Senshi is probably the most fandomized character in Dungeon Meshi, and while I don't exactly mind it, I do think he has more depth than that. I find all his little quirks and idiosyncrasies to be fascinating; he's very stubborn and set in his ways about things that seemingly don't matter, he thinks about things that other people don't, he has a deeply set value system that informs everything he does. He cares A Lot, like, this man cares So Much. That's the kind of person you have to be to drop everything to help a random group of adventurers save one woman. But because he feels so strongly about things, he can also be surprisingly immature at times (although he's also the character most likely to admit he was wrong about something). I think part of that is because he's lived in the dungeon on his own so long that he's not used to working with other people. He will extend empathy and friendship to almost anyone, but he does things his own way, and he doesn’t always feel the need to explain his way of thinking because again, he's usually on his own. He's both incredibly wise and kind of childish in ways that seem contradictory at first, but make more and more sense the more we learn about him. Major kudos to Ryoko Kui's writing and pacing to make that transition so seamless and have all those details from his backstory click into place perfectly. And on a wider thematic level, Senshi is kind of a perfect counterpart to characters like Thistle (or any other dungeon lord). Senshi understands the dungeon in ways that even its creator doesn't. Although everyone is scrambling to take control of the dungeon, Senshi is the one who actually takes care of it. He's the one who thinks about things like nutrition and proper sleep and the ecosystem, all those things that it's easy to ignore when you get swept up by the grandeur of it all. He's the most important character to have present in a story that explores life and death and hunger. His constant, invisible presence holds everything together.
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I'm usually not very fond of the idea of remaking/remastering games when they still hold up today BUT I think Sonic Team should make a Sonic Unleashed definitive edition that takes the best parts from the HD and Wii/PS2 versions and puts them into one
Like keep the graphics, hub worlds, and daytime levels from the HD version and keep the Gaia Temples, medal collecting system, and nighttime levels from the Wii/PS2 version. Include the DLC levels, bug fixes, general quality of life improvements, and fine-tune the controls a bit too. Maybe even add some extra content that wasn't in the og games to make it even more worthwhile, like more animated shorts and artwork, extra side missions, stuff like that
Also make a pc version. Please for the love of god make a pc version
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If you want actually good BL reccs, I've been reading Cherry Magic recently and it's v sweet.
I also read this other one a while ago that was wholesome in a weird way: "My quiet best friend's just tongue-tied"
dude do u know what this ask feels like?
like...
me: *puts down the toxic high school BL midway through*
*heavy sigh*
*takes a swig of lavender lemonade* why tf all these yaois so damm .. i don't know. sigh. this is a young man's game. maybe i'm not fit for this no mores
anon: hey so i heard u like wholesome and probably not teens *slides recs over*
me: either i am unbelievably easy to read or you're just a seasoned BL sommelier. thank u dearly, anon
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as much as i loved tlou the show i think it had the fatal error of being too short
in the game we spend around 15 hours with joel and ellie and we're with them every moment. aside from listening to their dialogues while wandering around we struggle with them in the gameplay. we bond with them just as they bond with each other.
but in the show we get (much) less than 9 hours with them and our time together gets interrupted by other storylines of other characters. we don't get to bond with them so easily and deeply and we don't fet to actually know them that well even though we get more information about them.
this hit me when we were watching the last ep with mom and dad (they didn't see the game). when joel started being chatty they didn't understand why, because they didn't really get to familiarize with the core of his character and his motives.
if the show had, idk, 15 episodes or something this problem would be fixed easily AND they would get to show more of the lore they initially wanted to show AND they would get to add more plot (and even fillers maybe).
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I was thinking about this while helping my friend beta something yesterday like… I vaguely remember that at one time, I felt (punctuation) periods were too harsh. They had a sense of finality about them. They were too loud and vibrant. Commas were more comforting to use. They felt softer and not as exact. And then I look at my writing now and there's nothing I love more than a period. I love how sharp it is. I love its finality.
Like I can't understate enough how much a period makes a statement. Like that's what it's supposed to do, yes, but it's more than that. It tells the audience that what precedes is true. It's a fact. And when you yield a period properly, it emphasizes and highlights what is stated. It stands out. It's final. It has weight. It's such a powerful thing that it's addicting to use.
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