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#also moon. the legend that you are.
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Y’all aren’t talking about drag race france s2 enough tbh
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raycatzdraws · 5 months
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LU WIND BUT HE'S A ITTY BITTY HUMMINGBIRD
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Slingshot Proficiency!
+bonus doodle drafts
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localicecreambiter · 2 months
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lu got several and mina got some so i think its time i show @linked-maze the same love via doodle page! and in typical me fashion, its more words than art :D hope you love reading because the amount of notes i add is insane
thanks to the yellow background and pink outlines, coloring this was a little weird- those green pants? yeah thats brown :) the shoulder pad? pink (skull emoji) anywayyysss i hope you enjoy my goofy antics
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amanitacurses · 14 hours
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puppetmaster13u · 1 month
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Prompt 276
Fuck it, let’s do another three-way crossover prompt, it’s been a little while since I did that. 
And y’know what let’s do legend of zelda crossover too. After all, liminals are already uncanny-valley towards humans, but hylians? Who already have pointed ears and less human features? Oh how ecto-contaminated beings look to them is horrifying. Like something predatory mimicking them, like some sort of body horror vibes. 
Well, to everyone except for Link, who happens to also perhaps be slightly contaminated, what with the reincarnation, ghost-seeing and the fact that he died… and then was revived. Huh. You died too huh? Hey Dami (“Don’t call me that”) Jay, Ellie, we have another undead pal! 
Everyone else? Would like these beings to get out of their village now, please- oh goddesses one is looking at them- 
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r-aindr0p · 3 months
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Are there any fae-like creatures in french myths?
I know about the story of a giant black wolf that terrorized France back in the day, but that’s all I can remember.
Legends and stories including wolves are in fact really widespread in european culture since middle age ! But yeah the most well known in France is the Beast of Gévaudan which was described as massive ! (and the one from Le petit chaperon rouge/Little red riding hood)
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Concerning other creatures and fairies/faes in french legends and stories, we do have
Mélusine : fairies mentioned a bit everywhere in France, they are mostly described as women with a scaly tail lower body and are sometimes associated with mermaids or vouivres. (far from how they look like in genshin impact)
Vouivre : not to be mistaken with wyverns, vouivres are creatures described as snakes with bat wings, sometimes they are depicted having rear legs and wings (and they look very goofy like that imo). These creatures can be aquatic and in some descriptions, possess a big jewel on their forehead.
Tarasque : a creature from provencal legends, which lived in a swamp near Tarascon and terrorized and ate people. It's most popular description was of a big creature with a spiked turtle shell, six bear legs, horse ears, bull chest, lion head, a human face and a twisted tail. Legend says Ste. Marthe tamed the beast. (I swear they were just being attacked by bowser this is the same creature)
These are the one I depicted roughly in the pic above but there are many more creatures depending on the different regions of France ! (There's a lot of fairies and fantasy like creature in stories from bretagne/brittany) Some others that I find either fun or cool are :
Meneurs de loup : which translates to wolf leaders are people told to be able to talk to wolves and even transform into one, either because they are werewolves or they made a pact with the devil. (it's kinda giving spice and wolf vibes and I love that story sm)
Jambe crue/Came-cruse : Roaming in the Pyrénées at night, this thing is a single leg with an eye on the knee that eats people and runs very fast. (Idk why this one is so funny to me but oddly terrifying as well)
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rayeverydangday · 1 month
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I kinda wish there were more Chima fanfics then just rewrites of the show and ninjago crossovers
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waywardsalt · 11 months
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small little thing abt botw/totk and the future of zelda games considering it seems likely that future zelda games might be in the same style as those two and how i feel like botw/totk don't actually feel like zelda games (kind of messy i just typed this out in a kind of informal or whatever way) (this post is long af btw so uhhhh yeah)
im part of the group that claims that botw/totk aren't 'real' zelda games but... i guess they are technically 'real' zelda games, but... they sure as fuck don't feel like it, and because of that, i'm not at all excited with the idea of future loz games being in the same style, especially with the pitfalls these last two games have fallen into having been things that past zelda games did especially well, it feels like things have been sort of flipped on their heads in terms of what's being valued or whatever
like... the best parts of older zelda games were things like the story and the characters and the puzzles and the dungeons and stuff like that... the best parts of botw/totk right now are just the gameplay. people enjoy these new characters, but they dont have the narrative backing that older games do, they don't have the same impactful arcs or roles allowed by a more linear story
the point i want to get at though is how botw/totk honestly don't feel like direct evolutions or steps up from past zelda games but rather just... entirely different game styles (open world games) with the zelda flavoring and worldbuilding and story styling slapped on top.
i mean... i feel like a half-decent example of some other well-known franchises that have jumped on this (honestly kind of thoughtless) open-world bandwagon are mario (mario odyssey) pokemon (sword/shield and scarlet/violet) fire emblem (kind of. with some free-walking segments in 3 houses and engage) and the soulsborne type games (elden ring), these are all other well known and storied game series' that have somewhat made the move to open world, and i think that switch was a bit smoother, kept the core and integrity of the games that came before much better than botw/totk did
elden ring is the easiest to explain- the gameplay loop and core mechanics are the same and build upon past games' you just have more room to run around and get killed in with some little open-world flourishes like material gathering.
fire emblem is... a bit less flexible in terms of changing up the core gameplay, and the addition of open-world segments are added to add bonuses to the strategy gameplay and allow for more support-building oppourtunities and little minigames, and its more or less evolution from echoes' dungeon-crawling bits and the customizable castle in fates. the core gameplay still effectively works the exact same, just with some little class or mechanic tweaks and additions.
mario odyssey, though each world was pretty massive, still had your typical 3d mario platforming, and the new hat stuff fit in pretty well with olderpowerups and gimmicks, and the boss battles feel and work pretty similarly to the way they used it- odyssey does feel like an evolution from past mario games (ps. playing two-player with one person as cappy snaps the game in half. its the secret easy mode lol)
the new pokemon games are pretty much just the same as past pokemon games, theyre just open world and buggy as fuck rip have extra little open-world flourishes that build on what past games set up. the battling works the same as ever and the progression is the same with a number of powerful trainers you have to battle to continue forward.
with botw/totk... the progression is dramatically different in terms of power-scaling, world presentation, item-gathering, puzzle-solving... pretty much everything in the established zelda format. i get that it was pretty much the aim with botw to have a fresh start and throw out a lot of the old standards but it just makes them feel so dramatically alien to past zelda games; theyre completely different experiences in pretty much every single way, and as such they dont feel like what we've (well, people who have started with and spent a lot of time with other loz games) learned to associate with the zelda titles.
with open world games in general it's a bit harder to have a truly impactful narrative akin to those in past zelda games, anyways. i will admit that botw was a good execution of trying out something entirely new, and the narrative and gameplay and world actually complement each other very well, so despite what i've said in the past I can't really fault it's narrative too much since it's a less traditional sort of narrative and effectively does what it aims to do very well.
totk, on the other hand, proves that this style of game does not mesh with the old style of storytelling at ALL. linear games can have proper narratives with coherent stakes, developing characters, twists and reveals and building emotion and mood- and all of that is thrown out the window with totk when they decided to try and have both a more linear story with actual reveals and development and emotion, while also letting you literally spoil it for yourself out the gate.
you can't really have a well-executed story when players are capable of doing things drastically out of order and of jumping into story beats without the prior buildup and straight-up ruining what could be otherwise emotional reveals, and players being capable of doing this is hard-baked in how the game fundamentally works. I honestly feel bad for people who found the fifth sage by accident before anything else.
you can't effectively have a linear story with character growth and plot developments and impactful moments while also allowing it to be experienced out of order and with massive time gaps in between; with this kind of stuff, you can't really have your cake and eat it too. say what you will about the linearity of past zelda games, but i bet you that midna wouldn't be as beloved as a character as she is if it weren't for the linear order of the story and its events. certain parts of storytelling may demand for a linear manner of telling that story.
botw's story works because none of the memories reveal anything groundbreaking taht you don't already know; they are optional and merely give you more information about these characters from link's past and simply inform you about the girl keeping ganon at bay. if you find a late memory first, that's fine- it technically doesnt reveal anything too important to you, it just fills in some gaps for you and your player character. it makes sense within the story itself for the world to be so open and for you to be able to do what you can; the story is not the focus, nor is it even needed to beat the game. the story was made with the gameplay and what you are allowed to do in mind, and as such doesn't include things such as in-depth character development or important plot-twists.
on the other hand, you can easily spoil totk's biggest plot twist in a handful of different ways completely by accident, just by getting curious about the world around you. this can shatter a lot of the mystery or tension in the plot and this can happen completely by accident to someone playing the game organically and blindly. the story itself doesn't take this into account, it reads more like a linear story that would be more suited to a linear style of play, coming across things in order to ramp up the stakes and let things be revealed at the best possible time. (tbh totk's story doesnt seem to take the player into account in general, if the game forcing you to watch basically the same long cutscene four fucking times says anything, jesus christ)
narrative pitfalls aside, botw/totk put heavy emphasis on gameplay, but not in the same way older zelda games did, and as such trade away the unique items and gimmick-y game-specific mechanics for a small toolset handed to you out the gate. what botw/totk do- giving you everything you need from the start and having very little true varation in the gameplay from then on out- make sense and works just fine for an open world game. there is, however, a lack of actual depth to that gameplay that other open world games do have (off the top of my head, the ability to unlock and upgrade abilities and have general character upgrades in fenyx rising as well as the impressive depths of elden ring's combat and character customization system). the most depth botw/totk has to the actual gameplay is just the fourish different weapon types and the ways you use your fourish abilities (saying fourish bc for real ultrahand and fuse are fundamentally the exact same thing). there is also just raising the little defense numbers on your armor and getting more stamina and health, but that does absolutely nothing to the actual gameplay but make link more durable.
i mean, sure, health in past loz games just makes link more durable, too, but thats how health upgrades in any other game work.
the gameplay switch makes sense, considering the switch from a linear puzzle-adventure concentric game to a more sandbox-esque open-world game, but it does not mesh with the former loz formula at all, so while the shift in style makes sense, it makes me think that you can't have a previous-style loz experience in an open-world sandboxish sort of game. especially with how in totk you can very easily bypass most of the fire temple just using the mechanics handed to you at the start. you can't have the same type of zelda dungeons in a game where you are allowed to do it 'wrong' and the game itself does not allow for the same kinds of puzzles.
i am of the opinion that so long as future zelda games work the same way botw/totk did, we will not get old-school zelda-style dungeons again.
the loss of a variety of items used for specific puzzles and environment switches is the loss of a varied dungeon experience and the loss of the same kind of world and character progression as past zelda games.
you are handed everything you'll ever need at the start of botw/totk. the only thing that will meaningfully change is how much damage you do. there are no alternate strategies opened up by new items that can double as weapons, no new traversal options or routes opened up by things such as grappling hooks or clawshots or whips or specific wands. even the battle system is drastically different, instead of being enemies that take specific amounts of hits to die while you can obtain progressively stronger swords, enemies are just damage sponges and you can get all kind of weapons that just do different numerical amounts of damage.
the bosses themselves- big staples and draws of zelda games- also work extremely differently. instead of having to leverage specific items to expose weak spots or having to fight in a specific manner to do damage, you are just asked to... do damage. even in totk's bosses, where sage abilities are most certainly helpful, the only boss i found to truly require a sage ability was the lighting temple's boss; the others i either hardly used the sage at all (i didn't use yunobo at all in the second phase of the fire temple boss and hardly had a need for tulin with the wind temple boss [esp considering i was using a 3-shot lynel bow to make the poor fucker a cakewalk]) or found that alternative solutions felt better, like resorting to splash fruit on repeat water temple fights instead of wrestling with having to activate and use sidon's ability. the sages are honestly fairly poor replacements for dungeon specific items.
this kind of causes botw/totk to play more like a poor man's dark souls or just like any other open world rpgish game. i don't play botw/totk for the experience of a zelda game, i play it because it's an open world game that i can walk around in for five minute before switching to something else because i liked something in that other game better.
the combat in botw/totk isnt designed in such a way that makes it feel good. mineru's mech is fucking dismal, but since it's just either shooting with a bow or attacking with one of three types of melee weapon with some timing for a dodge, it can get stale fast. it doesn't necessarily even feel good, since there's not enough variety for it to get really engaging. (this is def an uneven comparison, but elden ring's combat feels considerable better with the different dodges you can do and the amount of attack options you have with just one weapon, not to mention the amount of control you have over your general fighting style.) combat in botw/totk at hour 1 is the exact same as combat in botw/totk at hour 100, the only different being the amount of damage you do or how much of a beating you can take.
it just... the styles of botw/totk can't allow them to feel the same as older zelda games. the shift in style was clearly a good move to draw in series newbies and shake things up, but it comes at the caveat of making them feel distant from their predecessors and uncomfortably similar to other games like them. it's hard to avoid comparisons with elden ring when on the surface they are very similar games, one just feels more true to its core identity
this all is said without mentioning the way in which botw/totk lore feels almost dismissive of past series staples and seems intent on not looking back while also taking every fucking attempt to nudge you and say 'hey, remember that zelda game' and honestly all that shit does is make me want to play a different zelda game.
botw/totk seem altogether very desperate to distance themselves from past zelda games while also being unable to really tear itself from what came before and it just culminates in me spotting linebeck island on the map and going 'damn i miss linebeck' and turning the fucking game off to play phantom hourglass instead. say what you will about phantom hourglass, but it certainly handles its story progression and character development infinitely better than the game that lets you accidentally shatter the impact of the story by deciding to check out that cool temple in the distance of the depths
#quick note abt the examples from early on i got the verdict on soulsborne games from my friend who has actually played more than elden ring#and pokemon was kinda a guess the most recently mainline pokemon game i have is sun/moon#totk has made me really think about what i like in video games and why lmao.#it has also made me appreciate botw a lot more. i prefer the emptier hyrule of botw it just feels extra cluttered in totk#i like how in botw its a lot more natural and more fun to honestly run around in with there being no falling debris or scary holes#salty talks#totk salt#being annoying abt totk again hiiiii. id like to talk abt stuff i liked in other loz games but its hard to start without some kind prompt#im not entirely sure how i could really explain how i feel totk's story failed and why without going in circles for a while#its just. the gameplay and the intended story experience clash like fucking crazy plus the story relies too much on the player#to do a lot of emotional heavy lifting#like. if you want to start a convo with me abt this go for it but this is what i have to say for rn#loz#legend of zelda#totk#botw#totk criticism#i do really appreciate botw now im not gonna lie. its still not amazing in my eyes but i appreciate it for what it is#also i cannot believe totk made linebeck island worse fuck you#like. in botw theres a goddamn chest with 50 rupees and thats a good subtle nod to what's being referenced#in totk theres just two bokoblins and nothing else and i dont care if it wouldve been lazy to just have the chest there again#you explicitly namedropped linebeck might as well make good on it. its more fun to continue having little nods like that#i understand when people say that saying botw isnt a 'real zelda game' is bad criticism but tbh its not really a criticism its just an#observation. it comes with its ups and downs and for me it makes me enjoy these games less and makes me feel a bit alienated#if that makes sense. idk. its late and if i continue with that thought im going to lose it for sure#ig just. im upset abt how totk handled its story and im upset at the idea of... this being the future of these games yknow#it feels like a selfish sentiment but idk#long post#bitching abt totk
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lavleyart · 1 year
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oh my GOD I love you all so damn much you have no ideaaaaaaa TaT all these drawings warmed my heart so much and they were so manyyyy aaaaa >///////< I feel so blesseedddddd!!! I can’t even really put it into words how blessed I feel! TaT
Thank you thank you thank you!!!! You all seriously made my day leagues better than it already was I feel highhhhhhhh :D XD 
And also gotta point out the cute doodle my gf made of herself. Shes my VIP so she comes first heheheheh. Hi back uwu <3
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amiharana · 1 year
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fe3h revalink au. i don't actually have a full-fledged thought for this one but i'm imagining byleth!link and edelgard!revali, and the [FE3H SPOILERS] scene where you kill edelgard in the verdant wind route and the quotes "your path lies across my grave" and the "i wanted... to walk with you..."
revali, who won't back down for what he believes is right even though he didn't foresee how the war he started would destroy the country, and link, who wants to save him but knows that even if revali loves him, he won't back down from his beliefs. revali who begs link to kill him when link gets the edge on him during their final battle, because if link wants to fix this country then it will depend on him taking revali down.
"well, then? claim your victory," revali grunts, barely able to hold himself up with his bow. if link doesn't kill him now, the blood loss will kill revali first. "strike me down. you must!"
"i can't," link whispers, blue eyes wide and teary. it almost catches revali off-guard; he's never seen link break like this. link, who is always stony-faced and expressionless, whose eyes are now full of tears, the grip on his sword with the barest tremble. this isn't how he wanted to see link cry for the first time... "revali..."
"even now," revali says, gritting his teeth, "people across this land are killing each other. if you do not act now, this conflict..." he winces, the pain flaring all over his torso. link twitches, nearly jumping forward to reach for revali. "... will go on, forever."
he looks up at link. the little hylian is crying freely now, face morphed into a look of anguish. revali's gut tightens, in pain, in regret. he wishes it wouldn't have to end like this, but he refuses to back down now. it's too late for him anyway...
"your path... lies across my grave," revali barely manages. "it is time for you to find the courage to walk it."
"no, revali," link whispers, tears continuing to pour down his cheeks. "we can fix this together, just come with me, please—"
"if i must fall," revali cuts him off, breathing heavily and shutting his eyes, "then let it be by your hand." he forces himself to open his eyes again and look up at link. "please, link. this is the only way."
"i won't," link says, wiping furiously at his eyes. he staggers forward towards revali, his sword falling from his grip as he kneels before revali and cradles his face. "this can't be the only way, we can still save hyrule together, our paths can still be parallel, please, revali—"
but it's too late. revali supposes he still fell by link's sword; this final battle between him and link did a number on him, and there wouldn't have been any way he could survive it with the amount of injuries he has sustained, regardless. link was always an incredible fighter. he wraps an arm around link and pulls him close, inhaling the scent of his once-lover for the last time. link throws his arms around revali's neck, desperately holding him tight.
then, revali pulls away and presses his lips to link's forehead. "i wanted... to walk with you..." he whispers, exhaling finally and his grip loosening. with link in his arms as he takes his final breath, revali is finally at peace now.
link realizes a second too late that those were revali's last words, revali's last breath, revali's last embrace, and he screams. link howls and shouts and wails, holding revali's body, not caring that his armor is seeping with blood or that his body is heavy and sore. he begs, calling for mipha or zelda to heal, for anyone to help, for the goddesses not to take his revali from him.
link sobs, holding revali's body tightly rocking back and forth. he did this, he killed revali. and perhaps it was a necessary evil, for the good of hyrule and to end the war, but it's an evil link will never be able to live with, the blood of his lover forever staining and burning his hands with sin.
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webarebares · 7 months
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Sorry guys I'm afraid this Zelda movie thing was all my doing 😔
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lonelyinsomnia · 1 year
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rises the moon
I watched as he muttered to himself, hovering over his notes, pointing at random places, and then pacing back to his invention. The sight was as amusing as it was irritating. I watched as he tinkered and took notes. His chocolate brown hair bounced as he shuffled back and forth.
Leaning against a cluttered table covered in gadgets and gizmos I noticed a spyglass. I picked it up and placed it against my eye. I followed a seagull as it dove down, only to catch an updraft and soar much higher than before. I watched the sun begin to set, leaving only a sliver of natural sunlight.
Setting the spyglass down, I looked over to Viktor. He was still enthralled with his work. I walked over to him and tapped his shoulder. He spun around and nearly hit me with the notebook he held.
“Watch it,” I sneered.
He laughed wryly and almost returned to his project, but stopped when we made eye contact. We briefly held each other’s gaze until I coughed to break the increasingly awkward silence.
“Uh,” I paused, debating on continuing, “The sun is nearly set, so…Would you like to stargaze with me?”
His tired eyes widened. After a moment, his shoulders slumped and he sighed.
“That would be…beneficial,” he said nodding.
I began walking out of the room, pausing only to hold the door for him. He gave me an apathetic look, which I returned with a half-hearted smile. I shut and locked the door behind me as we stood on the balcony.
The silence between Viktor and me was not awkward like before, but it wasn’t comfortable either. We stood side-by-side and leaned against the railing watching as the sliver of sunlight became all but an orange hue on the horizon. We waited silently until the sky darkened enough to see the stars. Once they appeared, I sat down and gazed at the glittering sky; Viktor followed suit and small talk ensued. He talked about his gadgets and formulas and I listened -- despite not knowing what he was talking about. Viktor’s hazel eyes shined a gloss-like gold as he spoke, his enthusiasm evident. It was a sweet sight. When he calmed down, I started pointing out different constellations. He watched my hands and listened to whatever I had to say about each planet, quasar, black hole, star, or nebula I gestured to.
I felt a weight on my shoulder during my rant about Ursa Major and Ursa Minor. I looked over to see Viktor asleep. His eyes bore heavy on his face and his cheeks were sunk in but he had a small smile on his lips. Gazing at the sky, I smiled.
His head began to fall after a bit so I gently guided him to lie on my lap. He started to snore quietly the moment he lay on my thighs. Smiling, I ran my fingers through his hair. It was soft to the touch. Absentmindedly, I played with his hair as I gazed at the rising moon.
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ask-rosanna · 1 year
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I BETTER SEE MORE OF SIDON, YUNOBO, TEBA, AND RIJU AS WELL AS THE OLD CHAMPIONS IN TEARS OF A KINGDOM OTHERWISE I WILL HAVE TO HURT SOMEONE!!!!
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etruatcaelum · 9 months
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[ @auraunbound | CALK // for salem ]
In hindsight, Salem supposes she should have anticipated something of this nature to revive from long-dead ashes in the brutal aftershocks of the Fall.
If she had, she might have advised Summer on what signs to look out for, provided her with some instruction as to nipping such things in the bud if they could not be brought into the fold; and maybe then she would not be standing here now, palm flat on the crumbling brick of some derelict warehouse in the middle of the night, with the stench of blood clotting in her nose and the ancient, familiar prickle of fear and reverence teething the air.
Nettlesome.
Her lips set into a hard line as she circles around to the front of the building, where a rusting set of loading doors offer a few rat-sized points of ingress: enough.
Salem trickles into the gutted interior, tatters of smoke blacker than the gloom flickering ratlike over the concrete floor until she locates the little sect and their unfortunate victim.
It isn’t, on cursory inspection, a terrible approximation of some of the more wantonly brutal practices of old.
…Also, they appear to be children.
“Propitiation,” she says, flat and supremely unimpressed, “is only efficacious when the grimm are present to receive it, you know.”
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tsubasagirl · 2 months
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My tenth photo featuring two look-alike blonds
(Siebold looks like a grown-up Gladion ‘3’)
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theangrycomet-art · 2 years
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Temple Breaker
Or when your girl lacks the fear of god.
This is after Akari’s battle with Tapu Lele (which goes way better than her battle with Dialga in regards to property damage but still wrecks the place).
A fun part of Kiawe and Akari’s relationship is how they view legendaries/the gods, both from a cultural and personal perspective.
Under the Read More cause this post is already kinda long with all the pictures...
-//-
In Alola, it’s pretty much impossible to dismiss the existence of the local gods, considering the are just about as likely to bless you as steal your laundry. Being the grandson of a Kahuna, that respect and healthy amount of fear of the Tapu’s has been instilled in Kiawe since a very young age.
You take care of the Land and the Land take’s care of you, and part of that is maintaining a good relationship with the Land Guardians. That’s how it’s always been and likely always will be.
Enact the wrath of the tapus’ is to doom yourself.
Then there’s Akari.
Akari, despite being crafted by the original one (or maybe because of that?), isn’t all that impressed with legendary pokemon. Yes, they are very powerful and need to be treated with caution, but at the end of the day they are still pokemon. She’s never been raised to see them as anything but that.
Professor Laventon was a scientist who viewed the supposede “almighty Sinnoh” as something to be studied; a puzzle to be figured out with time. Captain Cyllene didn’t waste her time on the philosophical. And Ingo is man who doesn’t trouble himself with religion, so much as following his Ideals and the Truth to the best of his abilities.
She’s personally caught and trained over half a dozen of these so called gods. It’s kind of hard to worship something that despairs over not getting enough scritches.
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