Lovers' Crest | Chapter 19: The Bloodied
Din Djarin x f!Reader
Masterlist
Summary: In this time and place, as war descends, it all changes.
Word count: 5.6k
Warnings: 18+ MDNI, slow burn, non-canon (the Razor Crest never gets destroyed, it also gets upgraded with a cabin), post season 3, Big Epic Battle, return of the Razor Crest 💙, violence, blood, passing allusion to post-traumatic stress, ho so much action, and so much lore bullshitting just go with me here.
A/N: The walker described in this isn’t any specific canon version. Somewhere between an AT-AT and an AT-ST let’s say. I dunno, picture whatever you want. Thanks for reading!
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The room fills for the final muster.
It’s a scene similar to the first time you’d been in here, but now you’re witnessing it from the other side. Armoured and armed soldiers file into the chamber, an audience gathering before the conflict begins.
This time though, rather than hiding in the shadows by the forge, you’re among the congregation, seeing the Armourer up front waiting as everyone files in. You stick to the back, find yourself shuffled along a row to stand uneasily by Fennec Shand. She leans a shoulder against yours, a gesture of staunch reassurance.
We got this.
Your eyes move over the backs of many helmets, scanning until you spot him. The man you miss more than you would breathing air must have been first in here. Front and centre, Din stands with his back to you and just a little side on. From your vantage point, you can make out the edges of the familiar heat sig sensor on his helmet’s right side. You can’t see any of the T visor, so he wouldn’t spot you staring at him unless he turned full to the right.
He must know you’re in here though. Whether he cares or not, you have no clue anymore.
Over the many broad shoulders between the two of you, you can’t tell if Grogu is with him.
Still, you whisper a silent entreaty, ‘please let them both be okay…’
Footsteps and shuffling whittle down to silence. Everyone waits. The striking figure at the front of the procession pushes her shoulders back, runs a gaze across the crowd, and speaks.
‘War is here,’ she says. ‘And we are ready.’
The room fills with the beating of wrists. You and Fennec join in, tapping your comms cuff to your new wrist guard. As the sound fades to quiet again, the honorary battle commander continues.
‘We stand on the frontlines to defend our homelands. Mandalore. Concordia. Every place Mandalorians have come together to build a future. Every place the old, dead empire has tried to take from us.’
You can tell her words are meticulously chosen, because the room swells with an earnest pride and a thrum of determined energy.
‘As the Watch,’ she continues, ‘we’ve nurtured foundlings, raised warriors, and preserved our cultures. We have long held true to the words of the Creed. And it has led us through the dark. Now, we each of us have stood in the Living Waters. By the miracle of liberating Mandalore, we grow brighter. The bonds we forge and the strength we gain from them will continue to lead us.’
‘And it is with this revival that we must learn to reach into new space. We honour the Creed, as it speaks of ourselves and our past.’
She reaches behind her and once again draws out that familiar device. The one containing the texts of the Creed, its originals, its translations. The controlling lore of the people collected here. She places it down on her table.
‘Yet we have come to learn that there is more to our ancient Way than we knew. Now we have learned that the Creed goes further. It speaks of our future. And with the royal Clan Kryze guiding us, we have the way forward to meet it.’
The air pulses like a beating heart. The flames of the forge dance across the ocean of beskar. Everyone holds.
‘Bo-Katan Kryze is our leader, and she is also our guide, it is time we followed her on the path to walk both worlds. Each and every world.’
You’re puzzling over what this reverent monologue could possibly mean – what worlds? – when the woman standing before her people does something that beats the breath from your lungs and sends dizzying electric shocks through your body.
The Armourer, the devout and steadfast leader of almost every person in this room, reaches up and – with a soft hiss that echoes over the hushed crowd – lifts her helmet up, and off. An angular face, large eyes and a wide mouth. She nestles the golden mask under an arm and watches.
It remains deathly quiet for a long, agonising stretch.
Slowly, just one at a time, and then a few, and then everyone in the place is lifting their hands to their own faces. The air is filled with the sounds of unclasping, pressure releasing. Beskar sings against itself as removed helms are cradled and caressed in gauntleted arms.
You look side to side with eyes wide and mouth agape, in crude contrast to the stoic and steady facial expressions of those around you. The unknown features of people you’ve lived and worked with for weeks are still and focused. Like they knew. Like they were prepared.
Then you’re searching. Over the arms raising and heads shaking out hair and sweat, you strain to see it. The helmet you’d held between your own hands and the man behind it. But he’s obscured. Too far away. You’re just not tall enough. Desperate, you raise onto your toes, craning your neck over the crowd.
‘Here,’ Fennec grabs your wrist and drops to a knee. You gawk for a second but she smacks her thigh with the other hand. ‘Up,’ she mouths.
This is ridiculous but you don’t even pause. You accept her boost, grasp her shoulder and let her hoist you up above the heads of the group. Fortunately everyone is distracted, some unspoken rule that no one looks around rippling across the congregation. They all stay focused front and centre, where the Armourer looks at each and every one of her people in turn.
Not at you yet though. From the very back, toppling a little, shaking violently, you sweep your gaze over to the spot you know him to be standing.
And you see it. You see him.
Dark curls. Damp and sticking to the nape of his neck and around his right ear.
Huh. He has dark, brown hair. The sight slots into the image you’ve tried to hold in your head all this time. The sketch you’d traced out with your hands.
Din is holding eyes front as well. All you can see of his face is the slight edge of a sharp jawline and nose. The fuzz of a scruffy beard. Hardly enough. Not enough.
Despite yourself, knowing it to be futile, you will him to look around. Look, I’m here, Din. Please, I’m here.
But you have to drop down before the Armourer, or anyone else, spots you. Giddy and a little nauseous. The grip on your forearm tightens as Fennec stands again. She leans in.
‘See what you needed to see?’ she asks.
You just let out the breath you’d been holding, hold up a trembling hand and stare hard at it. Try to steel yourself.
You hadn’t. Not at all.
A long, high-pitched siren cuts into the reverie that had engulfed the room, sweeps across the people who had just taken a step to change forever.
The Armourer speaks, clear voice projecting to every corner of the room, ‘Go, and bring glory to Mandalore.’
The whole room moves as one, helmets going back on and everyone proceeding to their assignments. Perfect, regimented, united.
Fennec Shand claps a hand to your shoulder and peels off, going to her mission, whatever that may be. Jolted back to reality, reminded of your mission, you cast about for Ari Wren, knowing you have to follow her into whatever comes next – no matter what. You spot her helmet first as it lifts up and over her head, spy just a hint of short cropped blonde hair as the mask locks back into place. She sees you too and strides forward.
‘This way,’ she instructs, fully composed like she hadn’t just uprooted her whole identity. ‘Stick with me.’
You let her guide you, all the while still looking back over your shoulder, just trying to get one more glimpse, one more look, just one.
You don’t see him again.
The first phase of the attack is nothing more than a battle of attrition. The enemy throws waves of ground troops at the Mandalorian defences. You stick with Ari Wren, barely holding onto awareness as pure adrenaline and instinct course through your veins and grant you unimaginable speed and strength.
‘Stay in step,’ she yells.
Shoulder blades pressed to the hot metal of her jetpack, you move as she moves. Your footwork is doing double-time to keep up with her rapid twists and lunges, the sword and shield seemingly featherlight in her hands. Each time laser fire comes at you, she’s there – shielding and deflecting.
In turn, you incapacitate anyone that gets under her guard. The close quarters lets you take soldier after soldier by surprise, sending them screaming to the ground clutching at ruined limbs.
The two of you make your way across what’s become the battlefield, move through the acrid air and across the ash-soaked scorched earth. Smoke rising all around, you position yourselves in the anticipated trajectory of their ultimate weapon. It hasn’t emerged over the embankment yet, but it’s only a matter of time.
You remain dimly aware of the rest of the battle – cover fire soaring overhead, the other fighters moving in your forward lines, and a pitched dogfight rending the sky above. But for all the chaos that has erupted since the imp forces descended, the world may as well be you and the Mandalorian yanking you out of the path of an oncoming pulse blast.
But then disaster strikes. It’s your fault. A trooper comes at your duo wielding a bayonet-clad phase rifle, the long nasty blade on its barrel glowing red hot with energy. They lay down attack fire on approach and, as Wren deflects each shot, move in to take a swipe with the sharp, searing edge. Your companion bats it to the side. She brings her own sword around fast, but the enemy manages to parry, twisting side-on.
Seeing an opening, you duck under Wren’s extended arm and take aim at a kidney. But she wasn’t expecting it and you’ve moved under her centre of gravity. You stagger each other and the split second of imbalance is enough for your foe to rend a long slice up Wren’s outer thigh, carving a line along the outside edge of her beskar.
She falls to a knee, then slumps back with an agonised cry. The assailant squares up as you stumble to regain balance. Before you can do anything, he’s drawing his rifle up to your face.
‘N--!’ Your cry is cut off by the soldier in front of you jerking sideways, a violent twist as he drops dead to the ground. Behind him, two more troopers are sprinting toward you, weapons drawn. But again, first one then the other jolts as if struck and falls.
Whirling and twisting, scanning the perimeter, your eyes finally look up and you see it. The long barrel of a sniper rifle and the curved sights of the assassin’s helmet peak over the far ridge.
Fennec Shand.
You stare for a moment until Wren barks your name. It pulls you back and you see you’re being surrounded by a rank of attackers, all sporting savage-looking shock batons. Some are already being taken out by Fennec’s pinpoint cover fire. But if you don’t fucking move soon, you and Wren are doomed.
One of the squad lunges in to attack.
Reaching back, the gaffi stick slung across your shoulders swings free and you connect it with the on-comer’s chest plate, the slugged end caving it in and sending him flying backwards. You spin to slice the barbed spear across another’s throat, blood making a crescent streak across the air.
Fennec hits one in the knee and, as he drops, your weapon rises to meet his face. The helmet shatters and your blood roars.
One after another, you never stop rotating. Cries of pain from your weapon and grunts of shock from the impact of a rifle blast work the group circling you down to the ground.
When it’s clear, you look back to Fennec, hoping she can see your nod of acknowledgement through the scope. She raises an arm to you.
Then you fall to Wren’s side, where she’s gripping her wound and cursing in fury.
‘Wren,’ you start, dropping your weapon and trying to assess the damage. ‘Hang on—'
An ear-splitting siren rips the air apart. Its meaning runs your blood cold. The walker is incoming. Wren tugs at your arm, a ‘help me up’ gesture. But you shake your head, lay your own hands over hers at the top of her thigh where blood spurts from the edge of the armour plate.
‘No, no,’ you urge her back. ‘Don’t move.’
‘Have… to…’ she grits through her helm. But even the small movement she just made causes red to well between your fingers.
‘Shit!’ you cry. ‘Gods, Wren. Hang on… Help!’ You look around frantically, yell into the deafening chaos of battle. ‘Help!’
Hells, think clearly, would you? You shake yourself and smack your comms. ‘I need help! Wren is down.’
Within moments, two Mandalorians have landed on either side. One, in medic garb, shoves you aside and begins to tend to her leg. They tap the ground to indicate she needs evac and you hear her grunt in abject frustration. Tries to wave them off.
‘No…’ she moans. ‘Need to…’ She tries to sit up but jolts with a cry of agony. She grips a fist tight before shaking herself and slapping her own comms, muttering into her helmet. You can’t hear who she’s talking to – why is she on a different comms channel?
Another siren has you whirling, then craning your neck up, back. A huge mechanised leg raises over the first fortifications only hundreds of feet in front of you, stomps down with a thundering crash.
You cradle your ears. Terror shoots through you. Whipping around, you look for another jetpacked fighter who could get you up there. Someone, anyone. But they wouldn’t know where to place the charges. How to time it. You sense your plan being blown to hell and panic sets in. This is it – that thing is going to wipe you all out.
Another gargantuan limb brings the monster closer and sends a garrison into full retreat. The horrifying sound of the thermal cannons warming up fills your ears with a sickening buzz. There’s no way to stop it. You look up to the heavens with defeat heavy on your chest.
That’s where you see it. A pinprick at first, but growing larger. The gorgeous old gunship streaks across the sky, threading the needle through cannon fire and laser blasts. In a sharp nosedive, the Razor Crest is on full burn on its approach to you. It turns to make a low bank and passes over your heads. A figure drops from the hold, in a rapid descent to the field of battle not far from you.
Din hits the ground with a forward roll and releases a salvo of his whistling birds into the waiting war troopers. He’s incapacitated them in a matter of seconds as you sprint toward him. Up and fighting any and everything between the two of you, he makes his way to meet you in the middle. You can’t stop yourself from barrelling into him.
He just plants a hand on your waist and pulls you close, ‘Hang on!’ he yells.
You wrap your arms around his shoulders and try to stifle your cry as his jetpack engages and rockets you both upwards, soaring toward the body of the walking terror. Nothing but empty air below and laser fire raining all around, you bury your face into his neck. Through the haze of fear and adrenaline, you feel him pull you tighter.
The underside streaks toward you. He manoeuvres to ascend up the thing’s body but, just as you come level with it, the rockets on Din’s pack cut out. Suspended in the air, weightless for one terrifying moment, a scream begins to bubble up as you anticipate a precipitous drop.
But Din fires his whipcord ahead, planting its grapple at the top and swinging your bodies into the side of the massive unit. He twists his weight so he lands squarely against the side, shielding you from impact. Dangling together from the façade of the stalking, swaying machine, he nudges at you.
‘Climb!’ he yells, urging you upwards.
‘Your jetpack!’ you shout back. ‘What’s wrong?’
‘I’ve got it, just climb now,’ he pushes. You reach up and grab the whipcord. His free hand helps you along, grabbing your legs and heaving upwards to give you purchase. You don’t know how his shoulder isn’t being torn from its joint, but he seems to be holding on. So you grit your teeth, ignore the cord cutting into your hands, and climb.
You hand over hand with the cord and plant your knees into the vertical surface. Push every shred of fear away and focus on what’s in front. Halfway up you glance back and almost scream again. Hundreds of feet below, the monstrosity steps through more barricades, nearing the centre of the fray. But you also see Din, who’s holding fast, looking up, watching you. You turn around and keep climbing.
The second you reach the top, the whipcord whizzes back. You’re already scrambling toward the pilot hatch when Din’s voice crackles over your comms piece. ‘Just like you planned – you take the personnel, I’ve got the undercarriage.’
Gods, so he had been listening.
Wind whips your face and the roar around you is deafening, but you get to the hatch and pop a thermal charge into the lock. Crawling back and shielding your head, you wait for the ‘croom ’ then leap forward, grip the edge of the opening, and swing yourself inside. The smoke and noise from the explosion has stunned your cabin buddies. They only manage a short shout of alarm before both find their necks snapping at unhappy angles.
You surge onto the portal, jabbing at controls and resetting target maps. The walker groans under the strain of turning 180, but the cockpit’s sights swing around until the advancing forces come into view. You set the target locking system and throw the lever into full drive before sending a quick blaster shot into the control panel. The guns below the cockpit begin a continuous barrage. You watch for a moment as squadrons scatter and tanks implode.
You back away and make for the hatch. Scrambling up onto topside, you hit comms.
‘Din!’ you cry. ‘We gotta go! Din?’
Instead of a reply, the Mandalorian rockets up over the edge and plants his feet metres from you. He strides forward, holding one hand to his helmet, shouting at R5 to bring in the Crest, and reaching his other arm out to you.
You don’t pause, moving in and resuming your grip on his shoulders. He holds for a second, then you’re fighting panic again as you launch upwards. This time though, you manage to keep your eyes trained down.
You see the walker, marching back into its own lines, sending explosions into troopers and hovercannons. Then, perfectly timed, the detonators Din planted on the underside go off, buckling the legs and sending it tumbling into the central armoured column.
Good.
Then your vision is obscured and your momentum arrested. You start in alarm before making sense of the scene. The Crest has sailed elegantly into your line of ascent and Din has cut the jetpack, landing you both on the aft entry of the old gunship. It’s a heavy impact and the only reason your knees don’t collapse is the strong hold he has on you. You both stumble back into the hold of the ship.
As soon as you’re steadied, he lets go and makes for the cockpit. You give in to a brief moment of uninvited despair when he looks over his shoulder and barks, ‘C’mon!’ Then you’re following.
You allow yourself little beats to revel in being on the Crest again, but not for too long. The janky locker door that never quite shut all the way. The peeling paint on the ladder. The access panel that always flickered and whirred. Gods, you’d missed it so much.
As you enter the cockpit, Din is taking his seat and engaging the controls from R5. You spot Grogu tucked in his pod, which is securely strapped into his flight seat. He looks over at you and waves his arms, burbling in excitement.
The seat on the other side, your seat, sits empty.
Your heart aches at the sight.
As if the ship senses it, the Crest groans and lurches nose down for a moment, forcing you forward. As Din rights its moorings, you flop back into the chair.
‘Get strapped in,’ he yells over his shoulder. He punches at the controls and brings the ship around to witness the skirmish taking place in the sky. The cockpit’s windows afford you a view of the aerial battle, so high up you can see the curvature of this moon and the combat below looking like a crawling insect colony. The fighters up here are intercepting and taking down enemy craft on approach, preventing any from breaking through to attack ground forces.
‘Just in time,’ Din says. ‘The Guild has arrived.’
‘Oh shit,’ you say, pulling the straps around and craning your neck out the window. You spot it. A hefty old transport frigate, Leaf Ghogal’s little army of bounty hunters, plugging a descent toward the edge of the fray, getting ready to drop a mess of bloodthirsty fighters right into the thick of it.
But Din seems unfazed. It puzzles you for a second before he flips the cockpit comms on and speaks to someone on the other end.
‘You’re up,’ he says.
‘Copy that, Mando my man,’ comes a reply – a painfully familiar voice. ‘Our frenemies will be taking a one-way jump to buttfuck nowhere in 3- 2- get goin’ hahaha.'
Still eyeing the transport a ways off, you have a perfect view of it shuddering for a moment – the hyperdrive straining in the high atmosphere. With a massive shockwave, it shooms into nothingness. The energy fallout from its rapid departure collects the edge of a soaring tiefighter, taking its portside wing and sending it careening to the ground.
‘Woo! Two fer one!’ The disembodied voice hollers and it hits you.
‘Wha— Torre? ’ you sputter.
‘Hey dove,’ Torre’s voice echoes around the cockpit. ‘You made it.’
‘What are y-- what is-- what?’
‘Making up for my bullshit, hon,’ he says. ‘Or a little of it, at least.’
Din interrupts, like you aren’t in a full tailspin over this little fucking alliance going on right now.
‘Another mercenary outfit inbound,’ he says.
‘On it,’ Torre chirps, the clacking of keys being hit in rapid succession accompanying the transmission.
You start to say ‘where?’ but Din just points. Another transport carrier trundles just behind where Leaf’s ship was. Your eyes track it as the Crest banks across the range. Huge, fit to carry upwards of two hundred combatants. Worlds, you think. If they land it’ll be a bloodbath.
But Torre’s counting down again and the boat – blip – bends out of existence. Just like that.
‘That’s cleared,’ Din says.
‘Roger, roger,’ Torre responds.
This is too surreal. ‘Torre,’ you shout. ‘ What-- why are you doing this?’
A long sigh slips from the speakers.
‘Your Mando came and got me,’ he tells you over the comms. ‘Told me about how that fucker Cephlate used me. And how he got to you. Fuck. For that, and for the rest… Well, ‘m sorry.’
A beat of quiet as you absorb that. Then the Crest chimes in with its alert system, alarms blaring around you.
‘And speaking of the Devil,’ Torre says. ‘His craft is inbound.’
‘What?’ you yelp. ‘Cephlate is here?’
‘Indeed,’ Torre answers you. ‘Got his private little army in on this shitshow.’
Ice slides up and down your spine and sends cold shards to your extremities. The freeze of a carbonite unit crawls over your skin. Him. Your side aches right where your scar has steadily faded away. But it now throbs as if fresh. Your face, where he’d held onto your chin and threatened you, burns.
The only thing stopping you from succumbing to wild panic is the T visor that’s swung round to stare at you.
‘He’s not gonna touch you,’ Din snarls low. ‘Ever again.’
You lean into your chair, breathing deep into your belly as he turns back to the ship’s controls.
‘What can you do about it?’ Din asks.
‘Not much, I’m afraid. I’ve tried hacking in but he knows my tricks. All I can give you is something to aim for.’
A string of data rolls across the Crest’s targeting system, forms into a ship holo. An ugly, heavy-duty gunner-craft. Cannons and railguns weigh the beastly thing down. The holo rotates to reveal a glowing patch on the underside. Small and tucked against the exhaust latchings. You lean forward to get a good look at it.
‘The stitch that will unravel his shields,’ Torre explains. ‘Aim for that. And he’ll be done.’
‘Okay,’ Din says. ‘I think you’re good then.’
‘Copy that.’
‘You gonna cause trouble?’
Torre’s chuckle rumbles over the speakers. ‘No worries there,’ he says. ‘Old mate Greef here hasn’t taken his pistol’s sights off me for a single second.’
‘I’ve got him, Mando,’ the high magistrate’s voice follows on. ‘We’ll take him back when the fight is over, won’t we IG?’
‘Bye then, dove,’ Torre’s voice sinks into you. ‘I’ll always be sorry.’
The transmission cuts.
Distracted by the insanity of what just happened, you miss Din’s question. He’s fiddling with settings on the HUD and, at your silence, looks back.
‘Huh?’ you ask.
‘I can’t aim for something like that and fly at the same time,’ he says. ‘So which do you want to do?’
‘Which do I--?’ You notice for the first time an addition to the instrument bank next to the flight chair you’re buckled into. A set of ship controls, twins to the ones Din’s got a hard grip on up front. Protruding just within reach.
‘Had to get another ship mechanic to help install it, ‘m sorry,’ he says, watching you. ‘It was fiddly. The Crest did not want to cooperate. But we did it.’
‘Wh--,' you’re speechless. You reach over and they glide easily outward so you can orient them in front of you. Giving each an experimental twist, you feel the hefty tilt and take in the trigger buttons just by where your forefingers rest. ‘Oh wow… Din. But- I can’t--’
‘You can,’ he says. ‘I know it.’
Aware you can’t waste time on doubt, you heave a deep sigh. Looking at the ship holo, at the tiny opening Torre’s given you, your fingers hover over the triggers. Something inside you makes the choice.
‘Aim,’ you say. ‘I’ll aim.’
Nodding, he spins back around and flips a switch. The controls under your palms hum with energy and a HUD blinks in front of you. The Crest shudders as its weapons system primes itself.
Hells, how are you going to fucking do this.
‘I’ll draw him onto us, tell me when you’re ready and I’ll give you an opening,’ he says. Without further ado, he pulls his own controls back and the Razor Crest soars.
How are you going to do this.
The Mandalorian pilots his ship through a mess of crossfire and the occasional spacecraft trailing smoke and plummeting to the earth. The menacing looking ship of the outer-rim warlord comes into view and Din positions the Crest right in front of it, racing ahead and catching the enemy crew’s attention. Pulls serpentine manoeuvrers to dodge the laser fire that begins a bombardment.
How are you—
Static crackles over the comms and the sickly, savage voice of the figure you’ve had nightmares about fills the space. Delighted, arrogant and bloodthirsty. Cephlate waxes lyrical about finally having the opportunity to ‘destroy you Mando, and all you hold dear’.
But you’re barely taking it in, fixated on the targeting system and trying to fathom how you’re going to do this.
How, how, how—
Spiralling thoughts are interrupted by a feather-soft tendril of energy nudging at the edge of your mind. It swirls against your consciousness and seems to await permission.
You look over at Grogu, whose eyes are shut tight and hands twitch with power. The sense of connection within you grows brighter, promises aid. Begs entry.
‘Ready?’ Din calls.
‘We have this,’ you shout. Looking at the child, you let him and the Force flood your mind, whip through your senses and snake into your arms and hands, held firm on the controls. They hum harder, some awareness deep in the bowels of the ship slips into you, a quiet there you are, where have you been? You set your shoulders and shout, ‘Now!’
Din hurls a lever back and reefs on the controls. The Crest drops into a free fall. The rear thrusters cut and tip the boat so you’re looking up into the sky. Laser fire passes overhead as does Cephlate’s ship. The glint in the underside, the break in the shield, is plain as day to your heightened senses.
You, Grogu and the Crest lock onto it and your fingers move of their own volition, releasing a single pulse that streaks ahead. Where it hits home, exactly on target, a burst of crackling, festy grey energy widens from the spot, shimmering over the whole ship. The entire shield system drops away in a few heartbeats.
‘No!’ the warlord bellows. ‘You--!'
Din smacks the comms to another channel over the top of his cries. ‘Move in,’ he commands whoever’s on the other side. To you, ‘Keep firing!’
You’re already setting up to unleash an angry broadside along the bottom of the vessel. He hauls the thrusters back on and gives you a perfect bank for the barrage to take out its engine array. When the Crest clears the front of the ship, it wheels around and you can take aim at the top-mounted cannons.
You see several other Mandalorian jets and fighters move in weapons free, your little T-Wing among them. It and the rest send explosions to impact on all sides of the vessel. Your ship makes another turn and you get to pass again – feeling feral, you zero in on the bridge and send the bow of the ship up in flames.
It’s not long before the monstrous dirigible is listing, tilting away from the centre of the fight, toward the chordal coast where the imps’ forward party had been encamped. It disappears over the rim of the small mountain range bisecting the landscape. Moments later, a spectacular explosion reaches toward the skies.
You watch it as the Crest’s trajectory evens out, sails across the cleared air. You scan the radar, friendly craft soar around you.
Only the roar of wind and the groan of the ship fill the cockpit. You loosen your grip just slightly on the controls as a wide grin spreads across your face. You glance up at Din, seeing his shoulders steadily drop as he relaxes. You laugh.
‘Well that, felt incredible,’ you say. He starts to turn toward you.
A burst of static covers what he says back. A boisterous voice thunders over the speakers, declaring glorious victory and the imp forces scattering like baby womp rats, the jet-packed Mandalorians running them down with ease.
You listen, fidgeting a little as a weird pang starts to bother your side.
The comms cuts to reports of mopping up but Din turns it to low, moving dials and flipping the landing gear into standby.
You keep your hands on the gunner grips in case any last-minute moves are needed, but try to sit up a little straighter to stretch out the tightness that is drawing your abdomen into a knot. The tension of the fight setting in, maybe?
Din leans back. ‘Guess we can head in,’ he says, moving to turn to you again. Your heart beats harder, damn near straining against your chest. ‘And maybe we can t—’
‘Ebbe!’
The tiny, panicked shriek from Grogu causes you both to whip around to him. Your concern twists your guts. A strange nervous vibration is working its way up your spine, into your skull and clouding your vision. Your mouth is filling with icy shards and your ears start ringing.
‘Grogu?’ you say. ‘Baby, wha—’
‘No!’ Din surges from his chair.
‘Is he okay?’
‘Oh Gods, no, no, no!’
That’s when you realise that he’s not lunging at Grogu but toward you. And Grogu is fine, but he’s pointing to your middle with fear-filled eyes.
Din kneels before you and chants your name. ‘Hang on. Please just, hang on, love. Stay, stay with me, hey! Stay with me!’ His confusing demands grow fuzzy and further away as he talks.
You finally look down. The haze and hot tendrils clawing at your eyes make it hard to see, but that’s definitely something sticking out of your stomach. You move a hand to it. It’s hot, and vibrating with a quiet menace. Your fingers come away bloodied. ‘Ohhhh wha…’ You fade out.
--
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Forgive me.
Thank you so much for reading this weird little story.
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