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#anyway thanks for reading i guess lol
lostxmelody · 4 months
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sorry for so many text posts recently! i have a few art pieces in mind that i'll get to eventually :')
anyway, today i wanted to share how i got into milgram because i think im a bit of a special case as i didn't get into it via recommendations or even just happening to stumble across it somewhere.
i got into it because of D4DJ!! not sure how many people know this-- but back in late april/early may 2022 they did a limited time collab. through this i heard several of the trial songs and i loved them! HARROW was actually the first i listened to iirc but i immediately fell in love with both that and MeMe (major hanae natsuki bias here).
...but i never watched the trials themselves and ended up not getting into the actual series until earlier this year. it was kind of just a brain worm for a while lol. but now im here... in milgram hell... and loving every single second of it.
to finish it off i wanted to show that yes-- they had limited in-game items that i own!
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its so funny to look at... like why is es milgram in this rhythm gacha game??? hilarious.
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dotcircledot · 4 months
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practice stuff idk
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*breathes* Okay I finally listened to the teen talk proper, no longer just specific clips and reading other people's summaries of things, and can I just say I wish I'd done this a week ago, cause I definitely feel better about some things now, and it's a pretty entertaining teen talk overall (since this episode is available on the site anyways I'll probably clip some specific bits soon to highlight!). Regarding Sparrow and Norm specifically there's definitely more nuance to what is actually said than what a lot of the recaps/paraphrasing I've seen here had me thinking (for one as a Sparrow freak with a lot of Opinions, knowing that Will immediately follows the bit on Normal's interpretation of the love wolf scene with "but that's not necessarily right cause that's not necessarily what Sparrow is feeling" would have spared me a lot of psychic damage, personally, but also on the topic of Normal's future I mean I'll still be picking and choosing from what was said I won't pretend I love all of it but I think the whole discussion and depiction of it is more nuanced and optimistic than much of what I've seen on that front too). You might expect that I, Baba "I like overtly disagreeing with popular fandom opinions" C. Multitudes would think twice before taking fandom interpretations of something for granted, but I didn't, so honestly fuck me I guess. Still side-eyeing a lot of fandom takes but Will Campos you are free to go 😌. Otherwise Matt's discussion of the gothcleats in the epilogue and everything Will had to say about Nicky gave me life, but I'll clip that stuff soon like I said and *maybe* say more on some of that then lol.
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snowangeldotmp3 · 10 months
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hoh nancy wheeler
(tagging @netflixnormalthings for their awesome research and screenshots and @lumaxramblings bc we had Many discussions abt hoh nancy)
so a few weeks ago i made this post, about nancy not wearing earplugs and using the shotgun (and guns in general over the seasons) and how this affected her hearing. but then it really did get me thinking: why don't we see more content about hard of hearing nancy wheeler?
i see hoh steve all the time, which is fair! steve has gotten his fair share of head trauma and no doubt has problems from this. (and i do love hoh steve! don't get me wrong!) but i rarely see anything about hoh nancy, even though she has consistently dealt with firearms since season 1 without the proper ear protection.
just for reference: whispering is around 30 decibels, normal speaking voices around 60 db, and anything above 70 db for extended amounts of time will start to damage the ear, and anything over 120 db will cause immediate damage to the ears.
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for reference: in season 4, nancy fires the shotgun four times while blasting vecna out of the window. in season 3, she fires hoppers shotgun a few times during the fight at the cabin, and this doesn't include firing at billy or the fireworks they all set off inside starcourt (which, should've given them all a little hearing damage, if we're honest).(fireworks decibels + info under the cut!) nor does it account for the times she shot at the demogorgon in season 1.
anyway, the point is: there is no way that nancy is not hard of hearing. firing a shotgun once without protection is enough to blow your hearing out, but four times? and it's not even the first time she's dealt with firearms. she's shown to be one of the most, if not the most, proficient with guns. noise induced hearing loss is a very real thing, it damages the hair cells within the ear--these cannot grow back. and shotguns breach the threshold where just one close and sudden exposure can cause instant and permanent hearing loss.
there isn't much else for me to say here, this was really just a comprehensive guide, or even "proof" that nancy should be hard of hearing, or at least a wider accepted headcanon than it is. give me nancy, who, after even season 1, starts to have a hard time hearing what other people are saying, and learns to read lips instead. give me stubborn nancy who won't admit that there's anything wrong, that she can hear just fine, thank you, and she doesn't need help. i know nancy typically has the best hearing out of the main cast, usually the one who hears the danger first, but i don't know...it just seems more plausible to me for nancy to be hard of hearing.
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thormanick · 1 month
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All the Kavetham/Haikaveh ideas I don't have capacity to currently write, a very detailed list:
(Which I am humbly placing here before you. Be warned: this post is an incredibly long one!)
1. Fatui!Kaveh AU, where the night before the meeting happens between Kaveh and Alhaitham at the tavern, Kaveh gets a deal from Fatui representatives to work on a huge project in Snezhnaya. Kaveh is sceptical about it, but decides to accept the offer during the dialogue with Alhaitham (seeing himself as a burden, Kaveh decides that he will cause more trouble to Alhaitham than the Fatui, thus he decides to accept their offer even if it seems too good to be true). He tells Alhaitham about his decision to leave for Snezhnaya, and so the two relatively amicably/peacefully part their ways (not without Alhaitham testing Kaveh's reasoning a bit, but Kaveh's resolve remains strong).
And so, Kaveh leaves for Snezhnaya, where he gets to work on several huge projects for the next several years under Sandrone. Most of them are related to construction, engineering and reverse-engineering of Khaenri'ahn and Khaenri'ah-inspired technology, and he gets barely any time to work on his personal projects (he's overworked and exhausted and doesn't get much time and opportunity to be creative; however, the payments are good and he's on his way to getting out of debt, which is practically the sole reason driving him forward. The projects get progressively more complicated and, in a way, unhinged - engineering military equipment is alright, but working with the remains of Khaenri'ahn technology, dead gods and such proves to be... mentally taxing. Everything happens very gradually though, so Kaveh does not immediately notice the true scale of where the Fatui are ready to go to achieve certain goals). Kaveh doesn't really like the work environment of the Fatui, but he does his best (the Harbingers creep him out whenever he gets to see them on a rare official occasion (he might specifically dislike Pantalone because the Harbinger keeps picking at him for his debt, given a chance), but Sandrone's a decent boss who is somewhat encouraging and invested in his work and personal projects. She might be especially interested in Mehrak's existence and operation). Overall, everything goes quite smoothly for Kaveh, even if he doesn't feel quite at home in Snezhnaya and is aware of how dangerous the Fatui can be. He does not consider himself to be paranoid, but the other shoe has to drop at some point - and that happens when the new Acting Grand Sage of Sumeru gets to visit Snezhnaya on a diplomatic mission (aka: Kaveh reconnects with Alhaitham & Co for the first time in what feels like forever). The situation gets complicated when Kaveh realizes that Sandrone encourages the reestablishment of his connection with Alhaitham specifically - and she never encourages an action if she doesn't directly contribute from it.
Feelings, emotions and shenanigans ensue.
TLDR: Kaveh's doing his best despite being restricted in his ways of work, prevented from realizing most of his creative projects and slowly but surely building emotional walls around himself because Fatui and Snezhnaya; Sandrone being a kind of decent boss with sorta good work ethic but horrendous morals who is not exactly a good influence on Kaveh's idealistic tendencies and guilt complex; Fatui being contextually horrifying but kinda normal coworkers if you don't look at them too close; Alhaitham trying his best as a political figure (Nahida help him) while also trying to get Kaveh to return home with him (because he misses him); the main conflict revolving around Kaveh and his life choices with Sandrone and Alhaitham being kind of foils to each other (with Sandrone gradually destroying Kaveh's idealistic morals and playing on his guilt to get the most out of his potential as an innovator, and with Alhaitham actively trying to resolve Kaveh's guilt and show him that, despite their arguments, Kaveh's idealism still has place in the world and can co-exist with other philosophies). There might or might not be some macguffin-esque Deshret relic that both Akademia and Fatui hunt for that eventually brings the whole crew back to Sumeru. Kaveh might or might not get a chance to meet a fragment of Deshret's spirit within the mentioned relic. But there definitely will be a happy end for everyone here (Deshret will make sure of it).
2. Calamity!AU. The new Cataclysm comes, enveloping all Seven Nations, and so Sumeru does its best to survive. The cities are ruined, and the people gather together in random places to survive. Alhaitham gets to live within one of the settlements, established by the Akademiya. While trying to survive the first wave of the new Calamity, he is also looking for Kaveh; after an argument between the two the architect left for an expedition to the Desert, right before the new Calamity began. Unfortunately, the news comes that his group should have been around Tunigi Hollow - one of the spots in Sumeru where the first wave of the new Calamity hit the hardest. There is no concrete information on whether Kaveh's group survived or not. Alhaitham, not loosing hope, does his best to find any information on Kaveh's whereabouts, but due to Sumeru becoming extremely dangerous to traverse and disjointed as a result of the new Calamity, the search stretches out for almost a decade.
One day Alhaitham helps a caravan, traversing the forests to get to one of the settlements, to fight off the monsters. Unexpectedly, Kaveh turns out to be one of the members of the caravan. Their reunion is almost cut short by the caravan's need to keep going, but Alhaitham convinces Kaveh to join him instead. The two return to the new Sumeru city settlement, where Alhaitham lives and works under the watch of Akademiya and Lord Kusanali. It appears that during his years of travels around the destroyed Sumeru Kaveh learned new ways of architectural construction that would be more efficient against the monsters, born by the Calamity. He also seems to behave quite differently, hardened by the experiences of the past years. Alhaitham proposes for Kaveh to stay with him in the city, and Kaveh accepts. The feelings, new routines, dealings with the changed versions of each other and attempts to find new pace of life in the new world ensue.
TLDR: The world might be ending and impossible to live in, but even so each new day is brighter when the person one loves is by their side.
3. Another Cataclysm!AU, where Kaveh and Alhaitham get assigned separate missions in the grander scheme of things created to prevent the coming of a new Calamity. The plan succeeds and the world remains safe, but not without heavy losses: amongst many others, Kaveh does not survive while carrying out his mission.
Decades pass as Alhaitham goes through his grieving process. Eventually, one evening on the anniversary of the Calamity's prevention, Alhaitham wanders to a place he and Kaveh used to visit together. A Ley Line disruption occurs, and he gets to see a glimpse of Kaveh through it. They have a conversation; the Ley Line apparition (a memory of Kaveh) is convinced that Alhaitham is from the future, and so they talk a lot about the Calamity, whether it was prevented, and about each other's futures. Alhaitham can't bring himself to tell Kaveh that he does not survive the Calamity, but he does tell Kaveh that his architectural legacy lives on. Kaveh commends Alhaitham on his achievements (though not an acting grand sage for a very long time, Alhaitham kept playing an important role throughout Sumeru's history, helping to keep it safe).
Eventually, their time runs out. Ley Line disorder starts gradually disappearing. Alhaitham urges Kaveh to be careful and stay safe, knowing that the Calamity (on Kaveh's side) is yet to come. Kaveh laughs and tells him that on his side, Alhaitham just told him the same words after they finished the debriefing session, related to the Calamity. He says that he was feeling very nervous, but that seeing future-Alhaitham made him convinced that they are on the right path.
And so, the Ley Line disorder disappears. Alhaitham spends some more time at the spot before returning home. Despite painful memories having been brought up, his heart feels a bit lighter.
TLDR: closure comes unexpectedly, takes many forms and does not erase the pain in an instant, but, nevertheless, it heals.
4. AU! where Kaveh and Alhaitham are both magical birds that can transform into humans (and half-humans).
They live together in the depths of Sumeru forest - a domain of a long lost God of Wisdom. Kaveh's feathers are rumoured to bring blessings, while Alhaitham's feathers, on the contrary, are said to bring bad luck or even curses. Humans, living at the edge of magical forest, kinda worship them, but also prefer not to interact with them, primarily because Alhaitham is not happy when others trespass on his lands, and because searching for Kaveh is extremely hard (he's often off working on his projects deep within the forest), and the magical forest is very dangerous on its own. So, the humans build their cities outside of the Sumeru forest, and Alhaitham and Kaveh peacefully live together in the depths of it.
Despite Kaveh and Alhaitham living together for a long time, their opinions on humanity are diametrically opposed: Alhaitham barely tolerates humans, finding them to be reckless, meddling, cowardly and deceitful; Kaveh, on the contrary, finds humans to be creative, inspiring, free and beautiful in their own way. Throughout the years, Kaveh manages to build somewhat of an amicable relationship with the humans, living at the edge of the forest: he learns more about their traditions and arts, while the humans receive his guidance and blessings in various matters of living, craftsmanship and arts. Eventually, Kaveh's knowledge and magical powers catch the eye of Lord Sangemah Bay, who resides in and governs one of the bigger settlements at the forest's border. She makes a deal with Kaveh that, despite providing him with valuable (in his eyes) experience of working with humans on some of his grandest architectural projects, costs him a lot - meaning he has to give away lots of his blessed feathers, which makes his remaining magic much weaker (and generally undermines his health for a bit). Alhaitham is not a huge fan of such approach (in his eyes, Kaveh is wasting his powers and time for nothing, endangering himself), and so a conflict between him and Kaveh breaks. As a result, Kaveh flees their home, secluding himself while he's focusing on other projects he finds curious. Kaveh keeps working with humans, and though Alhaitham certainly keeps an eye on Kaveh's wellbeing, he does not make it easy for humans to reach him. So what if there are new random magical seals, obstacles, almost-traps and riddles appearing here and there when people try to get to Kaveh? It's a magical forest, things happen! (Kaveh knows that Alhaitham does this on purpose, and Alhaitham knows that Kaveh knows, and it leads to them indirectly, and then directly bickering and arguing. The magical forest quite possibly grows very tired of them. Their friends Tighnari and Cyno certainly do, but alas.)
The new equilibrium, found by Alhaitham and Kaveh, is challenged once more when Kaveh leaves to the Lord Sangemah Bay's city to direct yet another one of his grand projects. They do not see each other for a long while. Despite all the challenges, Kaveh's relationship with Dori gradually grows stronger - the two value their partnership - and Kaveh ends up making friends amongst humans. However, not everyone is happy about Lord Sangema Bay's growing friendship with the "deity of blessings" personified. As some people come to despise her for her wealth, influence and ever growing power, so do they come to despise the bird of paradise.
When the project is complete, the time for celebration comes. Kaveh gets to attend a feast by Dori's side as a guest of honour, and is invited to stay the night in her palace before returning to the forest. Kaveh agrees: he's been spending all his days and nights at the building site, and resting a night before returning home would be nice. As the night goes on, however, Kaveh begins to feel weary and unwell - the new type of wine he was served did him no good. He excuses himself early for the night and, as soon as he gets to his bed, he's out cold.
After an undetermined amount of time (in what appears to be the middle of the night), Kaveh wakes up because of immense pain in his back.
As he gradually comes to his senses, he has a horrible realization: one of his wings was cut off when he was asleep. Alerting the guards and Dori yields no results: the intruder escaped, presumably with Kaveh's wing, and there are no traces of them left. While Kaveh gets immediately attended to, he goes in shock and, eventually, loses consciousness.
When the messengers form the city arrive to the forest, Alhaitham receives them reluctantly at first, but as soon as he hears of what happened, he rushes to the city. He ends up taking Kaveh back to the forest, hoping that its healing magic will help restore his wing. However, nothing seems to work: neither spells, nor the powers of nature, not even Tighnari's medicine. Though the wound is slowly healing, Kaveh remains unconscious for days. To get more information on what happened, Alhaitham returns to the city to question Dori together with Cyno (who's also to continue the investigation within the city once Alhaitham returns home), while Tighnari stays with Kaveh.
Though the questioning concludes that Dori knows nothing and is willing to assist in the search of the perpetrator, Cyno concludes that she was not thorough enough in ensuring Kaveh's safety and overall security of the celebration in general, revealing that Dori recklessly cut corners here and there. Furious, Alhaitham leaves Dori his cursed feather, giving her an ultimatum: she has to find the perpetrator and give them to Alhaitham to deal the final punishment. Until then, her city is doomed to slowly crumble into decay and oblivion. Dori accepts the deal.
Alhaitham returns to the forest to look after Kaveh, while Cyno remains in the city to continue the search. When Alhaitham comes back, Kaveh is finally awake. However, he remains extremely closed-off, practically a shadow of himself. The recovery process is slow and challenging, but Alhaitham does his best to support Kaveh in all ways that matter. Kaveh struggles with healing: the loss of a wing affected not only his body, but also his mental state and magic. He cannot transform, he can barely use any of his magical skills, and he cannot fly anymore, which hurts him most of all. It takes a while for Kaveh to get on his feet (quite literally), even longer to finally leave his room. He also feels guilty for being in Alhaitham's care, because he remembers all of the Alhaitham warnings about the humans he didn't listen to, and so lots of internal conflict ensues.
Meanwhile Alhaitham does all he can to try and navigate the situation. He looks after Kaveh's healing process; brings back his blueprints and equipment from Kaveh's place so that he has enough to work with if he wishes; he also (to the best of his ability) remodels their home to make it more accessible to Kaveh. Given that their natural method of moving around their house was flying (whether in form of birds of half-humans), Alhaitham now implements more adjustments for walking or climbing. (When Kaveh feels good enough to leave his room, he's amazed by what Alhaitham managed to achieve. He also helps fix some of the constructions, given he's the one with the experience in architecture.) Alhaitham and Kaveh grow closer, slowly unpacking and mending their relationship, turning it into something new and beautiful.
At the same time, Alhaitham continues to watch the forest borders - to make sure that no intruders interrupt Kaveh's recovery and their peaceful life together. One day he notices an interesting sight: a small, but beautiful shrine appeared right by the forest. He decides to investigate; upon approaching the shrine, he meets Nilou (whom he saw in the palace when he visited Dori). She explains to him that, after he and Kaveh left the city, a group of people decided to organize a shrine, dedicated to Kaveh, to pray for his recovery. Nilou explains that in their eyes it's the least they can offer for all the help that their city received in the past and as amends for the pain they have caused. Alhaitham warns her not to get any closer to the forest, but the action of people leaves a lasting impression on him.
Meanwhile, Cyno's investigation progresses. Cyno writes to Alhaitham that together with Dori they managed to find and capture the perpetrator. Questioning reveals no useful information, but Cyno suspects that there might be more to the attack on Kaveh than they anticipated. To uphold his end of the deal Alhaitham goes to the city to deliver the punishment to the attacker and to undo the curse he put on Dori's city. Before he leaves, Kaveh, scared of what might happen to Alhaitham, sews into his cloak a blessed feather for protection (because Alhaitham wouldn't accept it outright). While Alhaitham is away, Kaveh begins working on a new project: a mechanical wing.
When Alhaitham gets to the city, he is led to the cell where the attacker is being held. Cyno and Dori are by his side for the final questioning. The man - a mere mortal (with strange red-ish eyes), one of Dori's citizens - keeps talking in circles, making less and less sense with each new word. Alhaitham lets Cyno and Dori go before rendering the punishment. When the curse (one of Alhaitham's darkest yet) is finally prepared, suddenly, the tables are turned. The perpetrator attacks Alhaitham, but his movements seem unnatural, almost like those of a puppet. Alhaitham realizes, that the man is being controlled by someone with prowess for strong, incredibly dark magic that seems similar to that of the Desert. The strange puppet manages to overpower Alhaitham in a fight, but cannot harm him (due to the protection from Kaveh's feather). The perpetrator manages to escape, taking with him Alhaitham's cursed feather (they seemed to be pleased to receive it. Alhaitham fears to think what they will use it for).
Dori and Cyno pick up the investigation, with Cyno going straight to the Desert. Dori begins reinforcing the city (her people discover that Alhaithams curse (now lifted) awakened Miasma deep under the ground. The Miasma begins to slowly spread, seemingly in the direction of the Sumeru Forest). Cyno sends back a message, confirming that strong and dark magic seems to be gathering within the Desert, possibly for the purpose of destroying the magical forest.
Alhaitham manages to get back to Kaveh and tell him of what happened in the city. In order to be able to protect the forest together with Alhaitham, Kaveh doubles down on his efforts to create a mechanical working wing. Everything works, besides the golden feathers - they need to be blessed in order to allow the mechanism to work as intended, but Kaveh does not have enough power for it. Alhaitham takes a risk and brings the feathers to the shrine, created by Nilou and other humans, so that they could bless them for Kaveh. (They are short of one feather eventually, and Alhaitham gives Kaveh one of his own, his first blessed feather, to complete the wing.)
TLDR: Kaveh works on restoring his wing and faith in himself and humanity; Alhaitham learns that humanity is not always evil. Dori and Cyno discover that the escaped perpetrator (caugh controlled by Dottore caugh) used Kaveh to get to Alhaitham to gain his cursed feather for completing some sort of ancient ritual to unseal the forbidden knowledge magic deep within the Desert in roder to unleash it on the magical forest, slumbering God of Wisdom and human cities. Kaveh learns to curse his feathers (while opposing Dottore in a final fight), and Alhaitham learns to bless his. Humans and Sumeru Forest continue to coexist peacefully. Alhaitham and Kaveh live together happily ever after.
5. Pacific Rim!AU, where Kaveh and Alhaitham used to be pilots of a Jaeger, but during one of their battles they suffered too much damage. In order to save Alhaitham and what remains of their Jaeger, Kaveh takes most of the damage by severing already unstable connection between Alhaitham and Jaeger's system. Both barely survive the encounter, but meanwhile Alhaitham manages to recover fast, the damage Kaveh has taken leaves him in a critical condition, eventually resulting in him being unable to ever pilot a Jaeger ever again (and putting many new restraints on his usual daily life).
As soon as Kaveh comes to his senses, the two have a huge fight about Kaveh's rash decision, and eventually break off their friendship. They don't see each other for a long, long time.
As the time goes on, Kaveh learns how to live with the changes that his body sustained with the help of his service dog Mehrak. Eventually he takes on a job at one of the Jaeger construction facilities (together with his friend Tighnari), studying Kaiju and creating new Jaeger modifications - though no Kaiju has been seen in the past several years, the world is still afraid of their return.
When the suspicion of the new Kaiju appearance arises, new pilot recruits and ex-pilots are summoned to the facility. There, Kaveh meets Alhaitham for the first time in years. After their fallout, Alahitham resigned from piloting Jaegers, yet now he had no choice but to return to train new recruits (and possibly resume his role of a Jaeger pilot). Now once again the two have to work together as a part of a team in face of approaching danger, trying to resolve their past conflicts and overcome their fears and insecurities along the way (when deep down they simply want to keep each other safe).
TLDR: Kaveh & service animal Mehrak is a neat concept I'd love to see more of, just as a concept in general. I think this one could be an interesting story idea centered mostly around Kaveh's day to day life. Additionally, Alhaitham who used to be only drift compatible with Kaveh but now suddenly discovers he's drift compatible with Cyno. I need more Cyno & Alhaitham camaraderie I think it would do them lots of good (at least in this specific AU setting lol).
6. Oxenfree!AU where Kaveh and Alhaitham are two ex-best friends turned reluctant coworkers (photo-journalist and journalist respectively) working on writing a piece about the disappearances of a group of teenagers that happened at the Edwards Island several years prior (timeline somewhere between the first and the second games). The radio shenanigans ensue, making the two face their past, possible futures and, most importantly, their present. (In Oxenfree tuning into certain radio sequences can temporarily mess up time-space shenanigans, just fyi).
TLDR: I just think that this setting could facilitate some character exploration that would be very fun.
7. Modern MermanKaveh!AU, post-fallout, where it's a little bit more about haunting Alhaitham (and the narrative), than being a merman. Due to an unfortunate set of circumstances, Kaveh drowns one day, trying to save someone from the water. Due to an unfortunate set of circumstances, he doesn't really die, being stuck in between (existence and death, normal life and the necessity to live in water). Kaveh manages, for quite a while even!
But of course Alhaitham has to come back and turn his world upside down once again.
TLDR: can you tell Alhaitham's quote about drowning stuck with me huh (and I made it literal lol). On a serious note... Idk, vibes??? I want to see the "stuck in the middle" Kaveh, whatever that entails. Some existential explorations. And the development of his relationship with Alhaitham, of course. // Kaveh is a merman unable to fully live the life he used to have, and Alhaitham doesn't know that he survived (for a while), alternatively "let me help to save you from metaphorical and literal drowning" Alhaitham and "I learned to live like this, this is what my norm now looks like" Kaveh.
8. Another Modern MermanKaveh!AU/DrownedGhostKaveh!AU, because I apparently have no self-control (I feel like I should also clarify that whenever I mention a mermaid, I think of them more as of ghosts of drowned people and less as mermaids-mermaids, the half-human half-marine creature ones). This idea was initially prepared for chili/zhongchi but it's been sooooooooooooooooooo long and I still haven't done anything substantial for it so I'm borrowing it from myself for myself and tweaking it for kavetham because I figured it could fit them. So here it goes,
Alhaitham is a scientist/marine biologist that moves from the city to a much smaller port town, getting himself a place in a local partially repurposed lighthouse. Kaveh is a merman, who has been dead for a long while and who's been living within local waters ever since he drowned. Alhaitham leads a very isolated life, going through a rather rough patch emotionally (maybe a badly ended past relationship and relocation from an established group of friends to a remote place brought up past negative emotions related to loss that were bottled up for a while. who knows, not me). Anyways, Alhaitham's not doing too well, but seaside walks help him unwind, even if for a short periods of time. During one of such walks, he finds an old pendant washed ashore. He picks up his find, hoping to do some research on it outside of his work time (because research is his fun-time).
He expects this to be a brief excursion into local history. He does not expect to become haunted by the ghost of a man to whom this pendant belonged to way back when.
Kaveh, in turn, is extremely excited to finally, finally be able to get out of the sea to the surface. He intends to stay ashore as long as possible and, well, if he just so gets to amuse himself by haunting a grumpy marine biologist that refuses to believe in merpeople, ghosts of drowned and other supernatural occurences - who's he to say no?
TLDR: this AU can go two ways (in my eyes): the happy ending way and probably more gothic-horror-story-esque ending. So, Alahitham is cursed to be haunted by Kaveh: for a while he's the only one who can see him, with Kaveh being something akin to a ghost. However, the longer Kaveh haunts Alhaitham, the more human he becomes (others can see him, he cannot phase through walls anymore, etc.). The curse in itself goes something like this: the cursed thing, after being picked up/taken in, cannot be thrown away and will always come back. The ghost, tied to the haunted thing, shall haunt whoever picks the cursed thing (the thing should be tied to the ghost, but may not necessarily belong to them) and drain their life energy. The ghost can become free and human again if the haunting goes long enough and they kill the human who picked the cursed object in the end during a very specific time that doesn't occur too often (proverbial blue moon, idk). If they don't kill the human and decide to let them go, then the ghost will seize to exist and the human will regain their strength. (An alternative option to the ghost dying for a less angsty au: the ghost voluntarily takes back the cursed object and returns to the place where they died, but then they will never be able to haunt anyone ever again. The effect of the curse on the haunted remain, but much weaker).
In this case, let's say Kaveh and Alhaitham stay by each other's side from half a year to a year, idk. They grow closer, eventually becoming friends and maybe more (the usual kavetham shenanigans Kaveh falls first but Alhaitham falls harder). Alhaitham's mental state gradually improves, yet overall he becomes weaker because of the curse (to the point that it becomes a serious concern), which Kaveh blames himself for. The appointed time approaches (both Kaveh and Alhaitham are in on the details of the curse), and Kaveh, seeing it as an opportunity to set Alhaitham free, manages to separate himself from Alhaitham. Kaveh is ready to return to the sea/merge with it (ah yes the classic Little Mermaid influence does anybody feel it lol). However, Alhaitham sees through his plan and arrives just in time to stop him. They have a confrontation. Eventually, they manage to lift the curse (as you can see I have not figured out exactly how this can happen but! it definitely can!) with Kaveh becoming human again and Alhaitham regaining his health. The two continue to live together happily ever after.
The other scenario is practically the same, but it's more ghothic? and abstract (and probably more suitable for the og pairing it was made for, but i'll throw it in anyways). I have not engaged with gothic literature much and thus don't have much experience in how it works/how to write it, but the idea is that Kaveh is more of a projection of Alhaitham's grief than a ghost fo a drowned person (in other words, he's definitely a ghost, but his presence is also much more symbolical). The story follows quite similar beats, except the setting of the curse is a bit different: it's more of a "kill first or be killed" thingy with a deadline. Kaveh earnestly tries to drown Alhaitham at first through various means, but the more time they spend together, the more Kaveh sees of Alhaitham's life and pain and feels sympathetic for him. Despite the curse, Kaveh tires to help Alhaitham in various ways; and it works! Alhaitham gradually begins to feel better; the two grow closer to each other (more in a platonic way).
So now the precedent is that though Alhaitham's overall doing better, the curse still preys on him, hindering his life in various ways that become more and more serious/dangerous (the curse's deadline approaches, and it tries to survive the best way it can through Kaveh's influence on Alhaitham). Eventually, Kaveh lets Alhaitham go, merging with the sea (once again, yes, it was partially inspired by the Little Mermaid). Alhaitham realizes what happened and tries to look for Kaveh, but it is in vain.
Eventually, life goes on.
Bonus Elden Ring AU (because guess who suddenly went on a lore video watching spree): Kaveh is a craftsman and one of the inhabitants of Castle Morne who managed to escape before it was overrun by Misbegotten. He's a follower of St. Trina and Miquella (he doesn't follow Miquella at first, but slowly he comes to suspect that the two are one and the same). After escaping from Castle Morne, he finds his way to Jarburg, where he is welcomed to stay and be the new Potentate.
Alhaitham is from a distant branch of Carian royal family and a scholar at the Academy of Raya Lucaria. Quite possibly explored an area of studies similar to Sellen's. Eventually he separates himself from both Academy and his family, becoming a wandering scholar.
The two meet somewhere nearby Jarburg when Kaveh gets ambushed by the same people who were trying to get to Alhaitham. The two fight them off. Kaveh, trying to help injured Alhaitham, leads him to Jarburg. The two continue living together there ever since (not without hiccups, but they're doing their best).
TLDR: this one is short and very simple because I just started diving into the Elden Ring's lore, but I just. Really wanted to make some AU for them. I also desperately wanted it to be peaceful and happy one despite it being a seeming impossibility for anything dark souls/elden ring related, but one can dream. If I were to make this one darker I'd probably expand on the duality of their two characters here, and how Alhaitham probably used to conjure spells on humans (with gaining knowledge being his sole life purpose for a long time) and has challenges with comprehending the world outside of a framework of pure logic, and how Kaveh gets an increasing tendency of escaping to the dream world/wherever Miquella is in order to alleviate his mental turmoil (maybe he witnessed too much during his escape from the Castle), and how the two have opposing perspectives on the idea of worshipping gods, and- like, there's a lot that can be done. But I also just really really really want them to simply be happy together in a jar village, leading a peaceful life.
That's it for now! Thank you for reading all of this, I can't commend your patience enough if you got to the end of this list!!!✨🎉✨
Maybe in the future I will unpack some of these aus. who knows.
#if you made it till the end you're officially a hero#sorry for so many words lol#genshin impact#afinna explores teyvat#genshin impact kaveh#genshin impact alhaitham#kavetham#haikaveh#alhaitham x kaveh#genshin impact writing#genshin impact writing ideas#magical birds au my beloved (can you tell lol)#maybe one day#one day i might write it#i was sure i'd never write the inquisitioner x witch kavetham AU but guess what#istg the first chapter should be ready sometime this year. probably. i hope. i dream of it...#pacific rim au is also something i just cradle gently in my hands. weird apocalyptic-esque setting but make it more a piece of life thing#in order to better unpack the relationships between people and various internal turmoils#and the fatui au!!! i want fatui to be weird menacing coworkers that end up being weirdly decent!!! sometimes!!!#idk i just think kaveh and sandrone could be a great work duo#and just the interactions with others could be sooooo much fun#anyways hope these ideas are. decent#also lowkey i need more dori-kaveh-alhaitham shenanigans#like alhaitham is canonically banned from seeing dori as far as i remember [well. blacklisted from the market or something similar]#granted it's probably bc he's with the Akademiya but like. Are We Sure [glances at Kaveh's debt]#anyways i just think there can be some exploration done here lol#also a hot take probably but. we need more 'Dori the Scary Businesswoman that Seems Inhumane But is Actually Wise'#like I want her to push others to their limits for mutual/personal gain BUT doing so knowing exactly when to stop and not cross the line#she is The Monkey's Paw for people who come to her. anyways i just find her interesting#yay that's it thanks for reading all of it have a great day byeeeeeeeeeeeee!
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dapperrokyuu · 5 months
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Alright now that I’ve seen the end Slay the Princess, who’s your favorite princess?
Ill do you even better and give you my top 5/the ones Id love to get if I played the game, just to see their sequences in the end and how itd reflect on that version of the player (literally made a list for fun just before you sent this ask, hehe).
Admittedly, a lot of this is informed by aesthetic and then enjoyment of their routes because I came into (watching Manlybadasshero play) the game after some fandom osmosis–thus, understanding I wouldnt have all my thoughts together within one playthrough. So I cant say Ive devoted my satisfactory amount of attention to speak on the princesses’ narrative presence... But I did rewatch their routes and “Thoughts on this vessel?” sections a bit to formulate a stronger opinion. Here we go...! (Buckle in, fellas, haha ha h a…)
1. Adversary/Eye of the Needle
The Adversary and the Eye of the Needle are very hand in hand imo, and I love the progression into a dragon-like appearance for the latter, especially in combination with the cabin becoming akin to a dragon’s den. This (combination of) routes stands out the most to me (as far as Manly has played) because I personally feel its the one where the princess is the most active and engaged. Whether its being beaten to death or running for one’s life, the route was very exciting for me! And it was intriguing how the princess and player felt the most on equal ground because they are both intent on pursuing some objective. Its just that in this case–and this is how this princess exceeds and is an overwhelming presence compared to the player–the princess is set on a choice they dont care to deny and the player is a creature of the habit called “deliberation,” as narrator aside, in-universe reasons aside, the very structure of Slay the Princess has taught you to constantly pause and consider your choices.
It contributes to the tone of the routes so well! Even if you can sit forever in the Outside World, the game progresses like a split second decision and/or that any time given to you is at the princess’s turbulent discretion. In a game where your choices tend to matter most (which, frankly, they do, its kind of the whole point, but you may not know that your choices are what caused this situation yet, lol), the princess seeming to supercede you and the narrative and the concept of death is!!! Powerful and quite something, lol. And poignant, considering *gestures vaguely but particularly at the Narrator*.
Otherwise, I love how theres apparently many more and amusing divergences in this route (that Manly did not showcase) and the ending is pretty cathartic. And to keep this a bit short, yadda yadda, dragon dens is where they store and protect their treasure and in this case, the treasure is fighting you, yadda yadda, as the vessel of growth, the princess’s embracing of the cycle of violence between you two is her latching onto the only avenue of growth she can perceive (as opposed to escaping–since you didnt offer that option prior–and dying since thats tend to be the stop to the concept of growth), yadda yadda- 
2. Spectre
This princess’s voicework is probably my favorite! The whispering under the regular voice acting is just really neat, doing a great job setting a tone of something delicate, chilling, and unnerving. The princess’s design shifts between cute and scary very well too! Her personality is probably my fave overall; while her “thoughts on this vessel?” section highlights her embodying kindness and understanding, they only exist to an extent that is fair. Which is, well. Fair. And I think it extra emphasizes the understanding aspect, with how the princess is aware of her circumstances and the injustices that have occurred yet is willing to let bygones be bygones. Shes coy, sincere, and pragmatically deadly, which is a full spectrum of delight for me!
The moment that really gets me regarding her character is when you say youre gonna leave her. Other decisions lead you to working together or demonstrating you have no intention to with some form of violence–both resulting in the Spectre just responding fairly. But the “leave” option truly shows that the Spectre doesnt/never intends to act out in malice, since Spectre responds out of desperation to avoid perpetual loneliness, pain, and emptiness. Theres an aspect of “fairness” here too (youre abandoning and hurting her more after having murdered her), but the choice comes after a breakdown and deliberation as opposed to an immediate retaliation. Even then, Spectre laments that she didnt want things to be this way but youve made her worse. Other stand out moments are when Spectre goes, “Youre funny when youre confused. But I didnt give you permission to touch me,” and the player’s moment of patheticness, lol. 
This route really hints onto the meta aspects of Slay the Princess too, which is neat! The whole “want to end the world” convo, Spectre just wanting to go home, reality being what is in front of us vs. static truth/objectivity, whether destruction being one thing leading into another vs. the same thing reborn, glass on the floor, and the narrator being like Spectre as a memory of a person…I dont have much to say here currently–still need to ponder, itd be a whole other conversation, Im a bit tired, lol–but its tons of food for thought that I enjoy! Yay, Spectre!
3. Prisoner
Fun fact: this is a rewriting of the extreme word vomit that was me lamenting over how I was kind of confused about the Prisoner but chose her for the sake of a 5th (note the placing change) and then discovering the absolute genius she is!!! Basically, my only exposure to the Prisoner I had was Manly’s recent playthrough, which contained (what Ill call) the Chained Together variation and didnt even have her “thoughts on this vessel?” section due to the game going into the final sequence immediately after. The Prisoner’s section in that final sequence befuddled me because I couldnt connect much other than a theme of “inevitable change,” and even when I dug up the Prisoner’s “thoughts on this vessel?” elsewhere, I couldnt put it all together…until I watched (what Ill call) the Head Trophy variation in the middle of my initial writeup.
Regarding what I enjoyed prior to recognizing genius, I really enjoyed how the Prisoner conducted herself–her curtness and resignation was very unique. Her form was created as a result of the player cutting off her arm, instilling a matter of fact-ness to her that allows her to slit the player’s throat later (got this from the Wiki, Manly didnt show this part). Upon waking up once again chained and chained even more, I interpreted the cleverness aspect from the Prisoner’s “thoughts on this vessel?” section as being able to come to terms with her situation, play along, and bid her time in hopes that her patience (that she emphasizes) would eventually reward her. After all, the Prisoner was willing to pretend she and the player met for the first time until the player prompts otherwise, even saying they dropped “playing the game”--very meta of her! Thus, I interpreted the Prisoner as the princess completely embodying/accepting her role in the game; she couldnt leave when she defied her role last time, so she was fine continuing to wait this time. As a character who realized they were a character and systematically changed their behavior to attempt a new avenue of escape, I thought that was the extent of the Prisoner’s cleverness and was satisfied…enough.
AND I WAS WRONG. DELIGHTFULLY WRONG. I assumed the Prisoner was completely fine with her potentially only means of escape becoming not one, since she didnt seem upset or disappointed. Which was frankly incorrect, as her rude curtness is a result of her being miffed with you. Why? Because her cleverness actually alludes to the fact she had a plan for escape the entire time, and you utterly fucked it up! Which, tbf, she shouldve shown more reaction than curiosity to dissuade the player, but I digress- During the Head Trophy variation, you realize that the Prisoner had a plan this entire time to deceive the Narrator and she succeeds so well because she also got me and got the player. How often do I get got? It was amazing! From the stare as the Prisoner takes the knife away from the player, to the smile before That All Happens, to the wink as it occurs and after, it may speak to an underestimation thats set up due to the Prisoner’s appearance and behavior, but reflecting on all the signs that She Planned This dismantles that perception and reaffirms that the Prisoner is a person with depth beyond what you expect from her and those in her role. As I viewed the Prisoner as a caricature of the princess’s role in the first place (the whole point is that the Prisoner is exactly like the princess in appearance except the chained/locked up aspect is exaggerated), this route is so striking for me with its interrogation of victimhood, how victims are treated/viewed, and how that may be unintentionally stripped of their personhood and reduced (into a caricature of solely “a victim”). The Prisoner puts it quite nicely when the player attacks and she “suddenly” has a ton of fight in her, stating, “Im not a damsel to be helplessly murdered!” …Im not sure if I put it into words the best, but I hope this is understandable. To top off the topic of Prisoner’s cleverness, its a neat detail (I dont know if this is intentional) that the Prisoner does the opposite of what her prior princess form did: the player cut her arm to free her last time, she cut herself out this time and the player “died” the last time, she “died” this time. Beyond recognizing there was a Narrator beyond them she should fool, the Prisoner also reasoned that since having the player kill her is likely not favorable, dying by her own hand might just be fine! The Head Trophy variation is just more poignant when you note that her “thoughts on this vessel?” section talks about how the Prisoner protected herself when others could not but for her plan to work, she has to put complete faith in another.
As 1000% better the Head Trophy variation is in the Prisoner’s route, I do have a soft spot for the Chained Together variation since, from both the Prisoner and the Narrator’s perspective, it must be a hilarious emotional rollercoaster. The Prisoner’s plan failed and shes now stuck with the loser who made it so…for potentially forever! The Narrator probably oscillates between an uneasy concession that while both gods are not dead, they are locked up forever and an utter dread that things may fall apart at any time and thus, the world is practically doomed with no way to change that. The Prisoner doesnt have to decapitate herself, which makes her freedom extra cathartic in the relief she likely felt and didnt expect…and also extra sad in how she found it was nothing but cold and is quickly taken away. Theres also something to be said about how the player joins the princess in her perspective by chaining himself up and that they both inform each other’s perspective, leading to their escape together: (1) since the princess isnt starving to death, the player also doesnt, which is a surprise to the Voices and (2) the player showing up again signaled that change is indeed possible to the princess, perhaps causing the ability for the world to erode around them. Maybe the latter is the Voices informing the player, causing the change…? But I like to think its the initial thought since the cabin could and shouldve have eroded prior to the player’s arrival, assuming the Prisoner understands the concept of erosion…which, I assume she does- Anyways, the route is as emotional as it is kind of wacky, which is up my alley!
4. Witch
This princess is the one I enjoy the most aesthetically. Im a sucker for both witches and cats, what can I say? The allusion to the fable The Scorpion and the Frog really tickles me, and ultimately, whatever decisions made in this chapter are some form of hilarious. Whether we’re both dying on the floor with broken backs or handing a blade to someone who immediately stabs you, its great. I do enjoy the progression into the Thorn chapter, especially with the immediate regret from the Witch and the following reconciliation in Thorn’s chapter, but Thorn is not as funny and aesthetically pleasing as Witch princess for me, which is why she is not here, haha.
Her “Thoughts on this vessel?” section adds a lot of depth to her, since the way the Witch presents herself is very superficial and guarded. Particularly the statement about the Witch making for a “righteous” heart, in combination with her ability to just slip out of her chains. She couldve freed herself at any time, but chose to stay and confront you. Which I feel speaks to the bitterness aspect, as the Witch feels its only “right” to pursue an answer to her pain–whether it be the player’s penance or punishment. The game’s thoughts on bitterness are made even more poignant when you realize the Witch’s ends are either death (hers and/or yours) or a transformation into another state.
5. Tower
This route is just incredibly cool in how she takes over the narrator and the little divergences of the narration’s phrasing to be in her perspective in the voiceover. The progression into that route was amusing for me to think about because I think the shift of perspective that transforms the princess boils down to either “the princess had the might of a god to have defeated you,” “your sudden stop during the fight was a blessing from god to the princess,” and/or “your sudden stop was because your recognized the value of the princess’s life as larger than your own (‘larger than life,’ referring to her bigger form as the Tower and godhood itself).” The Tower calling you disappointing is funny, but what also sticks out is how she said she wanted company before turning into the Tower. Even as the Tower with the ability to just free herself, she chose to wait for you because thats what she wanted, and I think that plays on the relational idea of “What is a god without a believer?” since she’s willing to have the player as a priest or pet, lol.
How this route differs from the Adversary route is interesting, as the Tower is indeed also an overwhelming presence whose decisions matter more than yours not because her single minded relentless pursuit of it but because of the power to overwrite yours. Its a twist on the player’s and princess’s roles until now, but instead of making them equal like in the Adversary, the roles were reversed on who decides and who is forcefully changed as a result of that decision. Of course, you cant take the ability to choose from us, as a player completely, but its about the best you can do, I imagine. And not to mention the “defiling” aspect when you slay the Tower, dragging her down from godhood to an equal (humanity?) or perhaps her original state of someone who responds to your decision as usual… I think this route connects deeply to the meta aspect of Slay the Princess, since this state is where the princess is closest to the “concept of change” and the concept of their true self as a god. It makes the “thoughts on this vessel?” section very poignant because change in itself is indeed a constantly dominant, terrifying, and arguably divine force in its inevitability.
Honorable Mention to...the Damsel!
I really like the deconstruction of her concept, but that also means I feel that liking her is completely counterintuitive to that very deconstruction, lol. Her route is very straightforward in what it does, but it kind of has to be. Meaning it does what it set out to do very well.
This took a bit and is so much more than you asked for, so thank you for your patience and acceptance. Im just bonkers and bananas, so if I have it partially done, I might as well go all the way instead of going in depth on only one, lol. It was a fun exercise in pondering deeper about the princesses and dipping my toes in the ~meta~, but I will also readily say that Im not at all nearly deep enough into Slay the Princess as a whole to be confident on my takes, so this may have just been a session of Talking Out Of My Booty. Nonetheless, I hope this was enjoyable and thank you for prompting me to think about it! The order of the princesses changed throughout this answer, and it may be fun to guess what order they were written in, lol. Id love to hear about your fave/faves if youre interested in sharing as well~! And please, have a lovely day too!!! c:
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kaen0m0re · 1 year
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beautiful transgender wife
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can-of-slorgs · 2 months
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Local owlbear, what she gonna explodee✨
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verflares · 1 month
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decided to delete my response to that anon message because i will be so real i don't really wanna give people a reason to want to try and imagine me as someone in their head that they can project and get mad at LMAO there's a reason i don't use twitter
this being said i will still laugh about it a little. imagine getting mad over a throwaway line in someone's bio having a little fun while also asking people "hey don't repost my work." imagine said line also being a quote from the voice of mario in the 1989 super mario bros. super show running a 90s anti-drug psa. now imagine how silly you suddenly sound
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perexcri · 8 months
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happy one year to her and one of my better opening lines for a fic <3
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now, because i'm curious:
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marivenah · 1 year
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I am not a woman, I'm a god // I am not a martyr, I'm a problem // I am not a legend, I'm a fraud // keep your heart cause I already got one (x)
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safyresky · 2 months
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Hello, hey, dropping in with a query.
Since CS has officially concluded (congrats by the way!) I wanna ask about your own interpretation of Mother Nature.
She is absolutely my girl, I adore her, queen, but I wanna know how exactly she fits into the CS world structure. How does she keep looking so young when everyone else ages normally? What was her relationship to Mother Gaia? What kind of magical creature is she and was mother Gaia also the same kind? How does she fit into the government structure? HOW IS SHE SO TALL???
Idk, she's been on my mind a lot and I'm assuming we'll know a bit more about all that at some point but I can't wait that long lol
Thank you!! You know, it's so funny, bc while I was oot and aboot yesterday/Friday I was like "I can take a breather from writing, just focus on other things--" and not 24 hours later I had the Into the Shadows plotting doc open, as I finally figured out what happens in Chapter 7 🫠🫠
I WILL NEVER KNOW PEACE! But what can I say, I love this world and I love writing. Shit's FUN
ANYWAY. YOUR QUERY MY GOOD FRIEND. I COME WITH ANSWERS IN POINT FORM NOTES
It's all kinda rough tbh??? More like scattery thoughts if anything but HERE YOU GO! HAVE SOME CS LORE!
Okay okay so Mother Gaia was essentially the personification of ALL nature, and as such, could wield all Nature :) She looks like a sprite, tho, and for all intents and purposes would call herself a sprite--same with Mother Nature
This also checks out bc in CS, sprites are specifically fae who can control weather/nature/the elements! :)
Gaia was the Goddess's connection to the people, and got a little lonely when the Goddess was like "everyone is safe, things are going well, take it easy, Gaia!" so, she created a companion. A fellow personification of nature that she named Tara, who could do everything she could do
The Goddess gave her a light life, which is like a little ball of life that brings things to life (I am soo creative at naming things I swear) and Gaia used it to give Tara, well. life!
So, Mother Gaia was in all senses of the word, Mother Nature's Mother! Tara called her Mother and meant it in all the ways :)
Gaia trained her, raised her, loved her very very much and eventually started training her to take her own place one day
And that day came faster than expected for Tara when Mother Gaia fucking SNAPPED mid fae war and scorched the land to stop the fighting, in a stretch that has since NEVER GROWN BACK. It's known as the scar. Autumn lives close to it in modern-day CS.
Once that happened, Gaia was like APPALLED. She'd been just as bad as the fae fighting over who was best, using her powers for what she wasn't meant to use her powers for: hurting the Earth
She was beside herself; went to go talk to the Goddess and was gone for DAYS. All the fighting stopped, tho!
Then she and the Goddess came up with Rosehaven and the Call, and Gaia went with the old fae during the Call, leaving Tara to be the Next Mother Gaia
And she chose the title Mother Nature and here we are!
SO. In modern day CS, she is: the connection to the goddess for the magibeans, if they need her to be; guards the magic of creation/life/balance??? (a system I'm still trying to figure out lol, I'll have to dig up those notes at some point), and heads the Council with Father Time.
She's on the Assembly because when it was formed NOBODY felt right not having her on there, so she's kind of like. She's the approver of decisions lol. She lets them do their thing but if they ever come to an impasse they turn to her, and her word is essentially law
That's sort of why when the Twin Princes were born she was called to choose who'd rule next! Well, Gaia was, but Gaia left the decision to Tara as they were at That Point in training: POLITICS. If magibeans had an issue that couldn't be solved amongst themselves OR by the royals, MN/MG would be called upon and what she'd say, GOES
Which left for a lot of last minute swerves bc Gaia was clever and MN is just as clever. See: that story about the two people fighting over the chicken???? I forget what it was, anyway, the person presiding went CUT IT IN HALF and one was like okay cool! And the other was like SOB NO MY CHICKEN and the person deciding was like GOT EM LOL. That sorta shit.
In the event of an emergency, Mother Nature and the CS Governor (so Blaise since this mans just can't seem to lose an election, and he has TRIED some years) become de facto co-rulers and both have to agree on decisions before acting on them. This would be like. In a nasty war or like. end of the world circumstance kinda thing
SO YEAH SHE'S BASICALLY JUST THE HEAD BITCH IN CHARGE. KEEPS MOTHER FUCKERS IN LINE. WILL TELL PEOPLE IF WHAT THEY WANNA DO IS STUPID. ALSO, CONTROLS ALL NATURE AND KEEPS THE SEASONS GOING AND THE LIKE.
Why is she so young looking compared to everyone else? Well, if you asked her, she'd say you're only as old as you feel and offer no explanation. In terms of height, she'd look at you quizzically and go "Why not?" and that'd be her answer
this is Dani for "bc she can choose how to present herself and that's how she chooses too!"
kinda like Steven's gem reacting to his mindset sort of thing.
and also, tall Mother Nature just fucking SLAPS. She SHOULD be tall as FUCK! I subscribe to that! I LOVE tall MN. EVERYONE looks up to her--quite literally!
Except for like giants and trolls and other very tall magibeans and folklore creatures and the like 🤭🤭🤭
Hopefully I got all your questions! Thank you for asking! I LOVE thinking of early CS lore, it's so FUN and Mother Nature is one of my FAVES. I get so ragey in tsc fics where's she's written as a HUGE MEANER, super angry, etc etc and even borderline villain? GOD. I JUST. SHE'S A BADASS AND VERY SWEET AND EVERYONE FORGETS THE SWEET BIT!!! SHE WAS SO KIND TO SANTA AND THE OTHER LEGENDS IN THE MOVIES AND EVEN WHEN JACK WAS JACKING ABOUT, SHE WAS GENTLY CHIDING HIM!!!!!!! FUCK MAN! I'M GONNA EXPLODE JUST THINKING OF BAD MN CHARACTERIZATION! AH!
Please excuse the rant and uh, enjoy the heckin answer 😅😅😅
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emmenai-kalliston · 17 days
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no rizz just constantly "jokingly" tell him how fucking hot he is
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stergeon · 20 days
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for the writer ask
💭🚦💛 💌
💭 What inspires you and your writing?
this is a real marketing major-ass answer (from your local marketing major), but i love sharing knowledge and telling stories. writing’s one of those things that’s a bit of a compulsion for me—i’m always writing something. i took a five-year break from fiction writing before i stumbled ass-first into fanfic last year, but even in those years when i was focusing on my career, i was writing guides and trainings and a ton of other stuff—just not anything fun, lol.
writing is also so cathartic. sometimes i set out to tell a specific story, but at other times, a particular emotion gets me in a vice grip and i have to put it to words before it’ll go away. my stories tend to wind up as emotional dumping grounds as a result.
i don’t write things pulled directly from my own life, but there are bits and pieces of myself and things that have happened to me scattered throughout stuff i’ve written, and usually when i’m about 75% of the way through a piece, i’ll realize it’s absolutely related to something i’m currently going through. funny how art works that way, even when you don’t intend for it to.
and occasionally i just have a fire lit under my ass about an issue and i get so hot about it that i gotta compile my thoughts. looking at you, silver snow
🚦 What sort of endings do you prefer to write: ambiguous, bad, happily ever after, etc.?
look, i would love nothing more for them girls (pick whichever girls you please) to have a happy ending where they kiss and are stupid in love for the rest of forever. i love reading those kinds of stories. but in my heart of hearts, i love an ambiguous ending. i like when there are still questions after the story ends. i like thinking about where things could go or how the characters will go on after the events of the story. like, shared space could be read as having a happy ending, but i don’t really think it is. and with the victors; the vestiges, well. you’ll see :0)
come to think of it, i’m not sure i’ve ever written a happily-ever-after, but i don’t think i’ve ever written a 100% bad ending, either. i read too many bury-your-gays stories and watched too many sad european queer coming-of-age films in my youth to ever be happy putting that kinda thing out into the world. i want to write about love with all its ugliness, but not despair or hopelessness. i think what most appeals to me about an ambiguous ending is that lingering feeling of hope. it’s not the same as the kind you get from a happily-ever-after, and something about it speaks to me.
💛 What is the most impactful lesson you’ve learned about writing?
honestly? how to take criticism. i took a creative writing class in high school where we had to read our work out loud and then receive feedback on it from the other writers in the class, and that did a lot for me. going into that class, i’d already been writing for forever and had won some little local writing contests and such, so i was a wee bit of a pretentious douche. but i’d never gotten real critique before beyond, essentially, spelling and grammar checks. it humbled me lol. it made me grow so much as a writer, and i could see where i needed to improve or where my head was wedged way too far up my own ass for others to follow. it also helped me recognize strengths i didn’t know i had, and that was huge. it’s easy to get into a self-doubt spiral when making creative work, and good, constructive criticism can do so much to help avoid that.
to this day i love critique. i like knowing what worked or didn’t work so that i can continue to improve as a writer and do better next time. did my themes land? did something really work, but another part fall flat? i’d love to know!! i try to treat everything i write as practice for the next thing, and frankly that’s helped take some of the pressure off so i don’t go into total Perfectionist Mode.
i know critique is kind of a sensitive topic in fan spaces, but i think that’s because a lot of people have gotten unsolicited criticism that is purely critical and isn’t constructive. but getting good, constructive criticism will do so much to help a person grow as a writer. it’s scary, and sometimes it hurts! writing is very personal for most people, and it stings when things aren’t received the way you think they will be. but i know i’ve grown more from having my failures pointed out (and, very importantly, having the good things about those efforts acknowledged) than anything else.
💌 Is there a favorite trope you like to write?
actually Just answered this in another ask!
#sterge.eml#foxyjeongin#thank you for playing my little game and letting me talk about stories (and about me lmao)#sorry this is kind of a long post#i talk too much#i think i sound pretentious in this ask whoops. sorry#unfortunately i kind of am. i’m working on it.#… ​i guess the short answer to that first question is ‘emotions and mental illness’ lol#if you follow me on twitter (not recommended as it’s just me complaining about the weather and not being able to ride my motorcycle)#you know that every time i bring up my writing in therapy my therapist rocks my shit by revealing the story is#in fact.#NOT about what i thought it was about#or more accurately ​it’s ALSO secretly about whatever’s going on with me in real life lmao#y’know what’s really fun? looking back at something you wrote in a manic or depressive episode and going ah. hm. interesting.#the signs were. in fact. there.#(this is in fact not fun and i don’t like it. but it always happens.)#everything i write is accidentally Also about being bipolar. no getting around that#i tend to have issues organizing my thoughts and feelings to even figure out how tf i’m feeling#(forget making any attempt at doing so verbally. i have chronic foot-in-mouth disorder and accidentally say shit i don’t mean all the time)#but writing stuff down has always helped me sort through whatever mess is going on in my noggin and i love it for that#learning how to take critique is my no. 1 piece of writing advice but no. 2 is to read#read the classics. find out why they’re classics. read weird shit. read shit you don’t like. find things you like about em anyway.#and importantly: figure out WHY you do or don’t like it#it’s funny to re-read a book i haven’t read in a long time and discover OH. that’s where i get that technique from.#or that’s where i got that idea. or that’s why i had X thing happen in this story.#or why i like this type of character or scenario#nothing’s truly new and original#we’re all an amalgamation of influences and that ruuuuules#celebrate it!!!
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strangerhands · 1 month
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ohmygodddddd i am a fucking genius...👁️ the fic idea i just came up with. the Specific Line i thought up. its such a random idea but its so so cute and sweet and ugh its gonna plague me forever. kinda proud of myself to be honest so lets just hope i can Actually write it soon🧎
#mmm brain isnt always bad sometimes i guess.#its some unapologetic jake fluff btw#bc he deserves it#also i forgot i cant really spend time on tumblr today bc ill be busy again lol so tomorrow it is (hopefully)#but its gonna be a good day bc me and my bestie are going to see love lies bleeding And immaculate together😋😋#and probably get some lunch and maybe ice cream too#excited#have been looking forward to today#and then after today im looking forward to finally crawling back into my little tumblr cave#hopefully i can Actually Read.#and yk. writing would be nice too.#also im goin back on sertraline today and apparently it can be used for ocd too so i will try to see if any of That feels different as well#raaaaaa#still havent fully researched ocd tho🧎ive been procrastinating🧎as i do🧎#anyways goodnight its 5am.#shouldnt have had that 8pm iced capp#i downed that shit fr#ok bye bye love yall#talkin shit#FUCK YES THIS POSTED LIKE ON THE VERY SECOND 5:15 WAS ENDING YESSS#sorry i actually like am distressed when the minute(s) of my posts arent posted on a 0 or 5 or like the same as the previous number#and when it is i feel like actual relief and joy#and when it isnt i contemplate deleting and waiting until the desired minute to post again.#anddd sometimes i actually do.#i also will just wait several minutes to post something when its not the exact minute i want yet#or ill queue it for like. literally a couple minutes in the future.#yeah i have many issues#okay gn thank you for reading if you read🧍🫶#i always either suck my own dick or beat my own ass.#rarely ever is there an in between
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loumauve · 11 months
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Why do you like Ikrie? 😉😏
(sorry about the delay, smirky, winky anony-mouse)
..why do I like Ikrie. The question might as well be - what don't I like about Ikrie, or.. why do plants like sunlight. She's warm, her existence nourishes me, she comforts me.
I like her because she's Ikrie.
She takes her fears and doubts and shoves them deep into a glacier crack, together with her grief. She forsakes the ways of her people if they do more harm than good, she's not afraid to ask for help or offer it. She knows the value of shared burdens and past grievances laid to rest.
I don't know. I guess Ikrie (like Aloy and Beta, each in their own ways) represents parts of myself that I've done my best to nourish and grow, and some that I still struggle to come to terms with.
I like that she's her own person, that she knows what she wants and when to take some time to process before she proceeds. I want the best for her because she's been through a lot and she deserves love and rest and calm (and all the excitement and thrill she might want).
I don't know who you are, anony-mouse, but I think it would be easier to understand if you come hang out and ask more specific questions. I promise I don't bite and I'm always happy to chat about my fandom faves. I'd have done more of that lately but a big work project kinda ate up all of my time and energy, and I'm still recovering from that.
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