Tumgik
#but no wonder no one streams lore anymore. if any time I did anything creative people responded like this I wouldn’t want to either.
slashmagpie · 2 years
Text
Also I wanna say my posts about being tired of the DSMP fandom are not aimed at my followers/mutuals y’all are chill.
#magpie chirping#idk the fandom in general has just been exhausting me lately#how do you have the energy for so much lore discourse. don’t you have anything better to do.#and it’s like. idk! i like this series. i enjoy it.#and I will freely admit it has its problems#but goddamn every time there’s a stream my dash is just constant negativity#aren’t you tired of going ape shit? don’t you just want to be nice?#and like. idk. i don’t think the dsmp is particularly *good* as a piece of media.#and I think there’s a lot to discuss about what makes something bad media and what exactly that entails#but that doesn’t mean that I don’t like it or that it isn’t compelling#i like a lot of bad media. i think it’s important to consume bad media.#i think it teaches you more about storytelling and critical thinking to analyse bad media over good media and I think that’s good for you#but half the time the shit I see on my dash isn’t analysis or even valid criticism#it’s either nitpicking over something small and inconsequential and easily ignored#‘I personally don’t like or understand this and that means it’s objectively bad’#or people treating it like a fully finished and polished story and not a work in progress that hasn’t finished saying what it’s trying to#idk. this is a very personal venty kinda post.#but no wonder no one streams lore anymore. if any time I did anything creative people responded like this I wouldn’t want to either.#it’s not a big deal though like I have other interests and also the ability to log off#i hope the rest of this fandom does too it’s good for you
2 notes · View notes
streaming-yn · 3 years
Note
(☁️)
HIIII it's 3 am and i'm trying to sleep but brain went brr with ideas n shit and oh well- thing is ; i was wondering if i could make my first request? (smth simple if u want to, no need to be very long or anything + pls don't rush nd take ur time AND don't feel pressured to actually do my request :] ! ) maybe smth ab faceless art streamer! y/n [they/them]?? (if u could add that the reader is like an indie game dev or works for smth like that u'd be sosososososo cool omg) with maybe quackity, tommy, dream, ranboo, niki and/or jack?? idk brain did the storming and its all messy hsdnshhfjsjz (btw! i know it's a lot of CCs so feel free to remove some or do the ones ur only comfy with !!! take care nd stay safe !!! luv ya <3 (/p))
AS SOMEONE WHO LIKES TO GAME DESIGN, CHARACTER, AND PLOT DESIGN YOU BET I CAN MAKE THE READER AND INDIE GAME DEV (and aaaa ty for adding jack!!! I think he's really neat and not enough people acknowledge him :))!!)
Multiple x indie game dev!artist!y/n
pairings: quackity, tommy, dream, ranboo, niki, jack manifold (separate) x indie game dev!artist!y/n
pronouns: they/them
other information on the reader:
. faceless
. knows how to code
. artist
. streams them drawing video game characters
. minor
. makes indie / horror games
form: headcanons
genre: platonic, fluff(??)
warnings: horror games / horror mods, ranboo enderwalk lore in his section
abbreviations: y/n -> your name
quackity
okay let's get the obvious out of the way; definitely going to be the type of person that's like "I'm going to play this game first after you're finished" yk? playfully ofc, n playfully fight with anyone who says the same thing (*cough* Wilbur, tommy, dream *cough*)
he probably wouldn't be on your art streams often – he doesn't really enjoy watching people draw, but he would want to see the finished pics
he would happily be on voice chat with you while you're drawing though!! :D
would be proud to answer any questions you have about character / scene / etc designs!!
"quackity!! so for this character – check your dms for a current picture – would red or purple antenna be better? also, two or four antenna?"
"*gasp* you're asking me?? 🥺" /j
"y'know what, nevermind, chat wh-"
"NO WAIT WAIT"
"so what do you think?"
also, if you do end up sending him the finished pics of the art he will hype you tf up !!!!
would try to get you make joke games – not like actually, it's just an ongoing bit between you two!
if you make a game for him – or give him a sneak peek of a game before anyone else he's going to freak out!! and he won't really know what to say bc putting feelings into words is hard
if y'all ever meet up and you're fine w hugs he's gonna give you a huge hug, hoping that makes up for the lack of words to describe how just,, proud of you he is bc he really really is!!
you're not even in your 20s yet and you can make video games, or help with them?? not to mention how creative you are with the characters and story line??? he's amazed by you
might actually cry /pos if you base a character off of him
like let's say a part of a puzzle is to get a rubber duck and place it into a pond to get the next hint or thing you need – only when he plays it on stream, he doesn't know anything about the game, so you're watching and waiting for him to get there
when he does get there – he finds out the duck has a beanie and has a white ring appear around it that flashes to life before fading out after picking it up, signifying it was the right thing to get
at first he doesn't really notice the ring, "oh! that animation is different than normal" he notes, but mainly focuses on the beanie, comparing it to himself before he glances at chat to see them freaking out over the planet duck reference
then he's just talking about it, shocked of course but flattered, and then you type in chat "you helped me a ton with things I couldn't decide during this game, I couldn't not add you! :)" everyone's just :(((( !!! /pos
overall supportive n proud, maybe a bit loud about games in progress, but just a really nice guy in general :)
tommy
he is ABSOLUTELY loud about your games in progress!! if you don't want something said you have to tell that to him before telling him or else he's going to brag about how cool it is the next time he streams
"chat!! chat, y/n is making this new game and they told me that one of the outfits you can collect for the player is going to be based off me!- right!! that sounds pog!!"
if he ever accidentally let's anything slip on stream that he was supposed to say, everyone who's a fan of you is just like "wow! suddenly! I cannot hear anymore!", sometimes they're like that even if it was okay to say
the just like being surprised :)
as for art streams, he'll try his best to tune in but obviously won't be there all the time! he's usually very active in chat too! likes being on call with you while you do art streams if you let him!
he once convinced you to make a texture pack and a shader (meant for both to be active at the same time), the fans loved it and a lot of them use it more often than the original!!
tommy however, not to much, proud of you bc that must've been a ton of work!! but at some time it slipped his mind that you make indie and horror games; I think we all know he doesn't do well with horror games
so you liking horror and such made the textures look more ominous and just make it look like and area you don't want to be in, and the spook goes up even more with the shader!! it's darker than usual, there's unusual fog, the portals look too dangerous now, so on and so forth yk
so,, tommy didn't use the texture pack for long;;
if you ever raid him after you're done streaming and he has a question, he's literally just gonna ask you on stream
"y/n raid? oh! are they still here?" when you confirm you're in chat, he continues "great! okay I had a question about your new game that's going to be available soon and how to download it-"
fans love how casual you guys are about game information, like you had to teach him how to export a game character he made on the website you usually make yours on (it was for a fun stream) and it was just a simple back and forth but everyone's like omg :((( omg them :((
also if you're the type of person to go insane over tiny details in other games, he will absolutely tease you for it
like you can just be going on and on about how this game had a sentence at the start that had a backhanded meaning by the end and he's just gonna call you a nerd (genuinely thinks is cool how much of the small things you notice in games though)
dream
COMPLAINING ABOUT CODING AND HOW HARD IT IS 🤝🤝
and if you took other coding classes hoping that I'd help with video game coding he'd just listen to you talk about it
"I actually took robotics for a while before because the school didn't have any video game coding classes and I was hoping it'd help either way" "oh?" "it,, it didn't help, it's so hard to code robots and considering how fast I caught onto video game code you think it'd be easier to understand the robot code" "yeah, that sounds reasonable" "NOPE,, WHY R THEY SO DIFFERENT I ALMOST FAILED" "D:"
fanartists like those moments, if one of those talks happen expect a bit of fanart of just dream and you chilling while you talk and he listens, the art always gives off comfy vibes n it's just cute :)
offering him to play a semi-rough draft of the demo so that he could see if it's good or what you needed to do to make it more enticing for the player
power duo fr fr o/
people like comparing y'all to hackers sometimes bc y'all know how to code???
you play into the bit with the fans though and honestly it's so fun !!!
fans: omg,, hackers (affectionate),,,
you next time you stream: hacker voice; I'm in
AND THEY GOT SHOCKED??? LIKE THEY FORGOT YOU CAN SEE THE STUFF THEY POST????
wouldn't be able to watch your art streams for long because he would get side tracked, the streams are just too under stimulating for his brain to focus on, but he'd hang around as long as he could though :)
would be glad to be on call with you while you're doing an art stream – though if he has is game sounds on you may occasionally have to repeat a question that was aimed at him
you're also in his streams when you can :)
also, you like sending donations to communicate rather than chat
one stream dream turned off his donos because you wouldn't stop giving him money 💀
being friends with such a popular creator and being a game creator yourself has it's downs as well
nothing thats too hard to deal with – the most common one is actually kinda funny – some people will slide in your dms acting like they're dream and just got locked out of his account, trying to get you to make them a game
like ??? do they think that dream would mssg you over Twitter or insta?? he has your phone number bro ,😭
also!!! when dream plays through new games you made he complements the small things and complements how hard something must've been to code :)
and I'm ngl, he kinda sucks with every game he plays at first but he's a quick learner so dw :)
would be glad to help if you're having a difficult time choosing between things too! except he'll answer right away without any teasing
"dreammm" "y/nnnn" "for this area should I do like shattered stone walls or mossy stone walls like with vines n stuff?" "depends on the vibe you want, shattered stone would give it a dangerous and uneasy undertone and mossy stone would be more of ominous, if that makes sense?" "oh! okay, thank youuu!!"
ofc if you didn't have a specific vibe or couldn't choose which was better he would just give a straight up answer so you didn't stress out trying to choose one \o/
would absolutely like being a guest in a drawing stream, he isn't the best at art or character design but it's fun to see him try
maybe you both plus some friends do a "drawing Minecraft mobs from memory" stream? ,, with that the thing is; his would mostly be relatively accurate if you could understand wtf he was drawing 😭
dream may or may or have some of your art as his phone homescreen, he loves your style so much :(( /pos
ranboo
first off; he's incredibly impressed!! like!!! you made this game?? this playable game, completely from scratch??? how??
also you may or may not have made a small Minecraft mod for him to tryout on stream,, little gift from you to both chat n ranboo 🤲
its literally all based off his lore,, if you get close to obsidian and crying obsidian fallen down from Undertale starts playing, if you splash water on yourself 1) you get hurt 2) your screen blacks out and when it comes back, your in a different place than before, some things art taken, maybe a few extra things are added
and there's a 50% chance that when you go into your "enderwalk" state (the blackout) you blow something up, so there may or may not be an explosion somewhere nearby, you also have a 20% chance of building something small in you enderwalk state :)
he found it so incredibly cool!!! chat was crying while complementing you while ranboo thanked you and complemented you over n over again
he won't shut up about how cool the mod is for several weeks, maybe even a few months, it's just so cool!!
will absolutely use it as a comeback if you let him; "oh? you got first place? well y/n made me a really really cool mod, so who's the actual winner here?"
will absolutely play every single game you come out with – it doesn't matter if it's his style or not – and he thoroughly enjoys all of the games as well
as for art streams, he will absolutely try to tune in every time he can!! active in chat and donos!!
doesn't really like being in art streams – like in call is fine but actually drawing? not really, he just doesn't love drawing in front of a ton of people
but will join an art stream if you ask
will listen to you rant about whatever, even if he doesn't understand it! like will listen to you go on and on about how well a game set up the atmosphere or maybe talking about how difficult coding is, and he'll converse back with you but won't really understand yk?
"ranboo I just played a really cool game do you wanna hear about it?" "yeah yeah- of course!!" "ok so like, the atmosphere was so well put together- like it was a horror game and I didn't even see the monster but the vibe was so well put together that it was still unnerving!!" "that's awesome! how did the atmosphere get set up the best and when you saw the monster, was it scarier?"
yk what I mean? like engages in convo so you don't feel bad about talking so much, plus shows his interest without the constant "hm?" "cool" etc a lot of people do and even though he does talk more than the acknowledgment sounds many people make he also manages to almost never sidetrack you and when he does it's on accident :)
if your way of learning is teaching then he'll gladly be the person you teach it to if you want! most likely won't use the information therefore his brain won't retain it but that's not on you, and the whole reason is so you can learn, not him, so! ^^
will make sure to take care of yourself, and he has a through way of telling if you have or not bc he's known you for long enough to know that even if you try to hide it a little bit of your tired voice shows so he knows if you've been sleeping like you should
also friends with you on discord, where you have your Spotify attached,, you like listening to music while you work on things that aren't sound related and if it's active later than it should be he's going to confront you
overall wholesome mixed in with a little pain bc both of you are like "ah yes, lore <3" and like to see fans cry /lh
niki
I feel like this is expected but if you need to get extra motivation she would probably be your go-to
she hypes you up but like, in a sweet and quiet kinda way, where as everyone else here would probably be relatively loud ;;
honored to be on an art stream if you invite her :')
and would absolutely watch your art streams when she can :D hypes you up in chat
also compliments, tons of compliments!
might call you a prodigy? bc you're so young but can already make games?? and make income off of them?? and do really good art??? and so much more??? like tell me that's not prodigy energy,
if you make a video game character based off her she might cry,, like in a positive way obviously but like at the same time :(( no don't cry!!
I say might bc it's dependant on how she feels that day yk? like she might just have the almost-cry wobble to her voice or she might actually, if that makes sense?
she genuinely loves your art style!! even if it's pointy and kinda creepy she really likes it!!
yk the "awww (name) :(" /pos she does sometimes? 100% does that with you
there are a few compilations of just "aww y/nnn" on YouTube and all the comments on those videos are just crying over y'all /pos
would be happy to help if you're stuck between some options in a game, but would feel kinda bad bc it's your game, you're supposed to be the one choosing the stuff
assure her that it's okay n stuff n she'll be ok tho !
I can't decide if she would play your games or not
bc on one hand she's a huge supporter of you and your work and would like to experience it first hand
but on the other hand she isn't the best with scry games,,
so maybe she'd do both? maybe she'd react on stream to a playthrough, maybe your playthrough? or maybe she would only play some of your games? I haven't decided so up to you I suppose!
jack manifold
genuinely amazed by your talent and will make it quite clear!!
can and will go on tangents about you on stream if someone brings it up
everyone is so :(( <333 /pos bc of it
will play the games you've made as soon as he can
if there are different games that line up in a story he'll make sure to play them in order :)
people also sometimes compare you two to hackers bc you code a ton and he kinda looks like a hacker
difference here is that both of you play into the bit, it's tons of fun!!
listen, I know he doesn't draw much but I am a firm believer that he will doodle his favorite character(s) from your games after he's done playing them
like after he plays a game of yours then expect a small doodle in your texts :)
you compiled a bunch of these doodles into one picture and made it you phone background and he only found out after y'all met irl and it caught the corner of his eye and he registered "oh hey wait that looks familiar"
he found out while recording the vlog n when editing, the editor was like "hey let's leave this in, it'd be funny if the fans knew right?" ,, the fans were crying for two weeks,, /pos
and speaking of drawings; he would like to be on a drawing stream with you, thinks it's be tons of fun!! :D
and he's usually free to call while your streaming and doesn't mind so if you wanna talk to him while drawing just call :)
and he will watch the streams he can make it to!! he may leave a bit early but he stays for the majority of it
if you make a character based off of him he's going to constantly thank you and brag about how cool you are anywhere he can
"hello manifolders, if you haven't done it already go download (game name)! I'm there!" with a ss of his character from the game and he'll reply to the tweet on his alt to talk more about the game and how much he really liked it :)
another that'll help you were you need it! he'll make it into a joke before anything else, but he'll get to the point
taglist (sorry i forgot to do it on the past two): @cvsmixplant // @l0ver0fj0y // @youngstarfishdinosaur
655 notes · View notes
storywriting · 4 years
Text
Anemone, An Enemy, Anemone, An Enemy Anemone, Anne, Nemo, and Another Me
Tumblr media
[ So.......Anemone huh? Here’s some loose thoughts after a first viewing, including my takes of H1-Evo #1 and how my opinion has evolved now that this film is in the mix. I’ve seen it through with the JP audio exactly one time and I do wonder if my opinion on this film will change at all on a second viewing or when I get around to the dub. It’s less about plot details and more about review  and general discussion type stuff, doesn’t delve heavy into theorizing just yet. That’s a trip for a different post. Cut because long as fuck even though literally nobody asked. ]
Hi Evolution #1, starring our main man Renton “Only a Miniscule Few Braincells Above Himbo” Thurston, hit me in weird ways which I think is true for most everybody I’ve seen talking about it. Part of my problem with it honestly was that I came into things with the misconception that Hi-Evolution would be a reboot of sorts. A somewhat faithful retelling of the original story with new insight into things we didn’t get to see much of. I don’t know why this is the impression I had other than screencaps and stuff, but if you only watch the first Hi Evo movie you definitely could continue to think that once it’s over. When I thought it would be an encapsulation of the original series, I had intended to use the film to introduce @himbologythestudyofhimbo to the story. She has long known it to be one one of my most favorite anime franchises and I thought a film would be a good way to gauge whether she might find it interesting enough to hit 50 episodes with me.
Ha. Haha. That didn’t work.
I hadn’t seen Hi-Evo when I was like “hey wanna watch this?” so that’s my own fault. I had seen screenshots and thought it looked gorgeous, but that was about it. I was imagining something akin to the Berserk trilogy of movies, mostly faithful to the original story with some new tidbits of information thrown in for old fans.
And again, you could be forgiven for seeing the first Hi-Evo movie and still thinking that’s what you’re in for. It is mostly compliant to the original canon and the parts that aren’t compliant are pretty wishy washy about saying so. Unfortunately what I found out really quickly is that that it’s not at all a good entry point for new fans, and that really disappointed me. I’ve been hoping for years for something to get more young blood in this fandom, BUT ANYWAY--
The whole play forward/play back thing really hinders the flow of the film, as much as I understand the point of it, especially with the Anemone film for more context. Skipping around the timeline harms new viewers in particular. It’s challenging to understand the timeline and flow of events because everything is presented out of order and without context. Sure, the first Hi-Evolution covers a ton of major story beats surrounding Renton’s personal development, but the non-chronological presentation coupled with the utter lack of lead up to key moments from the original series robs this movie of carrying any emotional weight. Who is Renton? What’s the deal with him and wheelchair girl? Are these people his parents or not? Why do we care about this Eureka girl who has been on screen in Renton’s presence for a cumulative 30 seconds. Wait a minute what’s this ship? Where did he leave from again? I thought he had a home and parents? Who are these people and why do I care?
Put bluntly this movie sucks if you can’t answer these questions going in, and even if you can you may feel a bit cheated by it.  As much as I feel the need to talk about how the film is inaccessible for new fans, these films clearly are not for new fans. They function to remind you of events of the original story and then play off of those events with the new content. Even as an established fan, Hi-Evo #1 feels very watered down on its own, but it’s not on its own anymore is it? So let’s finally talk about Anemone.
What becomes clear about these movies is that they are not divided by chronology, but by character. The first movie was about Renton which is why we saw so so little of everybody else even when that robbed the story of needed context and worked to the story’s detriment.  I’m telling myself the reason titular character Eureka was not on screen demonstrating her relationship to the world and to Renton despite it most likely being a central element is because they shoved her scenes into Hi-Evolution 3: Eureka, which will not be released for another year or so. 
I do feel a bit more forgiving toward these movies now that I understand the format they’re going for, but I think most of my previous criticisms still stand despite that.  The character focused presentation may be a deliberate creative decision, but that doesn’t make it an ideal storytelling mechanism. THAT SAID, while a character centric format really harms well developed characters like Renton, it does loads and loads of good for a character like Anemone whose screen time was always hindered by her role as accessory to Renton and Eureka’s story. We don’t get that constant stream of unfiltered perspective from her or really any secondary character, so it’s very interesting to see the world filtered purely through her eyes. I honestly found myself significantly more interested in all the new Anemone content than I ever could have been over watered-down, abbreviated rehashing of Renton’s character arc. I’m much more excited for the last film than I was with just the context of the first Hi-Evolution movie.
Speaking of which, very early on in the Anemone film, the viewer is clued into the fact that this is most certainly AU content, something that was less clear about the first movie. Eureka Seven as a franchise has really been in the 24/7 AU zone for like 10 years, which I think is cool but I also find a little disappointing. I like AU content well enough, but I also think they had a rich world already in the original series and I feel like there are a few more rich veins to explore further in the original world without necessarily needing to wrap it up in a convoluted alternate universe. Not to say I’m against like the AU stuff or anything, I’m okay with it existing, I just want a little more variety in the stuff that’s coming out. Keep up with the AU stuff if you guys wanna but I wouldn’t say no to more backstory and lore, you know?  If they’re gonna pander to old fans instead of attracting new ones, they may as well hit me where it hurts. But I digress. Hi Evolution#2: Anemone’s AUness is pretty central to the story it wants to tell, so it has my full attention there.
Alternate universe characterization is something I’ve had both complaints and praise for in the past, and I’m happy to say that in the case of Anemone I have mostly praise. It’s nice to get a glimpse of an Anemone who isn’t like....as unhinged as her original incarnation. She’s well adjusted comparably, which makes her a decently reliable narrator. While she loses some of the edge that people are drawn to about her, she maintains most of the underlying personality traits you would expect of even the earliest incarnation of Anemone. This is an Anemone who had the opportunity to be socialized. You can relate to her and appreciate her feelings more easily than the Anemone viewers are most familiar with. This is an Anemone with hardships, but she hasn’t been pushed to the same extremes as her PoP counterpart. Likely due to the pretty direct narration and background, there’s also a lot more substance to her than PFoR Anemone in my opinion. It’s not really a chore to like her and take interest in her. She feels very natural in most instances. She’s a real breath of fresh air for fans who love Anemone and wanted to see her living with a healthier mindset and some better outcomes. Good on you, Anemone. Four for you, Anemone.
Most of the other characters--Dominic, the scientists, background people, Anemone’s father, new crew members, etc--are all about what you’d expect from either their previous incarnations or the archetypes they’re filling. None of the new characters or secondary characters are particularly developed, but I don’t really consider that a huge fault of it. I wouldn’t expect a 2 hour movie to meander the way a 50 episode anime can, but in times like this when I am with very few developed characters, I am forcefully reminded of what an asset and a strength the original’s depth and breadth of character writing is.
And then there’s Eureka. I expect her to be polarizing in the reviews, assuming at least some people didn’t straight up hate her in it. Everybody may have just hated it, idk.
As I said earlier alternate universe characterization is something I’ve had both complaints and praise for in the past, often both at the same time. What often comes about is characterization that I don’t necessarily like, but because the character has lived a different life I can’t really say that characterization is wrong. I feel that pull in this film quite a bit. Wrathful Eureka is boring to me. Conceptually, it just is. But does that make it bad?
Tumblr media
Man, idk, I guess not. I didn’t like it, but I’ll defend it to a degree. In the original story Eureka was born into violence and conditioned to perpetuate violence early in life. The original Eureka Seven has a dense messaging about propaganda and information and the ways in which society conditions people of all kinds.  Eureka is a docile character in the original but more and more as we learn about her, we realize that this tendency toward gentleness isn’t just a cutesy character trait of hers. It’s a choice that she’s making on a daily basis, even when more forceful options would be easier or make more sense to her. It’s a choice that has come about from a collection of experiences. Eureka becomes pacifistic because she develops her own ideals about the world. She comes to conclusions about what things make her a good or bad person and she makes the decision to be the person she wants to be. There’s weight to it. That’s something that always really drawn me to her as a character. It’s very easy to blow up in the face of something horrible. It’s much harder to keep a cool head and exercise mercy. I just don’t find the Eureka of this world all that compelling.
That said, I don’t necessarily think this read of her is wrong or even impossible. In fact, I think if this read had 50 episodes of development and justification behind it, I might even come to appreciate it. Certainly if anything could drive her to this, it would be losing Renton, so it’s not exactly out of left field for the character given the circumstances she’s in. I feel somewhat similarly about PFoR Eureka. Only somewhat. Eureka in general is a character who would probably be much more in touch with her anger if she had been raised any other way than she was. Even in the original series Eureka has a passive aggressive streak. She’s probably very fortunate that more productive methods of expressing her feelings were accessible to her before any natural tendency toward aggression was. Angrier more volatile reads of Eureka aren’t wrong or even uninteresting necessarily, but to me a lot of her charm is wrapped up in the reasons she works so hard not to be that type of character.
I also think that subversion and role reversal can be an interesting in AU stuff, so I don’t really fault them for using it here. In contrast to our typical unhinged Anemone, Eureka gets to be the one teetering on the edge so that Anemone can shine and show a little more humanity than she typically gets to. I think that’s honestly okay. I want to see Anemone have her day to be the hero. That’s something I’m okay with sacrificing a little of my preferred characterization for. I see a lot of value in a portrayal that allowed Eureka and Anemone to bond and more directly learn together. I think a lot of fans, myself included, wonder about a reality where Eureka and Anemone could have been sources of support for one another rather than pitted against one another.
That isn’t to say that I’m automatically okay with chopping up the writing in arbitrary ways, though. The thing about the reversals and subversions in Hi-Evo #2 is that they’re consistent. Compare to something like Pocketful of Rainbows and you’ll see what I mean. In that movie Renton, for some unclear reason, is the one who can understand Nirvash even though that writing decision doesn’t really serve the story in any meaningful way because Eureka is still the one who isn’t human and still is wanted by the military for....being whatever unclear thing she is in that film. Renton is no longer childish and is in fact the patient one in the story while Eureka is the one with a stubborn attitude and defined temper. Renton is made out to be more of a coward so that he has something to grow from, except for all the many many times he isn’t cowardly pretty much immediately, and the only flimsy defense of this concept that is that he was afraid of adults with guns when he was a literal child.  Meanwhile, Eureka in this film is a much more brash character than we’re used to. Unlike Original Eureka, this one doesn’t want to be led or take orders anymore. She’s a loose canon who takes matters into her own hands except for all the times she cries for Renton to save her both before and after she’s teetering on her own Independence Event Horizon. There are a lot of creative decisions in that film that just plain don’t make sense to me because the writing doesn’t commit to them at all and tends to flounder around between them. I could barely make it through that film because I felt like it was contradicting itself every 5 minutes. It feels less like a new exploration of old characters and more like a bunch of ideas the writing team couldn’t agree on and slapped together anyway. If it wasn’t unclear, I don’t like Pocketful of Rainbows very much.
By contrast, any subversions or reversals in Hi-Evolution 2 fell earned enough. The writing choices are for the most part played straight and well justified. The choices are interesting. Unlike literally anything about the lore of Pocketful of Rainbows, I want to know more about Hi-Evolution. I want to understand what Anemone’s mission is and about Silver Box. I want to know why Dewey is so different from the Dewey I know. As much as I complained about Eureka’s characterization, the portrayal is decently justified by the writing. Eureka believes she killed Renton and seems to be privy to other realities where she turned out much happier. She has good enough reasons to be bitter in this iteration.  
This film has honestly made me way more forgiving of Hi-Evo #1 and given me a lot of reason to take interest in what the last film might be. I’m going to reserve any big overarching judgement until that comes out in 6000 years, but I’m getting the sense that it might be New Order adjacent, in that Renton and Eureka will have to find one another and possibly revisit places that will be nostalgic for fans.I wouldn’t complain if this becomes the flagship verse wherein Eureka and Anemone form a meaningful friendship because they’ve been denied that opportunity in basically every other telling that exists so far.
Also big thank god the last film will be hand drawn because, I hate to be that guy but the GC looked like shitgarbage. I’ve become very forgiving of CG and Mocap recently but I just really disliked it in this film. Animation is a medium I know a lot about, I know compositing is a tricky job, I respect the work put into it, but...oof. I do wonder if that was a stylistic choice or more of an “oh shit the budget is disappearing” choice.
My final word on Eureka Seven Hi Evolution #2 is that....I didn’t hate it. I didn’t love it either but I had a nice enough time watching it. I’m realizing I’m having trouble landing in one particular spot on Hi Evolution #2 because I expect the next film will effect how I judge this one in the same way that this film has affected how I judged the first one. If you’re an Eureka Seven fan who is on the fence about the Hi-Evolution trilogy, I’d say give it a watch. You’ll still love your favorite characters even if they’re a little different than you’d hoped. If you’re still feeling iffy maybe wait a year until the last one comes out and binge them all at once. I suspect the experience might be improved that way. Definitely don’t go in expecting the story you already know, though. Doing that set me up for failure here.
Honorable mention for the fansubber who kept translating 勘 as very rude words describing the penis for some reason? That really enhanced my experience.
Tumblr media Tumblr media Tumblr media
4 notes · View notes
destiny-smasher · 5 years
Text
I used to be close friends with one of the composers for Steven Universe. I watched them rise from a YouTube remixer living in a cramped bedroom in a shared apartment with nothing but a mattress on the floor and a keyboard beside it to owning a house, happily married with a whole backyard garden and a cat because they found success working on one of the biggest cartoon shows I’ve known. But they broke off that friendship earlier this year and it’s made my biased love for Steven Universe become very difficult to grasp with. Understanding how and why we weren’t friends anymore was likewise difficult to grasp, even after hours of us trying to hash things out and resolve it. And while we DID resolve things amicably (I hope) and peacefully, it wasn’t until Steven Universe: The Movie that I was really able to feel like I could see the forest from the trees and ‘get’ what happened. This will be a kind of review of the movie, but mostly it became more of a personal ramble relating my real life experiences with Aivi to those of characters within SU, especially the antagonist of the Movie. This is lifted from this Twitter thread, so it was originally written stream of consciousness and I’m sharing it here to keep it more readable and archived. This is a bit of a read so tucking it behind a ‘read more.’
--
"You keep on turning pages for people who don't care about you And still it takes you ages to see that no one's there Everyone's gone on without you"
Time to finally talk about the #StevenUniverse Movie. Strap in 'cause this gon' get personal.
Tumblr media
It should go without saying BUT I am gonna be talking about the movie! Dunno how in detail per se but I can't properly say what I wanna say without diving into some of the important plotty stuff. So yea.
Don't read this thread if ya don't want #spoilers #sumovie 
First off, I wanna talk about what this movie does well. Going in, I had heard it was framed like a musical. And I wasn't sure how I felt about that idea, though it wasn't surprising. After all, the 'musical' style episodes tend to resonate quite a lot. 
I think they work great when it's one song in a 10 minute episode, but an hour and a half of songs? I wasn't sure how well that would go. Turns out, pretty well. This is due to many factors but primarily the variety of song styles and art styles used throughout. Basically every scene has a primary song that drives it home, and basically all of them have a different genre/tone as well as visual presentation style. A lot of work went into getting it all to work together and feel cohesive. TBH for me personally the main highlight of the movie was honestly the animation. Average TV goers might just see "yup sure looks like a cartoon" but on the whole, on average, the movie is CLEARLY animated and framed with much more dynamism and detail than the majority of SU. Getting to see these characters we've gotten to know over the past few years a couple years in the future, generally at peace with things, but animated with more detail than ever, THAT is the true highlight of the film for me. Naturally, there was a lot of bits of comedy, often relying on knowledge of what the characters have been through, and I felt a lot of bittersweet smiles throughout as this felt like a good send off for Steven and his Space Moms. It managed to work in cameos from basically everyone you'd expect, some of which...didn't work out as well as others (specifically, the Diamonds bookending the movie was a bit forced and weird IMO but they ARE important to the lore even if I find them boring tbh) It was nice getting to 'catch up' with everyone, and the plot itself uses a generic 'gotta save the world again' thing (bleh) in a creative way, at least -- it all becomes an excuse to "re-live" the four primary heroes' stories through song. Cool enough. Something the movie inadvertently highlights, however, is the fact that SU as a series really started spinning its wheels a lot for its second half, in particular. Much has been said about how and why and why or not this doesn't matter, etc. etc. I was just along for the ride. I've repeatedly expressed my personal bias in the series' favor for a long time, and now? I kinda don't really have that personal bias anymore. I still love the show, I still think it's one of the best cartoons I've ever seen. But those rose-tinted glasses are off now. Taking said glasses off and actually listening to and looking up what critics of the show had to say kind of unearthed a bunch of things I had kept sweeping under the rug for the sake of personal bias/support of someone I loved and cared for a lot. We'll get back to that. I say all of this because the movie ironically failed to do much of anything NEW, something the series itself kind of struggled with for a while until it finally got around to the conclusion of Steven's story arc. The film ultimately kind of ends with "yeah Steven can change!" Which, um yea? Obviously. He's a completely different person than he was in S1. But he's kiiiiinda been the same person for....some while now. The weird irony of SU as a series is that about halfway through the narrative, the protag has essentially grown up, done. The last half or third or so of SU's narrative was basically Steven having to cheer everyone around him up and help them deal with their shit, and...kinda just going about that essentially the same way every time. The power of love, the friends we made along the way, etc. To be clear, there's nothing BAD about this, and in fact it's what sets Steven apart from most every other narrative of this type. The protag is almost always forced to change in ways they don't want, do things they don't want to do, etc. But when you put it side by side with something like Avatar or Gravity Falls, those series saw everyone growing alongside each other. There are clear arcs for everyone, almost all of which get resolved in ways fitting each character. It's imperfect but it's varied. SU has a tendency to just...hammer everyone's character flaws and arcs with ONE option: just love yourself and be nice, and everyyyyyyythinggggg 'll work out in the end! Which is fine, but when a story does it for so long, over and over, always the same, it gets a bit weird. I specifically LIKED in the film, at the end, that Steven actually does have to fight, because THAT is what Spinel needed to do. She needed to let out all of that anger, and that violence was her own way of doing it. 'you can't just sing a song to make everything go away' etc. It's typical, perhaps, for protagonists to have to tackle problems in different ways because that's LIFE. The fact is, Steven's approach will NOT save everyone. Lapis stilllll kinda stands as an example of this but an as of yet unresolved one. I liked that at the end of things, Spinel still doesn't come into the same fold as everyone else. Basically "sorry, I already fucked this up too much, I can't really deal with this," and that is IMPORTANT and I really liked it. Before really digging into the personal angle, I want to bring up how fascinating it is that the movie essentially had a real BUDGET and so they deliberately seemed to design an antagonist that would take full advantage of that animation budget. EASILY, by far, Spinel is the most interesting-to-watch antag in the whole series imo, in terms of how she moves and fights, etc. They really just wanted to flex and they did it, but like any SU antag there's (somewhat predictable) motives. This gets back at what I was saying before -- how the series spins its wheels a lot -- but Spinel's motivation/back story isssss kiiiinnndaaaa a lot like many many characters' issues and, like, I get it. We get it. Steven's Mom was Not The Best does that have to be the basis behind kinda EVERYONE who goes against Steven? Or the Gems? Lapis, Bismuth, and Peridot all offered more varied motivations, and even THEN, Bismuth was still essentially in the same boat? Anyway, I digress. I DO appreciate the way the series set up Rose as this wondrous lovely lady and has severely dissected and broken that down to the point where I really do not like Rose, in any of her ID's, as a character or a fictional person, and it did so gradually. A lot of what the movie did was kind of expected. Right? Songs, singing, check. Steven going about things the same way, check. Re-living/celebrating how far he and his moms have come, check. What I didn't expect was -- OK, well, there WAS that one fusion...which, um
Tumblr media
But the actual thing that really latched onto me was how much I conncted with Spinel. As is the case with any story that has well presented characters, you can attach to SOME part of just about all of them. I associate most closely with Pearl overall but can relate with just about anyone prominent. I see parts of me and Jenny in Steven/Connie, in Ruby/Sapphire, in Peridot/Lapis. I see what kind of woman I might've become in Amethyst (and sometimes am). Spinel, though, is a really weird case because I see my adolescent self in her SO MUCH and yet fairly recent events in my life -- directly tied TO the show itself, mind you -- make that connection weirdly poignant and present. For some context, I used to be good friends with Aivi, one of the musicians who works on the series with their husband. Spring 2018, Aivi and I vocalized to each other that we considered one another one of the closest friends in each other's lives. We're no longer friends. To make sure this is clear, I think Aivi is a wonderful person, and our breaking apart wasn't violent or dramatic or anything, Aivi just...decided they weren't interested in the relationship anymore. And neglected to tell me this until like a year later. The context is of course not at ALL as severe or dramatic as Spinel/Pink, so please don't assume there's some one-to-one there. But OOF are there some harsh similarities and it really made Spinel's backstory sting in a very confusing way. I say 'confusing' because, as I mentioned, I see my adolescent self in Spinel. The way I was going about making friends matches her 'happy' self. The way I acted in my senior year of college matches her 'angry' self. There was no single person that created any of that, though. In high school, I was like Starfire, in college, I tried to nurture that, play to my strengths. I failed miserably. And what I feel is a big part of why is inherently tied to my transitioning (which is, still, something I feel I am failing miserably at). By the end of college I was more like Raven, and there I remained through the duration of my first long-term romance, into a very weird and atypical marriage and breakup, and then I moved to CA and started changing. Fittingly, my current self can't quite ID with any single Teen Titan. I'm not a teen anymore, after all. Throughout a lot of my friendship with Aivi, they really seemed to fixate on comparing me to Pearl. It sometimes made me uncomfortable the particular ways they did, though. I strongly identified with Pearl's flaws and strengths in personality (though we're obviously different people), and so seeing Pearl go through redemption via self-love and self-acceptance meant a lot to me. "It's Over, Isn't It?" I was IN THE ROOM listening to Aivi and their husband work on the chorus to that song. Obviously they couldn't talk about it but I knew damn well what it was about, and anticipated that piece for a long time. Now it's even more weirdly painful. I met Aivi because they made Mario arrangements they put on YouTube and they happened to live a few blocks away when I was subletting my first summer in CA. They seemed very kind and caring and eager to Be Nice and at the time I really needed that at a very vulnerable and fragile time in my life so I latched onto that. -In The Garden- The week when the LiS terfs freaked out on me and that Bad Spinel side of me lashed back, and I found myself suffering from being gaslit and facing the fact that the worst part of myself that Trigon in Raven's mind that Angry Spinel was still THERE was still ME It was too much For the first (and thankfully, only) time in my life, I experienced suicidal thoughts. And Aivi REACTED to that shit. Strongly. In a way no one ever had for me before, ever. They drove across the Bay to my house, picked me up, had me over, and helped me process it. And in the months to come, as I was healing and coming to terms with how That Worst Part of Me That I Wanted to BE RID OF was still THERE and apparently could just fucking show up, through all of that, Aivi helped me work through things, and we really bonded. In retrospect, though, it's SO damned hard for me to tell if Aivi and I became so close because of mutual respect or pity or just conditioned behavior to Be Nice and Keep Up Appearances. I dunno. What I know NOW is that apparently Cost More than I would've thought. I'm not Aivi so I don't want to really dig into 'dirt' (again, Aivi is a great person who works very hard and that's WHY their work is so good) but looking back, it's wild to see their progression into SUCCESS and fame while I just stood by, floundering The thing is, Aivi was a super busy person. We barely got to spend time together -- when we DID, it was a multi-hour affair and apart from like, Jenny, Aivi is prolly the person I've had the deepest, most vulnerable conversations with. They were next to me when I realized 'oh huh I'm maybe trans??' because they were there when I was at one of the lowest points in my life. I never ASKED them to be there, to Be So Nice and as it turns out, Being So Nice is harder than it looks. So to kind of loop this back to the movie, I wasn't some Skullgirls Peacock Cuphead grinny goof or anything like that but I AM WILLING to bet that from Aivi's POV the way Happy Spinel acts toward Steven is prolly how I felt in Aivi's life at points, at the least. The irony is that we would go weeks, months, barely interacting. But looking back, the way Aivi talked about things, the same phrase keeps dominating my mind: Aivi got bored of me. I wasn't 'useful' to them anymore. Aivi said that day in spring 2018 was like 'the climax' of our friendship, or something like that. Way they talked about it was like...the finale of a season of TV. Our character arc together was over. Even though we TALKED about it, came to mutual understandimng of The Logic behind Aivi's decision to cut ties, I don't think it ever REALLY made sense to me, how Aivi must've felt about our friendship, until Spinel. By spring of 2019, my role in Aivi's life -- from what they have told me, from what I can perceive -- was more like I existed in a separate space from the rest of their life. I was that one interesting person always waiting in The Garden for them to visit when they felt like it Because while Aivi had gotten BIG, gotten MARRIED, gotten a HOUSE, found legitimate SUCCESS in their creative field I was still poor still stuck in retail still unable to find an audience still unable to understand the pressures of Success And OOOOFFF in those last couple years, interacting became more and more strained for both of us, from opposite ends of things. Aivi had responsibilities, PEOPLE vying for their attention, people wanting to hire them, projects to complete, a house, a spouse, etc etc My life was (and kiiiinda still is?) nothing like that, and as our Mutual Creatives Struggling to MAKE THINGS and Get By transforming into Yep I Am Still Here but you are SUCCESSFUL I think that really put a lot of strain on things I never accepted until Spinel. After Aivi hit it big with SU, in particular, they gradually started...acting differently. Acting in ways that made less and less sense to me. They were a Diamond now. And I was still just what I was. When drawing comparisons to characters on the show, Aivi persistently compared me to Pearl. A fact I once took pride in. They repeatedly compared themself to Garnet. Which...always kind of didn't make sense to me. Aivi wasn't really like Garnet. They are more NOW, though? In the sense of how they act, I suppose. Specifically, one of the last things Aivi said to me was that trying to be friends with me had started feeling like Pearl trying to force Garnet to fuse with her. This was problematic because from my POV nothing of the sort was happening. All I was looking for was occasionally hanging out a few times a year. Like. Ya know. Actually a lot less than what I was looking for with basically all of my other friends. And that was still Too Much? But when I start looking at things like Pink Diamond and Spinel instead of Pearl and Garnet, somehow things make a lot more sense. I was probably too clingy, too exciteable, and what amusement or relief I could provide eventually stopped being useful. Aivi eventually didn't even want to spend time with friends to just...spend time with them. Everything had to have some kind of practical Purpose to it, it had to be contributing to a Goal. I still don't get that, tbh. But I'm also not A Diamond. I'm not Successful. The most responsibility I have right now is fucking hanging up the laundry to dry. I have college loans that have and continue to feel pointless to try and repay. I have severe dental problems I haven't been able to fix. My body fell out of shape because of retail hell, and what energy I’ve had to spare from that always ends up going into the people I love, and trying to keep Making Things. Let's not forget The Complications of coming out and wanting to transition but not possessing the resources to do so. (Aivi was actually super supportive of this btw and was the first person to make me feel comfortable wearing feminine things so yea) Anyway, the point I'm trying to make is that MY LIFE is not together. My personality is? I feel like I am finally Myself in terms of mental/emotional stability. And that is largely because Jenny helped me get there. But Aivi helped a lot with that, too. But I think Aivi got to a point where Success was more of a measure of how Grown Up and Healthy one was because despite my behavior, my personality, my mood, what I was asking for, and what I was giving, all changing DRASTICALLY after being with Jenny, I think Aivi still...looked at me the way Pink Diamond looked at Spinel during that song. Like, "yeeeaaaa ok kiddo it's time for me to go now, kinda done here" This is what's so confusing about all of this metaphor/etc. I'm not...like Spinel anymore? My current, post-coming-out self doesn't really relate with Happy OR Angry Spinel. It's almost like Aivi couldn't see me for who I became, and could only see me for who I had been. And maybe that's like why Spinel can't be friends with Steven at the end. It's too painful. I used to take pride in being associated with Pearl because "I'm enough" and "being strong in the REAL way" but now it's more like "oh you just think I'm still hung up and needy and clingy?" which uh don't feel so great a comparison. I can't help but wonder if while working on the movie, Aivi saw some of themself in Pink. Because I'm not the only person who apparently wasn't 'useful' to them anymore. And I'm not saying we should've kept forcing something that wasn't working. Not at all. What we had was good for both us, but it also entailed a lot of patience on my part and effort on theirs. And unlike any of my other long term friends, I often ended up waiting weeks, months, "Happily wondering night after night, Is this how it works? Am I doing it right?"
Tumblr media Tumblr media
Years and years of broken friendships, one after the other, most lasting merely 6 months, MAYBE a year at most, with a handful that have lasted since middle school (but which are so much harder to maintain) took a toll on my Adult Self until Jenny, anyway. For quite a long time - the majority of my life, currently - I assumed I just was Too Different and that was why my friendships didn't seem to last, didn't seem to extend to the depths I was looking for. That's perhaps one critical difference between Spinel and I: she's looking for FUN, for smiling faces, for attention, for creating smiles, I just want some fucking consistency. At this point, I'm not even sure WHY I still reach out to people. I don't NEED friendships in that desperate way I used to, back in the Happy/Angry Spinel times. And I've come to terms with that Other Max part of myself and integrated it, accepted it. My worst parts are still me and instead of suppressing them (often by relying on bids of deep friendship with others) I just have to let them EXIST and let them do their thing once in a while. This is ALL why Celeste hit me as hard as it did. Because even if I'm not actually much like Spinel anymore, and Aivi's not really like Pink Diamond, even if I don't actually share much in common with Madeline (other than the subtle 'I drink sometimes to deal with my problems' thing, which I don't anymore) I still comprehend and resonate so much with that concept of just needing to accept the worst parts of yourself and work with them rather than trying to keep them caged up and then they escape and rampage every 5-10 years or so and ruin your life As I felt myself coming to all of these Good Feelings I FINALLY felt like I could help Aivi in the ways they had helped me. That I finally had something to offer I didn't before. Turns out, I didn't, apparently. Aivi had More Important Things to do than visit me in The Garden. And I couldn't blame them. Not a bit. Especially if they had gotten bored of visiting me. I didn't like feeling like a burden on them, either. Can't really argue with that. During the last time we talked, Aivi didn't use the WORDS, didn't literally say them, but I finally could see it: I wasn't Useful anymore. I couldn't Understand, either, because I wasn't Successful. Our friendship was rewarding, but because it required effort. And that effort was still worth it to me, but no longer to them. I was no longer worth it. And despite that, despite starting to feel those hunches, I spent those final months -- as had been the case before, they were afraid to hurt me so avoided actually confronting the problem -- I remained "Happy to listen, Happy to stay Happily watching her drift away" I have no idea if any aspect of our friendship impacted anything Aivi had worked on creatively. TBH Aivi seemed to approach even relationships themselves with more of a logical, pragmatic style -- it was entirely unique compared to anyone I had ever connected with. But if you've read @lis-allwounds then it might not surprise you to know that a lot of what I expressed through Stella and Max, as well as Other Max and Another Stella, channels a lot of these things. I even quoted Aivi directly in the story's end (perhaps foolishly optimistic) And yes, that epilogue moment of sorts is gonna be entirely different if I ever do finish the visual novel. The fact is that we were ALWAYS very different people and our friendship was weird and complicated and hard for one or both of us throughout its, what, 8 year duration? Ironically, I think I took away the opposite 'Character Arc Lesson' they did from all this. But that's just the thing, nothing is permanent for a Human Being. We aren't Gems, we don't actually fuse, we can't just change our appearances when we feel like it, or project ourselves to look how we want to look, or exist for thousands of years. But we DO all have different needs, different ways of understanding those needs, and different ways of needing to adjust or change ourselves or our environments in order to pursue what we want to pursue with the limited time we have here. We tried, hard, and it lasted long enough. If I'm not useful, I'm not useful, I guess? I don't have any ill will toward Aivi, I loved them as a friend and I know they loved me, too, and were better at showing it than most any friends I ever have had. If I'd been better at reciprocating in ways that were actually useful, that would've been good -- but then maybe we wouldn't have become friends in the first place if I hadn't needed 'saving' in the first place, I don't fuckin' know. And I hope my saying all of these things doesn't make anyone think any less of Aivi because your relationship with them is, very likely, not at all personal like mine is. And you know as well as I do how good they are at what they do. Aivi took the time to ease me out of things. Aivi did NOT suddenly up and vanish for thousands of years. While the dynamics of the situation might bare sharp points of similarity, Aivi is not like Pink Diamond and I'm not like Spinel -- not in the present, anyway. Stories help us because they share THREADS with reality but it's always important to recognize those threads for what they are and not confuse them for ropes. And me ranting and tossing all of this out there is something part of me has wanted to do for months but needed to take the time to grieve and process and accept. And maybe it's selfish to be posting all of this, I don't know. But it helps me accept myself and them a lot more. "Finally something finally news about how the story ends" Aivi likely has brand new friends, better ones than me, and I'm willing to bet some of them worked on this movie. And it turned out pretty good, all things considered, probably in part because Aivi was able to focus on it That person I became friends with, she doesn't exist anymore. Just like how who I used to be when Aivi first me, he doesn't exist anymore, either. We both changed, and grew in opposite directions, I guess. We've found happiness and growth and relief in different ways. In the end the Movie helped me come to terms with all of this in a way Angry Spinel younger me couldn't have still hurts yo
"Isn't that lovely?
Isn't that cool?
Isn't that cruel?
And aren't I a fool
to have happily listened,
happy to stay,
happily watching her drift away"
13 notes · View notes
breadtastesgood · 7 years
Text
After 200+ hours of playing  Breath of the Wild, I have finished my adventure. Here are my thoughts. (Spoilers)
So, almost two months after its release, I have officially completed The Legend of Zelda: Breath of the Wild and oh boy, do I have a lot to say about this game. I’m a little hesitant to call this a review, I guess, because it’s not organized too well or intent on giving a score or anything silly like that. But considering my love for this series and acknowledging this game as a huge departure from what many have grown used to, its got my head spinning with a whole bunch of thoughts that I just feel like dumping somewhere. This is mostly an art blog, it feels a little weird sticking this here but I honestly don’t know where else I’d put it. I’ll try to organize my brain and keep things as short as possible, but for the most part I’m just gonna jump in.
Ok, let’s get the big stuff out of the way: I like this game. Even if you haven’t played it, if you’ve so much as searched Zelda within the past month, this near universal opinion shouldn’t be unfamiliar to you. You could go anywhere on the internet around its release and see overwhelming praise, 10/10, a “masterpiece” or even “the best game of all time”. I’m kind of opposed to scores and big statements like that because they have the power to label a game as perfect or flawless, even if they don’t mean to; but the acclaim isn’t necessarily undeserved, this is a great Zelda game, and a really good video game in general. One of the biggest reasons for this praise is attributed to how big of a departure it is, it really sets itself apart from past Zelda games; However, that’s also what inclines me to dissect this title far more than any of its predecessors.
Since this isn’t really a proper review, and I’m assuming most of the people reading this have already played the game in some capacity, I’m just gonna quickly summarize what I like about it. If you want more in depth conversations about the positives you should go ahead and find something on IGN...or Youtube or something I dunno, honestly anywhere, this game has gotten nothing but glowing reviews, it’s not too hard to find something better constructed than my stuff.
-It’s gorgeous, the cel shading and overall homage to japanese animated films *cough* Ghibli *cough* is wholeheartedly welcome and beautiful to look at. This is the first Zelda game where I didn’t want to cut the grass because it was just so damn pretty. I’d constantly find myself placing link in compositionally pleasing settings to just watch the world teem with life and wonder.
-The runes and their implementation with shrines and the divine beasts make for some clever puzzles, even if they are a lot of the times maybe a little too easy and kind of short. When the puzzles are at their best, you can’t help but smile.
-I like the basic concept of the story, it’s nice to see Zelda explored as a character. (Though I will say that Link not being as expressive in this title was a bit of a let down, he’s expressive in the world and not in the cutscenes which is odd. I know there’s a canon reason for this but still, I miss the personality from previous titles. I hope they weren’t trying to reel back on his facial expressions for fear of breaking “immersion” or something silly like that, no one I know sees link as themselves, I’d like to think most people really do see him as his own character.)
-The outfits are great.
-Different weapon types are super cool.
-I actually ended up not hating the voice acting, in fact, I feel like there should have been more of it.
-I love how the world is constantly being traversed by characters that always have something funny or useful to say. I remember one guy telling me that his name was Spinch and his horse was named Spinch too; so completely random. You engage with him further and he’s just like: “We’re both Spinch and I don’t even care.” It killed me, and it’s stuff like that that was part of what made exploring fun.
-It acknowledges the series’ timeline and lore in the most direct way yet. I particularly love how they sprinkled Fi’s theme into scenes with the Master Sword, it gave me chills. Makes you feel like all your past adventures really mattered.
-Music is beautiful, the main theme and Hateno village are some of my new favorites and I can’t wait to hear them Live. Gotta love that Dragon Roost callback too.
-Character design is great. Even the most insignificant npcs have great character designs. This particular reincarnation of Zelda is definitely my favorite appearance wise, the developers did a great job with making her look adorable, dignified, and adventurous all at the same time.
-I like the return of character schedules from Majora’s Mask, makes the world feel alive.
-The champions are all great personalities, but it sucks we couldn’t spend more time with them. (more on this later)
- Prince Sidon is hilarious and really charming.
-Paya is disgustingly cute.
- Bolson is the best god damn npc in the game, that gay ass motherfucker.
-Climbing is fun, unless it rains.
- Fighting is fun (until you’re about 50 hours in and it starts being a little less creative. Once you have a ton of money and really good weapons, the incentive to fight and raid camps isn’t really there anymore unless it's fighting for just fighting’s sake. This made be a bit sad.)
-Based on its basic game mechanics alone, Breath of the Wild is, in general, pretty fun. There’s a lot more I could say, but I feel like it’s fairly obvious what the really good things are in this game.
The list goes on and on and on...but these are my main take aways without getting TOO entrenched into a stream of consciousness. I don’t really feel the need to go too in depth about the games positives, because they’re widely discussed and loudly appreciated across the board; I wanted to be brief with my addition to the echo chamber. With that said, I actually have a few fairly substantial grievances with this game that prevent it from being a masterpiece for me.
Saying this feels like betraying a best friend, especially after waiting 6 years for this game. But I think it’s necessary to put these thoughts out there when a game gets universally good reviews, I want Zelda to grow and improve beyond this point. It’s obvious Nintendo won’t see this shit, but it’s good to get a conversation going, especially when every single Zelda game gets widespread acclaim upon release and only a year or so later do people tend to tone it down a little. This is fairly ironic in my case, as Skyward Sword is one of my favorite games and it seems to have the starkest contrast between its initial opinions and those that popped up a year after. I just have some things that really irk me about this game, which sucks because I actually love it a great deal, I’m super torn.
My biggest takeaway from 200 hours of traveling across Breath of the Wild’s world was that its greatest strength is also its greatest weakness. Nintendo set out to spread its wings and build this immense world that inspires wonder and awe, and it certainly does that, but I feel like that’s mostly all the game is at times.  It’s funny, because as soon as I start to say stuff like this, I can’t help but think, “Wow that’s actually really great, I’m glad the game went this direction.” But I also feel heavily conflicted about that direction’s consequences. This may sound strange and it’s not really bad, but I felt like the world is almost so open ended with itself that its identity is spread a little thin.  
I’m kind of going against my own logic here, because I’ve always wanted a Zelda game with an immense amount of side quests to beef up the experience outside of the main quest. I’ve prayed for a huge world to explore, to really feel the enormity of this land that needed to be saved. And there really is a lot to do, there's a ton, but only a handful of the sidequests outside the shrines have much heft. The game doesn’t really have a set pace as a result, which can be seen as a good thing I guess. I can agree with the sentiment that this choice was necessary as a stepping stone going forward, I think Zelda definitely benefits from the nonlinearity approach, and Nintendo going as far as they did with it this time will help them see its advantages and disadvantages. If Skyward Sword was an extreme in linearity, Breath of the Wild is an extreme in the exact opposite direction. In my opinion, they both still work well in their own regards, albeit in incredibly different ways.
When I say that the game doesn’t have as much of an identity compared to past Zelda’s, I mean that in a way where the identity of the game is largely shaped by the player’s own experience and not by the narrative itself. This can be seen as a huge triumph in player agency, where the power (or in this case courage) really is in the hands of the player. But you can’t curate nonlinearity, at least not entirely. As a result, we tend to lose some of the pacing that made past titles feel “epic”. I guess what I’m getting at is that my main gripe has to do with how the game’s narrative structure comes together.
The developers were definitely aware of a narrative problem, as they needed a way to glue the game together story wise, and the memories were a pretty clever way to do it; honestly, I don’t know how else they could have made it work with their open air concept. But as much as I find the story compelling and interesting, there’s simply not enough of it, which is a real shame because you feel a need to get closer to these characters, especially the champions. Much of this game feels like you are showing up late to the party. There's a weird dichotomy between the past and present as a result. You end up feeling like you need to care more about the champions in the past, but characters in the present end up getting more development, just less emotional weight attributed to them. It’s a weird flip flop, because I loved Prince Sidon as a character, and thought he was the most developed out of all the main quest based npcs, but Mipha kind of steals the climax of the Zora’s Domain story. What sucks about this is that Mipha has, what appears to be on the surface, a tragic and emotionally affecting story, but we don’t get enough time to dwell on it really, so we’re in this weird flux. This past and present problem actually has made me feel the most disconnected from Link than I ever have, and if I was gonna be disconnected I would have at least liked to have seen him show a little more personality, but he only does this in small instances in the present.
This formula disappointed me more and more with each main questline, especially when all the others tended to be less concerned with getting you familiar with or attached to their respective characters. The worst offender is the Rito area, which I swear can be completed in an hour. It really cheats Rivali out of getting any meaningful development, which is a huge missed opportunity because he was funny, quippy, and a nice rival character for Link. Imagine meeting Groose at the beginning of Skyward Sword, except at the end of the tutorial someone pushes him off Skyloft and he straight up dies, the end. Think about how big of a missed opportunity that would be. That’s kind of how this felt.
Now I know that you can argue that Zelda has never been about the story, but honestly I still thinks that’s up to the player, no matter how simple these stories tend to be. It’s mostly less about story and more about how much time is spent on the fun characters Zelda is known for, and the game loses a bit of its heart as a result. A lot of people, like me, are super into the lore and the characters this franchise has to offer; things don’t need to be convoluted like Kingdom Hearts or emotionally complex like the Last of Us. Many players enjoy the adventure of befriending characters, helping them with their problems, and feeling fulfilled by that alone.
Quests that had this fulfillment element were my favorite, such as cooking a rock for a malnourished Goron to help him regain his strength, or building a town from the ground up with a bizarre cast of carpenters that you can’t help but adore. These are rewarding for me, not because of the loot, but because it’s simply just entertaining and makes me feel like I really accomplished something. Once I reached about 90 hours, I didn’t need rupees, or another royal claymore, what I was really looking for was a reflection of how I impacted the world around me. I wanted to suspend my disbelief and truly get absorbed in this world not only for its beauty and sheer size, I wanted to feel like I mattered to its inhabitants too. And the game does this enough to be fairly satisfactory. Though, there are plenty of quests that get halfway there but end up feeling more like fetch quests, which aren’t so bad if they have a nice reward, but they’re still kind of bland and sometimes a chore.
To kind of wrap all this up, I want to say that Breath of the Wild’s biggest and most glaring problem is that its main quest is severely lacking. There is a lot to do in this game, just not a lot of “big” and memorable things. There’s an almost endless list of small challenges, but few end up feeling all that compelling. I know a lot of people have been talking about the dungeons being a huge weakness, and I think that's definitely part of the problem. There really needed to be more substantial dungeons in this game, I’d say there’s about a dungeon and a half in this title. Maybe we can have a discussion about how the shrines make up for that, but I feel like at least for me, most of them were very simple and too many of them were rewards for easy feats or tests of strength. All things considered, the breadth of this game is impressive, but imagine if you fit a main quest from The Wind Waker or Twilight Princess on top of this huge world; imagine big dungeons with a well paced main quest, along with all these sidequests and a beautiful landscape, that would be amazing! I know this comparison has been made a bit too much, but Skyrim found a way to have a good linear main quest packed into a non linear world, you could in fact avoid it altogether and just do “side quests”. Many of its sidequests had significant weight to them that made them feel like they could've been part of the main mission, you weren’t left with a sense of emptiness if you avoided the main route. I think Zelda could learn a lot from this kind of approach to open world games.
Now I will say that there’s a lot to Breath of the Wild’s main quest that I really love (i’ll be doing a lot of fan art because of it!), I just think it needs to be expounded upon a bit more. There’s all the makings of a true masterpiece here, but the center of it feels a bit fragmented. Bigger dungeons, bigger story, more enemy types, more villages etc. I think the game needs more of these large central elements. There's so much I could say about this game, but that would take forever, these are more or less my biggest criticisms. I once again want to reiterate that I like Breath of the Wild and I really love Zelda as a series, I can’t stress that enough. Feel free to disagree with me and maybe start up a dialogue through messages or something, I’m always willing to discuss! I’m not super focused on checking this for structural issues, it’s not really an organized essay, sorry if it was a bit rambly.
Thanks for reading!!!
Sidenote: I’m aware of the story DLC and new dungeon in the future. I’m extremely excited about this and the DLC will hopefully address my grievances with the game.
46 notes · View notes