rough art tips to learn and then break at your leisure.
the distance between your eyes is roughly one eye. the corners of your mouth dont extend past the middle of each eye. ears are roughly in the middle of the tip of the nose and the eyebrow. the eyes are in the very centre of the head. the neck is just a Little slimmer than the width of the head (varies with fat distribution, but fat tends to build up under the chin). hair is easier to draw when you plot out the hairline and then where it parts. leaving appropriate distance on the side of the face (cheekbone area and back to ear) contributes to making characters look more realistic/hot as hell. i dont know specific tips for that so use reference. an amazing reference/study site is lineofaction.com . if you think of the face in planes it makes it easier to construct (look up tutorials). if you draw a spiral like a tornado it can help you figure out awkward perspective for extended limbs (look up foreshortening coil technique). tangent lines are when two lines intersect and cause visual confusion (when it looks like a line that defines an arm is part of the line that defines a building, for example) and avoiding them makes your art way easier to comprehend. quick trick to good composition: choose a focal point (where you want your viewer to focus), detail that area the most, and make sure various elements of the piece are pointing to that focal point. you can use colours to contrast hue, saturation, and brightness and make certain elements of your drawing stand out. drawing in greyscale can help you figure out values. using black in a piece isn't illegal but you should know what you're doing when you do use it- it desaturates a piece and if used as a shading colour can desaturate and dull whatever youre shading too. if you use almost-black lineart and then add black to darken the very darkest areas it will do a lot to add some nice depth. the tip of your thumb ends just above the start of your index finger- your thumb also has two knuckles and all your other fingers have three. if you see an artist doing something you like (the way they draw noses or eyes or hair or anything else) you can try to copy that and see if you want to incorporate it in your style <- this is ENCOURAGED and how a lot of us learned and developed our styles. there are ways to add wrinkles to faces and bodies without making the character look a million years old, you just have to keep experimenting with it. The smile wrinkles around your muzzle dont connect to your mouth or to your nose; there should be a small space in between smile or nose and the wrinkle line. eyes when viewed in profile are like < aka a little triangle shape. think of the pupil like a disk and apply foreshortening to it (it looks like a line when seen from the side instead of a full round dot). subtle gradients can add a LOT to a piece. texture can also add a LOT. look up Tommy Arnold's work (his murderbot pieces are some of my FAVOURITE) and zoom in. find those random little circles he added and try to figure out why he added them there. light bounces. there's lots of way light bounces. sometimes it even spreads through the skin. i do not know these light tricks yet but i want you to know that they exist. draw a circle to indicate hand placement, draw a straight line between that circle and the shoulder, and then (normally at a right angle) draw a straight line on top of that line to find the placement of the elbow. elbows are normally placed Just above the hip when standing and your arm is at rest. there are no bad colour combos if you're brave enough about it, just fuck with the saturation and brightness until it works. keep playing. try new things. add your own tips to this post if you want or even expand on some ive mentioned here. good luck go ham etc
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I want to be a vampire too: rant
played 2 routes of ikemen vampire so far. I love the game, but both times I have wished that there was an option to join them as a vampire at the end.
I don't understand why becoming a vampire is posed so negatively in the game, but whenever it comes up in the routes it's coded like it's a terrible option that MC doesn't want to do.
Well, au contraire! If I had a chance to become a sexy vampire in a mansion full of other sexy vampires I would take it ... especially if the person I was in love with was also a vampire. If both are vampires doesn't that mean more time you get to be together??
TLDR I want to become a vampire at the end of my romance and I haven't had my way yet,
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"...We all miss her."
"But if I was able to protect her, we wouldnt be."
Listening to how the people of Hyrule miss Zelda and are concerned abt her well being made me realize just how much I missed her too. Totk and botw really are the first games that made me care about the princess...
And then theres the matter of how Link feels about this. Losing to a great evil TWICE before the adventure begins.
God, hes just a kid.
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I know the dudebros who pitched the theory of Zoro scarring (possibly removing) his very own eye in order to draw out his Observation Haki did so because they thought it was cool and badass. But personally. I’d be fucking devastated man. Thinking of the context and specially considering Zoro’s mental state in Kuraigana Island after being left in pieces by Kuma and discovering he’d failed to be there for Luffy at Marineford- listen. He’s always been portrayed as having very self-punishing tendencies since at least Alabasta, so if this was truly what happened, I don’t think it’d be portrayed as an empowering moment of manliness at all. I certainly wouldn’t want it to be.
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LISTEN. They're just pocket blades just in case yanno? I cant help my build had room for them...
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A thing I keep coming back to when thinking about Calamity is how, in another story, Zerxus and Laerryn would have been heros. Like we talk about villain-coding our characters but in some cases that can be so dependant on what the in-story environment is and also what genre they exist in.
Zerxus, especially-- I feel like in young adult fiction and nineties/2000s sci-fi movies, the whole point of the narreative was demonstrating that large systems/institutions cannot be trusted, especially those that provide you with one narrative that you're meant to adopt as your history and is meant to inform your entire belief system. If Zerxus had done exactly what he'd done in a dystopian novel/movie, listened to someone who society told him was bad, didn't fully trust him but gave him an opportunity? He'd be the change agent that revealed the dark truths of his society and we'd all be cheering for him.
Laerryn I would not call a hero in a different context, but I also have a hard time reading her as a villain even within the canon (but I'm biased). What I will say, is do we all remember that Star Trek (or similar space opera show of your choice) episode where the secret project that somebody was working on saved the day? Or countless pieces of media where acting instantly and thoughtlessly to save someone you care about is romanticized? Yeah.
Anyway, disclaimers, this is purely my own reading of the text, I'm probably wrong, I am not in any way saying that what they did didn't have horrific consequences. I am just saying that if we scooped up at least half of the Calamity gang and plunked them down in a different genre and they took the same actions, they'd be the good guys without question.
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Someone I only know through Instagram recommended me to their buddy who's just getting into Warhammer as a source of advice.
Apparently by just occasionally commenting positively on other people's minis I've got enough of a reputation that people recommend talking to me.
I'm glad. Not only because I genuinely like talking about painting and am happy to share any advice I might have rather than try and hoard it or something, but because I like feeling helpful.
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