Young people when corporations tell them to die in a foreign war for resources:
Young people when corporations tell them to die in a foreign war for resources but they have a big robot and a Dom in their headset doing pet play on comms:
I keep thinking about the Dafeng test pilot that you take down in the first chapter of Armored Core VI.
In any other mech storyline, this kid would have been the protagonist. Bright-eyed and hopeful, he would have been the poster child for youthful determination in the face of corporate war profiteering, either finding a cool trick to defeat 621, or being saved by the sudden arrival of other plucky young pilots.
But we both know that no one comes to save him.
The universe of Armored Core is fantastical by any definition, but in this one moment it is at it's most brutally realistic.
"I'm...keeping up with a real merc!" he says, "My training is paying off!"
Reality sets in as the tide turns abruptly in your favor. He is outmaneuvered, outgunned and outfought by the "merc who only kills for credits".
"I can't die like this!"
But he does. All the tenacity of youth couldn't save him from you, and he dies alone and afraid, lamenting his little dream of having his own callsign, his life amounting to the meager credits transferred to your account after the mission.
He would have been the protagonist anywhere else, but here on Rubicon he is a reminder that, in a warzone, no one comes to save little boys.
I'm basically repeating what I said on cohost here because I actually kind of love the designs of the PCA's ships in Armored Core 6.
Now much ink has been spilled about how they're "too weak" and "I wish they were harder :(" which is more just people saying they wish they had more setpiece levels like the STRIDER which, to be honest, same; I'd love that. But the warships are actually gigantic. They're like 300 meters long; comparable to a container ship or a carrier than a warship. But more importantly they have an exposed bridge and pretty rudimentary defenses uptop. The bulk of their defenses are all localized on the bottom. Lasers designed to scour the earth. A bay to deploy LCs and MTs, and a full wing of drones to keep you down. Some units even have railguns on their underside, some have missiles uptop to try and counter the weaknesses of the deck side of these warships, which to be fair, probably would have worked if the Karman Line level didn't give you infinite energy.
Arquebus doesn't really know how to handle these warships. Because they keep on throwing them at you as though they're traditional air-to-air war machines.
When you attack the PCA, they're either flying over the majority of your forces or their ships are outright docked.
Basically what I'm saying is these ships aren't designed for a fair fight. They fold like paper when they're faced with something that gets on the deck.
Because they're subjugation machines.
They are designed to bully a population into submission.
The PCA aren't a normal military force, they're fucking space cops.