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#but from me maybe choosing the wrong dialogue options and randomized events etc
greyias · 11 months
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On @thievinghippo's recommendation for a Stardew Valley-like game with more plot, I picked up "My Time at Portia" like... months ago. Put off playing it for a while, launched it once and enjoyed it... then I made the mistake of deciding to launch it this weekend because "the ruin diving is fun and relaxing"
Several lost nights of sleep later, and a long weekend/vaction days I had planned on using to write... I'm in deep. I've been regaling @grumpyhedgehog with the tales of how between awkward timing on my part, randomized in-game events how one NPC who is probably supposed to be dashing and competent is coming off as the biggest damn dork and it's incredibly hilarious and endearing.
Poor Arlo here keeps trying to be this suave and competent savior, promising to save my builder from conmen trying to shake her down, and track down thieves, to arrive to every situation fifteen minutes late with Starbucks as my character is dusting her hands off, having already handled everything. And then he gets frustrated and starts telling me how he's supposed to be the one beating people up and saving the town. Which of course means he brings her along on a stakeout, I guess so he can keep an eye on her since she's getting into trouble anyway?
A Running List of Possibly Accidental In-Game Arlo Shenanigans:
He was the only person to remember my character's birthday -- including ME. I was so intent on fixing the town's water supply I forgot until he comes sneaking by at 7am to drop a gift off without even waving hello
The gift has battle stats -- so I put it on, and ironically get stuck in the hardest little dungeon crawl of the game with no healing items brought along (because I had no clue), and only his gift (and another NPC) to keep me alive
I finally get through the plot and stagger out to him and he's like "Oh hey thanks for fixing the water problem" and proceeded to pretend like he hadn't snuck a gift on my doorstep before the ass crack of dawn
He wanted me to make him a bag, with a time sensitive delivery that if I missed, I'd lose relationship points and reputation. So I rush to finish it. Then the game decides to lock him in eternal battle day and night, because of plot, and he refuses to talk to me to take his gd bag that I worked really hard on, and just shouts at me to go get supplies to fix the hole because enemies keep spawning every five seconds.
So I have to work day and night to get the items to fix the plot thing, so he doesn't hate me because he WON'T TAKE HIS BAG THAT I'M WAVING MADLY AT HIS FACE and then once the plot is advanced he's like "Oh hey thanks bag looks great, sure we can go on a platonic buddy date" and walks off
Shows up five hours early during a festival at the platonic buddy date spot to ask me to make him a training dummy, runs off
Comes back for the platonic buddy date, happily takes the spicy spaghetti I learned how to make just for him because he wouldn't stop talking about how much he wanted spicy spaghetti. Then he's like "I have stuff to do" five minutes into our buddy date and just leaves
I get fed up and challenge him to combat in the street. Despite being several levels lower than him, somehow manage to kick his ass in front of the entire town
This apparently is an extremely attractive thing to do. He shows up on my doorstep at 7am the next morning to ask ME on a platonic buddy date. I guess we'll see if this lasts a whole ten minutes this time.
Anyway, this game is now sucking up every last braincell, in the exact same way Stardew Valley did until I got my fill. So I guess this is just what I'm doing until something distracts me (probably the swtor 7.3 update, whenever that happens, because that usually derails my brain for a solid week)
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moved-attre · 3 years
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Rewriting Cyberpunk 2077 into a bullet point list! LET’S GO!
(Disclaimer: I’m trying to be realistic. So no, “every single detail of the game changes based upon every single choice V makes” but just things I expected in an RPG from an AAA company in 2020. I take a lot of inspiration from the old trailers, and rumors of pre-2018 development.)
And this is really long, too. Sorry. 😜
Okay, so first off: Act 1 generally goes off the same as it does in canon. I’m open to other ideas, but I don’t think it’s a bad starting point. I do think V and Jackie should have had more time together, doing smaller jobs until Dex calls. Like, there should’ve been side jobs that were only available in Act 1. You have to get a minimum of 5 street cred before you get the conversation with Jackie about Dex.
The heist still goes to shit; Yorinobu kills his father, Takemura rebels against him and Arasaka factions split. V inserts the chip into their head, Jackie still dies and Dex shoots V in the head. Takemura rescues V, kills Dex, V wakes up in Vik’s and is told they have 4 months to live. (2 weeks is not enough!)
On to Act 2! The origins actually affect the game, so there’s three versions of it you can play. (Some things happen regardless of the origin, though.) For example: Corpo V has contacts in the Corpo world and pursues leads about the Relic there through their old friends. Street Kid V has contacts in the gangs, like the Valentinos or Maelstrom, who have dirty dealings with corporations and can get V in on Arasaka knowledge, Nomad V has leads out in the badlands about the corporations and gets in that way, hijacking transports to get some info. All origins can work with the corporations (like Hanako’s branch of Arasaka, Militech, Biotechnia, etc.) or against them. Like, the point is to snoop around the corporations and dig up some dirt on the Relic and Yorinobu’s Arasaka branch specifically but each origin goes about it differently?
Maelstrom vs Meredith Stout choice actually matters. It’s one point in a subplot I mentioned above, where V continually makes choices on whether they’re gonna side with the corporations or the gangs/people of NC against Arasaka in order to be rid of the Relic. Also affects V’s relationship with Johnny. You can also have a real, long term relationship with Meredith if you pick her side and get Militech support, or count on Maelstrom to help you in the main plot against Arasaka. Both sides will still attack V if they poke their nose in, meaning random encounters can still happen.
^ The subplot is like, making a deal with the devils (The corpos) or... other devils (The gangs). One person objectively could say one is better than the other, but they’re both awful. Night City is kind of rotten to the core, and V’s problems can’t be fixed by a pursuit of justice. V can still be a good person in either case, and it’s still kept kind of punk by going against the head honchos. I think this more suits the “Wake the fuck up, Samurai. We have a city to burn.” quote because V is churning up a path to the top, even if their methods are purely selfish. V themselves can be uninterested in righting wrongs, but they kind of turn NC on its head by challenging Arasaka so changes come anyway.
Point, is you fuck everything up either way. THEN, V can choose whether to trust the corporations and work with Hanako to “change the system from within” without disrupting people’s day-to-day lives (short term good choice I suppose?) or to let the gangs rise up and cause total anarchy. (long term good? since the downtrodden are rising up and maybe there shouldn’t be absolute power in the hands of a few.)
T-Bug doesn’t die. V thinks she’s dead, but sometime in Act 2 gets an anonymous call and meets up with T-Bug. She went underground after the botched heist, and isn’t eager to work with V again. Maybe you do a few missions with her, and she comes around? Or you fuck up and never hear from her again. I imagine she’d love to poke around at the Relic, if V helps her.
Giving Jackie’s body to Vik has real consequences. If you give his body to his mother, you attend the ofrenda and get his bike, his mom allows you to use his den as a place to stay... It’s basically the ‘good’ choice, if you care about the characters. If you give his body to Vik, you unlock a side mission where Arasaka steals his body to find the relic. You have to go and find it but it was destroyed(?) at some point by Arasaka. You can get his pistols (Which are, aside from Johnny’s pistol, the best weapons in the game. I don’t get why they aren’t in canon...) in this route and whole lotta angst, so his mom basically hates you because she blames you for not being able to bury her son and the bar is off limits. No getting the bike, either.
More content involving Alt Cunningham. V still witnesses the scene with her and Johnny, her kidnapping and death. But, Ghost AI Alt allows V to look into Alt’s memories for information on Mikoshi. V accidentally accesses some more personal memories. We can see Alt as more of a fleshed out actual person, not just a tragic backstory for Johnny. Some of the memories do involve Johnny, and the tone is very different from her perspective. We see that Alt has genuine affection for him, but Johnny is possessive and abusive... It’s far from the relationship Johnny recalls. Of course, Johnny can see all this too since he lives in V’s head. He and V have a heart to heart afterwards, with Johnny realising how badly he treated Alt and yeah. I wasn’t satisfied with how Alt was just used as a sob story for Johnny, but I was sent an ask by an anonymous person about how the memory was from his perspective and thus biased. It really got me thinking! If I was more creative, I’d come up with a way for Alt to live... But Johnny still needs to bomb Arasaka and Alt’s death was the reason why he did that.
You have to return one of your apartments/safe houses every few days to wash and sleep. If not, V will get a penalty that means they are less accurate when aiming and slower when breaking in a vehicle. Also some NPC’s will refuse to talk to you if you don’t bathe, because... stinky.
And you have to eat! Otherwise you get hungry, and get penalties for that too. Can’t concentrate on an empty stomach. I’d say eating once or twice a day would be enough.
Instead of fast travel points (that are supposed to be taxi services, I think...? But we never see a taxi! And why can’t we just call Del? Ugh.), V takes the metro. There are side missions that can sometimes only start once you get on or off of a train. (You meet NPC’s in the train, or waiting for one.)
Takemura and Johnny are romance options, and are available for all genders. They’re the most difficult to romance, with some (kind of obvious) dialogue choices ending the possibility. Like, for example: Takemura’s romance ends badly if you choose to go against the corporations, and Johnny’s ends badly if you go with the corporations. It’s the same with Meredith, essentially, in that going against her won’t allow you to romance her. I know a rival-mance system is possible, but I think that might be too complicated.
Takemura and V’s relationship is much, much deeper. They have more time together, and grow closer. Takemura trains V in combat, and takes over from Coach Fred in the street fights side missions. You go with Takemura to fights, he’s your coach, is very proud when you win. (He’s basically training V in the event that they have to take on Adam Smasher and Oda. Like, why did we have no training montages with Takemura?!) V is able to choose romance or stay friends with him. There’s plenty more missions with Takemura too, mainly espionage stuff against Yorinobu. Finding out his weaknesses, replacing his staff with people that are loyal to Hanako, digging for dirt on him. Lots of stake outs, hehe. 😉 Romance!™️ Also makes it that much more tragic if V doesn’t choose to trust the corporations, since Takemura will end things and leave NC.
There are garages to upgrade your cars but Panam can upgrade it further if you do her missions + befriend her, and you can find super secret parts for your cars that Panam needs all around NC by stealing them from gangs or Corpos! Like, make your car go 200 mph fast or a setting to make it hover. 😎
FOUND FAMILY TROPE... Involving the LI’s + more characters. I wanted Misty, Vik, Judy, Panam, River and Kerry to all know each other and be friends. Also, somewhere for them to hang out. Judy coming down and hanging out with Misty and Vik would’ve been so cool.
Missions involving Vik. I think he deserved his own personal missions. Also, he’s gotta be romanceable! I’ll add more to this later.
I’m still figuring out how Johnny’s romance would go. It’s a tricky one. Lots of tension, jealously if V flirts with anybody... Heart to hearts... Holding hands... Passive aggressive confessions of love...
River is introduced in the main story. Maybe you team up to hunt down somebody who knows stuff about the Relic, like Anders Hellman, or something else to do with it. River’s like “What the fuck is going on?” but V doesn’t really tell him. Then, of course, you meet him later on and recognise him in the BD given to you by Jefferson.
Meeting Kerry earlier in the story, say mid Act 2? Ideally there would have been 5 Acts, and maybe I’ll edit this to include more once I figure out how the story could have gone. AND he’s part of the main story.
Less generic, “get in, get item and get out” side missions from Fixers and more side missions like the Peralez’s and that guy who got crucified. More freaky Cyberpunk subjects like what constitutes a soul, what is “intelligence” (What makes a machine different than a human? Without shitty false racism analogies), human rights abuses (and in that: classism, racism, ableism, transphobia), pollution, more on “Cyberpsychos” and how harmful that term is, etc. Nauced and thought-provoking. Reminding us that this is a dystopia and the issues are different but not all that wildly so from today. I would’ve developed Brendan’s mission more, because it seemed like we were going to see an earnest discussion on Artificial Intelligence but instead it was just confusing and “Haha, tricked you!” 🥱 Like, what if he really was a person capable of free thought and emotion? And that company still owns him and can overwrite him? Isn’t that fucked up?! It didn’t need a happy ending, just something to unnerve me.
Adding to that, Delamain had plenty of opportunities to discuss AI and the rights of individual contructs. His “children” could be freed, but nothing really happens as a result? I wanted consequences! The emails about human staff being made redundant because of Delamain were so interesting, too. I wanted to see something about the consequences of that in a city with no basic universal income. What happened to them? What can be done to help people who are made redundant by machines? So many possibilities for truly emotional and scary side missions!
I’m gonna watch black mirror for more inspiration, but stuff like the IRL blocking feature? Freaky as hell and totally plausible. Would’ve loved if one of the side missions involved V getting involved in some dispute involving something like that. “I can’t see his face!” or the copyright stuff about people’s appearances! Imagine if there was a Johnny lookalike? Engram Johnny would either find it hilarious or get really pissed off.
I’m hoping the DLC will deliver on more Takemura, so I’ll hold my breath for critiquing the Arasaka ending.
More to come! I’ll probably edit this later, if there’s any mistakes and/or I realise I hate an idea hehe.
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felassan · 4 years
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Hii MJ. I was wondering what you think of the possibilities of Zevran being in DA4? Ik bioware has brought back a character from the dead (Leliana), so Idk if I’m delusional for ignoring that zev can die. But considering he (used to?) be associated with the crows and they seem to be a big part of the next game, do you think it might be possible that he could have a conditional advisor like role? Or since he isn’t a crow, he definitely won’t be?
Hi Nonnie! Some thoughts on this. This became long so it’s under a cut. TN spoilers under cut.
Initially on seeing the BtS vid I wondered if one of the Crow figures could be Zevran (gut response). I don’t think it is anymore. That figure’s outfit resembles Zevran’s “Black Shadow” attire from WoT, but lots of characters in the concept art are wearing various types of Crow uniform: the other character in that picture is also wearing Crow clothes, and so are figures here, here (Matt Rhodes’ Art Station upload of this one says that “Crow” is the title of that piece) and here. Assassin-y figures are also present in the lineup shot. I think what it means given the ‘concept art is mood-setting’ stuff is that the Crows as a faction will have a significant role to play in the upcoming game. This makes sense given the prominence of Crows in TN - no less than 3 stories, one of which introduces in-depth a new significant-feeling Crow character (Lucanis, who is currently active in Tevinter, who pinged ‘companion flags’ to me [this is subjective tho], and whose short story ends with in unresolved “unfinished business” Tevinter-heavy hook) and one of which expands at length on known Crow lore as well as being like “here’s what’s been happening with Crow leadership and here’s some setup for what’s going on with the Crows soon due to the Antaam invasion”. 
They did bring back Leliana if she was killed in DAO (demon pope!). I might be misremembering, but I seem to remember some tweets or other dev comment somewhere where they said that they’d try to avoid bringing back player-killed characters like this in the future (could def be remembering this wrong though). I also think I remember PW saying that when writing Trespasser, the Bull dying if you sided with the Qun in his DAI mission thing was something they struggled with a lot over whether to have happen or not - because having that happen would mean that in those universes, Bull is dead-dead and that could potentially have knock-on impacts if the writers ever wanted to use him again in the future. There are other cases where dead characters resurface, like Anders in DA2 (but his potential death in the expansion was an epilogue slide, and the epilogues are framed more as rumors and many chunks of them have been retconned in subsequent games) or in the extended media (e.g. Wynne popping up in Asunder if she died in DAO, but we know that the stories in the books and novels aren’t canon-canon, that being a limitation of the media-type where it’s not like you can enter or make choices, but that they are events that fit in BW’s ‘default’ canon, and that the events described therein unfolded in a different way in different universes like in ones where Alistair isn’t King).  
The explanation for Leliana’s survival was a highly specific, rare set of circumstances - the devout Andrastian woman who died in a magic mountain full of lyrium which does kooky things, who believes maybe the Maker brought her back. How many lyrium ghost spirit-imitations of dead chars are walking around Thedas, or should be implied to be? The writers can always handwave, retcon, or explain around anything that they choose to, and if they want to bring him back in all universes they will, but I lean towards preferring “player-killed characters stay dead” because of choice and consequence and enjoying that choices have weight and impact. I also think “surprise, they lived” can become overdone as a gimmick if writers aren’t careful (generally speaking, not a DA-specific comment). For me - what would be the explanation for his survival? He can also die at more than one point in DAO. I know he’s beloved and can also be still alive, but possible deaths aside, when it comes to characters returning in this franchise, especially former companions, I also always lean towards “less old, more new” and towards “a few cameos only, not lots, and such cameos should be plot-relevant, not random”. There are a couple reasons for that which I won’t really get into here as that’s a separate topic, but it’s partially due to feelings like - Thedas is a big big place with heaps of people in it, I prefer it when the world doesn’t feel small, DA is the story of the setting rather than any one PC or group, I’d rather meet and encounter mostly-new people, etc. 
Aside from that stuff, aside from Antiva, he hasn’t been positioned recently as being in the north or having ongoing plot-stuff there (this isn’t a requirement for him to come back, and it happening for a character doesn’t mean they’re a shoe-in, but compare that with Fenris in Blue Wraith, who is now in Tevinter and working with Inquisition agents). He’s appeared in 2 games already and been referenced in all 4. I really enjoy what I’ll call his ‘romanced epilogue’ as an ending to his story too - unlike the other 3 DAO LIs, he accompanied his love on their quest to the west in search of a cure for the Calling. I love that, it’s so faithful and romantic. He’s still at their side and they’re still together after all this time. He journeyed far into the dangerous unknown with them looking for a needle in a haystack so that his partner doesn’t have to die a horrible early death, as faithful in his actions as his sentiments that he’d storm the Black City at the Hero’s side if he had to implied. The last time we heard from the Hero and romanced Zevran, they were together, and they were well. Y’know? I also tend to assume, due to Lelimancing Wardens returning in the Trespasser epilogues, that all Heroes who survived DAO return from their quest. I don’t want that to be jeopardized, and those references are enough for me.
And as much as I love Zevran (and I really do), I don’t personally feel a need for him to return either, neither in terms of his arc, ‘exploredness’ as a character, or in the overarching plot. As you say, in some universes he’s not a Crow anymore. There was a cool post I saw on this recently which I’m struggling to find the link to, but the jist of it was that the Crows are a pretty shit organization in terms of their ‘recruitment’ and training practises, how they operate and everything. They abused him during his life and he has now freed himself through his experiences during the Fifth Blight with the Warden, and in this new life he’s been on a years-long endeavor to kill Crows. For Zevran’s future, I think I’d like it if it didn’t always have to involve Crow involvement or a Crow focus? Like, that he’s more than a Crow, than a former Crow, than a Crow-hunter/opposer. Separate to that, there are also other, active Antivan Crows operating in the north that we’ve not yet spent time with in a game or ever gotten to know as a PC. It’s a big if, but if a character like Lucanis or Teia etc is prominent in the game, as a companion or advisor or contact etc, it might be a bit redundant to have another. This example is flipped around, but like, we had Cullen as an advisor, and he was “the templar/former templar guy”. We didn’t then also have a templar companion. So if we had Lucanis or whoever as a companion, I’m not sure that we’d then have a Crow/former Crow in an advisor-type role too?
It’s not delusional to want to see a fav or loved character again though. :) I’m not one of the people that wants to see my favs in every new entry, I’m largely happy for them to be let be off-screen, see a reference to them here and there (like the War Table, an allusion to or a dialogue line about them), but I understand the wish and get the feeling behind it. And it’s especially not delusional given the context which is that the writers have brought back player-killed characters before!
I doubt they’d have an advisor or advisor-like person be conditional (imagine playing DAI without Leliana and Cullen if they died or had unretconned bad endings prior to the game, it wouldn’t work without Padok Wiks-style stand-ins or a lot of logistical work on the devs’ part to structure the writing around their absences in those instances). A conditional cameo of some description though I could see (something comparable to his DA2 cameo or Nate’s conditional appearance in DA2 for example). Can’t say how likely this is though, especially given that Crow business-stuff could be repped by other newer chars. Maybe if there’s an option to dismantle, sabotage or oppose the Crows he could crop up. I’d imagine any appearance in relation to the Crows would be anti-Crow or “informer on the Crows due to past experience”, not pro-Crow or “the Crow perspective guy”, in universes where he didn’t go back to them anyway. And I’m not saying Zevran was a Talon or that he’s still a Crow or that it’s him, but just while I’m on this subject it brought a semi-related thought to mind, which is that post-TN and the surviving Talons having contacting the heirs to the other houses’ Talon roles, I do wonder who the new head of House Arainai is. 
(I include the info on the ‘where I lean’ stuff because I’m sure it colors or biases my responses sometimes).
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otome-review · 5 years
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The Shall We Date Series
So the first thing I want to talk about is the Shall we Date series. They are a japanese group that develops dating sim games mostly for smartphones, but you can also link the game to your facebook account and play it from there. Now I have a lot to say about them because most of the games I’ve played so far are from this company.
The first thing I’ll point out is that all of the games have an interesting system of “rewards”. Of course, all gaming apps will want you to go back to them periodically, and this series has its own system of “tickets” that you have to use to read each part of a chapter of the story. When I first started to play, I thought I could read as many chapters as I wanted (oh silly me) but it turns out each ticket takes 4 hours to reload (cries) and there’s a limit of 5 free tickets (so you have to keep using them to get more). You also have two types of currency: normally jewels/coins, which are paid for with real money or earned very scarcey in the game (I’ll probably write a post about tapjoy later lol), and some other type of currency (they vary in name: lune, token, etc.) that is earned through the mini games (or as rewards) of each game. Both of these currencies are needed in the game, usually when the story reaches a certain point where you have to chose to either take a “premium” route or a “normal” route - the premium is usually to have a more “special” moment with the character of your choosing. It makes a lot of difference in some games, I found, and I’ll write a review on that later.
In every game of this franchise there’s an avatar that you can dress up (the heroine aka you) and a mini game, that you necessarily have to play to earn enough points (lady level, magic grade, sweetie points, etc.) and demands “energy”. This energy, much like the tickets, is recovered slowly and you have the option to use recovery items. The points that you earn playing these mini games are used later in the game to pass challenges - so my advice for you is play them as often as possible so you have enough points to pass the challenges later in the game with no problems! There’s also the possibility of buying these points, but they usually cost real money (aka coins/jewels). The mini games consist, in almost every game, of something like a competition; your avatar is compared to a random one, and you have to “guess” if you have more (style points, charm level, etc) than that other person, which you acquire the more dressing items you have (I think that’s their way of stimulating you to buy more in-game clothes). You also get (romance points) from this mini game and you can “make a date” - it’s really just points to play a slot and get free things.
(Honestly, writting it down like this it seems like a lot but it really isn’t and you get used to this type of game pretty fast, and soon enough you’ll create a habit. If you’re a chill player I envy you, because I created a very methodic habit around these games lol.)
In each game you normally choose one character to be your love interest and the decisions you make in the game impact your finale with this character - you have to raise your “intimacy level” to a certain point to get a happy ending, which is a little tricky in games like Lost Alice where you have not two, but three options of dialogue to choose from. Of course, like everything in the Shall we Date games, if you don’t have enough intimacy to be with that one guy you like, you can always buy his affection.
Jokes aside, you could literally buy your way through these games - but that would cost you around US$260 for one single character (I calculated it very poorly but it would be something around that).
..................
Review time!
I like most Shall we Date games. It’s an option for you if you like sappy romances like me and enjoy shoujo mangas but wants something more interactive or different. If you’re into Harem, that’s definetely your thing. I’ll be reviewing each game individually, but I thought this one developer deserved my special attention, because their MO is basically the same with every game. There are some slight changes in each gameplay (maybe they’re trying to test which one works better?) that led me to choose one game over another - for instance, the Wizardress Heart series doesn’t demand that you “buy” a scene of MC and the love interest, they “give” you the picture, and so far I think this is the only game that does this (correct me if I’m wrong), other games usually only “give” you the happy ending picture and the rest are “premium story” pictures (can you tell I’m bitter over that?). I’ll give this game a proper review, which I’m still developing a criteria to, but I think it’s gonna be something like this (the importance of these items are in no particular order): 
1. Story
2. Artwork
3. Avatar Items
4. MC’s personality
5. Mini-games
6. Reward system
7. Events
8. Love interests (ofc)
I think for now that’s it. If I find something else important, I’ll add!
Thanks for getting this far! Bear in mind english is not my first language and I’m looking forward to developing my writting skills. I’m just doing this for fun and maybe help someone who’s thinking of starting to play one of these games, and of course, this is my personal opinion on them.
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(Okay quick disclaimer for this post. I’m gonna be talking about racism, Lovecraft, eras that had racism, and works from/inspired by those things. I’m just a lay-person. I’m open to constructive criticism and corrections. My intention is NOT to be insensitive in any way here.)
So my friend and I were talking about writing horror and of course H.P. Lovecraft came up. My friend was wondering if she should read Lovecraft or if he was y’know, cancelled or something (unimportant, but I said “sure, it’s not like he’s making money anyway”). Obviously he’s a well known and studied author of horror, but uhhhh he’s also very well know for how racist he was (the name of his cat, his random tyraids about black people in his books, etc...). But since he was such a good author, many works today are still being made using his work as inspiration.
I remeber watching (but dropping after like 40 episodes bc it was a boring game) a playthrough of the game called “The Sinking City” a few years ago (so yeah fair warning a out the certain knowlege I’ll probably be missing). At the begining it had this disclaimer:
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These prejudices were and still are wrong, but have been included for an authentic depiction of that time, rather than pretend they never existed.
Now, I applaude this sort of thing. I’m all for the idea of like not erasing history and not pretending serious issues don’t exist. But it feels like some of the games that I’ve seen this disclaimer in just... don’t really do anything beyond that. Like they slap some events and dialogue stuff that vaguely shout “bleh! Racism! Oh no!” but it’s just there to be there and it’s never something that’s trully made part of the plot. It rarely anything more than “Choose option A to side with the cow people who just wanna live in peace and raise a family or choose option B to side with the humans who wanna kill all the cow people because they’re cows”. Like geee I wonder what will get us the good ending here. Idk I just feel like sometimes the games are made in a way that makes it like the aspects of racial issues could be left out and you wouldn’t notice. Like they’re just an afterthought.
So like at that point, what are you even doing? Why is this in the game? It serves almost no purpose. Like I do get that these issues were and are serious need to be explored but the problem is you’re not exploring them. In a way, isn’t this almost as bad? Are you not just trivializing the concepts of racism by just slapping some, like, species-rivalry or whatever into the mix? What kind of depection of racism is one in which one guy makes three dialogue choices or five fetch quests and somehow leads everyone to hold hands and sing kumbayah? What kind of depiction on racism is Detroit: Become Human?
I mean, tbh, isn’t this whole “throwing in racism just because you want it to be included and not fitting it in with anything else that’s going on” thing technically what H.P. Lovecraft did? I know we’re taking inspiration from him, but the presence of the disclaimer implies that we want to be y’know, better. If racism is important, shouldn’t game design reflect that?
How to do this? Idk man, I’m a YouTube watching amateur critic, not a game dev. Like, just give it more complexity at least..
Maybe two children of different races (let’s call the two races [white] and [poc] for simplicity’s sake because that’s ultimately what these racism mechanics are an analogy for. You know which is the privileged oppressor here) are playing with each other and then the [white] kid’s parent comes over like “You keep that [poc] boy away from my son! How dare you!” And then oh no! conflict and you must go on quest chain for the [white] and [poc] parents because they hate each other but aww the children just wanna play yada yada yada.
And there’s always the good ol’ idea of person who’s [white] taking the [poc] people’s side while their beloved brother or w/e is thouroughly on the [white] people’s side and whatnot.
And don’t end the game having “solved” it either. Definitely not just by your player character doing a bunch of dialogue and fetch quests and QTEs. That’s just not how racism works.
And like maybe if your ultimate mission happens to turn the [poc]s into [white]s because throughout the game they were some oppressed werewolf people or something and now they’re human, don’t have everything be all “yayyyy I’m [white] now! Everything’s fixed!” Have it be more like “well... now what”, more like “I still hate you though. You tried to have me hanged”, more like “I don’t know how I feel about this”.
I don’t know. Just like, do more with your game then point and say “arg! Racism bad!”. You have a fantastic and flexible medium at your disposal, so use it! Flex its muscles! Your game is being developed and funded in the first place, isn’t it? Because if so, you have an audience! Show them that you care, beyond just saying it in the disclamer.
(I know I used Sinking City as the example with like the disclaimer and stuff, but I’m aware not all these criticisms may apply to Sinking City. To be honest it’s been so long, I don’t remember much of what The Sinking City did, not to mention how unengaging of a game it was... I’m more talking about Lovecraftian-inspired games that have aspects of racism in general.)
Again, constructive feedback is welcome and encouraged! Is there anything here I’m not thinking about? Anyting I’m getting wrong?
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