Tumgik
#bloodborne and large sword with all
jack-o-phantom · 6 months
Text
Tumblr media Tumblr media Tumblr media
Possible redesigns of the guards!
Since they haven't done much in the past hundred years, im guessing they're pretty dusty in the creaks, poor Y/n has to deal with two large cats who see y/n as a toy
1K notes · View notes
undefeatablesin · 8 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
My angel, my pride and joy, my beloved AKA the Good Hunter Ruza lmao 🧡 ft. Her Lost Chikage and her fun outfit from these screenshots! + some lil headshots of her in the Yharnam Hunter Garb, a look I also care Deeply About ✨️
324 notes · View notes
corviisquire · 2 months
Text
Tumblr media
I’ve read the comments on my post abt soulsborne sleep token thing! Here’s some concept art I tried. More is on the way just… HW ew. Tagging people who were interested/encouraging this idea: @sleep-token @wingedinsect @moonchild-in-blue @foundationsofdecay @madsthenightowl @a-s-levynn
Undercut is me mindlessly rambling about what’s going on in my brain about this. Don’t read unless you like torturing yourself with reading.
I guess to start, I have only played Elden Ring (crucible knight more like crucible kill yours-IM JOKING), I’ve watched some lore videos on Elden Ring Bloodborne and DS1, haven’t played DS1 yet, and have all the art books except DS2 (cause nobody likes DS2). I’ve played very limited DND games. I’ve read lots of weaponry wiki pages but I have bad memory. If any information I say below is incorrect (like I say this sword is two-handed but it’s not or I misspell spauldor… spalder? Spauldron?) please correct me. I’m just using information I know and I’m always open to suggestions and feedback!
Random Lore Bits: Sleep and the Whale lived in peace but Sleep was always the higher deity. It created all that lives on the land and the TMBTE creatures. Sleep had many worhsippers but Vessel and the rest stood out. They were appointed as the highest knights of sleep. Vessel always had Sleep’s favor and therefore became Sleep’s vessel. Confusing I’m aware lmao. Sleep and Whale became enemies somehow and Sleep injured the whale, causing it to die. This time period before the Whale’s death was called Eden. NPCs speak of Eden all the time about how, “Peace and day has never been restored since Eden” “Eden is over” “If the whale were here, Eden would still be here”. All followers of Sleep become corrupt.
Bosses: Once killed, all bosses turn into statues and have branches grow out of them. They aren’t dead, just dormant. You can fight them again but returning to their fight area and making an offering of a certain amount of tokens. Once defeated again they return to being dormant. If you defeat all resurrected bosses (fought each one twice) you get smth called a Talisman of Blood (important later).
Regular enemies: Idk skeletons???? Giant birds??? Snakes???? Giant insectoids Idk bro???
Location: Like Elden Ring lands between, it’s called Fields of Elation. The capital city is either Nazareth or Jericho. I’ll try to incorporate Calcutta somehow. Geography is a mix of frigid coast, deep dark forest, large cavernous cave strictures, old ruined castles with mysterious rusty machinery inside, sparatic temples to sleep (all whale temples were destroyed), and the remnants of towns. Large trade road that goes through the entirety of the land is called the Path of Reason??? Idk bro I’m spitballing.
Currency: Tokens. Killing enemies and bosses earns you large amounts of tokens and like how runes work, you can level up you and your armaments with them.
Waypoints: Sites of grace, bonfires, more like RITUALS (I am not funny). I think calling waypoints rituals makes sense.
Flasks HP/FP: Estus Flask, Flask of Crimson/Cruelean Tears…. How about Flssk of H I G H W A T E R. Nah I’m kidding. No idea! Suggestions are open! I’m reading lyrics and nothings jumping out.
Incantations/Spells: Can be equipped to magic armaments and weapons! Kinda like you can choose between spell sword or just being a wizard.
Player Character: Tarnished, undead, hunter…. No idea what to call them. Robes and garments Very inspired by TPWBYT. Thinking the whale was an ancient god defeated by Sleep. Player Character is gifted with a certain power of the whale and was resurrected to defeat Sleep. Game opens with epic cutscene and player charter emerges from a cavern (TLYW) and goes through it before finding themselves on the coast of a freezing raging sea and an inviting forest. There’s probably one class you play as cause I’m lazy and you just collect armor and new weapons on the journey. TLYW style robes with greaves, hood, and gauntlets. Basic longsword.
Vessel: I’ve read the feedback and I agree that staff needs to stay. Live laugh staff. I’ve seen a few Elden ring builds where it’s right armament is staff for casting the long range stuff and left armament is a short sword, miséricorde (mercy dagger), scimitar(?), or other various short weapons. I like the image of this because I imagine him having somewhat light armor so if you’re far away, he spell. If you’re close, he stab. Spells are gonna be red. Change my mind. I like the Elden Ring boss Maliketh’s magic attacks so I imagine something like that. I imagine his boss fight starts with epic cut scene with him kneeled in a big arching cathedral temple type place and he’s like, “you seek to defeat the vessel of Sleep, foolish warrior? I have not known defeat against those of the sea nor those of Sleep” or some crazy bs like that. Half health, hands of Sleep show up and swipe and grab and Player Character. Just giant spindly hands that appear and float around. Attempts to break away form Sleep control but fails so that why he evil >:}
II: Dual wielding… what? No idea. I want him to dual wild some sort of straight weapon cause like drumsticks but honestly… sickles are so badass… Med. to light armor so he can move around a lot. Some sort of helmet with feather Mohawk. Boss area is probably in a fort outside of the main city. Just you and this guy. Get ready for a stamina check.
III: I’m torn between frenzied flame/black flame style magic user or spell sword. If magic, light armor. If spell sword, med. armor. Boss fight in a large old temple, candlelit and torn tapestries everywhere. Better have some fire immunity talismans on you.
IV: Halbert. All the way. Heavy armor my guy. Idk not much to say. Thinking banished knight ornstein inspo?? Boss fight Outside the gates to Vessel/Sleep’s castle. Vigor check time!!!
Chokehold: large dark cavern with webs strung about. It appears from above like, “A traitor to Sleep, hm? Pity. You seemed like you would be a good asset to the Vessel’s artillery.” Big axe time. High HP high strength boss. Vulnerable spot is probably its stomach area. Gives you armor, weapon, talisman, and incantation “Branches in a Flood” (roots sprout from the ground and entangle enemy).
The Summoning: Player probably stumbles upon the fight after meeting Aqua Regia and Granite. Mean killing machine. Idk what else to say erm… maybe player interacts with a sleep token symbol on a pillar with runes and it summons (pun intended) the summoning creature??? Stonehenge lookin boss area. Armor, weapons, talisman, and incantations are dropped.
Granite: Relatively peaceful NPC. Dialogue options are cool and it probably raises stats and alters your armaments. Quest line ends with Granite maybe just becoming dormant or it becomes a member of sleep again and sad boss fight initiates. Drops its armor, axes, root/weed talisman that increases stamina and immunity.
Aqua Regia: Chill and never ends in boss fight. Probably lets you summon them during other boss fights. Spear and sword. Gifts you new armor and talismans. Quest line maybe ends with them becoming too weak to keep battling and becomes dormsnt. You get their armor, spear, sword, rose talisman that raises FP, and a spell/incantation that shoots gold acid rays called Gold Rush or smth similar (Like Aqua Regia? Get it?)
Vore: Awesome boss. Inflicts poison damage for sure. I think we can all imagine how fighting Vore would be. In a poison lake haha it wants you to suffer. Armor, weapons, talisman, and incantations are dropped.
Ascensionism: Swords swords swords. Pulls a Starscourge Radahn and turns a meteor and player has to dodge lmao (cause yk ascending). Boss area is probably in a giant colosseum that’s old and crumbling. Armor, weapons, talisman, and incantations are dropped.
Are You Really Okay?: Player character pulls a stupid and decides to touch and inspect the strange incubator with a fetus inside and AYRO appears and is like “DONT TOUCH MY CHILD” initiate boss fight. Small castle is the boss fight area. Armor, weapons, talisman, and incantations are dropped.
The Apparition: Big guy, big hammer. Boss fight is somewhere in a forest clearing. No other ideas for it. Drops weapons, armor, talisman, incantations like everyone else.
DYWTYLM: Chokehold but with tiny dagger and looks like a giant engine. Probably shoots fire from the pipes on its body? Chokehold is PISSED if you defeat this guy first. Brothers fr fr. Boss fight in an old building filled with machinery. Speed is low but HP is super high. Drops armor, weapons, incantations, and talisman.
Rain: Your magic immunity better be HIGH. Renala style fight: Crazy hits, bad defense. Probably drops some crazy cool incantations, armor (really bad armor), and a talisman of fire immunity and raises your FP. Boss fight area is in a shiny crystaly forest area surrounded by weeping willow/wisteria like trees.
Take Me Back To Eden: The last boss before Vessel. Killer fight. Armor is also fire??? Difficult but probably super dope. Boss fight is in a SUPER large hallway in the castle of Sleep. Drops weapons, armor, talisman of resistance against airborne attacks.
Euclid: NPC that’s probably cranky and hesitant to befriend you at first. Still a follower of Sleep but respects the players fate to defeat the sleepmiester (I’m so tired bro—). Might fight you idk.Once dormant, drops and old mask of Vessel, a few incantations, and armor.
Endings: Endings one: You defeat vessel, sleep becomes dormant and no gods rule over the land. Retires and vessels are resurrected. Endings 2: You defeat vessel and become the new Vessel of Sleep. No difference from first ending, you just chose if ya wanna be evil or not. Endings 3: If you acquire the Talisman of Blood, Sleep sees you worthy to fight them without using a vessel. Radagon Elden Beast situation. When you defeat sleep, the whale is resurrected.
44 notes · View notes
konkuurito · 2 months
Text
Tumblr media Tumblr media Tumblr media
JAY'S BLOODBORNE TATTOOS --
jay's favorite video game of all time and comfort video game is bloodborne, so he has several tattoos to represent.
𝑪𝑨𝑹𝒀𝑳𝑳 𝑹𝑼𝑵𝑬𝑺 -- the caryll runes, the most prominent being the one for the oath of the vilebloods, on his right hand.
𝑳𝑼𝑫𝑾𝑰𝑮 𝑻𝑯𝑬 𝑯𝑶𝑳𝒀 𝑩𝑳𝑨𝑫𝑬--taking up a large portion of his right shoulder, mostly in red but also a prominent blue with the holy moonlight sword.
𝑴𝑶𝑶𝑵 𝑷𝑹𝑬𝑺𝑬𝑵𝑪𝑬--huge tattoo taking up the very large majority of his back. (art credit.)
6 notes · View notes
gear-project · 6 months
Text
. . .
Random GG Thoughts:
---A.B.A. and Flament Nagel would give Guts in his Berserker Armor a run for his Arm Cannon. Though, if I'm being honest, I'm surprised A.B.A. hasn't been made a guest character in a Dark Souls-like game or Bloodborne as a boss of some kind.
---Personal confession: I was never a diehard Bridget fan: unless you count the times I believed Bridget was secretly a Vigilante in the same vein as Batman... with Roger as his sidekick. It all makes sense to me... Bridget is this noveau rich kid who uses technology and training to beat up bad guy criminals in secret. Being a Yoyo Performer is just a front. Bridget might even be a secret Agent like 007.
---We've never really discussed all the times Axl Low time travelled backwards to Prehistoric Times... he even met a Velociraptor! Imagine Axl swinging around with his chain sickles ala Spider-man trying to take down a giant T-Rex like something out of Attack on Titan.
---I'm still eager to learn the real history behind the Conclave. Just who is Chronus behind the mask? What kind of man was Axus? We know Libraria kept a record of all their activities (according to Answer's report on them), but we really don't know how each was connected with Society at large or their history and influences over Europe and Russia/China.
---It's been heavily suggested that Australia is now something of a Gear Nature Preserve, so who really knows how many Gears still live on that massive continent... let alone the humans who may still live there. Zappa actually hails from Australia, but we never really knew his history from living there.
---We know that Marina became a teacher for orphans after the events of Lightning the Argent... but just what happened to her twin Sister Solaria? Supposedly Sol gave her a Gear Cell Suppressor device to wear so she could look human, but beyond that we don't know exactly what happened to her after that. Do the sisters still live together despite the circumstances? Does Solaria work with the Orphans too? Related to this, Testament once ran an Orphanage, so we've never really explored that side of their history before.
---We still know next to nothing about King Daryl or King Leo's history prior to becoming kings of Illyria... I'm especially curious how King Daryl got his position. Did he even fight during the Crusades as a Knight? Or did he just sit behind a desk? And let's not forget the "Devil" that is Leo Whitefang's Sister? Is she his older Sister? Or Younger? We don't know... but perhaps she has some connection with Leo's past as a Knight of the Sacred Order...
---Unchou Hirufumi: stories say he is even stronger than Johnny when it comes to Iaido swordsmanship. Only instead of drawing a Sword... he wields a spear and can draw it faster than lightning. And then there's the mystery behind Johnny's sword Engetsu... in the original GGXPlus story, Engetsu was a sword that Johnny could channel Ki in to and increase its power... that's about all we know, but GG's history has never gone in to further depth with that aspect of his story. Will Johnny ever tell us his past... or will he forever be a playboy?
5 notes · View notes
big-golyat · 8 months
Text
A thought on the Abyss Watchers boss fight:
Nearly every boss fight in the Soulsborne series are (mostly) intense affairs, what with the dark atmosphere, character designs, oppresive movesets, and the lore if you're into that kind of thing. I have a wide array of feelings towards these boss fights, ranging from "holy shit this is awesome" to "what the fuck, this is bullshit". Across all of these fights, these feelings start off fairly balanced but gravitate towards "holy shit, this is awesome" after I've beaten them.
However, after beating the Abyss Watchers, I still had a lot of "what the fuck" feelings, which is highly unusual. I'd like to talk about why that is.
The main component of fair and fun gameplay, I think, is a matter of interactions. How we can interact with the game, and how the game can interact with us. For Soulsborne boss fights, we interact with the boss by moving, rolling, attacking/casting spells, and healing. The boss interacts with us by moving and attacking/casting spells, with some other actions on a case-by-case basis (such as the Witch of Hemwick fight in Bloodborne). A large part of the fun of these fights is learning exactly how these bosses attack and move, so that we can react and perform our own moves/attacks/spells.
However, not all interactions have equal value. Dodging and healing may be crucial mechanics, but they won't win the fight. We need to be able to attack, or else the fight won't be winnable. A large part of what makes the Bell Gargoyles in DS1 so hard is finding an opening to attack in between the two of them. Dodging is easy to do in their arena; killing is not.
I also had some "what the fuck" feelings after the gargoyles, which leads me to believe the reason what I disliked the Abyss Watchers so much might be similar.
The Abyss Watcher's moves caused me to dodge and move far more often than attack, which already makes the fight somewhat tedious. His long reach and ability to dash across nearly half of the arena means that even running away to heal is difficult, since he can just interrupt your healing animation with a dash and slash. This isn't a problem by itself; it can still be a fun challenge, if we have some openings to attack.
The rest of the problem, I think, comes with the two other Abyss Watchers. Having two enemies who both like to overwhelm you with long, overbearing attacks means that while one has an opening, the other is covering that opening with his sword. Being able to deal damage is meaningless if I have to take that time to use lower-value actions like dodging, or swearing at my monitor as I watch another 10-second-long death animation.
(And yes, the point of the third one who attacks the other two is to help create opportunities for the player to act, but since he can also damage the player, he can cover openings entirely by accident.)
This also seems to apply to the Bell Gargoyles, who, despite having long recovery times for their moves, cover each other's openings with extremely far-reaching polearms and fire breath. It's also what makes Ornstein and Smough more fun than my other examples; they also like to attack constantly, but their differences in reach, moveset, and even movement speed make it easier to work out a strategy for beating them.
Now maybe I'm only having these problems because I favor melee combat. Perhaps using more magic would've made these fights easier, or more manageable. I also might be missing something vital about these fights, or have a suboptimal build, or need to just get good. But I honestly believe that in a series of games where the point is to kill challenging enemies, having extremely limited chances to kill them doesn't make for good gameplay. If I have to kill, and my enemies won't let me get close enough to hit them, I'm not having fun; I'm just being bullied.
I'm glad that I finally managed to beat the Abyss Watchers. I'm not glad at all that I had to do it.
2 notes · View notes
myverycoolproject · 1 year
Text
Designing my final boss
This is my planning for the final boss of the game. 
What is a final boss? 
Is the boss you face off against at the end of the game. Story wise, they are the reason for the player’s journey that is the final challenge to end the game. These are unique enemies with more health than regular enemies.   
This is me looking at all the final bosses of the souls borne series, my favourite being Gehrman because he is so cool and one of the best bosses in Bloodborne. He’s not too difficult as I beat him first try but he can brutal if your not careful. 
youtube
I then decided that I wanted to make my final boss difficult so I looked at a list of difficult bosses. What I learnt from this list is that to make a hard boss is large damage outputs, damage sponges and a healing mechanic to make them extra annoying. 
youtube
This was a list for some of the hardest bosses in souls series (Demon souls, dark souls and Bloodborne). I learnt that what makes these bosses hard is their damage outputs, long move sets containing some damaging moves and something that makes them hard e.g. multiple phases, less damage in certain spots, etc.   
youtube
With these in mind, I created my final boss: The creator, leader of the scythers and is sort of like a god of robots or something. I aim to have him have at least three phases: the first one being a joke and tricking the player into thinking it will be an easy battle. The second phase will be real and a lot more harder, depending on what abilities the player used in the first phase the boss will have ways to counter them. The final phase will be a grand conclusion with the player being able to use an item to become much more stronger and the boss becoming much more harder. 
Tumblr media
I wanted a seated bosses for the first phase like Urizen from devil may cry 5, where he would just sit there and launch projectiles at you. For the other phases, I wanted him standing up and being all over place with crazy moves and combos, a lot like Urizen’s final form: Vergil. 
I want his backstory to be sad and show his descent into evil. I want him to be the first person to be reincarnated in the new world during the war of shadow, he was also a shadowling. He wandered the fabled lands until a group of humans came upon him and tried to kill him, thinking hew was hostile. He tried to run away but was cornered, nowhere to go, until he unleashed a hidden power became the opposite: a body made of light with two black eyes. This power tore a hole in the fabric of space and he was transported to Algerious, which was a long abandoned. He didn’t know what happened but then a voice in his head told him to destroy the fabled lands, if he did then he could go home. When he was human, he was a proud engineer so he started up Algerious and built himself a body. His new power allowed him to turn gems into powerful magical stones, which he calls ‘light tears’ these being the things that power the scythers. For years, he spent building up the scyther army and planning out an invasion, so one day he could complete the mission given to him by who he calls God. 
These are some design I made with Dall.e, the prompt being ‘A giant robot god with blue lights and wielding a sword’. These were my three favourites. 
I love this one as it really awesome, with the colour scheme and I like the added spear, which makes him look even cooler. Just the design makes him look like a proper boss you would face off against. 
Tumblr media
This one isn’t a full body but either way he looks cool. His blue sword does look really good (even though it does need a little bit of work) and his design looks really menacing, his head especially reminds me of Megatron from Transformers.  
Tumblr media
I like this one because it looks more like a suit of armour than a robot, the sword is really cool though. The background also makes him look so much more cooler, I think it’s a blizzard or something and it just makes him look super intimidating. 
Tumblr media
All three of these design look cool, But I think the first and third ones are my favourite because they just look like proper bosses. For an overall design, I think a mix of both would look cool. 
2 notes · View notes
abronzeagegod · 1 year
Text
Tumblr media
I posted 9,220 times in 2022
That's 691 more posts than 2021!
19 posts created (0%)
9,201 posts reblogged (100%)
Blogs I reblogged the most:
@spudking
@niverly
@kittymannequin
@embersandauroras
@kelp-kelp
I tagged 645 of my posts in 2022
#this is a reference tag - 72 posts
#dnd - 64 posts
#bloodborne - 42 posts
#my fiction - 36 posts
#critical role - 32 posts
#leverage - 24 posts
#cr1 - 21 posts
#mass effect - 16 posts
#the mummy - 9 posts
#elden ring - 9 posts
Longest Tag: 139 characters
#a fuck up of a villain could be compelling because you'll never be able ot guess how they'll break everything in their failing and flailing
My Top Posts in 2022:
#5
I'm working with a friend of mine to do a podcast. It's if Law and Order was set in the Sword Coast. DnD + True Crime podcast. Crime Fiction + Dungeons and Dragons.
Like how do you get away with murder if there are clerics that can simply cast Speak With Dead. Is it really murder if they can pay for a resurrection?
5 notes - Posted May 24, 2022
#4
There are Supervillains and then there are villains. Any day of the week you'd love to be fighting a Supervillain. The flair, the drama, the setpieces were always so much better. Villains are just petty and terrible and in it for the money or the carnage or both.
You don't know how you got into this position, exactly, but this trio of villains had already done some truly heinous acts and then they tried to rob a bank, and not just stealing the money on hand, they wanted to loot safety deposit boxes where people kept personal valuables and documents, not large amounts of cash.
But here you are, sitting in some concrete rubble, head ringing. You've definitely broke some bones, and you're pretty sure that you have a lot less blood than when you started.
You feel like you should feel worse about being killed by these... thieves... but they already killed Justin so you'll be in good company. This villain advances on you with weapons drawn, teeth bared, and blood in their eyes.
If only this didn't feel so inevitable.
The spear that pinned the villain's arm to the wall was a surprise. Someone else approached you, but you couldn't recognize them before you blacked out.
When you wake up an amount of time later that is truly hard to judge, you're in a bed. Which is the second surprising thing, the first was that you woke up at all.
You're all bandaged up, you have some kind of cast over both of your legs and one arm. You feel good all things considered and only a moderate amount of pain.
"I put you on some serious painkillers. My own personal brand that does a very good job, keeps that floating feeling to a minimum, and isn't an opiate that is going to get you addicted and stuck in a spiral of human misery caused by corporate greed and intolerance," says a voice from somewhere beyond your periphery.
The gears started to click in your mind, but they weren't clicking fast enough.
"No hospital?" you manage to croak.
"The medical community is more interested in making profits than saving lives, and you're not the type to have insurance since they want too many invasive medical tests so I brought you to my inner sanctum, my keep and castle." You recognize the voice, and the speech patterns. There's something familiar about their almost rants and half-manifesto. "Sorry about the mask. But I couldn't preserve your anonymity on account of the grievous head injury."
You try to reach up to touch your face, your maskless face, and try to determine how bad it is, since you are covered in bandages. The pain immediately shoots along your nerves and settles into your brain right behind your eyes.
"I'd avoid moving as much as possible, if I were you," they say.
When your vision returns you find that they had stepped into your field of view.
They were an attractive person. Their dark hair looked like it was entirely too poofed and went all over the place, possibly in a "been under a hat or hood for too long" kind of way.
You know them.
"Doctor Terror," you mutter.
"All is fair and all that, couldn't let you be at all the disadvantages," they explain. "Besides I could only bring you to my home so wandering around in my tights would be something that I simply could not stand. So, we're all on equal footing."
"Why?"
"Well I couldn't let you die to those," they trail off trying to think of a succinctness way of phrasing it, "troglodytes. And I wasn't about to let my favorite hero die. So I did what any self-respecting supervillain would do when their things are being broken."
You try to respond but there was one of those terrible, white, shooting pains that cause it come out as a groan.
"Look, I promise you're not going to die or come to harm. I worked very hard to keep you alive, and that doesn't stop with eviscerating a few start up robbers. I will keep you alive here, safe, until you recover enough to attend to yourself. Then you can leave so we may do glorious battle sometime later."
You try to groan out a rejection, a denunciation, or something, but then you realize that you definitely broke several ribs.
"Rest. I'll be here when you wake."
"Why?"
The answer echoes in your dreams and in your final waking moments, "You're my hero. You're not allowed to die. We can't play if you're dead."
11 notes - Posted November 30, 2022
#3
A very long podcast episode I wrote. DnD + Crime Fiction Procedural = Law and Order: Sword Coast. It's pretty good, but it's also a part 2 so make sure you listen to part 1 first.
13 notes - Posted October 20, 2022
#2
Tumblr media Tumblr media
I'm bad at making collages as you can see, but here are some A+++ super high quality faces from @artbytesslyn 's webtoon Facing the Sun which is very good and you should go read it.
33 notes - Posted October 10, 2022
My #1 post of 2022
Facing the Sun is very good and you should read it
I'm putting off doing the writing I should be doing by doing something I haven't done in a long time, literary analysis. For Facing the Sun a very good the-apocalypse-is-happening-right-now story about a girl and her robot.
There will be spoilers, there will be pictures! Ye be warned!
First let's talk about genre because I'm not entirely convinced that @artbytesslyn isn't secretly writing some cosmic horror in this romance/drama. There are four main characters (I'd say five but we'll get to that) and they are almost all in different genres. Maryann and Grace, the moms, are in a family drama/sci-fi story as they navigate their difficult relationship and the relationship with their children while trying to do their best to save the world mid-apocalypse. Aarya is navigating a romance/drama with her love of the prototype L-001 (Liza) and all the drama and problems with that comes with it, and the different conflicting motivations of Maryann and Grace, along with her own trauma and guilt. Liza the poor android just obtaining sentience and learning what means to be alive is living in a romance/cosmic horror.
Tumblr media
See the full post
54 notes - Posted October 10, 2022
Get your Tumblr 2022 Year in Review →
2 notes · View notes
feartheoldblog · 2 years
Note
hehe heloooo, for the soulsborne ask 2. 7. and 14 hehe
2. Do you have a favourite NPC?
I have soooooo many favourites that I don’t know where to begin so I’ll make it a bit easier on myself and do it on a game-by-game basis (excluding bosses that were friendly NPCs before the fight):
Dark Souls 3: I loved Irina of Carim. You don’t see too much of her because she’s hidden away at Firelink for the large majority of her quest but I always felt fairly sympathetic for her. Why was she really sent to Lothric? I know she was meant to become a Firekeeper but that never really sat right with me. Eygon’s (rightfully) pissed and despises her so I’m super curious to know what she did (if anything) to get sent there and why…
Elden Ring: Rya. I would die for her, 10/10 best NPC in ER. I loved her quirky stance and odd dialogue when I bumped into her in Liurnia and was pleasantly surprised to actually find her at Volcano Manor. I was even more surprised to see her in the form of a friendly giant snake. That only made her more endearing, however.
Bloodborne: I’d have to say my favourite is Eileen. I don’t talk about her nearly as much as I should but she’s amazing. A badass older lady that hunts hunters with one of the best transforming weapons? What’s not to like? Apart from the ending to her questline, of course. Whichever way it ends… (*sob*).
9. What are your three favourite weapons and why?
1) Farron Greatsword. It’s definitely my favourite weapon of all time. It’s a huge greatsword yet feels so light when you use its moveset. The way you dig the parrying dagger into the ground to do the big swirl then the overheard slam… so satisfying to just mess around with. On top of that the parrying dagger is fairly useful- I’m just shite at parrying so never end up using it.
2) Burial Blade. It’s such a satisfying weapon to use, particularly transforming it (yes I do spam it occasional bc the sound and animation is perfect skshshwhw). The lore surrounding it is great which also helps given that my favourite character is its original wielder. I adore the transformed backstep attack where you pull the target closer towards you. It’s totally different to anything I’ve ever experienced in a video game. It feels pretty satisfying using it on an enemy after you got destroyed with it in a boss fight.
It took me a while to decide on this one (literally everything in Bloodborne came to mind):
3) Blasphemous Blade. I adore this sword. As soon as I found it I swapped to strength/faith from my original dex build (immediately more viable imo). It’s L2 special attack is deadly with the right stats and scenario (destroyed a bunch of Cleanrot knights and player invaders with it). I ended up twin wielding BBs for a while. The little squirmy limbs only make it more endearing… maybe.
32. Who is your favourite Lord? 
I’m stuck between Gravelord Nito and the Twin Princes. I adore the former’s boss theme and design (fuck the boss room), his general vibe as well. The Twins’ fight is amazing and the lore is extremely tragic. I love the dialogue, particularly the line after you defeat them.
3 notes · View notes
miloscat · 2 years
Text
[Review] Elden Ring (PS5)
Tumblr media
I played a new game for once!
My history with From games: Dark Souls, Bloodborne, Demon’s Souls, now this. So I’m playing these in an odd order, but that’s ok! This felt very familiar to what I’m used to in these games, but with some nice additions and next-gen flair. If you’re just catching up, this is part of From Software’s lineage of dark fantasy tough-as-nails action RPGs, only this one’s got a big open world!
Let’s cover that first. I’m not sure the open world structure is such a big game-changer. It gives you more freedom to tackle challenges (indeed I took a route quite unintended judging by the difficulty curve I encountered, by doing Caelid before Linurvia or even the Weeping Peninsula) but adds a lot of padding, with lots of ground to cover and materials to gather for the new crafting system. Thankfully the varied and intricately crafted areas to explore and battle through are still here, but also a lot of copy-pasted landscapes and mini-dungeons. Torrent the magic horse exists as a crutch for covering large distances, and the ability to warp anywhere at (most) any time—supported by blazing fast PS5 load times—surely helps. But as a concept the fact that it’s open world is not a big win for me necessarily.
At least it looks damn good. The vast, looming Erdtree sheds light at all times of the new day-night cycle, and even the bleakest areas have a thoughtful colour to them. Your enemies are the usual array of pathetic shambling corpses, knights in elaborate armour, and ferocious beasties, all designed to convey threat and with animations clearly communicating their attacks. The NPC cast I engaged with more than in previous games, eagerly following their questlines (with some help from the Fextralife wiki), and I especially enjoyed the voice cast: there’s a surprising amount of Welsh accents in there!
As usual I favoured a sword and shield build, heavy on strength and stamina, with a few variant weapons for certain situations. Special mention to Malenia, one of the most difficult optional bosses in the franchise, who I had to specfically tailor a build for after researching strategies. A great new feature is the spirit ashes, a way to get an AI buddy modelled after one of the game’s enemies if you’re not in multiplayer (which I wasn’t); I mostly went with Latenna the archer who acted as a turret during boss fights, a good consistent source of ranged damage with occasional aggro draw, except for a few late bosses for which I opted for a Mimic Tear who copied my loadout.
Again, as usual there’s a deep world and rich lore that’s at first held back and obfuscated. If you wish there’s a lot to dig into but even to game scholars much remains mysterious and ephemeral. George R. R. Martin apparently helped with the story and concept but it does feel similar to other games in the series, just with new content divorced from what came before. (That goes for game mechanics too, many of which are identical but have a new name.) At several points you have choices on who to help and who to murder, and there’s a total of six endings to find (I of course ushered in the Age of Stars), but I’m happy with my one playthrough. After 120 hours I finished with all bosses beaten and most of the loot looted, at level 182 and having explored the world and its sidequests well to my satisfaction. It’s a very good game.
2 notes · View notes
64bitgamer · 1 year
Text
0 notes
the-blood-huntress · 2 years
Text
Tumblr media Tumblr media
Rubí Paola Belladonna: [29] Ultimate Hunter in the Bloodborne universe. She is the killer of beasts and men. She accidentally cursed herself after ingesting several Great Ones' blood, and became a massive swan like monster, with the legs and tail of a wyvern, pure white feathers and wings, and a long neck that bears her large human head, for three days. She is Italian and has curly blood-cherry red hair, pale Ivory skin, emerald eyes, a mole on the top right corner of her mouth, and a beautiful face and body. She uses a hunter's axe that can become a halberd, and a hunter's gun. She uses the clinic in the beginning of the game as a base to experiment on mad villagers to find the cure for the disease within the game. Her secret power is the ability to bloodbend, using her curse as a funnel to channel her energy to bend her enemies' blood. She uses the Yharnam Hunter's outfit that is dyed a dark red and is made out of expensive leather. [Straight] (Bloodborne)
Tumblr media
"La Melagrana" Dente di Leone: [25] Rubí Belladonna's cousin. She is training to become an a hunter, but accidentally became cursed in the process, becoming a owl-like monster in the process (much like Rubí's swan-like form). Half-french, half-italian. Titanium-blonde and long, layered hair, fair skin and crimson red to gold eyes (used to be emerald green before the curse). Turns into a large owl-human abomination with white, black, brown and tan colored feathers. Uses a hunter's silver sword that can be elongated to become a greatsword, and uses a hunter's golden engraved hunting rifle. She uses the Yharnam Hunter's outfit that is made out of silver cloth with gold trim. Unlike her cousin, her curse gave her the ability to metalbend. She carries around Vitals of mercury. [Bisexual/prefers men] (Bloodborne/The Last Faith)
Tumblr media
Meditrina, the Beastly Hunter: [28] Surrogate daughter of Mergo's Wet Nurse, Meditrina is a hunter who uses her talent of communicating with the Great Ones to help others understand them. She has wild black hair that goes past her shoulders, pale skin, and deep blue eyes. She uses the Burial blade, and has a pet man-eater boar. Due to her eldritch blood, Meditrina can change into a raven-bat-vulture abomination with power that can rival her mother's. She wears the Old Hunter set, never putting down the mask to hide a deep scar that goes over the left side of her cheek and lips. [Bisexual] (Bloodborne/The Old Hunters DLC)
Tumblr media
Margo, Pthumerian prince: [30] Secondborn of Queen Yharnam, the Pthumerian Queen. He is a tall, athletic man with curly black hair, white skin and blood red eyes unlike his mother's. He uses a chikage made out of moonstone and silver, and is in love with vicar Amelia. Due to his eldritch blood from his father, Oedon, he can change into a holy lion-dove-goat-white snake chimera (head and frontal limbs of a lion, wings of a dove, rear legs of a goat with the head on the back, and a white serpent for a tail) that inflicts burning damage to all infected, literally burning the disease away. Margo wears a white with gold trim variation of the Knight set, using a silver monocle on his left eye. [Straight] (Bloodborne/The Old Hunters DLC)
1 note · View note
kunosoura · 2 years
Text
despite being open world I think elden ring is the least replayable fromsoft game other than maybe sekiro. like every other one I’d get in, run around picking up the basics of whatver build I wanted which would take an hour tops, and from there dive into slowly conquering the levels with that playstyle. elden ring on the other hand is like, no matter what you build you’re either going to try to challenge the main content immediately and make yourself think the build you’re trying sucks, or you’re gonna spend hours running around picking up the fundamentals - seeds and tears and smithing stones, because the game is next to unplayable if you don’t.
7 notes · View notes
uiruu · 3 years
Text
god i love watching zelda speedruns
6 notes · View notes
david-box-art · 2 years
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Writing my blorbo a lil bit OOC for the joke. Image ID in alt text and extended below the cut due to length.
Image ID: A five panel comic depicting the Smiling Friends characters in front of their office and wreckage.
The first panel shows low-resolution pixel sprites of the characters in front of the Smiling Friends office, which has been cracked in half at the eyes like an egg. Blood drips from the mouth of the building, and the eyes are bloodshot. A large and narrow fire similar to the fire from the Dark Souls Lordvessel erupts from within the building towards the sky, and text above reads, "All of their souls are required to satiate the Lordvessel." in a grey text box.
Panel two shows (from left to right) Charlie, Pim, and Glep in a row in front of and to the left of the office door. Charlie's shirt and jacket are torn only in the front and held up with tape, and Glep is holding his knees to his chest with a purple Sekiro Terror status affect bar over his head. Pim, uninjured looking down mournfully, says, "Well... I guess we all learned a very important lesson today." A bloody handprint can be seen above his head, and the sidewalk is visibly cracked. Pim's textbox is light pink with black text, and a black outline.
Panel three first shows a black and white box in the upper left hand corner only showing Pim's confused face and the words, "Mm... no. not really." The rest of the panel reveals Alan standing to the right of Glep wearing armor similar to that of Artorius in Dark Souls, a blue cape, and the Bloodborne Holy Moonlight Sword on his back. Pim says, "W-what do you mean Alan?" Alan replies, "I didn't learn anything. I was right the entire time." Alan's textbox is a light red, with more typewritter-like text and no outline. Two bloody footprints can barely be seen behind Alan.
Panel four shows Charlie as well sidewalk and building behind him, in a slightly different perspective than the previous panels. He holds up one hand angrily in front of his chest and says, "Alan, dude, ho-how can you even say that. You're covered in the blood of a dying god and wearing some dead warrior's armor." Another text box below reads, "How does it even fit you?" His text boxes are light yellow with more "casual" text than Pim's, and a black outline.
The final panel shows Alan's face up close with wide eyes as well as the bloody sidewalk behind him, including a trail of his footprints. A backwards "Victory Acheived" dark souls post-boss banner is floating above the sidewalk behind him, and a small box in the lower lefthand corner reveals that Alan has a mole (Avogadro's number) of Bloodborne blood echoes as well as 420 insight. The text box, now in a white outline and text and more red background, reads, "I won that fight too." End ID.
21 notes · View notes
xenodile · 2 years
Text
#and I remember being shocked at that#at the idea that blocking or using a sheild being a legitimate battle strategy#something OTHER than a meme or a situational#niche battle tactic for specifically dragonfire#like ds3 was my first game and I was just like#wtf is blocking#thats not what these games are about#its about rolling through enemies attacks#and using weapon arts#and the jankiest backstab hitboxes known to man#it was the same in bloodborne
Okay, I’m sorry, this is going to be rude, but I have to just stop and say what the FUCK are you talking about.
Blocking and using shields has ALWAYS been a core part of Souls games.  Dragonfire is in fact one of the few situations where you don’t want to use a shield and instead get out of the way.
If you’re not supposed to use shields in those games, they wouldn’t be a dedicated weapon type, they’re not a meme what fucking planet are you from.  Bloodborne is the stand out exception among contemporary FromSoft action RPGs BECAUSE it has no shields, save for a rinky dink joke item and a hyper situational magic shield.
The complaint about shields in Elden Ring is that like the Souls games, shields are a dedicated weapon type as per usual, but this time around they’re legitimately awful.  Shields as a whole were so bad they had to be buffed in the 1.03 patch, and even afterwards they’re still worse off than the shields in any of the previous Souls games.  
One of the Souls series greatest strengths was you could absolutely beat everything the game had to offer with any build so long as you put your mind to it, whether that was spellcasting, sword n boarding, dual wielding, or naked two handed axing, with effort and patience you could do it.  Elden Ring is frustrating because many, many encounters are designed to be overly hostile and punishing to specific playstyles, in particular colossal weapons and shields.  Colossal weapons suffer from the least variety of weapon arts and don’t deal enough damage to justify how slow and vulnerable they make you, and shields eat up so much stamina when blocking that you’ll be lucky if you’re able to attack or roll at all after trying to block a string, assuming it doesn’t break your guard to begin with.
This is not an issue of “old stuck in their ways Soulsborne players can’t adapt to new things”, the problem is Elden Ring is riddled with legitimate gameplay design flaws that a large majority of the playerbase wants to just ignore and excuse with “git gud” because Souls games have amassed one of the most toxic and pigheaded online communities I’ve ever seen.
9 notes · View notes