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#its just. a masterpiece.
coastaltowned · 9 days
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the manuscript ending the album on the utter jawdrop moment that neither of the muses of the actual album were the first men to fuck her up with promises of marriage and babies, and that first heartbreak so long ago laid the scene for the woman she would become and the ways she would approach love and how we all watched her life like scenes in a show but she kept coming back to the manuscript of the first torrid affair that ruined her, to bookend an album about two love affairs that destroyed her utterly in almost the exact same way, because all her muses are acquired like bruises........ it's bone-chilling
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petricorah · 1 month
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scenes i loved from Real Enough to Get Me Through by @marriedzukka <333 [ids in alt]
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thatonespacek1d · 27 days
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You ever see a movie and while watching it you think, “This is going to be a cult classic.” I thought this while watching Lisa Frankenstein. In this TedTalk-
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im-a-goat-in-disguise · 6 months
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no you dont get it you dont UNDERSTAND this scene at the end of wall-e is so aburpt and emotional. especially in the context. the whole movie it's all been up in the character's faces, filling the frame. but the camera steps back and you see how small they are. so insignificant. massive towering monoliths all around them but at the end of it all.. they're just robots.. two tiny little robots. they're in the shadow and wall-e is *gone*. The bright spark of life has quietly been whispered away. that spark, so small, so bright. the framing gives you the eerie sense of emptiness [emphasised by the previour shot - showing wall-e's lifeless eyes.
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there's no emotion there. it's empty. he's gone. not just gone, but the lights aren't on. sure you rebuilt the house but you look inside and nobody's there. the echo of your love doesn't return. it's hollow. it's so sad. i could cry about this for years and years and years. so much is being told. EVE was lifting his eyes and they dropped back down in the most robotic way possible. no swagger or humanity or personality. just back to inhuman efficency. compared to the swift, sweeping, emotive movement throughout the movie - this feels not just bad, but wrong. there's only about 2:30 from wall-e "reanimating" until he comes back completely. but that 2 and a half minutes. its some of the most heart-tugging animated movie i've ever seen.
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myst1xx · 1 year
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ofswordsandpens · 7 months
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imagine writing this. imagine writing percy increasingly losing himself to his anger and his resentment, sympathizing with Luke, spiraling, being immensely powerful, burning away at his mortality, and not knowing how to deal with any of it. Desperate for help and the one time he breaks down enough to try and get it (Jason) his worst thoughts and perceptions of himself are inadvertently affirmed. He never talks about it to Annabeth. He never talks about it to his mom. Oh but everyone is aware of it. Aware of his anger. Afraid of his anger. Concerned for him and by him. They give each other looks, worried, because they recognize what a danger he could be — to himself, to others, to the gods. But no one says anything, at least not to Percy. No one helps him. No one intervenes. They don't know how to, it seems. (Or maybe they're afraid to). And so they all pretend everything is fine. Percy pretends, bottling it all up inside until the pressure gets too great and that anger boils over and he loses it all over again. He's so desperate for normalcy that he'll take anything, believes in all of the sweet, sugar-spun tales of New Rome and looks away from the rotting underside. He lets himself believe that once he's there the gods will have to leave him alone, because he's done with it all, he's retired (and the gods always keep their promises don't they?).
Imagine writing what is arguably the well-plotted, compelling, and tragic beginnings of a fallen hero arc for percy and none of it being intentional.
RR's penchant for Percy to be explosively angry and scarily powerful, alongside characterizing him as jaded and resentful and desperate, mixed with his refusal to write any in-depth emotional resolution to any time Percy snaps has created an enthralling narrative of a hero just about to fall from grace. and it's all seemingly an accident.
Oh, and another, amazing, unintentional coincidence? if you're taking RR's word that Percy is still 17, that's also the age Luke was when he failed his quest, marking the beginning of his fall as a hero. Like. The narrative parallels are all there. And without any meaning for them to be.
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torchstelechos · 2 days
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Say what you will about the DC timeline but we all know the truth, Jason Todd uses AO3 and has an account despite not understanding these new fangle technological advancements (hes fucking with Tim he understands what cookies are, it pisses off Tim more than anything else Jason has done)
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y-allium · 11 days
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SIFFRIN <3333
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clockwork-carstairs · 2 months
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It’s actually so funny that Jem canonically has no idea how eloquently he phrases things and is like Noo I’m not good with words 😪😓 and everyone around him is like. ??????? NO???
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helielune · 3 months
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people come and people go, but i stay (ghostride)
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emoangel44 · 7 months
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i think the thing that makes people mischaracterize and completely miss the point of chara is that theyre written to be two very different things concurrently that dont really mesh together.
from what we know concretely about chara as a character, they were a very mentally ill child and complicated person who simultaneously hurt and helped people around them, who held both a lot of love and hate in their heart. they are fairly vague but also have specific character traits such as liking chocolate and filling up water glasses to the brim to maximize efficiency. they take speaking patterns from toriel and an interest in gardening from asgore. if you believe in the narrachara theory, they even have a character arc that changes depending on the route you take. they are inarguably a character who haunts the narrative due to their decisions in life having lead to tragedy that shapes the very plot of the game inextricably; and arguably a character that haunts the narrative and shapes the story much more literally in being a conscious force and companion that accompanies our journey.
at the same time, chara isnt treated as a character at all and is instead a meta-narrative device meant to act as an in-universe player stand-in. in this way chara isnt actually a person with character traits, but a vehicle for toby to provide commentary about the people who play video games. they are a concept that represents the state of thoughtless exp grinding. in the no mercy route their main purpose is to be a reflection of you and your mindset, even more directly than flowey. the reason theyre named after you is because, for a number of aspects in the game, they are supposed to be you; with no notable separation like there is with frisk.
this problem also heavily applies to frisk, for who there is an effort to separate their identity from yours at the end of the pacifist route but who still ends up with no real character traits of their own. people compensate for this by using black-and-white thinking; which results both in assigning frisk and chara a sort of "good-and-evil" dichotomy leading to their early fan interpretations, and in thinking that frisk and chara can only be either fully fleshed out characters or mindless player inserts leading to people favouring option one and basically ignoring the player as a concept except to occasionally use it as a generic big bad.
i think toby prioritized meta-textual implications over actual textual characterization for the human characters in undertale. this left chara as a character feeling unclear, unfocused, and incongruent due to them trying to be several things at once with no real through-line; and frisk as a character feeling practically non-existent outside of being a vessel. there are effectively two different charas in undertale, the character and the plot device, which makes it hard to talk about them as one consistent whole. i think this is why in tobys second game hes been putting such a focus on kris as a character and their separation from the player, as to improve on what he didnt properly touch on in undertale.
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softiedingo · 6 months
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𝒂 𝗙𝗟𝗔𝗨𝗡𝗧 𝒇𝒊𝒍𝒎 𝒇𝒆𝒂𝒕𝒖𝒓𝒊𝒏𝒈 𝐏𝐄𝐃𝐑𝐎 𝐏𝐀𝐒𝐂𝐀𝐋 𝒑𝒓𝒆𝒔𝒆𝒏𝒕𝒆𝒅 𝒃𝒚 𝐋𝐎𝐑𝐎 𝐏𝐈𝐀𝐍𝐀 (2023).
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chansoooo1-blog · 5 months
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Ik the bear is really good show and there's really a lot of things you can commend them for but can we just take a min and appreciate the fact that Christopher storer might have actually revolutionized romance as a genre if sydcarmy do end up endgame...
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medicalunprofessional · 9 months
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flood
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~♫
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sadnesshotline · 3 months
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poppy's playlist
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xjade-lotusx · 6 months
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some things are not meant for live action. sorry if this is an unpopular opinion
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