he pulls, he's nearly thrown back against your unmoving weight.
Kill him now. He isn't used to not having his power bracelets.
"Did you...want me to follow you?"
"...Obviously..."
"Do you also want me to hold your hand so you don't get lost?" You give his hand a squeeze, all the while wearing a shit-eating grin that makes his face even warmer than before.
"...Forget it and fuck off," With that, he drops your hand and marches off, yet you aren't far behind, chasing after him while clearly having too much fun with his reaction.
"You know, this is usually the point when you ask me if I'm on my time of month! Is that your problem, Vet? You're already hormonal after just a few minutes in a girl's body?"
Has his laugh always been this obnoxious? Does he owe Warrior an apology?
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"...Well, this is troublesome."
Your eye twitches after Time's calm 'evaluation' of the situation, "...'Troublesome'? You THINK?! You know, when I woke up this morning, I did not expect to end up becoming a sixty-year-old man -!"
"- Sixty? Is that how old you think I am?"
"Well, you act like it sometimes!" You defend, huffing at the end of your sentence before trying to rise onto your feet which still feel wobbly due to that wizard's spell. It takes you a second - and you almost tumble forward like a newborn giraffe, causing you to start swinging your arms around in a desperate attempt to regain balance - but eventually you do succeed in the basic human function called 'standing', "We need to find the Veteran. This is his stupid world, so I'm blaming him for this happening!"
Time, meanwhile, takes pity upon you by letting your previous comment slide. Unlike you, he easily gets to his feet as if ending up in someone else's body is an everyday occurrence for him. His new height is something you take immediate notice of, mentally noting how strange it is to be looking down at someone – let alone him – from so far up. Is this how it always feels for him? No wonder he took on the mantel of being the 'dad' of the group so quickly. You all probably look like literal children to him!
"Thank Hylia we camped close to the dungeon. The others should be getting ready for dinner at this point, so they'll all be in attendance to take joy in our misery," You smile sarcastically with a wave of your hand, however you only take a few steps forward before turning around and realizing that Time isn't following you. His face also looks rather...alarmed?
"...You okay there?"
He hums and gives you an awkward thumbs up, yet that doesn't change his expression any nor does he immediately move to follow you. He simply stands there, his face bright with embarrassment until he finally clears his throat, "I...think I might've had an accident?"
"An 'accident'...?" You scrunch your nose, needing a moment to understand what he could possibly mean. Did he just piss himself as you? You would've thought he'd have more self-control even if he isn’t technically himself. Sure, it might be scary opening your eyes to find yourself in someone else's body, but it's not that scary to warrant - ...Oooh...You get what he means now...
When the realization sinks in, you can feel your own face grow warm. You had forgotten all about that, "Oh shit. I, um...Yeah that's not – It's harmless, really. You'll be fine, it's just -...You know what, just don't worry about, okay? Let's focus on getting ourselves switched back around first. You, uh...gonna be okay dealing with it for now?"
Sympathy laces your voice, however it isn’t exactly strong enough to hide your embarrassment. Seriously, could this get anymore modifying? You weren't trying to think about the whole 'my-crush-is-currently-in-my-body' thing, but you definitely can't ignore it now! Out of all the days of the month this could happen - How embarrassing for you both!
Fortunately, Time, ever the brave gentlemen, nods, that be it slowly and unsurely, "If you can do it your whole life, I can manage for a day..."
"That's the spirit!" Please, please, please say Legend knows a solution for this because you will absolutely die if you have to talk Time through a 'change' of certain materials tonight.
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“Oh no…”
“What do you mean by ‘oh no’? What happened? Are you hurt?” Twilight’s voice – which doesn’t really sound like his own – gets progressively more concerned by each question until he finally manages to escape the wall of smoke around him. Once finally receiving a clear view of his hands, he suddenly understands the meaning behind your less-than-thrilled expression.
“That’s what I mean by ‘oh no’,” You frown, watching as he flips his hands around front and back to confirm the notable difference he sees. It would be difficult to ignore how much smaller and smoother they’ve gotten…or to turn a blind eye to all the other major variations throughout the entirely of his body.
“Has anything like this happened to you before?” Whatever surprise you have towards your shared predicament is either quickly recovered from or masked well, because you don’t hesitate to pick yourself up and start collecting your fallen belongings – or rather Twilight’s – from the ground.
“Can’t say it has. I’m guessin’ you’re in the same boat?”
“Yeah, this is the first time I can knock ‘switching bodies’ off the bingo board,” You shake your head, pausing to watch him stand as well, “I know Wind mentioned being able to control other people’s bodies or something like that before. ‘not sure if it’s the same or if he’d know how to fix this.”
“Even if not, we’re in Legend’s world. He’d have to know some kind of solution,” Twilight sighs, going to place a hand on his hip out of habit, but he instantly decides against it in a quick movement he hopes wasn't too obviously. Even if he's consciously in this body, it's still yours. Touching his hip now would be no different from touching your hip any other time which is NOT a friendly place for hands to be! At least that's what his awkward brain tells him.
Trying not to dwell too much on any of that, he makes himself useful by plucking your dropped sword off the ground and returning it to your scabbard the same way you had done with his before reaching down to grab -
“- Don’t touch that!” You’re startled to a halt by Twilight’s sudden shout and turn to give him a puzzled look as he gulps while eyeing the shadow shard you were inches away from picking up next, “It, uh…It’s sharp.”
You narrow your eyes suspiciously at him, and for a second he’s worried he might just have to tackle you to prevent you from touching the object in question (which now that he’s considering it, would probably only be as effective as a sparrow attacking a horse seeing as you’ve switched bodies not to mention you’d only have more reason to question him in that case but -)
“- All you Links are such terrible liars,” You huff after a minute. Nevertheless, you step aside and allow Twilight to pick up the necklace himself. He’s careful to only touch the string and tuck it securely in a pocket because the very last thing he needs added to this day is you finding out one of his greatest secrets by literally becoming it yourself which would then undoubtably lead to his second greatest secret being discovered, after all, it's one thing for a random wolf to let you give him kisses free of charge, but there'll be a lot more to unravel there if you find out it's been your travel companion the whole time.
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"Okay. Try not to panic. There has to be some way to reverse this - ARE YOU CHECKING ME OUT RIGHT NOW?!"
Warrior jumps with a start after having been caught, although he must not be too embarrassed because he doesn’t immediately remove his hands from their place on his hips nor does he show much shame in currently having his body turned at an angle to look at his – or more importantly – your back side, “What?! You do it to yourself all the time!”
"T-That’s not - When I'm in my own body!” You stammer, blushing at the realization that you apparently haven’t been as subtle with your habit of checking your own appearance here and there, “Excuse me if I don’t want to walk around looking like a mess with dirt and leaves stuck to my backside! I’m not over here looking at your dick!”
"I hardly think you can equate that to an ass," He deadpans.
"Well, I'm not looking at your ass, either, pervert!"
At last, something you say seems to get to him, your words causing Warrior to bow his head with a pout and that shared discomfort he should’ve had from the beginning, “I’m not a pervert. If it’s such a big deal, then you can come over here and fix the backside of this tunic. It’s riding up on me and it’s driving me crazy.”
You blink then glance around him to notice that your tunic is indeed all out of sorts, one end lifted and tucked in your belt. It must’ve gotten stuck that way during your fight with that wizard…Now you just feel like an idiot…
“…Oh.”
“Oh,” Warrior mocks with a roll of his eyes, not saying much else – perhaps out of pity - as he waits for you to help fix the tunic correctly, although truthfully he’s just busy redirecting his eyes and cursing himself internally for not having explained the situation from the start. He maybe-kinda spaced the fact that he’s currently in your body and didn’t consider the implications of what it would look like for you to see him fussing over your back end. How were you to know he was simply fixing your tunic? He really did probably look like a massive pervert.
“There,” You finally step away.
“Thanks,” He coughs into his fist awkwardly with his opposite hand rubbing the back of his neck. Even in a different body, he carries the same nervous habits, “Uh, sorry. I didn’t mean to –“
“- No. No, you’re fine. I, uh, should’ve had more trust in you," You mumble, running a hand over your hot face before shaking your head. You need to get it together, "Come on. Let's just get out of here and find a way to fix this before any other misunderstandings can happen."
Warrior nod and follows after you out of the dungeon without another word to be said. He won't say it aloud - He refuses to even admit it to himself because he's supposed to be a gentleman and what if you've suddenly become a mind reader?...But if you were to for some reason ask his opinion, you do in fact have a fine ass.
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omophagic-beast · 5 months
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What is your Hogwarts house?
Hi! Im gonna assume this is in good faith once, and answer this by saying that im a trans man and have fully disconnected from harry potter because theyre bad books and jk rowling sucks if youd like to read something better id love to recommend some stuff! The Legend of Eli Monpress by Rachel Aaron is a series I like enough to put a quote from it on my arm, though I still hesitate to call it my favorite. It's about the greatest thief in the world as he tries to get his bounty as high as possible, accompanied by a swordsman wielding a mountain and a woman hosting the seed of a demon. The Keys to the Kingdom series by Garth Nyx was recommended to me by the lovely Jay Dragon and a few others at Metatopia this year, and I ended up devouring four of the seven books on the plane ride home. A child unwillingly goes through The Horrors, fighting seven angels who have been overtaken (in a sense) by the seven deadly sins. There's so much cool and interesting symbology throughout the series that's really fun to pick out when you notice it. Delicious in Dungeon is a manga by Ryoko Kui and definitely my favorite manga of all time. It's mainly about the importance of good food, as a group of adventurers end up having to traverse a dungeon with no supplies, surviving by eating the monsters within.
The Seep by Chana Porter is fun, if you're willing to get weird with it. Trina Goldberg-Oneka, a trans woman, finds herself devastated and unmoored after her wife leaves her to become a baby again. And by "fun" I mean it's a book that left me feeling like I was more of a person than I was before.
There's also plenty of really good webcomics out there, like Sakana, Bicycle Boy, Pia and The Tiny Little Things, A Better Place, We Go Together, Barbarous, Cold Sweat, ect, that you can simply find and read for free online! And if you simply must have wizards may I suggest making your own, the blog There's a TTRPG for that has a great post listing a bunch of good ttrpgs with that theme: https://theresattrpgforthat.tumblr.com/post/718030523649376256/theme-magic-and-mystics And speaking of games I'll cap this all off, for no particular reason, by recommending the game Let's Rob RJ McElhenny and Steal Her Golden Quill by Glaive Guisarme Games. It's fun and campy and a really good time.
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fun-ai-art · 16 days
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Always thought it would be cool to have a Zelda game in a modern-day urban fantasy setting. Like many years down the line in the timeline, industrialization happens, could have a really cool world of a city to explore with lots of secrets around every building. You could have a different set of items that lets you traverse/explore the city better, or new uses for classic items (e.g. grappling hook to climb buildings, break glass windows to break into places). Ganondorf could be the boss of a small-time criminal organization Zelda could be a local politician who wants to help people out. Could be a lot of interesting things to explore in how Hyrule would adapt to congregating in a dense city, how would the different species interact, what would industrialization look like in this world?
In this world, magic and the stuff of legends might have been forgotten, but maybe the story could be kicked off by the new Ganondorf finding thousand-year-old legends of the Triforce and wanting to use it it to increase his power and take over. Could have a really compelling story there, like in Wind Waker it's implied that Ganondorf started his hunger for power to try to make things better for his people. In this one, maybe as Hyrule started congregating around this one city, the Gerudo ended up being second-class citizens, giving Ganondorf a motivation to want to take over and change the system. Though obviously he'll do some evil stuff along the way, but it could be cool to have it be ambiguous as to whether or not you're in the right by helping take down Ganondorf.
And could be fun ideas for dungeons, maybe an abandoned factory, a museum, lot of old remnants of old dungeons and temples and buildings from times past.
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legendofzoodles · 1 year
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How the Chain solves dungeon puzzles
Time has been doing this since before his first puberty so he’s got it down to a science. With decades of experience he’d probably rely on that heavily when approaching any dungeon puzzle, and automatically pay attention to certain things like the design, who might have created it and the items he finds there to give him a leg up when it’s time to use ye olde noggin. That being said, since he has been doing this since he was a child I feel like he’d 100% rage if things got too difficult. 
What? You think he survived the Water Temple because of patience and controlling his emotions? Goddess no, he was mentally 9 when he painstakingly got through it and it broke him. He now has a deep seeded hatred for all water based puzzles. 
Warriors on the other hand, has spent a lot of time managing armies and little to no time in a room devoid of sunlight- unless it was shutting himself away in his office to crunch some overdue paperwork. Don’t get me wrong he’d crush any sort of puzzle where the solution is simply beating up a room full of monsters or the dungeon boss, but traditional puzzle he might struggle with. A lot of Zelda puzzles require an ‘out of the box’ kind of thinking that probably doesn’t come naturally to the ‘by the books’ Captain. 
Since back in the day Twilight had Oocca and her son to teleport him out of the temple when he got tired, low on supplies or bored so if he can help it he won’t stick around longer than he needs to. That said he’d still really enjoy his time there, silently taking in the atmosphere and ambience of the dungeon. 
Also, according to the 2000s Zelda fandom TP’s dungeon puzzles were the most difficult of the series. I’d wager that Midna, rather than helping out (outside of her being a companion type character), would’ve either cryptically teased the answer if she figured it out before him to poke fun or simply not have taken an interest and just nagged at him to hurry up. Meaning he solved them mostly on his own and therefore got really good at it.
Sky definitely used to chat with Fi as he solved puzzles back in his adventure, sharing thoughts, getting hints and occasionally voicing frustration. Because of this, he would definitely collaborate with whoever’s exploring with him and if he’s on his own then he’ll just talk to himself. Helps him think.
He’s the type to overthink every problem presented to him, to the point where he’d often invent a very convoluted solution when an obvious one was staring him in the face ignored. And unless there’s someone there to point it out he’ll never notice. 
Like Time, Legend’s got a lot of experience dungeon crawling, I’d argue more since judging by Time’s armour he hasn’t been travelling a whole lot recently, so he’d also be relying on that experience. When he was younger, dungeon puzzles were a blast to figure out but now they’ve all just kind of bled together. There’s nothing he hasn’t really seen before in some shape or form, no tricks for the deity’s to pull that will surprise him. 
He’d just breeze through each puzzle or trap like: “Lame,” or “Seen it,” or “Hey...the spider’s new,” yawning as he went. I feel though if he were paired up with Warriors (he could act nonchalant while Warriors is jumpy at everything) who’s new to all this or Hyrule how’s only ever seen really simplistic dungeon puzzles it could spark that joy he once had. 
Wild would unashamedly break the system. Either accidently while finding creative way to cheat or to intentionally carve out his own shortcut. Not so much out of frustration, he could absolutely solve it they way the designers intended if he wanted to, trouble is he rarely has any interest in doing that. He used to ruin the carefully constructed puzzles (most of) the Sheikah monks crafted specifically to test him- right in their faces!- and they rewarded him regardless of the damage he caused. He’s been spoiled. I can imagine him blasting a way out only to turn around, go back in and intentionally destroy the rest of the puzzles for the sake of completion and loot.  
Members like Wind, Hyrule and Time on a bad day would 100% support this method, the others would be horrified, with Legend somewhere in the middle.
Four is a very methodical sort of problem solver, not one to let his past experience cloud his judgment and restrict him to assumptions rather than trying out something new. As a blacksmith who’s probably gotten to learn about how other cultures craft their weapons he probably has a deep appreciation for the dungeons design and would be the first to point out what certain quirks of the building mean and what tribe left their mark there. Whenever he may feel agitated for not understanding a puzzle all he needs to do is walk around and look at some historic architecture to keep Blue at bay. 
For this reason he may be one of the slower ones to complete a puzzle, but at least the walls swirling patterns may give him inspiration for a cool new sword handle. Not everyone would be able to relate to his eye for detail though. 
Four: The paving looks amazing with all these unique carvings, don’t you think?
Hyrule: [grazing a hand over the stone] Ah yes, the floor is made out of floor. 
Similar to Warriors Hyrule hasn’t really seen any complex dungeon puzzles, but unlike him he has a more creative ‘out of the box’ way of thinking, which would give him an edge. He’d probably get easily distracted though, lured away from the puzzle by a hidden passage or another route he hadn’t checked out, yet would somehow end up discovering every nook and cranny in the entire dungeon has to offer without much trouble.    
Wind is not really a fan of them. Unless it’s for a specific purpose like rescuing someone or to beat up a monster he’ll actively avoid them. But if he had to he’d try to get through it as quickly as possible by literally just trying whatever first pops in his head. He’d rush past and ignore any sort of hints the designers might have given him and try to brute force his way though. When it eventually works he’ll immediately forget the solution though, so don’t bother asking how he got out just be glad he did, like Grandma would. 
He’s not the type to ‘stop and smell the roses’ like Four, or just enjoy the atmosphere like Twilight, but he’s too polite (thanks to Grandma) to go around destroying ancient masonry like Wild. 
Who do you think would make up the best teams (2- 4 people) if the chain were split up in a dungeon? 
I’m thinking Sky, Four and Hyrule because they’d go at a slow pace chatting the whole time, with Four teaching the other two about who built the dungeon and Hyrule encouraging them to explore every room. Or maybe Legend, Warriors and Wind, with the latter two trying really hard and Legend supervising and making fun of them. Leaving Time, Twilight and Wild, where Twilight would struggle to keep Wild from blowing them up and Time being seconds away from joining him. 
~~~
Thanks for reading! 
Masterlist
Other headcanons: 
Parkour team
Honorary Gorons
How each member of the chain laughs
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sunlightsilence · 2 months
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MY THOUGHTS ON SIDE ORDER
If you see this, you don't have #side order or #side order spoilers blocked. .
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So. Side order's gameplay is fantastic to me, I've completed it with all 12 palettes now. I love splatoon and I love roguelikes so this was sort of a match made in heaven for me.
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Creating the OP builds, the final boss, the general colours and music and vibe of the game is amazing! Everything to do with Pearl and Marina are *amazing* and they're so hella gay it's adorable :D And I love that they're not even hiding the queer representation now. Marina having a sprawled out Pearl as her desktop background is so cute, even seeing an elevator scene where they gush about eachother, and another one where Marina worries that Acht is hitting on Pearl.
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And... cannon They/Them Acht! I remember all the people on Reddit being like "it's just the marketing team mistranslating their pronouns in a tweet!" NOPE, it's in game too!
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Hell yeah :D Smollusk is adorable and I love him, and maybe we finally have a splatoon villain tumblr won't turn into a tumblr sexyman since he's a literal infant xD
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And Pearl Drone is so hecking cute, I love her so much!! If you spin around in the lobby she spins too, and if you stay still she falls asleep :D
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I did my first run with Brella cause it's my fav and it has my beloved inkstorm kit from S2! It took me three tries before I beat the tower for the first time, but then every run afterwards with different weapons I've always cleared it (I was got bounced off the tower for that first death and the second I was caught offguard by how fast the reefslider spam is)! Brella was definitely my favourite run, but I also really enjoyed the roller and brush runs. My roughest run was with the Splatling. I had dreaded doing charger after that, but charger turned into my fastest run!
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I could see myself unwinding in this mode hundreds more times. I am saying this all to demonstrate that I really love this DLC, it might be my favourite of all the single player modes so far, either that or S2 hero mode. So my following criticisms are out of love for it because it's close to perfect. So the big one is... "the dlc is too short!" I hear that a lot on both tumblr and reddit and someone inevitably chimes in with "You don't play a lot of roguelikes, do you?" I mean... do YOU? I've done over 100 runs in Wizard of Legend, and thousands of hours on Pokemon Mystery Dungeon and Etrian Mystery Dungeon. Yes it's made to be run multiple times, but when a run is only 20-30 minutes it's still only about 6 hours of content if you do all the palettes. And these could be fixed with the assets they already have! Like imagine an Endless mode where the difficulty (enemy speed and hp values and number of spawns) kept ramping up higher and higher each floor, with the leader board being kept track of on the app. Or a daily tower run to save a random cephalopod from being grayscaled - the daily inkling/octoling's palette giving you a random weapon/sub/special for that day that followed the rules of 8's Octoshot (more hacks = less chip slots). Or like a super hard difficulty mode - imagine a mode where every floor had a danger modifier, and maybe a Parallel Cannon spawns into the stage to try to hunt you down (maybe it's even invincible so you have to run away from it while doing the stage objective?) I know the Octoshot is kind of the "hard mode" (it's still not too bad though since it's basically just like starting from the beginning without hacks), but it's not fun being limited to just the one weapon type. Especially for it for people who find the regular shooters boring. I don't feel like this is an unreasonable request either, Wizard of Legend - a roguelike made by *two* people - for instance has a few options for post game challenge runs (a randomized mode, a mode where the enemies start from the highest difficulty from floor 1, an extra long run that touches on all the bosses, a BOSS RUSH mode, Curses - basically one thing gets massively buffed while a second thing gets massively debuffed). The Mystery Dungeon games tend to have unlockable MASSIVE dungeons that start you off from having nothing. (like imagine a 99 floor floor tower where you started with no hacks, and a basic shooter with no sub/special and you had to earn new weapons/subs/specials/hacks as you go). Could do the Curse style idea with extra special Marina hacks. "Hey 8, I just figured out a hack that turns everyone's Max HP to 1 - both yours and your opponents!" "This hack will make you much faster but the floors will always be dark!" Or those Bonus challenges, imagine if there was an option to do conditional runs with them. Like "Beat the Tower without using your special, unlock a specific splat tag banner" Again, I am only criticizing because I love it. It's just also the easiest and shortest of all the single player campaigns we've gotten I feel, and if they were going to lean into the roguelike genre, I wish they looked into how other roguelikes reuse assets to lengthen the gameplay and provide extra challenges to keep players interested for a long time.
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AND I AM STILL MAD YOU CAN'T PLAY AS A SQUID AND THEY REMOVED THE PLAYABLE SQUIDBEATZ (half joking. Not really upset, but I do find it odd now that there's more campaigns you can play as an octoling than an inking on the switch now despite inklings being the mascots...... rotm/oe/so vs just s2hero/rotm. And I don't see why we can't just have minigames back, they remove more minigames each entry and paying to listen to music now is frustrating...) Haha... But yes, overall, I loved it. It's a 9/10 from me. Adding squidbeatz and some post game longevity / challenge modes would have made it a 10/10. I can't wait to play more, I can't wait to visit Inkopolis Square again next splatfest :')
Now, onto random observations!
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The lobby has jump ramps on the back corner pillars. I don't know why!
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You can turn Color Lock on in the main game and it *does* affect Side Order. It gives you permanently Blue+yellow or Blue+green ink, even in the hub area.
So with this boss, it uses the hairstyle from your S2 hero mode data to get their appearance... But I swear mine is using the feminine voice here and when being splat, despite that hairstyle being locked to masculine inkling voices in Splatoon 2? I do use it with the feminine voice in Splatoon 3. Or maybe the voices are just mixed into one here, I can't quite tell? Well it made enby me happy to see. I do kinda wish we got a challenging superboss fight with 4, these felt a bit weak.. but it seems to imply they aren't specifically 4 but Order made them based on their data... So...where is the real 4?!!! Did she never show up to work? Speaking of that boss....
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Around the room are these white pipe like structures...
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That will be instantly recognizable to anyone who dabbles in japanese model kits - they're sprue trees, like the kind used in Gunpla.
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The robotic boss has robot model kit building pieces in the background :D
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I still don't quite get the intro scene where everything goes digital on the train.... So it's implying either A) your character got Grayscaled.... But your character is fine when you go back to town... you don't even see any characters standing around suffering it's effects, they could have had some npcs spacing out or acting weird ala Persona 3... or B) you're getting pulled into the memverse too, but there's no sign of your S3 character *at all*... (though this would have been a good way to let us play as an inkling too nintendo >:l *angry woomy noises*)
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Honestly I felt kinda like Acht's inclusion was sort of superfluous at first... mostly their role felt like "Pearl & Marina: *does something gay* Acht: wow these two sure are hella gay right 8? i feel like we're third wheels". I kept waiting for some kind of...reveal? Their memories are pretty much fully restored instantly rather than rolled out gradually like I was expecting...I was thinking maybe they'd, like, link them to Paul, or follow up on the recognizing Pearl somehow or being linked to the engineers that created Order or...SOMETHING, but it never came. Other than maybe dropping a hint about the person who instructed them and Marina when they were in school? Their role was really just "I'll hold the elevator and jump in for a song"... But maybe that's okay, eight and Acht are trauma victims and this was meant to be a place to heal them. Maybe it's okay that we take it slow getting to know them.
Okay that's all that's brainworming away at me for now, I'm sure I'll think of more later. Again, I really love it, definitely a 9/10 for me. I hope yall enjoyed it too :)
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skyloftian-nutcase · 4 months
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@kikker-oma Happy birthday, my beloved frined! <3 Enjoy <3
Four hummed as he puzzled over the clues all around them. He, Hyrule, and Legend were trapped in a room with only their wits to get them out (or if they just asked the dungeon master, but there was no fun in that). It was a somewhat small space, but it was blessedly quiet, only with some gentle brain tickling music playing in the background. No beeping of monitors, no overthinking if something was going to be detrimental to someone's life. Just the thrill of puzzle solving with no repercussions if anything went wrong, and good company to boot.
The clues were obscure, to be sure. A clock with no pendulum and an upside down drawing of an elephant, a locked chest with three giant numbers, a table with a jewelry chest that had two drawings that could rotate, and three frames on the wall, one with a series of numbers, and the other two with symbols that resembled the Zora dialect, though Four wasn't entirely sure it was actually Zoran.
"There's an elephant on this chest, just like on the clock," Hyrule noted, immediately flipping the image of the elephant on the furniture to match the clock. That helped pop open the jewelry chest, which revealed the missing pendulum, but there was clearly more to be solved. Four eagerly added his own observations, how certain symbols had dots over them, which might indicate an order to a lock.
Legend, however, was silent.
"You notice anything, Ledge?" Four asked as he and Hyrule were stumped by the next step. "And, out of curiosity, is that actual Zoran on the wall? You understand their language, right?"
Legend glanced at him out of the corner of his eye, obviously distracted. "Hm?"
Four stared at him a moment. "The... the Zoran... are you okay?"
At the question, Hyrule immediately turned to face Legend fully, eyes analyzing him from head to toe, and then he relaxed a little, not finding any obvious sign of injury or illness. "Need another energy drink?"
"Another?" Four repeated. "You don't even work today!"
Legend huffed. "Still need them."
"Okay, but then what's wrong?" Four questioned again.
Legend shook his head. "Nothing. What part are we stuck on?"
Hyrule glanced between the nurses, a quiet resolve turning his face to stone, and then he looked back at the clock pendulum. "We need a code to get this out of the box. And Four was curious if the Zoran on the wall was legit."
Legend looked at the framed words and immediately shook his head. "Some of them are close, but it's just gibberish."
"How do you know Zoran anyway?" Four had been wondering about that, and maybe it would distract him.
"I've traveled a lot. Did an assignment in the Domain, picked up on some of it."
Well, at least Legend was talking now. Four wasn't quite sure what was up, but clearly something was. Maybe it was as simple as being tired; maybe Legend did need an energy drink. But still...
The trio got through yet another clue, managing to get the pendulum back on the clock, but were still puzzling over the the locked cabinet which held the key they would need to escape the room. Four found his stamina draining as he had been working all day, but Hyrule was poring over every item in the room, stubborn as ever to figure this out.
And Legend had zoned out again.
"Ledge... are you sure you're okay?" Four asked quietly, trying not to attract Hyrule's attention and put his friend on the spot. That was usually the quickest way to get Legend to deflect, after all.
"I'm tired, okay?" Legend fired back a little snippily. "Just tired."
"Let's get coffee afterward," Four offered.
Legend huffed good naturedly. "That isn't gonna cover it."
"Got it!" Hyrule shouted as he opened the cabinet. The key inside barely had an instant to glisten in the light before Hyrule snatched it and opened the door to the exit. He smirked at Legend. "Guess we'd better get that coffee, then."
The emergency nurse rolled his eyes.
The trio settled at a café nearby just as it started to rain, and between the water droplets sliding down the window and the dim, calm lighting of the room, Four nearly nodded off before he could drink his coffee. Hyrule sipped happily at his hot chocolate while Legend stared outside, his triple espresso sitting forgotten on the table.
"Does this have to do with the trauma patient?" Four finally asked, trying to confirm his suspicions. He himself hadn't taken care of the patient, but Legend clearly had since he'd asked about the outcome earlier in the evening.
Legend took a slow, weary breath, and turned his attention to his drink. "Shit happens. I'm just tired."
Yep. That was what this was about.
Four wasn't entirely sure how to address this issue. He'd been a nurse for a year now, and though he'd had a few patients die, he himself was still figuring out ways of handling it. He remembered when Sky had checked up on him after that one awful slew of shifts, how everyone had trickled through, stopping by his place, bringing him food, letting him rest and talk and cry and do whatever he needed. Four had felt well supported and loved, and he'd been eternally grateful for it.
But the weariness Legend showed, the shield of indifference he put up... it wasn't how Four coped. So Four wasn't sure what to do. He glanced uncertainly at Hyrule, who was watching Legend in silence. His paramedic friend could be equally distant, though not so cold. Four found himself wishing Dot or Sky or Malon or Twilight were here. They were much better at this.
"It sucks," Four acknowledged, feeling like that woefully underplayed it but not sure what else to say.
Legend looked at him a moment, and Four wanted to melt into the bench, but then the travel nurse smiled. He bit his lip, his gaze dropping back to his espresso, and he muttered, "Yeah. It does."
That was all the conversation Four could drag out of him, but when Hyrule started to talk about some funny stories from the ambulance, Legend followed along with calmer energy. Four gave in to the conversation, tossing jokes and inane topics back and forth, and Legend eventually started to chime in a little. By the time the three were preparing to leave, the atmosphere seemed less tense overall. Four offered to give Hyrule a ride home, but Hyrule said he could walk from there, and the three all parted ways.
Four hoped that somehow he had helped. The smile on Legend's face seemed to indicate as such, at least.
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valsperfume · 15 days
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Hey all. Decided to make this post because I feel there's not enough positivity for narcissists.
I know there's a lot of self hatred within the community since, well, whether you lie to feel better than others or have another disorder that really makes you hate yourself it's like the one thing almost all of us have in common. I think it's neat that despite our differences in personality, interests, hell just lives in general we at least have that to bond over.
Anyway, I love this community. a lot of you are the sweetest people I've ever had the pleasure of meeting-
Today's video is sponsored by Raid Shadow Legends, one of the biggest mobile role-playing games of 2019 and it's totally free! Currently almost 10 million users have joined Raid over the last six months, and it's one of the most impressive games in its class with detailed models, environments and smooth 60 frames per second animations! All the champions in the game can be customized with unique gear that changes your strategic buffs and abilities! The dungeon bosses have some ridiculous skills of their own and figuring out the perfect party and strategy to overtake them's a lot of fun! Currently with over 300,000 reviews, Raid has almost a perfect score on the Play Store! The community is growing fast and the highly anticipated new faction wars feature is now live, you might even find my squad out there in the arena! It's easier to start now than ever with rates program for new players you get a new daily login reward for the first 90 days that you play in the game! So what are you waiting for? Go to the video description, click on the special links and you'll get 50,000 silver and a free epic champion as part of the new player program to start your journey!
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Good luck and I'll see you there!
-and I'm looking forward to making many more posts here. I hope you're all okay, and if you're not then I hope you are soon. I love you all.
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pokemon-npcs · 5 months
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Do you have any thoughts on how Pokemon NPC dialogue has evolved over the generations? Are there any in particular you've found that surprised you?
Hmm....Good question.
I mainly view it from the perspective of how easy it is to find dialogue that fits well on this blog...
Gen 1 probably has the least amount of quirky/fun npc dialogue, with the following games getting more and more fun NPCs.
I personally feel like the dialogue really hit its stride in gen 5-6. And the Team Aqua/Magma/Galactic grunts - for instance - were often great in gen 3-4.
Then there's gen 7...there are a lot of really kooky NPCs in Alola...but for some reason they quite often give me this almost unsettling feeling. And at least sometimes it feel like it is unsettling on purpose. There's also the fact that there were a lot of long scenes with NPCs in those games, which mostly is a hassle for the sake of this blog lol (longer cutscenes with smiling and unblinking characters may be a reason that I feel unsettled now that I think about it). The lengthy scenes is an issue of mine with Pokémon Legends: Arceus for the same reason. I guess it is kind of nice to get these mini-stories, though.
Gen 8-9 have been fine. I'm kind of glad that they've reigned in the long cutscenes. I do feel like gen 9 has had a bit too many NPCs that mainly are used for exposition (like telling you about a game feature or commenting on a nearby landmark), much like the early gens. And I feel like the various grunts have had less fun dialogue in gen 8-9 too.
As for something that has surprised me...well, I've been playing/replaying various Pokémon Mystery Dungeon games recently, and they have quite a lot of fun/charming dialogue. Often in the shape of short comments that throughout the game(s) create a narrative.
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Maybe even more surprising is that there sometimes are gems from the Detective Pikachu games too...though almost exclusively from the pokémon rather than the trainers in those ones.
And of course, I have to mention that the trainer dialogue from various battle facilities in most games are generally top tier!
What are your thoughts?
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crazylittlejester · 6 days
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I was wondering if your little fics were still open, if so I have a request
okay so I’m auditioning for an orchestra soon (scary) and I’m really nervous and I was thinking about Legend and his silly instruments sooo I was wondering if you could write something about Legend being able to play like any instrument? Like maybe the chain is in a dungeon that has to do with music and such and Legend is having so much fun pulling out the most random instruments and playing them and knowing what to do
Thank you for even reading this!!
I want a name like your other anons so I guess you can call me band nerd anon or something of the sort if you so please
WOAAAAAH GOOD LUCK!!!! That sounds super cool, I miss playing music, I hope you do well and have fun!!
Here you go, band anon!! (485 words):
“This is so stupid,” Warriors grumbled, still trying to wedge his sword between the doors and pry them open.
“You’re stupid!” Legend shot back, wishing the captain would just shut up and stop complaining for five seconds so he could think. This is what he got for exploring a dungeon with Warriors of all people, the man who, for all his problem solving ability, couldn’t see to help him find a way out of this damned room.
“I don’t see you doing anything to help,” the captain grunted when he lost his grip on his sword and went stumbling backwards. He was panting heavily when he braced his hands on his knees to take a moment to breathe.
“Oh because you’re being so helpful,” he rolled his eyes. He knew Warriors was just panicking because they were trapped in an inclosed space, but he really wished the man would just sit down for a minute so he could think.
“Just shut up,” Warriors glared at him, and in the brief moment of silence between when the man finally shut his mouth and before Legend spoke, he heard a faint melody. A faint melody that kept repeating the same few measures over and over again.
“Do you hear that?” He asked the captain, and Warriors stood up straight with a confused look.
“Hear what?”
Legend walked around the small room, trying to find a place where the music might be louder. Closer to the door, the faint melody was just loud enough for him to make out the notes.
“Can you seriously not hear this??” He stared at Warriors, who was looking at him with an odd expression.
“Are you… making fun of me right now…?”
“What??” Legend scoffed, rolling his eyes. “No, I’m trying to get out of here so I can get away from your ass.”
Warriors narrowed his eyes, but walked closer to Legend and tried to listen for the melody.
“I can’t hear it,” he sighed after a few moments stepping back with an irritated look.
“Be honest, do you think if I played it the door would open?” Legend asked, blinking at his brother.
Warriors just stared back. “I mean I just wasted fifteen minutes trying to pry it open with a sword, so you might as well give it a shot.”
Legend rustled through the pouches on his belt for his ocarina, testing a few notes before he figured out the first note in the melody. It took him a few tries before he got all the right notes, but once he did, the door sprung open immediately.
“HAHA!!” Warriors jumped up and down, punching the air in excitement before sprinting out. “Oh sweet Hylia, you fucking did it!!”
Legend couldn’t help the smug look from forming on his face as he stooped down to pick up the captain’s forgotten sword, left on the floor in Warriors’s panic to get out of the room.
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bokettochild · 2 months
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Hello! This doesn't really align with the format, but for day 14 can you please do something with those tile enemies (the ones in that comic with Legend thinking about the worst thing he's faced)? I can't really decide if it would be better to torment the heroes unfamiliar with that enemy or to go with the ones that have dealt with them before, or a combination...
So, this did end up with less whump and more sort of...crack vibes? it was fun to write anyways, and I hope you enjoy!
Rating: General
Wordcount: 3,443
Summary: While Legend and Wind are getting their asses beat by a gleeok (see Day 12) the rest of the chain are trying to find them, which leads to a lot of fun realizing just how awful a floor can really be. Wild's pretty sure he hates dungeons, Warriors is torn, Hyrule is resorting to the worst humor ever, and Four would just like out now, please.
(Warning for copious amounts of bad humor and some movie quotes.)
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  They should never have let Legend and Wind go on ahead. 
  Not that the skill of either of the two boys is in any doubt, but the skill of those left behind is somewhat lacking. While Hyrule manages just fine, Time is apparently much older now than he was the last time he took on a dungeon, and Warriors and Wild are not familiar with them at all. Sky lacks stamina, Twilight lacks speed, and Four lacks nothing, but he keeps getting stuck at the back of the group. It’s not fun, and it’s not very fair either, considering he’s pretty sure he could handle this if they’d just let him try. It’s just a path after all. Just floor tiles that flee from beneath their feet, but even so, that’s not the worst thing someone can find in a dungeon! 
  “Is there a way to skip this room?” Sky groans, not the first one to wonder, but the first to ask. 
  Hyrule puffs on a bit of hair falling over his eyes. “You wanna be the one to go back and look?” 
  The skyloftian does not and doesn’t suggest anyone else do it either. 
  Crushed beneath them, Four has half a mind to go himself, but he’s pretty sure that’s not even a possibility. No, because they’ve been taking the path two at a time like Wind and Legend, but rather than take off after the other two and risk getting split up, they’re waiting until everyone has converged on the islands of stable flooring in the room before moving on, and it means they’re continuously piling on top of each other to do so. So, at this very moment, he’s somehow managed to get trapped crouching beneath the captain and skyloftian as they wait for Time to bring up the rear of their party. It’s not ideal and it’s not pleasant and he’d really much rather be just about anywhere else. Again though, he can’t exactly go anywhere at the moment. 
  We’ll be last to get to go, Blue reasons, we should just dart on past the others and to the next island. 
  Blue. 
  It would work! 
  Except that we’ll still get crushed under everyone when they catch up again, so it’ll be pointless. Vio points out, which of course has the more aggressive aspect huffing, but there’s not really anything that anyone can say to deny that logic. 
  Aloud, Four groans. “How far off is the old man?” 
  “Not far,” Warriors assures, rolling his shoulders. “And since the path takes two minutes to reform, we won’t have to stay much longer after this.” 
  Murmurs, thanking various deity’s and spirits, rise from the group of them, and Four shuffles slightly, trying to relieve the weight on his arms while he waits until, at last, the old man’s feet touch stone and the last of the floor falls away. Then, they just have to wait two minutes (two minutes and fourteen seconds, as their leader helpfully observes) and then everyone else is moving off in pairs along the path. 
  Once or twice, hook-shots must be used to cover the remaining distance on time. No one wants to risk falling into the blackness below and none of them want to know what happens if you do. Legend had warned that it would probably take them back to the beginning of the dungeon, and there’s no desire for such a fate. They've finally all dried out again after dropping into the wetness that was that first room, and going back there and wandering through all the rooms again doesn’t sound pleasant, even if there won’t be any monsters left that they’d have to face to get through (hopefully). Personally, just the time it would take sounds miserable, and they want out. It was fun doing the dungeon with Legend doing the hard work and the rest of them free to mess around, especially since Legend seemed to be enjoying it so much and his own excitement was surprisingly infectious. Now though, Warriors’ wonder is beginning to fade and Legend’s not here to be strangely excited about death traps and pushing heavy things around and the like. Now it’s just them trying to catch up to the other two, who are probably still enjoying themselves while the rest of them suffer. 
  Earlier, every so often, they’d see a light go off in the depths of the room. It served the purpose of helping them realize just how much there was of the room, but also letting them know where the vet and sailor were. Not that the laughter and talking wasn’t something they could hear, but it echoed awfully, distorted and confusing, and they’d been unable to guess off sound alone where the two boys had gone off too. The lights have stopped coming on though, and the ones that were lit have already flickered out. 
  Warriors, with the use of a fire rod, has been lighting the sconces as they come to them, but the light only lasts a few precious minutes before fading, and he keeps having to relight it every time it goes out, up until it’s his turn to race along to the next stone island where the rest of them wait. Still, it’s not a lot of light, and Four is beginning to miss the actual light. He wants daylight, not magic, not fire, but sunshine that is just beginning to fade over the world, painting the sky in a dozen rich colors, all bleeding and swimming into each other so he can’t tell where one ends and another begins. He likes sunsets for that very reason; they remind him of himself. 
  They won’t be seeing the sun for a bit though, and he’s left sitting until nearly all the others have darted off, waiting for his turn, and then taking it as quickly as his shorter legs will carry him. He has to employ his Pegasus boots to keep up with Sky, which earns teasing, but the man really is fast, even if his stamina is shit.  
  “Anyone see an end ahead?” Time asks, groaning as he attempts to keep ahold of two of the younger heroes and keep them toppling over the edge of the platform. There isn’t nearly enough room on these things to support them all. 
  Hyrule, one of said younger heroes, takes advantage of their leader’s grip on him to lean out slightly, peering into the darkness. His eyesight is, surprisingly, the best, even in the dark, and while Four’s isn’t half bad either, he doesn’t pipe up. The traveler is more familiar with all this anyway, and he can’t provide much help himself, so he’ll leave it to ‘Rule. “I see a wall up on our right, and maybe a door?” 
  “Thank Ordonia,” the rancher groans. “Does the path lead up to it?” 
  “One more stop.” 
  There are a few more groans, but with an end in sight, they’re all quite eager as well. 
  “You’d think they’d wait up for us,” Warriors muses as they wait for Sky and Hyrule to dart off along the path towards the door, now that the path has reformed. “Or at least signal where they are.” 
  A few of the heroes glance at each other in the dancing light of the fire they’re gathered around, but Four is the one who answers their captain’s worry. “Maybe they got caught up in something?” 
  “No,” perfect brows furrow, “this is Legend, he doesn’t like splitting the group. Even if Wind didn’t, he’d have left some sign of where they went.” 
  “So maybe they didn’t find this door,” he shrugs, “they probably found another one. Dungeon rooms usually aren’t linear, captain, we’ll reach them with time.” 
  It’s some assurance to the man, and Wild too, who looks extremely uncomfortable at the moment and has since they entered the dungeon. The champion's been in awe of the place for the most part, but that was when there was light, and he looks a bit perturbed by the idea of such illy lit spaces. Four wonders why, but he doesn’t ask. He knows that many in their group aren’t keen on the dark, and considering their line of work, they have grounds. Had he gone through the same sorts of adventures they have, he’s sure he’d be wary too. As is though, it’s more just an annoyance than a thing to spark fear within him, and as they slowly move their way from floating stone to the doorway, he tries to be understanding about the wariness the others show upon reaching it. 
  “Vet usually peeks in first, right?” Wild asks, staring at the door like it’s a maw rather than simply an entrance.  
 The more dungeon savvy in their group exchange looks before Sky elects to answer. “Does it matter? Everyone has a different way of doing things.” 
  “’s dark in there any’ays, cub,” the rancher sighs, “ain’t nothing to see even if we did.” 
  “Let’s get it over with then.” Blue is definitely tired of sitting around and doing nothing, and Four blames his actions on the more aggressive aspect of himself as he snatches Warriors’ flame rod and darts through the door, brandishing the weapon in preparation for any attack that comes at him. 
  The room is empty. 
 It’s totally empty, and he can say that for sure, because the lights come on once he’s properly inside and reeal nothing more than torches and a stone floor, although there’s a door on the far side of the room, just as he’d hoped.  
  “Did- did the lights just come on by themselves?” When he turns, it’s to see the captain standing in the doorway, blinking against the sudden light and with one hand raised to shield his eyes. Even with that though, he can see the bright sparkle in royal blue, curiosity quickly overtaking ire once again as the captain looks about. If Four had to bet, he’d say their soldier would probably be a whizz at puzzles and dungeons too if he’d ever been given the chance, and though he’s easily surprised by the workings, he’d probably love to toy with them and learn how they do what they do, or at least watch them react to his actions. It’s sort of a shame the goddesses robbed him of the chance by giving the clever man a war to fight instead of a quest to undertake like the rest of them. 
  “Puzzle gods,” Four repeats. He means it as a joke, he does. He’s relatively certain there is no such deity in the hylian pantheon, although he’s heard some other kingdoms believe in trickster gods of various sorts, or so the books in Legend and Twilight’s eras say. Still, it’s funny to watch his brothers accept the explanation and even murmur it to each other whenever something starts being confusing. He’s certain he’s heard Time curse the supposed ‘puzzle gods’ a few times by now, especially when he’d had to use his hook-shot to avoid taking a dive when the floor went out from beneath him earlier. 
  Now though, the others all just sort of snort at his comment as they wander into the room, and it’s only once they’re all in that the true foe of the chamber reveals itself. 
  The floor. Again. 
  He’s just looking about, letting Vio and Blue take the lead as they look for patterns or words or anything to hint at the way forwards.  Honestly, he’s sort of shocked Legend hardly even has to look anymore, and no doubt the vet would already have answers for them if he was here, scoffing or chuckling as he pointed out what, in hindsight, would feel painfully obvious to the less experienced heroes as they’d follow his lead. He’s not here though, and so far, they’ve yet to find any sign of where he and the sailor went. It’s a bit worrying, and that’s where his brain is focusing when all of a sudden, he feels the floor sway beneath his feet. 
  Like any normal person, he darts away. They just came out of a room where the floor fell away as you stepped on it, and he has no interest in collapsing through this one too. Once he’s back to the others though, he learns that that is hardly the worst risk at the moment. 
  No, because the floor isn’t falling down. It’s flying up. 
  “What the-” they have no time to say much more because that’s about when the lifted tile suddenly launches at them, spinning and all sharp edges. 
  “What is this?” Twilight yelps, throwing himself to the floor and narrowly avoiding the tile as it crashes into the wall, just behind where his head was but a moment before. 
  No answers come. Both because they’re all too busy running from the tiles that are flying, fast and sharp and spinning at all of them, and also because how does one explain floor tiles trying to kill you? Four’s seen them, yes, but not often enough to suspect them the moment he sees an empty room, and by the looks on the faces of most of his brothers, they haven’t a clue what’s going on anymore than Twilight does. 
  Avoiding the awful things is a nightmare. He’s darting and throwing himself down, but the tiles ricochet off of walls and mirror shields, and despite all attempts, there’s really too many tiles and too many other people to avoid being hit by anything. The only advantage is that the things seem locked on his much taller companions, so Four has at least some chance of avoiding being hit. 
  The same is not true of Hyrule, who’s struck first and goes down with a bitten off cry. The fact that he’s made any noise at all though is a bad sign. The traveler never makes noise when he’s hurt unless it’s very bad or very unexpected. It’s a danger, he’s said, to be loud when injured, because the smell of your blood and your own injury endangers you enough; drawing further attention to your location is never a good thing. Luckily for him, lying on the floor and gripping his arm seems to be out of the target zone for the tiles, and they fly most pointedly at the adults in the group instead. 
  Sky, with a hiss, has drawn the master sword and, quite shockingly, is throwing himself in the path of the blasted things, swinging till they shatter and then moving for another. 
  It takes maybe ten minutes for the attack to die down altogether, and when it does, everyone but the chosen hero has collapsed against the wall, panting and catching their breath and their runaway hearts from the start of it all. 
  “Whoever designed this place is a monster,” Time groans. “Why would you have two floor focused rooms right after each other. Just, why?” 
  Warriors snorts, half laughing, half something else, something strained. “Keep us on our toes?” 
  Their leader grabs for a bit of fallen tile and chucks it. Hitting the wall right beside no longer coiffed locks with a growl. “Not funny.” 
  From the floor, Hyrule gives a strangled giggle. “I thought it was.” 
  “Hyrule thought it was,” Warriors states, pointedly, pulling himself to his feet and looking just a bit like a spider with the motion (the man is seriously all limbs) before moving to the side of their fallen brother. “How bad?” 
  “I fear I’m dying,” the traveler responds, staring up at the captain with a wince. “Promise to burn my body, will you?” 
  The captain’s face washes over with severity. “I swear it will be done.” 
  “What?” The speed with which Wild flies to his feet is frankly quite impressive, but the strained laughter of the traveler is apparently enough reassurance to stop him running to his brother’s side to inspect the damamge for himself. 
  Warriors looks apologetic as he takes the traveler’s arm in his hands, gentle but firm, eyes warm though as they flicker up to the champion. “We jest, Wild. ‘Tis but a flesh wound. He’ll live.” 
  “You mock my pain,” Hyrule giggles through a wince, clearly trying to lighten the mood, at least for the captain, or maybe just trying to distract himself from the sting of the rather nasty looking gash on his arm. 
  Time snorts, staring on, but not moving. They can’t help anyways so there’s no point in any of them rising for the time being, and giving the traveler and their medic some space is in everyone’s best interest. “Life is pain. Anyone who tells you different is selling something.” 
  “Pessimistic much?” Sky observes. 
  “Well read, I should think,” the captain corrects, already starting to mind the injury of their brother. “I believe that one was from a book. As was my own, if anyone was wondering.” 
  Time nods. “I’m surprised Wind hasn’t called us on-” and then he trails off. Wind isn’t here. Wind is with Legend. 
  “We need to catch up to them,” Four reminds. Not that he’s particularly nervous about what they’re getting up too, but he doesn’t know how much longer they can progress through a dungeon with the group split and no idea where and when they’ll come across the others. “Can Wolfie track them?”  
  “You can jist ask me now, Four,” their shifter reminds, “ain’t a secret no more.” 
  “Anymore,” Warriors murmurs under his breath. 
  “No more,” Twilight hisses back, grinning. 
  Four ignores both of them, even as a few of the others start rolling their eyes at the grammar battle. If left unchecked, this will go on forever. “Use your nose to find them then, if you don’t mind.” 
  “If you can,” Sky adds, glancing warily at the rancher. 
  Twilight agrees, and while black magic washes over the rancher, Four takes it on himself to peek through the now opened doorway on the other side of the room. All that lies within is a chest, no doubt containing the map they’re so in need of, or some other such tool he’s shocked they’ve made it this far without.  
  There aren’t any monsters in here. 
  It’s a chest room! Monsters aren’t in chest rooms. 
  Most of the time. Vio corrects. 
  Most of the time. Red agrees, and then, We should open it! 
  Green? 
  Yeah, no harm. Let’s move quickly though, Twilight should catch their trail soon. 
  So, he does. He darts across the room and, sure enough, the chest contains the map they needed hours ago. Honestly, he’s kind of shocked they’ve done so well without it, but looking it over doesn’t reveal much more than what they’ve already seen. They’ve worked themselves through all three floors already, and the only rooms they haven’t been to appear to be on the right of the falling floor room. Unfortunately, there’s no guide on how to cross the floor anywhere on the map. 
 Coming back, the others are staring and Twilight is absent. He holds up the map, nodding back to the room. “Our prize! It’s useless by the way, we already knocked out everything except the boss chamber.” 
  “Boss chamber?” Warriors, again, although Wild also looks confused. 
  “Dungeons tend to end with a fight with a larger monster in order to reach the end and gather whatever treasure is there.” Their leader groans his words, pulling himself up again and creaking worse than an old door as he does so. “During my adventures, that treasure was usually a tool or information, although rupees and other baubles aren’t uncommon either.” 
  “Bet you Legend’s already collected it by now,” Sky grins. 
  “Means they’ve already fought the boss,” the traveler points out. “And I know they’re capable, but-” 
  The skyloftian nods, “you don’t like the idea of them taking it on alone when we should be with them.” 
  “Yeah.” 
  “Well,” he rolls up the map, tucking it into his own bag and trying for a smile to his brothers. “We’ll find them, just give Wolfie a moment more and-” 
  As if on cue, their shifter companion darts back in through the door, barking once to catch their attention and then moving out. The motion is repeated again, and all take the cue to rise and follow. Warriors is finished with the traveler’s arm and they’ve mostly caught their breath. Now just to face the floor a third time and reach where the other two are likely waiting for them.  
  Four just hopes the floor won’t do anything else crazy when they get there. Legend's talked about boss monsters that are the floor itself, and if that’s what awaits them, Four’s going to start climbing the walls. Literally. 
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caylinmiraki · 2 months
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My relationship with The Legend of Zelda: Tears of the Kingdom
I love TotK, I really do. It's fun to play and to explore for a while. But that's it. I kinda have a toxic relationship with this game. It gives me the highest heights just to shove some pretty unnecessary hindrance in my face.
tl;dr: Erasing BotW from TotK was the worst thing they could've done to this game. It's hard to believe that this game's got 5 years of development under its belt. It truly is a disappointing Masterpiece.
I’m just going to head right in.
I absolutely adore a well-written story and exploring new Lands to see what kind of secrets it holds. and am someone who really can't deal with spoilers of any kind, so color me surprised when the second memory I encountered was the one near Lurelin Village where it's exposed that we got a fake Zelda. It felt great to have my theory proven right because I’ve cleared a few Stable Quests before looking for the Tears and figured it out (isn’t very difficult I know). But when I realized that I’d skipped a massive part of this story I was disappointed because I expected a story progression like Botw but ended up spoiling myself with one of the most impactful memories. At the same time, it was so frustrating to see everyone dance on the palm of this impostor's hand while the player knows exactly what's going on and you/Link couldn't do anything about it.
The fact that almost no one recognized Link or even knew of him was also so frustrating; infuriating even. This legendary Hero saved Hyrule along with Princess Zelda in a 100-year-long battle, only to be forgotten? While everyone knows of Zelda? Like, you wanna tell me that the whole time Zelda traveled the lands of Hyrule to learn about the people and forge connections, Link wasn't with her? Her appointed knight that never leaves her side?
I know they chose to basically erase him to make the story less complicated for people who didn't play BotW, but let's be honest the amount of players that fit this criteria can't be more than 5%, and that's thinking generously, so why ruin the experience for the other 95%? Besides a small part of the Zora, the Stableowners, the people at Lookoutlanding, some Shieka, and the Yiga-Clan no one knows about him. In addition to that we also only get two mentions of the champions from botw. Mipha is referenced and I think Daruk gets a mention as well. When I entered Zoras Domain in TotK and saw that they had replaced Miphas Statue with a statue of Link and Sidon (which I find hideous tbh) I was so fucking furious. I adore her and they just pushed her onto some faraway cliff to collect dust. I think Daruk gets referenced in a dialog with Yunobo but that’s it, besides his statue in Goron City. Urbosa and RevalI have been completely forgotten it appears. They could have at least referenced those two regarding their successors having similar powers.
However, I have to say that Gerudo Desert was one of the best areas in TotK with a nice twist to the Questline leading up to the Dungeon. The Desert is being plagued by weird undead monsters and shrouded in a never-ending sandstorm. Gerudo Town is desolated and abandoned and you worry for its citizens. I loved this dreadful approach on the Demon Kings homeland. There are just two things I can't agree with in this new Gerudo Desert.
First, they don't kick Link out of Gerudo Town after the situation is resolved. This clan of proud warriors that cling deeply to their roots and traditions, just let Link walk in and out of Gerudo Town as he likes. It apparently isn't that much of a deal anymore if young VaI were to see a Voi, and saving their Town for the second time after defeating Va Naboris, returning peace to Gerudo Desert, and retrieving their heirloom was now enough to allow him to enter without a disguise? Oh yes, I forgot BotW didn't happen apparently. Secondly, I want female Gerudo clothes for Link. Why would you rob us of this experience? I also strongly feel like they designed the areas in this order Rito>Gerudo>Gorons>Zora it just gets less and less refined throughout the game. I first encountered the Wind Temple and then went to the Water Temple afterward. I felt like I've skydived full speed from the sky islands straight into the depths without a paraglider. Moktoroc was a Boss I'd expect in a meme fight or mod or something, but a fully-fledged dungeon boss..?
Talking about bosses, something I really enjoyed in TotK were the encounters with Master Khoga. He is such a delight to encounter in this game; truly the most polished and lovable character in all of TotK (and BotW in my opinion). He has his purpose, he is silly, sometimes overly so, but all in all, is he a real threat to the inhabitants of Hyrule and Link. For real, Master Khoga and his Clan always recognize Link and engage with him BECAUSE he is Link and not because he just happened to be there. When I encountered Master Khoga for the first time in the depths I was so excited because I remembered that he fell down this chasm in BotW and that the most iconic and best villain in BotW is still alive. I really was just so delighted I think I almost cried (I'm a huge fangirl, leave me alone). He and the Yiga Clan made the Depths their own in the time that passed between those two games. The only thing I would have wished for was that Master Khogas questline could have been a bit longer and that he shouldn't have ended up like in BotW. And what I would have liked was to have one huge Yiga-Clan structure that served as their home base in the depths, like the Yiga Hideout on the surface.
There are just three more things I want to mention that don't sit well with me in this game.
First: the Depths are empty. I want to make each Zelda game my own and play it at least once to 100% in any regard. All Locations, all Shrines, all Lightroots, all chests, all quests, all Koroks (urgh), and so on. I want to harvest everything this game has to offer. But when I was "exploring" the depths in my progressed savestate I just found myself comparing the overworld to the depths to find shrines or lightroots. I traveled from one destination to another just to complete my task and gaining every shrine in the process was a nice addition. Tbh, I don't even know what the reward was for clearing all Shrines. I remember you got some kind of seed or flower from the lightroots tho.
The depths are incredibly dull. What happens in the depths?
1. You get the Autobuild ability
2. Fire Temple (Great design choice btw, very esthetic tho not challenging)
3. Minerus questline
4. Master Khoga and the Yiga-Clan
5. Weird Poe trading Statues (idk if this should count tbh)
6. Lost Woods access
7. Demon King Ganondorf (Daddy)
So we've got 6-7 major events in the depths. An area as big as Hyrule itself filled with almost nothing. You encounter abandoned Mines that always work the same. Search for the chest, pick up some Zonaite, and off you go. Yiga-Clan outposts; kill the Yiga, read the journal, loot the chests, and next. And don't get me started on the recycled dungeon bosses you can now just kill for fun down there. WHY?? I hate when bosses, incredibly strong monsters that are tied to a location as its last obstacle, as its guardian to prevent the Hero from accomplishing his goal, just get reused as an overworld boss. Tho they're so easy to kill a Gleeok is more dangerous. Now that I think about it King Gleeok might just be the most challenging Boss in TotK.
The second thing I would have wished for, but knew it would not happen was for Link to permanently lose his arm and for Zelda to remain a Dragon. I knew it wouldn't happen because Zelda always has a happy ending but it would have solidified TotK as another huge break in the tloz formula. Link losing his arm would have shown just how incredibly dangerous this whole situation really was, even to the Hero of the Wild. A crippled Hero with lost limbs and remains scarred for life (like the theories for the Heros Shade from Twilight Princess) is something Zelda lacks and just solidifies that Link is fucking overpowered and nothing can stop him. Don't get me wrong, I know it's kinda his thing to just be like this and to make the player feel accomplished in saving the land of Hyrule and its Princess, but we’re in the 2020s, and people want some kind of realism, drama, and especially in this case, involvement in the story. The way things are, it just feels like a fever dream sometimes. Might be an unpopular opinion but I'd like to see Link struggle for once in a while. (I know, botw’s basically a summary of Zelda and Links’ struggle to save Hyrule, but that’s not my point here and you know it.)
I know the chances of Zelda remaining a Dragon forever were close to nonexistent, and I think I wouldn't have a problem with this, if the developer had just given us a real explanation as to why, and how this is even possible. Mineru emphasized multiple times, that this forbidden ritual is irreversible and that she would erase herself if she were to proceed. Her decision has such a massive impact on the Story. Zelda went to such lengths to protect her Kingdom and support Link, she gave up everything and she was so terrified but her trust in Link is just so great that she believes that he will at least save Hyrule; her kingdom when she can only provide him with the tool to do so. Only to be reversed because two ghosts appeared. The theory that Sonia and Rauru channeled their energy through Link to reverse Zeldas form like Mineru said is just that, a theory. But aside from Raurus power and spirit residing with Link in his arm, where did Sonia come from? When the imprisoning war happened Sonia was long gone and there were no hints of her spirit being connected to Link or Zelda. It just feels unpolished and the explanation of "magic" isn't satisfying at all.
Lastly, something that bothers me in particular, I don't think many miss this feature. I am a huge fan of the Dark Souls series and challenging games in general. So my disappointment, when I learned that there wasn't a Master Mode for TotK, and there are no plans to implement one in the future, was immense. I would have loved to play through this game with a more challenging note and 100% it that way. I’m really sad about this, would have loved to see improved golden monsters that would have destroyed me and tested my skill.
To end this rant on a positive note, TotK is still one of the best games I've played. Its mechanics and freedom of action are one in a kind and I could spend hours just playing around with ZonaI devices and build the most ridiculous builds. It has really well-thought-out Quests and fun characters to interact with. Link and Zeldas relationship (as an aromantic myself) just feels so fulfilling. I know many people see their relationship and their dependency on each other as signs of a canon love story between these two, and by all means, go for it (that Zelda lives in Links house now is evidence enough. And I ship them occasionally myself)! But for me, the fact that it isn't explicitly said leaves room for interpretation, and, they are just two people who can 100% trust each other and whose lives are so incredibly intertwined that they are just codependent at this point. I love how they've written Zelda and Links relationship.
And my highlight, of course, is Ganondorf and the final boss fight. I adore Ganondorf his design is so incredibly well done, you feel his ambitions and dominance throughout every "encounter" we witness. Though we don't know those ambitions and anything about him besides that he wants to restore the rule of "the survival of the fittest", to be honest. He is pure fanservice I tell you. And I live for this.
The final fight is a (almost) one one-on-one with the Demon King(Just like Twilight Princess, one of the most epic showdowns of all time). An excellent magician who mastered all forms of weaponry just like Link and is even capable of flurry rushing (an ability that many/I thought was Links champion ability in BotW). It's epic, it's cinematic, and filled with surprises. When I fought Ganondorf in the first half, I just assumed we got two phases, and that's it, like in Botw. But holy shit. The second phase started and his health bar just kept going and he looks like THAT with his cocky attitude; brother. The moment you defeat him, and think it's over, you realize what he's about to do but before you can act he just grabs Link, and smashes him through tons of stone, and debris (however he came out of this unscathed; would have loved if he got at least a little injured and then healed by the light dragon or something.) and suddenly you are in the skies facing off against this massive titan of a Dragon. This fight is as challenging as the Dark Beast Ganon fight in BotW but its buildup and the resulting fight high above the surface with the help of Zelda who subconsciously knows it's her destiny to support Link in this fight makes it way better than just a cinematic final showdown. Link manages to defeat the Demon Dragon and after he blows up like a nuke (wtf was that anyway, so awesome!) and Zelda is transformed back to her human form. Link is skydiving to catch Zelda as they plummet from the sky and the moment, he finally reaches her hand and catches her will be forever one of the most emotional and impactful scenes in any Zelda game. Despite its flaws, TotK offers an undeniably captivating experience. With its innovative mechanics, memorable moments, and interesting characters, it carved its own niche within the Zelda universe. While it does leave me a bit disappointed that it ended up like it did, expectations for Zelda Games are always skyrocketing but I still don’t think that we expected too much. I rate this a solid 8.5/10 while every other Zelda entrance is a 10/10.
I love TotK but like I said. It's a toxic relationship and whenever I find myself wanting to revisit this Hyrule I rather play BotW than TotK. Sorry for my rant.
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angry-trashcan · 9 months
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Why Are You Here?!
I came up with this idea of the chain just kinda... showing up in my living room. How I, and them, would react to this and the strange amount of Zelda merch in my room. I'm challenging others to write something similar! How would you react if they showed up in your living room? Tag me if you do!
2.2K WC
I looked up from my laptop at the loud thud. My eyes rolled, probably just my dog getting into something. I started to call her name when I noticed her laying at the end of the bed. Her own attention pointed to the closed bedroom door. What the fuck.
I pushed my laptop to the side and slowly got off the bed. I heard a voice come from the other side of the door, a deep man’s voice. Who the fuck is in my house?! I reached for my bag and scrambled through it until I found my pepper spray and opened my pocket knife with the other hand. My breathing was heavy as I went towards the door. Putting my ear against it, I listened for a minute.
“What kind of place is this?!” Was that another man?! How many are there?!
“Maybe some kind of weird dungeon? Could be some kind of trick.” Another one. I shuffled back to my bed and dug around for my phone. Fuck that, I’m calling 911.
“Imma look around, see if there’s somethin’ else to this place.” Another deep voice that had a too familiar accent too my own. Good to know at least that one’s a local. The bedroom doorknob turned and I turned back towards it, my dog standing to her feet. The pepper spray stayed in my shaky right hand and knife in my left, blade back just like I’ve always been told.
“Ivy, stay.” I whispered to the dog, hoping that for once in her fucking life she would listen. The door opened and a man stepped through, scraggily hair, face tattoos and a bit taller than myself. I screamed, pressing down on the pepper spray aimed at his face. He screamed next.
I paced the living room, looking at the men who were sitting amongst the couches and kitchen chairs. “No, I just don’t understand any of this.”
“And you think we do?” Legend hissed. He really does have an attitude problem.
“Did I fuckin’ say ya did?!”
“Okay, let’s just try to take a deep breath. Where exactly are we?” Warriors asked, and damn if his jawline wasn’t great in person.
“Texas.” I answer bluntly, my pacing not stopping.
“Okay, where is ‘Texas’?” Four, (bless his short little heart, only comes up to my stomach) put air quotes around the word.
“The United States, North America, South of Canada and North of Mexico.” They looked between each other.
“It seems like we have landed far, far from Hyrule.” Time spoke for the first time, his hand resting on his chin. “This is gonna be a fun one, boys.”
I looked to him, then Twilight next to him on the couch, still pouring milk into his eyes. I grimaced again at the thought of the pepper spray. I guess it’s better than if I had stabbed him. Ivy, my dog, was laying across his feet and licking Wild’s face who sat on the ground.
“We are terribly sorry for the intrusion; we will be leaving here shortly.” Time explained, standing to his feet.
I shook my head, laughing lightly. “Where do you plan to go?”
He seemed confused by that, “What do you mean? To an inn until we find the meaning for us being dropped here.”
“There’s no inns here. The closest hotel would be over thirty miles away.” Not to mention it being over 105 degrees and straight highway to get there. If they would even accept rupees as payment.
Time looked to Warriors, “What do you propose we do?”
“We can find somewhere to camp I would guess. That is all we can do.”
“You can stay here.” Everyone, even Twilight with his bloodshot eyes, looked at me. I suddenly felt the weight of those words. “I- I know there’s not much room but y’all can’t really go anywhere else. And it’s far too hot to camp.”
“We wouldn’t want to be a burden.” Hyrule says from next to me, oh gods his voice sounds like angels.
I shook my head again, “It’s no burden. I was going to start cooking soon for myself so I’ll just…” I looked around the room to the… ten? Men and boys and then to the fridge, “make more.”
“I’ll help!” Wild pipped up. I thanked him before turning to my room.
“Just give me like, five minutes, and I’ll be back out.” Nods came around as I closed the door behind me. My fake smile instantly fell the second my eyes reached the wall above my bed. Three Zelda posters, a Master Sword hung on display, a TOTK figure, art and so much more. What the fuck am I supposed to do with all of this?! Climbing up on my bed I started trying to take down the sword first, that would be the hardest to explain arguably.
“Hey, whatcha doin’?” A younger voice came from behind me. I blew the hair out of my face before looking back, Wind staring at me. My hands were on the sword, trying to take the screws out of the base holding it up.
“Uh…” I froze.
“Is- how do you-“ I jumped off the bed and ran to him, sword falling to the bed in the process.
“Shhh! Don’t say anything! It’s fake! It’s not even sharp!” I reached for the sword with one hand and pulled it up between us, letting him run his hand over it.
“Yeah, but. How do you have this?” His eyes fell behind me to the wall before they widened. “Is that-“ I looked back to where he was looking. To my Wind Waker poster. FUCK. HOW THE FUCK- “That’s so cool!” He screeched, dropping the sword into my hands and rushing to the wall, hands framing his own picture between them. “Damn! I look so cool here!”
“What’s going on in here?” Sky poked his head in, looking between you and Wind.
“Not-“
“Come look at this, Sky! They have a fake Master Sword and a picture of me on the wall! And, is that- is that Sage?!” Sky came into the room, eyes getting wide at the sword in my hands before going to Wind.
“That does look like Sage, huh? Strange.”
“Hey, Bailey? Can you come here for a second?” A voice called from the living room. I groaned internally before putting the sword on the bed, covering it with a blanket. Getting back in the living room and Sage and Wild were taking particular interest in a picture on the wall.
“So, uh, not gonna ask how you have this. But you got the hots for me or something?” Sage’s flat voice threw me off, getting me to shake my head.
“I’m sorry, what?”
He pointed at the picture he and Wild were staring at and, oh. It was a fairly large portrait of the art Lucifer, redone to be Sage. My only response was an awkward laugh before I felt a tap on my back. Legend spoke, “Hey, why do you have a snake and lizard in glass cages? Are you some kind of witch or something?”
That somehow caught me even more off guard, “Uh, well yes. But no, not like that-“
“Where does it come from?!” Hyrule was poking the water button on the fridge, water spilling everywhere. “Is it some kind of enchantment?”
“How is the light coming from here without flames? Is the flame inside the glass?” Warriors tapped the light bulb on the fixture over the small table.
“What kind of food is this?” Twilight looked rolled the cosmic brownie over in his hand.
“OKAY!” I yelled out. It caught everyone’s attention. “Imma start cookin’. There’s a small creek just down the hill behind the house, can’t miss it. Why don’t y’all go down there and I’ll cook? Be back in about forty-five minutes.” A few murmurs as they filed out the door. “Thank you!” I called out, closing the door behind it and leaning against it. “Fuck.”
“It’s a lot.” Wild’s voice made me snap my head up.
“I thought you would have gone with them.”
“I told you I would help cook.”
I smiled, “Thank you, Wild.” I looked out the window over the kitchen sink and saw that they had successfully made it to the creek before I stepped outside myself. “I just need a few things from the garden.” I left the door open for him to follow. I quickly picked some peppers and basil and shoved it into my shirt. I noticed out of the corner of my eye that he picked one of the peppers and ate it. Those bitches are spicy just like that. How did he not even react? Is he that numb to spice from that damn goron spice?!
I tried to ignore it, putting all of the ingredients on the counter. He closed the door, tying his hair up higher as he came up next to me. Gods he looked so cute like that. They should have given him more hair up options in the game-
“So, what are we making?” He smiled, looking to the collection of food laid out.
“I’m thinking just pasta and some garlic bread. I wasn’t really expecting guests so that’s all I have enough of to make.”
He nodded, “I don’t know how to make either of those things but I bet I can figure it out!”
I laughed, turning on the stove top and letting the fire start boiling a pot of water. “It’s not too hard. When this water starts boiling, pour this box in there.”
He took the box of dried pasta from my hand, nodding. “I think I can do that.”
 “I believe in you.”
Dinner cooked quick and Wild ate a few too many of the peppers. So, I had to send him back out to get more as I made the sauce. I noticed the rest of the group coming back up the hill through the window as I started getting plates out. The chain settled around the too-small table and couches as Wild and I handed them their food. They were still laughing about something that had happened on their little outing as they ate. I stood quietly, starting to eat my own when Twilight patted his own chair at the table.
“It’s only fair ya get a seat at ya own table. You did cook the food.” He laughed.
I shook my head, “Nah, it’s alright, really. Y’all are guests.”
He rolled his eyes, coming and taking my plate from my hands and putting it on the table. “Sit down. You ain’t sat down since we got here.”
I rolled my own eyes back, but sat down. “You’re more persistent than a bobcat, I swear.”
“Well, I wouldn’t hafta be if you weren’t as stubborn as a goat in the summer.”
Four looked to Legend next to him, mouth full of bread, “Do you have any idea what they’re saying?” He whispered.
“Not a damn clue.”
With dishes in the sink for a future me problem and sleeping arrangements situated I went to my room, calling Ivy in with me. I explained how to the toilet works before closing the door, taking a deep breath. A cough behind me pulled me from thoughts. Can I get a moment of peace? I turned to see Sage, standing next to the air mattress in the room. How could I forget one of them had to sleep in here?
“I know, I’m ‘bout to turn out the light and we can get to sleep.” I walked towards my own bed, pushing the still hidden sword further into the blankets.
“It’s not that. I’m just wondering why you have writing about us on that screen thing there.”
What.
“What are you talking about?”
“That thing right there on the bed.” He pointed to my still very open laptop, which had been plugged in. And open on Linked Universe fanfic I had been writing. How can he even read that?!
“I-“ I looked to him, then to the laptop, then back to him. “How can you read that?” Let’s just ask.
“Don’t worry. It seems like I’m the only one who can read your language for some reason. It’s kinda comical. I’m still very confused. But it’s somewhat endearing.” He sat on the air mattress, looking down at it under him when it moved more than he expected.
“Well, I’m glad you think so. Please don’t tell the others.” I sat on my own bed, hands folding in my lap.
He laughed, shaking his head. “Don’t worry, they’d probably freak and ask more questions. I’m okay with leaving it be.”
“Thank you, Sage. I appreciate that.” I smiled lightly. “I am, however, going to sleep. My ten favorite video game characters coming to life and showing up in my house was a lot for one day.” I laid back against my pillows, turning off the lamp in the process. Darkness fell over the room. I heard him shuffling into his air mattress before silence fell. I almost thought he was asleep when he spoke.
“So, you do have the hots for me?”
“GOODNIGHT.”
(NEXT)
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