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#and some are practically 1-to-1 like Deathtouch to Venomous and Trample to Piercing
dravidious
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1 month
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You're more amazing than catchphrases
90% of all Yugioh card effects are either "move a card from one zone to another" or "negate an effect" so I made a bunch of combat keywords so that monsters can actually be interesting on the field.
#asks
#custom cards
#also i managed to make them all different subtypes and get exactly 2 of each attribute so that's cool
#anyway i'm barely even exaggerating about the 90% thing
#“add a card from deck to hand” “special summon a monster” “destroy a card”
#so much stuff is just moving cards between zones
#and a lot of the rest is just “negate a card/effect” “effects can't target this” “can't be destroyed by effects”
#just moving cards around or preventing cards from being moved around
#how about actually caring about the battle phase?
#yugioh's combat mechanics are really different than magic's so directly translating stuff like menace or haste doesn't work
#but the difference also means there's so much opportunity for different abilities like Tricky or Stealthy or Guardian!
#some translate fairly well like Vigilance into Resilient and Double Strike into Double Attack
#and some are practically 1-to-1 like Deathtouch to Venomous and Trample to Piercing
#Assist was an awkward one
#the concept is so clear and simple and cool: it lets your monsters team up to attack together!
#but mtg's Banding shows how that simple concept can be very difficult to translate into clean rules
#even its spiritual successor Enlist had to specify “nonattacking creature without summoning sickness”
#which i think is one of the only times that the term “summoning sickness” has appeared on modern cards
#yeah i just checked and the only other cards that mention summoning sickness are stuff that involve creature-lands
#i went back and forth on how exactly to word it before i decided to go the shortest and cleanest route of “spend this monster's attack”
#which is also the most confusing wording if anything remotely unusual happens
#heck it's not even clear whether it works while in defense position!
#the idea is the same as Enlist: you can only use it if the monster COULD attack
#so anything that prevents it from attacking also prevents it from assisting
#but honestly if i were in charge i wouldn't even print this keyword because its wording is either too long or too confusing
#also the Wrath effect appears on a few existing cards like Flame Wingman and i like it
#Piercing also already exists in a kind of pseudo-keyword state
#“if this monster attacks a defense position monster inflict piercing battle damage to your opponent”
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