I’ve never seen this talked about but I found this a truly interesting bit of Skull lore. When he was alive it was a good century before the Problem started and ghosts were generally thought as fanciful.
But Skull could clearly see them, enough to be able to ward them off while making the bone glass. It gives so much context as to how and why Skull ended up with Bickerstaff and possibly explains how he’s able to communicate in the modern day.
I think Skull had been another ‘once in a generation’ psychic talent like Marissa and Lucy had been. Hell, Marissa has proven that with enough talent one could see spirits pre-problem. Skull’s innate talent from when he was alive is the reason he’s able to talk to Lucy, another talented Listener. Does Skull even know how incredible it was to see spirits before it was a nation wide problem???
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I've said it before and I'll say it again: Midst is a perfectly-paced show. I know the story arcs are largely outlined, but it is actually astounding how flawless the pacing is given the improv aspect. It's clearly created by people who understand on an intrinsic level when and how plot points need to land in order for it to flow smoothly. Absolute chef's kiss, infinity/10, perfect pacing, no notes because I am in fact taking notes.
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i keep thinking about the datamined conversation between halsin and minthara and what gets me about it is that if you side with halsin and turn minthara away, thats objectively the bad choice.
like at this point, you've rescued minthara from moonrise. you know now that she was being controlled to act against her will. you've gone to the trouble of rescuing her from her tormentors, and you've experienced what it felt like as they tried to destroy her mind. you know what will happen to her if you turn her away. and if you do, you're willingly condemning her to that fate. you've essentially allowed her to experience freedom, to regain her sense of self, only to tear that away from her again.
whereas if you side with minthara, and halsin leaves, that's the only consequence he experiences. that he's not a companion anymore. at this point, we've saved the grove, we've saved him, and we've lifted the shadow curse. we've helped him achieve what hes been hoping to do for over a century. leaving your party won't see him lose his free will. he can return to the grove and live his life.
the choice is essentially either condemn someone to a fate worse than death, knowing exactly what that entails vs not letting someone travel with you anymore. its pretty clear cut to me.
its just interesting to me that they've switched the morality of it around given that minthara is considered the 'evil' companion by so many.
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will graham is the kind of man to go "nooo murder bad ): must stress myself out to the point of almost DEATH to catch serial killers"
and then fall in love with and try to run with the cannibalistic serial killer
like will why. just why is this your existence. your entire existence is just in itself a hypocrisy
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