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#killing the bit
nem0-kn0ws-n0t · 2 months
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Hermit Permits- or Hermitconomics101
I would just like to start off by saying I adore the concept. It's perfect. But also, I'm a massive nerd and I wanna talk about it.This is such a fascinating little economic model. Like, the usual hermitcraft economy is already so fascinating.
Warning-Long post! Also might Slightly skew your perspective of the Gimmick.
At first Glance, the Hermitcraft economy is the epitome of a Perfect Market economy -the basic selling/buying market you think of when thinking of markets-which has a few requirements
1. Homogenous products: gunpowder from Doc's shop is the same gunpowder from Tango's or Iskall or whoever sells it
2. No barriers to entry and exit: anyone can decide to sell. The technology's there. Any hermit can decide to make a farm or manually harvest something, set up shop and sell
3. Sellers are Price takers: If say, X and False are both selling copper ingots (for example), and X prices his higher than False (and they both keep their shops stocked), Hermits will buy from False. So X has to price the same (or lower but shhhh) than False.
4. Product Transparency: If you pay 1 diamond for a stack of iron blocks, you know you're getting 1 stack of iron. (usually) no shenanigans involved
And now the interesting point->
5. Many sellers- In a perfect competition market, the market is usually saturated with sellers, to the point that everyone needs to price the same, or at exactly the cost of production (or whatever needs to be to have the last seller joining the market to have economic profit of 0 but that's real hard to count in diamonds). Usually, this is done by having many firms coming in (free market remember) and undercutting each other until it's at the point where Supply is equal to Demand (yes, exactly the graph you're thinking of). In hermits' case, rarely is there more than one shop for an item unless there is an obnoxious amount of demand for it, and often, they'll buddy up in the same shop and split the profits and the work (I'm thinking of all the wood groups) for the highly in demand items. (More on that later).
So the sellers aren't usually competing with other hermits to sell resources- they're competing with the hermits' other way of procuring resources- The Endless Grind
Think about it- The rule of thumb for establishing the scope of a market (and its competition) is to ask yourself- where do I go if the shop becomes too expensive? In our real-life situation, we go to other shops- hermits just roll up their pixilated sleeves and get to work themselves. They are the alternative. (or Lag but stealing throws off all economic models so we're assuming it doesn't exist.)
A hermit shop, to have sales, needs to price its resources low enough that other hermits will see it as a better (cheaper) alternative than acquiring it themselves.
But Nemo, I hear you ask, isn't it always going to be cheaper to collect the material themselves? All the hermits already have all the tools/technology they'd need to get the resources they'd want, so shops wouldn't work.
But they do work, every season hermits "get rich" which implies there's something "wrong" with my model, which there is.
It's Time. That's the main currency in Hermitcraft.
Any hermits can decide to get any amount of resources with no real limit except Time. Sure, some hermits are more likely to build farms and have it done quicker than others, but all of them can decide to pick up a tool and just grind away (which they do, often). The point of the shops is to be convenient. You could spend 3 hours getting 15 stacks of oak wood, but you could also drop 30 diamonds at Ren's shop and get that done in less than a minute. Which, when you're a content creator on a tight deadline, already spending hours upon hours just building and editing and living outside of work, time is precious. So Time is the real trading currency on HC.
And so there comes a wrench in the plan as you have 2 "types" of goods- you have the Sellers' resources (that cost you diamonds but less time) and your own resources (which cost you Time but fewer diamonds)
Which invalidates point 3. Price Takers- There are 2 very different prices, which you are willing to pay at different times to different degrees. Somedays, they grind somedays they pay.
And thus, there goes the perfect competition model-
~~And in comes Monopolistic competition.
Now, listen to me, this is crucial ish- this is not the same as a Monopoly.
Monopolies imply there is 1 seller. 1. there is 1 way of acquiring the good (at this point in time) (everything is taken as if time is held constant). YouTube has a monopoly on hermitcraft videos (kind of). You can't watch Hermitcraft videos anywhere else, as the hermits don't upload their videos on other websites. If YouTube started charging 10000$ per video watched, you probably wouldn't watch hermit videos anymore. That's a monopoly.
Monopolistic competition is when a few firms sell slightly different products. Think Pepsi and Coca-Cola. They're functionally the same thing (don't @/me for this), but they both still work as companies, because people tend to prefer one over the other.
And thus our model. A monopolistic competitive market.
The real competition was not store vs store (unless for the bit), it was Sellers vs the Grind.
(There are also sunk cost fallacies exhibited, when hermits make their own farms for materials they know they'll need a lot of, which then reduces the time spent, especially with AFK'ing, thus the active time spent being reduced but server time still fluctuating but that can be hermitconomics 102 lmao)
But Back to this season-
With the introduction of Hermit Permits (which, is such a fun term, I wouldn't be surprised if they came up with that first before the concept) they are forcing there to be a single official seller. But hermits are still able to collect their own resources and make their own farms. So the market stays the same.
Which is probably not what you were expecting was it. All this fanfare but theoretically, the model doesn't change. It might change the point at which a hermits decides it's better to grind it out instead of spending diamonds, but not the theory.
But here's the second hole in this theory.
One of the first assumptions one makes about any market model is that everyone involved wants to maximize profits. (which irl, is making the most money).
But the same was as the real currency is Time, the real Profit for Hermits is Content (and engagement, and a whole bunch of parasocial scales to do with audience retention but I'm an economic major, not a sociology or business student damn it, we'll stick with Content) .
Theoretically, nothing changes in the economic model, but the result changes. The potential to change things up is massive, simply because they at least superficially changed something. Rebranding something, in a way that shakes up previously established norms- That's what they're getting out of it. Forcing people to do content about things they normally wouldn't even touch, which inspires viewers to be invested, so see our favourite blorbos overcome the challenge. It's a narrative device.
(If anything, I'd expect this to actually "promote the economy" as hermits would be motivated to stock up their shops, thus making more farms/farm building episodes, or the competition occurring from additional permits being circulated.)
So yeah. Hermitconomics 101- The not-so-perfect competition. Sorry If I burst some bubbles, I just think it's fascinating.
Thanks for reading to the bottom!
TL:DR :This is gonna be so fun, and the hermit economy makes economists everywhere cry
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callisteios · 8 months
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Hi, feel free to take my new uquiz to discover what kind of vampire you are!
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munsons-mutiny · 1 month
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One of my favorite trope for Steddie is Steve hunting down Eddie when the kids join Hellfire and giving him a long list of dos and donts.
At first Eddie thinks he’s just being a prick, and worried he’s going to turn the nerds into freaks like him. Especially when he says not to mention drugs in front of Dustin.
But then he starts pulling out lists of monsters that can’t be in campaigns. And like what??? Why can’t he use demagorgons? They were gonna be in the next combat! He’s tempted to ignore the warnings, in fact he’s all set to, but something about Steve’s face when he was laying it all out haunts him. Something so deadly serious about it. So first he decides to test the waters to see if he’s full of shit.
When the session starts, he makes a throwaway comment, “you’re acting like there’s a mindflayer around the corner.”
All the kids freeze but Wheeler especially looks like he’s going to be sick. He even grabs at the bracelet around his wrist. The one he always said his best friend made him before he moved.
Eddie curses himself for even trying to test it out after that, and immediately bullshits the whole session so he can scrap any hint of demogorgans from the campaign.
After that session he drives straight to Harringtons house and demands they go over all the things he can’t include again, in detail, while he takes notes.
He doesn’t know what’s going on with these freshmen, but he knows trauma when he sees it and well he’d gotten attached to the gremlins.
When he leaves that night, he thinks Steve is looking at him with approval. Like he trusts him with their well-being now.
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sevrinve · 17 days
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comfy casual firelord
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favoure · 5 months
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"do the opposite of what people tell you to do"
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amygdalae · 2 months
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rottmntrulesall · 8 months
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THEY BOTH TOUCH HIS MOM’S SKULL PENDANT I AM UNWELL
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world's longest staring contest GO-
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foolsocracy · 22 days
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gotta add another noir variant to the gang
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ruubesz-draws · 21 days
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Godzilla Minus One vs Suko!
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Mothra and Shimo are not impressed
(It did not go according to plan...)
In Goji's and Kong's eyes, they look like this:
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pherredraws · 7 months
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hug! that! captain!
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feniksido · 4 months
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"We are brilliant." "..."
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schreibfederlaerm · 3 days
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it's just really funny to me to imagine Fabian actually being a great big brother honorable nemesis.
like, putting a nemesis ward on the nursery with aelwyn's help since "it won't do if they die before their eighteenth birthday, will it?" (aelwyn, deeply sarcastic: "well of course, that is exactly why I put the ward on adaine's room." fabian, too deep in denial for sarcasm: "see? you get it")
gifting them a battle sheet baby blanket since they should start preparing for their battle early on (and yes it's extra fluffy, it's for a baby stop laughing everybody)
generally trying to teach them everything he knows "so their battle to the death will be a fair one"
giving their adventuring party the same lecture on tactics that the bad kids got from his papa
hunting down chungledown bim and any other nemesis so his sibling is the only one who could get a piece of his fund (he just wants it to stay in the family, shut up)
just. fabian being an amazing big brother but also if you call him that to his face he will cut you
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lazycranberrydoodles · 6 months
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everybody go home. this is my magnum opus
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criticalsyourroles · 2 months
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now i've watched a fair amount of d&d i've started to pick up on the differences between dm style i think
like brennan IS all the bad guys. every game he dms is brennan vs the players. he makes npcs and battles that make his friends throw things at him and he smirks the whole time. he makes them tell him their worst fears and then he makes them do it. and it's awful and amazing and really funny
matt IS exandria. his characters and battles never feel written or constructed, they just feel like things that already existed in the world. it's all about verisimilitude with him, and he's amazing at it. he tends to fade into the background and let the players react to the story and it makes everything he does incredibly cinematic
aabria dms like she's just another player at the table reacting to the story, right up until someone gets lulled into a false sense of security and tries to fool around and THEN she throws a curveball by making them deal with the consequences of their choices. she's like oh you think that's funny?? then i'm about to be hilarious, bitch. and she keeps getting away with it bc she's just that good!
basically, brennan's an evil bastard, matt's the world, and aabria's the queen of consequences
or:
brennan - fuck
matt - around
aabria - find out
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xiewho · 25 days
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every time a fantasy high character makes a horrifying body modification a fanartist's art program crashes mid-drawing somewhere. what do you mean his maximum legend tattoo is in roboto
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