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#this game really does need some multiplayer QoL changes when it comes to the gameplay n this is a great step towards that
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once again minecraft fans be mad for all the wrong reasons
#minecraft#june speaks#dawg if u wanna be mad about the vault block be mad that we had to wait ages just to learn the key is used for what seems to be midgame gea#not that the vault performs an incredibly basic multiplayer feature that shoulda been added ages ago#it only feels like a disappointing feature cuz they took so long to tell us ''oh yea it unlocks player-specific loot containers''#which is a good fucking feature even if it's not particularly interesting! i'm very glad they added it!#this game really does need some multiplayer QoL changes when it comes to the gameplay n this is a great step towards that#it's just stupid to have to wait two months to learn that when by all means we were made to expect it did something more interesting like#idfk. open a secret area or summon a boss. which maybe it could still do! we just don't know yet. update's not fully announced yet!#personally imma save my negative feelings (beyond being annoyed having to wait that long for something that simple) for AFTER the update#at which point if the vault doesn't ever give better loot or if the keys never get any more uses i'll feel a justified mild disappointment#which like ngl. even that's motivated purely by my position as a seasoned player#i'm certain that as-is the vault is amazing for new and learning players in every possible regard. it's a good block n a great feature#but even considering that i feel like it's reasonable to want to be catered to a little bit as a seasoned player yknow?#beyond insanely tedious self-imposed tasks there's not a lot to minecraft's endgame. beat it a hundred times n eventually you get bored#which i think is why a lotta other people get so annoyed with some of these updates too#there's just not a lot bein added for the sake of catering to old players who want new experiences most of the time#anywho that's my bi-monthly minecraft rant outta the way lol
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sosei · 3 years
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Now that Rosetta finally is getting an uncap I wanna talk about what I would like too see from it and the inevitable rebalance that will come with it. But first I wanna talk about the problems with her current kit.
Rosetta is a very strong buffer/tank on paper who takes a while to get going. But once she does she has a potential permanent uptime on quite a number of rather potent buffs. The problem is that you need to bend over backwards to reach that potential, and can only reasonably do so in single player.
The Problems
Problem 1: Rose Barrier can only gain stacks when Rosetta is targeted by an enemy attack and takes damage from it, and you lose all your collected stacks if you go 2 turns without gaining one. Even with her hostility boost, she isn't always going to be targeted, and even if she is it isn't always going to damage her. Not only is Wind an element with several common sources of Mirror Image, but effects like Charm, Blind, Paralysis and damage cuts can also cheat you out of a gained stack. Running Rosetta in even small multiplayer raids is a pain because you need to make sure nobody in the party is bringing any of the useful debuffs that can and will screw her over.
Problem 2: Not only do you lose all your Rose Barrier stacks if the game RNGs you out of any damage for 2 turns, but they can be dispelled.
Problem 3: Rose Barrier eats 20-50% of your charge bar at the start of each turn, based on the number of stacks she has. If you can't pay that cost, you lose all of your stacks. I do not have a problem with the cost itself, but with how it leads to you needing to stagger your CAs to avoid her losing all her stacks if you ever end up in a situation where she will CA if you let her. On top of all that, her CA is underwhelming, both with and without Rose Barrier. Its effect varies with if Rose Barrier is up or not, but the Rose Barrier effect is so underwhelming its hard to see a scenario where you'd want to take the tradeoff.
Problem 4: Due to the relative power (when she was released) of her first skill, the rest of her kit is underwhelming as hell. Her 2nd skill is mostly useful for how its modified by her EMP skill, which can give you a turn's respite from needing to take damage for her stacks. Her 3rd skill, which in theory makes sure she has enough charge bar for Rose Barrier, does the opposite alongside making it harder for your allies in practice.
Grand Rosetta's identity as a unit
Before I get into how I'd deal with each of the problems, as well as what I'd like to see with her update I wanna clarify what I see as the core flavor of her gameplay that should be preserved in any rebalance she gets.
A Tank with Thorns. Almost as important as her abilities as a buffer is her ability to Tank and Reflect damage. I originally picked her up as a baby player to keep Siete, a character who really does not want to get hit, safe, and I think that should remain part of her kit.
Buildup with Great Payoff: I know I've complained about a lot of the aspects of the Rose Barrier stuff she has going on, but the issue is that she has so much working against her for the buildup to be worth it. I think that she should retain her stacking mechanic almost entirely as is, with some QoL improvements.
My Proposed Changes
I will be proposing multiple, alternate ideas for each part of her kit, not all of which are meant to go together.
The bare minimum assuming she stays mostly the same:
Make her Rose Barrier stack upon being targeted instead of upon being attacked.
Make her stacking buff undispellable.
Make her 2nd skill's ability to add stacks part of the base skill, and give her a new EMP skill.
Potential, more significant, changes:
Not all of these are meant to go together, its just me throwing out various ideas.
CA:
Change the CA's effects to make the choice to CA while Rose Barrier is up a meaningful one that is worth considering instead of almost Always being bad.
Make her unable to CA while Rose Barrier is up.
If the charge bar cost for her Rose Barrier is removed the CA still needs some updating because its effects are underwhelming as hell.
S1:
Have the passive buffs granted by Rose Barrier give some additional effect to herself (and/or the party) based on the number of stacks she current has. Io and Rackam have bonus effects based on a stacking buff in their kit, so its appropriate for her to have one as well.
Update the Rose Barrier buffs to be more appropriate for today's meta with its types and modifiers.
Have her grant shorter duration buffs at the start of her turn based on her Rose Barrier level, similarly to her Summer counterpart.
S2:
Make it multi-hit.
S3:
As mentioned in Problem 4, this skill is virtually useless in her kit, so would need a full overhaul, and I have a few ideas of what could be done.
Drain a charge diamond/remove a buff from an enemy to regain some Charge Bar/gain a Rose Barrier stack.
Drain her own charge bar to 50% and divide the amount drained among the rest of the party.
S4:
She current does not have a S4, but all the Grand uncaps (except Orchid) have come with a 4th skill. I don't have anything specific in mind. But I'd love something like a short-duration All-Ally Substitute. Even if that does not end up being the case, I'd make a potential 4th skill Tank oriented rather than Buff oriented.
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sirbadgerduke · 3 years
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Retrospective Thought: Top Ten Games of The Year 2020
Another year, another batch of games have been released to highs and lows, to praise and woes. 2020 May have sucked big time due to COVID and restless political protesting/outrage, the selection of games have been pretty good if a bit middling overall, especially with the beginning of a new Console Generation. Here’s my top ten games of the year, titles I adored and had a blast with. 10) Cyberpunk 2077(PS4/XBOXONE/PC)
A bit of a controversial choice considering the dialogue surrounding it and CD Projekt RED. Needless to say that while it’s downright buggy and unplayable on the base PS4/XBONE versions, Cyberpunk 2077 is still a stellar Immersive Sim with RPG elements thrown in. A great story and a great cast of characters set within a sometimes gorgeous map make up for many of the “shortcomings/Broken promises'' in my honest and trivial opinion. Gameplay is solid/fun whilst needing some fine tuning in areas here and there and the music is top notch to boot. I’d honestly have to recommend getting this later on, after the major big patch coming in Feb as hopefully the bugs and glitches will be cleared(hopefully) by then. Still a great, memorable ride underneath the bugs, glitches and weird design choices, just be cautious if you plan to get it now.
9) Resident Evil 3 Remake(PS4/XBOXONE/PC)
While not quite as fantastic as the Resident Evil 2 Remake and mirroring similarities to the comparison between both original titles, Resident Evil 3 is still a really great Survival Horror Action title in its own right. Obviously it’s focus is definitely more on the action side of things, but while RE5/6 failed to even have a glimmer of horror, here RE3R still has a level of sheer terror in the form of Nemesis both in the beginning and in key moments. Nemesis himself, whilst in the background more than he was in the original, adds a layer of paranoia and dread as you think about where he’ll pop up again ready to take you out. Worth a check if you like the original RE3 game in my opinion.
8) Maneater(PS4/XBOXONE/PC)
A “Megashark Sim” game that could easily be mistaken for a long lost 2005 PS2 game remake or remaster for the PS4/XBONE Generation. Maneater is just pure, unadulterated dumb fun. Growing from tiger shark pup to Megalodon Tier Mega Shark, whilst a little repetitive every so often, is chaotically great, one that really makes you feel like the Apex Predator of the ocean, especially when you take down shark hunters with ease. The story is portrayed as this Reality Show, narrated by Chris Parnum, it takes itself serious enough with some earnest sincerity. If you’re looking for a good mayhem filled fun, pick this title up.
7) Doom Eterna(PS4/XBOXONE/PC/NS
Sequel to the sublime 2016 Reboot, Doom Eternal is one of the best Boomer FPS games to come out in 2020, if not THE best FPS game. An FPS that requires your attention to what weapon you are using and what enemies are currently hunting you down during a hectic gunfight, it often plays both like a Character Action and Puzzle title in equal measure. Continuing and expanding upon the story from the 2016 title, the lore and plot itself go into some both equally dumb and badass levels of nuttery you can only find in Doom. If you love old school shooters and Doom 2016, check it out if you want to rip and tear demons into a pulpy, bloody mess. 
6) Final Fantasy 7: ReMake(PS4)
I haven’t played the original so my experience may be very different to those that have. I enjoyed this title more than I thought I would; from the combat down to the even the music(a strong point of many Final Fantasy games good or bad.)and the story itself is a rather great romp. The Characters, the art style, it all hits the checkmarks I look for in a Final Fantasy game and then some. While it’s not my favourite Final Fantasy, it's definitely in my top tier, even down to the combat which is both really stylish and flashy whilst maintaining a level of tact from the games in the series of yonder. Definitely worth a check out if you’re a fan of Final Fantasy games. 5) One Piece: Pirate Warriors 4(PS4/XBOXONE/PC/NS)
Aah, Musou titles that take an IP and franchise, gives it that Dynasty Warriors coat of paint and goes “that’ll do!” are a treat when done well. PW4 is one such title that does it super well, even to the point of introducing the Manga’s/Anime’s staple Giant Characters as authentic as they can do. What is left is a rather fun, meaty and character varied Musou title that isn’t just “DW but X” like certain others are(cough cough, Fire Emblem Musou). The fact that both Kaido and Big Mom are both playable with their forms makes me so glad that this particular Musou franchise is going strong. Huge recommendation if you’re a OP fan.
4) Nioh 2(PS4)
I adored the first Nioh title a lot; it’s locales, characters, weapon selection, enemy variety, etc. Nioh 2 is essentially “Nioh 1 but an actual budget behind it” and I’m here for it. Both a prequel and a sequel to the previous title, you play as a Shiftling, a half yokai/half human as you set out to track down the Yokai that slew your mother. Mission structure, enemy variety and level design has been improved by a huge margin, surprisingly whilst combat is granted with more options and a wider selection of weapon styles to test out with many QoL improvements that help to keep your attention firm and focus on the build you want to go for. 3) 13 Sentinels: Aegis Rim(PS4)
Oh boy, where to start with this one helluva trip of a title. Half Visual Novel and half RTS, Aegis Rim is a big Sci-Fi mecha romp definitely worth the praise and more. When I mean a Sci-Fi Romp I absolutely mean it too, not to spoil the plot or story of the game but I’ll just say it never lets up and goes 100% hard into the themes and concepts it presents to you. The RTS side of it is also super fun as a simple yet deep system with plenty of ways to upgrade your sentinels and plenty of ways to fight Kaiju. I honestly would like to go into further but that’s spoiler territory, trust me and get it for yourself.
2) Ghost of Tsushima(PS4)
Another “Samurai” game only less fantastical and more grounded, taking part in an Era of Japanese history many media don’t often go. Not much left to say due to a previous review of this title but here is the surmised version; a fantastic and gorgeous title that takes elements of various other titles and improves on them whilst a surprisingly well done story of honour, vengeance and protection wraps it up in a neat, tidy package that also includes a surprisingly fun Multiplayer component. 1) Yakuza: Like a Dragon(PS4/XBOXONE/XBXS/PC)
Aah, the Yakuza franchise, a franchise spanning more than ten games which includes remakes, spin offs and prequels. A new protagonist, a new setting and even a new combat system with a story beginning a new journey that will hopefully be of quality as Kiryu’s. There’s a lot to say that a series that changes and shakes its foundation in a way that would’ve been too risky for others to even attempt, is attempted by Ryu Ga Gotoku Studios and met with success and love.Yakuza 7 presents both it’s protagonist and story in a parallel of Kiryu and the first game but offering a different path and take. Kiryu is a legend, a sorta “god” if you will in the Yakuza underworld, whilst Ichiban is a nobody, a rung in a low level family and whilst Kiryu is a one man army who will fight with conviction and resolve, Ichiban has a party, friends who will pick him up and push him forward if he ever falters. A review is in the works in which I will go into more detail of just why Yakuza: Like a Dragon is my Number One GOTY of 2020.
And there’s my list of the greats of last years(arguably lol) , a shitty year that surprisingly wasn’t a total train wreck of releases, hopefully 2021 fairs much better with many great releases planned fixes for certain titles.
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