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#SandWings wof
kiwiwi-art-aaa · 2 months
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Lazy doodles of my designs for the sisters, I'd also like to point out the fact I made blister the shortest of the three cause it's funny
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wof-reworked · 8 months
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whats ur opinion on dragons having different houses bc of class or tribe? i love dragon architecture </3
I'm such a fan of dragon architecture oh my god. One of my biggest worldbuilding gripes (besides the lack of clarity around food/cooking) is that the actual housing arrangements of the dragons are so vague????? Like towns are a thing but also Tui seems to imply most dragons sleep in caves even though it makes no sense for any of the other tribes???? like ma'am most of your dragons live in swamps, jungles, or deserts where the hell are they even finding them
Basically, we have functionally no point of reference for anyone who isn't royalty (Winter, Turtle) or grew up in such specific circumstances that don't reflect back onto broader dragon society to the point where their input is rather moot (Moon, the DoD, Peril, Qibli). Qibli is the closest thing we have but the Scorpion Den is a combination of a shanty town and refugee camp that makes it harder to draw conclusions for the rest of the population. (We're also not counting Darkstalker bc. well. 2000 years)
For my writing, my stance is usually that dragons are primarily nomadic. Dragons who live in/around towns stay there primarily for reasons like child-raising, business, injury, apprenticeships, or just laying low/blending into a crowd. Like with how dragons don't need to cook their food to eat it, dragons are not dependent on housing and are able to comfortably sleep and live outside (barring extremes such as the central desert or really the entire Ice Kingdom). So, the exact permanence of a dragon's stay in town is situational and tribe/job-dependent more than anything else.
As far as the tribes go, Icewings and Nightwings are the most home/town oriented tribes- both tribes have the rarest approach to housing in that almost all members of both tribes live and sleep primarily in one home location that they return to for the majority of their life. For Icewings, this usually looks like multi-generational families that split off into new homes/houses only once there's a real need for it. On the other hand, Nightwings living on the volcano lived primarily together in caves/dormitories divided by age- even though this no longer exists, most Nightwing towns and houses involve many shared buildings and resemble something more like tight clumps of houses or caves.
For the majority of the tribes (Skywings, Sandwings, Mudwings, Rainwings), most dragons will have multiple houses that they move between as needed or wanted. While outliers exist, most dragons have at minimum two homes/dens: one in a more populated area that might operate as a job homebase or a place to receive guests, and a more isolated, private home that exists for the dragon in question to stash any items of importance or valuables, as well as eat and sleep. For more nomadic dragons, banks exist in towns to hold treasure, freeing up their secondary/non-work den to be little more than a shack or burrow with sleeping arrangements. More houses usually equals more money/class power, up to a certain point, where you start to see buildings more akin to Vulture's mansion or even the Royal Palaces, where one building or collection of buildings is large/grandiose enough to host other people's jobs and living spaces (on a related note, gardening is a very stereotypical high class hobby to have, as it shows both an abundance of leisure time and of space).
Between these tribes, Skywings are the most town and home oriented- Skywings often live primarily in towns and only leave for what is essentially a nesting den, as without rudimentary flight skills, Skywing towns are borderline unnavigable and occasionally hazardous for dragonets. Even with their relative isolation, nesting dens in the past have often been located near other nesting dens, creating something of a nesting village for Skywings parents to socialize and raise their hatchlings. Queen Scarlet's reign did irreparable damage to this style of collective child-rearing and nesting dens as a whole. With her breeding programs, most Skywings were forced into partnerships for the sole reason of producing more future Skywing soldiers, and the majority of eggs were instead stored in mass hatcheries until their hatching day.
On the other hand, Mudwings are the most isolated and nomadic, in part due to the structure of sib groups creating a situation where most Mudwings hatch into life with a social network already established. The Mud Kingdom is also temperate enough that housing isn't always necessary, and most Mudwings only congregate in towns for business or seeking a mate.
Finally, Seawings are almost entirely nomadic, and will usually move between a territory, with small dens and hoards scattered within. These territories can hold many multiple families, or they can exist for a single dragon- Seawing property laws are almost nonexistent and mostly maintained by honor and frequent patrolling of the territory to maintain order and mark it as lived space. These territories aren't uninhabited land either- Seawings will grow seaweed and herd schools of fish on their territory, and many take a certain landscaper-esque role, shaping the terrain into something aesthetically pleasing or useful to the inhabitant and helping signal to other Seawings that the land is occupied. One of the few times Seawings will settle in one den or space is for a hatching den- this lasts from the laying of the eggs until the hatchlings become able to swim well enough to keep up with their parents.
I've been pretty burnt out on WOF writing for a while, but this was honestly a refreshing change of pace from what I've been working on recently. Thanks for giving me an excuse to ramble about dragon housing !! I'd love to hear what other ppl think, the more headcanons the merrier :>
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toadslug · 1 month
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Added to the Blaze headshot I made a while back!! I think she used to wear way more jewelry, but Glacier made her get rid of a lot of it because it was "impractical." She gave Blaze the cloak to keep warm (and to make her stop complaining).
Left the tiara on in the versions without accessories because it's simply too iconic.
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Oh wow people are finding my blaze day post from last year, I guess that means
HAPPY BLAZE DAY EVERYONE!! TIME TO DRAW EVERYONES FAVORITE JEWELLERY COVERED SANDWING AGAIN!!
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mad-raptorzzz · 1 year
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Two wips! Both of these are for my favorite AU. Which is one I read where Sunny grows up with Thorn and goes by Beetle. The first one is one where I am trying to go for a full on render, like lineless and pretty shading and details. But I also wanted to do one with Sunny a bit older. I'd imagine she'd be pretty similar but maybe a bit more serious and a lot more into heavy eyeliner.
Man I've been drawing a lot of SandWings lately *cries*
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nightwingsaregoths · 2 years
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Pyrrhian Aerial Sports- Wings of Fire
While all tribes have their own aerial drills for fighting, aerial sports are a fantastic idea and I’m already jealous of dragons for having wings
SkyWings
- As a tribe that treasures flying, SkyWings have one of the longest documented histories of aerial sports
- SkyWings dominate both long distance flights + racing
- SkyWings also have an aerial ball game that prizes speed, stamina, and dexterity. The Colosseum was a popular place to hold such games before Queen Scarlet held only gladiator matches there. P.S. SkyWing teams had mascots and team chants and everything. It’s taken pretty seriously.
 Rules:
1. No player can hold onto the ball for longer than an allotted amount of time (typically 5 seconds, but professionals have a much shorter time to hold onto their ball compared to say, SkyWing schoolchildren). That means that they have to pass it around and snatch it midair.
2. There can be a hoop with a net to throw the ball in, winning a point. It is harder to guard the net (there’s a lot of effort in just flapping in place for a game that can stretch on for hours), therefore both teams take effort to make sure that the ball always remains in the center of the area and never gets over to their side.
3. Ramming each other is a frankly idiotic move (you wanna hit someone and start falling out of the sky? It’s dangerous, just saying). But, there’s nothing against SkyWings playing games of chicken at each other by flying towards each other at top speed and hoping to startle the other into veering aside (or in best, or worse case depending on how you see it, dropping the ball) 
4. The game stretches on until a team reaches a specific amount of points. This may take hours, but if you aren’t ready to collapse in victory at the end, did you really win?
- This type of game spread throughout Pyrrhia, becoming popular with other tribes (but with regional variances + some tribes don’t compete at all while others do)
NightWings
- In the Old City of Night, the more rambunctious NightWings raced through canyons all the time. You can almost feel the rock scraping against the edges of your wings.
- Anyway, sports at night without proper illumination is still a bad idea, even with night vision because NightWings you know... blend in with the night? So, sports events were probably rare or they were all done by dawn/sundown which is pretty early or late for the general nocturnal population. 
- NightWings probably played their own variant of that aerial ball game (somebody give it a name please) but dragons using mind reading is pretty iffy. And betting on sports outcomes just because you’re a seer is also a bad idea.
- Once they moved to the island, all their games were timed, instead of reaching a certain amount of points. Anyway, the NightWing variant prized speed.
- Aerial sports weren’t too popular on the small island, so more NightWings were urged to study instead.
- NightWings don’t really compete when it comes to the sports department. 
RainWings
- Ball games above the canopy, even with a woven safety net sounds pretty tedious because who wants to go onto the rainforest floor or search through a bunch of trees for a dropped ball?
- Instead, RainWings do synchronized flying. If they go fast enough, they’re almost like blurred streaks of color in the air, which is very pretty.
- Would tree-gliding count as an aerial sport? Hmmm....
SandWings
- Just behind the SkyWings when it comes to long-distance flights and racing
- SandWing marathons? They’re given a map of all the oases and a starting point and an end point. There’s dragons at race checkpoints to give you water and to make sure that you don’t get heat exhaustion or dehydrated.
- Such marathons were done in times where there was enough water though. 
- SandWings, as neighbors to IceWings, once tried to compete in the same sports (Maybe a variation of that SkyWing aerial ball game?) but they squabbled because the desert was “too hot” for IceWings and the tundra was “too cold” for SandWings, but hell, they probably reached some agreement where nobody was happy. 
- SkyWing aerial ball game (give me a name! Please!) variation: SandWings may play with a smaller and heavier ball at times.
IceWings
- Cheating is dishonorable. If you cheat, shame on you. Shame on your mother. Shame on your reindeer! Cheating is good grounds for getting knocked down the rankings quickly
- Most aerial sports were done by children (if you were an adult you could go join the military, but it just wasn’t the same). You have to be very  good to be considered part of the official team representing the IceWings in aerial sports.
- Synchronized flying. IceWings polish their scales to be as glittery as possible and then undergo a lot of complicated aerial maneuvers. Of course, IceWing style synchronized flying and RainWing style synchronized flying are two separate things. 
- As much as they’d like to do what’s considered proper IceWing stuff, which is to say, totally 100% Developed In Ice Kingdom sports (They’d probably be snooty and be like “We have our own, unbarbaric, sophisticated sports, thank you very much”) but one day when they sorta open up and start to interact with other kingdoms, they’d also have their own team to compete against all the other tribes for that one SkyWing aerial ball sport (someone give it a name please)
- Losing is dishonorable. There’s a huge pressure for athletes, and they have to train all the time. They occasionally become coaches once they retire. 
SeaWings 
- Aside from water polo or synchronized swimming, SeaWings developed their own synchronized swimming/flying. Groups of SeaWings swim underwater before splashing into the air and flashing their bioluminescent stripes. 
- Typically done at sunset where the surroundings would get steadily darker.
- SeaWings also have diving. They fly up to a specific height before folding in their wings and plummeting into a body of water. 
MudWings
- Sports teams are groups of sibs! 
- They have this specific game where they have to pass around a ball and try their best to make it land into the hollow of a structure of dried mud, but other MudWings have to block them.
- Generally not seen as too serious. Most MudWings probably prefer to wrestle or other sports. 
- MudWings and SkyWings still compete with each other. 
Anyway, that’s all I have for now, but I’m interested to see any ideas that you all would have, so feel free to reblog with more (please give me a name for that damn SkyWing aerial ball sport) :)
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dead-end-draws · 11 days
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WOF tribe Merchant/Trading booth concepts:
Hey folks! This one was the recent winner of this WOF poll, so here’s my concept art that headcannons trading in Pyyria.
Read below cut for close-ups of the individual booths + the thought process / headcannons behind the design choices: 👇
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Skywings: The Sky Kingdom’s mountain ranges provide plenty of pasture for raising sheep. As such, Skywing shepherds benefit from traveling to sell their wool, dyes, fabric, and woven tapestries. Many of these merchant tables also include herbs grown exclusively in the mountains, or ibex drinking horns that can be strapped on a dragon’s shoulder & carried in flight.
Along with goods, Skywing merchants may offer sewing services to fix tears, burn marks, or other fabric damage. They are sought out for their quality clothing, and most fabric across Pyyria originated from a Skywing’s talons.
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Mudwings: Mudwings’ abundant food & cooking skills are envied almost anywhere in Pyrria. Their swamps have fertile soil, responsible for hosting diverse crops which can be purchased as produce at merchant stalls. For those lucky enough to find a traveling Mudwing merchant, the promise of a delicious dish can be whipped up and served at the stall in no time. Along with produce goods, Mudwings sell weaved baskets, spices, and cooking ware.
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Sandwings: Sandwing booths offer luxuries of the desert: It’s most common to find accessories such as gold carved jewelry or musical instruments such as drums, lyres, & mandolins for sale. Though, even more sought out across Pyrria is Sandwing tattoos/piercings, which are done within the merchant areas. Ink etchings on papyrus paper are stationed outside their tents to showcase designs. All which can be selected, and poked into the skin with a tapping stick and plant dye ink by a trained talon.
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Seawings: SeaWings sell a variety of ocean related goods; taking a share in the fish market with Icewings. Outside of food, there are den decorations like driftwood carvings, accessories such as seashell & pearl jewelry, and rope nets weaved by expert Seawing sailors. Some Seawings even sell fishing equipment, canoes, or offer sailor knot tying instructions to curious dragon buyers.
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Nightwings: During the war, it was near impossible to find a Nightwing merchant. Most refused to participate in merchant territory, mostly as a way to keep up with their tribe’s mysterious nature.
Though in the more shady, unground parts of the market you can buy from a huge selection of obsidian weaponry, the sharpest in Pyyria. No one knew initially how Nightwings smithed so many weapons, or why, until their secret volcano kingdom and the intention to invade the rainforest was discovered. Then forging armor & weapons became clear. Along with a vast armory, for the right price, some Nightwing merchants offer Prophecies & Nightwing Literature (not always guaranteed to always be reliable) and assassin services as well (very reliable).
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Rainwings: Though Rainwings haven’t been part of Pyyria’s trading for years, they have a vast hold on dragon medicine. An apothecary of herbs, salves, and remedies are all offered for various ailments due to the rainforest’s abundant resources. Along with medicinal goods, many Rainwings are fruit vendors, promising to any hesitant meat-eating dragons that such an array of flavors isn’t to be missed. Though, their fruit selling pitches often fall flat to most other predominantly meat-eating tribes.
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Icewings: Icewings have everything a dragon could need to brace the cold, with a selection of goods only found in the most frigid regions of Pyyria. Furs, bone jewelry, and fresh fish (thanks to frost breath) are served on ice. Though Icewings themselves don’t require fur to withstand the cold, it’s considered fashionable and common in upper ranks to wear fur as a status symbol. Since metal is hard to smith without fire & in cold temperatures, fur and bone are more accessible to Icewings for clothing statements.
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otiksimr · 4 months
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Sunny
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Finally finishing all these guys we’ve got charts and headcanons! (Long post)
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(Height)
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(Wingspan)
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(Body length & basic shapes I used) (it might be odd but ignore any detail on the back, the shapes are for general body shape)
Headcanons:
Seawings: - Colors range from red and purple to yellow - Aquatic is based off areas of bioluminescence rather than singular scales (because no one wants to draw all of those) - Although they average small compared to the other tribes, gigantism is more common - Wing bioluminescence gene is always present but for some doesn't show, thus aquatic doesn't utilize the wings
Rainwings: - Can change the texture of their scales alongside color - Weakest bite due to their fangs, probably why they're vegetarian - Mimic interesting behaviors - Have forked tongues
Mudwings: - Colors range from olive green to purple-ish red - Very resilient - Able to breathe fire regardless of body temperature, the heat of the flame depends on body temp - Their horns constantly grow and sometimes have to be cut due to dangerous growing patterns - Love gnawing on things, tough foods like jerky is popular - The horn covers of fallen siblings are harvested and turned into instruments to remember them by
Leafwings: - Colors range from gold to teal (and pink to olive green during cold seasons) - Can appear to have false eyes - Bug-like just like the other Pantalan residents (because they're just some weird outlier like what is going on here) - Leafspeak doesn't actually allow them to hear voices from plants but rather increase the sensitivity of their antennae which pick up on the changes in plants - In colder seasons, regions that have deciduous trees influence leafwings in that their scales change into warm tones similar to fallen leaves for camouflage but this also negatively impacts one's leafspeak ability; this doesn't apply to evergreen leafwings however
Hivewings: - Colors range from hot pink to olive green - Can appear to have false eyes - Have elbowed antennae just like their "cousins", Hymenoptera (wasps, bees, ants) - Tend to disregard personal space/get close out of habit, being close means better temp regulation and better communication - All hivewings have stingers, wrist stingers, and a venomous bite but it largely depends on preference of which they choose and like muscles, they can be exercised to become deadly weapons - They're not capable of "emitting a horrible stench"
Icewings: - Colors range from white to pale indigo - Melanism is still very rare but more likely in icewings - Can be iridescent in any color, especially visible in lighter scaled individuals - The scales on their face is very fine and is flushed with blood which darkens the area and allows them to see in the snow by absorbing light, otherwise the glare from the sun reflecting off would be a hinderance - Their wings are thin and thus have visible veins most of the time - Idk how to describe their scales other than its kinda like basalt formations - From the side they appear large but are actually thin and flexible - They can freeze to death if they've gone without cold for a long time and then reintroduced too quickly - In hybridization, they have dominant genes, partially because the animus gene - The extra mane of horns can appear randomly on the body in singular spikes, they also make a clink sound when they collide as if they're made of ice, making a pretty scary rattle when disturbed
Nightwings: - Colors range from orange to purple - Albinism is still very rare but more likely in nightwings - Dwarfism is more common - Teardrop scales are always present, highlighted when the dragon has powers regardless of type - Pitbull ready to bite kids - They CAN hang upside down as the books suggest but not for long - By taking dust baths, they dull their scales to reflect less light and blend in better in the dark - Have white fire but cant breathe for long due to how hot it is (this is mainly to add onto the mysterious factor of em and I always liked the idea) - Due to eye sensitivity, they hate sudden bright lights and will close their eyes as they breathe fire
Silkwings: - Can have black or dark accents but never as a whole body color unless they've hybridized - Wing shapes vary widely - Can appear to have false eyes - Flamesilk is rarer than one might think - Very flexible and have strong tails used as a sort of 5th limb in climbing - Albino or melanistic dragons still keep their iridescence - Silk is emitted through a spinneret on the chin rather than the wrists - Prefer to travel in pairs (instinct)
Sandwings: - Colors range from red to olive green - Dark patters often mimic a snake's - Horse-like in complexion - Alongside their snake-like appearance, they have pit organs - Tend to move like birds - Poor eyesight but good hearing - Their horns angle upwards sort of like a bull
Skywings: - Colors range from red to yellow (and green because skywings are meant to be your typical fire breathing dragon which is most often depicted to be red but can also be green) - Tend to move like birds - Weaker than they appear - Green skywings are incapable of being or having flamescales - Their horns constantly grow and have to be filed down - A flamescale cant melt rock or metal by touch alone, only via fire is it possible - It's not that they don't want flamescales that they kill them, it's more of a mercy killing because of how lonely their life can be
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glassshine · 1 month
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The three sisters!
Which one are YOU gonna support in the great sandwing war?!
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nirvanacuga · 3 months
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dragon fight aughh
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wof-reworked · 4 months
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dragon religion is an idea i think that is rlly awesome. i hope tui goes over it in the guide, anyway. if u have any specific religion ideas / hcs for dragons.. would they have jobs ?? like dragon priests orrrr idk tbh. sorry if this question is annoying im obsessed w the idea of dragons having religion and religion-based jobs
Originally I had like. a whole "series" of like. ideas for each tribe's religion and mythology, but in the interest of actually replying I'll do like. quick bullet points here and I'll try to fill in more later on ^^;;.
I have like. a lot of abstract feelings n concepts because I've always found it interesting how,,, little religion there is in wof at all. There's barely even really "magic", with only really animuses. wof's characters are occasionally superstitious, but all their superstition is based in like- historical events, like Darkstalker or Queen Oasis's murder, and not like. magic. so I want to keep some of that true because I think it's really fitting for a setting of dragons (who have historically usually *been* the gods, rather than the worshippers !!!) and it's also a rare opportunity to like. get into society without religion (this is a hostile zone for the great ice dragon, I'm sorry I Do Not Care About You and your One Off Mention, God Bless)
ANYWAY. Posting this under the cut bc it's kind of massive, read at ur own risk lol (cw for talk of death/funeral rites but that's really it)
Skywings:
Skywings for me have always been the clearest as like. focusing on historic figures as "saints" (though ik that's a pretty christian concept and word, just hang in there I prommy it goes places)
Point being- I've written about it before here, but for Skywings, the sky is alive and holy in its own right. They view it as the foundation of life and believe themselves (and all dragons, though the other tribes abandoned their way of living) as children of it, originally like birds.
It has some slight. monarchist overtures to it with how the sky itself is like an omnipresent parent, and its moods and shifting currents can be seen as a reflection of Skywing culture. When the sky is angry and casting out its children, there is a lesson that needs to be learned, and it is the collective punishment of all Skywings until the problem is fixed.
But past that, Skywings who achieve remarkable things can be recognized as local guardians and figures of protection- when Skywings die, they return to the sky in the form of clouds. Some Skywings also believe birds to be reincarnated Skywings, especially the spirits of those who rebuke the sky and strike off on their own (which is not an inherently bad thing, but a symbol of independence in its most neutral)
Some Skywing patrons I was thinking of were: the patron of duty- the first Skywing soldier, the patron of children/joy- the first kitemaker, the patron of guardians/parents- the lamplighter, and the patron of Skywing excellence/patriotism- the stormchaser.
Miners who die in Skywing tunnels also achieve something akin to a martyr status- spirits of those who bravely sacrificed their time in the sky to keep the caverns safe and protect those who would follow them. Not one patron, but the collective protection of spirits trapped underneath the ground
Sandwings
Sandwings are similar, but different: where Skywings have patrons who have been given a certain holy power, Sandwings have two kinds of spirits: the family spirits and folk heroes
I swear to god I wrote a Sandwing headcanon post, but I genuinely can't find it at all I don't know where it went. FOUND IT WHILE LOOKING FOR MY ICEWINGS POSTS. READ IT HERE. anyway tho starting with house/family spirits: Sandwings tend towards multigenerational homes, moreso than many other tribes, and remembering your family becomes increasingly important when there's so many of you
Most Sandwing houses keep a small shrine or altar for their dead relatives and their family history- some households have patron animals or spirits that they invoke for a little extra boost of fortune but these aren't like family crests as much as your family's,,, collective mythos
The Sandwing creation myth involves the First Sandwing tricking each animal into giving them a piece of themselves- the stinger and venom from scorpions, the quickness and wit of jackals, the resilience and scales of the lizards, and finally just snatching the wings and size from dragonbite vipers who used to rule the desert, who were reduced to their small snake status and have hated every Sandwing since. So if you want to pay special homage to your family being intelligent, the jackal might be your patron
This creation myth varies WILDLY- it can include many different animals or different exact retellings on what the original Sandwing tricked the animals into giving them, so patrons can vary and can be very house-specific
(I have a little draft, somewhere, of Thorn teaching Qibli her family history post-adoption/rescue and it being one of the moments that Qibli really starts to view her as family and not just the next Cobra)
Sandwing folk heroes are also super varied- I subscribe to Sandwings having a heavy oral storytelling tradition and general,,, art culture, so I'm not gonna write every single possible story you could tell with Sandwing folk heroes, but most of them embody those original Sandwing virtues- resilience, intelligence, and quick adaptability to come out on top
Mudwings
Mudwings already have their own dedicated post !!! yippeeeeee !!!! you can read it right over here :>
Mudwings are also big big oral storytellers but unlike Sandwings the gods are a more active part of these stories and the focus is rarely on individual Mudwings as much as the dynamics of the gods' dynamic as a sibling troupe.
Rarely,,, "worshipped" in the way Skywings will venerate their patrons or Sandwings will maintain their shrines, but passively appealed to and celebrated as like. the broadest encapsulation of what it is to be a Mudwing- the way they're moved by the seasons and their families moreso than anything else
Icewings
I wrote more lists originally about Icewing superstitions, which are right here, and I stand by basically all of that. I don't really know how to incorporate gods into that but I think a lot of Icewing superstition is just. vague cultural paranoia about Things Out There
Icewings have the strongest death beliefs/rituals out of any of the tribes imo- Icewing bodies need to be properly buried or the souls don't get to return to the soil, and become stuck on the ice.
Icewing funerals depend on if you live inland or on the coast- burials at sea are common for Icewings on the coast to allow the body to be taken by the water and allowed to disperse that way (though only when the ice isn't frozen over, as otherwise it may become trapped), and Icewings inland prefer open-air/sky burials that allow the body to decompose in nature.
Winter deaths are seen as bad luck, and are given extra caution and work (which also ties into Winter's role as a black sheep in the family- it's a bit of a dark name to give your child, especially as the youngest/least wanted heir of the family)
Great Ice Dragon,,,, I have no ideas for, I imagine just the source of all Icewings and their father who ensures that, despite it all, they can survive.
Seawings
least religious lets goooooooo
Seawings are just. straight up vibing. They're the most down to earth about being alive in the sense they're just animals like everything else (though they still have their own mixed feelings about dolphins from canon)
Seawings do put a lot of stock into destiny and fate though- almost as much as Nightwings, and they have a healthy stargazing culture and track the changing of seasons and time through the stars more than anything else.
Some Seawings think of themselves as fallen stars- scales still glowing from their core of starlight. Seawings who die return to the sky and come back in the form of comets, it's especially good luck to be born under a meteor shower.
Another common superstition is a Seawing's personal star- this can be as serious as knowing exactly where it is in the sky, or as lax as pointing to one and declaring it yours. This is the star that determins your destiny and is your personal guardian, you can look to it for good luck (plus if you pick right it can be a neat way to teach your children how to navigate).
Seawings LOVE tall-tales though. Almost everyone has a story of the time they 10000% saw A Sea Monster or a dolphin spoke to them in riddles, etc etc. Half the words out of a Seawing sailor's mouth are lies, and the other half are exagerrated beyond all reason (except of course,,, for the ones that are true)
This drives other tribes insane btw, especially the more devout ones like Skywings and Icewings. How are you going to make that shit up every time pls be serious for one moment (never)
Nightwings
The other least religious, but this time for complicated cultural reasons of. well. volcano.
Nightwings love science until they don't, essentially. Everything has a reason except the things we don't understand which are mysteries from beyond the pale that we just have to hope will one day become clear.
TL;DR: SO MANY GHOSTS. EVERYTHING IS HAUNTED.
Nightwings are like the closest to a lot of real world agnosticism- it could be real, but we just don't know yet. Lots of ghost sightings though and subtle signals from the universe. It's a bit of a collective coping mechanism for the loss of their powers + the amount of dragons, like Fatespeaker, who were born under the full moons but without a clear sky and thus only left with confusing powers.
(slaps the side of the canon Nightwing art) These bad boys can fit so much victorian ghost fear in them <3
Mastermind has and 100% would again drink absinthe to perform a seance to Nightwing seers of the past, prove me wrong
I think in older Nightwing mythology, there would have been lots of smaller gods and domains- complicated webs of connected esoteric spirits who each vied for power over the material world through their domains and contact with dragons.
The heart of it all is the Moons though- the three sisters of chance/luck, destiny/death, and soul. Something akin to the three fates but each in collaboration with each other over life.
In ye really olden days, some sects thought these spirits worked through scavengers. These guys are pretty broadly considered a strange cult though, and the history is scant at best.
Clearsight and Darkstalker would've grown up aware of these gods but given special privilege due to their powers- mostly as people exempt from the gods due to their connection to the moons as something surpassing the petty whims of spirits. Priests and priestesses would be preferred as powerless, as a clear head is needed to communicate with the gods fully.
Rainwings
Souls !! lots of souls !! Rainwings believe everything has a beating pulse and could be slash is alive in their own unique way.
The Rainwing gods are serpents- wingless but capable of moving through the trees as though they were flying, their scales a constant mass of brilliant colors. Names and identities are a WIP for me, bear with me as I flesh out these guys ;U;
Rainwings are big storytellers as well, and tend to create their own ideas and religions, in a sense. Being a puppeteer and performer especially is the closest to being a priest that a Rainwing can get- by embodying other things you are essentially changing your soul to align with them
Rainwings also aren't. super religious as much as just committed each to their own truth over a collective myth or story. Each Rainwing builds their own unique sense of mythology from the rainforest.
No gods no masters only fruit >:3c
I have some wips for each of these, some of them fics, some of them elaborations and continued myths, but I hope y'all enjoy them !!! All feedback welcome, as always.
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sidyashchiy-na-plakhe · 2 months
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Wings of fire dragons firebreath headcanons
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I think it would be boring if all dragons had the same fire.
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ls-tbl · 2 months
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She’s actually kind of me fr and i NEVER DRAW HER what a CRIME
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aestheticofstars · 12 days
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Chase
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swordfangs · 4 months
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no fighting... qintermoon
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