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#disney college program advice
hermanunworthy · 9 months
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hero hcs bc she deserves some rad facts of her own
- heros fave original anime (as in not a disney remake) is saiki k. she relates to saiki bc she too wishes to be an ordinary person w/o any special powers or destiny. saiki was also her trans awakening bc during middle school she read the manga and when saiki was able to just decide to switch genders she was like "why dont i just do that??"
- hero barely gets acne. shes actually been blessed w pretty good skin. but as soon as normal started getting acne, she subconsciously started developing a skin picking disorder out of anxiety thats left her skin looking just as bad as his (however she gets worried whenever normal takes too long in the bathroom and always tries to stop him whenever he starts to pick at his own skin)
- hero met erica and margarita through taylor and decided to introduce them to anime during the two months where margaritas dad was too busy watching anime w taylors friends so she could spite him. turns out she really really likes both these girls now. and they really really like anime (and hero too) now
- hero loves to accessorize. she particularly loves to collect hairclips and chewelry necklaces. shes also the one who taught normal how to make kandi
- hero is a decent driver but an awful parker. u can always tell which car is hers bc it will be super embarrassingly crooked. normal usually has to really squeeze in between cars when he gets out from the passenger seat
- hero is a big fan of funny novelty t-shirts. whenever shes not wearing something fandom specific u can bet that shell be wearing a shirt w some stupid text on it that she clearly bought on impulse
- hero likes to spend her tip money on little treats after every work day. sometimes even non vegan stuff bc she thinks she deserves a break every now and then (which is quite often for her). she always just lies and says work ran late
- hero actually prefers frozen yogurt over ice cream but would never admit that to her family. shell get ice cream when hanging out w others but takes herself out to froyo
- hero considers hermie one of The Girls and also treats her like a little sister (i mean they are siblings in law). sometimes she invites them to girls night or other things when hermie gets left out and gives him advice about her brother
- hero is a top student at her school and practically runs the stem program there (she wants to major in astronomy when she goes to college). she has the potential to be super good at pe too but purposefully doesnt put in her full effort so she can at least appear average at that
- hero chooses guys to have crushes on. she just picks whatever weird guy she comes across and then writes self insert fanfics about them. she might be a lesbian but doesnt even realize that (just give her time shes having fun for now)
- hero is actually a very talented writer but unfortunately she wastes her potential on the stupidest most obscure fandoms. she makes fun of normal for what he writes about but she is not much better than him
- hero swears that as soon as she gets her braces off, shes gonna be chewing bubblegum all the time. can u tell that shes very much an oral stimmer
- heros fave color is teal. her old worn out teal hoodie is one of her comfort items and she wears it most of the time
- heros glasses have been crooked since she got them and it annoys her all the time but she just hasnt gotten around to getting them fixed
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wolfvirago · 3 months
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;; so idk how many of my mutuals fit this specifically, but I figured I'd ask while sharing the news.
This Friday at noon, I am interviewing for the Disney College Program. I'm hoping to get in, to get some work experience and try to take classes to improve my abilities... (Also the company name looks v good on a resume lmao). Bonus is that I'm a nerd for defunct and existing ride trivia so...
My question is... have any of my moots done the DCP? If so, do you have advice?
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itainteasy-beinchzzy · 3 months
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Five Steps to DCP
Recently I was accepted into the Disney College Program. Disney runs this internship program to give college students a chance to work at Walt Disney World and see a glimpse of what keeps Disney’s gears turning. Getting accepted to this program is quite challenging. There are several hoops to jump through before you can get into the program. I have compiled a quick five-step guide as an overview for getting into the program.
Before I start, I would like to give some context on what the Disney College program is and some of the specs. The program allows curious individuals who want to help create and contribute to the magic of Disney. College program participants will be placed in housing right outside the gates of Disney and will work full-time on property. Program participants can work in a variety of jobs ranging from custodial to being a character performer all while having the chance to network and connect with Cast Members in all fields.
Step 1: Research- Before applying to the Disney College Program there is a lot you need to know. The Walt Disney Company has a lot of its own lingo and procedures that are unique. If you were to apply to the program with no prior knowledge you may become very confused. One of the things I learned in my research was that there are no “jobs” at Disney! Everything is instead referred to as a “role” that Cast Members (employees) perform. Besides researching the company, it is important to research the program itself to be sure it is the right fit for you. There are many aspects of the DCP life I was unaware of before I started looking into participating myself.
Step 2: Planning- Participating in the Disney College Program is a huge commitment. In order to participate you have to move into the Disney housing and pay an acceptance fee. Potential participants need to be ready to put their lives and education on hold for a semester. Participants work full time while they are with Disney so many are unable to do school at the same time. Some folks are able to do a few online courses, but it depends on what your college offers. These are all factors that must be accounted for when you decide to do the college program.
Step 3: Connecting- Some of the most important tips I got for getting into the Disney College Program were from current cast members and program participants. I found it extremely helpful to hear first-hand what the interview and onboarding processes were like. Social media made it easy to find people to talk to. There are DCP pages on TikTok, Instagram, Facebook, and Reddit full of cast members so I was able to ask questions. Any questions you may have about the program, or the interview can be very easily answered. Part of being a cast member is being friendly and approachable so don’t be afraid to reach out to current cast.  
Step 4: Applying- Applying to the DCP is super exciting but also super stressful. College students from all over the world are applying for the same position as you and spots are very limited. In order to better my chances of getting an early interview, I sent in my application the day the form opened. The official Disney College Program social media accounts post updates as to when applications will be opening. I recommend following them to stay up to date. It is important to have your papers and resume organized before applications open. If applications fill up too quickly, they may close early, so it is important to be diligent.
Step 5: Interviewing- The interview is the most nerve-wracking part of the process. It takes place over the phone so you must convey your enthusiasm and charisma audibly. The Disney recruitment team is looking for a very specific type of person. It is important to smile through the whole interview and to be open to chatting. Some advice I received before my interview is that Disney is a storytelling company. If you want to stand out during your interview, share personal stories of how Disney has positively impacted you. The more personal connections you are able to make with your recruiter, the better. The most important thing is confidence. Carry yourself like a current cast member would so you can make the best impression possible.
            These are just a few things that I learned on my journey to getting into the Disney College Program. The five steps I have laid out are the broad strokes of what you need to know but it is important to find the answers to any specific questions you may have regarding the DCP. There is a lot of information out there, but this is a great place to start.
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jemwolf · 7 months
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Little Bear here again to ask if you have any tips on how to start with the more complex side of animation!
I'm self taught so it's so hard to find proper resources because half the stuff I already know/do (Like when I start on the basics) but the minute I look for more complex stuff it's WAY too much to understand KLGJFDLK,,,, Do you have any middle ground between beginner and complex?
HI!!! Sorry I didn't reply earlier; it's been a crazy week as far as college assignments.
Unfortunately idk if I'm the best person to ask about starting to learn animation, because I've been lucky enough to have schools that offer animation courses since I was in middle school; I haven't necessarily done a lot of self-taught animation by this point.
Currently I use ToonBoom Harmony for class, which is an incredible animation program, but it also may not be the most affordable if you're not a student. (My university provides it to animation students for free.) The most basic option is currently sitting around $30 (USD) per month, which I will say isn't as bad as I thought, though. I use TB for rigged and hand drawn animation.
If you're able to use ToonBoom, I definitely recommend the free tutorials made by my professor, Matt Watts! He is a super cool guy and it's such an honor to call him my professor! He works at Disney and with Odd1sOut, and ToonBoom actually hired him to make tutorials, so you know he's a good resource!
I'm currently learning 2D rigged animation from him and my other professors, and he has a course on making a rig from start to finish here: https://www.youtube.com/watch?v=iVv7vmBaoUs&list=PLAixTSGooiioZ53TveysaKURS_bOOx-E-&pp=iAQB
I haven't gone through that tutorial myself, but a few of my classmates did, and having him as a professor, I've gone from knowing nothing about rigged animation to having a pretty decent understanding on how to build a rig from scratch and best industry practices!
As for hand drawn on a stricter budget... Flipaclip was my go-to before I got access to TB, though I'm pretty sure that's mobile only. It's free though, and there's tons of helpful tutorials for it on youtube! Clipstudio Paint also has animation tools, but unless you have CSP Ex, they're very limited; I personally haven't used it for animation.
Sorry I don't have more advice than that, but if you have any questions about certain aspects of animation or in using a certain program (assuming I'm familiar with it, of course) please feel free to ask me! I'd still consider myself a rookie, but I've been learning about animation for several years at this point, so I might be able to give some tips, at least ;w;
If anyone else wants to chip in with good resources for getting into animation, by all means share!
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stilldancewithyou · 2 years
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Like I said before I would love to see EJ find himself and discover something that makes him happy and decide to pursue a career in that in season 4. Personally I think EJ should pursue a career in filming by being a film director because he seem to enjoy filming Carlos birthday video and he directed the musical at summer camp he can combine both his filming and directing skills by pursuing a career in being a film director. I think he should work behind the scenes for HSM4. 1/2
Maybe Disney watches the documentary see how EJ did a great job directing the musical and they see that he listed filming as one of his talents on his file and ask him if he wants to help make HSM4. There is this new character in S4 named Quinn who is a film director I am l assuming she will be the director of HSM4 maybe EJ can help her out somehow and they bond over their love for filming. Maybe EJ can go to her for career advice if he is thinking about pursing a career in film. 2/2
I love this idea! I really love the idea of EJ having Quinn the director to ask for career advice and learn from like he did with Mr Mazarra. They opened so many doors for all of the characters with the documentary in s3 (and I have a feeling after s4 when they begin to phase out more characters bc of graduation they're gonna bring it back up and be like "they're moving on to pursue an acting/singing/etc career thanks to the doc"). I wish they would've revisited the film making thing for EJ in season 3 somehow...it was like season 2 never happened. He had a huge opportunity to talk to actual producers and filmmakers so you'd think he would've talked with Channing or Corbin or some random producer to find out how to pursue that or to see what it's like. He LOVED making that film for Carlos and working with Mr Mazarra in s2 and so you'd think he'd enjoy directing the show since filming and directing go hand in hand but he didn't even seem to like directing which was just kind of sad. Like they could have at least shown him starting to enjoy it and having a "this is what I want to do with my life" moment. Tbh I think the writers/producers kinda dropped a lot of plot/storylines bc they just wanted to rush through season 3, create the ending they wanted, and get to season 4 asap. Like I genuinely didn't feel like they really cared at all about s3. but I digress.
EJ deserves a happy storyline for season 4. Even though he apparently won't be in the beginning of it or in much of it at all, I hope they use the potential they created to give him a good explanation for being absent. Like he's pursuing filmmaking/directing or acting and when he shows back up it's to be part of HSM4 in some capacity. I can just imagine so many different scenarios of Disney or some other talent agents calling up EJ and being like "so we saw you on Disney+ and you'd be perfect for this role" or a college with a filmmaking program offering him a spot for the fall or something. I think it would be interesting to show that all of the kids are getting offered opportunities (but EJ is the only one who can pursue anything currently bc he doesn't have school). They have so much to work with and so much potential for season 4, and give EJ a really nice exit like Nini or just a nice happy ending/future. I have no faith in these writers though. They seem very determined to have the story be this weirdly specific way they've imagined it, which is fine but season 3 felt like they were trying to forcefully zip an overfull suitcase and they did get it zipped but the extra clothes are gonna make the zipper burst at any second. There were moments that felt like the past seasons but overall it was more like a Wattpad story written by a 13 year old than a Disney show that goes through professional editing and stuff (a lot of it I think was bc of the short episode count). It was just odd. I hope season 4 is more like the first 2 seasons.
Also if EJ doesn't get his moment to sing Scream I will fight someone.
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fitzonomy · 19 days
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3, 12, 13 for the ask meme!
3. Three movies you could watch the rest of your life?
Okay, this is hard but for sure the og Fantasia from Disney. That's a no-brainer. I feel like my other two choices should include a really long movie (at least 2 hours) and a movie that's for turning my brain off, a junkfood movie. I might put Ready to Rumble, Beerfest, or something in that early 2000s dumb straight cis white guy comedy category. Hmm You've Got Mail isn't quite 2 hours but I'll pick that.
So Fantasia, You've Got Mail. That's two. Man, okay. I think Scary Movie. Those three would hit all my movie needs with just three movies for the rest of my life. Romance, horror, comedy, musical, animation, stoner, bad, good. Drama. I'm sure I'm missing stuff but I took this seriously haha.
#12 advice
My biggest regret in life is not taking care of myself sooner. Instead I just stayed on a path (college) where I was extremely vulnerable to a LOT thanks to my poor health and I made so many mistakes. College was a mess and I tried cleaning up the best I could with my PhD program but uh oh did you know that when you're sick your brain and body will fucking get their way?
Anyway, take care of yourself. Physical, mental, emotional, sexual, spiritual, whatever. If something feels off and you feel distressed, embarrassed, or ashamed of something, do what you need to get that at a good place. Trust me. It won't go away and you'll have a harder time taking care of it then vs now.
#13 I'm at the bone doctor! My cast is off but I gotta see how the healing is going and maybe I'll get a brace. We'll see!
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uncloseted · 3 months
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Do you think it's worth it to quit your job to get an unpaid internship for a field you want to try to get into? I work a regular retail job but I want to get into marketing or some kind of professional writing for companies, but Im not finished with my degree yet. My school offers internships programs but I probably wouldn't be able to work, go to school and do an internship and I kind of hate my job. Not sure how long it takes an internship to become a job though.
Also to add on my last question how did you find good internships besides school? Any recommendations? Thank you sm
I think that depends on the other factors at play in your life and what the internships are like. If you need a job to be able to afford things like food, rent, and tuition, then taking an unpaid internship may not be the best idea. If you have a job to make some spending money, then quitting to take on an unpaid internship may be a good investment in your future, especially if you hate your job anyway. If the internship wants you to be there 40 hours a week, you may not have time to keep your job, but if it's a 10 hour a week commitment, you may be able to do both. Plus, some internships are paid (about 53%, according to this article). You really don't know what the situation will be until you find the specific internships that you'd like to apply to.
In general, though, I do think internships are worth it if you can afford to do one. They give you valuable work experience, help you figure out if the industry you want to pursue is actually for you, introduces you to people who can hire you once you graduate, and helps you build a network in your chosen industry. This article says that 60% of internships turn into a job offer once the internship is finished. Those are way better odds of getting a job offer than just applying to places after you graduate, especially with the current state of the job market (at least in the US).
As for how to find internships, your school is definitely a good place to start. They can help you find an internship that suits your particular needs, your interests, and help you get the internship itself. You can also speak to professors that you know and ask them if they're aware of internships you could apply for or that they could recommend you for. Other than that, if you have specific companies you're interested in working for, they'll usually post any internship opportunities they have online (this is Disney's, for example). You can apply for those directly through the website.
If the companies don't have internships listed, you can also just reach out to people in the company through email or on platforms like LinkedIn. Try to find someone who has something in common with you (where they grew up, school they went to, gender/sexuality/race, etc) and works in a position that you would want. Send them something like, "Hi [name], Hope you’re well. My name is [name] and I saw you [speak/be interviewed/etc.]. I was particularly struck by your work doing [xyz] and your perspective on the industry. I am [sell yourself here] and am eager to learn more! I recognize you are probably very busy but working for [company] is my dream. With my background in [xyz] and my obsession with [xyz], I think I would bring a new perspective to the table. If you have any advice on how I might get my foot in the door as someone with little experience but a ton of passion, I would be grateful for your perspective.” This doesn't always work, but sometimes they'll respond and be able to point you in the right direction or even offer you an internship or job.
Another option is to sign up for Handshake, which is a platform that aims to help college students and recent graduates find internships and entry-level jobs. I haven't used it personally so I don't know how well it works, but I think it's worth a try since it doesn't take that long to set it up.
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marwahstudios · 1 year
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Workshop by Zaigham from United Kingdom for Cinema Students at AAFT
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Noida : Young filmmaker Zaigham Hameed Butt conducted an informative workshop for cinema students of AAFT, providing valuable insights into the art of filmmaking. The workshop covered various aspects of the craft, including storytelling, screenplay writing, cinematography, editing, and sound design.
“The students were able to learn from Hameed’s experience and receive practical advice on how to improve their skills as aspiring filmmakers. The workshop proved to be an enriching experience for the students, helping them to gain a deeper understanding of the filmmaking process and inspiring them to pursue their passion for cinema,” said Dr. Sandeep Marwah President of Marwah Studios and AAFT School of Cinema.
Zaigham Hameed Butt is a filmmaker based in UK/India and the co-founder of Soul For Screen Ltd, a film/tv/vfx production company. After completing his BA hons in filmmaking at the prestigious London College of Communication, UAL, Zaigham decided to start his own venture along with fellow university colleagues to produce stories that could leave an impact while entertaining their audience.
His diverse portfolio consists of short films (playing on platforms like Disney Plus Hotstar, Shorts TV, MX Player) commercials (brands like Just Eat, Papa Johns) and music videos with known companies here in India.
He was also recently selected as a director amongst 75 artists across India for the Creative Minds of Tomorrow program at IFFI Goa organised by the Ministry of Information & Broadcasting India. Zaigham is currently working on a TV show along with a short film series while developing a new marketing media vertical for Soul For Screen.
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abbyhogan15 · 1 year
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Pack Your Suitcase: A Job as a Travel Agent
This week I decided to look into being a travel agent as a career. A travel agent arranges travel for business and vacation clients. You help determine your clients needs and preferences, such as schedules and costs. You are also incharge of booking everything for the client after the itineraries are made. You need to make sure your clients are aware of all travel needs such as luggage requirements, passport requirements and any changes that need to be made to the itinerary. I thought this job was interesting because this job could come with so much traveling and learning. You will never stop learning, you are constantly exploring new places and new ideas for vacations. 
When doing some research on being a travel agent I stumbled upon a few pros and cons. Some pros consist of flexibility and mobility, travel opportunities, becoming your own boss, creating your own schedule, variety of job options, no need for special training and a decent earning potential. The cons consist of the job is demanding, shaky job security, maintaining a credible online presence, so many choices for clients, could be stressful and prices can be expensive. 
To become a travel agent the first step is signing up for a program that’ll teach you the basics of running your own travel business. A high school diploma or an associate degree can get you hired as a travel agent, but most service employers will look for applicants who have earned a college degree. Once you have completed your coursework, you can apply for your certification. Certification is not required as a travel agent and will allow you to save hundreds of dollars. If you want to increase your career then the certification is the way to go.  
Salaries range from $33k-$73k. Your salary is based on your experience and clientele. There are travel agents who make close to six-figures because they invest in themselves. To get the most money you need to be willing to put in the work. 
I would rate myself becoming a travel agent a 7/10. I think this career path is super fun. Every day could be different. You could help someone plan a trip to Disney or just offer advice to someone.  What I really like is that if you're a good travel agent you aren’t just a salesperson, you build relationships and those people come back to you so you can help plan another trip.
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thecavavoice · 1 year
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The AP Club: CAVA’s Scholars
by Peyton C.
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AP Club Logo Created via Canva (Peyton C./The CAVA Voice)
CAVA’s AP Club currently has around forty members, operated and supervised by a yearly-elected council of six students. Each member belongs to or is interested in an Advanced Placement (AP for short) course offered at our school. The club gathers on the second Friday of each month at 12:15 P.M. and is open to any students interested in AP classes. At CAVA, there are around twelve AP classes offered to students so that they can have the opportunity to earn college credit. But while taking an AP class sounds easy to some, you should make sure you are a dedicated and responsible student before enrolling in one because AP classes require more engagement and have higher expectations than other courses.
Every single year in May, AP students who want college credit must take and pass an AP Exam for their specific AP class. A non-profit organization called the “College Board” provides and administers these exams for students. Students must pay a registration fee of $97 per exam, with a late fee of $40 for those who miss the November registration deadline. Although this may seem costly to most students, AP Club President Khadija C. offers advice for students worried about this issue. She says, “If they're taking an exam that they feel they understand the concepts well and it would help them in the future for their career they should take it. However, if the subject of the exam is not their strong suit and it won't really help them if they get the credit for college then they shouldn't take the exam. Also if a student doesn't want to pay the late fee, they can wait till next year, study more and pay the fee on time and possibly get a better score. It all differs on the situation.” While the thought of taking these nearly three-hour exams seems scary to most students, the AP Club is there to provide answers and moral comfort for stressed students. 
As I sat in on the AP Club’s February meeting, I felt a sense of support and fun. Not only does the AP Club schedule virtual meetings every month, but they’re now scheduling in-person outings for club members to have the chance to interact together without being behind a screen. This month’s meeting was no exception, with students and teachers sitting together at a pizza parlor while listening to what was on the AP Club’s agenda for February. One of the first orders of business was going over important study tips that would benefit members taking AP exams in May. 
The club’s elected Webmaster, Dean H., shared that websites like Khan Academy, YouTube, and Marco Learning are all great resources AP students can use for studying. Parliamentarian Juan D. then discussed the times for each upcoming AP exam so students could mark the dates on their calendars. After that, a music video about AP Economics class parodying Disney’s “Let It Go” was played for students. But the most intriguing aspect of this month’s meeting was the club’s guest speaker and one of CAVA’s various AP teachers, Mr. Luna. 
As an 8-year teacher here at CAVA, Mr. Luna has had a lot of experience interacting and working with students virtually. He teaches two AP classes offered at our school, AP U.S. Government and AP Macroeconomics. Throughout the meeting, Mr. Luna discussed why students might want to consider taking these AP classes in the future. According to Mr. Luna, “If you don’t have an understanding of economics, your understanding of government is lacking because politics must always account for economics.” An example he gave of this idea included how taxpayer money funds both government and public programs. For this school year, the AP Club intends to bring more guest speakers like Mr. Luna to discuss the various AP courses offered at CAVA and how they will help students learn and prepare for life after high school.
I’ve been a member of our school’s AP Club since the 2021-2022 school year, and I don’t know what I would do without it. Last year, I enrolled in my first AP class and was extremely nervous about it. But the tips and resources I obtained via the AP Club helped me pass the class and receive an excellent grade on my first-ever AP exam. I encourage every AP student or others wanting to take AP classes to join the AP Club. Not only will they provide you with a ton of support coming straight from fellow students, but you will gain knowledge that will stick with you forever. 
_ Help us find our next Club Spotlight! Fill out this google form if there’s a club you’d like to see featured: https://forms.gle/4kQ7eGLvvvNrsucB8
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college-gavin · 1 year
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Are digital artists considered real artists?  
Chances are that you have seen digital art on your trip to the bathroom this morning and did not even know it was art. Some People may disagree.  
As a college student studying digital art and design, I find it interesting the opinions some people have on digital art. 
People do not realize just how often they look at digital art nowadays, the first things that come to their mind when they hear the word “digital art” are Photoshop or Disney.  
Digital art runs deeper than that, a digital artist designed the phone you use, the chair you sit on, the filters you use in Snapchat or TikTok. Digital artists create all those annoying ads you skip and struggle to find the “x” button on, digital artists are responsible for all the content you see online whether they are aware of it or not. 
Anybody can be a digital artist, even your grandma. Digital art comes in many forms, you could be a youtuber or animate a video, you could even design an original character in a drawing app. Accessibility to technology is your only challenge. The cost of art programs and “professional” tools should not limit your creative endeavor. Digital art can open many doors of employment and build many useful skills like patience, problem solving, and attention to detail.  
As Lois Baarle states “Keep it simple and practice as much as you can!” (Learning process | Tips and Advice |4.1.1) The best way to start working with digital art, as with most things, practice.  
Though it is hard to practice digitally when you have software issues or a lack of access to technology, even for a seasoned veteran in the digital world, running into program issues and faulty file systems are a common occurrence. Traditional art is easier to start and not as easy to steal unlike digital art. People can easily screenshot your work and claim it as their own in less than a minute. 
With common issues like plagiarism, and hardware malfunctions, is digital art even worth the trouble? Yes! I personally believe that as well as material value. 
Some assumptions that digital artists have; 
Becoming a digital artist leaves no room for life, as the hours are long. 
Many artists, traditional or digital, tend to put in long hours, for most, art is a favored hobby, and meeting deadlines is top priority.  
A common misconception is that digital art takes no time or effort to make therefore it is not actually art. 
Which of course is not true, digital art being its own monster and quires a combination of new skills and an understanding of traditional artistic knowledge. 
It is easy to forget how involved digital art has become in our lives that we no longer acknowledge it, for some they see it as annoying, and others do not recognize it as art at all. Lost in the mindless scroll or forgotten in the ad banners. 
 Digital art has the same fundamentals as traditional art, though it could never replace the traditional art and or the techniques that certain traditional mediums have. Digital art is in fact art, therefore digital artists ARE real artists. 
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Reminder that October 20 is the last day to apply to the DCP for next semester!
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Hey! I'm so glad you're living your dream at Disney, that's so amazing! I'm going to apply for Spring 2018 and I'm so excited. I have a question I hope you can answer. Do I need an actual physical resume for the application? Will it hurt me if I don't have one? I heard there's a space on the application to write down work experience and stuff. Thanks so much and have a magical day!
You don’t have to have a resume to apply for the program, I think there is a place to put it on the application if you want to, but its not required. Both times that I have applied I didn’t put in a resume I just filled in my work experience, so I don’t think not having one will hurt you. 
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dcplifeadvice · 6 years
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THINGS YOU SHOULD TAKE ADVANTAGE OF
So there’s lots of cool things you can do in Disney and I wish like hell I would’ve done them
-Sunrise yoga in MK
Magic kingdom offers sunrise yoga in front of the castle for cast members. I never did it because “ughhhh earlyyyy” but missing sleep for one day won’t kill you
-Mickys not so scary/ Christmas party
I didn’t do either of these because I didn’t think it’d be worth it. But it is, because how many times will you be able to say you did?
- Club Villian
IM SO MAD ABOUT THIS ONE
So in Hollywood Studios on the weekends, if you are 21+, there is a night club where it’s all you can eat (and drink) while partying with villains. I wanted to do this so badly but no one else did.
-Breakfast at Beast’s castle
It’s so much cheaper to have breakfast at Be Our Guest than dinner
-Eat everything at Food and Wine
If your program is in the fall like mine was, food and wine is a must. But I missed out on so much food because I worked at Epcot and obviously didn’t want to go there on my day off BUT GO ANYWAY
-Any parade
I only got to see electric light parade once and it was the last night and I wish I had gone more (the ones in DAK are amazing too)
There are so many more but if you know of any others, message me and I’ll post them!
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thechekhov · 4 years
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Hi Chekhov! Really enjoying your white diamond au! I had a quick art question: How do you start comissions? I've been improving my drawing skills and thinking about drawing for others after having fun in artfight, but I don't know where to start? How much to charge, how to get paid, etc. Do you have any tips? Hope you're doing well! :)
Alright, since a few people have asked, I’ve decided to put together a few things about how to get started on commissions - what you need, what you should make, and how to keep things organized. 
This will get a little long, so I’ll divide it into 4 main sections:
1) Draw Art - Getting started
2) Get Commissioned - Making a commission sheet, Advertising
3) ??? - Communicating, Setting Limits, Running the Business
4) Profit - Pricing Yourself and Getting Paid
* Disclaimer: I’m an artist, so this How-To will be illustration-focused. I’m sure many of these tips can apply to ANY types of commissions, but I will be focusing on the type I know best. If you are proficient in other types of commissions for other types of art - music commissions, photography, etc - feel free to chime in and leave a comment or make your own tutorial!
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1) Draw Art
I think this is probably the most obvious part, but it needs to be said:
Before you start making art for other people, you must first be comfortable making art in general.
I’m not saying your art has to be Disney-quality, or industry-level! Not at all. 
BUT! You must be comfortable creating what you sell. If you try to sell something you have little confidence in, you will stress yourself out and possibly end up losing time AND money.
Don’t shoot for the moon if you haven’t landed on it even once. Sell what you know you’re good at. Your commissions don’t HAVE to include full-body illustrations if you don’t know how to draw feet/solid stances. Limit yourself to what you can do.
Things you need to should probably have before starting commissions:
1. Access to art materials or a fully downloaded art program
DO NOT - Use a free tutorial version that will expire in a month and leave you without a way to draw! If you are having trouble finding a program, try free ones like MediBang Paint Pro. 
2. Free time to complete the amount of commissions you want to take.
DO NOT - Take on or offer commissions if you KNOW you’re going to be overwhelmed with school or personal life for the next 2+ months. Pace yourself, otherwise you’ll burn out, get stressed, and get discouraged.
3. A reliable way to communicate with your customers like a commissions-only email 
DO NOT - Use your friend/family/college email. It’s hard to keep track of things as it is, and creating new emails is easy and free. And keep it professional if you can! Not many people will reach out to dong-wiggles20434 to ask for a design. Ideally, your email should be close to your brand - however you want to brand yourself. Usernames are fine!)
DO NOT - Use Instagram/Twitter/Tumblr to collect commission info unless you are ready to do the organizing yourself. Some people make it work, but in my experience, if you use these SNS sites to communicate with friends and network... you’re going to be losing commission inquiries right and left and accidentally ignoring people. Email is much easier to organize and sort into folders.
4. A portfolio or at least 2-3 pieces of each type of art you’re planning to sell. 
DO NOT - Advertise commissions without having any examples of the art you plan to sell. People will find it difficult to trust you if you can’t even give them a vague idea of what sort of drawing they’ll be getting. 
Disclaimer: These are not hard ‘do not’s. If you have had a different experience, I respect that. I’m simplifying for the sake of streamlining this advice. 
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2) Get Commissioned
So - you have your art, you have your art program, and you’ve got all the time in the world. That means.... that’s right! It’s time to let the world know you’re taking commissions.
One of the most common ways artists signal to their audience that they can do commissions is by creating a commissions sheet. There are MANY ways to make this - and they range from simple and doodly ones to VERY complex designs. For example, here’s mine! 
There are many ways to organize a commission sheet. At its core, a commission sheet should display the types of art you WANT to be commissioned to make. Let’s go over a few ways they can be done!
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#1.... Body Portion Dividers!
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This sheet is most common with those who want to capitalize on drawing people and characters. If you want to draw lots of characters, this is a great way to offer several tiers of pricing based on how much of their character your customers want to see. 
#2... Complexity Scale
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If you’re open to drawing many things but want to base your pricing off of how complex something is, you can split your tiers into done-ness. This type of commission is popular with those that draw characters AND animals, furries, etc.
#3....  Style and Type
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If you’re more on the design side of things, or if you have various niche art styles that you can’t quite lump together, display a variety of your skills alongside each other! It helps if all the ones you have can be organized under a common customer - like those looking to advance their own business and get logos, websites, or mascots made for them!
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3) ???
You got your first commission... what happens now???
Well, ideally you have the time, tools and motivation to make things happen! Now all you have to do is... sit down and... draw.......
I’m going to say something that may be a little controversial: 
Commissions aren’t fun. 
No, no, hear me out: I have fun doing commissions! I genuinely enjoy drawing characters and coming up with designs. But even with all that said, commissions are, first and foremost: WORK
I’m not saying this to discourage you, I’m saying this to keep things realistic. When I first began commissions, I thought it would be just like any other type of drawing. I would sit down, imagine a thing, draw it... it would be fun! 
But then I realized that I couldn’t just draw what I wanted - another person had an idea in mind and had asked me to do it. I stressed over getting the design correct from descriptions. I stressed over not having the right reference for the pose the commissioner wanted. I stressed over not being able to draw the leg right in the way I had promised I would do. I stressed about billing. I stressed about digital money transfers. It was difficult, and time-consuming, and I did not enjoy it. At all. 
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And a part of that is definitely on the commissioner - we, as artists, NEED to demand proper references or descriptions. We, as artists, NEED to limit the amount of changes we’re going to make at the flick of a finger. We NEED to demand clear instructions and set boundaries. That’s also super important. 
But also - don’t be discouraged if you find yourself exhausted drawing your first commission. MANY artists go through this. Adjust your rules, fix up your limits, practice putting your foot down on finicky commissioners who expect you to read their mind! It does get easier, but you have to communicate and put in the effort and act as your own manager AND your own customer service AND your own accountant. That’s what you’re looking at. 
Good limits and boundaries to set: 
Limit the amount of changes a person can ask to make. “I want blue hair.” Next email: “No wait, yeah, make it red.” Next email: “Actually I changed my mind, can I get the blue but like, lighter?” Next email: “No, not that light.” ... At some point, we have to stop. I personally allow 2-3 changes on the final stages of a commission before I start refusing or start asking for extra money.
Demand clear instructions and/or references. If something isn’t described, you have to take artistic liberty and design it, but that’s difficult! And if the customer is not happy with it but can’t tell you more? That’s not your problem - the burden of reference is on THEM. You cannot read their mind, and that’s not your fault.
Get at least half the payment up front! This is a good balance between the ‘pay before art’ and the ‘pay after art’ conundrum that will limit the amount of woes between artist and customer. (I’ll touch upon this a little more in the Profit section.)
Organization:
Where possible, create good habits! Tag your emails and organize your folders. I have a tag on my emails for active and finished commissions. I also keep my emails on Unread until I have time to sit down and properly look at/reply to them.
My Commissions in the folder are also organized chronologically and I mark down which ones are paid and which ones are not.
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(I understand not everyone can do this, but if you want to give it a try, it does make things easier in the long run. Again, this advice is just what I have found personally helps.)
One last thing - I do not want to shame ANYONE for taking their time with commissions! Commissions are complex, and they take time and work. You can draw in 8 hours, but some things take research, materials, etc. Some illustrations realistically take up to half a year, or, depending on what’s involved, several years!!
THAT BEING SAID - it’s good manners to be upfront with your customers about how long you expect the commission to take. If you think you’re busy, just say that! Explain that you have a lot going on, and you will probably take (insert time period here).
And if your commissioners are worried, work out a system to keep them updated! I send my commissioners updates when I finish the lineart/flat colors/etc and I try to be clear about how long everything will take. I try to estimate with a +3-5 days buffer to give myself extra time... and recently I’ve been using it. Always say a bigger number than you think you’ll need. 
If someone wants a rushed commission... make them pay more. If ANYONE wants a commission done ‘by the end of the week’ - that’s an automatic rush-job for me because I’m juggling an irl job and several commissions at once. I WILL charge a rush fee and I won’t feel bad about it. 
If someone wants a commission within 24 hours...... Well, they better be paying you 3x your normal amount, or more. And remember - you CAN refuse! It’s perfectly reasonable to say ‘No, sorry, that sort of turnaround time is not realistic for me.’
Food For Thought - Invoicing
Many artists I’ve commissioned in the past have not used Invoicing, but I’ve recently begun to fill out invoices and file them in my Commissions folder just to keep track of things. It’s not necessary until you start getting into the Small Business side of Freelancing, but it’s not a bad idea to get into the habit early in case you might need to do it later for tax purposes. 
Here’s what my Invoice looks like, for example. 
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I’ve optimized it to help me remember who, what, and how much is involved! It also contains important info for my customers like where to send the money.
Which brings us to...
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4) Profit
One of the hardest things for artists is pricing themselves. I’m not going to tell you which way is BEST - there is no BEST way, only the best way for YOU. 
One of the options available to you is pricing by the hour. It includes averaging out how long it takes you to draw a specific type of art (whatever you’re offering as a commission) and multiplying that by an hourly wage you’ve decided on.
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When you do this, I stress - do NOT price yourself below minimum wage if you can help it. When you first start out, aim for the $15/hour mark and adjust accordingly. 
Other ways to price your art:
- Per complexity: Portraits vs full body should be scaled based on how difficult you find one vs. the other. You can also easily decide on a price for a sketch and double it for lineart, triple it for full color, etc.
- Per type: Look up for industry prices for website design and logo design. They may surprise you! You don’t have to charge that much, but it helps to keep things in perspective. 
It’s okay to change your prices! Keep your commission sheet image handy so you can update the amounts as you grow. :)
Payment up front or after completion?
Some artist take full payment up front. Some only demand payment after they’ve finished and sent out the piece. I personally think these are both risky for everyone involved. 
I recommend doing at least HALF of the payment BEFORE you start the commission. Calculate your full price and ask for half before you start working on it in earnest, to make sure the person can actually pay you. Then, when they receive the full piece and are satisfied, they can complete the payment. 
I personally work in this structure:
> Someone emails me with their idea/reference
> I send back a rough draft sketch that shows the idea/pose (only takes me 10-20 minutes so not a huge loss if they ghost) and quote them a price
> They can pay the full thing upfront OR pay half
> I finish the commission and send updates when I do the lineart/colors to double check anything so they have multiple chances to spot any errors
> If the person paid only half on completion, I send them a low-res version of the finished thing, they finish up their payment and THEN I send them the full-res version plus any other filetypes/CYMK proofs, etc. 
Many of the people who commission me pay me up front even though I offer they pay half - and I’m really flattered that they trust me that much! Because of that, I feel encouraged to update them frequently and ask for their input as I work, so they have the peace of mind knowing I’m actually doing their commission. 
Great, but how do I get PAID????
There are NUMEROUS ways - these days money is relatively easy to transfer over digital means, and you have a few options. 
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Paypal is perhaps one of the oldest digital wallets and is geared towards businesses. By setting up a PayPal and connecting it to your debit card of bank account, you can tunnel a pathway from your online business directly into your hands in a matter of days. 
Paypal also offers Invoicing - you make an invoice, price it and send it to the person’s email and they can pay whatever way they need! (It also allows partial payments.)
Pros: transfers from PayPal to bank account are free, and take a couple of business days. It also has no upper limit to the amount of money you can move in/out each month. It can force refunds due to the nature of its business-oriented payment system.
Cons: Because it’s used by businesses for larger transactions, PayPal may demand a more rigorous proof of your identity. It may also take longer to set up and be harder to get used to. I’ve also heard that they can be a hassle when it comes to closing your account. 
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Venmo is another type of digital wallet that acts much like paypal, except for a few key differences - it is NOT made for businesses (so depending on whether you’re officially registered as a freelancer, you may not be able to use it). I personally don’t use venmo, so I cannot speak to its usefulness, but I know a few people that use it for casual transactions. It’s easy and quick! :) 
Keep in mind that you cannot force a refund over venmo! The transactions are final.
There’s also CashApp, GooglePay (which could load gift cards but also allows peer-to-peer transactions) and I’ve heard good things about Due, though I’ve never personally used it.
Other ways to pay: I’ve had people pay me over Patreon by upping their pledge, and I’ve had people pay me over Ko-Fi by donating a specific amount. 
Many people even use Etsy - the website specialized for independent small businesses selling art - by listing their commission sheet and offering up several ‘slots’ of commissions, which allows you to track taxes AND allows your clients to pay using whatever they feel comfortable with.
If you’re in Canada, you can even pay by emailing money directly from bank account to bank account - check whether your country offers this type of service! There’s no shortage of ways to move money in the digital world.
Just like everything else, there’s no singular ‘Best’ way. It just depends on what works for you.
I think that just about wraps it up! I can’t quite think of what else to put here - but I’m sure other artists will chime in with their own advice. :) I’m very sorry this became so long but I hope it was helpful! 
Obligatory Disclaimer: I’m not qualified to give legal or accounting counsel. Please double-check the laws in your own country/state in regards to taxation of freelancing work and do your own research. If you are underage, DEFINITELY get an adult’s permission before you start doing commissions, and have the adult help you through the process.   
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OTHER POSTS YOU MAY FIND USEFUL:
An Extended Post on Pricing Yourself for Commissions
Dealing with Imposter Syndrome/Feeling ‘Not Good Enough’
Growing Your Audience
Advice for Starting Digital Art
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rainbow-femme · 3 years
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I want advice on the Disney college program because I’m thinking about doing it junior or senior year
Or you can spill the tea all about it
Ok so this is what I’ve got off the top of my head
-The busy season is generally October-January. Fall programs (which I did) start in the off season and end in the busy season while spring programs start in the busy season and end in the off season. What you do depends on if you’d like to ramp up or ramp down over your program
-It does get down into the 40s fall and winter at times so pack some cold weather clothes
-If possible don’t use the shoes they provide, they’re fine but given how much you’ll be on your feet you want as good support as possible. I got sketchers shoes and those helped a lot
-Learn some basic Spanish vocab that works around your area (food, directions, etc) because that’s the most common second language you’ll come across and you don’t want to be running for your Spanish speaking coworkers every five minutes
-The full timers will drive you crazy and take advantage of you but it’s good to get in with them because they’ll use their influence to help you
-Get as many copies of your costume as you can, you’re gonna do laundry infrequently because you’ll be busy and the machines will be taken
-If you have a car, bring it, if you don’t have one make friends with someone who does, the shopping and commuting convenience is very important
-If you drive, find a way to get to work that’s not the I4. I found a parallel route that was the same amount of time and wasn’t a massive nightmare that’s constantly having accidents on it
-However don’t drive to parks when you’re visiting, the cast busses to the parks are frequent and will take you home so you don’t have to deal with parking or traffic
-When you go to property on your days off, tell the working cast members that you’re a cast member, they’ll take care of you
-Don’t buy anything at the parks without checking out the cast store first, odds are any souvenir is there for way less
-People have the city and state they’re from on their name tags, people from your home state have a higher chance of helping you
-You’ll have free time between getting there and starting your job, use it to go resort hopping. You’ll always think to go to the parks but the resorts are worth checking out
-You get resort discounts, it’s worth getting some friends together and splitting a few nights at a resort
This is what I could think of for right now
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