the funny thing about my relationship with my boyfriend is that, outwardly, people would never think he's a freak. they look at us and see the most regular, unassuming, jock-looking, handsome guy in the world dating this dyed-black-hair, beetlejuice-ass-character bitch that i present myself as and logically think "ah yes, she is clearly the domesticated gremlin of that particular situation"
they would, of course, be painfully wrong, because that man is as much of a weirdo as i am. his mind palace is much more strange and disarming than anything i could come up with, and i'm half convinced he just put on an extra 60 pounds of muscles to throw people off his freak-scent
last night for example, he calmly relayed to me that sometimes when we're making out a bit more intensely, he likes to think of how we're actually just one big digestive system, connected through our mouths, which he thought was a very romantic thought.
understandably, i had to prod his brain a little, so i asked "honey. honey. why are you regularly daydreaming about us being human-centipeded together" and he asked me what the plot of the human centipede was, because, again, he likes to pretend he is a regular person and doesn't watch a lot of horror movies. i tried to explain to him what the story of the movies was about, while largely trying to emphasize how it was a little unusual that our most passionate moments of intimacy would unpromptedly conjure in his mind the same thought process as that of a psychotic german doctor who wanted to kidnap people and sew their mouths to each other assholes
and then he, with the biggest, shiniest, bluest eyes in the world, frowned at me and said "well, but they weren't in love", firmly establishing that he thinks that the main problem of the acts committed throughout the human centipede trilogy were upsetting solely due to the lack of true love between the humans who were centipeded
so yeah i'm planning to father his children
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thoughts on totk now that i’ve beaten it
under the cut bc of length and bc there is honestly a fair bit of negative stuff
i don’t really think i can say that i liked totk.
it’s fine, it’s genuinely fucking incredible from a technical standpoint with ultrahand, recall, the three map layers and with how smoothly it ran for me. as a game it’s fine.
i’ll start with the things i dislike and end with what i actually liked
i honestly didn’t really like ultrahand? i disliked how much the game leaned on it, since so many puzzles and whatever just boiled down to ‘make something that’ll work’ and it just... it was far too clunky for me to really enjoy using it, outside of using some of the same few designs for traversal. there were a few times when i could see what the game wanted me to do with ultrahand and the given zonai parts and sometimes it just... didn’t work at all. more often than not ultrahand was frustrating for me to use so the game’s reliance on it just made it into a chore sometimes.
in a similar vein the dungeons were serious letdowns. i mean, don’t get me wrong, they’re fine, they had good themes and (mostly) had good aesthetics and general looks and identities to them, but the fact that they were just... basically twenty-ish minute little things was kind of disappointing. i hate that they all had the exact same ‘go hit x number of switches’ gimmick. it really limited what you could do and fucked with the dungeon design, too. the only one where that really worked for me was the fire temple, which was my favorite overall. the water temple was especially dismal, with the least inspired look and just being an astoundingly easy experience. the puzzles in those dungeons were so awfully easy, too, especially since half of the time they just hand you what you need so you barely need to really assess the situation and put a plan together
i hated the water dungeon’s little mini-areas where you do a single piss-easy puzzle to automatically get your prize, i hated the wind temple’s god damn ‘pull a lever and get your prize’ kind of puzzles, i hated how soul-crushingly disappointed i felt when i took a look at the lightning temple’s map and realized that every fucking floor had a singular room just for the switch puzzle. god forbid it’s as fun as the lowest level of that temple. i really miss stuff like mini-bosses or rooms where you have to do a puzzle in order to just... progress, i miss dungeons that i could get lost in or spend a while in or just had... something more interesting or some more substance so that i can’t just breeze through like it’s a glorified shrine. most of the puzzles in those dungeons were simpler than some shrines i did.
i didn’t care to do much exploration since there honestly isn’t much motivation to explore the surface map if you’ve already played botw, and the scarcity of materials this time really got to me, it took me a while to have a half-decent stock of materials, and i still had trouble not running out of stuff even though i was using amiibos to stock up on some things. the money situation was rough, too... a lot of things are cheaper to sell, but some armor is still really expensive plus you have to pay the great fairies to upgrade your equipment in addition to having the correct materials. that especially felt odd- having to grab a handful of (goddamn hard to get) lynel guts is hard enough to upgrade the soldier’s armor, but you want me to cough up 500 rupees, too??
(the scarcity of monster guts also got on my nerves, but i’ll just chalk that up to just some kind of really weird difficulty thing. it was annoying until i tracked down the stronger monsters.)
the story is probably the weakest part of the game to me. it’s really hard to have a baseline investment when you don’t care about these characters, anyway, and what i saw in this game’s story still failed to endear me to hardly any of them. link’s role frustrated me; he just comes off like a tool rather than a character this time through, he barely has any actual relevancy to the story segments beyond being the guy who can use the master sword and being the player’s vehicle to get from point a to b in the story. the blank stare and limited emoting worked in botw because... there’s a given reason for his lack of outward emotion in the past, plus he has no memory in the present. it makes sense. but this time around, he’s gotten memories in the years between this and the last game, but he just feels like a background character in most of the story beats.
he has no role in the memories and in the present just exists to gather some stuff for other people, he gets the master sword from zelda and then helps the other sages get their secret stones, but he’s barely addressed as his own character in the grand scheme of things unless he’s being directly spoken to. he’s just the swordsman capable of wielding the master sword and zelda’s chosen protector as far as the story is concerned. he has no opinions outside of doing what he’s told and looking for zelda. at least not as far as i could really tell. at least in botw, the story directly concerns him, and it’s his story we’re following. this time around zelda and the sages seem like the most important characters, link’s just... there, doing what he’s been told to.
the new sages are fine, none of them really endeared themselves to me, and i will say that making the player watch essentially the exact same cutscene each time you finish a dungeon was BAFFLING. they were long and you learned almost nothing new after the first one, and there was nothing done to make them very distinct to each individual pair of sages or their respective regions; at the very least, it could have been interesting to meet the ancient sages not in the exact same stone garden, but perhaps at the top of a snowy mountain for the rito, near a volcano or something for the goron, maybe in a shallow pool of water for the zora, and in the desert for the gerudo- but no, they’re all effectively the same thing just with the speaking character swapped out with some minor changes.
(the sages themselves are a pain in the ass to use, having to chase them down to activate their power or accidentally activating a power when you don’t want it; yunobo was honestly my favorite, but because i generally defaulted to having them all activated at all times, i had a lot of trouble with tulin blowing shit away from me when i was trying to grab it while midair. they’re half-decent for combat)
i didn’t really care for rauru or sonia, either. rauru in the present as a ghost was fine, he was kind of interesting and seemed to have changed from his time in the past, but he never managed to be a character i particularly liked. i wasn’t really a fan of his... arrogance? or something in the past scenes, and he never really came off as very interesting. sonia was nearly completely uninteresting which is a shame since she has an interesting design, she just felt delegated to the role of supporting rauru and zelda and then dying to motivate them.
ganondorf is a character i was really looking forward to seeing, and it really fucking sucks that he’s so god damn one-dimensional this time! the story can’t be fucked to delve into him beyond just giving us scenes that just tell us that he’s evil and wants to rule hyrule and get the secret stones and nothing else because fuck having complex villains, i guess. especially frustrating because within the game itself you can draw more interesting motivations up for him, but the game really just doubles-down on him being evil for the fuck of it and wanting to end the world because uhhhh... he’s evil don’t fucking worry about it
the ignoring of the triforce in this game sucks in that way, too, because the way the triforce works and how it can grant wishes made it a much more interesting goal for ganondorf to attain, rather than some poorly-named ‘secret stones’ that do nothing more than just amplify power or something. it sucks how black-and-white this damn story is and how it seems like it just wants to do away with any possible nuance or gray area. no one but the bad guys or side characters are flawed in any actually interesting or significant way.
at least ganondorf was still the most interesting character in the flashbacks.
and then zelda, oh god ZELDA. i honestly really liked her in botw. i liked how you saw her as a flawed, insecure, pressured teen, and how you saw her struggles to relate to link and how she eventually warmed up to him. you saw her as a flawed person who develops and as someone who cares deeply about her friends and her duties and gets frustrated by her failings.
and then in totk a lot of her more interesting traits- her interest in sheikah tech, her excitement over field study and research, her more defining traits as this incarnation of zelda- are basically sanded down and she’s just this perfect flawless princess with great power and an insanely passive role in the past beyond finally taking some kind of action after one of her friends dies and she’s pushed to the brink. cool. great.
she has practically no flaw in totk. if anyone in the present talks about her, they have nothing bad to say and just want to please her and follow her orders, she is right in telling the gerudo how to train their troops she is right even when misheard to tell people to put themselves in danger and she is hardly meaningfully questioned when her imposter is doing very clearly suspicious shit. neither the story nor any of the characters wants to let her be flawed. she’s just perfect in damn near every way and barely retains any interesting characterization she got in botw. there are some interesting snippets in her being a teacher and setting up memorials to those who died in the calamity, but there’s hardly any more than that, and it makes it really hard for me to give a damn about her. she’s not interesting this time.
the whole thing with zelda becoming a dragon too, is... it’s fine. it’s ok. but the fact that she turns back at the end with no problem whatsoever is one hell of a fucking misstep. why talk about draconification being forbidden for a good reason anyways if it doesn’t actually matter anyways??? if you never actually see any of those fucking repercussions why even bring them up??? i really feel like it would have been more effective for there to have been actual consequences for zelda beyond just fucking flying around half-conscious for a millennium or whatever- have her lose her memory when she’s brought back! there you go! there’s the reason why draconification is forbidden! there’s the thing about losing yourself! plus, zelda losing her memories as a result would mirror link having lost his memories in botw! that has so much more weight and significance then ‘oh uh ignore the warnings from a while back she’s completely fine dw abt it’ i hate that she’s back just like that without any of the consequences that the game suggests.
the dragon’s tears in general kinda just felt weaker than botw’s memories anyways bc you’re more just. watching stuff happen then actually learning anything. it has less characters and yet i feel like you only get to know like half of the important ones. like three of them are all about the same event. a few times they just replay parts of old memories in new ones. if they ever reference a past memory they just show you what they’re referencing instead of leaving you to piece it together. just play the voices or something don’t break the flow of things to play a clip of something i’ve already seen.
plus the fact that totk... barely acknowledges that it’s a sequel to botw really rubs me the wrong way. i understand that loz is extremely loose with its lore, but totk is a direct sequel set in the same world a few years later, and yet the events and characters of botw have might as well been forgotten and its all either ignored, brushed aside, or straight up replaced by something else for no good reason. the continuity between these games is absolutely dismal and to see the different ways in which the events and concepts or botw are just... disregarded really just left a bad taste in my mouth.
just- i love good stories and worlds in video games, and while some games can coast by for me by feeling good to play, having a good and engaging story and characters is usually essential to my enjoyment of a game, and when i don’t care about to the point of disliking the story and characters, and when none of the important areas are fascinating or distinct enough from each other, and when the game even fails to really reel me in with the gameplay...
i wanted to like totk, but it really just did not work for me. i just ended up feeling frustrated and disappointed and even sometimes bored with all of the major stuff and man. totk is really, REALLY, not for me, and it just left me wanting to play older zelda games instead.
...
HOWEVER! there were actually some things i really loved about totk! it’s not all doom and gloom! (well, not all doom, at least)
so! the music was great! not all of it really fit or made a lot of sense with the context in which they played or failed to evoke the feeling they were meant to, but the new tracks in this game were great! i especially love the first two phases of the fire temple’s theme, the depths music, and most of the new battle and boss themes. zelda games almost never fail when it comes to the music.
i did genuinely like the fire temple- yunobo’s ability was used the best in this dungeon, and it had the best five switches gimmick, i loved how you had to hit the gongs (sometimes having to construct a path to account for the weaknesses of yunobo’s ability) and how it then ‘scared’ each of the five statues holding a part of the gate- it was very cute and fit in very well with the general feel of that part of the story. it was the best in terms of difficulty and complexity, but it didn’t have the best boss- the lightning temple had the best boss, and i will admit that even if most of them were easy, i really enjoyed the mirror puzzles, as well as the process to unlocking the dungeon. the wind temple had my favorite visual identity and aesthetic, though, i liked it being a part of this old rito song, and how it was the most distinct in looks from the other dungeons.
the sky islands were honestly fun, even if they weren’t all that interesting. getting to some of the harder-to-reach islands were some of my favorite times i had to use ultrahand, and stuff like the zonai forge island and the one orblike island with the mirror puzzle, and pretty much all of the more complicated parts of the sky islands were a lot of fun to explore and figure out.
being able to ride on the dragons was just really cool, and the fact that they come out of the chasms was fun.
the new horns for the monsters were cool, it helps differentiate the different monster strengths and i just thought they were really neat.
the quest with lurelin village was fun, even if the pirates just being monsters was a real let-down.
the stable trotters were also a fun bunch of characters, that was a good, new way to open up fairy fountains.
all of the new stuff with the yiga was really fun, like getting their outfit and being able to pretend to be one of them and learning the blademaster attack- so much fun it was so cute.
most of the new outfits are really good and useful, and while a bit janky and not that great, the house-building bit near tarrey was endearing.
while none of the main characters interested me, i really, especially liked tauro and yona and penn. for some reason they just appealed to me and i really wish they had bigger parts in the game because they’re interesting and they have good designs and i’d really like to know more about them.
the underground gerudo shelter was pretty cool, to be honest, and the look of the caves was really cool.
i adored the proving grounds shrines- easily my favorite shrines in the entire game, i had no problem spending a decent amount of time in those kinds of shrines, they were fantastic.
the new ingredients and recipes and new weapons were cool.
the way you basically return to the area you started at on your way to ganondorf is pretty cool, that whole path is really neat.
ganondorf in general was a pretty cool boss, even if he ended up being kind of easy for me. the whole final boss sequence was neat.
by FAR, though, my absolute favorite part of this game was 100% the depths. the fact that there was just an entire second layer to the map that was the same size as the surface, just inverted and dark and filled with new bosses and locations... i spent hours down there without going back up to the surface and absolutely had a BLAST screwing around in the dark, lighting up my path with brightblooms and tossing together little vehicles with lights so that i could get to the next lightroot off in the distance. the depths was probably where i ended up using zonai vehicles the most, and it was honestly pretty fun to go around spotting and reaching every lightroot, coming across different mines and weird little landforms and coliseums and yiga camps. the music and plantlife and look of the depths were so good, and it really felt distinct from the rest of the game in a very good way. doing all of the lightroots and getting enough zonaite to max out link’s energy cells was definitely a good move since it made finding shrines and dealing with later zonai machine stuff easier.
overall, tears of the kingdom was a severely mixed bag for me, and while there was stuff i did like, i don’t think it’s enough to really get me to say that i really liked this game overall- after all most of the stuff i disliked was unavoidable parts of the games, and it definitely put a hamper on my interest in the rest of the time. totk is fine, but it’s really not my thing.
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Hehe hi Pik :0 I'll give you three questions for your ask game and you can pick out whatever you want to answer <:]
What are your thoughts on Kaigaku? I know he's a bit of spoiler territory but I'm curious .. or maybe what are your thoughts on Muichiro? You decide!
A question just for me, though ,, do YOU have a favorite bird? .., !!
oh abolutely HYSTERICAL to give a pick scenario and then lay down topics that will instantly get me to talk for hours on end at the drop of a hat KSJNGFKDJNGKD
so!! the easy one!! my favorite bird, ithink, is between the mourning dove and the house sparrow! they are not terribly glamorous but i love them so so dearly and will instantly cheer up when i think about them :')
as for the character questions. thank you for enabling me HJBSJFBJD
i could very very easily write an entire goddamn essay about Either of them, but for the sake of saving whatever brevity i can manage to keep, ill save talking abt mui for when That Episode(tm) drops whenever it does, because inevitebly, i will be Absolutely Inconsolable and it Will happen anyway KJNDKGDF
instead, for now, under a cut because this preamble is already paragraphs long... kaigaku.
i fucking hate this man. i cannot stand him, hes the worst, he is so fucking stupid, i think about him fucking constantly, and he is one of my favorites. he is so fucking insufferable, and i love him!
ok so. getting into kny, i was like. immediately a zenitsu liker. like i saw him and went "god. fuck. shit. its gonna be this nerd i dont even know about yet and i can feel it already." (i was right.) which is Crucial to knowing the angle here. and when i got to his part in th manga, i . genuinely dont remember if i even thought too hard about him. i dont even remember when i Did, i just know that he Wasnt there, and then he Was, and he Never Fucking Left KSJNKDJGN
which is very very fucking funny, considering... how much of a character he straight up Isnt.
like yeah! he sure does show up in a flashback and then fights zen and dies about it! it takes like, a two chapters max! and the entire time, his only character trait is "bitch for no reason." like... that sure isn't a lot to go off of. so like... why? i guess thats kind of the answer in and of itself.
why is he like this? why is he like this?? what made him this way? we know he grew up orphaned, but why? we knew he turned on gyomei's group and ran, but why? we know he trained to be a demon slayer with zen and kuwajima, but why? why, why, why? we just don't know.
we know he's a survivalist. we know that he's willing to go to any lengths, stoop to any lows, just to make it another day. because another day is another chance you get to get them back, to prove them wrong, to rise above it and laugh in their faces and say "see? see what im capable of? bet you feel sorry now."
shame doesnt exist to him. he will make Anything of himself just to make it by. do anything, drop anyone. no connections, impermanence. its clear in flashbacks that, honestly... nobody liked him very much. and like, well, yeah. obviously. he sucks, and he isnt afraid to show it. but isnt that just so strange? broken box of happiness, disatisfaction. he refuses to forge connections, claiming the only people he tolerates are those who respect him, who see his worth.
and that's... the weird thing about him. see, because, the thing is that... i don't fucking believe him for a second. he talks big game, he can back it up, sure, especially as a demon, but... the entire time he talks, every word he says during his confrontation with zen just felt like a bluff. like he's trying to sound threatening, to sound powerful, making a threat display like an animal. every technique he chooses to execute is some new, big, flashy display of his Power, talking, taunting, still taunting.
its a lot of reading between lines, but... this man is a fucking liar. that fight felt different, it felt quick, and well... maybe because it wasn't a fight. this was some guy taking out his anger on someone in a desperate attempt to prove he's worth something.
i just think that this man is a deeply jealous bastard intent on making himself seem larger than he really is, convincing himself that he's the one that's right and it's everyone else that's wrong simply because he can't process just how awful he is.
growing up barely scraping by on his own, of course he'd become painfully self-reliant. of course he would take advantage of anything he could, anyone he could. you'd have to be that self-centered to survive. talk big, act big, nobody will mess with you. nobody can take advantage of you if you take advantage of them first.
and when he gets shown that kindness, being taken in for the first time... of course he'd take advantage of them too. he's hard-wired with instability in mind, so obviously the clear answer is to take what you can and go before something else happens and they get to you first (even if that was never really a threat.) and if they throw you out for it? it's just proof you were right. you were always right, clearly it isn't your fault. and if you happen to throw them under the bus for it... well, obviously they deserved it. there's no reason to think about it anymore.
being with kuwajima was fine. we don't know anything about the earlier days (which im so sad about) but from the looks of it, he was doing fine. about as fine as he could be, at least. he clearly respected him at first, enjoyed being treated as something special, having his work and talents appreciated-- which he did have! he was a staggeringly impressive slayer, but that's an aside-- and even berated zenitsu for supposedly "disrespecting him" by referring to him as jiichan. which. sighs.
so, zenitsu. dynamics Of Ever. honestly, even without the whole Contention there, kai would've just kinda disliked him because he's... motions with hand. look at him. but its the fact that they were considered together that pissed kaigaku off so much. because that implied that they were on the same level when, to him, they so very clearly were not.
zenitsu was annoying. he was weak, whined too much, cried too much, never put in any effot, he was so, so annoying. which made it that much more insulting that jiichan would continue to try to train him. just leave him behind already! he keeps trying to run away, let him! obviously he just isn't good enough. he's not special like he was. and yet, kuwajima kept trying.
and the fact that he did... probably completely went against everything kaigaku saw in the way the world worked. for lack of a better term, he was very "survival of the fittest" minded in that, if you weren't good, you just weren't good. you'd try and struggle and inevitably die off. the world isn't kind, and will take any chance it has to kick you down. that's why you take what you can, when you can.
if you're weak, nobody helps you. if nobody helps you, you either help yourself or die silently. that was what separated the weak and the strong. and you always, always were either one or the other. again, that's his survivalism talking. so, seeing this person he at the very least Respected waste time on some nobody instead of him, expecting something to come of it... well, it was insulting!
and to think that they were even anywhere close enough to put together? to share the title of successor? with this guy? either it meant that kuwajima thought zenitsu was as good as kai was (to him, a laughable idea,) or that kai wasn't any better than some kid who could barely swing a sword. and that was what irritated him the most.
that was the point of their final confrontation. it was kaigaku proving, once and for all, finally, that he was better than zenitsu. was it purely out of hatred for this kid who looked up to him like a brother? was it out of jealousy of someone who got so many kindnesses granted to him despite, to him, not really deserving it? was it just to prove that he was a powerful demon to those who now had their eyes on him, too? whatever it was, at its core... it was laughing in the faces of those who, honestly, genuinely cared about him (and in his eyes, never truly did.)
he could've ended that fight whenever he wanted to-- its even stated in canon that zen wouldve just lost if he was given more time to grow-- but... he just kept showing off. kept talking. it didnt feel like he was using techniques to fit the combat-- it felt like he was showing off what he could do now. he was proving a point. the only thing that stopped him was what he never acknowledged back when they were training together-- that zenitsu did have worth. that he was growing, too. and using what kaigaku refused to acknowledge in him, zenitsu cut him down-- with a symbol of the respect and comraderie that he hoped to have together. a "sorry, aniki."
kaigaku's appearance in canon is less of the role of a character, but as a statement. hes a walking tragedy. he pushes away everything that makes life What It Is in favor of this image of Strength, which is exactly why he becomes-- at first glance-- a caricature. he stops being a person and starts being a Thing. zen tries to keep him in mind as a Person (despite it all) but when he ultimately gives up hope is when the encounter ends. and when kai's role ends as well.
the only thing i still wonder is... does he regret it? in the very depths of his mind, behind all that mess he puts up, after throwing everything away... did he regret it? twice, he was shown care and kindness, and twice he betrayed them. does he know? does he regret it? does he have the capacity to? or has he simply committed so hard to the role he was given-- to the role he put himself in-- that he simply cannot fathom a world in which he was the problem? could it have been different?
put simply... what the fuck is wrong with him?
. anyway, heres a bunch of posts that remind me of him.
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