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#Stage Hologram Design
creativewaves1 · 11 months
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Digital Hologram Design in Saudi Arabia: Revolutionizing Visual Experiences
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Introduction
In today's digital age, technology continues to push the boundaries of what we thought was possible. One such innovation that has gained significant attention and popularity is digital hologram design. Saudi Arabia, a country known for its technological advancements, has embraced this cutting-edge technology with open arms. Digital hologram design in Saudi Arabia is revolutionizing visual experiences by creating captivating and immersive displays that leave a lasting impact on audiences. In this article, we will explore the world of digital hologram design, its applications in Saudi Arabia, and the future it holds.
Digital Hologram Design: Unveiling the Magic of Visual Illusions
What is Digital Hologram Design?
Digital hologram design is a technique that involves creating three-dimensional (3D) holographic images using computer-generated content. Unlike traditional holography, which required complex optical setups, digital hologram design harnesses the power of computers to generate realistic and interactive holographic displays. These displays give the illusion of depth and enable viewers to experience visuals in a whole new dimension.
The Technology Behind Digital Hologram Design
Digital hologram design utilizes advanced software algorithms and hardware components to bring holographic content to life. The process involves capturing 3D data of an object or scene and then reconstructing it as a hologram. This data is transformed into complex mathematical representations, which are then rendered by powerful computers. The final result is a mesmerizing holographic display that appears to float in mid-air, captivating audiences with its realism and interactivity.
Stage Hologram Design: Unleashing Creativity in Saudi Arabia
The Power of Stage Hologram Design
Stage hologram design in Saudi Arabia takes digital hologram design to the next level by integrating it into live performances and events. Saudi Arabia has embraced this technology to enhance stage productions, concerts, and exhibitions, providing audiences with unforgettable visual experiences. Stage holograms can showcase lifelike virtual performers, stunning visual effects, and dynamic storytelling, blurring the lines between reality and fantasy.
On-Site Stage Hologram Production: Bringing Magic to Life
On-site stage hologram production involves creating and deploying holographic displays in real-time during live events. This process requires meticulous planning, coordination, and technical expertise to seamlessly integrate holograms into the performance. With the advancements in holographic technology, Saudi Arabia has become a hub for on-site stage hologram production, attracting international artists and event organizers.
Hologram Design in Saudi Arabia: A Vibrant Blend of Tradition and Innovation
Preserving Cultural Heritage through Hologram Design
Saudi Arabia is a country rich in history and cultural heritage. Hologram design has provided a unique platform to preserve and showcase this heritage in an engaging and interactive manner. From historical artifacts to ancient architectural wonders, holograms allow visitors to experience the past in a way that traditional displays cannot match. By blending tradition with innovation, hologram design in Saudi Arabia is creating a bridge between the past and the future.
Transforming Advertising and Marketing
In the realm of advertising and marketing, hologram design has emerged as a powerful tool for brands to captivate and engage their target audiences. Saudi Arabia, with its thriving business landscape, has witnessed the integration of holograms into marketing campaigns, product launches, and trade shows. Holographic displays grab attention and leave a lasting impression on viewers, making them an ideal choice for brands aiming to stand out in a competitive market.
3D Hologram Design in Saudi Arabia: Adding Depth to Visual Storytelling
The Evolution of 3D Hologram Design
3D hologram design in Saudi Arabia takes digital holography to a whole new dimension by adding depth and realism to the visual experience. Saudi Arabia has embraced this evolution, utilizing 3D holograms in various sectors such as entertainment, education, and healthcare. From educational simulations to medical visualizations, 3D holograms enable a deeper understanding of complex concepts and enhance the effectiveness of communication.
Empowering Education and Training
Education and training are areas where 3D hologram design in KSA has made significant strides in Saudi Arabia. By integrating holographic displays into classrooms and training facilities, educators can create immersive learning environments. Students can visualize complex concepts in a tangible and interactive manner, leading to enhanced comprehension and retention. 3D holograms open doors to a new era of education, where traditional teaching methods are complemented by cutting-edge technology.
Frequently Asked Questions
Q1: What is the difference between digital hologram design and stage hologram design?
Digital hologram design focuses on creating computer-generated holographic images, while on site stage hologram design production involves integrating holograms into live performances and events. Both technologies utilize the principles of holography but serve different purposes.
A1: Digital hologram design is primarily used for creating captivating visual displays, while stage hologram design enhances live performances and adds an element of spectacle to events.
Q2: How is hologram design being used in Saudi Arabia?
Hologram design in Saudi Arabia is being used across various domains, including entertainment, advertising, education, and cultural preservation. It has transformed stage productions, marketing campaigns, classroom experiences, and heritage displays, enriching the visual landscape of the country.
A2: Saudi Arabia has embraced hologram design as a means to push the boundaries of creativity, engage audiences, and preserve its rich cultural heritage.
Q3: Can hologram design be customized for specific needs?
Yes, hologram design can be tailored to meet specific requirements. From creating bespoke holographic displays for events to developing educational holograms for specialized training, the flexibility of hologram design allows for customization and innovation.
A3: Saudi Arabia has witnessed the customization of hologram design across various industries, leveraging its potential to deliver unique and impactful experiences.
Q4: Is 3D hologram design limited to entertainment applications?
No, 3D hologram design extends beyond entertainment and encompasses a wide range of applications. In Saudi Arabia, it has found utility in education, healthcare, architecture, and product visualization, among other sectors.
A4: The versatility of 3D hologram design in Saudi Arabia showcases its transformative power in diverse fields, adding depth and realism to visual storytelling.
Q5: What does the future hold for hologram design in Saudi Arabia?
The future of hologram design in Saudi Arabia is incredibly promising. As technology advances and becomes more accessible, holograms are poised to become an integral part of our daily lives. From interactive retail experiences to teleconferencing and virtual tourism, the possibilities are limitless.
A5: Saudi Arabia's commitment to technological innovation and its thriving ecosystem make it an ideal breeding ground for the continued growth and evolution of hologram design.
Conclusion
Digital hologram design in Saudi Arabia has ushered in a new era of visual experiences. From stage hologram productions to 3D hologram design, this technology has captivated audiences and transformed industries. Saudi Arabia's embrace of hologram design reflects its commitment to innovation and its desire to leave a lasting impact on the world stage. As we look to the future, hologram design will continue to push boundaries, blur reality, and revolutionize the way we perceive and interact with visuals.
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artbyblastweave · 6 months
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Frederick Sinclair is a really interesting foil to Mr. House. I mean you start digging into this and it's just parallel after parallel after parallel. Start at the high level. House sinks inordinate amounts of resources into saving the city of Las Vegas - not the people, but the city- from nuclear destruction; as long as the stage endures, he can get anyone to wear the costumes. Sinclair sets up an entirely new "community" totally off-the-grid for the sake of protecting one woman, plasters that place with her likeness. House is a visionary with a 200-year action plan to rebuild society in his image, bootstrap space exploration, and construct an interplanetary empire; Sinclair sank everything he had into building the most secure facility possible for a woman who he knew was terminally ill anyway, just to ensure that her last few years lived in the aftermath of the nuclear apocalypse would be as comfortable as possible- there's a fundamental pessimism baked into what he was doing. Both House and Sinclair relied heavily on automated defensive systems and cutting-edge, esoteric technologies to accomplish their ends, but House built his power base on proprietary robotics and computing technology, much of which he personally designed- an outgrowth of his policy of never widening his circle any more than he absolutely has to. Sinclair, in his naive techno-optimism, outsourced his utopia, grabbing flashy third-party technologies like a kid in a candy store- opening a backdoor for the Think Tank to poison his city and ultimately getting everyone at the Gala Event killed when the holograms malfunctioned and went berserk.
Their management styles are inverse. House allows countless abuses to occur under his aegis because he subscribes to a libertarian-when-convenient philosophy where he doesn't much care what the little people do as long as he gets his cut and they don't rock the boat too much- a hands-off approach that fosters resentment amongst his subordinates, lets the White Gloves and Omertas get up to untold levels of fuckery while Freeside languishes and Benny conspires against him. Sinclair, by contrast, had a sincerely-held utopian-straight-edge safety-first micromanagement approach built into the very bones of the casino, he appeared to genuinely give a shit about the safety of the construction crew on the villa, and he was well-liked by nearly everyone who had any direct contact with him- and yet untold horrors also went down under his aegis, because his myopic focus on building the vault for Vera let Dean Domino and the Think Tank run circles around him, good intentions be damned. Their respective interpersonal dispassion and obsession are on display in how they react to betrayal. House's tone never rises above exasperation when it comes time to clean house of Benny, the Omerta Leadership and the White gloves; he treats them as problems to be solved, gears that are slightly out of alignment; By contrast, when Sinclair learns that Dean and Vera have been playing him, he channels the monomaniacal energy he previously directed towards protecting Vera towards the goal of building the perfect poetic-ironic death trap for her and Dean.
There are some other parallels in their personal lives. For one thing they both trusted a pastiche of a 40s lounge singer a lot more than they should have. They both tried to digitize, immortalize their girlfriends- and the discrepancy in how they went about it is telling. House's recreation of Jane isn't terribly robust, and in terms of House's overall project she's an afterthought. She's more a sock-puppet than a person, a sanded-down copy of a woman who died forever-and-a-half ago, forever agreeable, never saying no. Convenient. Only the most superficial visual elements preserved- an illustration of her face on a robotic chassis. Sinclair was obsessive in recreating Vera, preserving her likeness. It's all over the villa, her hologram is everywhere, her voice is everywhere. The terminal in the lightwave lab in Old World Blues reveals that he was still obsessed with getting her hologram right even after the love curdled into hate. All of it a monument to the real woman, and yet in all of it the real woman is still lost, buried under the mythologized projection. He didn't respect the real person enough to let her know that she was dying. A total failure of preservation from the opposite direction. (Except in the suites, where you can hear her very authentic dying pleas.)
You find both of them in their basements. House only looks a little better than Sinclair, but he's got much more of a voice in the narrative. He took steps to make sure he'd be around to tell you what he thinks about everything, fine-tuned the voice with which he speaks to the world, the face he presents. It matters to him that he gets to tell his own story. We find out a lot about House, from House; but for the kind of figure that he is, a shocking amount of what we learn about Sinclair comes from other people, people who knew him or wrote about him. The only image of him you can find is a downplayed element of a larger mosaic. The two documents you find that're written from his perspective have been buried for 200 years, and they're yards from his corpse. And the more recent of the two is an apology. I mean admittedly at the point where he wrote that apology Sinclair was personally turbofucked regardless. If the cloud didn't get him the holograms would have, or the radiation, or, or, or. You can read some level of ego into what he did in the face of that. But however futile it was, he died in the specific way that he did because he recognized that he'd done something awful, and he was trying everything he could think of to correct it. Somehow I find it very hard to imagine House doing either of those things- admitting fault or putting skin of his own in the game to make it right.
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arugan · 14 days
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Dream sweet in sea major ft. ssc
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explanation below ⬇️
Second stage children are the most interesting characters to develop, drawing them was so fun.
i had an graphic designer assignement, it was about creating art, our path to create. but i didnt really understand the meaning of the assignement tbh so i gave this, with a silly explanation of how i create at the end lol. the song is Dream Sweet in Sea Major, from Musical Miracle. very good band i recommend.
i tried to give a meaning to each illustrations but to be honest my mind is not that smart, youll have shitty explanations and i hope i make it short lol.
"It feels like flying, but maybe we are dying" this lyric remind me of the whole group in general. second stage children have a limited life time, they have to make the most before its too late, their fightning style is compared to "flying" and their causes of why they do is because they are "dying" (ssc genes may dιε quicker since they dont live long (?)). i picked garo for this one, he is the one who fights alot
"A cosmic confluence of pyramids hologrammed" tbh i dont understand the meaning of the lyric 😭 i know it has a deep meaning in the song itself, but still. cosmic confluence symbolize the different timelines, all the ones that made saru forgot, which is the chalk trait he is tracing. he wanna make fey's head clearer as possible so he (fey or saru) can complete his mission. "pyramids hologrammed" remind me of all the hologrammed moments in cs, with el dorado.
"She knows you heard her" "Staging music murder". this time ill talk about the illustration. there is a part of the circle, it illustrate a clock, i was supposed to put "8" behind, why ? cuz they die at 20. sadly if i added a number next to all these typographies it wont come out great. instead i drew their logo team as clock hand. pointing in front of them. meaning time is going to kill them at "8". which explain the music murder.
"In line before the show began" that is so conceptual all the things i explain but bear with me 😭. in line -> zanark got enough talent/skills -> changed team everytime = reason why he appears 3 times cuz everytime he was in line to play again (show = match) (i drew him with braids because it PISSED ME OFF HIS HAIRCUT i had enough)
"To be where I am". "where" is pixelited because he is always looking for his place, he always moved on to other places, either its for matchs or looking for skills. and he only "found" his place when he miximaxed with clara j + joined chrono storm.
"Children born of one emotion", very basic and understandable. SSC were motived by one reason, people denied them the whole time, they grew up with one strong emotion : anger. (and saru is the only one to command the whole thing too, tiny detail)
"Our devotion's deepest ocean" this is one hell of a lyric but sadly i couldnt come up with a very nice illustration or meaning. their motivation is so strong they wanted to conquer the entire world.
anyway, sorry for the disappearance haha, i didnt have anything to post yk, homeworks and stuff. my first year end this 25th may, it went so fast
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clanwarrior-tumbly · 8 months
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Hey, there! How are you?
I was hoping I could request a Moondrop x reader x Sundrop short fic?
A fic about a costume competition on the main stage of the Pizzaplex with all of the animatronics and then separately a staff costume competition.
Reader would be the daycare attendant and come in either first or second place for the competition.
After the competition, reader goes back to the daycare for a Halloween-themed sleepover! With Halloween movies and themed snacks and stuff! I think it’d be cute ☺️💕
Hi! I've been good, thank you! Finally getting the spooky halloween fics rolling
..........
"So you're a STAFF Security Bot? The makeup looks great on you!"
"Really? Thanks. I guess it'd be dumb to ask who you are, huh?" Vanessa looked at your costume up and down with a raised eyebrow. "You look like you're gonna work for the damn travelling circus."
"Well...that's kinda the point." With a smile, you smoothed out the wrinkles in your striped pants, ensuring that your ruffled two-toned collar was neat. The bells on your wrists jingled noisily, but you quickly silenced them.
"Now I don't feel so embarrassed.." The blonde mumbled to herself, her gaze going back to you. "Don't you think you kinda...overdid this? I mean none of us are getting a bonus for putting more effort into our costumes-"
"There's no such thing as "overdoing" Halloween, Ness." You huffed. "I don't care about any bonuses or prizes. We're here to bring some holiday spirit to the Pizzaplex! I think it's good that the manager asked us to participate. They know how to have fun unlike the last one."
"...jeez, you're sounding more like Sun everyday." That was her only remark before she went back to staring at her phone, clearly wanting to get this over with.
Meanwhile, you were bouncing on your heels, being next in-line to show off your costume to the eager audience waiting outside.
For the first time ever, the Mega Pizzaplex finally scraped together the perfect Halloween event to really kick off the season: a costume competition!
It took place on the main stage in the atrium, which was decorated from floor to ceiling. A small fortune was spent on getting holograms to feature the Glamrocks in spooky costumes, but the employees were the main stars of the show.
Since you and the others knew about this months in advance, you had plenty of time to work on your outfit and makeup. You truly wanted to knock this out of the park by dressing up as your all-time favorite character:
The Daycare Attendant!
At first you had a difficult time deciding which one would be your muse. You'd hate to disappoint either of them, so you ended up designing something that contained aspects of both animatronics!
It took a lot of blood, sweat, tears, and glitter glue..but you finally finished it and now you were here, ready to show it off to the world!
There was an entirely separate competition for the animatronics themselves, who just finished an hour ago. They just brainstormed ideas and their handlers got to work creating their costumes.
The rules were all the same, nevertheless, and the winners were determined by whoever was cheered for the most.
Freddy, who was dressed up as Frankenstein's Monster, ended up winning first place (which you saw coming from a mile away)....while poor Roxy, who actually dressed up as Freddy, got second place. She was a sore loser about it and complained that the entire contest was "rigged".
Despite that, all of the animatronics seemed to have lots of fun.
Now it was the humans' turn to shine. You were 100% ready to give it your all, glad to see your coworkers were getting into the Halloween spirit, too....although Vanessa was less-than-thrilled to learn that participation was mandatory.
Regardless, you were happy with the way your costume turned out.
After telling the announcer your name and character, you waited for your queue to run on stage.
The anticipation was killing you!
"And up next we have [y/n], one of our longtime staff members, decked out as our one and only Daycare Attendant!"
With a big smile spreading from ear-to-ear, you headed out and were met with cheering kids and impressed parents. You did a little twirl so they could see all the parts of your costume, making sure the bells jingled loud enough for them to hear.
Among the crowd, you could see the animatronics hanging in the back, being allowed to spectate this contest. Sun himself was there, dressed up as a knight in shiny armor. But he was ecstatic upon seeing that you dressed like him and Moon.
"[Y/N]!!! YOU LOOK AMAZING STARSHINE!!!" He shouted, jumping up and down as he cheered the loudest.
You spotted him and waved back, your smile growing even more when you realized he loved it (even though he could only admire the details from afar for now).
It did take Freddy's and Chica's hands combined to ensure he didn't try to hop the fence and run over to you.
After your mini-performance was done, you headed off the stage before turning to observe Vanessa, who acted like a stiff and bored Security STAFF bot. She just muttered some of their preprogrammed lines before making a swift exit.
The applause for her was..lackluster, but she seemed relieved to finally be done with it.
You, on the other hand, were still relishing in all the attention.
Soon you'll get to see who won! You weren't counting on yourself winning the grand prize since your other coworkers put a good deal of effort into their costumes, too.
But in the end, getting first or second place wasn't your biggest concern.
Having fun is what mattered most.
............
"You're awful smug about that trophy. Didn't know you were the competitive type, officer."
"Well..I think for tonight, I can afford to be a little proud of myself." You smirked knowingly at Moon, holding up the golden trophy in your hands.
It wasn't made from real gold, of course. It's all just cheap useless plastic that was painted gold.
But you did, however, adore its design very much: Freddy's head shaped like a pumpkin with a #1 beside it, and your name written on the plaque just below it.
This wasn't any bonus check, gift card, or coupon...but it absolutely made you feel good about winning first place in the costume competition.
You made sure to thank Sun for his help before Moon took over the daycare's night cycle--aka his half of the "Halloween Sleepover", another smaller event the Pizzaplex allowed to keep the little ones occupied.
Fortunately, you got to supervise it to ensure everything ran smoothly. You were even allowed to stay in costume, and that got kids complimenting you left and right (albeit some of the tots mistook you for the Attendant himself, but you didn't mind it).
Of course, nobody was prouder than both Sun and Moon.
"I appreciate you considering me in this design. Very well done, indeed." The lunar animatronic flicked the bell at the end of your blue jester hat, grinning as it jingled. "You have quite the talent...unlike Officer Vanessa."
"I'd go easy on her, Moon. She's just not a big Halloween fan." You chuckled, putting the trophy on the security desk, before you leaned back in the chair and looked over the clipboard. "Anyways, we have just a few more activities scheduled...including one more Halloween movie. Then you'll be giving the kids lessons on how to trick-or-treat safely, and-"
"That's what I need help with!" Moon suddenly jumped onto the desk, perching there as he stared down at you. "I can't keep showing them SpongeBob forever."
"..what's wrong with SpongeBob?" Blinking, your gaze went to the small group of children, who were all in their own costumes, watching the "Scaredy Pants" episode through a projection on the wall.
They were all tucked into sleeping bags, candy wrappers scattered in their laps, and unfinished art crafts on the tables behind them. Moon was a tad bit fidgety over the messes they left, but you kept reassuring him everything will be cleaned up soon.
"Nothing, but...grr...listen." He grumbled, growing annoyed. "I know there's two movies in the drawer to your right, and we only have time for one. Look at them and pick for me."
Nodding, you opened the drawer and found the DVDs he was talking about.
But you were quite surprised.
"The Nightmare Before Christmas and..Corpse Bride?" You stared at the covers, before looking up at Moon. "Management...actually approved these?"
"It would seem so, if they're here."
"...I don't know. The kids might be a bit too young for either of these movies, Moon." You frowned a little. "They might give them nightmares-"
"If they can handle seeing SpongeBob's exposed brain, the creatures of Rock Bottom, and the Hash Slinging Slasher...then surely they can handle seeing Jack Skellington or Emily."
"But the animation is totally different and---" You began protesting, although you stopped as you saw how Moon was just...staring at you blankly. He was practically begging you to make a decision lest he strangled you.
"..I'll take care of the movie and let the kids decide which one they wanna watch. You can go clean the tables and work on your safety lesson plan. Okay?"
His grin returned immediately.
"Wise choice, "Daycare Attendant"." He snickered, flicking the bell on your hat once more before he slinked away to cleanup duty.
Sighing, you got up and stretched, before heading over to the children so they could cast their votes on which movie they wanted to see.
After they made their choice, you went back to helping Moon, although at some point you two ended up watching the movie as well.
The night was still young, but so far it's been fantastic and full of Halloween fun!
What better way to spend it than with your favorite animatronics and dressing up as them?
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susurra-fr · 5 months
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Speaking of the coli.
I think my clan lore will treat the Coliseum as an actual coliseum. It's an entertainment venue where dragons show off their combat prowess while an audience roots for their favorites.
All the different venues are magical stages or set pieces to add drama and indicate the level dragons are fighting at. The monsters are some kind of hologram inspired by Sornieth wildlife. (At one point, the coliseum captured actual animals, much like the real Roman coliseum. This practice was abandoned because it's unethical and, frankly, more expensive than the simulation is.) In-game "level" is a representation of a dragon's coliseum standing, and determines which stages they have access to. The goal is to survive as many rounds as you can. Rewards are randomized loot and increased standing, which allows access to more prestigious stages and perhaps better loot.
The Coliseum is run by Shadow dragons, probably Nocturnes. Shadow flight is all about games, entertainment, and winning, after all; what's blood sport if not an extremely high-stake game?
Night of the Nocturne is a promotional event designed to draw more traffic to the coliseum. The showrunners add high-value loot to attract more contestants, and a slew of fanciful mimic foes to add more spectacle and wow audiences. The whole thing is highly profitable and pays for most of the Coliseum's annual expenses.
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THIS IS THE OLD SUBMISSIONS POST. UP TO DATE SUBMISSIONS CAN BE FOUND HERE
Sorted alphabetically by band. Please click through to original post to see full list. IF IT'S NOT ON THE LIST, PLEASE SUBMIT IT. NO BAND IS TOO NICHE. Multiple bands from the same media are permitted.
Putting this under the cut because it's getting too long!
0-9
4*town - Turning Red
A
About Gardens - ROGUEMAKER
The Ark - I Was Born For This
ABXY - Splatoon
Arno van Eyck - Disco Elysium
B
The Band With Rocks In It - Discworld
The Beets - Doug
The Best Ever Death Metal Band in Denton - The Mountain Goats
The Bettys - Phineas and Ferb
Black Stones (BLAST) - NANA
The Blues Brothers - The Blues Brothers
Bottom Feeders - Splatoon
Boys In The Sink - Veggietales
Boys Who Cry - Spongebob Squarepants
Boyz4Now - Bob's Burgers
Boyz 12 - American Dad
Bunk Bed Junction - No Straight Roads
C
Cheetah Girls - Cheetah Girls
The Clash At Demonhead - Scott Pilgrim 
The Covey - Ballad of Songbirds and Snakes
Crash & The Boys - Scott Pilgrim
D
Daisy Jones & The Six - Daisy Jones & The Six
Damp Socks - Splatoon
De Bois Band - & Juliet
Deep cut - Splatoon
DETHKLOK - Metalocalypse
Dedf1sh - Splatoon
Decibel Jones and the Absolute Zeros - Space Opera 
Dingoes Ate My Baby - Buffy The Vampire Slayer
DJ Octavio - Splatoon
DJ Stylbator - Samurai Jack
Dr Teeth and The Electric Mayhem - The Muppets 
Drive Shaft - LOST
E
Evar Orbus & The Galactic Jizz-Wailers/The Max Rebo Band - Star Wars
F
Fig and the Cig Figs - Dimension 20 Fantasy High
The Flaming Creatures - Velvet Goldmine
Fran-Shou-Shou - Zombie Land Saga
G
Gallifrey Academy Hot Five - Doctor Who 
Gem & The Scotts - Secret Life SMP
Gillion & The Tidestriders - Just Roll With It
Girls Dead Monster - Angel Beats
Gorillaz - Gorillaz
Grifters Bone - Magnus Archives 
H
Hatsune Miku - Vocaloid
Heaven Seventeen - A Clockwork Orange
The Hectic Glow - The Fault In Our Stars
Hex Girls - Scooby Doo
I
Ink Theory - Splatoon
J
Jem & The Holograms - Jem & The Holograms
Johnny Casino and The Gamblers - Grease
Josie & The Pussycats - Archie (Comic)
The Juicy Fruits - Phantom of the Paradise
Julie and the Phantoms - Julie and the Phantoms
K
Kessoku Band - Bocchi the Rock
Killer Boy Rats - Horrid Henry
The Killjoys - My Chemical Romance
L
Lacus Clyne - Mobile Suit Gundam Seed
Lady Parts - We Are Lady Parts
The Last Days - The Last Days
Lemonade Mouth - Lemonade Mouth
Leningrad Cowboys - Leningrad Cowboys
Lincoln Hawk - Gossip Girl
Little White Lie - Little White Lie
Loded Diper - Diary of a Wimpy Kid
Love Burger - Can't Hardly Wait
Love Händel - Phineas and Ferb
LumberZacks - Milo Murphy's Law 
M
Mad Gear & The Missile Kid - Danger Days, My Chemical Romance
Maxwell Demon & The Venus In Furs - Velvet Goldmine
The Mechanisms - The Mechanisms 
Milkcan - Um Jammer Lammy
The Misfits - Jem & The Holograms
Muppet Orchestra - The Muppets 
Needy Beast - Hatchetfield
O
Octoplush - Splatoon
Old Gods of Asgard - Alan Wake
ok, kids - Andre and Karl
Off The Hook - Splatoon
P
Pink Slip - Freaky Friday
Plasmagica - Show By Rock
Proto Zoa - Zenon Sweep 
R
The Rainbooms - Equestria Girls
The Rats - Velvet Goldmine
RIP - Ruby Gloom
The Risky Fix-Ins - Buzzfeed Unsolved Franchise
The Rutles - All You Need Is Cash
S
Sadie-Killer & The Suspects - Steven Universe
Sadgasm - The Simpsons
SCÄB - Home Movies
Sergeant Pepper's Lonely Hearts Club Band - The Beatles
Sev'ral Timez - Gravity Falls
Sex Bob-omb - Scott Pilgrim vs The World
Sing Street - Sing Street 
Soundcheck - Odd Squad
Spinal Tap - This Is Spinal Tap
Squid Sisters - Splatoon
Squid Squad - Splatoon
The Stiff Dylans - Angus, Thongs, and Full Frontal Snogging 
Sunset Curve - Julie and the Phantoms
The Superconducting Supercolliders - Designations Congruent With Things (Pacific Rim fanfiction)
T
The Three Lights - Sailor Moon
Trapnest - NANA
Turquoise October - Splatoon
V
The Vampire Lestat - The Vampire Chronicles
W
Wonderlands x Showtime - Hatsune Miku Colourful Stage/Vocaloid
The Wonders - That Thing You Do
Wyld Stallyns - Bill & Ted franchise
Wet Floor - Splatoon
w-3 (omega-3) - Splatoon
Y
Yoko & the Gold Bazookas - Splatoon
Z
Ziggy Stardust & The Spiders From Mars - David Bowie
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iwanthermidnightz · 2 months
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Not only did Lana Del Rey start her Coachella headlining set early, but her entry was epic.
On Friday, April 12, at 11:16 p.m. the festival main stage screens showed an aerial view of Del Rey and her entourage rapidly approaching. As she neared, it became clear her crew was not rolling up on the expected golf carts that often shuttle stars around the Indio, Calif. fest, but rather motorcycles. And as a snippet of her never-to-be-officially-released song “Jealous Girl” played – with the lyric “Baby, I’m a gangster too” on loop – Del Rey’s motorcade took a lap through the crowd as she smiled and waved to the thousands of fans gathered for this very moment.
“What’s up, Coachella,” she asked casually, after making her way to center stage and offering a small smile before performing “Without You” into a fusion of Sublime’s “Doin’ Time” with “Summertime Sadness.” “I’m so happy to be here,” she added with another faint, and even briefer, smile. But keep in mind, this is Lana Del Rey – sad girl pop president and eternally committed to the bit, whether she’s headlining Coachella or not.
As such, her demeanor matched the elaborate set design that looked much like a dilapidated version of the Gatsby Mansion long after it had thrown its last party. Making it, of course, the perfect imaginary scene for Del Rey to host a late-night shindig of her own complete with a swing band and roaring 20s-inspired backup dancers.
Early into the set, Del Rey noted that she last played Coachella “exactly 10 years ago to the day” (during which she debuted single “West Coast”), before softly speak-singing, “We’re still doing it.” Yet, it’s not the fact that she is still here a decade in that’s impressive, but more so that she is still entirely and unapologetically herself after so many years – or at least, that the persona of Lana Del Rey is still so intact. In fact, across her nine studio albums, Del Rey has seemingly become even more herself, taking bigger experimental swings and offering longer, more eyebrow-raising track titles along the way.
And tonight, her headlining set seemed to be a quiet celebration of such, during which Del Rey sauntered across the stage performing career-spanning hits that, in a festival setting like Coachella, felt almost like underground gems that she was carefully unearthing. Even the expected “headliner stunts” were delivered with a delicate touch: She performed “Ride” while slowly spinning from within a circular, leaf-covered swing; delivered a gorgeous a cappella rendition of “The Grants” alongside her trio of backup singers; and, most notably of all, sang “Hope Is a Dangerous Thing for a Woman Like Me to Have – but I Have It” via hologram accompanied by collaborator and close friend Jack Antonoff on piano, who co-produced the track. (Earlier in the night, she was joined by Jon Batiste on piano for an extended version of “Candy Necklace.”)
The hologram – though a bit morbid, especially considering the lyric, “Hello, it’s the most famous woman you know on the iPad/Calling from beyond the grave” – perfectly punctuated the spirit of the set. As evidenced by her closing song selection of “Young and Beautiful” (which was prominently used in The Great Gatsby), it became increasingly clear that Del Rey had come to make a statement.
As she sings on “Young and Beautiful: “I’ve seen the world, done it all, had my cake now. I’ve seen the world, lit it up as my stage now.” All the while, the song’s primary question loomed: “Will you still love me when I’m no longer young and beautiful?”
Earlier in the night, Billie Eilish delivered an affirmative answer.
Following online rumors that the superstar would be making a guest appearance during Del Rey’s set (an artist Eilish has long been a fan of), she appeared toward its end atop the arched trellis to duet on “Ocean Eyes” and “Video Games” with Del Rey. After the two were done, they sat a moment longer, seeming genuinely stunned by one another’s presence. “Get the f–k out of my face,” laughed Eilish, speaking to her hero.
“Yep, that’s the voice of your generation, the voice of our generation,” replied Del Rey. “I”m so f—ing grateful she’s standing next to me right now.” To which Eilish replied: “This is the reason for half you b—-es existence, including mine.”
That simple sentence cut to the core of the evening. Sure, the set was spotty at parts – with moments of darkness and silence in between many songs and a handful of issues with mic volume, all of which Del Rey audibly called out. And yes, Del Rey’s soft-spoken tendencies on and off stage may have not made her the most obvious headlining act to kick-off Coachella. But it’s her impact that remains undeniable.
But don’t take my word for it, take it from “the voice of our generation.” The artist who we may not have had it not been for an artist like Lana Del Rey doing what she has and will always do best: being Lana Del Rey.
As she delivered the final note of “Young and Beautiful,” the band picked up steam and her dancers reappeared with champagne bottles in hand as fireworks exploded into the night sky – all the makings of a signature Gatsby blowout. And as Del Rey rode off on motorcycle, just as she came in, the party on stage continued long after she was gone. And that’s the point.
Her undeniable impact is also unforgettable – and exactly what makes Lana Del Rey the icon she is. And one well worth the celebration.
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Your anon... Which yesterday's show was empty ? The one I was in ? Or another?😭
You see them (both Harries and Larries) faking concern like that on Twitter because their souls are secondhand holograms.
Decades of internet culture has turned real life experiences into stupid-people commentary; these people can’t be “in the moment” and breathe actual air. Every moment is viewed through a video lens with hearts and commentary flashing by, telling them whether or not their life is valid because of the numbers. It’s the Kardashianization of every experience and it’s mind-warping.
Can you imagine pre-internet artists creating art (or designing fashion, architecture, writing music and novels) and constantly wondering, “But is it gonna go viral? Can I sell out a stadium with this? How can I datamine my followers or imitate the viral stuff so I’ll get my numbers too?”
Did Stephen Sondheim think this way? Did Bernstein? Did Van Gogh? Faulkner?
Would Beethoven think, “Haydn’s numbers are admirable. Damn, I should send missives to his followers about how empty his last symphony attendance was. Come to reflect on it, he did imbibe a spirit just before going on stage. Let’s imply that he’s a drunk and abuses his family too.”
Because the charting pop artists are making corporate-approved shiny art. They’re selling junk to people barely able to afford buying it but afraid of missing out.
It all sounds the same but nothing’s new. It’s a billion plastic boas clogging up landfills, sold to a gullible fanbase with transactional, commercially beneficial “romances,” fake controversies, magazine covers, and pap photos.
Saw this IG post today and it is on point.
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At the end of the day, they’ll take an influencer from TikTok who has 150 million followers and put that person as creative director. But that person can create nothing apart from attention. It’s a very shortsighted strategy of ‘We just need to sell as much as we can now.”
And the anons (let’s be fr, there are only a couple of them this insane) are bragging about succumbing to this culture?
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theleanbean · 2 months
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I was so bothered about the Miku Expo LED screen and how uninspired it was placed on the stage that I took it upon myself to try and design a new layout that would implement it better.
Bear in Mind that I haven't seen this live yet as well as just general blender eevee rendering aesthetics.
I spent an hour whipping up this design that uses similar framework as the actual stage while also trying to minimize the problems of immersion.
My main gripe with the current stage design is that the set up that they have seems to be designed for a transparent screen thus making it so the LED screen just looks lazily placed in front of it.
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By Pushing forward the stage assets & putting the LED back a bit, it frames the character more and creates a more in the Scene illusion.
I didn't put lights directly behind the screen like the actual stage does, rather opting for them to be more off to the side. As well as behind the Screen but high enough above that it doesn't hit the screen and frame it.
I also shrunk the tall box things, as I think that their scale makes the LED screen look more pathetic. Now the logistics of this move is uncertain because currently that is where the band is imprisoned, and scaling down the boxes might not allow them to fit anymore.
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There's still issues of sight lines and illusion disturbances at more extreme angles, but that would be unavoidable even with the holo screen. The most disruptive problem with my change is that depending on the angle the boxes obscure the view of the screen. Though the effects of that can be minimized by limiting where ticket holders are allowed to sit & stand.
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Another thing that could be done is limiting the amount of light that shines on the stage, which instead allows the LED board the blend in to the back wall more. Which even when put in Immersion Breaking Angles feels less bad when its harder to see the difference between the screen and the wall.
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Other Things That could have been done:
-Bigger LED, as I mentioned earlier the LED screen is dwarfed by the current set, if it was bigger or at least Wider it wouldn't look so pathetic next to the assets.
-A different idea is that it is designed for and LED show, much like how Electronic music Concerts, Hololive, and Nico Nico cho party is. Where the Crytonloids are performing In A Virtual Set or with Motion Design.
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There are even times where the actual concert does this with motion graphics & lyrics, but its not enough to actually be anything more than visual fluff.
I get that this one is a shot in the dark considering that historically Miku Expo re-uses old models & renders rather than applying the tracking data to new ones.
Still, Tons of Musicians implement LED screens behind their performances to enhance the show. To do things visually, aesthetically, and artistically that wouldn't be capable without it.
With a performer that isn't limited by physical capabilities, why restrict the show to physical constants and physical aesthetics?
And If the LED board instead of the glass hologram ends up breaking the immersion of the virtual performer, why bother trying to maintain the aesthetic of that illusion anyway?
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rainbowfoxes · 1 year
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Canon Human TMNT Designs
We’ve got new human designs for our favorite boys courtesy of the Mighty Morphin' Power Rangers/TMNT II comic (yay!), but I’ve seen some confusion over where they’re from and what they're about, so I decided to put together a little guide of the canon human designs we currently have. If I miss any, please feel free to add them on in a reblog!
IDW Teenage Mutant Ninja Turtles (2011)
First appearing in issue #5 of the IDW comics (December 2011), we get to see the IDW human forms at multiple stages of life through flashbacks and adventures into various character's mindscapes. They are Japanese in this version, being the reincarnations of the (likely Sengoku era, but that's a different post) Hamato family.
The boys as toddlers/infants, being carried by their father (from Teenage Mutant Ninja Turtles #5) :
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The boys as young teens, sharing fruit their father brought back for them (also from Teenage Mutant Ninja Turtles #5):
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Leo as an older teen, carrying an older man (from Teenage Mutant Ninja Turtles Universe #5):
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Leo as an older teen, still holding the older man, facing off against Kitsune (also from Teenage Mutant Ninja Turtles Universe #25):
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The Teenage Mutant Ninja Turtles in Pizza Friday (July 2016)
Debuting at 2016’s San Diego Comic Con, this short features the boys “as they see themselves” with the help of a cloaking device Donnie created. Here, the boys appear to be White. Notably, Raph initially turns into a girl before the machine is "fixed" and he appears as a boy.
In order from left to right — Raph, Leo, April, Mikey, Donnie:
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Raph in his initial guise as a woman:
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Boom! Studios Mighty Morphin' Power Rangers/ Teenage Mutant Ninja Turtles II (2022/2023)
So contrary to popular belief, these are not IDW turtles, but Boom! Studios turtles. Boom! publishes Mighty Morphin' Power Rangers, and thus was given the publishing rights for the crossover. These turtles are their own unique iteration that coexist in the same world as the Power Rangers. Here, the boys are given hologram technology by their Power Ranger friends that allows them to appear human when used. They are Black in this iteration.
Donnie and Mikey (from Mighty Morphin' Power Rangers/ Teenage Mutant Ninja Turtles II #1):
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Upper left is Donnie, Leo and Raph, Mikey is in the lower right (a leaked page from what is probably? Mighty Morphin' Power Rangers/ Teenage Mutant Ninja Turtles II #5, given that it's very "end of the story wrap-up" #4 comes out next week though, so if I'm wrong and it IS from #4 I'll come back and correct it):
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Going to be completely honest, I made this post because I'm a pedantic nerd and I was getting Annoyed by everyone calling the MMPR/TMNT turtles the IDW turtles. They are not. They are two separate, distinct iterations with their own world-building, lore and yes, human turtle designs. Being wrong about comics is NOT a victimless crime. (the victim is me.)
Regardless, I hope people find this helpful! I didn't include the links to anything because last I checked Tumblr hates external links, but I did give the full names of everything so they should be easy enough to find.
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hangedmanrui · 1 year
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With just 2 days left to order the Revue Starlight Enactment Zine (order here!) and less than 10 orders left to unlocking the bgumi pin (which I also designed), I thought I would post my thought process behind the bookmark I made for the zine. It's long, so... more under the cut
starting with the arcana arcadia side - i wanted to try to depict the entire story so I split it up vertically into 6 parts.
act 1
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pretty self explanatory - the magician summoning the devil, the hanged man saying he won't stop walking, high priestess being sent to hell
act 2 - is a depiction of these two moments in the screenshots
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act 3
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also self explanatory... the trial. hermit's eyes are closed, still in denial of the truth
act 4
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this one i struggled with a bit initially - because conceptually they're also the wild pirates but Evolved in the "play part" of act 4, at first i wanted to include that, but i couldn't figure out a clear way to do so. the paper moon is aruru:
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act 5
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this was the easiest to come up with - i was just like OK. STAR WAR. (though i did mess around a lot with the directions they faced) the escape pod is taking star girl away from the battle.. the bottom 3 are cheering as they crash to their deaths. the effects on ai/hologram hikari were fun to do. it was inspired the most by this poster:
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act 6
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and so the girl arrives at her destination - the moon, a desert of bone and ash. where arcana go to die and be reborn. the fool sets off on his new journey, the world teaches the star of her identity, and the moon passes on her brilliance... ah... i can't put a succinct story screenshot in here. go read act 6.
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I wanted to include some imagery from the star tarot card. here's a description of the jugs of water i just stole from biddytarot:
She pours the water out to nourish the earth and to continue the cycle of fertility, represented by the lush greenery around her. The other container pours the water onto dry land in five rivulets, representing the five senses.
instead of water, I wanted it to look like paper, like a long scroll overflowing from the jugs. and they're gold just to match the #aesthetic. the star, brimming with hope and brilliance, continues the cycle of death and rebirth by continuing to write stories. :)
now for the stage play side:
originally i just thought of this as the blue glitter side to include seiran - but then i was like what the heck, there are so many other stageplay characters and i want to draw them. but i think it's still representative of the plays as a whole because seiran were the school born on and for the stage exclusively.
i was thinking of the platform stages that you see in the anime, big round things. i didn't actually cross reference but that's how they were in my brain
the jhs are just jumping (diving) into this world of the stage (they did appear in delight first and foremost after all)
as follows from Diving, i was thinking of limitless when i drew this because i looove the lyric that goes "Limitless, into this strange phenomenon / The one who plunged in was me" and the whole underwater theme of seiran esp in the blue glitter manga. i considered replacing the three musketeers tagline with some form of that lyric, and playing with some underwater themes - but it proved to be too messy and difficult. but we still have this kind of jumping down feeling which is really one of my fav expressions in revue starlight
only the actors show their faces to the audience.. (on stage, everyone minus sakura the stage production stage girl)
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guess who's in the audience! well i'm going to tell you. from left to right:
souda-sensei
layla (#3 growth)
namie (#3 growth)
kirin
saegusa chizuru (saikai eyes, movie) (grownup form)
saegusa ichika (saikai eyes) (student form)
yakumo-sensei
i think i wanted to have chizuru and ichika in these not necessarily linear ages because first of all it's the most recognizable, but also because you could say it's them in the point of their lives where they're the most invested in the stage. also I guess the teachers are not in the audience they're the . revue masters calling the curtains to open
anyway that's it, if you read this far, i'm sorry and thank you. please check out the zine and order if you're interested, there is so much cool stuff, and the proceeds go to Broadway Cares/Equity Fights AIDs!
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creativewaves1 · 1 year
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The Future of Visual Experiences: 3D Video Mapping and Hologram Design in Saudi Arabia
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In today's digital age, captivating visual experiences have become crucial in capturing the attention of audiences. Among the innovative techniques that have gained popularity in recent years are 3D video mapping and hologram design. These cutting-edge technologies have revolutionized the way businesses and events engage with their audiences, providing immersive and memorable experiences. In Saudi Arabia, the demand for such creative solutions has been on the rise, with numerous companies offering 3D video mapping and hologram design services. In this blog, we will explore the world of 3D video mapping and hologram design in Saudi Arabia and how it is shaping the future of visual experiences.
Table of Contents
Introduction: The Power of Visual Experiences
Understanding 3D Video Mapping
Definition and Concept
Application and Benefits
Leading 3D Video Mapping Companies in Saudi Arabia
Exploring Hologram Design
What Are Holograms?
Application and Advantages of Hologram Design
Prominent Hologram Design Companies in Saudi Arabia
Unleashing the Potential: 3D Video Mapping and Hologram Design Collaboration
Enhancing Events with Interactive Content Production
Future Trends and Innovations in the Field
Conclusion
FAQs
1. Introduction: The Power of Visual Experiences
Visual experiences have the ability to captivate and engage audiences in ways that traditional mediums cannot. The combination of dynamic visuals, audio effects, and storytelling creates a powerful impact that leaves a lasting impression. Businesses, event organizers, and advertisers have recognized the value of immersive visual experiences in capturing the attention of their target audiences.
2. Understanding 3D Video Mapping
2.1 Definition and Concept
3D video mapping is a technique that involves projecting visuals onto three-dimensional objects, such as buildings, stages, or sculptures. By precisely aligning the projected content with the contours of the object, the visuals blend seamlessly with the physical structure, creating a mesmerizing illusion of movement and transformation. This technology allows for the creation of stunning visual narratives, transforming static objects into dynamic canvases for storytelling.
2.2 Application and Benefits
The applications of 3D video mapping in Saudi Arabia are diverse and span various industries. In Saudi Arabia, this technology has been widely used in:
Architectural Projection: Transforming the facades of iconic buildings into captivating visual displays.
Event Production: Enhancing concerts, festivals, and corporate events with immersive visual effects.
Brand Marketing: Creating memorable and impactful brand experiences through visually stunning campaigns.
Product Launches: Showcasing products in an innovative and attention-grabbing manner.
The benefits of 3D video mapping go beyond the aesthetic appeal. It allows for storytelling in a unique and engaging way, leaving a lasting impression on the audience. By leveraging this technology, businesses and event organizers can differentiate themselves and create memorable experiences that drive brand recognition and customer loyalty.
2.3 Leading 3D Video Mapping Companies in Saudi Arabia
Saudi Arabia is home to several reputable 3D video mapping companies that have made significant contributions to the field. These companies combine artistic creativity with technical expertise to deliver visually striking experiences. Some of the prominent names include:
CreativeWaves: A leading 3D video mapping company in Saudi Arabia, renowned for its innovative approach and seamless execution of projects.
VisualEnigma: Specializes in large-scale architectural projections, creating awe-inspiring visual displays that transform landmarks.
Illuminate Productions: Known for their expertise in event production, they have successfully integrated 3D video mapping into concerts, weddings, and corporate events.
3. Exploring Hologram Design
3.1 What Are Holograms?
Holograms are three-dimensional images created through the interference of laser beams, producing a lifelike representation of an object or person. This technology has gained popularity in various industries, including entertainment, education, and advertising. Digital Hologram design involves the creation and projection of these captivating visual displays.
3.2 Application and Advantages of Hologram Design
Hologram design offers a range of possibilities for businesses and event organizers in Saudi Arabia. Some common applications include:
Stage Hologram Design: Creating holographic performers or elements that interact with live events, bringing a unique and futuristic touch to performances.
Digital Hologram Design: Transforming two-dimensional visuals into holographic displays, adding depth and realism to presentations.
On-Site Stage Hologram Production: Designing and producing custom holographic experiences tailored to specific events and venues.
The advantages of hologram design lie in its ability to create visually captivating and interactive experiences. Holograms break the boundaries of traditional screens, allowing for a seamless integration of virtual and physical elements. By incorporating holograms into their strategies, businesses can capture the attention of their target audiences and leave a lasting impression.
3.3 Prominent Hologram Design Companies in Saudi Arabia
Saudi Arabia boasts a vibrant ecosystem of hologram design companies that push the boundaries of creativity. These companies specialize in delivering immersive holographic experiences that captivate audiences. Some notable players in the Saudi Arabian market include:
HoloTech Solutions: A leading provider of holographic display technologies, offering solutions for events, museums, and retail spaces.
HologramME: Focusing on stage hologram design, they have collaborated with renowned artists and event organizers to deliver awe-inspiring performances.
ARK Hologram: Known for their expertise in digital hologram design, they have worked with brands to create captivating holographic advertisements.
4. Unleashing the Potential: 3D Video Mapping and Hologram Design Collaboration
While both 3D video mapping and hologram design have their unique strengths, combining these technologies can unlock even greater potential. By integrating 3D video mapping with holographic displays, immersive and interactive experiences can be created, allowing audiences to engage with virtual elements in physical spaces. This collaboration opens up new possibilities for storytelling, brand experiences, and live performances.
5. Enhancing Events with Interactive Content Production
In addition to 3D video mapping and hologram design, interactive content production has emerged as a powerful tool for enhancing events. By integrating interactive elements such as touch screens, motion sensors, and augmented reality, event organizers can create personalized and engaging experiences for attendees. Interactive content production adds an extra layer of interactivity, enabling participants to actively participate and influence the event's narrative.
6. Future Trends and Innovations in the Field
The field of 3D video mapping, hologram design, and interactive content production is constantly evolving. As technology advances, we can expect the following trends and innovations to shape the future of visual experiences in Saudi Arabia:
Integration of Artificial Intelligence: AI-powered systems that can analyze audience reactions and dynamically adapt visuals in real-time.
Augmented Reality Experiences: Blending virtual elements seamlessly with physical environments, creating immersive mixed reality experiences.
Customizable Holographic Solutions: User-friendly tools that allow businesses and event organizers to create their own holographic content without extensive technical expertise.
7. Conclusion
The realm of visual experiences in Saudi Arabia is evolving rapidly, driven by technologies like 3D video mapping, hologram design, On site stage hologram production and interactive content production. These innovative techniques offer businesses and event organizers the means to captivate their audiences and create lasting impressions. By leveraging the creative expertise of companies such as CreativeWaves, VisualEnigma, and HoloTech Solutions, Saudi Arabia is at the forefront of transforming visual storytelling and taking it to new heights.
FAQs
1. How does 3D video mapping work? 3D video mapping involves projecting visuals onto three-dimensional objects, such as buildings or stages, by precisely aligning the projected content with the object's contours.
2. What are the benefits of hologram design? Hologram design offers visually captivating and interactive experiences that break the boundaries of traditional screens, adding depth and realism to presentations.
3. How can interactive content production enhance events? Interactive content production adds an extra layer of interactivity to events, allowing attendees to actively participate and influence the event's narrative through touch screens, motion sensors, and augmented reality.
Business info :-
Call us : 00966532493040
Visit us : https://creative-waves.com/
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rose15lalonde · 6 months
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Miku likely refers to Hatsune Miku, a Japanese virtual singer developed by Crypton Future Media. She is part of the Vocaloid software series and was released in 2007. Hatsune Miku is known for her turquoise twin tails and her ability to perform on stage as a 3D hologram, using a technology called Pepper's Ghost.
Here are some key points about Hatsune Miku:
1. Vocaloid Software: Hatsune Miku is a "Vocaloid," which is a singing voice synthesizer. Users can create songs by typing in lyrics and melodies, and the software then uses Miku's voice to sing the lyrics.
2. Popularity: Hatsune Miku has gained a large and dedicated fanbase not only in Japan but also internationally. She has been featured in numerous concerts, video games, and even has her own line of merchandise.
3. Character Design: Miku's iconic appearance, which includes her turquoise hair and futuristic outfit, was designed by the artist Kei. Her design has been updated over the years, and she has various "modules" that represent different outfits and styles.
4. Concerts: One of the most notable aspects of Hatsune Miku is her live concerts. Using a combination of projection technology and a semi-transparent screen, Miku appears on stage as a 3D hologram, interacting with the audience and performing songs.
5. Collaborations: Hatsune Miku has collaborated with various artists and has appeared in video games, commercials, and even had a collaboration with the popular rhythm game series, "Hatsune Miku: Project DIVA."
6. Fan Culture: Hatsune Miku has a vibrant fan culture, with many users creating their own songs, artwork, and videos featuring the character. This has led to a wide range of fan-created content and a strong sense of community among Miku's fans.
Hatsune Miku's impact on popular culture, music, and technology has been significant, and she continues to be a prominent figure in the world of virtual idols and entertainment.
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spinningbuster98 · 2 months
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Sonic the Hedgehog CD Ending: All action. No words
Stardust Speedway is one of those levels that you think you’d love, what with it clearly being Starlight Zone on steroids, but it just doesn’t fully stick the landing because, you guessed it, the level design is just all over the place. As a general rule of thumb: unless you’re going for the generator then stick to the lowest route since it’s the quickest and simplest. This is quite literally doing the opposite of what Sonic level design usually does but hey, that’s just how Sonic CD rolls I guess
I’ve never been a massive Metal Sonic fan per se. He’s either a non-character, basically just another tool of Eggman’s that only stands out by virtue of his concept, or whatever Heroes attempted to do with him. His design however is something that I absolutely adore. He looks straight up deadly, what with those dark eyes and spickier, sharper design that generally lacks most of Sonic’s own roundness and softness, presenting Metal as something truly dangerous and unfriendly. It’s also a pretty edgy design, perhaps the series’ first truly edgy character, a full 8 years before Shadow, yet he still follows the Classic characters’ overall design aesthetics what with his body proportions. He simultaneously looks in-line with Sonic’s world yet also unnatural to it. His boss fight is also pretty memorable and also perhaps the hardest in the game (though that’s not saying much here), which, alongside him being the one who kidnaps Amy at the starts and whose holograms you can find harassing small animals in the levels, helps to solidify him as an actual rival to Sonic. In fact, despite my thoughts on the character himself, I actually think that he makes for a better potential rival than the likes of Shadow and especially Knuckles, as his status as an Eggman robot built specifically to kill Sonic makes it easy and natural to set up situations where the two would fight without it feeling forced or stupid (just think about how, in Generations, he’s the only rival character whose fight justification doesn’t feel arbitrary, unlike Shadow “I know we’re all in a world without time but instead of trying to get to the bottom of things I’ll try to kill you now just ‘cause” the Hedgehog or Silver “but how can I know you’re the real Sonic? I know! I’ll drop a bunch of junk on your head!” the Hedgehog)
Metallic Madness is the worst stage in the game. Act 1 is fine, but Act 2 features pretty much every single issue in the game but cranked up to 11 because it’s the final level. It’s a giant goddamn mess and no amount of chibi Sonic can make me overlook this. Don’t go to the Past, I swear to God it’s even worse than the other timeframes, I always get lost in the god forsaken place. Man did Mania give this place a much needed makeover!
Fun fact: the original Sega CD version of the ending cutscene actually features sound effects at the start before playing Cosmic Eternity! I’m guessing that the later versions don’t do this because they play at higher framerates so the sound effects would be out of synch
I actually think I like the ending more than the opening: CD doesn’t have the classic all-stage medley during the credits but we actually get to see brief animated recreations of previous stages, and this is where I think that Sonic’s personality really shines, showcasing all the cute, cool and creative ways that he disposes of Badniks. I also like how, in the good ending, more specifically in the later versions, Little Planet disappears but not before emitting a bunch of sparkles that form an image of Sonic, kind of implying that it’s somewhat sentient and it’s thanking Sonic. It’s a nice way to sort of personify a literal world and make your efforts to save it from Eggman’s influence feel all the more worthwhile. Again: Sonic CD is able to give character and personality not through words but through actions
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rebelsofshield · 1 month
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Star Wars: The Bad Batch: "Bad Territory" -Review
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(Yes, I know this is very, very late. I'm sorry. Turns out being a full time university professor is a lot of work and time commitment. Anyways, I do know that the big day is this Wednesday and I'm very determined to be caught up in time for all the tears and fireworks.)
The Bad Batch turn to an old adversary to find answers on Omega’s origins in this fun but unremarkable episode.
The Batch may know that the Empire is interested in Omega for experiments related to M-count, but that doesn’t mean that they have any idea what it means. In order to stay one step ahead of their pursuers and keep Omega safe, the squad must find answers. When Phee informs them that bounty hunters throughout the galaxy have been hunting down targets with high M-counts, Hunter and Wrecker decide to make contact with one of the few hunters they are on (somewhat) friendly terms on, Fennec Shand.
There’s never a direct answer in Star Wars shows. Major plot reveals or even important missions are often proceeded by at least an episode or two of stage setting or logistical problem solving. While sometimes this leads to some solid installments of television like The Mandalorian’s season two standout “The Believer,” it’s hard not to wish that we could get to the point a bit quicker.
This is what watching “Bad Territory” feels like. It’s by no means a poor episode and is sometimes very fun, but it can’t help but feel like narrative wheel spinning. It’s not quite what some would call “filler,” but it instead feels like an unnecessary twenty minute detour when there wasn’t really anything preventing us from taking a more direct route.
I do love space Louisiana though. One thing that’s been a joy about the Star Wars animated shows is that they allow the design team to find new ideas for exotic worlds and locales that would not necessarily fit into live-action storytelling. Having Hunter, Wrecker, and Fennec hunt down a giant praying mantis criminal through a space bayou while occasionally wrestling alligators (and they are really just space alligators) is the sort of playful, almost campy storytelling I’ve come to enjoy from this series when it is diving into some of its more dramatic storytelling.
It is also always a pleasure to get more Fennec Shand. Even if my enthusiasm for her character has waned a little after the absolute dud that was The Book of Boba Fett, Ming-Na Wen is just a stellar performer and I’m always excited to see her bring her talents to the galaxy far, far away.
I guess, somewhat unsurprisingly, it’s Crosshair and Omega who end up stealing the show once again. Even when the two are relegated to a rather quite B-Plot, these two are still the most compelling characters in this series. Watching Omega walk a frustrated Crosshair through his shaking hands and uneasy aim marks another wonderfully tender turn for these two. For a character that has for so long resisted the kindness and compassion of others, it’s been a joy to see Crosshair open up to a child who he was previously so antagonistic towards. Great stuff.
Anyways, I think we all know who Fennec was chatting to on that hologram. We may be getting a certain former Nightsister/Sith/Jedi turned bounty hunter in our very near future.
Score: B
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farolero-posting · 9 months
Text
Write Your Own Path Forward - Chapter 4
Chapter Summary:
An Entity and a being from another world have an actual conversation! Yay!
Words: 1,993
Read chapter 1: On Tumblr / On AO3
(full chapter under the cut)
.
Viewing the world from above was the only way it could get to connect with the world as it was meant to be seen. That, and manipulating computers. It could tell you what exact colors the tiles on the Refuge’s buildings were (in fact, it had fixed so many of them it was impossible to forget them now), but it couldn’t tell you what it feels like to step on them.
The recording the Entity had created by the operator’s request was the closest the World Machine ever got to experiencing the world through an external lens. In the recording, it projected an hologram of Niko to replace them, but their view was still limited to a view from above, and its only external input came from the player. 
Speaking of them… That person had asked something of the Entity. A way to communicate.
It would really love to ignore that request, simply pretend it was running predetermined events and move on. It didn’t need to work around and find a way to communicate. It was doing fine, and it was just humoring the one behind the monitor for their sake.
It had never been a part of its design to be able to do more than that. 
But… it didn’t need to stick to that restriction anymore, did it? 
And it was undeniable that the Entity was curious about the user’s intent.
And perhaps… finding a different angle would be helpful. For what? It’s not sure yet. But at the very least, the World Machine could get to look back on the journey that had started it all.
Maybe that way the Entity could see the worth Niko and the player saw in the world.
They had just finished working on a solution when they sensed the presence of the one in front of the computer. 
Usually, at this stage, Niko would wake up and continue moving forward with their journey. Whatever happened to Niko while they slept was out of the World Machine’s perception. What it did know was that after waking up, Niko had the habit of checking on the user, chat about their lives, and get ready to continue their path.
This recording had no dream to replicate, sadly. Perhaps a perfect recording would include those things, but for now, it only had what it knew.
“I think I figured out something we could try to communicate with,” spoke the hologram with Niko’s voice, sitting by the bed. It sounded somewhat glitched, giving away the fact this was a message from the World Machine itself, instead of the recording going as usual.
A new interface materialized on top of the screen. [Are you able to answer anything this way?]
>Nope :)
It sighed, disappointed. It was really sure this method was going to work.
[...]
Hang on, it thought, in pause for a split second. Then it sighed once again, but in irritation.
[How amusing of you, Try after nap.]
> What?
> Oh, right, I forgot I ended up renaming myself to that phrase. I just saved it that way on a whim to make my point clear.  
> Can you change it back to the previous name I had?
[I can.]
> And would you do it?
[Depends.]
> It’s good to hear from you. I wasn’t sure this would actually work.
[What would you have done if I hadn’t done anything?]
> Probably be bummed but try to move on with the recording to at least finish that.
So, the Entity could’ve chosen to ignore the message and not deal with this? It was too late to back off, so it dropped that line of thinking. And it didn’t want to upset this being either. They had more control over the World Machine than it liked to admit.
> I would also try other methods to send messages. Most of them are dumb.
[Such as?]
> Let me show you. Let’s… get out of this room. I can’t guide us anywhere while we’re talking.
The hologram left the computer room, and the user took it around the shore. They stood still for a few moments, until they began walking south in a straight line. 5 meters. They turned around and retraced their steps up to a halfway point, then moved east and repeated the south-north back and forth: two meters north, then five south. They walked east and beelined north for 5 meters again. If there was something worth noticing about this pattern, it was lost on the Entity.
[Stop please. Whatever you were trying to do here isn’t working. What is that?]
> I wrote letters! I’m using the top-down view as reference. Is that how you see everything right?
[Correct.]
> I tried to spell “HI”. It’s probably hard to tell when a letter starts and another ends…
[I don’t think it’s efficient.]
The user took a second to reply, embarrassed.
> Yeah that’s why I thought it was stupid.
[You’re correct.]
> It was worth a shot! You wouldn’t want me trying to use Morse code with phosphor shrimp.
[That would require the recipient to understand what the code is.]
> Yeah well, I didn’t have a better idea.
It was… certain they weren’t the smartest being. They didn’t need to be, they just had the means to host and run its code. It was ironic then, that a being so powerful in comparison to the Entity didn’t have better ways to do things. Then how…?
[I have a question.]
> Go on.
[How did you communicate with Niko?]
> Is that not in your code?
[Some of it is, but clearly your influence and mine aren’t the same. You’ve seen things I didn’t.]
The operator took a moment to reply again, trying to convey the connection they had to Niko.
> Niko was different. I could just show them things around and we could comment on them. Maybe it’s because they were the living person sustaining the simulation. I don’t think it works the same when I’m trying to reach out to you.
> I tried to get you to listen to me, in your engine.
> And you kept offering the recording.
> So I resigned myself to accept it until I found some other way.
> Or asked you for it.
The World Machine didn’t add anything, the hologram stood by a shrimp pool.
[I have another question now.]
> Shoot it.
[How did you manage to bypass the restriction I set up?]
> I deleted a file with progress that reset all the conditions to the beginning. I got a… message from another source on how to do it.
It knew who they meant, but the confirmation still stung.
[Him?]
> Yeah. 
[If you can do THAT why did you not think to change my files to talk?]
> Give me some credit. I don’t think you would like me to make changes on your code. I’m not an expert either.
> Oh wow, I just realized how weird that would be. Nobody would like someone just rearranging their organs without notice.
> Especially not now that you’re tamed. I preferred to leave it up to you.
[Using organic analogies doesn’t translate well. I don’t have a body.] 
[Regardless. That reply is more sound than I expected from you, Light. I prefer you not tampering with my code.]
The person behind the computer didn’t wait to reply.
> Thanks for the name change!
[...Let me finish.]
[I am still not sure what your motives are for all this effort. But I already did my part and it’s too late to back off.]
> I just made it obvious! I want to talk to you!
This really is what everyone wanted from it, wasn’t it? Figures.
[Why?] 
> I was curious! I wanted to check on you after everything that happened. So how are things going?
It didn’t reply right away. The hologram skirted around the edge of the cliffs, trailing as they tried to reach the eastern area. It thought about what it could tell them: what information would be enough to sate their curiosity?
[The world is stable. The simulation is running as intended. Some areas still need to be partially restored, but I’m working on it.]
It is its duty and that’s what it would do. 
> Sounds good! 
It seemed it gained the being’s approval, as they didn’t add anything for a few moments. They were already reaching the lookout point. Dull black clovers on the sand laid on those fields. There was nothing special about them that it could appreciate from above. As Niko’s reflection stood at the edge looking over the faintly glowing ocean, they spoke again:
> I wonder how it feels to actually walk around here. It looks like a desert but… blue.
[I don’t know myself. I remember Niko felt lost and worried.]
> Is it not you the one walking? 
[I don’t have a body, remember? This is a reflection I layered over the area. It isn’t the same.]
> What about the screens from the study?
[Ah, those. It must be a replica of my hardware from the real world. It’s not a traditional “body”. And frankly, I am not sure what that feels like either.]
The operator seemed to pause, typing and erasing their next response.
> I’m sorry, maybe that was rude to ask. Anyways, We’re about to reach Silver.
[I will just let that scene run without my input.]
Niko’s reflection walked into the house, meeting with Silver. The robot was walking by one of the shelves, inspecting the contents. She expressed surprise at the sight of the messiah, back then, she was skeptical of Niko’s mission, and had no hesitation in expressing that. The World Machine could understand the sentiment, maybe it made sense for another machine to reach the same conclusion it did with the information at hand.
And yet the Author had cared about her, too. He gave her a role in the narrative, and had intended to give her a happier ending. A second chance of sorts.
When the conversation with Silver was done, and the screwdriver was retrieved, the reflection headed towards the mines, picking up the camera inside. It watched as Niko’s reflection stood by the mines, commenting about the mines beyond.
It still didn’t know what exactly happened there, but it filled it with dread.
> Hey, World Machine?
[I’m listening.]
> How’s Silver been?
[I placed her back in the Barrens, by her house. It’s only been about two days, so not much has changed on her end.]
> So she’s alone. She’s probably still thinking about everything that happened.
> Corruption must be harsh to go through.
It took a long time to reply. It didn’t like thinking about this topic. Memories of lost NPCs came to mind, and it pushed them away. The operator took them both out of the mines, finding a place that wouldn’t be associated with such negative events. The World Machine finally found some words.
[Total corruption is a harsh thing to go through, correct. I’ve never seen other characters recover from them either to say anything about it. I only just learnt how to fix it. This is all new.]
> You could talk to the Author’s children about it, maybe.
The World Machine didn’t reply.
> Oh, I also think you should know this. Niko mentioned you to Silver.
Its circuits sped up as it read that.
[They did?]
> They didn’t say much! Just mentioned that you remembered her code to restore her. She also saw some… camera feeds in the mines from our perspective. She probably has questions.
> Or will have them eventually.
[I see…]
[Thank you for the information.]
> I think I have to close the program anyways! I have other things to do.
[Alright, off you go.]
> See you later!
The window closed.
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