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#gameplay: secret way
krazieka2 · 22 days
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I've played the Fire Emblem Husbando Dating Simulator Games
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orbitsuns · 3 months
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deathbypufferfish · 9 months
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Goodbye Gen 2... 🌊
It's time to say goodbye to the longest gen ever! Marinella is moving out on her own to Mt.Komorebi to pursue a career in snowboarding. AND! Sibel is joining her for the summer!!!! Goodbye to Oscar and Miyu, my favorite sims ever 💗
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Everyone Introduced in Dimension 20′s Mentopolis episode 6 (finale)
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#dimension 20#dimension 20 spoilers#d20 introductions#mentopolis#mentopolis spoilers#d20 mentopolis#HOT DAMN............. what a season#that was unbelievably goofy and looney toons level silly but like. what a fun ride#i feel like the kids on bikes system really opens the door for a lot of those moments from what i've seen it's so great#also having a secret narrative stat that uses the fucking d100 as the die roll was like VERY silly but also like.#it has me going a little bit insane about like ways that could be used in like other genres or things or whatever#like god damn that's a good way to represent some aspect of character that is just so impossibly strong that like......#when they tap into that they just cannot fail#which kinda sucks in terms of balancing for gameplay but like god damn‚ narratively?#and like restricting it so that stat only sort of becomes awakened or usable when that sort of deeply rooted personal growth comes into pla#this might be kind of a weird stretch but like.... the crests from the og digimon adventure?#like if they managed to tap into those aspects of themselves and their crests glow‚ that's their d100 stat‚ their crests#and all sorts of astronomically powerful shit could sort of come about from them acting within their strongest parts of themselves in turn#i don't know. maybe i'm just too digimon brained maybe i'm just a little too hooked on that digimon ttrpg show that uses kids on bikes too#but like...................................... fuck.#i don't know‚ it could be something!#anyways i really enjoyed these sort of lightly animated scenes of the real world that elias hodge got to star in as the pov#very VERY fun how they played across the dome in game too#also oh my godddddd anastasia and fawnbrooke......... bro i'm gay#was this season sillier than fantasy high? or escape from the bloodkeep? probably#like the lore and worldbuilding was unabashedly bonkers due to it all existing in the mental manifestation of the human brain#and VERY funny at that#probably the silliest d20's ever been! but i loved it#alright‚ guess that's it for this one#see y'all next season!!
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tatck · 1 year
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You're AU Sonic is just pure gremlin energy
He be having fun 🤙
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diwns · 11 months
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mudstoneabyss · 1 year
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ough if only you all could see her (the Big Rico's fnaf fangame I'm making in my head)
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once again minecraft fans be mad for all the wrong reasons
#minecraft#june speaks#dawg if u wanna be mad about the vault block be mad that we had to wait ages just to learn the key is used for what seems to be midgame gea#not that the vault performs an incredibly basic multiplayer feature that shoulda been added ages ago#it only feels like a disappointing feature cuz they took so long to tell us ''oh yea it unlocks player-specific loot containers''#which is a good fucking feature even if it's not particularly interesting! i'm very glad they added it!#this game really does need some multiplayer QoL changes when it comes to the gameplay n this is a great step towards that#it's just stupid to have to wait two months to learn that when by all means we were made to expect it did something more interesting like#idfk. open a secret area or summon a boss. which maybe it could still do! we just don't know yet. update's not fully announced yet!#personally imma save my negative feelings (beyond being annoyed having to wait that long for something that simple) for AFTER the update#at which point if the vault doesn't ever give better loot or if the keys never get any more uses i'll feel a justified mild disappointment#which like ngl. even that's motivated purely by my position as a seasoned player#i'm certain that as-is the vault is amazing for new and learning players in every possible regard. it's a good block n a great feature#but even considering that i feel like it's reasonable to want to be catered to a little bit as a seasoned player yknow?#beyond insanely tedious self-imposed tasks there's not a lot to minecraft's endgame. beat it a hundred times n eventually you get bored#which i think is why a lotta other people get so annoyed with some of these updates too#there's just not a lot bein added for the sake of catering to old players who want new experiences most of the time#anywho that's my bi-monthly minecraft rant outta the way lol
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plumbogs · 1 month
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heather is fun and full of whimsy :)
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Martin wanted to invite someone over and this dormie was the only one without a job in the way. As soon as he arrived, Martin had to work, so heather had some fun influencing him to put soap in the fountain. She also wanted to invite over someone, and she and Alex Goth were like 2 points away from best friends. They became friends while Martin was away.
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Apparently they had an existing slight dislike of each other, because as soon as Martin got home it was on sight.
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it was like this for hours. alex just stood there waiting for him to stop crying so he could start shoving him around again. he's so mean for no reason idk what martin ever did to him. martin didn't even homewreck this one what is the problem...
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dravidious · 9 months
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I've been playing F-Zero lately, and some of the turns in the tracks are seemingly impossible to make without slowing to a crawl. When I was playing GP Legend (ah, nostalgia) it wasn't that bad, because you can use side attacks to turn faster at the cost of speed. It wasn't perfect, but even when it failed, on certain turns you can just slam into the wall to bounce into a decent position. Is it a good strategy? No, costs a lot of speed and sometimes you end up stopping completely. But at least you can boost up to max speed and keep going.
Then I played an older game, F-Zero Maximum Velocity. Suddenly, there's no side attacks, boosts are more limited, cars are more slippery, and worst of all, your max speed goes down as you take damage. Such as by slamming into a wall. And the tracks feature turns that are just as seemingly impossible. How in the world are you supposed to make these turns?!?
Then, I remembered a weird thing I read online when I was trying to figure out how to get a starting boost. It said repeatedly press and release the accelerate button while turning. Now, I've been fully releasing the button while turning and I've STILL been slamming into walls, but sure, why not try that.
I then turned so strong I slammed into the INSIDE wall.
Somehow, this game's physics are so messed up that mashing the A button makes you slide less. I think it shifts your momentum toward the angle your car is facing? Maybe? It doesn't even make you lose much speed. Suddenly, I can take those impossible turns, even turns on ICE, perfectly fine. In fact I have to learn to turn LESS because I'm so used to never being able to turn enough. I'm simultaneous glad that I can finally turn properly, and absolutely furious that such a crucial and unintuitive gameplay element is NEVER explained to you or hinted at in any way.
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orbitsuns · 7 months
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zyk1ng · 7 months
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I was gonna make this post way way earlier but I forgot lol but Uhm
I have played through the splatoon 2 story fully and am replaying it (for a future post bc a lot of the dialogue is rlly funny) and honestly while I absolutely loved it it makes me even sadder that splat 2’s story mode was kinda tossed aside (for valid reasons ofc) because it’s so Cool.
Excluding the gameplay, I think they did marie so well, because she sells the desperation of someone who’s got nobody she knows by her side. While she of course keeps the sassy attitude of sneak dissing her best friends (agent 3) and also telekinetically telling you to fuck off if you talk to her too much it’s very clear she genuinely cares so much about agent 4 and is so grateful they’re doing what they do.
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these are only two screenshots of 8(?) of Marie randomly being really sentimental to 4 because this stranger chose to help her in her time of need rather than just ignore this GROWN WOMAN hanging out on a sewer drain
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It’s like heavily emphasized multiple times that Marie could not be more grateful for 4’s help in retrieving not just the zapfish but also her cousin.
But then revealing that 4 knew about Callie the WHOLE TIME (I have a lot to say about this part but it’s mostly hc so) which is so KIND OF THEM???? this random woman recruits them into a secret military agency and hides the fact she rlly misses her cousin but they help anyway bc they WANT TO. (They didn’t even know either of them were famous btw) Marie shows a lot of gratitude toward 4 ESPECIALLY after the big reveal.
(You could make arguments for 3 being similar bc an old kook made them do it but this isn’t about them..)
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And it’s not just being grateful for the one time, she genuinely enjoys 4’s company and wants to be better friends with them and chat after the zapfish and Callie are saved 😭😭😭
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It’s so cute too, because 100%ing the game and even just being a little nosy is something that Marie picks up on, and remembers way later in the game. (More abt this later)
god I love this socially inept squid woman and her adopted child soldier that likes finding pieces of paper
Speaking of said soldier! I think the way they characterized 4 via the actual gameplay rather than art/statements/whatever is so cool
4 doesn’t have many illustrations besides the chaos splatfest and that one group photo where they’re being funky in the corner (and the apartment) but I feel like the reason for that is the fact that a lot of Marie’s dialogue as well as how splatoon 2’s hero mode is structured/designed speaks a lot about how they wanted to represent 4.
From a realistic standpoint, of course splatoon 2’s story mode has to be more creative both prompt wise and secret wise. But it feels like the reason its that way is because both 4 and Marie are separate types of people from Craig and 3.
The bosses help a lot with this too, being more gimmicky and weird (subtracting stamp.) Octo shower and samurai being bosses where you have to either react well or change your positioning to effectively beat them. (Octo shower is my fave btw I loved fighting it the first time)
The level design also shines in this aspect because if I’m honest I remember none of the splat 1 levels significantly besides the few octoling ones. Splatoon 2’s levels are very detailed (and also insanely pretty) and have some rlly fun puzzles in a handful of them and even the more fast ones are a blast to play through
And then all the little extras (sardiniums and scrolls alike) are hidden so well and you usually have to go out of your way to find them and even the secrets that aren’t either of those things have substance
Small note, a lot of extras are also made so that it flows well with the levels design (like the first dualie request mission) which is also extremely fucking cool.
the way marie touches on those little discoveries is so smart too because it (as I said before) characterizes 4 as someone who loves to look for things even if it’s on a whim especially since the sunken scrolls in the game are so much harder to find than in splat1.
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And the fact that unlike splat 1, you can (technically) 800% the game by playing EVERY SINGLE LEVEL WITH EVER SINGLE WEAPON TYPE. to me it feels like it deepens the fact that 4 likes to be really thorough. marie goes “you have a problem.” When you break like two hidden egg crates in this one level and it’s so great.
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I love what they’ve done with 4, whether it was intentional or I’m over-analytical.
Nothing gets past them, looking in every nook and cranny whether or not there’s secrets to be found. They’re too nosy and thorough and they like to be around marie after completing missions, they don’t know who the squid sisters are, hate balloons, may or may not be ok, have impulsive secret finding, partake in many extracurriculars, can be needy at times, go with the flow and they apparently smell better than agent 3.
Agent four, of the New Squidbeak Splatoon.
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froggibus · 1 year
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The Three Times You Share A Bed - Leon S Kennedy
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Pairing: Leon Kennedy x reader
Genre: fluff, some light angst thrown in towards the end?
Word Count: 2.7k
Summary: two times you sleep in leon's bed, and the one time he sleeps in yours
CW: roommate! Leon, kinda friends to lovers?, light angst, abandonment issues, paranoia, fear + insomnia, mentions of zombies, bedsharing, leon has intimacy issues (get therapy challenge)
OMG HAPPY RE4 RELEASE!!! I am SO excited to play once im done work this weekend! Leon looks so damn fine in the gameplay ive seen and i am going FERAL! pls no spoilers for anything new in the game! <3
RE4 remake spoiler free zone!! I have yet to play the remake so there are no spoilers in this!
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The telltale clicking of a key in the door has you on your feet in seconds, abandoning the plush throw blanket on the couch. Before it even opens, you’re standing on the doormat. You feel a little silly, like a golden retriever waiting for its owner, but the shame is washed away when Leon steps through the door.
It’s been three weeks since you’ve last seen your roommate and best friend, and just as long since you last had company. He raises an eyebrow at the sight of you standing in front of him, the dark circles under his eyes becoming more prominent. 
“Aren’t you a sight for sore eyes.” He sighs and drops his backpack on the floor, locking the door behind him.
“How was it?”
You fight the urge to wrap your arms around his broad shoulders and inhale his scent, knowing that’s not what friends do. Still, the feeling is there and if he went in for it, you’d reciprocate in a heartbeat.
He opens the fridge and beams at the fully stocked drinks and snacks. He cracks open a can of cider and leans against the counter. “Long,” he admits, “way too long. And my nose is still burning from the smell of rotten flesh.” You crinkle your nose at the thought. Leon’s never been much of a talker and most of his work being classified didn’t help. Whenever something wasn’t top secret, though, you were sure to sit there and listen no matter how horrific the details were.
You settle in on the couch next to the agent, listening to him drone on about a zombie-like creature that had peeling flesh and fifty eyes. You could vividly picture it from his words alone, and the image of the creature sent a shiver up your spine.
Leon talks for hours, spilling every miniscule detail of every horror he encounters. You stay the whole time, nodding along. Leon laughs at the way you scrunch your face in disgust or close your eyes in fear. He hates how cute you are, but he can’t seem to stop telling you stories. After many hours and a few drinks between the two of you, he’s almost run out of stories to tell.
Leon pats your shoulder gently, collecting his cans from where he’d set them on the coffee table. “I need a shower,” he states. “I’ll see you tomorrow, y/n.”
“Go shower. You stink,” you joke and punch him in the ribs.
He feigns injury at your blow, pretending to suck in a breath like you’d really hurt him. He keeps up the facade the whole way to his bedroom, only leaving character when he shuts the door behind him.
It’s only when he’s disappeared that you realize how late it's gotten—and how dark. Even though your shared apartment is on the 19th floor, you can’t help but worry something is going to crawl through your window. You shake the thoughts away and get ready for bed, but every gust of wind and rustling of leaves makes you flinch.
You close your eyes and tug your comforter over your head, hoping that if there is something out there, it won’t know you’re there. You toss and turn for a while longer, staying dead quiet and pushing your fears away.
Finally, you can’t take it anymore. You take a deep breath, throw your comforter off of your shoulders, and sprint to Leon’s room. It’s like your brain is on autopilot—it knows exactly where to go to be safe.
You don’t knock on the door, instead quietly twisting the knob and slipping in through a crack in the door. Leon sits up as soon as your feet touch the wooden floor, eyes snapping towards your silhouette. He’s been a light sleeper ever since Racoon City, waking at the slightest of sounds.
He relaxes at the sight of you but only for a second. He glances at his digital clock, eyes widening at the time. “Y/n? What are you still doing up?”
“I-I couldn’t sleep…I feel like a flesh eating zombie is going to climb through my window and eat me.”
He chuckles. “That would be my fault.” He shuffles over in bed and pulls back the comforter. “You’re more than welcome to stay here for the night.”
You crawl into bed next to him, keeping as much distance between the two of you as possible. You can feel his body heat radiating through the blankets and smell his body wash on his skin. The feeling is new, yet so familiar it eases you instantly.
“Leon?”
He hums in response.
“Is it safer to sleep next to the window or the door? From like, a secret agent standpoint.”
“We’re on the 19th floor so window, but unless it's a hotel room, the door. You would more than likely hear it if they broke down the front door so you’d have more time to get out.”
You think for a second. “Can we switch places?”
“Honestly, y/n,” he laughs dryly, “the safest place to sleep right now is next to me.”
Your face warms at that and you nod, relaxing into his pillows. While you drift off to sleep, Leon watches over you. He knows nothing is going to come for you here, but he did promise to keep you safe, and he’ll keep that promise no matter what.
When you get home, you’re in a foul mood. You practically throw the groceries onto the counter before walking to your room and throwing yourself onto your bed. It’s been a long day. All of the stores were so busy you could hardly get through the aisles, and all of the people you encountered were rude.
Leon comes out of his room a few minutes later. Seeing the groceries abandoned on the counter, his first thought is to check on you. He doesn’t check on you, though. Not yet, anyway. He knows you’ll just be more upset if the frozen items melt and the milk sits out all night, so he sets out on putting them away.
After almost an hour of laying in your bed trying to recuperate after the day you’ve had, you’re snapped out of it by a text.
Leon: Come here, I have a surprise for you
You don’t feel like leaving your bed, but you force yourself out of it anyway. It’s not Leon you’re mad at. Leon is probably the only person in the world you don’t hate right now. You knock on his door softly, holding your arms behind your back.
“Come in!” He shouts.
You open the door, shuffling into his room and closing it behind you. Your jaw drops when you see a tray in the middle of his bed piled high with your favorite snacks, drinks and two wine glasses. Leon pats the spot next to him and you’re happy to oblige, relaxing onto the mattress.
“You didn’t have to do this, you know.”
He shrugs, pouring you a glass of wine. “It already seems like you had a bad day, I just wanted to do something to make it a little better for you.”
“Thank you.” He nods in acknowledgement, turning on his tv and handing you the remote. “You can choose the first movie. Just—maybe no zombies?”
You snort at that. Classic Leon, using his corny jokes to make light of even the worst of situations. You settle on an old favorite movie you love, handing the remote back to the blond and switching it for a wine glass.
Between your favorite movie, the delicious wine and your favorite snacks, your spirits are lifted in no time. One movie turns into two, and two turns into three. Soon enough, you’re dozing off in Leon’s bed.
He moves the tray of snacks and the glasses off of the bed to give you more room to sprawl out. Laying down next to you, he watches you sleep. A part of him wishes he could see this every night—the same sight he fantasizes about on even the hardest of missions.
He flicks off the lamp on his side table and settles in. “Good night, cutie,” he mumbles, knowing you’re far too deep in sleep to hear him.
You wake up in the middle of the night, moonlight streaming through the window and illuminating Leon’s bedroom. You’re still numb from sleep, your senses dulled just enough that it takes you a minute to realize that something is grabbing you. No, not grabbing—holding. 
You blink a few times. Leon is laying next to you, his chest pressed to your back, his arms around your waist. You can feel the slow beating of his heart and the heat coming off of his skin. He’s so close it overwhelms you, yet it’s all you’ve ever wanted.
You think about slipping away but you know what a light sleeper he is, and you don’t think you could handle it if he woke up and saw how close you were. You close your eyes and try to calm the beating in your heart so you can fall back asleep.
When you wake up again, Leon is gone. Your body feels cold where his once was. You sit up—is he showering? He can’t be, the bathroom door is open. You sit up, letting the blankets fall off of you. You swing your legs over the side of his bed, walking out to the kitchen, but he’s not there either.
Did he leave to go get something? 
You check your phone, expecting to see a text saying he ran out to go get more milk or something, but there’s nothing. You sigh, typing up a message and sending it to him.
Y/N: where’d you go?
You practically jump when your phone lets out a noise, but your heart sinks when you see what it is.
Message Not Delivered. Try Again?
You sigh. That can only mean one thing: he’s on another mission. Typical Leon, disappearing in the middle of the night to go god knows where for god knows how long. The frustration bubbles up in your chest and you feel like hitting something, but you don’t. It’s not worth it.
You try to keep your mind off of his sudden disappearance by throwing yourself into chores. You wash his bedding and make his bed, then wash your own. You sweep and mop the floors and vacuum the carpets. You dust the blinds.
It doesn’t help.
Your mind keeps wandering back to the fact that he left without saying goodbye. That he woke up at some ungodly hour, saw you laying in his arms, got up and left without another word. He didn’t even leave a note. He really cares that little. 
You shake your head and even though the pit in your stomach makes you feel like not eating, you make yourself a sandwich regardless. Seeing the untouched groceries in the fridge just adds to the feeling.
Even though you know he’s not going to get it, you pull out your phone and start typing.
Y/N: do you at least know when you’ll be back?
Message Not Delivered. Try Again?
The message makes you roll your eyes. Leon fucking Kennedy.
A week goes by, and then two, and you still hear nothing from your roommate. You send texts here and there, hoping for an answer, but none of them go through. Eventually, you start venting to him through there, too. Expressing how frustrated you are that he didn’t say goodbye, how annoying your feelings are, how sometimes you wish you didn’t know him so you didn’t have to go through this.
It’s a random Sunday night when you’re sitting on the couch, watching trash reality tv and eating snacks. It’s cold in the apartment, but you can’t be bothered to turn on the heat. Only when your arms puff up with goosebumps do you scour the room for a sweater, settling on a random one hanging on the back of a chair.
It’s Leon’s, an old one from the Police Academy. His smell floods your nose when you pull it over your head, and it's so bittersweet you don’t know if you should laugh or cry. You settle back on the couch, but a rustling at the window makes you freeze in your tracks.
It stops for a moment, and you can almost convince yourself you’ve imagined it or it’s a part of the show—until it happens again. You scramble for the remote, pausing it so you can hear better. The noise starts again, and you waste no time in hightailing it to your bedroom and slamming the door behind you.
You flop onto your bed, trying (and failing) to remind yourself that it’s just the wind. That you’re safe here. But it’s hard when it’s late and you’re tired and you’re alone and the only person you feel safe with just abandoned you.
You curl up into a ball, pulling Leon’s sweater over your mouth and inhaling the familiar scent. It’s enough to calm you down, if only for a few moments. If you close your eyes, you can almost trick yourself into thinking he’s there, and for now, that’s good enough.
Leon knows he fucked up when he gets back to the country and turns on his phone. Almost fifty messages from you, each one more sad than the last. He wants to slap himself—why couldn’t he just grow a pair and say goodbye? Why did he have to be so noncommittal?
He reads every message on the cab ride back to the apartment, and his heart breaks for you. He didn’t think about how you would drive yourself crazy over him or how worried you must have been. All he thought about was getting the call for the mission in the middle of the night and not wanting to wake you up.
But he didn’t abandon you. He thought about you every day and god—he wishes he could have talked to you. Hearing your voice and seeing your face was enough to make everything better. With the horrors he’s seen lately, all he wants is to be back in that bed with you for one more night.
He’s quiet coming into the apartment, hoping he doesn’t wake you up or scare you. And even though he knows you’re sleeping, he’s still disappointed you’re not waiting at the door for him.
He tosses his backpack into his room and strips off all of his holsters and velcro.  He’s quiet walking down the hallway to your room and even quieter opening the door. He relaxes at the sight of you curled up in a ball. 
You look so cute and so peaceful and—is that his sweater? The sight brings a smile to his face. He closes the door behind him with a soft click, climbing into the bed next to you.
You wake up when the bed dips down and arms wrap around you. You’re so tired you don’t even care who or what it is.
“If you’re gonna kill me, can you at least let me sleep first?” You mumble.
You fully awake as soon as you hear Leon’s laugh.
“You’re back?” You say, and you hate the way your voice cracks. 
You turn around to face him, tired ocean eyes meeting yours. He nods sleepily, “‘m sorry I didn’t say goodbye. It was stupid of me.”
“It’s okay,” and it really is okay. All the resentment you felt melted away at the sight of him. 
“C’mere,” he mumbles. 
You lay your head on his chest, wrapping your arms around him. You can hear his heart rate slow down at the contact. 
“I just—I just need you tonight.” Those are big words coming from the agent, and they leave you completely stunned. He must have seen or done something horrible while he was away for him to be this vulnerable, even with you.
“You can have me tonight.” You try to keep your voice even, “you can have me whenever you need me,”
He kisses the top of your head. “But I always need you.”
“Then I’m always yours.”
Neither of you speak after that, Leon falling into a light sleep. You stay up a while longer, watching the blond boy rest beneath you. He looks so fragile like this, you can’t imagine him fighting off monsters and handling weapons. You kiss his collarbone through his shirt and let yourself fall asleep with him. 
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theminecraftbee · 4 days
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for anyone wondering where i've been: i got... distracted... by a potential huge project. I was considering running a mcrp project/smp project, inspired by stuff like fan life series servers, with the rest of the sexyman team! but... a different one. a very specific one, even.
now, I'm aware there are probably outstanding questions, so if you're uncertain, please read more event/server details below the cut and see if it interests you!
I don't know anything about Survivor–what would this show even be like?
so if you know nothing about survivor, it's easy to think it's a show about surviving on a deserted island. it is that, but it's not mainly that. survivor, at its heart, is a social deception game, about making close alliances, betraying people, and social dynamics under pressure–hence why i suspect it would be a great fit for mcrp.
the way the show would be structured is this: a certain number of contestants would be placed on a (slightly modified) survival server, set up to be difficult to survive on. they are placed into two "tribes", the teams for the first half of the show. every episode, they would spend time with their tribes bonding, surviving, searching for secrets, and base building. then, they would compete in challenges. the tribe that loses the immunity challenge must go to tribal council, where they vote on which member to send home. this continues with the tribes eventually merging together into one tribe and immunity becoming individual before there are only two contestants left. at that time, they go in front a jury of their former fellow contestants, who will determine who the sole survivor is.
while challenge performance is one key to winning (as it prevents you from being a target in the first place), the other, bigger key, as you can likely see, is forming alliances and voting blocks strategically to get your opponents voted out and yourself kept in. this makes a great vehicle for social emergent storytelling, where narratives emerge about who is honest, who is a liar, who is good at the social game, who is bad at it, and what people will do in order to become sole survivor.
in other words: it's kind of like what current-day mcrp is ALREADY about. except its a gameshow also, and the very construction of the thing is designed to cause tensions by its very nature.
it's great! and you wouldn't be required to know anything about survivor–our host would explain to the audience all of the mechanics as they came up, as would production staff to the players.
You keep calling it "a show"–what do you mean by that?
the result of this project would be an edited youtube series, like survivor, of likely around twelve episodes. each episode would show footage from the game, as well as a lot of "confessionals" shots of the players explaining their opinions, before ending in tribal council! unlike most mcrp series, this would not be a multiple pov affair. it would be one tightly edited project. (this editing, for the record, is the largest overhead; we expect the amount of footage to go through to end up being in the hundreds of hours combined between all the players.)
it's possible that after the show's finale releases we'll release the players to make their own highlights from any footage they take. but the product we're hoping to make is just a single TV show's worth!
what exactly does applying to be a contestant require?
if we get enough interest, once we have enough of the required plugins and builds created and have a better sense of gameplay, we will put out a casting call form. while this will ask a number of questions to help us get to know you as a potential player, you're going to be REQUIRED to have the following things: a tumblr blog that you can link us to, the ability to record an audition tape in minecraft to send to us (so that we can get an idea of what audio we'd be working with, mostly), enough free time for us to be able to schedule recording sessions into, and a willingness to agree to some rules about keeping things secret until the finale airs and about rp etiquette. that's it! there are no other requirements–you don't have to know survivor, you don't have to already do mcyt or stream, you don't have to have friends, none of it, and while we'll ask you for those details, we're going to be looking for a large blend of people from across mcyt! anyone (who can send us mostly clean audio) can be considered!
EDIT: we would ALSO REQUIRE YOU BE AT LEAST 18. sorry i forgot this before! this is for a number of reasons i don't want to get into, but will be prominent on the actual applications.
what exactly would being a production staff member entail?
we're mainly looking for two things in production staff: a willingness to run replaymod for us and act as cameramen by following contestants around getting footage on the actual recording days, and a willingness to work with us on what's likely to be a fairly intense editing and "scripting" period during and after recording, during which we're going to have to scrub through massive amounts of footage and form it into a coherent narrative. we may, depending on how bad we realize we've bitten off more than we can chew, also end up looking for build team members for the production crew. if these things sound fun to you (they sound fun to me god help me), then go ahead and select this option! just know it's mutually exclusive with playing; no one in the production staff will be considered for the contestants. this includes my friends and myself who've already agreed to help me.
these applications would come out before the casting call, since even before casting call we're going to need to do playtests and dry runs and have things mostly ready. so keep an eye out!
will this be run on your blog?
nope we're going to make a new blog (and youtube channel) (and branding!) for this eventually, just want to interest check before we go through all the branding steps. (also, i've even gotten us a specific gmail for this that we will likely end up using for certain communications.)
for now that's all the FAQ i think that is required. let me know if you have more! and i hope you all are interested in this baby of a project that's taken over my mind for the past few weeks!
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anim-ttrpgs · 1 month
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The Kickstarter for Eureka: Investigative Urban Fantasy is Live!!
Eureka: Investigative Urban Fantasy is our team’s debut TTRPG, over three years in the making! The campaign will run from April 10th to May 10th!
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How far would you go to learn the truth?
Play amateur detectives caught up in things they barely understand, and explore how the lives of your characters unravel as they push themselves to dig deeper into the unknown!
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Tense investigations!
Delve into an investigation-focused mystery and horror system that lets players take initiative and use their characters’ unique strengths to find clues and deduce conclusions themselves. A few bad rolls won’t get the party hopelessly stuck, but at the same time Eureka respects their intellect and lets them take charge of solving the mystery!
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Character-driven gameplay!
Stats and abilities are based on who your character is as a person. Freeform character creation allows you to build a totally unique little guy, and have a totally unique gameplay experience with him! This is supported by the backbone of the Composure mechanic. Stress, fear, fatigue, and hunger will wear your investigators down as they trudge deeper into the unknown. Food, sleep, and connections with their fellow investigators are the only way to keep them going!
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Secrets inside and out! 
Any investigator could be a monster, helping their friends while trying not to reveal their true natures. The party will learn to trust and rely on each other, or explode into a tangled net of drama!
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Intense, tactical combat! 
Hits are devastating, and misses are unpredictable–firing a gun will always change the situation somehow, for better or for worse!
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Now in Technicolor!
Evocative artwork from talented femme-fatales @chaospyromancy and @qsycomplainsalot and the mysterious @theblackwarden paint a gorgeously-realized portrait of a world with shadows lurking in every corner.
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Elegantly designed and thoroughly playtested, Eureka represents the culmination of three years of near-daily work from our team, as well as a lot of our own money. We are almost at the end, we just need some financial support to put the finishing touches on it and make the final push to get it ready for official release!
With every stretch goal we meet, the game gets better and better. Tons of beautiful new artwork, new options for gameplay, and even two entirely new playable Monsters could be added to the book, so visit the Kickstarter and secure your copy today!
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If you want to try before you buy, you can download a free demo of the prerelease version from our website or our itch.io page!
If you’re interested in a more updated and improved version of Eureka: Investigative Urban Fantasy than the free demo you got from our website, subscribe to our Patreon where we frequently roll our new updates for the prerelease version!
You can also support us on Ko-fi, or by checking out our merchandise!
Join our TTRPG Book Club At the time of writng this, Eureka: Investigative Urban Fantasy is the current game being played in the book club, and anyone who wants to participate in discussion, but can’t afford to make a contribution, will be given the most updated prerelease version for free! Plus it’s just a great place to discuss and play new TTRPGs you might not be able to otherwise!
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
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benjaminthecoathanger · 3 months
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okay, because i saw a poll earlier and i thought the choices weren't clear enough and also the answers i saw to it annoyed me and also i'm curious:
NOTES:
I am including having watched gameplay of a game and not having played it as having watched the source material
In this context if you are writing fic/making art and you are not being commissioned to do so. This is purely for funsies
You getting into something because you saw a post/gifset/video about it and then watched the source material does not count. That's just how you get into new things.
Goncharov does not count because it's not real. I'll break kayfabe here I don't care.
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