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#consistant workflow? what's that lol
saphushia · 1 year
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|| part 1 || part 2 || part 3 || part 4 coming soon... ||
man sabo really thought he'd get away from ace that easy, huh? well tough shit buddy you just got the attention of one of the most stubborn men on the seas. i do wonder how this'll play out now that sabo's cornered... hehe >;3
textless versions below the cut for those who want to look at. pictures <3
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(skipped page 5 due to. y'know. it not having any dialogue)
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luminlunii · 5 months
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How long does it take you to make one of your multiple Rocky sketches? What's your workflow/process like?
This is a wonderful question!
First, my workflow consists of me starting to draw the sketches immediately after I eat some dinner. I have at least 4 pages that are always ready for the 'line art' stage. I have a rough outline of each sketch in a chunky brush before using a thinner brush.
I do one full page everyday and after that I like to work on my own art for the rest of the day :)) I also take breaks pretty frequently so I don't burn myself out easily. (Or have my hand cramp up)
Second, I think it takes about 2 hours on each page on average, and I like to listen to something familiar while I'm doing it. I get distracted otherwise lol. Some days it's slow, others it's faster, and I flip flop between that daily.
Oof, I just word vomited. Sorry about that! I'm just very enthusiastic about answering this question :))
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This one took about 2 hours for example.
Also baby Rocky definitely crab walked and did like a silly stance just because.
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unorthodox-oblivion · 2 months
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I'll tell you about my day then you tell me yours?
I tried foundation today, my friend is a makeup artist and influencer and she gifted me foundation but i never wear it so for her i tried it and i think it looks good but ugh im not a full coverage girl. i don't even wear concealer but we have a special event tomorrow so I'll wear it so she can see it on me lol. also im drinking a mango juice + tequila drink right now and it's great but i should've used Cachaça but i forgot i had it. this tequila is very good and expensive though, someone got it as a gift for my dad. do you drink alcohol? if so what do you prefer?
Deal!
I'm not much of a makeup girl. I hardly ever wear it and I definitely do not know what I'm doing when it comes to wearing it. But it can be fun and I'm happy you had a good time trying it and think it looks good. You don't have to succumb to the pressure of wearing it, though. Just be yourself and do what makes you happy.
I hope your special event is good, tomorrow! I'm sure it will be!
Oooooh you have Cachaça??? What kind? I do drink alcohol, on occasion. Not ironically, tequila has ALWAYS been my favorite drink and I can handle it well. I don't mix it with anything, though. I'm more of a "shots" kinda gal than a fruity drink gal. I do love a good Moscow Mule if I'm going for drinks (but that's vodka). I do enjoy beer, as well. Honestly, if there's alcohol in it, I'll probably drink it. But fruity things that aren't lemon/lime are not for me.
My day was alright. Got some minor, but good news. Had lunch out with my favorite coworkers (instead of either taking lunch from home or buying and eating at work) and my day mostly consisted of recutting a video so we could have three shorter, 9x16 versions of it and subtitling them for social media and a long ass meeting about how we can optimize our workflow and now I've been tasked with organizing all the projects at work before ingest, considering all the requirements for each project (not a burden, I love organization and as the most organized person there, I will definitely be good at making life easier for everyone else by keeping things tidy).
Got to play with my boss' kid too and I'm her favorite "daddy's work auntie" too. It was fun, she didn't wanna let go of my hand when we all left.
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nadianova · 9 months
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hey i'm making my first VN in ren'py because of your work and I was wondering how much of the text for your games do you write for the first time in the engine? do you write in an external word processor or just do it right there? i'm trying to get a feel for a workflow
first of all good luck and im happy to hear i inspired you! visual novels are a good and accessible way to make your own story i truly believe that.
i think the workflow for htis kind of stuff heavily ends up just being personal preference. everyone who ive heard talking about this does it differently so theres clearly no right or wrong and its more about finding what works for you best.
but that being said what works for me is that i tend to make a little discord server for myself and create a tab for my project and just save pictures or text snippets taht i like just for inspiration. i might wake up in the middle of hte night to write some couple lines down if i thought of a cute interaction i want to include. but basically just gathering reference and inspiration weeks before i even bother opening up google docs and do any real writing.
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after that when its actually the time to write i just start throwing everything i have in google docs and write chronologically though sometimes i might jump a bit if i really am feeling inspired to write a horny scene or osmething and hten come back to connecting it to the story later on lol. i include the character who is speaking and try to put all dialogue in to quotation marks for easy transfer later on. but for bigger chunks of text like narration i just let it be a big block and afterwards i split it into appropriate text box fitting sizes when i am moving it into renpy and adding all the code part like what background and sprites to show etc. i tend to leave a lot of comments like ##add door sound here or ##add sprite of this expression here cause i dont wanna interrupt the flow of putting the text in and then come back to finish the scene later on with hte other aspects.
at that point if im working in renpy i most likely wont bother touching google docs anymore since its annoying to have two versions of my script and i just write everything directly in renpy at that point
but yeah even this feels like a simplification in truth its a lot more messy and i always end up with situations where i confuse myself cuase im doing things in a weird order or have two scripts that have slight variations cause other is in renpy and other is in google docs lmfao
though i think the biggest thing is that if you write in google docs with the intent to move it over to renpy later i think trying to write with clear consistent manner will make it easier to transfer it over later on. there is some trickery you can do to make it even more easier but ive always done it manually in the past..
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hypherr · 1 year
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Hi, I am contacting you because I saw you mentioned somewhere that you have adhd, and I was wondering how did you still reached such incredible level. I have adhd too, and drawing has always been my passion also. But despite a whole life of practice, and doodling almost all the time, I always had a very hard time to understand anatomy and other technics, and because of adhd, I can’t focus neither motivate myself consistently to learn technics. I am also very inconsistent to draw proper illustrations, and also struggle to get things finished. Because of this, I have the feeling that I will never improve, and I gave up my life dream to become an illustrator. So, I was wondering how did you reached such incredible level despite of adhd difficulties, and if you had some helpful tips. Best regards.
Hey dude! Yeah, I can totally give you some tips that worked for me up until I got medicated :D I know a LOT of folks have to deal with ADHD, so I’m more than happy to try and give you some advice. 
I will preface that I tend to hyperfixate on things like drawing, so I put 200% effort into learning about it and I enjoy trying new methods of painting/drawing/whatever else. It’s still moreso reliant on the individual artist, but the below list is what I do and have done that kept me going:
Make studying into something that is interesting. By that I mean you don’t have to simply draw/study a pose for life drawing, you can make it interesting by drawing a character in that pose/doing that action so that it becomes something you’re more invested in instead of something you’re doing to just get better. I usually draw my OCs in the poses that I’m studying from pinterest or whatever, and it makes the process a lot more fun -
Do what YOU want, not what others say you should do. Not every style or process is for everyone. Stick with what interests you and it’ll make your ADHD brain happier. Getting trapped into the idea of “Oh, I should be good at line art” or “Oh, I should be really good at drawing in X style” when you’re not really interested in either of those things will bore you to no end. Personally, I settled with the fact that I don’t have patience for line art, I loathe using opaque brushes, and I despise having a million layers on my paintings. SO, I don’t do a line art pass; I just clean up my sketch layer which becomes my line art, I don’t use opaque brushes, and I keep my layers really limited. My way of drawing and painting is kinda unorthodox and I always have to explain it to clients when I send WIPs (I’m srs the way I work confuses ppl, especially non-artists lol), but the end result is always what they hired me for, so there are no complaints. Plus, I am MUCH comfier drawing and painting in my own “unique” way, and they’re cool with that. **NOTE: I still recommend checking out tutorials and such, but don’t feel like the artist who created the tutorial is god and that you must follow their teachings to a T. Ex. I love the artist kawanocy, and I have some Patreon stuff from him. His art process is too slow and clinical for me personally, but I still take bits and pieces from his teachings to incorporate them into my own workflow/my own art hacks. -
Only study when you want to. Naturally this doesn’t apply to you being in school for art (sometimes u gotta cry and just study away for an assignment), but if you’re not in the mood for drawing/studying, just don’t do it. It’s fine to take some time off!! I’ve had periods of months w/o drawing, especially during summer when I was in Uni. Sometimes you need to wait for inspiration to find u again -
Study from artists you admire and it won’t feel like studying.  FIRSTLY do not steal from artists you admire, just study their work. It is fine to trace AS LONG AS YOU DO NOT POST IT AND/OR CLAIM IT AS YOUR OWN WORK. DO NOT DO THAT. I REPEAT, DO NOT CLAIM TRACED WORK AS YOUR OWN WORK. IT IS NOT YOUR OWN WORK. IF YOU POST TRACED WORK, YOU ARE STEALING ARTWORK AND BEING DISGRACEFUL AND DISRESPECTFUL TO THE ARTIST. Tracing is fine for STUDYING ONLY because your hand follows the path of the original artist’s hand and you get a literal feel for how they work and where their pen goes. I don’t rlly do this anymore, but I used to, esp when I wanted to do some low-brainpower studying.  The main point of #4 tho is to not be shy abt taking bits of ppl’s style and using it for yourself. Ex: I really really REALLY admire the art of  @/xafeelgood on instagram. I am particularly in love with the way they draw bodies and faces. @/chenbearpig on insta has an amazing style too, and I love love LOVE the way he paints. @/kawanocy has a very beautiful rendering style, and his lighting is v dramatic and impactful.  Obvi there are more ppl I admire than just those 3, but those were a lot of my inspirations with art when I was in uni, and they helped shape my style and made me excited to keep pursuing art and trying their styles/painting methods. You have to find artists who make you excited to keep going, and just study their art a bit, or watch a speedpaint to see how they make such glorious art. It is really fun and I always enjoy trying to breakdown how they do their art stuffs so that I can try and do smth similar!! -
Don’t give a fuck about how fast other people draw, how good other people are compared to you, or your follower count. The most helpful thing I told myself this year that has sent my career and drawing/painting ability into the next level is, “I don’t care.” So what if other people are better than me? So what if I’m not the greatest artist ever? I’m still good. I’m still getting paid. I’m loving art again. I’m still trying hard. I’m just not getting that worked up abt art anymore. It’s HARD to not give a fuck, I know that, but it’s only art. It’s really not that serious. It’s not life or death. You’re just here to have a good time and work towards getting better at illustration/drawing/whatever, yeah? It’s so cheesy, but we all have our own paths to take to get to where we want to go. I have died inside realizing that people who are like 16 are 100x better than me already. I used to feel like shit and like my progress didn’t mean anything compared to how amazing other people are, but now? I just don’t care. I’m doing my own thing and I’m vibing and enjoying my drawing time, and that is all I can hope for!!
That is all I can think of right now u3u I guess a final note to leave off on is that all of these tips probably won’t 100% work for you, and that’s totally cool. Again, it’s highly dependent on the individual, but I still hope some of these thoughts and suggestions can help you find ways to make drawing fun and interesting for you. 
I hope you keep drawing and illustrating, my dude u7u that is the best way to keep getting better
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iztopher · 1 year
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For the RPG Maker Dev ask, 8 - 13, 17, 18 and 20 - 30!! (but also, since this is I think Most of the questions, feel free to answer all of them!!)
XZONI!!! THANK U SO MUCH FOR ASKING ME THIS, im sorry it took me so long to answer haha i had to be on my laptop instead of mobile for it
8. What is your opinion of RPG Maker? Answered here!
9. If you could change something about the RPG Maker engine, what would it be? Answered here!
10. What is your stance on RTP and custom assets? The short answer is "I don't think we'd have this discussion if more people used XP". TLDR everyone who acts like they make a game less valuable and you should never use them pisses me off, but also I think they get uglier with every installment
11. What kind of art style do you prefer for graphic assets? 2D. Love stuff in the XP style! I really enjoy blends of pixel art and painting, like Aveyond 1. I want to make a game like that eventually.
12. What kind of sound profile do you prefer for music and sound assets? haha. I don't know enough about music to answer this honestly
13. What kind of fonts do you prefer to read game text in? Something simple and easy to read, otherwise I'm not picky. Usually the default fonts suffice just fine for me.
17. Which game mechanic do you think devs could do less of? Personally I despise chase scenes and they will 9/10 prevent me from playing a game but also I get why people make them. I also don't like super complicated battle systems.
18. Which game mechanic do you think more devs should add to their own projects? Answered here!
20. What is your current project about? Answered here!
21. Why did you start this project? Answered here!
22. What or who are your inspirations for this project?
Gonna answer this one for away in the woods! Biggest inspiration is without a doubt the Hermit ending of Aveyond 1. Other inspirations include the poem "If No One Ever Marries Me'", the song "I Stand Alone" from Quest for Camelot, and what I described as "every NPC old lady tucked away in the woods in an RPG", so essentially the old, single woman who may or may not be a witch archetype.
23. How well do you do with project conceptualization?
I am absolutely horrible at coming up with ideas to begin with - it's a good thing that I take as long to make a game as I do, or else I'd be out of ideas - but once I've figured out an idea I like, I think I'm pretty good at nailing it down and conceptualizing it into something I can actually make. I like to think I'm especially good at conceptualizing maps and how the game actually comes together.
24. How well do you do with project implementation?
Er, not good. You know the idea "slow and steady wins the race"? Yeah I'm slow but not steady. I'm really trying to find a workflow where I make more consistent progress.
25. Aside from playing your game, how can other people support you and your project? If I share stuff about it, I love hearing feedback!
26. Why do you want to make a game? Literally just because I like using RPG Maker. It makes my brain go brrrr.
27. Who are you making a game for? Myself first and foremost, other than that it depends on the game. seaglass was kinda internally dedicated to all my internet friendships; Inn Need was of course for Tei & Ji as collaborators (and the IGMC judges, lol), and away in the woods was conceptualized as for me, Ishti, and Moonie, and... I'm self conscious and embarrassed saying this, but like, aromantic people in general? And of course, all of them are for anyone who would enjoy them <3
28. What do you want your players to think/feel after playing your game? All of them: I want them to have a good time! Anything more specific depends on the game.
29. What is the most memorable feedback you got for any of your projects (whether its status is conceptual, in the works, or finished)? I am so sorry I do not have an answer to this one LOL
30. What kind of feedback is most helpful for you? Answered here!
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gameminds · 1 year
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yeesh
(not for reading, just a long diary post)
long week, nothing accomplished
i spent way too long playing terraria this week lmao. it's such a zero-effort game that rewards planning and execution so well, it plays itself for hours at a time.
if i hadn't gotten a bunch of writing done on monday and tuesday, and gotten ahead of my homework a little, i'd have gotten basically nothing done this week lol
I've been struggling to put work in on making videos to publish. I like videomaking projects, and i feel like i have a vision and a sense of timing, humor, dialogue. but since i've never really put anything big out there consistently over a long period of time, it's not natural to me to be excited about the possibility of showing my work to people. I get excited about showing people my writing and some of my arts and crafts type stuff, and magic decks and things. but i'm not used to putting real art out there to be consumed and potentially monetized.
Twitch has been invaluable in making me feel like there's a reason to prepare myself to be presented to people for consumption on a week-to-week basis. i think my natural next steps are to integrate more of the VOD making process into my routine and get used to the editing and publishing workflow-- I've been recording my Tomb Raider sessions, so that's probably what's gonna be coming to the channel first.
and then that's the ultimate thing. i'm just really bad at putting in consistent effort and building conscious habits like a day-to-day work routine. things i don't like doing or don't enjoy for their own sake are really difficult to do regularly, so even like the idea of doing the little elements here and there that i'm not familiar with or excited about is building this sort of mountain out of making a 20 minute video with like 6 hours of work. I've done 5 projects in the last year or so that are at various stages of incompleteness, and each one has gotten hung up on a different step of the process. it's not even like i'm getting farther each time lol, the first one was basically done and edited and just needed visual effects. the most recent one is basically a script and 10% of the voiceover with a bunch of visual assets.
you know, putting it in the perspective that i've basically finished one or two of these projects and like 90% of the work on them is done makes me feel a little more confident. just need to block out some hours and actually follow through.
I'm also working on a small, 2-D roguelike concept i've been brainstorming this week, and getting some hours in on Godot. for now i'm just getting a proof of concept off the ground, we'll see if it makes it to a place where i want to publish it of it it's just a fun project.
this week, Phyrexia: All Will Be One releases (well, prereleases), and i've got a box in the mail that I ordered like 4 months ago! it's an exciting set, lots of cool cards with impact on eternal formats.
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eunnieboo · 3 years
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XP-PEN Artist 12 Pro Review!
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hello! XP-PEN was kind enough to send me their Artist 12 Pro: LINE FRIENDS Edition for an honest review. i currently use a Wacom Cintiq 13HD, but i’m always interested in affordable alternatives, so i wanted to check it out!
in this review, i will be comparing the Artist 12 Pro to the tablet that i have - keep in mind it is an older version of the Cintiq 13HD, so i’m not sure what they’ve changed recently. but because Wacom is pretty consistent in terms of tablet quality, i believe this is a fair comparison.
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so right out of the box, there’s a lot of fun, cute accessories that come with this particular collab. part of this tablet’s selling point is its portability, and i can definitely see why! it feels very light and slim (note: this is a display tablet, like the Cintiq 13HD, so it must be connected to a computer). i was also pleasantly surprised to see all the different adapters it came with!
the pen comes with eight additional nib replacements - my Cintiq originally came with five. i personally have a very light touch, so i’ve never had to replace my nibs before, but i think having extra is helpful for those who have a heavy hand. the portable stand also has one level compared to the Cintiq’s three, but i found the angle just fine.
this might be a personal preference, but i really appreciate how the cable plugs into the Artist 12 Pro. it’s something i wish i could change about my Cintiq - one wrong nudge will send my tablet screen flickering to black before booting up again.
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i also love the 3-in-1 cable that the Artist Pro has, because it cuts down on the multiple cords i have running under my desk.
this tablet comes with eight buttons and a scroll wheel on the side. some people prefer using their keyboard, but i like using express keys because i don’t have to move my hand from the tablet at all. so this was a point in its favor for me! these are my shortcuts, for those who are curious:
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the driver set-up and installation also went smoothly. i first tested the tablet on a MacBook Air before switching over to a desktop PC, so i got to experience the set-up on both MacOS and Windows. in my opinion, it's easier on a Windows device. it feels a lot more straightforward. while i was also able to successfully install the tablet driver on MacOS, it required a little more tinkering and some additional steps. i wouldn’t consider this enough to dissuade Mac users, i just personally enjoyed my experience on the PC more!
(full disclosure: i had some screen troubles when the tablet was connected to my MacBook, but this was because i had to hook it up via an adapter of my own. i didn’t want to pay $70 for the official Apple product so i got a cheaper one, which ended up being a clown move LOL :’) once i removed the adapter and connected the tablet to a PC, i no longer had any of these problems. just something to look out for if you’re considering using any usb-c adapters!)
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now for the most important part: drawing on the tablet! first off, the laminated screen feels very nice. i personally dislike drawing on slippery glass screens (this is part of the reason why i struggle to draw on iPads without a textured screen protector), so the matte, non-glare finish is really satisfying. the active draw space is slightly smaller than my Cintiq (10.09″ x 5.67″ vs 11.75″ x 6.75″), but i personally like small to medium screens so that didn’t bother me.
i do believe the Cintiq 13HD is more precise when it comes to pen sensitivity and responsiveness - however, i feel like the Artist 12 Pro holds its own very well. i’ve been using my Cintiq for years, so i’m very used to how it feels. despite working on an unfamiliar tablet, i was able to sketch, ink, and color quite comfortably on the Artist Pro. while i noticed slight differences in pen precision, it simply resulted in me redoing some lines now and then, and that ended up being my only complaint. the colors looked just as vivid as they did on my Cintiq, and i was able to adjust the pressure settings in order to compensate for my light pen strokes.
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in terms of cost effectiveness, my Cintiq 13HD was $700, while the Artist 12 Pro is $300. although the Cintiq moderately outperforms the Artist Pro in pen sensitivity, whether or not that warrants its price tag is up for debate. ultimately, it’s up to the individual to decide what’s more important to them: performance or value. you could go for a tablet that’s affordable, but has some room for improvement, or a tablet that performs slightly better, but is considerably more pricey.
though the Cintiq is twice as expensive, i wouldn’t consider it twice as good. but again, it really comes down to what’s most important for your workflow, and what guarantees you get your money’s worth. i’ve found that huge ranges of pen sensitivity or pen tilt are totally unnecessary for my art, but for some, that may be a deal breaker. personally, i was able to use both tablets well, and neither impeded my ability to draw.
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my final verdict: if you are a hobbyist, looking to upgrade to a screen tablet, or trying to get into digital art, the Artist 12 Pro is definitely an option to consider! i think it’s a really solid display tablet, especially for its price point. though i can only speak for myself, my experience with the Artist Pro has been a positive one! XP-PEN seems to be a strong competitor for Wacom and its products, and i’m very eager to see how they grow from here.
⭐️ XP-PEN Official Website ⭐️ 🌱 Artist 12 Pro LINE FRIENDS Edition 🌱
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shepherds-of-haven · 3 years
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New: Bug Report Ticket System
Hi everyone, Zuko here, just stopping in to tell you that I've taken my next step as an indie game developer, which means creating a bug reporting system that makes a lick of damn sense!
Through 100% my own fault, bug reporting for Shepherds of Haven's alpha build and public demos has become something of an absolute chaos pit, for both me and users! I never implemented a proper, dedicated system for bug reporting, partly out of my own arrogance and the apparent lack of necessity: at the game's launch, there were relatively few bugs, everyone's gameplay experience was fairly tight and uniform, and it was easier for me to keep track of and squash bugs on the spot!
But as the game gets bigger (625,000 words, now! More than all three LOTR books combined), of course more bugs and glitches are going to crop up, and in peskier, harder to find places! Add that to the growing community with multiple platforms and me having less time to spend online to actually answer, track, or address bugs immediately, and you get a recipe for one overwhelmed author!
I'll talk a bit more about the issues I've been facing and what necessitated this new system down below (for anyone who's interested), but the long and short of it is, I've created a brand new bug report ticketing system!
Report Bugs Here 🐛
Track Submitted Bugs Here 🔍
How it works:
Use the "report bug" form to submit any bugs or errors that you've noticed while playing ShoH! (Please submit one bug per ticket.)
An automated workflow will immediately plop your ticket into the Trello board (the tracking link above), where you can view all submitted tickets by users, their statuses in my queue, how I've prioritized them, and my responses and explanations about them - all in one place!
This solves basically every issue I was having with bug reports, including having to explain across multiple platforms the same solutions to the same bugs (but in such a fragmented way that users wouldn't see my answers or the progress reports on said bugs)!
Important: From now on, I will only be accepting bug reports through this method. I know this might be a pain in comparison to submitting via any platform, but it will really help me keep everything in one place in an organized, non-overwhelming fashion, and it will definitely improve both the user and author experience in a very vital way!
That said, I know not everyone will see this post at first, so if you submit a bug report through another method, I will be copy-pasting a gentle redirect to this form! Sorry if you get sick of seeing it, and please don't take offense if this happens to you - I truly appreciate the time you all take to help improve the game and submit your feedback! I just need to make it a uniform experience across all platforms for my own sanity, so I'll be minimizing exceptions to this rule as much as I can! 😃
You can, of course, discuss bugs and whatnot elsewhere and with other users (such as on the forums, Discord, etc.), especially if you want to check with others and see if what you're experiencing is actually a bug or brainstorm/roundtable it. Just operate under the strict assumption that I will not see any of it until you actually submit a ticket through the form! I wish I could keep track of every conversation about the game, but at this point, so much flies under my radar that this is actually probably true...
That's all for now: you can read on to see a little bit of my struggles below and how this solution will help, but other than that, I hope you're having a fantastic start to your week! 💖 Remember to eat well, get some sleep, and stay hydrated!
Essentially, the old bug report "system" consisted of me actively encouraging everyone to send me bug reports through any and all platforms they had access to. This meant I was getting bug reports through:
Patreon comments on public posts
Patreon PMs
Tumblr PMs
Tumblr asks
Tumblr comments on public posts
COG forum posts
COG forum PMs
Discord PMs
Discord conversations in channels
Other
What on earth was I thinking lol?
This created numerous problems...
The obvious difficulty in keeping track of all of these bug reports across disparate platforms, leading to things slipping under the radar or stacking up in an overwhelming, confusing way, and duplicates cluttering the queue
Less time online means less time to find and address the bug immediately, leading to more duplicates and growing user confusion the longer it went unaddressed or unacknowledged
No ability to uniformly address the bug across all platforms with context, explanations, or solutions. A user reporting a bug on Tumblr might lead to me replying on Tumblr that it could be fixed by doing XYZ, or was caused by ABC and was not actually a bug at all. However, another user on Patreon or on the forum would not see said explanation/solution, would report the same bug on Patreon or the forum, and would unfairly suffer through me saying "I already answered this!" (but not to them).
Most platforms are not conducive to the back-and-forth required to truly and effectively hunt bugs. If a user sends in an ask on Tumblr about a bug, but I need more context (such as "what choice did you make in Chapter 2?) to find it, I just have to publish their ask with my response and pray they see it and send in another ask! It's just clunky and inefficient!
This new system hopefully addresses all of those problems! By having one method to submit bugs and one repository to see where they all go (including everyone else's tickets and reports), everything is just going to be better! 😊
One of the most important things for me is that the new repository lets everyone see my comments, explanations, and solutions regarding the current bug reports. Please check to see if your bug has already been submitted to the queue if you can, and check out my comments by clicking on any tickets with a speech bubble, such as on the right below!
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Last thing: there are already some tickets in the system that I put there in order to test it, but which are essentially bug reports that I've received in the last week or so, and which I just copy-pasted into the form to have them all in one place! So if you see your bug report under "Anonymous," just know that it was me who put it there and that I appreciate your time and effort in making the report! Thank you!
Your patience and encouragement is much appreciated, and thank you for tolerating my chaos prior to me getting this nice new automated system up and running! Thanks for reading, and I look forward to receiving your tickets! ✨
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oversimplify-it · 3 years
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Story Process Tag by @herpixels​
I was tagged by @dynastiasimss​ - Thank you so much for tagging me!! 😊💖💗 This will most definitely get a bit wordy because I’m terrible at explaining things concisely! 😂 Also, I’ll mostly be talking about my process for 2.B.A Grandmaster but I’ll touch on my process for Erin in San Myshuno too!
I’m also going to get tags out of the way up here so that no one has to scroll all the way through this ... absolute novel that is under the cut LMAO so I tag: @cyansimblr  @x-simss @matchacake and any other simblrs who wanna do this!! and feel free to skip if you want!
1. Your writing process My writing process is very, very chaotic, and changes with the wind... Erin in San Myshuno doesn’t really have a process, I just play the game and then put in some dialogue based on the events. None of it is guided by my hand at all though! 2.B.A Grandmaster on the other hand is written in part based on what happens in game and in part by my own creative vision. Most of the time, I let stuff happen, and then fill in the blanks in between events. I go in game, play Sims as I normally would (skill build, take care of needs, go out to venues, etc.) and then watch what weird and interesting things happen. For example, Augusta’s meeting with Xavier in the beginning was completely the game’s doing! He was the only one to show up for the Welcome Wagon event, so I rolled with that. Scenes like Kaitlin’s meeting with Maverick and those sort of things are planned by me, as they’re necessary to create a more full narrative! It’s like collaborative storytelling, but my “partner” is a game that is weird and random and crazy. 😂 After stuff happens in game and I get screenshots, I then actually write for it. I chose to write novel style for the series because - as some of my long-term followers may remember - I had another story that was just screenshots with dialogue on them? And it was very hard, LOL, it didn’t suit my workflow very well and I ended up dropping it after a month or so. I wanted 2.B.A Grandmaster to be something I could post consistently, and so I opted for a style that I was more familiar and experienced with!
2. Scene building For the most part, I just work with what sims gives me, but as I mentioned above, some scenes I actually go to the trouble of setting up. For those, I still use the sims animations mostly (I’ve used poses about 3 times in 2.B.A Grandmaster so far) but I do usher my sims around the "set” as I see fit. I build a lot of my own lots and locations for 2.B.A GM because I tend to get a vision in my mind of what I want and refuse to settle for less. 😂 One such case is the scene where Maverick meets up with Octavia--
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I made the alleyway we see here - it’s two entirely empty buildings sandwiched side by side on an otherwise empty lot in Oasis Springs. The only part I bothered to decorate was the alley itself because I knew I wasn’t going to use the rest of the area, but maybe we’ll revisit it sometime and I’ll finish the two buildings! I actually loved making this set and like how it turned out, LOL~
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Then I just have whatever sims are involved in a scene interact with each other for ages until I feel like I have enough screenshots to make a scene. I usually have a vague idea of what’s going to be said in any given scene - especially the ones I actually planned out beforehand - but I get some excess screenshots to be safe. I try lots of different interactions and pause like every few frames to get interesting expressions and stuff, LOL. Lots of “Complain about Cold Weather” and “Give fake bad news” ...
3. CC/Pose making I don’t actually make my own CC for 2.B.A GM specifically (I’ve made a couple eyeshadows but I don’t use them super frequently) but there is a scene coming up in the future that I plan to make poses for. I have a very clear image in my mind that includes a lot of subtle expressions and very specific things that I doubt I could find poses for, so I’m gonna have to brave the terrifying landscape of blender in order to make it a reality. 😧
4. Getting in the zone I don’t have any sort of “ok, show time” ritual like some people do but I wish I did, because my motivation waxes and wanes so unpredictably. Some days I just don’t feel like doing anything, and other days I edit and write for 5 posts in a row! I am always listening to something though, usually music, every once in a blue moon a video with lots of talking. 5. Screenshot folder
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UGH... 
6. Captions I don’t do captions on 2.B.A GM posts, but for my city living gameplay I do! I keep them simple, because I don’t want to make it too much work for myself. Erin in San Myshuno’s style of editing is 100% based around ease, because I wanted something to post often that didn’t put too much of a strain on me. Verdana in white, typically 35-40 px, with a gradient border. Each sim we encounter has a different gradient color, usually based on their outfit or just the ~vibe~ I get from them. Erin’s gradient is Hot pink to ... gee, what would you call it. Sonic the Hedgehog Blue LMAO-- I chose that gradient because that’s the color of the overlay, which I’ll talk more about in the next section!
7. Editing My two ‘series’ - and I use that term loosely LMAO - have different editing processes, so I’ll try to summarize them both. Basically, for 2.B.A Grandmaster, I touch up the saturation and brightness depending on the scene. If it’s evening in the shots, I usually won’t touch brightness, and if it’s night, I might even lower it a bit for more accurate lighting! Once that’s done, I blur everything but relevant elements of a scene, usually the character we’re following or who is speaking. I have to select the character from the background manually which takes a bit, but other than that it’s very minimal.
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My shots aren’t super glamorous, but I prefer simple screenshots and actually being able to keep up with a story schedule as opposed to what happened with my last story. 😬 As for Erin in San Myshuno, barring captions which I only do when I feel it’s necessary, it’s literally just an overlay on otherwise untouched screenshots. 😭 I would do more, but again, it’s supposed to be an easy downtime sort of series for me so~
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This goes over top all screenshots on the “Add” setting at 20% opacity. It brightens things up and softens them, as well as making the colors slightly more harmonious! If anyone wants me to go more in depth on editing, or maybe captions, please let me know! I’m happy to talk about it if it’ll help anyone, and I know that a lot of tutorials cover how to do stuff in Photoshop, whereas I use FireAlpaca (which is 100% free btw! It’s more of an art program, but not bad for editing) 8. Throwback!
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Oh boy, so this is one of my first posts on simblr. For starters, I didn’t know about camera mode at the time, so that’s the first thing I would change obviously LOL. 😬 The framing I did at the time was ... cute, but it makes the pictures feel kind of cramped and small in my opinion, so I did away with that for all of my later stories. Also, Amy and Gemma aren’t very well centered in this picture! Other than that, this isn’t actually terrible I don’t think, so aside from maybe blurring the background as I do on 2.B.A GM now, I wouldn’t change too much! Thankfully, I had observed other people’s stories before making my own on here for a little bit, so I wasn’t starting with absolutely no idea what to do, but I still think I’ve improved since I made these. 😊
This was a ton of fun!! If anyone has questions or wants more info on anything I covered in here, absolutely feel free to ask, and thank you so much if you actually read through all of this - I know I rambled for quite a while!! 🙏
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godslush · 3 years
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I've been enjoying your comics start to now, I'm so interested in what you have written for the stardroids!!
Yoo, thanks!
This project is honestly nearing completion (and by 'nearing completion' I mean there's still a ways to go but well over the midway point), but at the same time there's so much more stuff that's kinda worked its way out in my mind while writing that I probably will start another project afterwards using this comic as a vaulting point.
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That said I really don't want to make any immediate promises, only that I'm rather emotional about the side-stuff that I can't show just yet, and really REALLY want to be able to share it in some capacity. The issues largely come down to:
Issues with this comic have really shown me that I need to work with a larger canvas, so I need to get a tablet. I already have a Wacom but I hate it, lol, wrangling the drivers and the terrible cable just makes me angry. I think a lot of my 2019 back and neck problems came from having to hold a single position for hours while using the Wacom because if I nudged that cable a MILLIMETER out of line, the bloody thing would cut. I'm looking into getting a Galaxy Tablet S6/7 (since I'm using a Galaxy Note 8 phone now and I'd like to keep as many variables as close as possible to my current workflow), but I haven't decided on a size yet because the affordable ones don't look big enough to make a significant difference and the prices ramp up significantly when they're larger than an S6 Lite.
It would require a TON of general prep-work; far more than even this comic did. Like, I have most of the actual skeleton of its plot and good number of scenes and dialogues embellished, but I haven't even started laying out the pages and panels in text form (which I did for this one long before I started sketching).
Once I get the tablet you can probably expect some 'shorter' (ha!) embellishment scenes that occur between some of the transitions, so that I can get used to the tablet UI, size, workflow, and just generally get an idea of what I can get away with in terms of pushing the envelope on my panels-per-page count (which is fairly low right now more due to spatial constraints than anything).
Additional hurdles involve questions like "Do I go back and fix up THIS comic's messy earlier pages before committing to something bigger?" and "do I make a PROPER prologue that's not just a fountain pen one-off? And if I do, do I do it with the phone to keep things consistent or do I wait to get the tablet?" but that's waaay out there.
Thank you all for making all this effort worth it!
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rgr-pop · 4 years
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back to complaining about work: you may have picked up already that we don’t have any kind of texting client at the library, which is mostly fine, we don’t text that often. we have automated emails via our ILS and we use google voice (illegally lol) to text people about their incoming waitlist items (we don’t use holds for this because we’re so stupid but that’s another thing, since we don’t have a fleshed out holds system we don’t have the highest waitlist traffic). so say when someone is in line for a textbook we copy their number out of a google sheet (!) where we took that info* and paste it into google voice text with a short stock message. at peak times we may do like two dozen in a day, it’s low on my list of dumb shit we do. (*there are complications anyway, we load our patron records daily from the college so contact info embedded is not very consistent.)
okay well turns out occasionally you will need to text up to 500 people about a change in laptop due dates or whatever, such as when there is a pandemic. that one incident i told you about--google voice was glitchy that day (lol!) so we ended up just doing an email, easy, except for the real concern that our students don’t check their school emails. 
okay but turns out we will still need to continue to mass contact people via their phones, probably close to 500 people this time instead of 60% of that. so my technologist was like, there is no way to get google voice to save a template message.* (*is this even true.) so instead of copying and pasting 500 times (*we are already doing this for the phone numbers basically), what I’ve done is
took a screencap of some text. so i can text out that image of text. to somehow ease my workflow
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onestowatch · 4 years
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Dacey on Quarantine Creativity, Falling Asleep to Bill Burr, and “Broccoli’s Keeper” [Q&A]
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Vancouver-based band Dacey is the latest act to grace the cover of Spotify’s “Fresh Finds: Indie.” Lead singer Dacey Andrada, guitarists Justin Tecson and Waterfall Eyes, bassist Joshfrompomo, and drummer Marco Marin are taking the Gen Z world by storm with their hazy brand of genre-bending DIY music. With a Mac Demarco-like nonchalance and a Steve Lacy-esque groove, Dacey sits comfortably at the intersection of bedroom pop and alternative R&B. 
“Broccoli’s Keeper,” the band’s newest single (out now on Kitsuné Musique), is a woozy tribute to dro. With an effortless lilt, Andrada lays down lyrics about getting high on your typical afternoon over a jangling guitar instrumental.
I had the pleasure of catching up with frontwoman Dacey over email last week to pick her brain about “Broccoli’s Keeper,” creativity in quarantine, and falling asleep to the dulcet tones of Bill Burr. 
Ones To Watch: Who is Dacey?
Dacey: My name is Dacey Andrada, and I’m the lead singer of the band DACEY, I’m a singer-songwriter born and raised in Vancouver BC. I make music with elements of alt-R&B, neo-soul, lo-fi hip hop, indie, and jazz.
So, you’re based in Canada, and first met at the Nimbus School of Recording and Media in Vancouver. How have your cultural surroundings helped shape the music you make today?
I’m a second-generation Canadian, I was born in Vancouver BC, and was raised in a Filipino household with both music-loving parents. As a kid, I grew up listening to my dad’s music collection, which consisted of burnt CDs, cassette tapes, concerts pre-recorded onto VHS tapes, and vinyl. We had an array of genres, including artists such as the Beatles, Elvis Presley, Ella Fitzgerald, James Brown, Jackson 5, Etta James, Stevie Wonder, David Bowie, the Beach Boys, and Amy Winehouse. 
I was a four year old who stood on top of the family coffee table as if it were a stage, entertaining guests with my fake Britney Spears headset microphone. It wasn’t until grade school that I realized I was mostly drawn to, and most passionate about Motown, Jazz, R&B, and Funk. In high school, I played bass in jazz band and sung in jazz choir, which contributed to my growth of very niche jazz music. 
From then on, I slowly started writing my own music around the age of 11, progressively discovering my style in writing as the years went by. At the beginning of high school, I began listening to new artists that were in and changing the game. I gradually grew my love for hip-hop, neo-soul, indie alternative, and immediately fell in love with the music of Tyler, the Creator, Kanye West, Anderson .Paak, SZA, Hiatus Kaiyote, Mild High Club, Mac Demarco, and Thundercat.
When did you realize music was something you wanted to seriously pursue?
Growing up, I’ve always had a passion for music. So ever since I was little, I’ve always wanted to be a performer. It wasn’t until after high school, I realized right away that the dentistry route wouldn’t be for me, I then started performing all over Vancouver.
How have you been staying busy in quarantine? Have you picked up anything new?
I’ve been recording for our upcoming EP, It is currently in the process. I’ve picked up biking, hiking, and long walks. Last year while I was still in school, it had been hard for me to stay physically active because I would always be in the studio either recording or producing for my classes. I would say I have been the most active this year due to quarantine (which isn’t a bad thing lol).
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Walk us through your songwriting process. How has social distancing affected your creativity as a group?
Usually during band practice or whenever we all get to be in the studio, either one of us would come up with a chord progression, then we all add our parts and jam it out. I would then take a recording of it, bring it home, then write to the piece. Otherwise, I would come up with a chord progression first, sometimes the lyrics would have already been written, and bring it to the studio to show the band, then jam it out until we see fit. Since quarantine started, it has slowed down our creative process and our workflow, since we weren’t really able to meet up as much to make new material. However, we’re slowly getting back into the groove and grinding it all out.
What’s your go-to “interesting fact” when you do icebreakers in class?
I like to sleep with podcasts from my favourite comedians on. I can easily fall asleep to Bill Burr. 
“Broccoli’s Keeper” is such a fun name - how did you come up with the idea for the song, and more importantly, who is Sir Pablo?
“Broccoli’s Keeper” is derived from the term brother’s keeper. It is a metaphor for a person who’s in charge of the kush. I was inspired by the song “Addicted” by Amy Winehouse, and I sort of based the song around her’s and especially around my experiences. It’s just about how greedy you have to be sometimes with your dro. Sir Pablo is anyone who mooches off you way too often, and is a weed fiend.
Are there any artists you would like to tour with or collaborate with in the future?
So many! I would love to collaborate with Tyler, the Creator, Anderson Paak., Tame Impala, SZA, Kali Uchis, Steve Lacy, and Mac Demarco one day! I feel like I’m missing someone…
What’s next for Dacey?
We’ve got a new single coming out in September! We’ve got our EP coming up in the next few months, can’t really pinpoint a specific date, but it’s real soon! We’ve also got a music video for “Broccoli’s Keeper” dropping.
Who are your Ones To Watch?
Hamb Sun, an artist also based in Vancouver! He’s super dope, and his style is really unique. He really makes it his own.
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soundrooms · 5 years
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Soundrs: Sowfi
Hello, my name is Sofia Natália Ritter, I release my songs under the name Sowfi. I’m a brazilian beatmaker and I’m only one year truly involved with music creation (despite the fact that I play piano since nine). So even though I’ve already been involved in some projects, I have a long way to go to finally call myself a “producer.” I started getting involved with lo-fi, but lately I have been producing trap, R&B, and have started studying future bass.
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What are your inspiration sources?
It is hard to think of a specific inspiration because since I was a child I always considered myself very eclectic. Sometimes I also get inspirations when I walk alone in the streets. I end up absorbing a good vibe, when I see BOOM a melody pops into my mind. But lately I’ve been listening to Vintage Culture, Clairo, Doja Cat, Heize, Epik High and Millic.
Tell us something about your workflow.
Usually a melody comes to my mind and I transfer it to my classic keyboard (very old I have to say), trying to fix some things before moving on to MIDI and building the whole thing. Also, before starting, I try to listen to songs of the genre that I intend to work to already fit the mood.
How would creative rituals benefit your workflow?
They help inspire me and relax because I sometimes get stressed because I can’t “bring my idea to life.”
How do you get in the zone?
I try to start listening to some songs, a quick meditation or try to have fun with the keyboard because sometimes a cool idea comes up.
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“summer breeze” lofi hip hop chill mix by sowfi
How do you start a track?
I once read in an interview that any good melody should be possible to summarize on a simple keyboard or guitar. That’s why I don’t always start directly in MIDI. Sometimes I play my instruments (keyboard or guitar) until I can establish the main melody I want. Then I move to MIDI and try to find some cool sound to build everything else.
Do you have a special template?
I usually like to start with a simple melody (sometimes melancholic hahah), with a soft piano, bells or flutes and always guaranteed a good bass. However, every project I try to try something new.
What do you put on the master channel?
EQ: Not always, but sometimes I like to emphasize a few specific frequencies a little.
Compressor: Nothing too crazy, just to make it all sound cool and interesting together. Also, make the dynamic range more consistent.
How do you arrange and finish a track?
Make sure all the instruments are sounding cool together, structure the project depending on the genre or artist preference I am working on and ensure the effects will start on time.
How do you deal with unfinished projects?
I usually take a break and go to work on other projects, because I think when it’s not working out, if you push too hard it will end up giving a bad and forced result. There were times when I went back to work on a song (which I didn’t even remember anymore) and suddenly I thought “OMG I know now what I can do in this song!” So it takes time to get inspiration.
How do you store and organize your projects?
I have a big file where I organize all my plans, ideas, work (it’s like an online studio) and there I have a folder with projects separated by genres and collaborations. And I keep notes for every song I do with key scale and BPM information for example.
How do you take care of studio ergonomics?
I always try to keep the studio as clean as possible, but lately I am undergoing reform and I need to buy more updated equipment so I think I still can not send a photo (sorry ;-; ).
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Tell us something about your daily routine, how is your day structured, how do you make room for creativity?
I’ve been decorating my room lately. If I am not making music I am probably studying about it, listening to or seeking inspiration from the outdoors. And I try to meditate to heal the mind before a new challenge.
Share a quick producing tip.
Many may already know this, but when mixing the kick and the 808s try to make sure they are not fighting for space (cuz sometimes they share certain frequency ranges and this can cause some noise). Separate them by accentuating each other’s frequency in a different range (use EQ) to avoid strange sounds coming from the low frequencies.
Share a link to an interesting website (doesn’t have to be music related).
➜ Webtoons (I’ve been reading a lot lately lol).
List ten sounds you are hearing right this moment : )
Cars, the wind hitting the trees, children crying, white noise, my mom opening the door, Millic album called “VIDA” in the background, keyboard typing, buzina, a random dog, nothing more ~sad.
➜ Sowfi’s Soundcloud 
➜ Sowfi’s Twitter
Thanks Sowfi! Who wants to get featured next? Send a message here on tumblr or email [email protected].
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thechekhov · 5 years
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What kind of tablet and programs fo you use? And do you have any recommendations or tips for someone looking to open their own commissions?
Hey there! Sorry for the late reply.
I use a WACOM Intuos Pro (medium) and the free software MediBang. 
As for commissions - I’d say the best thing to do is just... START!
#1: Calculate how long it takes you do the type of drawings you want to sell. 
For example: Full color, full body drawing - 3 hours
Then, decide how much you want to earn. I recommend AT LEAST minimum wage. Ideally, make it a reasonable minimum wage.  Let’s say $15/hour. 
Now you know how much that type drawing would cost! Price you other types of drawings the same way. 
(This is the way I do my pricing, but others might do it differently. There’s no single correct way, though!)
As for other tips, I guess I have some random ones:
- If you make a commission sheet, make it READABLE! Make sure the colors you pick do not hurt people’s eyes. Have CONTRAST to it. Have it in recognizable shapes and DON’T clutter it!
- Reblog your commissions info at least once a month. Update your pricing at least once a year. 
- Make sure you have a specific step-by-step workflow. For example, my workflow is
I get email
I draw concept sketch in like 10 minutes and give them a quote
If person likes sketch, they pay me
I begin commission and send a few updates asking for any changes
I finish commission when they’re satisfied OR after 5 ‘changes’ they request outside of the initial commission description.
You can have a different workflow, but make sure it’s consistent person to person.
- Reply to commission requests, even if it’s to turn down commissions.
- Yes, you CAN turn down commissions if you don’t have time/don’t want to draw something. Having boundaries is SUPER important!
- Don’t feel bad if you don’t get any commissions at first. Not everyone knows about you! I didn’t get commissions for the first 2 years after I actually started doing commissions. Work was really sparse. BUT! It will happen eventually, and it’s better to already have a system in place.
Anyway, that’s about it.
Jeez, I guess I have a lot to say about this. Should I make a tutorial or something? lol 
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iredreamer · 5 years
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I'm trying my hand in vidding (only recently started learning Premiere Pro) and you seem like the coolest person and I love your youtube channel, especially HOTHH and Harlots vids. Would you mind sharing how you make your videos look so crisp and achieve a consistent coloring /cinematic effect? Thank you in advance. (=
hey anon :) I’m finally answering this! I’m gonna share with you my sharpening settings and the coloring I usually use as a base (depending on the show and on the color balance of the original clips you’ll have to adjust it). This is gonna be a little hard to explain because I don’t have a really clear workflow when it comes to coloring so…I’m gonna try and make this as clear and easy to follow as possible.
English is not my first language so sorry if there are mistakes or if some things are incomprehensible, I tried my best
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I’m gonna give you some advice first and then I’m gonna go into the coloring part of this whole thing, at the end you’ll find my sharpening settings because that’s is the last thing I do when vidding.
• The first advice is to not put the coloring right on the clip but to create an Adjustment Layer to work with the coloring. In this way you can turn it on and off while you’re editing and you’ll be able to change the coloring in every given moment without having to change it for every single clip. Moreover, if one of the clips you’re editing needs a special adjustment (because it’s too blue or too dark or whatever) you can directly do the corrections you want on that clip and the overall coloring will be applied on top of it.
• Always create an Adjustment Layer to adjust the coloring of the vid. That’s the layer where you’ll put the color correction and the sharpening and every other adjustment you wanna make.
• I don’t use plug-ins to color my vids - I tried Magic Bullet Looks but didn’t really like it - I work with the Lumetri Color Panel that you find in Premiere (what I do is nothing special, really). 
• To open the Lumetri Color Panel you have to select (click) the Adjustment Layer and then click the Color Panel (you’ll find it in the top bar).
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The Lumetri Color Panel is made of: Basic Correction, Creative, Curves, Color Wheels, HSL Secondary and Vignette. Now I’ll go through all the things you can do and change with Lumetri Color, and I’ll tell you what my usual settings are.
• Basic Correction: the first thing we have here is the White Balance. I usually like the white to be white, so I basically adjust the Temperature and the Tint till the whites are white. You can do this as a first step but remember that after you’ve made all the other changes you should always check and re-do the White Balance (at least that’s what I usually do). In the Tone section I usually only change the Exposure parameter if the tv show I’m vidding is a little dark (I usually set it to 1,0).
• Creative: the first thing you can do here is to select the Look you want for your vid (it’s like a basic coloring) I like to use Kodak 5205 Fuji 3510 (by Adobe). I usually don’t touch the Intensity. In the Adjustments section I usually put Faded Film to 20 (it lightens the blacks) and Sharpen to 20. I don’t touch anything else here.
• Curves: here I work with the Hue Saturation Curves and I usually like to have strong reds and strong blue. I’m gonna put a screen here because I don’t know hot to explain this :)
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• Color Wheels: Basically a three wheels color balance, I don’t touch this.
• HSL Secondary: with this you can isolate a color or luma key and apply a secondary color correction to it. Usually I don’t touch this unless I want to enhance a particular color. In the Key section you pick the target color (you basically decide what color you want to isolate, you can pick the color with the eyedropper and then adjust the Hue, Saturation, and Lightness ranges). Checking the Color/Gray box you’ll be able to see exactly what’s your target color and what will be subjected to change. After you defined your key, in the Correction section you apply an isolated color correction to your key (the color you picked). I’m gonna put a screen here so you can see what I’m talking about. In this case I exaggerated everything to make it as clear as possible (in the actual coloring for Harlots I didn’t do this).
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• Vignette: it’s horrible don’t touch it lol.
• After I’ve done all of this I go back to the Basic Correction and adjust the Temperature of it all, I basically do a re-check and see if I like the coloring. In this specific instance the final Temperature is set to -13,7.
• At the end I add Sharpen and Unsharp Mask that you’ll find in the Effects Panel. My settings are: Sharpen > Sharpen Amount = 10; Unsharp Mask > Amount = 50, Radius = 10.
Okay, this is basically it. It’s not as complicated as it looks, and my advice is to just start from here and then try and play with everything and just explore the things you can do and what looks you like the most. The last thing I can say is that I usually use two Adjustment Layers: the first one (the one right on top of the clip) only to adjust the Exposure (and when needed to balance Temperature and Tint); the second one to choose the Look I wanna use, change Curves, play with HSL Secondary and add sharpening to the vid.
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Hope this helps, if you have any questions just write to me :)
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