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#WHY is the list of quests on the fucking settings menu instead of with the map. fuck that
hinotorihime · 2 months
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i am constantly complaining about how much i hate the gameplay + ui of skyrim, most of my issues with it boiling down very overtly to "this isn't how it works in oblivion and i don't like it >:(", but i gotta say that the objectively inferior alchemy system for skyrim does excel at incentivizing you to play the kind of character who is just constantly and immediately shoving random shit in their mouth
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butwhatifidothis · 3 years
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I did it! Finally fucking did it! I 100% the support log for 3H….Holy shit, that took longer than I was expecting, lol. 
(Long rant, so heads up.)
I came in thinking “Oh they finally time-locked the supports, so I don’t have to have the damn cursor mocking me every time I open the menu like in Awakening and Fates, hurr hurr”. No no no no no. At least for Awakening and Fates, it was on my dumb ass for pressing the S-support and saving when I knew I shouldn’t. First off, if they wanted us to regain supports for Byleth in NG+, why the heck are supports for characters like Edelgard, Rhea, Dorothea and Lindhart locked? I don’t mean time-locked like the post-TS supports in a regular playthrough, I mean deadass “you can’t buy this, period” locked. “Oh it’s because you haven’t advanced that far in the story yet”. I can buy post-TS supports for the other characters, what makes El and Rhea exceptions?! The only thing that would be lost is that I don’t have to replay their entire route to get their S-support twice. It’s not like there’s enough differences between Bylad and Bylass to warrant the supports being locked, none of the characters specify a specific gender in their dialogue, and as far as different models go, changing models during a cutscene is coded into the game, so that should be no issue.  
After going through the monastery option enough times, the hubworld is in this weird limbo state where it feels like it was made specifically for Byleth’s benefit (faculty training, recruiting party members, etc,) but the rest of the party seems to benefit from it instead (Instructions, Motivation points, etc). The Explore vs Battle options just don’t mix well, which feels like poor design choice. You can focus on auxiliary battles to raise your party’s level, but at the cost of potentially missing out on more party members. You can instead focus on the monastery to recruit party members, but at the cost of Byleth falling behind due to splitting activity points between recruiting and faculty training, and being in the monastery means less time grinding for levels. This isn’t as much of a problem in NG+, but if a game needs NG+ to lessen a design problem, then that’s more of a sign to me that the idea itself needed more ironing out. 
 As far as using the monastery to raise support points goes, the hubworld definitely needs a revamp. The only (good) options available are Meal Time and Choir Practice, with the latter being limited to once per week and the former making me think that the monastery must eat their own weapons to survive due to how fucking scarce food ingredients are. Getting meat and fish isn’t too big of an issue so long as you have enough money, but produce might as well be an urban legend. There were too many times where I had 60+ fish/meat, but produce was at fucking 1. I get that they wanted to be “realistic” in having seeds grow once per week, but if it’s at the cost of a gameplay element being nigh unplayable, then some more thought needs to be put into it. Sothis is a goddess of life and time, maybe her powers allow Byleth to make plants grow faster. Just something to make this section actually playable. 
The final thing I wanted to talk about when it comes to the monastery is that, for some baffling reason, it is entirely possible to lock yourself out of key events like S-supports or being able to choose CF, simply by skipping to the end of the month. I’m not sure why this is a thing. It’s not like the game was designed with speedruns in mind (I mean, it is possible to beat a route in an hour, but fuck me if I ever succeeded in that), and nothing happens like a prompt popping up that you have to explore the monastery during that month or even limiting your options to just Explore (which the game has done before). This is especially weird for the quest in getting Jeralt’s ring (how to access S-supports), since Byleth is supposed to be sad in this month, so not being able to do seminars or Byleth being undeployable during auxiliary battles would make sense. 
The option to choose CF is even worse though, because at least for Jeralt’s ring it’s a Red Quest that doesn’t allow you to finish exploring unless you complete it. For Edelgard, however? A dime-a-dozen quest prompt you can entirely look over and skip. No prompt by the game, no indication to talk to Edelgard, nothing. FFS, Rhea’s tea time quest was given more thought. At least her quest marker is a unique color. 
(End of rant…sort of) 
…So anyways, that was my experience with the game, lmao. Now you or someone else may be thinking, “nonnie, if you had this many problems completing the game, why did you bother?”, and the answer to that good question is…I’m not completely sure, lol. I know there’s more than one reason why, so bear with me here. I know part of it is due to sunk-cost fallacy (“I’m already this far into the game, I might as well fully complete it”), but I think a bigger reason is because I knew ahead of time that the routes were so similar to each other that there was little point in having a route split to begin with (except for CF, but who gives a fuck about that?). Despite all of my bitching, I do really like 3H even if I admit that it’s my least favorite FE game that I’ve played so far. I guess a part of me just wanted to like the game more despite my issues with it. 
Now that I think about it, maybe the main reason was for fear of future mainline games. People are fear to like whatever part of a game that they wish, but I do think that 3H introduced some fundamental storytelling flaws that I’d rather not see repeated in the future, with me focusing on 3 in particular: 1) The Monastery, 2) Route Splits and 3) Byleth. 
Aside from what I already talked about in regards to the monastery, if we are going to get another hubworld in the new FE title, have it to where it doesn’t conflict with how the rest of the story is presented. Is it better to simply tell us that the Western Church is xenophobic in an easily skippable side quest early on, or is it better to show us? Enemy Western Church NPCs going after foreign party members like Dedue or Petra more aggressively and calling them “animals” or the like, the map having Duscari NPCs locking themselves indoors for fear that the Western Church will persecute them, things of that nature. Is it better to tell us that there has been civil unrest in the Empire and the citizens revolting against Edelgard, or is it better to show us? Enemy Adrestian Civilian NPCs, assassins specifically going after Edelgard in a map, maybe one where a large farmland has been stripped bare. Things like that. 
I’d rather do away with the Persona-calendar/Monastery hubworld, but if they are here to stay then they need enough content in it to keep the player engaged for 20-odd chapters, because there isn’t enough content in Garreg Mach to even hold up 12 chapters. Speaking of more content, if there’s going to be another route split in the next title, then there needs to be enough differences in the routes that actually warrants having a route split. Fates already did this well in having the route split be early in the game, along with the plot and story maps of each route being different, you could even skip to the route split moment on subsequent playthroughs, so 3H’s approach in having to play the same 12 chapters 3-4 times just felt like a massive downgrade. Playing multiple routes should feel rewarding rather than tedious, is what I’m trying to say. 
Finally, and most importantly, I know that no one at IS is reading this but on the off chance that someone is - please, for the love of God, do not make another blank-slate/self insert main character like Byleth. Or at the very least, don’t have them be the focal point of the story, it’s a big reason why AM just works better than the other routes. For a game like FE, “self-insert” and “protagonist” goes as well as oil and water. Now, out of those three flaws listed, the Byleth one is what I’m hard set on. The monastery and route split flaws, my opinion might be flexible within reason, but the Byleth one…not so much, lol. If we really do get another self-insert doll for a main character, that alone is going to make the next game a hard sell for me, because seeing all the praise Byleth got (and has been getting) makes me fear that IS is going to take the wrong lesson from this and think they don’t have to put effort in making their protagonist anything resembling an actual person and their audience will still lap it up. It would be one thing if I just hated the character, but I don’t. I’m disappointed, which is even worse.
…With that said, it’s still better than whatever the heck Cap’n’Crunch is doing. Okay, rant over. For real this time.
I agree with a lot said here! But I do have a few disagreements, though they’re mostly my opinion than anything else lol
And this first one is probably like, extremely unpopular given how much shit I’ve seen flung at this aspect of 3H, but like… I actually really like the Monastery? Like yes, absolutely, it should have done more to not shelter the player from how bad the war is and it should change more with the world instead of being in this mostly limbo state where apparently seasons don’t real. I definitely also have those complaints, but to me, the Monastery was fine for the most part. A lot of the issues you brought up, like supports and Faculty Training and supplies for eating, weren’t a problem for me almost at all. My only real gripe is with how hard it is for Byleth to get training in Flying, Mounted and especially Heavy Armor without NG+ unlocking weapons ranks, since they don’t have access to Weekly Chores. I do believe I still managed to recruit everyone while only unlocking C in Faith on my Maddening playthrough of GD, but it certainly wasn’t easy. But I feel a lot of the problem people have with it are on subsequent playthroughs where they’re trying to do things like 100% any aspect of 3H, which yeah is gonna exacerbate the issues tenfold. Cuz like, while those three weapons ranks I mentioned are hard for Byleth to raise, on Normal mode you have unlimited auxiliary battles to help with all the other ones. 
Like, I wanted to get Claude’s Dex to the max amount right? Just cuz I felt like it. And in doing that I found out just how tedious it is to get levels once a unit gets to a certain point, just cuz while Normal Mode gives you the Retreat option that lets you keep exp so you can drop a unit down on a yellow spot and get a decent boost in exp… you can do that like, twice or thrice on a story chapter. Once if it’s auxiliary (and not the freebie one). And that’s if you even have internet. And using the greenhouse to get Ailiell Pomegranates was a pain because they weren’t really guaranteed even if I used nothing but the right seed - doing that is more consistent, but not always, and I usually only got one anyway. It was annoying! But I was also doing a specific thing that’s gonna heighten the flaws in the system that I never would have noticed - didn’t even notice - unless I did that. The flaws are still there, don’t get me wrong! The Monastery definitely still needs improvement, battles still need to be a little more streamlined for future playthrough, but the flaws can seem a bit bigger than they are once you do certain things outside of a casual playthrough, know what I mean?
But, for example, when replaying 3H on hard mode and looking to recruit everyone after my no recruitment run, I didn’t come across any dilemma over “recruitment or Byleth being good, pick one.” That was the run my Byleth was usable, in fact - my first blind run that was no recruitment (save for Shamir) had my Byleth be pretty much completely useless while literally everyone else was fine. Also never came across problems with supplies for cooking (or at least not any big enough to comment on). So like, while these (and the above stuff) can certainly be problems for players trying to do everything everything in 3H, at least from my experience I just haven’t come across them. The monastery itself definitely needed a better story implementation, but yeah. I could’ve just been lucky tho lmao
I don’t mind how they implemented trying to get on CF at all tho lol. If you’ve been playing the game like it suggests you do - supporting characters and exploring the monastery  there’s no reason for players to have missed getting on CF. If players wanted to ignore one of the biggest aspects of the game I don’t really feel that bad for them when they miss out on very achievable things. Plus, CF’s requirements are nothing in terms of FE’s madness when it comes to getting on a route. It may be more specific than any other route, but like I said, playing the game as the game tells you to would naturally land you in it (the only thing that might be a bit unfair is that I think if you talk with Edelgard at all that month you have to decide right then and there, and then the whole month is lost. Kinda ass). 
Binding Blade, for example, requires you to do specific things that few first time players would think to do in multiple, random chapters in order for you to get the best ending. With absolutely no warning as to when these chapters happen and what to do in them. And some of these requirements are not fun lmao, I’d prefer how they did it with CF than with how they’ve handled ~secret~ stuff before personally
Pretty much agree with everything else though! While 3H is actually one of my more favored games in the series, I’ll be the first to admit that its storytelling is in dire need of improvement. Having the story and lore of the game just be spat out in lore dumps and this or that NPC just isn’t that good. Or if they are going to do that, at the very least give some visuals to go along with it! Imagine how much impactful Rhea’s story would have been if it was in a visual format, like CGs and/or a cutscene. It still would be an info dump, but at least we can see for ourselves how horrific the Red Canyon was for her! And I do not want another avatar in whatever next mainline game we get, personality or not. We’ve evolved past the need for self-inserts that all the characters Just Like lmao
But thanks for sharing your thoughts!! And sorry that it took so long for me to get to answering ;w; 
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luckdogpuppy · 3 years
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Why I Hate Electronics
In the old days we had ms-dos and had to fiddle with config.sys and himem.sys spending endless hours and sleepless nights trying to get the computer to run a program. Computers have come a long way since windows 95 but using them certainly hasn’t gotten any easier. I remember wondering back then why they couldn’t make a computer that actually worked, that actually figured out how to make itself work and work with other programs and devices…after all, it is a computer, isn’t it? No, instead they just get more complicated and mystifying. Now its modems and routers and ethernets and wifi that drive me crazy, and trying to cope with constant buffering when I try to watch Netflix. Who the hell can remember which remote to use to access the right button? And when you do find the right remote to access your tv who can figure out how to get to whatever it is you need to fix? And how many fucking passwords can a person remember? And passwords have to be more complicated every year. I can barely use my phone, flipping from one screen to another with my finger. It seems the only way to get out of certain screens is to shut your phone off and restart it. And nobody tells you this stuff…you have to figure it out on your own. Ever read the Microsoft manual? Who does? Just looking at the pages makes me scream. And even when you go to Youtube they go so fast you have to pause it every two seconds to write that shit down. I have endless sheets of paper in a drawer filled with step-by-step instructions on how to do computer problems. Why? Why can’t computers do these things by themselves? The last time I lost my internet connection I got all excited when I discovered this thing on my computer that told me it would run a diagnostic of my system and troubleshoot it. Wow, that sounded great. When I went there and ran it it said “you have lost your internet connection.”  
They say that computers can do everything, but they still haven’t given us a computer that can fix itself or even do something as simple as letting us plug it into a router without having to go through an eleven step process to get the damn thing to work. What pisses me off is that I know they could do this. I can’t even get my two wifi extenders to work. By some miracle I did get them to work for a while but one day they both just shut off and I haven’t been able to get them running since. I can’t get past the step where I’m asked for a password. It says I’m supposed to use the one on the back of the router. Well, what it says on the back of the router is “password: (leave the field blank)”. Except when I am asked for the password it won’t let me leave the field blank. Instead it says “your password is not long enough.” Then I’m told to go to my wifi icon on my taskbar to find out what the password is. But I don’t have a wifi icon on my taskbar. So I go online and find that there are pages on how to find and/or replace the wifi icon on my taskbar, and after going through all five of the different methods of finding and replacing that icon on the taskbar without success I learn that there is no way I’m gonna get that icon to appear on the taskbar because the Windows 10 system that came with my computer doesn’t come with a wifi icon on the taskbar; Microsoft removed that file in the latest version of Windows 10. I learn that I have to buy Windows 10 Pro to get that stupid wifi icon. Are you shitting me?
I finally did find an obscure site that explained a convoluted way to find out what your router and extender passwords were. You have to start with your command prompt to get there…but that didn’t help…surprise, those passwords there didn’t work either. And don’t even ask me how to go back there and look at those passwords again. It took me an hour to figure out how to get to my command prompt from my start menu. Hint: don’t left click like you’re used to doing. When you left click on the Start menu you are presented with a long and very impressive list of places to go, all in alphabetical order, and you would think that the “Command” prompt would be there under the “c” column. But no, there is nothing that says “Command Prompt”. No, you have to right click instead. You’ll find another list of places to go there. But even then there is nothing that says “Command Prompt.” You have to click on “run” for the command prompt to come up. There is a lot of shit you can do through the command prompt but nobody is going to tell you what the secret codes are that will allow you to do those things. It used to be easy to get to the command prompt. All you had to do was click on the “Start” button. But now they’ve decided to make this an hour-long quest to find it. I have all this shit written down on endless sheets of paper in that drawer. Truth be told this electronic world makes me tear my hair out. I hate it with a passion. What pisses me off even more is that I also love it…when it’s working.
I can’t even get my computer to recognize my own email address. I bought a new Dell desktop three years ago and still get a daily message saying that I need to fix a problem with my Microsoft account. So I periodically go through the process and change my password but no matter what I do I still get that stupid message. I even had Microsoft tech reps guide me through the process three times now yet I still get that same old message. And every time I try to access my Microsoft account I’m told “that email address is already used by a different account.” I deleted all my accounts and started over but the message still comes up…the problem remains. I’ve explained all this to those tech reps but nothing keeps that message from coming up. I even signed up for a different email address but that didn’t fix the problem either and now I have an extra “Outlook” email address that I never use and wouldn’t know where it is if I did want to use it. I think the problem started when I bought a new Dell laptop. I had to sign up for a Microsoft account then. But I didn’t care for the laptop and sent it back two days later and ordered the desktop…and now Microsoft still thinks that whoever owns that laptop has the rights to my email address and not me. I explained all this to those Microsoft tech reps but that didn’t solve anything either. Yeah, this stuff bothers me. I’m the kind of guy who doesn’t like loose ends. I like things to be neat and tidy and feel like everything is in its place. But this computer stuff feels all scattered and disconnected and just fucked up. I know it’s working on my mind even when I’m not struggling with it.
In order to fix my Netflix buffering problem (and my wife’s need to have internet access for her work-at-home job) I bought a new router. I’ve had the same old cheap router for 6 years so I figure its time for a new one. I did just buy a 40 ft ethernet cable that I plugged into the back of the router and ran it along the ceiling down the hall and into the back of the tv in the living room, but we’re still having problems with “Home not available” still coming up at times. I actually bought a new router last year; an Archer A7. But I was never able to get it to work so I had to send it back, thinking it must have been defective. I realize now that it probably worked just fine and that the problem was me…that I couldn’t figure out how to get it to work. Then I had a helluva time trying to get the old one up and running again. Did you ever feel that your brain was on fire and ready to burst? That was how I felt after struggling with those two routers for 3 days. So my new router came last week and it turns out it’s the same model; the same one I tried to set up and sent back last year. I thought it was a different one because it was called a Tp-link, but its actually an Archer A7 too. On the box it says it’s a AC 1900 and on the instruction sheet it also says it’s a MU-MIMO Wi-Fi Router, so just figuring out what these things are called is a science in itself. So now I’m frightened to death to even try to set it up. The first thing the instructions say is “if this” and “if that”…as if I know the answers to these ifs. There is also a long list of FAQs in case you have problems and need help. That scares the shit out of me, too, cause I know I’m gonna need help…and lots of it. Then it gives me three different methods of setting the thing up, all of them quite convoluted and requiring me to access various internet sites, SSIDs and wireless passwords. Then I have to go to a number url: 192.188.1.1 and I remember that this is where I had to go to get my extenders to work but I was never able to get those urls to come up. Then I found out that they only come up if you use Google Chrome, and of course there is nothing in the instructions that tells you you can only use Google Chrome. No, you have to find that out on your own too. So now I have to change my browser and come up with another password so I can access Google Chrome. I am so afraid that I will not be able to complete these steps correctly and that I will then have to struggle another two days to get my old router to work again that the new router is still sitting on a shelf two weeks later. I’m thinking that I should go to Best Buy and have the Geek Squad come and set up my router but I know I’ll have to listen to them explain their convoluted tech plan that will ask me to decide whether to get a one visit deal or buy a year subscription…and I know one visit will not fix all my loose ends. And it makes me wonder if that is the reason why computers intentionally aren’t made to fix things.  
Oh, by the way, I’m sitting here writing all this down with my Microsoft Word, and now I find that I am unable to save what I’ve written because I don’t have a subscription to Word any more. I guess my free time is over. God, don’t you love it? You can’t even buy a computer with a simple word processor in it without having to pay a yearly fee to use it. Next thing you know somebody will figure out how to put a chip under your skin that measures how many breaths you take so they can charge you for the air you breathe.  
Dear Lord, if reincarnation is real please let me go to a world that is either before computers or way beyond computers. Or better yet, where computers and routers and extenders actually use a computer so they can work together.      
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Every Single Grievance I have with Fable 3
I don’t hate Fable 3.
I swear I don’t, especially after a second playthrough that helped me get over the jarring change of mechanics from Fable 2. Heck, I don’t even think it’s a bad game. But I have a lot of problems with it.
Like, quite a few. And I did say I was never gonna stop ragging on it, so this list of grievances is the result. It’s not comprehensive, it’s going off of pure memory so YES I will get details wrong but this wasn’t made with perfect accuracy in mind.
It’s a lot of minor things and if anyone can explain why some of these things are like this, please tell me.
Enjoy my complaining.
1. Where the Fuck Am I?
Sanctuary map oh Sanctuary map, where the fuck am I???
I actually have a couple problems with the Sanctuary map, one of which being that it is a terrible map. Oh, it does decently well in places that don’t have many multi-level areas like Brightwall, but in places like Mistpeak? Where the terrain can range from very high to low? 
Navigating with the map is an absolute nightmare.
And I say this after trying to find the Mistpeak Demon Door using just the Sanctuary map. The result of that adventure was me looking up a YouTube video instead.
Nothing is where you think it is, areas are hard to pinpoint in relation to each other because you either can’t see them or there are other obstacles in the way. And the map doesn’t show you where YOU are so you have to either rely on the golden trail or do guesswork.
Not that the golden trail is reliable because the thing fizzles like a candle in the wind and it can’t lead you to locations that are not quests or fast-travel locations.
And... oh boy. Fast travel.
How the fuck does this game determine where you end up when you fast-travel to a location? Fast-travelling to Brightwall especially is a gamble, you either end up all the way outside the gates where you enter from Mistpeak Valley or you end up in the square. Why is it not always the square? Why can you end up outside the village? There’s nothing interesting there that would warrant it.
2. Dying in Slow-Motion
This isn’t about the hidden health bar. I’ll get to that later. This is about the gratuitous amount of slow-motion shots you get while fighting.
It’s... frankly a little absurd, like someone really REALLY liked that mechanic in Fable 2 and decided to crank it up to 11.
I get it, some nice slow-motion so we, the players, can appreciate the flourishes. But sometimes I don’t even hit anything so I’ve just wasted a few seconds watching my character miss, and sometimes if you’re swarmed you get a lovely slow-mo shot of your character about to get bodied.
It’s not as annoying as some other things, but I have to ask. Why??
3. Skill Tree Nuance
Fable 3 absolutely stripped any nuance of upgrading the Heroic disciplines. Fable and Fable 2 at least had you choose what ASPECT of each of the disciplines you wanted to level up, so you had to at least make a decision of what you valued most of each one. Was Accuracy more important to you because of the type of gun you were using or perhaps you liked shooting things more? Did you prefer a bigger health bar at this point in time over hitting harder? Did you want the greater power of Shock over the ability to hit more targets with Inferno? (These examples are all from Fable 2 because I’m not familiar enough with Fable to pull from that.)
In Fable 3 your hardest decision leveling up in skills is merely deciding if you like melee, shooting, or magic better. With a side of selecting what spells you want.
Nice.
And no, having the Guild Seals act as your experience and unlockables currency does not make the choice much more complex. You’re still choosing to upgrade the entire skill and not upgrade choice aspects of it.
4. Why is My Health Bar the Entire Screen
Listen. I meant it when I said I don’t hate Fable 3, and a big reason is because I can play around most of the stuff that is annoying or unfamiliar to me.
Except.
The.
Health.
Bar.
For those who don’t know, Fable 3 does not have a health bar. Or, rather, it does, but you, the player, are not privy to it. Instead, the entire screen turns gray and the edges turn red like it’s a fucking FPS shooter. Fable 3 is not an FPS shooter. Fable as a SERIES is not an FPS shooter.
It is not the type of game where you should have to guess EXACTLY how low your health is, because while the screen change gives you an approximation, it’s absolute garbage for making a quick estimate of how many hits you can take before you’re knocked out.
You also can’t even increase the health bar on the Road to Rule. At least, not as far as I’m aware because I CAN’T FUCKING SEE IT. Speaking of the Road to Rule...
5. Road to Rule is Not Terrible, But Half of it is Unnecessary
I get that the Road to Rule is supposed to be a replacement for the menu level-up systems in the other two games but the thing is, since leveling up was dumbed down the Road to Rule doesn’t have much going for it aside from being Theresa’s pocket dimension where she can talk to the Hero of Brightwall. But even then it’s unnecessary because, as seen in the last part of the game when she shows up for the last time, she can apparently stop time itself.
The thing is, half the shit in the Road Rule makes no sense to be locked behind progression. Sure, dyes maybe I can get (even though they’re superficial), but expression packs? I need to progress to even gain the ability to make friends with someone? I have to wait and shell out Guild Seals just to buy property?
Why? Because of the second half of the game? 
Wasn’t the point of that being the gold amount was set so ridiculously high you still have to put in time or job grinding so regardless you have to invest something? Being able to buy property earlier in the game isn’t going to impact it that much, which just makes it being barred in the Road to Rule very... unnecessary. Like the job level ups being in the Road to Rule instead of leveling up in the job itself and thus breaking any impression that your character was getting better at the task by doing it instead of just suddenly shooting up in skill.
6. Why is the Guild Seal so Fucking Huge and Logan’s “Enough!”
Nothing major here, just like... why is the guild seal so huge? It requires like 2 hands to pick up. Sparrow traveled with that thing for like, gods know how many years as well as the Heroes from ages past. Why is the damn thing so big, it’d be so inconvenient to carry.
Also in the cutscene where Walter confronts Logan and the Hero of Brightwall tries to stop him, there’s this moment where Walter tries to protest and Logan goes “Enough!”. But the thing is, he says it in the same tone you’d take if you were cutting someone off, and Walter stops speaking before Logan says it. It’s just a little awkward.
7. Side Cast
I really actually have only one issue with the side cast. Other than that, I think Fable 3 has a very well-developed side cast. Walter is really cool, Jasper is amusing, and Page and Ben are enjoyable and mark their personalities out starkly. I could go on, but you get the idea. I feel like I know these characters as people, much better than I do in Fable 2.
But the thing is, while that is true, some relationships are straight-up neglected. For example: any sort of dynamic between the Hero of Brightwall and Logan and the relationship between the Hero and their dog. Fable and Fable 2 at least gave their characters if not equal time, at least SOME time. The dog gets a few cute tidbits and honestly I didn’t expect a retread of the connection from Fable 2, but half the time I forget the dog is even there. The relationship between the dog and Hero does not impact anything unless you count Traitor’s Keep, but we’re not since it’s DLC. Nothing impactful is really connected to the dog.
Logan. Oh, Logan. You got did so dirty by this game. Fable 3 had the opportunity to do something with the player choosing to spare Logan, but it goes nowhere. It doesn’t offset your new money goal or increase it if you choose to execute Logan because of his soldiers leaving or staying depending on the choice, the Hero and Logan basically never talk in the second half of the game, heck, you don’t even see him again until he’s all “Imma just go” at the end. I’m not asking for a lot here, just something. I get that forcing your sibling to choose between the life of their childhood friend/lover and the lives of protesters will damage any semblance of a sibling bond they would have, but it would’ve been a wonderful opportunity to delve even deeper into why Logan made the choices he did and how they affected him. Does he feel remorse for what he did now that he’s off the throne? Would he do it all again? We’ll never know, because he vanishes off the face of Albion until the end where he says he’s leaving.
8. Some Plot Holes and Other Plot Issues
As much as I like Logan and believe he’s easily the most complex major antagonist the Fable series has had, uh... as much of the Fable community has pointed out, his secrecy makes no sense. At first I thought maybe he kept quiet because he thought no one would believe him when he said the Darkness was coming and Walter and the Hero of Brightwall only believed him because they experienced it for themselves. And that’d be a perfectly plausible explanation.
If the entirety of Aurora couldn’t back up his statement.
Seriously, it wouldn’t be just Logan’s word, he has the remnants of an entire nation to back him up. He already made a promise to Kalin and she’s been portrayed as a perfectly reasonable leader, I can’t see why she’d not help Logan convince Albion of the danger. It’d be in her best interests as well because it would increase the likelihood that Aurora would get aid from Albion.
Logan also doesn’t look great or even effective as a leader. Theresa tells you that he can’t defeat the darkness because... reasons, and I actually believe her. Because this guy has apparently been taking what was essentially the evil path to getting gold and only raised... 400,000 gold in 4 years. And you can piss that all away in one of your first choices as ruler. That’s like... really pathetic and unbelievable, because the evil choices are supposed to give more gold. That’s the whole reason why Logan decided heinous actions were okay in the first place! 400,000 gold doesn’t convince me of that!
Also, the second half of the game really suffers because of the Good/Bad duality choice system. It gives you little room for compromise. Why can’t I tell Samuel to wait one more fricken year before Brightwall Academy is reopened? Why does the orphanage have to be torn down to make room for a brothel, was there no other buildings or empty space?
See what I mean here?
9. Gamebreaking Glitch I Encountered And Am Still Salty About
Apparently, there’s a gamebreaking glitch in Fable 3 where you load the game up... and you never leave the loading screen. Yeah. That’s a thing. And I know, because I got it. The only way you can re-enter the game is by deleting your save file, because Fable 3 is so allergic to menus that you can’t even switch Heroes in the Sanctuary since that requires you to enter the game first. Yes, I am still salty about this.
10. This Is Just Here Because I Don’t Like The Number 9
Elise/Elliot don’t have a lot of emotional impact on me. You don’t really spend a lot of time with them like you do with Rose or even see them killed in front of you like with Rose OR Scarlet Robe. Like, you meet them in the garden then you get pulled away for a swordfighting tutorial lesson and then there’s a cutscene and you make a choice and they’re either dead or not. Aside from their unique presence in the kidnapped quest, they’re kinda just... there, especially if you choose to save them.
11. I Forgot This When I was Originally Writing the Post
Interacting with NPCs outside of the story-relevant ones in Fable 3 is... awkward. You are forced to interact with them one-on-one and do quests just to get them to like you. And I get the quest part, for it to force some personalized connection between the two of you, but the quests are all the same! Fetch this, deliver that, dig up this. You don’t even get to choose what expression you can do to them because the game only lets you see three options at a time.
Fable 2′s NPCs were not exactly deep and complex either, but they had personality! They had likes and dislikes and favorite places and shit. AND you could choose exactly what expression to do. Stores are not great either, the wares are so limited and unreliable its difficult to find anything specific.
Some Good Points About Fable 3 Because This was Too Much Negativity
Walter, as a final boss, is foreshadowed and built up much better than the Great Shard in Fable 2. While I do love the Perfect World section of Fable 2, it works better narratively than it does gameplay-wise. Lucien is built up to be Sparrow’s ultimate confrontation and he just... falls and dies after you suck the power out of him. Not exactly riveting.
The Hero of Brightwall follows the trend of having a semblance of personality and not being an entirely blank slate mouthpiece for the player. Fable’s Heroes have always been slightly more than just player avatars, to me at least. There are these little moments where they act like their own person. Like the Hero of Oakvale having a PTSD flashback of his village being burned down, or Hammer commenting on how quiet Sparrow is, or the Hero of Brightwall being a bit cheeky at times like giving Saker a playful punch before pulling him to his feet or saying “This is the last party I’m taking you to” (or something of the like) to Page at Reaver’s mansion. I dunno, it’s just this tiny detail I always liked about Fable.
THE FASHION IS SO MUCH BETTER IN FABLE 3. Gods I don’t know why I get so hung up on this but every dress and most of the shoes in Fable 2 look TERRIBLE. Fable 2 just doesn’t have a lot of appealing clothing options for me, thus why I dress mostly the same in a lot of my playthroughs of Fable 2. But Fable 3 has much nicer looking clothing. I only lament that I can’t snag something like Page’s masquerade dress, that thing was gorgeous.
I spent way too much time on this.
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kapanbenernya · 6 years
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Horizon: Zero Dawn -- There’s Only One or Two Giant Dinosaurs
Did you know that I own a PS4? Of course you don’t, why the fuck should you care? I’m literally a stranger on the internet that communicates to you via an internet post floating on the information superhighway like a piece of turd lost in the everflowing sea of turds in a septic tank. But enough rambling on the subject of human feces and back to the topic at hand, I own a PS4.
I used to own the PS2 and I remember having a CD holder shaped like a thick book that holds all my PS2 DVDs, and I remember it being filled to the brim until I have to double-stack the DVDs or else it won’t fit. So why did I bring this up? Because I want to compare that to my PS4 library which consists of 4 blu-rays. No I’m not fucking kidding, I only got 4 games, two of which are a copy of Bloodborne that I had to buy twice because I bought the wrong fucking region and the DLC won’t connect. 
Maybe right now you’re asking yourself, “What’s with the rambling man?” and well... Here’s the thing, I’m gonna be honest from the start: I wasn’t that into Horizon: Zero Dawn (HZD). I bought it just as a filler, to bulk up my library of PS4 exclusives. So yes, I just wasted two paragraphs explaining that I didn’t buy HZD because I think I’ll enjoy it, I bought HZD just to own it and maybe get a kick out of it or two.
Oh well, let’s talk about the game anyway
In this game, you play as Aloy, a woman without a mother in a tribe that places value on matriarchy, which is why she is branded an outcast by her tribe. Wait what? Doesn’t matriarchal society puts more privilege and power on women? So why was she shunned? She’s a woman! Shouldn’t she be given power instead of you know, kicked out?
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Something tells me this tribe doesn’t respecc whamen as much as they think they do
But Aloy isn’t all alone in this cold cruel robotic world, she’s got a foster dad whose name I already forgot. I mean it’s not my fault, he’s not that important anyway. All he does is teach Aloy everything she ever knew so that she can go to the yearly outcast acceptance tryouts, nothing important there. Sarcasm aside, it’s still kinda true that his only purpose in the game is to be the plot advancing sacrificial lamb. No spoiler alert needed! His death flag has been raised ever since he become the parental figure of the protagonist, kinda like Batman’s parents or Uncle Ben. 
But no worries, his sacrifice wasn’t in vain because Aloy finally gets accepted into the tribe! By virtue of being the sole survivor of the test because some tribe of edgy fuckboys killed everybody else. And not long after, some killer robots showed up at the door, late to party and and thrashed the place up some more. With the tribe left in tatters, Aloy is appointed as a scout and sent into the world to figure out the threat that looms over the world. Also, Aloy may or may not have been born from a mountain and now have a personal quest of finding out about her origin. And if she had extra time, probably find out whatever it is the old Shaman smoked until she came to the flawless logic that mountains can give birth to humans.
The threat is, as usual: robots gone apeshit
Have I mentioned that the setting of the world is a post-apocalyptic world where people formed tribes and most animal have been replaced by robots? So yeah, two very important aspect of the HZD world. Anyway, the robots and the humans live happily among each other, and by that I mean they kill each other every time their gaze meet. But so far, things have been manageable as long as the humans stay the fuck away from the robot’s territory and vice versa. 
Let me explain about the robots a bit. The robots are various versions of wild animal replacements: stags, bulls, leopards, hawks, saber-toothed tigers, giant fire-breathing chickens, and 30-foot tyrannosaurus rex with frickin’ laser beams.
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We all know the mastermind behind the fucking dino, don’t we?
As you can see from my incomplete list alone, the robot variety is rather robust. And the variety is supported by the uniqueness of each robot species. Every robot has different weaknesses based on elements and since the design of each robots is largely varied, the locations of the weak points can be very different. I can see the love and care that went into designing each species, and it shows. Although I gotta admit the herbivores are kind of boring when compared to the carnivores. The herbivores are kinda samey and lame, all you get to do is maybe ride it to town and turn some primitive heads. Meanwhile, the carnivore’s got all the nice toys. The kind of toys that shoots laser and kills people. And guess what? You can shoot the turret off with an arrow then you can pick it up and fire it up their tail pipes.
Now I gotta say, the first time I see the robots, I was like “fuckin’ sold, this shit is G U C C I”. But then after I actually play the game and have come face to face with a lot of them, I wasn’t into them anymore. I don’t know why, but I find the enemies boring after a while. Perhaps its because somehow I find fighting the animal bots has become a chore and not a fun activity to do. I mean the animal bots tend to flock together, so you’re almost always outnumbered, and the bots usually can kill you in a few smacks. This results in a lot of untimely deaths during what I thought would be a sunny stroll in the meadows. Also I think the big machines have too much health. As you can see, I don’t think this is a good thing, the same way a rubber tire isn’t an excellent snack just because you can chew it longer. However, you can actually make all of these problems go away if you choose to stealth it up and crouch like the little bitch that YOU ARE. Hey, dev-person-man-guy-thing, nobody in their right mind looks at a robot T-Rex and say, “Boy, I can’t wait to stealth crouch around this bad boy”. You know what we wanna do? We wanna ride it, or kill it, or ride it AND THEN kill it. Maybe take down a few rival tribes in the process.
And that’s just the fuckin animal bots, there’s also the war bots that looks like a cereal box that grew spider legs. Not only is it visually boring, it’s also plays like shit. Either you have to go play hide and seek with it or it’ll blast you with piss like you’re a really tough shit-stain on the toilet bowl. But the worst of the worst has got to be the human enemies. Fucking hell, in a world filled with creative animal robots, adding human enemies will just bring the standard down. They’re boring to look at, boring to fight against, and just plain stupid. I hate how the so-called “stealth kill” alerts every motherfucker in the area. I hate how you can’t stealth kill the “elite enemies” until you unlock a certain skill. In short, I just hate humans in general.
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Not in real life, mind you, I’m a God-fearing peace loving man of the people, man.
Great, since I’ve run out of places to spank HZD, I’m just gonna randomly list all of its best parts.
I like how we can grab some healing items that can be used on-the-go in an instant, and I like how it can be easily found in the wilds like some drive-through salad. What I don’t think I like is how the plants aren’t that easy to differentiate from one another. I mean if I’m gonna make a jump, roll, tumble, and scoot myself down a goddamn hill while dodging lasers fired from a turret mounted on a 20-foot robot tyrannosaurus, that plant better be the healing plant instead of that useless resist fire plant. 
Another thing I like about the game is the weapons. There are quite a variety of weapons at your disposal, and it’s the good kind of variety. The kind of variety that makes each weapon had a distinct feel and different purpose, and I like them all. My favorite is the the tripwire weapon that’s the greatest thing since the invention of fire. The sleeper hit was the sling that I thought was shit but it’s actually great because it can fire ice projectiles that immobilizes the big enemies and freeze their armor. 
This very very tight weapon system is also supported by your ability to craft ammo on the fly. This might seem like a trivial thing, but hear me out now: by enabling you to craft ammo mid-fight, the game makes sure that the pace isn’t halted by the fucking menu screen and you get to keep your focus and maintain the flow of the battle. Because you know what kills my combat boner when I’m in a middle of a tense fight against robot dinosaurs? Having to pause the game and open up the crafting tab because my arrows ran out.
That’s it, that’s about everything I can say about my experience playing the game. There are some things that I actually left out of my review like the world design, the characters, etc. It’s because I think that it’s not that important to mention or it’s just mildly mediocre and not worth reviewing.
In Brief
What’s wrong with me? Do I not like video games anymore? 10 years ago, all I had to do was fire up my PS2, boot up GTA: San Andreas and just grab a bike and cycle from Los Santos to Las Venturas and I was having fun. 5 years ago I finished Dark Souls after 2 years of git gud, and I didn’t let the difficulty break me. Now I’ve got a game filled with creative and challenging enemies, a big open world to explore, and a fuckin robot dinosaur for God’s sake. Why didn't I have fun with it? I don’t think I have an immediate answer for it, but at least I know there’s two possibilities. One, is that I AM actually losing my touch and I’m not that into video games anymore. Probably all this adult thing and living my life that’s gotten in the way. The other one is that my tastes has actually gotten better with time, and now I notice the intricacies and can distinguish whether a game is good or bad, and I simply did not want to waste my limited time with games that I didn’t really like that much, including HZD.
I guess we can learn something from the animal robot designs. No matter how well you design an element of a game; visually or audibly, it won’t be appreciated as much if it does not add much to the gameplay --or worse-- plays like shit. Because you ARE making a game, and all the elements that you design will ultimately be judged from how it feels as a game. You can paint the robots with naked titties, but if they’re boring to fight, people will still think of them as badly designed. As for the case of the war bots and the human enemies? Dogshit.
9/10/2018
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mynameishong · 7 years
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i’ve been having way too many thoughts about fire emblem heroes, so i wanted to post a little bout them in no particular order:
i think, of all the SRPGs to adapt into a small, bite-sized mobile game, fire emblem makes a lot of sense. i spent a while thinking about why i feel this way, and i came up with at least 4 reasons: 1. i think fire emblem, even for an SRPG, has a relatively simpler flow than other games in the genre. for example: pretty much every SRPG uses the D&D system, where you have one movement action and one standard action, and you can use them separately in whatever order you like. in FE, you always have the option to move first, then make an action. furthermore, the way combat is resolved is pretty simple: when you select attack, you trade blows with your opponent, with the initiating party always hitting first. 2. the way FE handles items means you don’t have to spend much time looking through your menu commands, or think too much about deciding which equipment to put on beforehand. compared to other SRPGs, i think fire emblem has kind of a streamlined system going on, in the sense that instead of taking most of your actions through lists on your menu, your combat and healing options are all baked into the items you select from your small, limited inventory, and you otherwise don’t equip much you wouldn’t need to actively select from said inventory. 3. at least in the early game, before all the fancy promotions and stuff, everyone has a pretty clear-cut skillset. sword users attack with their swords, axe users attack with their axes, healers heal with staves, mages use magic, etc, and they don’t do much outside of that. compare other RPGs where everyone has a comparatively broader set of abilities and skills. 4. every mobile gacha game is using some color or type beats other type beats another type beats the first color system. fire emblem literally has one baked in.
i think it’s really interesting that there’s absolutely no luck elements in the actual gameplay, and i’m glad, because i think it would be an unnecessary element to port over. pretty much every other RPG has luck elements and stats; they add variance and unpredictability to conflicts, and ensure that no matter how screwed your situation is, if you get super lucky, there’s still a chance. but FE:H gets away with it because the fights are small and simple enough that unless you have a specifically deeply unbalanced party, you generally always have some way of winning the match as long as you play right. and even if you don’t, which hardly ever happens, battles are short and sweet. you can just try again later, or shift your party around for the next time.
i think the basic formula of fire emblem heroes is good enough that even without much level design, just level grinding your units tends to be fun
stamina is an evil mechanic. it’s evil. if you have any pending commitments in this game (grinding, quests, whatever), you’re stuck to the fucking phone forever because you never have enough stamina to do everything they give you in this game, and therefore always have shit to do as soon as your stamina recharges. evil.
did you know that the situation with F2P gacha games got to the point where the japanese gambling board has to regulate them. there are illegal game mechanics in the gacha field. if you wanna make revisions to a character, you have to send them to the board for review. what happened to video games
seriously
remember when games were like, pac-man
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bubonickitten · 7 years
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What are your favourite/most reccomended skyrim mods for someone who's only played vanilla?
Okay, so I went through my Nexus Mods Manager and Steam Workshop mods lists and picked out some of my favorites. (Note that some of them require SKSE.)
General:
ETA: Forgot to mention the Unofficial Skyrim Patch, which is honestly something worth having even if you don’t use mods, because there are a lot of broken quests and glitches even in the vanilla game and this makes it so you encounter less of that. 
SkyUI - Takes a little while to get used to, but once I did, I definitely prefer it to the vanilla UI. Also adds a Mod Configuration Menu (MCM) that a lot of other mods use to toggle different options offered by those mods.
Sounds of Skyrim - There are three: The Wilds, Civilization, and The Dungeons. Adds a ton of new sound effects to the game and lets you toggle which ones you do/don’t want.
Climates of Tamriel - New weather patterns, sounds, lighting, etc.
Run For Your Lives and When Vampires Attack - If you’re tired of unarmored, unarmed NPCs rushing at incredibly lethal creatures and expecting good results.
Better Stealth AI for Followers - Because it’s really annoying when you’re trying to sneak and your follower is carrying a damn torch.
Mods for your convenience:
Detailed Mine Map Markers - Adds the type of ore that can be found in the mine in parenthesis after the mine’s name on the map. VERY convenient.
House Markers - Adds map markers to player homes that are available in the base game.
Return Home Teleport Spells - Adds spellbooks to each of the houses you can get in the main game, plus the Ragged Flagon and Archmage Quarters.
Teleportation Books and Teleportation Books (Dawnguard) - More teleportation spellbooks.
Lock Picking Chalk Marks - I wish I found this mod twelve playthroughs ago. It makes lockpicking a lot more tolerable.
Infinite Gold for Merchants - Gives each merchant 20,000 gold to barter with. Useful if you’re like me and like crafting and stealing and hoarding but then have trouble selling it all without having to travel to five different cities.  
Lightweight Potions and Poisons - Adjusts potion/poison weight to 0.1 instead of 0.5 so you can carry more stuff.
Earring of Unburden Lite - Earring that significantly increases your carry weight. Thank god.
Bandolier Bags and Pouches - If you still need more carry weight (I know I do) and/or love accessorizing.
Stones of Barenziah Quest Markers - If you’ve ever done this quest, you know how useful this would be.
Jiub’s Opus Quest Markers - Why this wasn’t in the base game is beyond me. 
Unread Books Glow - Adds a glow to any books you haven’t read yet (including skill books). Helpful especially if you like collecting things.
Enemies-related mods:
Extended Encounters - The original that I have installed has been taken off Nexus Mods, but apparently there’s a similar one here.
Even More Dragons! - Adds significantly more encounters with dragons - I love it, but it’s hell when you’re still at a low level, so be careful. There are two other versions - More Dragons! (more encounters than usual, but less than Even More Dragons!) and Most Dragons! (which… I tried this one first and it’s great if you feel like fighting four dragons at once outside of a major city and then having to resurrect like 20+ NPCs when the dust settles just so you’re not walking around in a ghost town, but if you just want to casually complete quests without constantly being on fire, I recommend downgrading to More Dragons or Even More Dragons, lmao).
Extra Encounters and Extra Encounters (Dawnguard) - In case you still aren’t satisfied with the sheer number of people, places, and things that want to kill you in Skyrim.
Diverse Dragons Collection - Adds 14 new types of dragons to the game, so while you’re constantly being harassed by dragons, at least you get some variety.
More Enemies - Adds new types of enemies to the game. (Beware the bridge trolls, they’re dicks.)
(This is getting long, so I’ll put the rest under a cut.)
Factions:
Moonlight Tales - Customizable werewolves. Offers different pelt and eye options; a wolfkin alliance option (i.e. if you’re a werewolf, wolves and other werewolves aren’t hostile); and options for involuntary lunar transformations, which adds a new dynamic to the game.
All Thieves Guild Jobs Concurrently - Lets you take one of each type of job from Vex and Delvin simultaneously, which means less trips to and from the Ragged Flagon.
Localized Thieves Guild Jobs - Lets you choose which Hold you want a job for, rather than having it be randomized. Which means less saving and reloading and cursing in order to get a job in that last Hold you haven’t taken over yet. (Not compatible with All Thieves Guild Jobs Concurrently. I’ve tried both and both are good, it just depends on your playstyle which you might prefer.)
Improved Vampirism - Requires Dawnguard.
Aesthetics™:
Enhanced Blood Textures - [chanting] more blood! more blood! more blood!
Pure Waters - Really improves the appearance of rivers, lakes, etc.
Book Covers Skyrim - Adds really nice unique covers to all the books in the vanilla game and DLC.
Lanterns of Skyrim - Adds lanterns along the roads all throughout Skyrim. They turn on automatically when it starts to get dark (iirc you can customize the timing in the MCM).
Shadowmarks - Adds Shadowmarks to player homes. Because the Guild Master lives here.
Skills/Crafting/etc.:
Complete Crafting Overhaul Remade - Exactly what it says on the tin. Also very customizable depending on your specific preferences (requires SkyUI for its MCM feature).
Wintermyst Enchantments - Adds 124 new unique enchantments to the game. FUN.
Smithing Redesigned - Redesign of the smithing skill tree.
Smelting Plus - Melt more stuff.
NPCs:
Hearthfire Multiple Adoptions - Lets you adopt up to 6 kids. You need to couple it with player home mods that allow for 6 kids (there’s a list of compatible mods in the mod description).
Khajiit Child Ma’isha - Adorable Khajiit daughter. Just recently, a dragon was attacking me and she ran over and started wailing on it with a dagger I gave her. I love her. (Supplement with this mod, which lets her wear actual child clothes. Because sometimes with mods that add non-human children, the clothes are glitchy bc the mod uses the adult models of those races that already exist in the game, just… make them smaller, lmao.)  
Adopt Aventus Aretino - Because when he grows up he wants to be an assassin, just like you.
Lucy and Louis - Adoptable vampire children, because why the hell not.
Marriable Serana - Because why isn’t she romanceable already? (+ Hearthfire addon, to allow her to move into homes added by the Hearthfire DLC.)
Khajiit Black Market - Adds black market merchants to taverns across Skyrim. They sell useful stuff like spellbooks, all kinds of soul gems, rarer alchemy ingredients (e.g. nirnroot, daedra hearts), etc. - and, of course, skooma and moon sugar.
Kidmer - Adds a bunch of adoptable mer children to the game. Because it’s weird that only human children exist in Skyrim.
Beast Kids - Adds Argonian and Khajiit children to the game.
Adopt Beast Kids - More Argonian and Khajiit children, but adoptable.
Dominions More Khajiit - Just adds more Khajiit NPCs throughout Skyrim (and not just enemies - they’re NPCs with specific names and present in different factions, e.g. in the Companions and Dark Brotherhood).
Dovahbit of Caerbannog - Super cute immortal bunny follower that wears tiny helmets and carries all your stuff. Seriously.
Friendly Brynjolf - Makes it so he doesn’t keep blowing you off with the same one-liner after completing the main Thieves Guild questline. Also makes him marriable.
Quests:
The Paarthurnax Dilemma - Makes it so you can say “fuck off, I’m not killing the penitent dragon, he’s just minding his business on top of his mountain and talking at clouds” to the Blades and the quest won’t just indefinitely hang around in your quest journal forever because you refuse to kill Paarthurnax because who would want to do that. But also if you do want to kill Paarthurnax for some reason, this mod apparently adds dragons who will defend him from your treachery.
Wyrmstooth - This one adds a whole new region and questlines to the game, but it’s been taken off Nexus (it was the same author as Extended Encounters). I’m mentioning it bc it’s worth knowing about in case it ever gets put back up.
Falskaar - Adds a new region and questlines.
The Forgotten City - This one’s hard to explain so I’ll just say I highly recommend it and give you the description as provided by the mod creator: “a murder mystery investigation set in an ancient underground city. You’ll need to solve it using your wits, and the ability to travel through time. It has a dark, non-linear story in which you’ll interrogate suspects, explore the city and its many secrets, and navigate challenging moral dilemmas. It features multiple endings, an original orchestral score, and professionally voiced dialogue.”
Following Mercer: A Thieves Guild Quest - A short questline that takes place after the main Thieves Guilt questline. You kinda just follow clues to find Mercer’s hiding places for all the loot he stole, and also kick his now-ethereal ass a few more times.
Markarth Undercity - Really cool questline. In case you wanted to spend more time in Markarth, but underground this time.
New Markarth Adventures - Because hell is Markarth.
Helgen Reborn - I literally just installed this one for my newest playthrough so I don’t have much to say about it yet, but it looks interesting. Make sure you don’t have this one active until after you finish “Unbound” (the first quest in the game, where you escape from Helgen) because otherwise you get stuff like this.
Legacy of the Dragonborn - This is a HUGE mod. It adds a museum in Solitude for you to put all of your collectibles (including collectibles from several player-created mods that are either packaged with it or compatible with it), as well as its own questlines.
Moonpath to Elsweyr - Adds a new questline that lets you travel to Elsweyr. Can be a bit glitchy, though - like, in some of my previous playthroughs, it would make all sabre cats in the game invisible, lmao. It’s packaged with Legacy of the Dragonborn if you decide to use that one, and I don’t have the invisible-sabre-cat problem anymore ever since uninstalling the standalone Moonpath to Elsweyr and just using Legacy of the Dragonborn, so ymmv.
Missing Apprentices - This just fixes the unfinished Missing Apprentices quest in the vanilla game.
Armor/weapons/items:
Immersive Armors and Immersive Weapons - Both add a ton of new armor and weapons to the game.
PrivateEye’s Heavy Armory - Adds a ton of new weapons and variety to the game.
More Interesting Loot - What it says on the tin.
LC_Immersive Looting - More loot items, like above.
EK Ring Limiter - Toggle how many rings you want your character to be able to wear at once.
Cloaks of Skyrim - Cloaks! Cloaks everywhere!
Amulets of Skyrim - Now with more amulets!
Konahrik’s Accoutrements - Dragon Priest Armory - This is another one I just added and I’m not far enough along in my playthrough to be able to see any of the content yet, but supposedly it’s pretty good.
The Gray Cowl of Nocturnal - If you’re in for some Oblivion nostalgia.
Skyrim’s Unique Treasures - If you’re the collecting type.
Improved Closefaced Helmets - Better meshes for the closed-face headgear in the game.
Skill Book Overhaul - Adds more skill books to the game. I just added this one yesterday but so far I like it.
Royal Armory - Just added this one yesterday, too. Adds some unique weapons for certain prominent characters.
Unique Weapons Redone - Gives unique weapons actual unique appearances, rather than just looking like common weapons with added enchantments.
Recurve Longbows, Recurve Longbows - Dawnguard, Recurve Longbows - Dragonborn - Add longbows to the game. They do more damage and have a longer range, but the pullback time is longer, so it’s a nice balance. There’s also a really cool longbow you can get once you unlock the Dragonrend shout - it’s basically a longbow with an enchantment that has the same effect as the Dragonrend shout, and it’s great (especially if you have one of those More Dragons mods installed).
Diamond Smithing Collection - A series of mods for craftable gemstone weapons and armor.
Light Armor Hoods - Craftable hoods.
Thieves and Assassins - A Better Rewards and Treasure Mod - Makes it so the loot you find will be more oriented toward thief and assassin characters (light armor, daggers, bows, etc.). Nice if you’re like me and usually play the exact same type of character and have little use for heavy armor or two-handed weapons.
Player homes:
Elysium Estate - My favorite player home mod so far. It’s gorgeous and detailed, has toggle-able displays for unique items (Thieves Guild quest items, dragon claws, dragon priest masks, Daedric artifacts, etc.), a guest house for followers outside, planters outside for planting your own garden, tons of storage for specific items, a lot of bookshelves, a bunch of crafting stations in the basement (Skyforge/smelter/grindstone/workbench, alchemy and enchanting tables), its own cow and goat and chickens (they have names any everything and they’re coded as necessary NPCs, so you don’t have to worry about the constantly-spawning dragon in that area killing them). There’s a cute little backstory (it belonged to a gardener who worshiped Kynareth and is passing it on to the next worthy person) but there’s no quest to get it, you just have to read a note on the front door and find the key, so you can basically access it in the very beginning of the game. It’s also compatible with Hearthfire multiple adoptions, so there’s an option for six children’s beds.
Breezehome FullyUpgradable - This is my second-favorite player home mod, and it was my go-to before I found Elysium Estate. It adds a lot more storage, displays, etc., but my favorite thing about it was that it added a basement area with a library, a secret entrance accessible from a cave outside Whiterun, and crafting stations with autochests. Basically, when you access a specific storage container (smithing chest, alchemy ingredient bag, etc.) it automatically scans your inventory and gives you an option to automatically empty all applicable items into that container, rather than having to go through and put away each item yourself. It’s also hooked up to the crafting stations - so if you activate the forge/workbench/grindstone, it automatically adds everything from the smithing chest to your inventory, and then automatically puts it all back when you’re done. It’s pretty convenient.
Khajiit-related mods:
I basically always play a Khajiit, so I have a lot of mods specific to beast races.
Amazing Race Tweaks - Khajiit - Different passive race abilities for Khajiit. I also have this supplemental mod installed to cancel out the jumping bonus - jumping very high is fun but it takes twice as long to come back down and that was annoying for my impatient ass. (Amazing Race is a series btw, there are versions for other races besides Khajiit.) Also check out Passive Race Abilities.
Khajiit Speak - Complete Dialogue Overhaul - Makes playing as a Khajiit a LOT more immersive. It changes your dialogue choices to match the dialect of the rest of the Khajiit in the game (e.g. use of the third-person rather than the first-person), and also adds Khajiit-specific bits of lore (e.g. using the Khajiit names for the various gods). Also, lots of sarcasm - it’s pretty great.
Khajiit Ears Show - Headgear doesn’t hide the kitty ears. This is a TES5Edit script so it requires you to use that. I honestly have no clue what I’m doing with TES5Edit but I followed the instructions in the mod description and somehow got it to work, so… 
Coverkhajiits - More high res textures for Khajiit.
Digitigrade Beast Races - Gives Khajiit proper paws for feet. Also gives Argonians raptor feet. Compatible with the armor in the main game and DLC, but not always compatible with new armor from other mods.
Better Claws and Gauntlets - Actually see the claws on Argonians and Khajiit. Like above, not always compatible with armor added by other mods. And if you’re not wearing gauntlets, the claws usually don’t show.
Dawnguard Glowing Vampire Eye Fix - Lets Orc, Argonian, and Khajiit vampires have glowy vampire eyes.
Beast Skeletons - Adds Mer, Khajiit, and Argonian skulls and skeletons. Because it gets boring seeing only human skeletons everywhere. (It’s mostly lore-friendly, so you won’t come across a bunch of nonhuman skeletons in the ancient Nord burial sites or anything like that.)
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