All the Colors of the -1/-1 Counter
(Well, 4/5.)
-1/-1 counters are fun, I'm a big fan of them. But they're pretty wildly lopsided in the color pie aren't they? Black can throw them around willy nilly but every other color has to really work for it. You can get some really clever designs out of it when you do do that work though, so let's see what y'all can do.
Design a card that uses -1/-1 counters in a color other than black
Two very important things to keep in mind for this contest:
1: The color pie. Don't give removal to colors that don't get removal. As a general rule of thumb, you can treat -1/-1 counters similarly to damage. If you wouldn't give that color a similar ability using direct damage, it most likely shouldn't be getting -1/-1 counters; blue and green shouldn't be putting them on their opponents stuff since they're supposed to have trouble removing opposing creatures. (They *can* proliferate ones that are already there.) When looking for color pie precedent, keep in mind that there might be a few breaks among existing cards.
2: Annoyingness. -1/-1 counters are ultimately a form of removal, so when making a design that puts them on your opponents' stuff make sure you're not making it *too* difficult for that player to do anything. Same thing when making a design that puts them on your own stuff really, but I tend to find that's less of an issue.
Anything using wither, infect, or persist is totally fine. It's also fine if your card is more of a -1/-1 counter synergy card like Flourishing Defenses, or even a hate card like Vizier of Remedy, just make sure they're called out by name in some way even if it's in reminder text.
I will be unable to answer questions until monday evening or possibly even tuesday because I'll be out of town, but if you have one that can't wait I trust my fellow judges to be able to answer if need be. Have fun!!!
@loreholdlesbian
Please submit your cards by April 12th at 12pm EST
Put a -1/-1 counter on the fair by submitting >> HERE <<
Proliferate our discord >> HERE <<
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Card transcription
Tibalt, Gibbering Agent 1B P/B/R R
Legendary Planeswalker- Tibalt [mythic]
Compleated (P/B/R can be paid with B, R, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)
-1: You may sacrifice an artifact or creature. If you do, each opponent loses 3 life.
-2: Create a 1/1 red Phyrexian Devil creature token with "When this creature dies, it deals 1 damage to any target."
-3: For each opponent, incubate X, where X is the amount of life that player lost this turn.
Loyalty 7
End transcription
Art link: https://www.deviantart.com/steamhat/art/Tibalt-Vanguard-of-Pain-573385109
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All the Colors of the -1/-1 Counter Entries
Blighted Oak by @wildcardgamez
Abstract Predator by @milfannihilator
Hapless Analyst by @bergdg
Mialla the Waning Blade by @feyd-rautha-apologist
Backbreaking Battle by @douglysium
Flare Elemental by @maypletreeway
Channel Weakness by @squeezyboi
Retired Veteran by @pinetreequestionmark
Soul Erosion by @salamileg
Abandoned Concoction by @the-gboi
Grim Entertainer by @piccadilly-blue
Weakening Starfish by @i-am-the-one-who-wololoes
Guardian of Ashes by @hypexion
Pale Imitation by @nine-effing-hells
Call of the Choir by @curiooftheheart
Corrosive Scamp by @stupidstupidratcreatures
Angel of Conquest by @just--a--penguin
Diminutive Burglar by @corporalotherbear
Restless Research by @iamtheassking
Formless Foe by @helloijustreadyourpost
Guiltridden Geist by @reaperfromtheabyss
Porcelain Confessor by @yourrightfulking
Lone Samurai by @izzet-always-r-versus-u
Overworked Propagandist by @ten-thousand-salamanders
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Shadowmoor Blue (and blue/hybrid) -1/-1 counter cards
Art links
Scavenger Merrow
Dreamshaper
Drowning Torment
Song of Sorrow
Filth Stirrer
Uncanny Imitator
Tidehunger
Faerie Sneak
Fleshformer
Sunkengrove Selkie
Kelpfloor Lurker
Shrunken Torment
Card transcriptions below
Twelve cards
The first
Scavenger Merrow 3U
Creature- Merfolk Rogue [common]
When Scavenger Merrow enters the battlefield, draw two cards, then discard a number of cards equal to its power.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield with a -1/-1 counter on it.)
2/2
The second
Dreamshaper 2U
Creature- Kithkin Wizard [uncommon]
2U: Tap or untap target permanent with a counter on it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield with a -1/-1 counter on it.)
2/2
The third
Drowning Torment U
Enchantment- Aura [uncommon]
Enchant creature
Enchanted creature has "At the beginning of your upkeep, return this creature to its owner's hand unless you put a -1/-1 counter on it."
When Drowning Torment is put into your graveyard from the battlefield, return it to your hand.
The fourth
Song of Sorrow 2U
Sorcery [uncommon]
For each creature with a -1/-1 counter on it, you may add or remove one of those counters from it.
Retrace (You may cast this spell from your graveyard by discarding a land card in addition to paying its other costs.)
The fifth
Filth Stirrer 4UU
Creature- Elemental [uncommon]
When Filth Stirrer enters the battlefield, put two -1/-1 counters on each creature you don't control unless that creature's controller returns it to its owner's hand.
4/4
Its murky tides sicken any strong enough to bear them and wash away any who are not.
The sixth
Uncanny Imitator 2U
Creature- Shapeshifter [rare]
You may have Uncanny Imitator enter the battlefield as a copy of any creature on the battlefield except it enters with a -1/-1 counter on it.
0/0
It looks just right enough to be horrifically wrong.
The seventh
Tidehunger 3U
Creature- Elemental [rare]
Wither (This deals damage to creatures in the form of -1/-1 counters.)
If a creature with a -1/-1 counter on it would become untapped, you may instead remove a -1/-1 counter from that creature. (It remains tapped if you do.)
2/3
All things lost to lapping tides find their way to gnashing teeth.
The eighth
Faerie Sneak 1 U/B
Creature- Faerie Rogue [common]
Flying
Put a -1/-1 counter on this creature: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
1/3
Any would-be witnesses find a needle in their eye long before they find her.
The ninth
Fleshformer 3 U/R
Creature- Shapeshifter [uncommon]
At the beginning of combat each turn, you may add or remove a -1/-1 counter from Fleshformer.
Fleshformer gets an additional +2/+0 for each -1/-1 counter on it.
3/3
The only thing ever constant about it a state of change.
The tenth
Sunkengrove Kelpie 3 G/U G/U
Creature- Merfolk Wizard [rare]
When Sunkengrove Kelpie enters the battlefield, draw a card for each creature you control with a counter on it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield with a -1/-1 counter on it.)
3/3
The eleventh
Kelpfloor Lurker 2 G/U G/U
Creature- Elemental [rare]
All damage is dealt to Kelpfloor Lurker as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
At the beginning of your upkeep, you may remove a counter from Kelpfloor Lurker. If you do, draw a card.
5/5
The twelfth
Shrunken Torment 1 U/B U/B
Enchantment [rare]
At the beginning of combat on your turn, put a -1/-1 counter on each creature you don't control with toughness 2 or greater.
Though the merrows did not remember trapping the faerie as children, the faerie remembered, and repayed in kind.
End transcription
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You're more amazing than money
Guilds of Ravnica had this neat little pair of cards:
And I decided to expand it into a full 5-card cycle:
EXCEPT these weren't the first attempt at the cycle. Before I realized I should probably stick close to the original cards, I made these three:
The white and green cards were inspired by selesnya and simic. And THEN I realized that if I'm making 2 version of the maximize cycle, I should probably finish off with another red-blue pair:
I thought about making cards that more closely play off of the guilds, but I think 8 is probably enough 1-drop jump-start sorceries for now
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lies down. I woke up yesterday to a $600 water bill, which is, needless to say, a hideous amount to be charged for anything not to mention completely absurd considering I live alone, only shower every other day, and have been in korea for 3 of the 8 weeks in that billing period
so after despairing I called the water company today now that it's no longer a federal holiday and the very friendly lady on the other end of the call was like "oof yeah dude that's not right" and helpfully informed me that it's likely that I have a leak and that I just need to get it fixed and send them a form and they'll credit me for the amount I overpaid
god bless customer service representatives y'all are the real MVPs
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Tales Starter Project: An Overview
The stuff I’ve got on here about my custom “preconesque” Lord of the Rings decks is pretty messy, so I thought a summary probably made a lot of sense. It should also hopefully work as a “conclusion” to this series in case I don’t do another. I still haven’t finished building up every deck, though most are only a handful of cards away, and my original endgame was discussing how everything played…
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