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#krootox rider
titanomancy · 3 months
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New kroot. Noot.
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farsight-the-char · 7 months
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This rumour engine has basically confirmed the coming Kroot wave.
KROOT! KROOT! KROOT!
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Reject jetbikes, return to monke
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taudad · 10 months
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WIP 10th Ed 1000 pt list
Let me know what you all think!
Ko’Shi Cadre (995 pts)
T’au Empire
Kauyon
Incursion (1000 Points)
CHARACTERS
Commander in Enforcer Battlesuit (150 Points)
• Warlord
• 1x Battlesuit fists
2x Gun Drone
2x Missile pod
1x Plasma rifle
1x Shield Generator
• Enhancements: Exemplar of the Kauyon
Darkstrider (75 Points)
• 1x Close combat weapon
1x Shade
BATTLELINE
Strike Team (100 Points)
• 1x Support turret missile system
• 1x Fire Warrior Shas’ui
• 1x Close combat weapon
1x Guardian Drone
1x Gun Drone
1x Pulse pistol
1x Pulse rifle
• 9x Fire Warrior
• 9x Close combat weapon
9x Pulse pistol
9x Pulse rifle
OTHER DATASHEETS
Crisis Battlesuits (195 Points)
• 1x Crisis Shas’vre
• 1x Battlesuit fists
2x Gun Drone
2x Missile pod
1x Plasma rifle
• 2x Crisis Shas’ui
• 2x Battlesuit fists
4x Gun Drone
4x Missile pod
2x Plasma rifle
2x Shield Generator
Ghostkeel Battlesuit (170 Points)
• 1x Fusion collider
1x Ghostkeel fists
1x Twin T’au flamer
Krootox Riders (35 Points)
• 1x Kroot gun
1x Krootox fists
Pathfinder Team (120 Points)
• 1x Pathfinder Shas’ui
• 1x Close combat weapon
2x Gun Drone
1x Pulse Accelerator Drone
1x Pulse carbine
1x Pulse pistol
• 9x Pathfinder
• 9x Close combat weapon
6x Pulse carbine
9x Pulse pistol
3x Rail rifle
Stealth Battlesuits (75 Points)
• 1x Homing Beacon
• 1x Stealth Shas’vre
• 1x Battlesuit Support System
1x Battlesuit fists
1x Fusion blaster
1x Gun Drone
1x Marker Drone
• 2x Stealth Shas’ui
• 2x Battlesuit fists
2x Burst cannon
Stealth Battlesuits (75 Points)
• 1x Homing Beacon
• 1x Stealth Shas’vre
• 1x Battlesuit Support System
1x Battlesuit fists
1x Fusion blaster
1x Gun Drone
1x Marker Drone
• 2x Stealth Shas’ui
• 2x Battlesuit fists
2x Burst cannon
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I am stuck in an eternal battle of loving tau battlesuits especially the stormsurge and loving those funky lil tau auxillaries like the kroot and vespid.
as such, i think if the t'au get a large range refresh at any point what i would want to see would be among other things
a 'multi unit battlesuit kits' instead of a bunch of separate highly distinct battlesuit kits. a] it feels flavourful as standardization is an important aspect of t'au logistics b] it frees up room for more distinct non battlesuit kits by standardizing the battlesuits a bit reducing future workload [and opens up the possibility of future new battlesuits using upgrade sprues instead of having to build entirely new models] c] more room for interesting personal customization on the modelling end
as for the kinds of battlesuit kits as it were that come to mind, what makes the most sense to me is an 'infantry battlesuit kit' for things like the stealth suits or crisis flavoured stealth suit alternative, a 'battlesuit kit' for things like the crisis suit itself, a 'nova battlesuit kit' where we move things like the ghostkeel and broadside to sit along with the riptide, and a 'ballistics [or heavy i suppose] battlesuit' kit for things like the stormsurge or a hypothetical superheavy stealth suit [which would be rad as fuck].
then for the auxillaries, i think the best strategy there would be focusing on a select few auxillaries to really pimp out [as in you could run entire armies of just them] instead of spreading things out too thin in that regard.
kroot and vespid are obvious starting points in that regard, and since they can use a lot of stuff from the t'au list to fill certain holes like transports then it just comes down to what each army needs with some exception for flavour
kroot without including imperial armour and legends roll with shaper [leader] kroot hounds, kroot carnivores and kroot farstalkers [troops] and the krootox [troop ride thing?] and seeing as they're one of the t'aus biggest partners id give them a bit more bulk of options then other t'au allied auxiliaries.
personally id give the kroot a second leader option if nothing else, a kroot shaman to act as a psyker unit whos gimmick would be stealth and moblity psychic toys to get the kroot to the fight. another possible kroot 'leader' idea would be a single unit kroot assassin/elite fighter kinda model to contrast against the shapers role as a commander. kroot carnivores could probably be retooled as a 'kroot kinband' to cover the three least genetically unusual variants of the kroot kindband that we officially know of. namely carnivores, stalkers and hunters, which in essence are your kroot tactical marines, kroot assault marines and kroot devastator marines if they were snipers. by pooling them all together ya give the player room for some wacky unit loadouts depending on what they equip and leave more room for wackier genetic kroot variants. from there ya have of the kinbands we know of, headhunters acid spitting kroot who could be the 'elite kroot' infantry option and the vultures winged kroot for some speedy lil 'fast attack' buggers. from there what makes the most sense to me would be defensive but slower heavy weapon kroot genetics. farstalkers function fine though i would bump them up to an elite kroot infantry option like headhunters myself. kroot hounds also function fine i feel as speedy chaff. the krootox meanwhile just needs to be made a much bigger boy so he can act as the mobile artillery platform that punches you to death he clearly wants to be. after that i think adding the knarloc riders and greater knarlocs into the main army just makes sense if were rounding out the kroot portion of things, and i also think adding some appropriately kroot vehicles well not essential would if nothing else be really fun. say a kroot hovercraft transport, a kroot 'ball tank' [ie a tank sized kroot warsphere] and a kroot aircraft that would be on speed.
then the vespid. vespid only have the vespid stingwings as things stand so they'd need a lot more fleshing out. what i'd give em would be
vespid queen as a leader option, seeing as how vespids are based on wasps to some extent, their females have been stated to be bigger, and wasp queens are bigger then wasps i think it'd be rad for the vespid leader option to be a big vespid queen that doubles as a commander and a terrifying combat blender [a vespid hive tyrant as it were]. if thats too much you could have a 'vespid strainlord' as a smaller command unit instead/as well? vespid stingwings kinda double as a 'fast attack' unit ontop of being the main vespid unit, so to expand on their roster i think it would be most prudent for an elite vespid troop and a heavy weapon vespid troop. alternatively the stingwings could be the elite vespid troop option with a less expensive but less powerful alternative. as they already move as fast as vehicles they dont really need a 'bike' like option, and a transport vehicle can be kinda redundant for em. instead they could get some fun monsters say a big ol dragonfly monster thing [emphasis on dragon], smaller flying pet things like how the kroot have kroot hounds, and a kinda big vespid monster boy [vespid brute? idk] finally though they could some vehicle options to emphasize how they're an advanced race on their own. their starships are described as stalactite like and considering their role, they could sport a single unique vehicle transport in the form of their own vespid brand drop pod that deep strikes, and idk, something like the hammerfall bunker a static defense/shooting piece.
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thesixthchaosgod · 1 year
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Here's to hoping the T'au Empire will get a small range refresh with their 10th edition codex!
They really only need a handful of things updated (in my opinion) but the more the better
Biggest hopes are Kroot Hounds, Krootox, Kroot Knarloc Riders, Vespid, Gue'vesa Kill Team, Aun'Shi and Aun'Va, a Commander Character for Vior'la Sept please?!, (Xv25 Stealthsuits but just to take to Bonding Knife off that one dudes legs). Also I would like a super heavy variant of the Hammerhead Gunship something like the Scorpion Type II Super Heavy Grav Tank for Eldar.
(edit and the T'au Sniper really needs some attention)
A man can dream right :)
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hundchentanque · 3 months
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From The LVO Reveals: The Kroot!
The Fire Support and Cavalry:
Speaking of fire support, the iconic Kroot weapons platform returns with the glow-up of the century. The Krootox is a hulking beast, a subspecies whose raw strength makes for excellent gun-toting cavalry that  can carry repeater cannons and tanglecannons into the thick of the fighting without compromising on mobility. 
These creatures – a divergent strain of the same genetic base as regular Kroot – are treated as valued partners, and the new model is covered in ornaments, fetishes, and bangles to show off their status.
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Krootox are not normally aggressive by nature, despite their brawn – but a juvenile Krootox is more hot-tempered, and can be roused to battle by a particularly wild rider. Herded into thundering packs of Krootox Rampagers, their raw strength is fully exploited for sudden ambushes and devastating charges, acting as linebreakers and skirmish cavalry that range ahead of the wider Hunting Pack. 
Their riders pitch in by hurling javelins and swinging wicked hunting blades, giving each Rampager a total of seven attacks in close combat. With up to six in each unit, they’re a big pile of melee power to be charging around the battlefield.
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overfedvenison · 1 year
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I love that they allow you to use Krootox Riders in 40k Boarding Actions games It makes perfect sense: A giant gorilla is an amazing mount in the middle of a spaceship
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mattski44 · 3 years
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Hello everyone! Having been a long-time fan of all things kroot, I have often thought about what other Krootiforms might accompany our favourite cannibalistic bird-people on the battlefield alongside the kroot hound, krootox and the greater and lesser knarlocs. Flicking through the old chapter approved armylist from fourth edition, I was intrigued by the rules for mounted kroot trackers- the statline suggested a krootish mount that was smaller than the old Knarloc riders and so I set about trying to sketch something that might fit those old rules. Coming up with these designs was quite interesting for making me consider just what physical characteristics define a species as visibly 'kroot'- it became obvious through some experiments and surveying official kroot models that quills, beaks and leathery skin would need to be crucial elements of these designs in order to fit with the pre-existing models produced by Games Workshop. Additionally, I was also leafing through the Liber Xenologis and could not help but be inspired by the rendition of a Kroothawk found within those pages- it was certainly impressive enough for me to imagine some giant, pterosauroid kroot-birds that could be ridden into battle. #warhammer40k #tau #tauempire #kroot #krootmercenaries #creaturedesign #scifi #scificreature #40k #warhammer https://www.instagram.com/p/CQvUTHNlamI/?utm_medium=tumblr
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KROOT ARE COMING TO KILL TEAM!!! I am super excited for them and im guessing so is everyone else, since ive noticed lot of Krootox Rider prices going up or out of stock. I guess that means I've got another conversion project in the works 😅😅😅
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OH YES THAT IS A KROOT THING ALRIGHT.
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However, note the Double-Barrel - that's not a "Kroot Rifle", but a "Kroot Gun", a weapon notably only used on Krootox Riders datasheet.
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Look at this dinky old resin kit from 2001! About time it got a refresh!
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Next painting project: reject mutant modernism, return to monke.
These 3D-printed Kroot Hounds and Krootox Riders are the perfect example for why for older models you shouldn't give GW a single penny. In the store those would all have been 2001 resin failcast miniatures, and all together would have cost 141€ with a delivery time of several weeks. For resin sculpts now 22 years old.
Costs now? 10€ for my pal's effort and material, would have paid more but he said "give me 10 that's plenty". 141 to 10. It's just absurd.
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overfedvenison · 1 year
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Ooh, Boarding Action rules are previewed... I’ve been looking forward to this. I love the 500-pt game types, they’re great for niche choices and have weird little metas that develop The rules of this format is that you have a special Boarding Patrol detachment consisting of 0-1 HQs, 0-3 Troops, and 0-3 Elites, totalling 500pts. No vehicles, monsters, bikes, models that Fly (With a few exceptions - You can bring Crisis Suits, for example,) or Cavalry (Krootox being a specific exception because Monkie.) And, there’s no faction strategems - You just get Insane Bravery, Counter-Offensive, and a Command Reroll It is very interesting that you need no HQ; this is probably because you only have one Character per Boarding Patrol so can have your warband led by an Elite if you want. This whole thing is great for people building up armies, actually. So much freedom for tiny games. Each faction has special rules for building lists. Here’s the special Tau rules:
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So, here’s our actual list, as best I can tell at the moment. Note that we have no unrestricted Elites slots, surprisingly, as far as I can tell: HQ: Cadre Fireblade Sept restricted HQs: Darkstrider (Tau sept only) Ethereal; may take Hoverdrone but that doesn’t appear to do anything Aun’shi (Vior’la) Aun’va (Tau sept) Troops: Breacher Team Strike Team Kroot Carnivores * Fast Attack - One slot for one of the following: Pathfinders Tactical Drones Choice of one: Commander Farsight (HQ,) Commander in Crisis Battlesuit (HQ,) Crisis Battlesuits (Elite,) Crisis Bodyguards (Elite,) Stealth Suits (Elite.) Flying units cannot use Manta Strike, cannot fly, and have a speed of 6″, and these units cannot take Drones. Prototype Systems are also barred. ---- * Kroot: If you take at least one Kroot Carnivore Squad, the following options unlock - Krootox Rider; max one unit of three Kroot Shaper; Takes Character slot so max 1 Kroot Hounds; one squad per Carnivore unit because they don’t take up a slot Kroot Farstalkers Dahyak Grek (Legends character unit) --- I like that you can take Farsight specifically, haha. Though, he’s actually nerfed in this format: He only gets three attacks, and can’t fly so only has a 6″ move speed. Let it be known here: Commander Farsight is a Tau who got his melee nerfed for being too unbalanced It’s... Odd that Farsight was specified as a unit you can take, since he’s also a Crisis unit. It says “Or,” so it seems like you can only take one of those Battlesuit units, but I feel like that could be read both as “You can choose one of these, to the exclusion of the others” or “You can take this, this, or this as a special option.” Maybe it’s just there to specify that, yes, you DO get to just take Farsight and go on a Char Aznable quest. But maybe you can run a Crisis Squad led by Commander Farsight, thus giving a bonus to the Enclaves who would otherwise not benefit from their ability to field an extra commander and the like. If you CAN run Crisis Suits with him? Well... A crisis squad and him are a bulk of your army, but man... Rerolling all wound rolls on Flamers, AND giving melee ability to Crisis Battlesuits (4+, rerolling 1s) in a format where 5 Str is a pretty huge amount, AND letting that squad fall back and shoot in a close-quarters game? I feel like this could be the coolest thing ever if that is what is actually intended here. But, I don’t think that is the intended outcome, haha. Another Battlesuit-heavy option would be to take a full squad of XV8s. 6 XV8s with shield generators on two, an Early Warning Override on one, and an Iridium Suit each would go for about 380 points, and then you can (Probably, we don’t have details on this yet) use the game-specific option to split an elite unit into smaller squads to field two squads of 3 XV8s. This would be... Difficult, to deal with, especially if you give them some flamers (Which, I feel like you should in this format. Maybe I’m just a pyromaniac.) As in other 500-pt formats, this also means Kroot are unusually powerful because of their detachment shinanigans - One squad of Carnivores mean you can take Kroot Hounds, a Shaper, and Krootox without taking a slot. Kroot Hounds are otherwise impossible to get, and seem like they would be very useful and fun in this format since you get to unleash packs of dogs on your opponents in this space ship. The format restricts you to one character, however, so no running multiple Shapers. Krootox might ACTUALLY BE GOOD, too. Take a close look - Tactical Drones and Crisis Suits are limited to 6″, and there are no fast vehicles like Devilfish. Kroot are now the fastest thing in this -entire army- and the fastest among them are Krootox and Kroot Hounds. Krootox’ high Toughness actually means something here in the absence of other options, making them unlikely to die immediately. Since Krootox can still open doors and such? That is all-together an ENORMOUS niche, especially with the cramped quarters making a charge from them pretty likely. This is good to think about, because Krootox are otherwise kind of... Absolutely pathetic? The format is also notable for lacking faction stratagems - Again, this is a punishment that effect Kroot a lot less than others, and while it does hurt losing your ability to eat others everyone else is hurt way more Anyways... Yeah. An interesting, limited format.
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overfedvenison · 2 years
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Using Battlesuits: I’m struggling to fit a full squad of nine bodyguards into my 2000 point army. Such is life in the Farsight Enclaves. Using Kroot: So that’s 40 kroot, 2 Shapers, a custom Master Shaper, four Kroot Hounds, and one Krootox Rider... That’s over 350 points of kroot! Maybe some day I can run a full Combat Patrol!
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overfedvenison · 2 years
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I can put Kroot units into reserves using Command Points. Borkan can also drop a Kroot unit into reserve from the battlefield using a Strategem Maximum size: Kroot Carnivores - 20 kroot, 6 Power Level Kroot Hounds - 12 hounds; 3 Power Level Krootox Riders - 3 models, 6 Power Level Shaper - 1 shaper, 2 Power Level It costs more Command Points the higher the combined Power Level of your units are put into reserve; every 10 costs an additional 1, starting at 1. Since Pure Kroot has a small pool of cheap stratagems to otherwise spend Command Points on (They only have The Grisly Feast, A Trap Well Laid, Orbital Ion Beam, Outflank, the “Additional Warlord Trait” and “Additional Relic” ones, and the ones all armies get - Though Insane Bravery is absolutely amazing on them,) and because they are extreme glass cannons, I could see a lot of use out of putting the kroot in reserve
...Putting the kroot in reserves, there’s a really off-colour joke in there somewhere I’m sure. I’m native so I could make it, too, if I could find it. Of them... - Krootox are the most expensive, but also have the longest range by far, and are deceptively among the most fragile - combining terrible saves that will do nothing against anything that is reliable against your toughness, a merely-okay number of wounds, poor leadership, and the inability to increase saves meaningfully as other kroot have. Dropping them in to strike when they need could be good, and if you play your cards right doing this will keep them alive.
- Kroot Hounds are the least expensive to put in reserve, and bear an interesting, otherwise-rare possibility: They can reroll charge rolls. Plop them in with a Pack Leader shaper, and you are rolling three dice, taking the highest two, and then re-rolling charge rolls. I would have to crack the numbers on that to see if that means they could pull off a charge reliably, but that would be a rare “Drop in from reserves and charge” kind of unit that would be pretty rare and have an actual niche outside of grabbing objectives. They are also incredibly cheap in terms of both power level and points, so could be used to fill out the chunk of your army in reserves.
- Carnivores are solid. They have solid range and pretty decent guns for their cost, and should reliably be able to attack enemies. However, getting off a charge is unlikely, making them not all they can be. They should be able to keep up a pressure just coming in over and over, though. And, their sheer number of shots bears mention, as well - If you run Kauyon, then starting on turn 3, hit rolls of 6 inflict additional hits.
- Shaper buffs are guaranteed to be relevant. A dropped-in shaper with the anti-cover warlord trait could be real good supporting squads of Carnivores, and a shaper with the Pack Leader trait could make drop-in-and-charge tactics partly reliable - Especially with Kroot Hounds. Ka’Chak’Tar would be a good relic fielded alongside Krootox, making a dedicated anti-marine squad (Getting, all together, 8-10 Marine Killing shots which reroll hit rolls of 1.) 
- A non-Kroot Dalyth Sept Character can take a special warlord trait to allow nearby Kroot (And Vespid) to benefit from Markerlights. This nearby a squad - Say, by dropping in two squads of Carnivores, a Shaper, and this guy in round three of a Kauyon? You could be attacking with something like 80 shots, and hitting more than 100% of them.
...This is also like, really thematic to what Kroot are and their whole ethos, so that’s cool. I will need to test them out to see how they actually perform; this is all theoretical.  Edit: Also of note... This would naturally be amazing with Engage on All Fronts; you can reliably claim enormous amounts of points with waves of kroot pushing in. 
Kroot Shapers can also come in on your Reinforcements step, and then immediately start performing actions that begin “at the end of the movement step” - Such as Tau’s Aerospace Targeting Relays strategem, which so happens to be excellent in parity with Engage On All Fronts. Shapers are your cheapest infantry unit, and as a Character can be decently well protected; you won’t miss their modest shooting either. Plop them down from reserves, repair the homers, and let your allied kroot shoot while the shapers farm victory points... This may be effective, as well
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thesixthchaosgod · 2 years
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Rumors on new kroot miniatures? Oooh please that that be true, that would make me very happy
Like the Carnivores would really only need a new mold to fix the horrible mold lines, perhaps a few more decorative head options, and maybe throw in some weapon options (like a few arms holding pistols they they normally carry on them or something like that)
New Hounds could use a little bit more love sometimes they look a bit derpy and slim. Maybe just buff them up a little, make them more like the artworks.
Krootox, just needs to be done in plastic and it's good to go.
Kroot shaper too, just make it in plastic and give both weapons in the same box.
(bring the kroot knarloc riders back in plastic and I'll lose my mind lmao, I'll buy your entire stock GW I promise)
So many rumors floating around that came out correct, please let these be true as well!
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