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#falmer lore
jag-rat · 3 months
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Merethic Era Falmer (snow elves)
I was thinking of doing a mini project about Merethic Tamriel and a documentation of the people that were living there in a sort of semi-historic way.
Of course most of it would probably not be entirely lore accurate and there will be a lot of headcanoning but it's fun regardless. So enjoy the first addition to this series.
Falmer: The falmer during the Merethic era were the tallest mer race on Nirn growing on average between 6 - 7 feet. They were also the hairiest and bulkiest on average due to the cold climate. Their culture and practices during this time were very similar to modern day nordic ones due to the cultural overlap and assimilation on the atmorans end when they first arrived to Skyrim.
They valued strength and honour. Their original gods are long lost now however historians speculate the modern nordic gods could share traits with the Falmer's old gods.
In the early Merethic era the snow elves invaded and seized what is currently the Summerset isles. This is how it is assumed Auri-El (An Altmeri/Aldmeri God) was introduced to Skyrim and later would become the primary god in the snow elven pantheon.
Furs, beards, and long hair was the norm in terms of falmer fashion for a long time due to the extreme weather however the shorter hair and beardless look though impractical in such weather was popularised in later years. Again influenced by the fashion trends on the much warmer summerset isles.
Generally speaking when the Falmer weren't invading distant lands or declaring wars with other clans they were a prospering civilisation and in the early days were much like the nords not particularly interested in magic. This was partly due to the fact Skyrim has large iron deposits meaning smithing and weaponry were the most practical but that didn't mean there was no magic at all.
Healers generally could manipulate the weave and tell or even change the future. But when Auri-el was popularised magic become a much larger part of the Falmers lives being combined and assimilated into what they already had. For example enchanting among smiths and manipulation of elements specific to Skyrim (Ice magic mostly).
These changes didn't come fast of course, the falmer were quite stubborn. But over time a cultural shift did happen going from axe-wielding barbarians (As the Aldmer called them) to a slightly more tame society that we know a little bit today.
This didn't come without its challenges however as while the falmer were changing the Atmorans living there were not and in fact had taken on a lot of the cultural aspects or even gods of the traditional falmer. This inevitably was the beginning of the end as tensions got higher with these cultural and religious differences it ended the only way it could, in a war. And well, you know the rest.
Currently the ancestors of the Merethic snow elves thrive in cave systems below ground. While the nords toil above ground, the nords frost resistance of course being a product of falmer and atmoran ancestors. Regardless both societies still hold the values the early Snow elves held. Strength and Honour.
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thana-topsy · 10 months
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I’m infinitely fascinated by the falmer in Halfway to the Sky, I really want to know more about your ideas for their culture etc
Thank you so much anon! I kind of had to sit with this one, since I don't really have a lot of my Falmer headcanons written out or in one place as it stands. Before writing their introduction in Halfway to the Sky, I began by researching modern isolated tribes and what first contact with those tribes looked like and, surprise surprise, humans are pretty universal in a lot of ways. I try to apply the same to the Falmer. In true form, I started writing my thoughts down and it got a little long, so I went ahead and turned it into a scholarly pamphlet written (with the help of a sighted-person) by none other than the budding expert on the subject of Falmeri cultural exchange: Sarel of Winterhold. (No real spoilers for HttS, just hints and nods). Sorry, again, this got LONG.
[PAMPHLET ONE] An Introduction to the Modern Falmer: Social Structure, Family, and Trade By Sarel of Winterhold, transcribed by co-researcher and Dwemer scholar Aicantar
Quite possibly the most misunderstood nation of our modern era is that of the Falmer, living quietly beneath the surface of Skyrim and no doubt beneath the other provinces of Tamriel. The Falmeri diaspora after the disappearance of the Dwemer is still very much a mystery with little written documentation following the dubiously researched and far-too-often quoted ‘War of the Crag’. (My thoughts on that to come). However, through my years of close contact with several of the Skyrim tribes, and with the aid of my research partner (who is currently assisting in my transcription of this document), we have managed to construct a rough timeline of events based on the Falmer’s oral history provided to us, as well as a basic understanding of their culture and practice.   
SOCIAL STRUCTURE AND FAMILY
As it stands, I would classify Skyrim Falmer as a nation of loosely associated tribes. There is no centralized ruling body, but there is a clear social structure found repeated among the independent tribes. The structure is as follows:
There is a Matriarch, usually the eldest member of the tribe, almost always female (with some exceptions), whose duties are similar to that of a Jarl, though she acts as more of a spiritual/religious leader as well. She is a magic user first and foremost, and has received the “Gifts of the Old Masters” (see: Tonal Architecture; pamphlet 3) as part of her necessary requirements for the role. 
Beneath the Matriarch, there are the Time-Keepers. Time-Keepers are strictly biologically female and count the passing of the months based on their menstruation cycles. There is usually one assigned Time-Keeper with several young females under her tutelage, who are prepared to take over her role when she enters menopause. Time-Keepers may take lovers, but they do not bear children, and to bear a child as a Time-Keeper is seen as breaking a very serious vow. Typically, the Time-Keeper and her charges live together and operate as a small familial unit. The Time-Keeper may have duties outside of this role, often falling again into the realm of magic-users (alchemy, healing, enchanting, etc.). 
Beneath the Time-Keeper is the Lead Warrior (Aicantar note: the title of this role is pending, but we really can’t come up with a better description). He is almost always male (with some exceptions) and rules the warrior class. This domain includes tribal protection, boundary claims, territorial acquisition, and conflict resolution.    
The Matriarch, the Time-Keeper, and the Lead Warrior are the typical ruling tribunal of the Falmeri tribe. They often hold council with one another, though the Time-Keeper and Lead Warrior act as advisors to the Matriarch, who will usually have the final say in any decision.
The other tribal roles include those who raise and farm the chaurus; craftsmen who construct the weapons, tools, and armor from the harvested chaurus; those who roam in order to gather resources; those who raise children; and those who attend to the infrastructure of the settlement. The Falmer tend not to designate these roles based on sex or gender, though there is a noticeable skew that tends to occur in terms of female members rearing children with male members preferring to roam or hunt, but there is no discernable taboo if a male member wishes to raise a child or a female prefers the life of a warrior. (Gender and sexuality among the Falmer is a topic for another time).
The Falmer do not have traditional family structures, but tend towards communal child-rearing. There is an unfortunately high infant mortality rate due to the hostile environment and the increased chance of infection due to chaurus farming, and because of this fact most Falmer children are not given a name until after their first birthday has passed. Mothers keep their children bound to their chests, and many will often cycle newborns between one another to prevent breastfeeding fatigue. Once children have safely passed the stages of infancy, they are reared in groups, taught basic social and crafting skills, and generally kept safely in the confines of the settlement until they are of age to begin contributing to the function of the tribe. 
TRADE
Most Dwemer scholars know well that nearly all Dwarven settlements are connected via long tunnels, running like arteries to the “heart” of Skyrim: Blackreach. Blackreach is the closest approximation to a cultural hub for the Falmer tribes, acting as a centralized marketplace for trade and commerce. Goods from the overworld make their way down to Blackreach usually through scavenging bandit camps or any scholars brave enough to make their way deeper into the Dwarven ruins. I will not deny that many have met their untimely demise at the hands of the Falmer. They are fiercely protective of their tribes, and scouts will not hesitate to kill intruders without a second thought. I hope to work with some of the tribes to change this deeply ingrained instinct of isolation and mistrust, but the denizens of the overworld must also play their own part in seeking peace over violence. A “two-way street”, as my father used to say.  
The Falmer of Blackreach have been known to deal in the slave trade, both of other Falmer and any poor outsiders who do not manage to properly defend themselves. This has presented a unique circumstance in which overworld culture and language have been adapted into the Falmer’s culture. It is not as unlikely as many might think to find a Falmer with a rudimentary grasp of the Cyrodilic or Norse languages. I’ve even met one who spoke with the most peculiar Daggerfall accent after taking a former slave as his wife.
I understand that it is not my place to interfere with the nature of the Blackreach slave trade, (Aicantar note: I have had to remind Sarel on multiple occasions that I would prefer not to die over the matter), though I do not condone it and feel very uncomfortable with its continued practice. Abolitionist movements exist within individual settlements, and there are certain Matriarchs who disavow the practice altogether. So I’m relegated to the position of scholar and observer, though I do what I can to preach the philosophy of self-governance. But, as with the cultures of the surface, opinions vary and wars rage between tribes over such debates. Thus is the nature of man and mer, I suppose, as much as it pains me.
In the next pamphlet, we will cover the etymology of the modern Falmer language, the various dialects used between tribes, and the “trade language” of Blackreach. Future pamphlets will include religious practices, funerary rites, the re-appropriation of Tonal Architecture, and the unique properties of Falmeri alchemy.
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silusvesuius · 30 days
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my spawn 🏆
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uesp · 1 year
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Pictured: A Falmer with wings. The growth of wings is seemingly caused by vampirism.
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Game: The Elder Scrolls V: Skyrim (specifically in Blackreach)
Rating: 7/10, looks crisp and cool but would give me a disease in which i become one with the fungus, entering the hivemind.
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lotreckk · 1 year
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Serenarth was an ancient Snow Elf wizard. He participated in the infamous Night of Tears where the Snow Elves and Nords fought over the razing of Saarthal.
According to the tales, Ysgramor, with swift and accurate aim, fell Serenarth with his legendary bow Long-Launcher.
As Serenarth lay dying, he made a bargain with unknown but malevolent forces to swap his spirit with that of a Frost Atronach. His host form still persists to this day, encased in ice within a glacier close to where his frozen corpse still lies with the threat of thawing out and exacting vengeance upon Ysgramor's heirs.
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late-nite-scholar · 10 months
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On Snow Elves...
Since I’m sitting here procrastinating, I kind of wanted to share some Snow Elf thoughts. I’ve got a Snow Elf OC that I’ve been rotating in my head and wrote a story for to post for TES Fest in August. So that means thinking about Snow Elf culture and stuff too. Unless otherwise stated, all of this is coming out of my head so do with it what you will. So first, let me introduce Nythauriel:
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This is what she’s told me so far as I’ve gotten to know her:
-Snow Elves live in remote, magically warded areas as far away from everyone else as possible. Makes sense, right? Up in the mountains, underground, joined by underground tunnels but with no access to the Temple of Auri-El, and Ny is very surprised to learn it and Gelebor are still there. Ny’s home is called Gorisercenhame (Secret Earth-Home) and is in the mountains. They started out few in number but their population has gotten bigger over time.
-A most interesting thing Ny told me is that there are rumors that some Snow Elves actually fled Tamriel and settled on the frozen continent of Atmora. No proof of that at this time but very interesting.
-They have very long lives, much like Altmer. At 110 (as of 4E 202), Ny is barely considered an adult and old enough to go anywhere, let alone venture out into the world.
- Their isolation and history have a huge impact on every part of their lives. They have developed their own unique styles of clothing, for instance. I don’t think they wear as much blue and grey as one might think a Snow Elf would. I think there’s lots of red, orange, and gold, especially as followers of Auri-El. 
-Tattoos and piercings are big in their culture, and Ny has several of both. Also, big gauged piercings! Ny has her ears stretched. These modifications are often done to mark special occasions and milestones. Body mods like these are chosen carefully by the recipient and are also seen as symbols of agency and autonomy because of this. Unlike what happened to the Betrayed, a Snow Elf chooses every modification to their own body.
-Bodily autonomy is paramount in their society. The Snow Elf motto is “Neguntumnia” (Never Submit/be subordinate).
-’Nyth’ (N-eye-th: a word of my own devising) is derived from a longer Falmer word/phrase meaning ‘pledged to’ or ‘sworn to’. Thus, Nythauriel means ‘pledged to Auri-El’. Otherwise, I use a combination of known Falmer, Ayleidoon, and Aldmeris for language reference.    
-Because of the scattering and splintering of their people, Snow Elves are way less concerned with family bloodlines than other mer. For surnames, they go through childhood using a ‘son of’ or ‘daughter of’ of ‘child of’ name. Upon becoming adults, they undergo a ritual in which they have a vision telling them their adult surname. Nythauriel’s is Hilyat-Alasilwend (Follows [the] Vision Path).
That’s what I’ve got for now. Will be back if I have more! Ny’s story will be posted on Day 4 (Aug 8th) of TES Summerfest, so stay tuned for that! 
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darthyolk · 5 months
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Does anyone have any idea for what being permanently blind would do to your rolls in a dnd like tabletop? Im hammering out a elder scrolls tabletop and I'm writing for the falmer who do have an enhanced sense of hearing and smelling but im struggling with how these things should manifest in like.. a stat page yk, what penalties or buffs they should have
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sinful-sketches · 1 year
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Uhhhh so take this bastard man. He is Terrible™. He basically experiments with magic and using Zidaren for that, his spell backfiring and making him half Falmer but not Falmer like Zidaren is, rather the state most are in. He's sensitive to sunlight now, starts dying without Zidaren, and becoming more Nord without her presence. Essentially, killing him via lifespan. He's spent awhile trying to find Zidaren and when he finds her, he has no intention to let her go again
Loosely based off Nothing by Emilie Autumn.
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jag-rat · 9 months
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Okay hear me out. What if the Falmer were culturally far more similar to the modern day nords rather than the altmer or the ayleids?
Like if the Falmer's culture was a more intense version of what we see of the ancient nords in Skyrim. Because the nords kind of just integrated their own culture into the falmers. Maybe the Falmer were originally far more similar to the vikings and other ancient Scandinavian cultures rather than just being the altmer but pale.
Or maybe even towards the end of their reign they started to shift cultures to a more altmer influenced lifestyle and religion making Auri-el a more prominent God figure in their pantheon. Sort of similar to how Scandinavia got christianised.
It would explain why tensions between the Atmorans and the Falmer suddenly became so high when they were previously living peacefully together.
It would also be fascinating to consider the fact the nords could actually be descendants of both the atmorans and the Falmer. Sort of like the bretons. It's very difficult to completely wipe out an entire country worth of people. And not every Falmer wanted to go underground with most being opposed to the idea. So it would make more sense for those who didn't join the Dwemer for protection to be slowly "integrated" with the atmorans which would explain the entire disappearance of the rest of the Falmer. It also gives the modern day Nords a new context which I really like because its sort of poetic irony the nords themselves would be another small part of what was left of the ancient falmer.
Also there's no way a bunch of people living in freezing cold temperatures aren't going to have beards. Bethesda is lying to me.
Anyways it might not line up with canon but it's an interesting thought. Also brings some funny scenarios to mind.
For more details go here
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thana-topsy · 6 months
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So wait, are you implying that Falmer babies are born like normal, but since they're raised by other Falmer, that's why they become animalistic?? But they can be raised by people, and develop normally?? I'm assuming they're born blind tho?? Genuinely, I am curious, not trying to sound accusatory :')
Ahhh my friend, it is safe to say at this point that I have dedicated nearly two years of my life to exploring this question lol. Apologies in advance. You've activated my trap card special interest.
Sarel comes from my fanfic "Halfway to the Sky", in which a mage kidnaps a Falmer child and raises him as an experiment to see if he can be taught to live as a "civilized" person. The short answer to that initial question is: yes, Sarel is just a normal elf child, though still blind.
As to the other part of your question, (if Sarel had been raised among the Falmer, would he become "animalistic"?), I'm going to answer charitably by pointing out that we are dealing with Fictional Races of People, in which our interpretations of these races are going to vary, and that's okay. First off, my interpretation is not "the correct" one. So any answer I give is just my personal take. Second, the way we are told to play the game (by the mechanics of the game) also informs our perception of these races. And lastly, there is no one-to-one allegory at play here in terms of "The Falmer represent [x] race in our world." I just wanna get that out of the way.
So, all that being said, the question always comes back to "what does it mean to be civilized"?
In the game, we are told that the Falmer are hostile and violent, so we must kill them, and that they are 'devolved', even though evolution cannot move backwards. So, to correct that second misunderstanding, the Falmer are actually evolved to better suit their current living environment, and as to the first, we (the player) are intruding on their settlements. I can only imagine anyone with a sense of self-preservation would react with some amount of hostility to the loud, shouty person carrying weapons.
To continue to use game-logic, we are shown that the Falmer construct buildings, create weapons and armor, craft potions, lay traps, enchant objects, and use magic. Already, these are things that animals, by definition, cannot do. To be a magic user, a character must have a relatively high Intelligence stat, (we see this in the older games more than in Skyrim). In order to construct settlements, people must also have the ability to work in groups and communicate. We never hear the Falmer speak to each other in-game, but the implication that they have language and a social structure is right there in what we're shown.
So, in this long-winded, roundabout answer to your original question: I do not think that the Falmer are animalistic at all. I think they are culturally different, but made of the same stuff as Joe Thalmor over there. They have a different way of living in the world, and they adapted to their environment as best they could. This does not mean that they are perfect or better. But I think that referring to them as animalistic plays into what the game tells you to think, all while giving you a lot of evidence to the contrary. They're very much a complex, functioning society of people. We just never see their side of the story.
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glynloryl · 2 years
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Hi. Hello. Back from the dead. Reawakening my need to have owl inspired armor. (This is my attempt to redesign the ugly ass Ancient Falmer Armor from Skyrim)
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uesp · 2 years
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Did You Know: According to the book The Falmer: A Study, the Falmer lost their sight due to a toxic fungi that the Dwemer forced them to consume for protection? The Dwemer even made these mushrooms an essential part of their diet, ensuring that all of the future generations of Falmer could never regain their sight.
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nientedenada · 1 year
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Peaceful Co-Existence with the Falmer? - an ESO Reach Tale: The Fish People in Dark Places
Originally posted in r/teslore.
Found this gem in the new Reach lore: a story of what seems to be a Reach tribe's encounter with Falmer. Like many Falmer stories, it ends up with bloody, disturbing murders and stolen children. But this one stands out to me for its beginning.
The Fish-People in the Dark Places
Our first tale comes from a Reach vateshran, or history keeper, whose tribe lived in the mountains above Markarth for decades. Many years ago, she said, their scouts reported sightings of startlingly humanoid creatures coming and going from the caves below where the clan lived.
At first the clan thought these creatures to be goblins, yet these goblins were hairless, eyeless, and had dead-gray skin like that of a fish. These "fish-people," as the clan took to calling them, had never approached the camp and never attacked any Reachfolk. Yet the clan refused to take chances with such obvious abominations.
A Second Era account of Falmer living quietly and trying to keep out of the way of the humans living above ground. What are we to make of this?
The Falmer in this story do not stay non-violent, though.
The clan-chief formed a war party and led it into the caves below, determined to force out these fish-people and secure her clan's territory. Yet the party encountered no resistance, even after they searched all the caves. They found no sign of any fish-people inside, despite their scout's report that a number entered the caves mere hours before the war party arrived.
Later that night, in the darkest hours before the morning, the first attack occurred. Several Reachfolk were silently murdered, their bodies left gruesomely displayed, while others disappeared entirely. Once again, the clan-chief gathered her best hunters and strode into the caves. She planned to root out the fish-people who had attacked her clan and destroy them. And once again, a full day's search revealed only empty caves.
That night, the clan remained on full alert, but no more attacks came. Each night for weeks after, the clan posted pickets. Yet no more attacks came, and there were no more sightings of the fish-people. More than a month passed before the clan-chief finally allowed her clan to resume their normal patrols, and that same night, the fish-people struck again. This time, they left the bodies of several elders strung up on the mountain, and worse still, several children vanished entirely, never to be seen again.
The Falmer here act just like the ones we meet in Skyrim, but only after the Reachfolk declared war on them.
The Reach chieftain finally gives up on trying to destroy the Falmer in their caves, and just blocks them off.
Enraged by yet another cowardly attack and an egregious assault on the most vulnerable members of her clan, the clan-chief flew into a righteous fury. She called forth her witches and shamans, and summoned additional magic support from neighboring clans. One by one, they sealed the caves below the clan's land. She had them collapse each wound in the mountain with rage, magic, and force of will, and when they were done, there was nothing but heavy piles of broken rock where the caves once stood.
The clan remained wary for many months after, but no more attacks came, and no more fish-people were ever seen. The clan's clan-chief was wise to seal the caves, yet the lack of vengeance forever gnawed at her and her clan. Who were those fish-people, they asked, and how were they able to hide unseen in the caves?
This is more than a popular folk story, it's rooted in the oral tradition of a sacred tribe history-keeper: a type of historian. It can't be verified completely but this tribe believes that the Falmer they encountered were first peaceful and stuck to their own business.
Is that possible? I think it is. There surely must be variation among the Falmer. Gelebor says
"Perhaps they'll never return to their former appearance, but over the centuries, I've noticed a rise in their intellect.
That so-called rise in intellect seems to correspond with them coming above the ground and having negative interactions with the people at the surface. We see their cruelty and raids in Skyrim, but this Reach story suggests that some of those first encounters weren't like that. Some Falmer came out of the ground and as a result were targeted once again, like their non-betrayed ancestors.
Back in the Pocket Guide to the Empire, First Edition, which considers the Falmer of the late Second Era to be pure supersititon, the Altmer observer YR scribbled in the margins,
Uncle, I saw signs that might be Falmer boundary-runes, but nothing sure. If any survive, they are wary and withdrawn.
Perhaps, YR's possible boundary-runes were protection for such a population, trying to stay hidden and away from people.
Even if the Reach story is true, by the Fourth Era, the chance for any peace is probably lost. Aggression against and by the Falmer is a feedback loop. Because people expect the Falmer to be vicious, which they largely are, no one is looking for the Falmer who want to be just left alone. And the more people clash with the Falmer, the value of violence and terror and viciousness only becomes more important among the Falmer.
But those early encounters, maybe some of them could have gone another way entirely if the right people had been around.
Extra comments:
I had some objections that it’s not clear the Falmer in the story were peaceful. They could have been planning to attack the Reachfolk eventually. 
I posted:
We can't, of course, conclude that these Falmer were peaceful or ready to co-exist with the locals on a long term basis. But caution and prudence can be just as beneficial to peace as a peaceful disposition.
However, when they finally are moved to attack, it appears that they had the easy upper hand over the Reachfolk. If they could so easily and without detection attack then and never be traced, they could have at any earlier time.
The Falmer response was cruel and seems disproportionate, given none of them were ever found, but it's the response of a people who were hunted into the ground to a force that came down into the ground in a war party to search for them. It wouldn't take much to turn such people from wanting to be just left alone to mortal enemies.
It's only a possibility of co-existences, but the story illustrates how such possibilities would never be explored. If every encounter with the Falmer began with the assumption they're enemies, there would never be a peaceful encounter. Which would in turn prove that the Falmer could never stay peaceful if left alone. And even if somewhere along the line there was a Falmer group that preferred to be peacefully left alone, that behaviour would get stamped out as self-destructive.
There was also a comment that YR might have found the boundary runes of the Forgotten Vale, an “unfallen” Snow Elf community.
I'm sure that was whom YR was looking for. And perhaps he did almost find the Chantry when he found those boundary runes. But there's another possibility: that he couldn't find the makers of the runes because he was looking for the wrong people, and would have scoffed at the Falmer being the scurrying creatures of Nord folklore. We know that the Falmer practice magic, they could still be using such magic as boundary runes.
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what-even-is-thiss · 5 months
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I’m thinking about Skyrim lore again because my adhd is hungry what do you expect from me and specifically about the snow elves
The last remaining snow elf tells you during the dawnguard quest that he’s seen the Falmer become more intelligent over the years and it’s possible that someday in the far future contact could be established with them.
And if that’s true, I hope they use that someday. Because if falmer could evolve back into elves or at least a friendly race but still be blind that opens the possibility of an entire society of blind people that navigate through their other senses and I’d really like to see how towns and cities would be designed for a race without eyes. Falmer helmets already cover up their eyes entirely and they use magic and hearing to locate you and attack you.
I think there’s a real possibility there for a story about both healing as a people and a society and recovery after something that can never be fully reversed. And plenty of opportunities for unique blind characters and cool adaptive fantasy technology and whatnot
Do I trust Bethesda to do something that interesting though? Not really lol
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