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#Spider-Man Playstation 4
smh0217 · 1 year
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My top 10 most anticipated games of 2023
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Honorable Mentions
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What are some of your most anticipated games of 2023?
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saintlopezlov3r · 2 years
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Felicia Hardy🐈‍⬛
Spider-Man
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shinigami-striker · 2 months
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30 Years of Insomniac Games | Wednesday, 02.28.24
Founded exactly 30 years ago, let's give Insomniac Games the 30th anniversary they deserve by looking back at most of the games they've developed since their conception in 1994, including:
1996
Disruptor (PS; 11/30/1996)
1998
Spyro the Dragon (PS; 9/9/1998)
1999
Spyro 2: Ripto's Rage (PS; 11/2/1999)
2000
Spyro: Year of the Dragon (PS; 10/24/2000)
2002
Spyro: Collector's Edition (PS; 5/8/2002)
Ratchet & Clank (PS2; 11/04/2002)
2003
Ratchet & Clank: Going Commando (PS2; 11/11/2003)
2004
Ratchet & Clank: Up Your Arsenal (PS2; 11/03/2004)
2005
Ratchet: Deadlocked (PS2; 10/25/2005)
2006
Resistance: Fall of Man (PS3; 11/14/2006)
2007
Ratchet & Clank Future: Tools of Destruction (PS3; 10/23/2007)
2008
Ratchet & Clank Future: Quest for Booty (PS3; 8/21/2008)
Resistance 2 (PS3; 11/04/2008)
2009
Ratchet & Clank Future: A Crack in Time (PS3; 10/27/2009)
2011
Resistance 3 (PS3; 9/6/2011)
Ratchet & Clank: All 4 One (PS3; 10/18/2011)
2012
Ratchet & Clank Collection (PS3/co-developed with Idol Minds; 08/28/2012)
Ratchet & Clank: Full Frontal Assault/Q-Force (PS3; 11/27/2012)
Resistance Collection (PS3; 12/05/2012)
2013
Ratchet & Clank: Full Frontal Assault/Q-Force (PS Vita/co-developed with Tin Giant; 5/21/2013)
Fuse (PS3 & Xbox 360/published by Electronic Arts; 5/28/2013)
Ratchet & Clank: Into the Nexus (PS3; 11/12/2013)
2014
Ratchet & Clank Collection (PS Vita/co-developed with Mass Media Inc.; 7/29/2014)
Sunset Overdrive (Xbox One; 10/28/2014)
2015
Slow Down, Bull (Linux, Macintosh, & PC) | 4/20/2015
Bad Dinos (Android & iOS) | 5/20/2015 (North America)
Digit & Dash (iOS) | (North America)
2016
Ratchet & Clank (2016) (PS4) | 4/12/2016 (North America)
Edge of Nowhere (PC) | 6/6/2016 (North America)
Song of the Deep (PC, PS4, & Xbox One) | 7/12/2016 (North America)
The Unspoken (PC) | 12/5/2016 (North America)
2018
Marvel's Spider-Man (2018) (PS4) | 9/7/2018 (North America)
Seedling (PC) | 12/6/2018 (North America)
2019
Stormland (PC) | 11/14/2019 (North America)
2020
Marvel's Spider-Man: Miles Morales (PS4 & PS5) | 11/12/2020 (North America)
Marvel's Spider-Man: Remastered (PS5; bundled with the Ultimate Edition of Miles Morales) | 11/12/2020 (North America)
2021
Ratchet & Clank: Rift Apart (PS5) | 6/11/2021 (North America)
2023
Marvel's Spider-Man 2 (PS5) | 10/20/2023 (North America)
Coming Soon
Marvel's Wolverine (PS5) | TBA
Cancelled
Disruptor 7 (3DO)
Hsppy 30th anniversary to Insomniac Games! Let's continue our support by playing tons of their developed titles such as Marvel's Spider-Man (2018-present), Ratchet & Clank (2002-present), Spyro the Dragon (1998-2000), and much, much more! 🥳 ���
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gamergoff · 1 year
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seeking-phantoms · 4 months
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Bread's Game Of The Year Honorable Mention #5: Diablo 4 And Spider-Man 2
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I couldn't decide on which of these two games crack the very end of my top ten of the year list, because both games are very good, but also very safe. Diablo 4 doesn't take many risks in its design, despite its much vaunted transformation of Diablo into a fully fledged modern live service game. Spider-Man 2, meanwhile, is bombast and honed design, but it's a lot of the same stuff we've already seen in the other two games from this franchise. To be clear, I'm lambasting neither of these games, nor would I ever call either of them bad. Quite the opposite, both of these games do the thing they set out to very well. Spider-Man may be the exact open world action adventure game we thought it would be, but it's the ideal version of such a thing. Diablo 4 may take almost no risks in it's basic design and understanding of what the Diablo franchise is, but what the Diablo franchise is, is rock solid ARPG gameplay and endless new ways to make bad guys explode into multi-colored loot. Spider-Man 2's only real issue, at least in my eyes, is its very predictable story. I'm a comic book fan, and a big fan of Spider-Man in general, so the Black Suit/Venom storyline is so old hat at this point, that adding in the ability to play it in video game form...doesn't really add all that much. Still, that storyline does bring with it a lot of gameplay fun. the symbiotic powers you gain open up a lot of fun new avenues to feel powerful in the games many combat scenarios. Even if the story is predictable, it doesn't make the performances bad, or the characters any less endearing. Miles' half of the story, in particular is a shining bright spot. Not to mention, Spider-Man 2 puts a wise focus on some very good side content, to really round out the experience.
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Diablo 4 is a great entry in the franchise, to be clear, but I still find it to be a bit of a regression. While the gameplay in general is rock solid, there are bits of it that bother me. Chief among them, an extremely obvious driving desire to return to the dark, dour and horror influenced tone of the first two Diablo games. Say what you will about Diablo 3, I never had any problem with its brighter color palette, more adventurous tone, and better sense of fun. I don't need everything in Diablo to be about how miserable life is in Sanctuary. Thankfully, as I said prior, the gameplay itself mostly maintains Diablo 3's power trip gameplay that makes up for so many fun moments. A much wider net is cast in terms of skills and specialization, allowing a far more free form character creation than could be had in Diablo 3. That brings with it flaws, but it also brings a lot of good player choice, so it's hard to really complain all that much. Both Spider-Man 2 and Diablo 4 are flawed games in my eyes, but when I say "Flawed" I mostly just mean that they don't quite stand up to the absurd flow of high quality releases we otherwise got this year. I really enjoyed my time with both of these games, even if they don't leave a long lasting impression on me for the years to come. That's worth something, recognition at the very least.
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everygame · 1 year
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Spider-Man: Miles Morales (PS4)
Developed/Published by: Insomniac Games / Sony Interactive Entertainment Released: 12/11/2020 Completed: 11/01/2023 Completion: 100% playthrough. Trophies / Achievements: 82%
Well,  I wrote “see you in a year, Miles Morales” after playing through Spider-Man’s DLC and it took me about a year and a half to get to this, but I'll count it. I’ve written about two of these, so let’s just bullet point this one out, no order.
Peter Parker’s new face suuucks. I know it’s a done deal and it’s not even like the original face actor (John Bubniak) does his voice, but the new guy doesn’t fit the voice at all and does, as everyone says, looks like “we’ve got Tom Holland at home” except even more of a twat. At least he’s only in this briefly, but man, it’s going to be tough to play the next one. And I like the PS4 Spider-Man suit so much, too! It might even be my favourite Spidey design.
Miles is a great character. He’s completely out of his depth, and I love that they’ve drilled down on this even down to how he moves through the world, with a more awkward swinging style than the OG Spidey.
Unfortunately the main storyline here is a bit… cliche? Not only does it hit all the beats you expect, there’s far too much convenience to it. You’re in serious trouble when the mysterious baddie turns out to be like, the only other character that’s in the game, and without spoiling too much, super-hero stories are (imho) at their weakest when you think the existence of the hero might be the reason why the villains exist (rather than vice versa) and ending with the same “Eyyyy, New York protects it’s own, Spider-Man” beat again is played-out.
The worst thing about this is that the game is absolutely at it’s strongest when Miles Morales is doing what it feels like he set out to do, which is be his neighbourhood Spider-Man. I can’t tell if this is something that happened when they turned this from something DLC-adjacent into a full-priced game, but there’s a thread of missions where he’s helping out his local bodega and stuff that basically gets dropped completely and it actually feels unfinished. The conclusion is given in a… podcast, where your side-kick Ganke literally names every person in Harlem that helped which made me think it was going to lead to a conclusion where the big-bad kidnaps them all or something, but… no. Nothing.
To be honest, actually, that this uses the whole city is a weakness. Whenever I play these big open world games I think about how I never really learn the city, they’re just a backdrop to whatever I’m doing, unlike your Yakuzas and that, where you’re intimately familiar with the map and it becomes ever more real. Why couldn’t Harlem have been that? I don’t really need to be swinging all the way to the bloody financial district. Fence me in!
Yet… the game still feels great to play, all the side-missions and collectibles and shit are a breeze to play/fun to collect, and you don’t even notice that just as in the original the upgrades barely matter. Even here when combat and stealth are even more complicated with new invisibility and electricity powers (that aren’t especially well tutorialised) you can just basically play the game as competently as you wish and enjoy it.
Why does this game have a museum flashback? Is this something that all PlayStation Studios games have to have? It feels like such an afterthought here though, adding nothing to the major problem that the main baddie is a big-time idiot who, at the end of the game is basically running around with their fingers in their ears shouting “la la la I’m not listening” and it really, really undoes the pathos. I ain’t crying about a museum visit again, Sony!
I’m so very tired of Ashley Burch’s one voice. I guess I never played enough Nolan North games to feel this before.
Will I ever play it again? I like that the main storyline is so quick and actually, I did briefly consider beating the NG+ quickly to platinum this. But my backlog spreadsheet has more than 700 games on it. Really.
Final Thought: Starting to feel a bit weird about how much of my media consumption is Marvel now. At the time of writing I play about an hour of Marvel Snap a day and the next game I’ve downloaded to play through is Guardians of the Galaxy. Ah well, I did spend the Christmas period watching Rogers and Hammerstein musicals, I’ll let myself away with it.
Support Every Game I’ve Finished on ko-fi, either via a one-off donation (pay what you like) or by joining as a supporter at just $1 a month.
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chatretr0 · 5 months
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Spider-Man PS4 Early Prototype Footage
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fandom-official · 2 years
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State of Play hit hard 💥
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Spider-Man: No Way Home
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nintendumpster · 2 years
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shironezuninja · 2 years
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I hate being indecisive when I’m anxious. I’ll be neglecting my journal for days.
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gaminghearts1-blog · 2 years
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Poll: Greatest Superhero video game of the 2010's?
Poll: Greatest Superhero video game of the 2010’s?
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brawler1993 · 2 years
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The Entertainment Dome Episode 199 - The Wooloo of Scarlet & Violet
This week on The Entertainment Dome, we run down all the announcements from the recent State of Play, the new Pokémon Scarlet & Violet trailer, and the Sonic Frontiers news.
This week on The Entertainment Dome, we run down all the announcements from the recent State of Play, the new Pokémon Scarlet & Violet trailer, and the Sonic Frontiers news (sorry for the audio changes midway through).
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edireviews · 4 months
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Chegou ja deve ter umas duas semanas e não postei 🤣
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fredcasden · 8 months
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Casual Review: Marvel's Spider-Man (PS4)
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