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#Valve Corporation
demifiendrsa · 5 months
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Half-Life is free to own on Steam until November 20, 2023 10AM PT / 1PM ET.
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sharkfinn · 5 months
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theyre besties, gabe told me
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angrycheesegirl · 1 month
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I'll never understand how Valve managed to fuck up Chell's appearance so badly in the first Portal. It's unclear whether it was the crunch the small team were under to get Portal out the door; or simply just poor craftsmanship, but Chell's model is CRIMINALLY unfinished. Just looking at Chell side-by-side with her reference model, Alesia Glidewell (Who may I remind the audience is drop-dead gorgeous), makes that PAINFULLY clear.
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The poor model quality is especially astounding considering Valve's previous work with Half-Life 2's characters, who were all captured from real-world reference models just like Chell. If we compare Alyx Vance and her reference model Jamil Higley, we see how bizarre Chell's appearance is.
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And not to drag this on further, but the issue is only compounded in Portal 2, where Chell received a full makeover, bringing her model and texture quality up, while also helping her further resemble Alesia; while her Portal 1 model remained completely unchanged. And perhaps as the cherry on top, Valve has been known to backport newer models to earlier entries in their franchises before, as happened to Alyx Vance. SO WHAT THE HELL HAPPENED HERE, VALVE???
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vgsceneries · 3 months
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Team Fortress 2 skyboxes, part 3!
Part 1
Part 2
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mvfm-25 · 2 months
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" The best first-person shooter of all time! "
Electronic Gaming Monthly n143 - June, 2001.
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smak-annihilation · 4 months
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Guys please remember to check your candy bars this holiday season, I found this in one of Ellis's candy bars
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bunny-heels · 5 months
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25 years of being haunted by creatures
ko-fi
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maverickuk · 2 years
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"Half-Life 2 was released for the original Xbox? Really?"
That's the reaction of pretty much everyone who discovers this, including myself.
The original Half-Life 1 came out on the PS2 (and unofficially the Dreamcast), however Half-life 2 is better known for the Xbox 360 and PS3 releases.
Somehow Valve managed to squeeze the whole HL2 experience into a 733MHz CPU, 64MB RAM and Geforce 3 GPU powered machine. The end experience is, pretty good!
Some textures are a bit muddy, performance can chug a little in wide open areas and there are quite a few loading boundaries. However I didn't find any of that distracted from the experience in any real way.
I can imagine if I'd not owned a PC back when HL2 came out, I would have been very pleased to have been able to play this on my original Xbox.
I purchased HL2 for the OG Xbox out of curiosity, but found myself really just getting into the game when I started to play it.
Certainly you'll get a better experience playing HL2 on a 360, but I'd recommend giving the HL2 + Xbox + CRT approach a try if you'd like to experience this classic game in a new way.
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racooncake · 1 year
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Fan Art of Chell from the Portal saga, made in ps.
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demifiendrsa · 5 months
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Valve has released a 25th anniversary update for Half-Life.
Half-Life is free to own on Steam until November 20, 2023 10AM PT / 1PM ET.
Overview
BRAND NEW INTERVIEWS WITH THE HL1 DEV TEAM!
youtube
We got the band back together to celebrate this anniversary, and we invited the fine people at Secret Tape to film it all happening. Getting together after all this time was the perfect opportunity to revisit the game as it existed in its earliest forms, and to talk about how and why it eventually took shape the way it did. Check out the film to see what it was like to be a part of the team, way back then.
THE 25TH ANNIVERSARY UPDATE FOR HALF-LIFE INCLUDES:
HALF-LIFE UPLINK
Originally released as a CD exclusive for magazines and hardware manufacturers, this mini-campaign was built by the Half-Life team right after the game went gold. As this was many people's first experience with Half-Life, we thought it was finally time to bundle it with the main game—no sound card purchase necessary.
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4 NEW MULTIPLAYER MAPS
Built by Valve level designers, these new maps push the limits of what's possible in the Half-Life engine.
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CONTAMINATION
Two-foot-thick steel doors block off access to this contaminated waste facility, which has questionable scientific goals at best. Strap on a gluon gun and roast all intruders.
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POOL PARTY
Enjoy a relaxing stay at this abandoned Xen outpost built around a cluster of soothing healing pools free-floating in space. How do you breathe here? It doesn't matter!
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DISPOSAL
Processing Area 3, a massive radioactive waste plant gone quiet. Tons of room for you and your colleagues to do experiments with a Tau Cannon or some hand grenades.
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ROCKET FRENZY
The creaking weight of this decaying orbital satellite launch facility somehow feels familiar… If we could switch on the oxygen lines, power, and fuel, we might just be able to light this candle.
UPDATED GRAPHICS SETTINGS
Play the game the way it looked in 1998, but on a modern monitor.
Widescreen field of view!
Option to disable texture smoothing on the GL renderer!
Lighting fixes including the long-lost GL Overbright support!
Software rendering on Linux! Crisp colors, animated water, and unfiltered textures!
CONTROLLER AND STEAM NETWORKING SUPPORT
A proper gamepad config out of the box!
Added support for Steam Networking! Invite your friends or join games instantly with no fuss.
STEAM DECK SUPPORT!
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We finally put our game through our own “Verified” tests, and... we failed super hard. So we fixed it! After re-testing the game, Half-Life gets to officially wear the green checkmark.
Now you can play Half-Life on the best handheld gaming computer in the world in glorious 800p with improved controls and UI.
UI SCALING SUPPORT FOR HIGHER RESOLUTIONS
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The entire UI has been reworked to scale at larger screen sizes. We built most of this stuff for 640x480 CRTs and apparently some of you have upgraded since then.
RESTORED CONTENT
We brought back the classic Valve logo video with its iconic music and reskinned the menu to match the 1998 build.
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IVAN THE SPACE BIKER AND PROTO-BARNEY
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After all this time we finally shipped the original heroes from the alpha builds of Half-Life, available as multiplayer skins!
AS WELL AS THESE RARELY-SEEN EXTRAS!
In 1999, Valve released a CD called Half-Life: Further Data at retail stores, and we're finally including much of that content.
THREE MULTIPLAYER MAPS
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Double Cross
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Rust Mill
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Xen DM
TWO MP PLAYER MODELS
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The Half-Life: Further Data CD also included some multiplayer skins made by the original team; we've brought back this incredible skeleton (now with tintable eyes!) and fan-favorite Too Much Coffee Man.
DOZENS OF SPRAYS
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While playing a bunch of multiplayer matches we kept wanting more sprays... So we grabbed several megabytes of them from the Further Data release!
BUG FIXES AND CHANGE NOTES
New Content
Now Verified on the Steam Deck (and our native Linux runtime has been set as the default).
Half-Life: Uplink — the original standalone Half-Life demo — has been added to the game, and is accessible through the "New Game" menu.
Added four all-new Half-Life Deathmatch maps: contamination, pool_party, disposal, and rocket_frenzy
Added three old Half-Life Deathmatch maps formerly available only on the "Half-Life: Further Data" CD: doublecross, rust_mill, xen_dm.
Added Ivan the Space Biker, Prototype Barney, Skeleton, and Too Much Coffee Man as player models to Half-Life Deathmatch.
Added dozens of new sprays formerly available only on the "Half-Life: Further Data" CD.
Added support for Steam Networking, allowing easy multiplayer via Steam's Join Game and Invite features.
Added support for Steam Friends Rich Presence, allowing your friends to follow your journey through Black Mesa.
Nostalgia
Brought back the original Valve Intro video. Can be skipped with the "-novid" launch command.
Updated main menu to a design inspired by the game's original 1998 main menu.
Changed the default models to the original (non "HD") models.
Gameplay Changes
Improved physics for throwing grenades.
Improved randomness for initial spawn points in multiplayer.
Improved satchel charge controls: primary fire now always throws a new satchel, and secondary fire always detonates.
Fixed push-able entity movement being based on framerate.
Fixed players with high framerates freezing in place on death in multiplayer.
Fixed some cases where the player could get stuck in place on level transitions.
Fixed some cases where characters would interrupt important dialogue with their "greetings" dialogue.
Fixed weapon view-bob angles.
Fixed red barrels at the start of Surface Tension not launching as intended.
Fixed Snarks attacking FL_WORLDBRUSH entities (such as func_walls).
Fixed players sometimes failing to deploy a snark while crouching and looking down.
Fixed certain convars ("pausable" and "sv_maxspeed") being set to incorrect values when entering a singleplayer game after a multiplayer game.
Fixed singleplayer auto-aim setting being changed when entering a multiplayer game that disallows auto-aim.
Fixed the flashlight HUD showing empty after loading a savegame.
Fixed rockets in CONTENTS_SKY not always detonating.
Fixed incorrect bullet impact sounds for NPCs.
Fixed gauss gun making a loud static noise if it was charged across level transitions.
Fixed a crash in mods that display keybinds in their UI.
Fixed singleplayer weapons not auto-switching away when exhausted (grenades / snarks / satchels / etc)
Fixed interpolation artifacts when animated models are moved by other entities.
Fixed some buffer overflow exploits.
UI Changes
Main-menu background and buttons have been reskinned, and now scale based upon screen resolution without stretching, supporting background image layouts up to 3840x1600.
In-Game HUD now uses double or triple sized sprites when playing at higher resolutions.
UI dialogs and in-game fonts now scale to improve readability at high screen resolutions.
In-Game HUD HEV suit display has been shifted to the left of the screen, and no longer changes position at larger screen resolutions.
Added an "Enable texture filtering" setting.
Added an "Allow widescreen Field of View" setting to correct non-anamorphic FOVs, for widescreen and ultrawide displays.
Re-organized all the Settings screens to improve legibility, and support controller navigation.
Updated the Pause menu to be aware of the current gameplay mode.
The default server name and multiplayer player name are now based on the player's Steam Persona.
The Steam platform menu has been removed, now that all its features are in Steam itself.
Fixed application icon rendering incorrectly when using the software renderer.
Fixed player and spray images not updating their coloring on the settings screen.
Removed the now very unnecessary "Low video quality. Helps with slower video cards." setting.
Input Changes
Improved support for keyboard and controller navigation everywhere.
Added "Lower Input Latency" option: Synchronizes the CPU and GPU to reduce the time between input and display output.
Fixed issues that caused jerky mouse / joystick input.
(We basically rewrote it all - if you've got a custom Steam Input controller configuration, you should rebuild it from our newly published Official Configuration).
Multiplayer Balancing
Increased the 357 damage from 40 → 50.
Hive Hand reload time has been reduced from 0.5s → 0.3s per shot, and it will be selected at higher priority than the pistol on pickup.
MP5 now always starts it with full ammo when picked up.
Players no longer drop empty weapons, and any that are dropped are reloaded by what's in the dying player's backpack.
Improved client-side prediction to reduce "ghost shots". Like Counter-Strike, consider hitboxes and not just bounding boxes for hits on the client.
Fixed network predicted crowbar swing damage being incorrect.
Rendering
Added supported for UI Sprites and Texture files larger than 256x256.
Added support for UI Font special render modes: "blur" and "additive".
Added setting to turn off texture filtering when using the OpenGL renderer.
Default resolution is now based on the resolution of the desktop, instead of a 640x480 window.
Default gamma has been decreased from 2.5 → 2.2, now that we aren't all playing on CRTs.
Software renderer will now correctly filter out incompatible resolutions, unless there is only 1 resolution available on the display.
Restored OpenGL overbright support.
Fixed fullscreen software renderer crashing on systems that don't support 16-bit color.
Fixed software renderer being stretched when using widescreen resolutions.
Fixed skyboxes and sky color incorrectly carrying over when transitioning maps in multiplayer.
Fixed the game appearing too dark after modifying video settings.
Fixed MSAA in windowed mode.
Fixed mipmap rendering on studio models.
Fixed gluon gun sprite rendering in multiplayer.
Fixed gluon gun sinusoidal noise being incorrect.
Various optimizations to support the newly increased engine limits.
OpenGL optimizations for the Steam Deck.
Engine Improvements for Mod Makers
Increased maximum limit of dynamic sound channels from 8 → 32.
Increased maximum limit of sentences in the sentences.txt file from 1536 → 2048.
Increased maximum number of entities (MAX_EDICTS) from 900 → 1200.
Increased MAX_PACKET_ENTITIES increased from 256 → 1024.
Increased MAX_GLTEXTURES from 4800 → 10000.
Increased software renderer geometry limits: max spans 3000 → 6000, max surfaces 2000 → 4000, and max edges 7200 → 14400.
Cycler and func_button entities can now be the entity target for scripted_sentence entities, and are allowed to speak in multiplayer.
Incorporated func_vehicle entity support from Counter-Strike, for mod-makers to use. Full SDK update will come later, but level designers can use it now.
Native Linux Build
Added support for the software renderer.
Improved font rendering.
Many stability and behavior fixes.
Other
Localization files updated.
Miscellaneous security fixes.
Notes
The previous version of the game has been archived to a publicly visible Beta branch named "steam_legacy", with the description "Pre-25th Anniversary Build." If a mod or feature is behaving in an unexpected way, you may need to run this archived build until the issue is resolved in the default build.
We now consider this anniversary version of Half Life to be the definitive version, and the one we'll continue to support going forward. Therefore, we'll be reducing the visibility of Half Life: Source on the Steam Store. We know Half-Life: Source's assets are still being used by the Source engine community, so it'll remain available, but we'll be encouraging new Half-Life players to play this version instead.
WALLPAPERS
Celebrate 25 years of Half-life by decorating your desktop and mobile phone.
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icekingofhope · 1 month
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so portal 2s birthday is coming up so I decided to make a art piece on chell
To quickly say I have a huge appreciation of this game due to portal 2 was one of the first games I was introduced to I remember I was really attached to this game and always rewatched the gameplay now I didn’t really care much about valve (at first) I didn’t even knew half life existed when I found out about portal but it was something was special about this game
the comedy the puzzles the characters the music felt so enchanting I remember I always try to find any content people would make I was and still am a big fan of stuff such as blue sky (and always saw it as canon despite it just being a fanfic)
Now I know a few people say that the first portal game was better then the sequel but to me the sequel is better due to probably nostalgia and I saw the game first this game is a masterpiece and a timeless classic to me
And I wanna thank the creator of portal of making such a beautiful hilarious and amazing game with its lore and if you haven’t played portal I highly suggest it it’s a amazing game and I will still be a hardcore fan of portal
and I know many people would just won’t care or think this is silly but portal really matters to me a lot and I’m glad to be part of the fandom and see this masterpiece of a game
happy (very early) birthday portal and thank you
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angrycheesegirl · 1 month
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"You're not a good person. You know that, right? Good people don't end up here."
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vgsceneries · 7 months
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Team Fortress 2 skyboxes, part 1!
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thatvalvefanatic · 6 months
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Valve fact! There are eight official Valve board (or similar format) games! Six for Team Fortress, one for Portal, and one for Dota.
Team Fortress games:
Gargoyles and Gravel puzzle: https://www.amazon.com/USAOPOLY-PZ120-521-Fortress-Gargoyles-Multicolor/dp/B074Z3T25Z
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Crossword puzzle: https://www.teamfortress.com/post.php?id=2562
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Monopoly: https://wiki.teamfortress.com/wiki/Monopoly:_Team_Fortress_2
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Chess: https://greenland.desertcart.com/products/5273304-exclusive-team-fortress-2-chess-set-red-vs-blue-by-think-geek
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Turn based game: https://bernardhwang.com/table-top-games/tf2-conversion
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Attack and Defend: https://www.stephanhaldaman.com/team-fortress-2.html 
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Portal
Portal the Uncooperative Board Game: https://www.amazon.com/Cryptozoic-Entertainment-Portal-Uncooperative-Board/dp/B00TVQ00BI 
(Bonus interview with Jeep Barnett, a Portal developer but also the designer of the board game! https://youtube.com/playlist?list=PLlVZS5wPRFe_9a69FXlYosLsREgPS0Odd&si=qxRo-rn1WlWsLtXO)
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Dota
Artifact: https://store.steampowered.com/app/583950/Artifact/
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I'll add any more official ones when I find them! Sorry about the messy formatting.
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quaddmgd · 1 year
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ugh i'm late but pls say happy birthday to my favorite half-life entry <3333 decay is now 21yo and the entire team decided to get wasted (or did they put something in the water??)
i love you girls <3
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