May I ask for some details about your Tav? What do you mean by hasnt really lived as a tiefling before? Like literally has never seen another tiefling? Seems like being abducted by the mindflayers introduced major life changes to your Tav
I'm sorry this took so long to answer, but I ended up doing a whole bunch of art to answer this!
Ember has a really extensive backstory that's kind of long, but the short version of it is: she was caught in the crossfire of a deal her parents made with a devil. They couldn't have a child of their own because her mother was too severely ill, so they made the deal in the hopes of returning her health and along with it the ability to bear children. Unfortunately devil deals being what they are, they ended up with Ember who the devil stole from her birth parents.
Her mom was a high elf and her dad a half-elf, and her mom's side of the family were quite vocally anti-Tiefling. Because of her mother's health problems, however, they couldn't just sever contact with her parents because they relied on their money to cover the cost of healers, expensive potion ingredients and the like. They couldn't be trusted not to be a threat to Ember though, so the decision was made to disguise her as their biological daughter throughout her childhood.
Here's an age chart!
As a result, Ember didn't even know she was a Tiefling until she was around 4 or 5, when she began to present as a sorcerer and accidentally undid the disguise spell (she ends up a bard thanks to her mom, but her control of magic comes from sorcery).
Before the events of the game, the most time she ever spent as a Tiefling was when she was 13- when her mom died and her dad disappeared, the disguise spell having relied on her mum's magic. She went through hell for a while after that and as soon as she could learn how to cast the spell herself, she jumped at the chance and went back to living as her old half-elf self. So when she gets taken by the Nautiloid, it's her being forced to actually live as her real self and as a Tiefling for the first time. As a result she doesn't have great control over her tail, because she's just straight up not used to having one.
She also spends a lot of Act 1 jumpscaring herself whenever she walks by a mirror lmao.
I do plan to do some comics that are set earlier in the game at some point, and those ones will explore more of her backstory. What I've done so far has just happened to be set in Act 3, after she's already sorted a lot of her shit out. I just have no idea when that'll actually be!
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Izzy Hands: The Moon.
Re-imagined from the traditional Ride-Waite-Smith tarot, this version of the Moon shows Izzy taking the shape of a lone Lover, longing for what he cannot reach.
Longer exploration of the card's symbolism under the cut.
Symbolism of the card
I initially meant this card to be specifically Izzy's, but he is once again unseparable from Ed. Though the moon itself is depicted as Ed, it is through Izzy that I interpret the journey of the card. Feel free to invent your own interpretation as well!
In the original version of the Moon we see a dog, a wolf, and a crayfish. Izzy takes the place of the wolf, marking him as wild and untameable. He is accompanied by a dog, symbolizing his loyalty. The crayfish has retreated, and we can see a monster lurking in the depths of the water, reminding us of the beasts that lie within.
Rachel Pollack (2011) writes: "The Moon signifies the dangerous time between the end of one world structure and the beginning of another. On the emotional level it can indicate the strange state when something powerful has ended and you find yourself thrown back on your instincts."
In the card Izzy already has his wooden leg. He his stepping into his role as the Unicorn, marking a shift in his loyalty and his place in the world. His reign as Blackbeard's first mate is ending, and a whole new world order is being imagined.
Ed is also seen in a new light. With his short beard, he is at the end of his captaincy, possibly even at the end of his piracy. He as the Moon is illuminated by the light of the Sun, personified by Stede in another card, The Sun.
Izzy bears witness to their combined light, unreachable to him on the ground. He teeters at the edge of the water illuminated by that very light, and is faced with a choice. Will he turn, follow the path and try to reach the unreachable? Or will he explore the unknown waters in front of him?
In tarot, water symbolizes emotions, intuition and subconscious. Pollack writes: "Here in the unknown territory our animal selves take over. We cannot suppress the wild emotions but only travel through them." The message of the Moon beckons Izzy to step into the water and face his emotions.
However, there are also dangers in the murky waters of the subconscious. Pollack continues: "The Moon card calls forth powerful dreams, visions, and the power of the feminine." In tarot water is a feminine element. Izzy, a beacon of masculinity, has in the past confused the feminine with the monstrous. He is now dared to invite the feminine within him to the surface. His posture already mirrors that of the feminine lover from the Lovers-card. It also calls back to the Fool, to someone at the beginning of their self-discovery.
Tl;dr: Izzy, the Fool and the Lover, is on a journey from one world to another. Will he follow the path and try to reach the unreachable, or will he find the courage to plunge into unknown waters?
A comparison between the original Rider-Waite-Smith card from 1909 and the re-imagined version
Izzy's pose mirrors the feminine Lover
Sources
Image source: Pamela Colman Smith, 1909, republished as Tarot of A. E. Waite, 2016, AGM-Urania, Germany
Text source: Rachel Pollack, A Journey of 78 Steps, 2011, as cited in the booklet for instruction and guidance of Tarot of A. E. Waite, 2016, AGM-Urania, Germany
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So, despite some faults, I really enjoyed totk, and on its anniversary I want to say something about it. Other people have said similar things before but it’s really important to me and actually a big part of why the story of totk was meaningful to me, so I want to also say it:
Zelda needed to come back from draconification. The story needed that. It wasn’t lazy and just ignoring “consequences” because (imo) that was the *point*
The point is to feel like there are going to be terrible consequences and then say actually, no. You can come back from this, with the help of other people.
To me at least, that was the theme of the whole story.
If botw was about how the world goes on past loss and grief and starts to heal (how flowers grow in the ruins and the world can be beautiful again, be worth saving, even if it has changed)…then totk was about a more personal kind of healing.
The weight of the world should not be on your shoulders alone…you, alone, should not have to fix everything…you should not have to sacrifice yourself, but when you do, someone will be there to save you from it.
This turned into a really long ramble so:
You (Link) gained so much and now it’s gone. It feels like you’re back to where you started and yet you know you have to do it all again…you were weak and you failed and you’re weaker now…but
You go down to the surface. Monsters swarm across it once again. Other people are fighting them too though. You help, but it’s not just you…
You go to the Rito, the Gorons, the Zora, the Gerudo…just like with the divine beasts, there are friends who help you save each region. But this time, part of them comes along with you when you leave. It’s nice, you realize, the first time one of them protects you from a monster you weren’t prepared for. You’re still weaker than you were before, but someone has your back…
When you go up to the sky you see a strange new dragon there. There’s something about them that feels familiar. You try not to think about it.
You go down to the depths too. It’s terrifying at first. You hate it. You only want to get what you came for and get out of the dark….but slowly, the light grows. You get stronger. The dark feels like a challenge you can face (and someone has your back).
There are spirits down there. You don’t know when they’re from, but some part of you wonders…are these all the people you let die in the Calamity? (You help them find rest from their wandering. The weight on your shoulders feels a little less heavy).
There’s so much gloom. The first few times the sky turns red and hands chase you (a reminder of what you’ve lost, how you failed) you just run. Eventually though, you have to fight. It feels like the (second) worst day of your life again. But you manage to get free of the grasping gloom and stand and fight, as wild and desperate as it is. Beneath the manifestation of your worst fears, there’s another thing to fight, but this time it has a face (a voice in the back of your head says…you know this isn’t all on you and your failure…it’s really Ganon’s fault right?). You get through it.
At every turn in your travels, it seems like something reminds you of Zelda. Her passion, her curiosity, her kindness. You miss her.
At first, the tears you find reassure you. She may be in the past, but she’s safe. She’ll come back somehow…but then you hear the word draconification for the first time. You want to believe she wouldn’t do it but you know her and the fear sits cold inside you. (Zelda is a lot of things. She’s been allowed to be more of them, since she was freed from her hundred year battle, without her father holding her back. But deep down inside her, there’s a vein of self-sacrifice that still runs strong. It’s what saved the world before, after all).
She did it. She really did it. She’s gone from you (from Hyrule) forever, and it’s all your fault. If only you hadn’t failed so utterly in the battle (you can hardly even call it that) under the castle. If only you’d caught her. If only you hadn’t let the sword break. You should have protected her you should have been better it’s all your fault and now she has to live with the consequences, forever. Everything really is on you, you should have been better.
(Zelda POV: you couldn’t call upon Hylia’s power in time, you were too content to let it wither and fade away from you, ready to be free of it. You shouldn’t have. He got hurt, the sword got hurt, it’s your fault…Sonia and Rauru help you channel it again, Sonia helps you learn how to turn back time…but you don’t save her. She dies because you couldn’t save her. Rauru dies not long after. There is no one left to guide you, once again. You could spend years trying to figure it out on your own. But you did that last time. It didn’t work. Self-sacrifice, stepping in front of someone you love, that worked. (You do what you can, to call upon the sages, to help Link in the future, first). And then you swallow the stone. You’ve come a long way, in the past five years, allowing yourself to exist. But in the end, self-sacrifice worked last time. It’ll work this time too.)
You (Link) go down beneath the castle. You were supposed to bring the sages but you didn’t. It’s nice, for someone to have your back. But no one else should get hurt to fix your mistakes.
They follow you anyway. They fight with you, against the hordes, against the greatest enemies you defeated together, along the way. They’ll have your back, even if you don’t think you deserve it.
You fight Ganondorf, and then the demon king, in the hardest battle of your life. You think it’s over and then the demon king decides it’s better to lose himself completely than let you win. You’re exhausted and afraid of yet another battle, but up there in the sky, when you’re falling, the Light Dragon catches you (you wonder why she changed her path to catch you, you wonder if there’s still something of Zelda left in there to save). With her help, you win.
And then you’re in some other realm. The spirits of Sonia and Rauru are there. You remember how the two of them and Zelda channeled such incredible power together. You think about Recall. Turning something back to the memory of what it was before, like Sonia said. You stand with them and you allow yourself to hope. Maybe the Light Dragon can remember the form she took so long ago, the person that she was.
And then you’re falling, and Zelda is falling, but this time you catch her. You catch her. She’s back home with you, finally, finally.
And maybe, one mistake doesn’t have to be the end of the world. You don’t have to be perfect. Sometimes, someone else can stand with you, and it’ll all turn out alright. (You can put the weight of the world on your shoulders, you can sacrifice yourself, but someone will be there to catch you, someone will be there to pull you back to yourself, when all is said and done).
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