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#MONO: Child of Pale City
end-the-transmission · 7 months
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-"I think you're wonderful"-
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grim-faux · 1 year
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The Thin Man: "C̵h̴i̵l̴d̶.̴ ̴E̸a̶t̸ ̴Y̶o̶u̸r̸ ̷S̵o̵u̵p̶.̶ ̵D̷o̶ ̷N̷o̶t̴ ̸P̸l̴a̴y̸ ̴I̷n̸ ̷I̴t̶.̴"
Mono: [With a bowl of Pale City alphabet soup]
Unable to wrap his mind around edible letters.
"ᵀʰᵉ ˢᵖᵉᵉᵏ."
The Thin Man: "N̷o̸.̷ ̴T̵h̸a̷t̸ ̸I̴s̸ ̴Y̷o̵u̸r̷ ̴S̶u̸p̴p̴e̸r̸.̸"
Mono: [adorable and fishing out letters]
"ˢ'ᵐᵘᶜʰ ˢᵖᵉᵉᵏ. ʸ'ˢᵉᵉˀ"
The Thin Man: "Y̴o̸u̸ ̶W̶a̸s̶t̸i̸n̴g̷ ̸A̶w̶a̵y̷ ̷T̶o̵ ̸B̸o̸n̷e̸s̶ ̴I̴s̸ ̷A̸l̵l̴ ̴I̷ ̵S̶e̴e̴.̶"
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devouraes · 8 months
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littlenightmares2 · 28 days
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it gets me a little irritated when people act like mono isn't supposed to be an intrinsically compassionate foil to six's character.
every moment of his character in cutscenes with six demonstrates kindness and compassion. his hand is always reaching out to offer comfort and reassurance. when they're separated, despite the fact that he's answering the tower's call, he still goes out of his way to ensure that him and six are reunited and that he is safe again instead of continuing to push forth to the pale city.
the only aggression he shows is towards entities that are hostile to himself. he does what he has to do to survive, which is something that him and six do have in common. but him smashing the bullies open or lighting the doctor on fire doesn't negate the fact that he is being portrayed as a child who is inherently more tender-hearted and trusting than the girl he's travelling with.
mono is afraid of being alone. by the time we pick up six's story again within the maw, we can see that she has become adept at being alone. they're stark opposites.
even the simple theory of shapes in character design tells us so much about the two of them. mono's shape is square. this indicates to us that he is strong, sturdy, reliable, and supportive. six's shape is triangular. triangles signify that a character is cunning, sneaky and dangerous. (sometimes it is used to indicate that a character is 'evil,' but we know all too well as a fandom that using that term to describe six is doing her a complete disservice and shows a deep misunderstanding of her character.)
all this to say that it's upsetting that people see the need to try and make mono out to be more edgy than he actually is, often just in retaliation against the misunderstandings people have about six's nature. this series is very open to interpretation, so it's fair enough if you personally believe him to have a darker side. but it's my personal belief that isn't the correct portrayal of his character and there's very little evidence of that being the case within the series.
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itstimetotheorize · 6 months
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The forgotten child
The Little Nightmares franchise is iconic and mysterious for many things, but nothing is more mysterious and iconic than the little yellow raincoat. While it may seem like a simple piece of clothing to some, we all inevitably come to find this single little yellow raincoat has a history of its own, and with the release of The Sounds of Nightmares podcast, its story is now deeper than ever before. I and many other theorists have covered the topic of the yellow raincoat in the past ( here), but with the release of the podcast, new information is finally brought to light.
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Theorists have pondered the true origins of the yellow raincoat many times before, but no matter what was talked about, things would always narrow down to two simple questions time and time again... where did it come from?.... and who was its original owner?
Before the release of the podcast, only two living children were seen wearing the raincoat, the girl in the yellow raincoat from Very Little Nightmares and Six. Six encountered the girl in the yellow raincoat back at the Nest, but after the girl's demise, it was the raincoat which survived, drifting away along with the ocean current .
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As for how it could have journeyed from the ocean to the deeper parts of the Pale City... well... your guess is as good as mine, but we always theorized the yellow raincoat was brought to the shores of the Pale City where it was discovered by someone else (child or Resident), then finally taken to the deeper parts of the Pale City where Mono and Six would discover it for themselves. 
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However, given Little Nightmares 2 is a prequel to Little Nightmares, there was still one more piece to the puzzle to be considered....the portrait aboard the Maw depicting a little girl wearing the yellow raincoat.
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Many theories have surrounded the girl in the portrait, but based on what little we could gather at the time, I and many other theorists had theorized the girl in the portrait could potentially be the girl in the yellow raincoat from very Little Nightmares, whether or not she is still remains unknown, but regardless, we do know this, the Maw was the last known place the yellow raincoat was active within the world of the Nowhere, before the sounds of nightmares podcast finally revealed its original owner .
In chapter 6 of the sounds of nightmares, as Noone tells of her recent visit to the Nowhere, she recounts discovering the iconic yellow raincoat in a chest filled with other small clothing. As a result of Otto's reaction, it was now clear the raincoat's original owner was none other than Sisi, a girl from the Counties and Otto's big sister no less. We have long theorized the events of the Little Nightmares podcast could potentially take place before the events of the franchise, and yet despite finally concluding the origins of the yellow raincoat, new questions have now come forth....Who is Sisi? and how does she fit into the mystery of the yellow raincoat and the world of the Nowhere?
While some have theorized Sisi could be either Six or the girl in the yellow raincoat, it wasn't long before I and many other theorists realized something, something so simple we didn't think to consider it from the start. We know years ago, in the Counties, when Otto was just a boy, Sisi made the decision to accept the Ferryman's offer to stay in the Nowhere, because of this, everyone initially attempted to find a child in the Nowhere who could be Sisi...but perhaps it was never a child we were meant to look for...perhaps...it was always someone who lost themselves throughout the years in the Nowhere.
We have always theorized time within the Nowhere was abnormal, everywhere we looked, we could see the peculiar rhythm and details of the clocks within the world and how they ran through the passage of time in many different ways (more here). Leaving many children, like the teenagers Noone encountered in chp.4, to grow up in this world of nightmares just as they would have in the world they once called home...until they too would become one of the many Residents seen throughout the Nowhere....where am I going with this?...well, what if maybe...just maybe... Sisi faced the same fate.
No one knows what happened to Sisi in the Nowhere... and yet... given everything we have been provided...maybe we were always told what happened to her, through the one thing she was known to wear...the yellow raincoat. When Sisi permanently left the Counties for the Nowhere, her yellow raincoat went with her, and wherever the raincoat was last seen, a child would have had to been there along with it. Noone found the raincoat in the Sewing room she spoke of in chp 6....but there was no child in the room besides her. The raincoat was the only thing left in the chest among other clothing in need of repairs, almost as if… the raincoat was also in need of repairs. Perhaps it was no coincidence the yellow raincoat wound up in the sewing room, because maybe...just maybe...it was never abandoned in the sewing room, let alone discovered by someone else before it was left there…no… it was brought to the puppet to be repaired…by the very person who valued it before anyone else, Sisi. If what we theorized is true, then could this potentially mean the child Otto once knew Sisi to be...was no longer a child...but a woman walking amongst the Residents in the Nowhere?...maybe. But if Sisi is truly now a grown woman then...where is she?...maybe we always knew.
As stated before, The Maw was the last place we knew the raincoat was active in the world of the Nowhere, but could this mean Sisi was at some point within the Maw and left?…or was she always there. The girl in the portrait may have worn the yellow raincoat, but does this mean the girl in the portrait was Sisi?...or was the girl in the portrait simply the child who obtained the raincoat after Sisi outgrew it...where am I going with this? well...what if Sisi did board the Maw, but rather than escape it, she remained within it, not as a child...but as the Lady of the Maw we've all come to know in Little Nightmares.
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We have always theorized many Residents within the Nowhere were once children themselves, and the "Lady" in particular was not necessarily a single person, but a title inherited through a vicious cycle of successors, where a new young girl would overthrow the former Lady of the Maw and obtain both the powers and title of "Lady" for themselves, until they too inevitably became corrupted and distorted by the world just as many Residents before. We have seen the Lady of Little Nightmares enough to theorize many things about her, but of all the things we have theorized, at some point, one can only look on at this strange woman living her silent and lonely life in the Maw, and realize she too was once a forgotten child of the world, as for who she was before all this, well... what if maybe...just maybe...she was always Sisi.
Not much is known about Sisi, let alone what her life was like, but never the less, she must have lived out a life of torment as these are the children the Ferryman is known to target to bring to the Nowhere(more here). If what we theorized about Sisi is true, and if she truly became the Lady of the Maw from Little Nightmares, then perhaps it was Sisi's desperation to find a place where she could finally get away from the chaos she lived through which inevitably left her trapped within the Maw, a structure which we have always theorized to be a living being of its own watching over the Lady, corrupting and pacifying her to never think about leaving, because without her, it would surely die... just like the Mall in the sounds of nightmares (more here). Of course, if the Residents taught us anything, its this...no life in the Nowhere is ever freed of torment, because this twisted world they reside in, thrives off it.
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The Residents of the Nowhere are fueled by their corrupted desires/base instincts, and yet no matter how much they try, their desires can never be fulfilled, they are trapped in a constant state of need for something. Despite belonging within the Maw, and despite having lived a life where she could have everything she could ever want, the Lady was not happy with the life she lived, we have seen her look on aimlessly from a distance as the Guests arrived, we have seen her stroke her hair in her silent empty quarters, cry out over the hideous monster her reflection revealed her to be and we have seen her gently stroke the head of a baby doll as a lullaby played in the background. The Lady had everything she wanted...but not what she needed...something was always missing....or rather...someone.
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Of the many portraits we have seen within the Maw, there was one portrait in particular which raised questions towards the Lady...the portrait of her standing next to a girl, the same girl we saw in another portrait wearing the yellow raincoat. We had always theorized the Lady of the Maw desired a child to stand by her side as she continued to live within the Maw, but this child was far from a daughter, she was a possession, another doll for the Lady to admire...and resent. If what we theorized about the Lady is true and if she is truly Otto's long lost Sisi, then perhaps it was the constant presence of her raincoat which hinted to her of the life she once had in the Counties with Otto, moving her to try and obtain what she no longer had...a family...even if she couldn't remember.
We have always theorized any memories the Residents had from their once human lives, were lost as the world of the Nowhere changed them, just like it did for the Sewer man in chp.5 of the sounds of nightmares, who had but a single little child's propeller hat, which we theorized once belonged to him when he was a child, but had now been tucked away, forgotten and ignored, as if it alone was the last link he had of his former life, but was now a constant reminder of both a reality he so desperately wanted to forget and a silent memory of the life he wanted to once again obtain above the sewers (more here). If the Lady had no memory of who she used to be, let alone of the life she once lived, then perhaps it was the yellow raincoat which brought back the simple desire to once again have someone by her side, leaving her willing enough to take a child for herself and not leave them in the cold prison where the rest were kept below the Maw.
However, even if the Lady decided to take a child for herself, would she have been willing to give the girl in the portrait her precious raincoat?...or did the girl find it? The Lady is not above hiding things within her quarters, so if the girl in the portrait did end up discovering the raincoat, then her actions alone would have been met with a great sense of punishment as the Lady saw her own reflection within another girl, reminding her of the person she used to be and the torment she once lived, the life she lost and the people she left behind. We've always theorized the Residents lived in a constant state of ignorance, avoiding and lashing out at any and all things which could bring their minds back to the true reality of their situation and their lives.
And so to see the Lady act the way she did when Six appeared wearing the same yellow raincoat which could have once belonged to her, and of which was later worn by the child who stood beside her in the portrait, a child who we theorized had one day abandoned her to escape, one can only imagine the sheer anger she felt to see the raincoat once again return within the hands of another child. The Lady never showed Six the mercy of turning her into a Nome like other children who faced her, no, she aimed to kill Six as she alone dared to appear within the Maw wearing a little yellow raincoat, a raincoat which never belonged to her, it belonged to someone else, the Lady herself.
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If what we theorized is true, then the Lady's end would have been met with a great sense of irony as she witnessed a reflection of herself in another girl wearing her once beloved raincoat... walking towards her to end her and obtain the powers of the Lady for herself...just as she did many years ago to the former Lady of the Maw( theorized to be the Granny),
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only this time...everything was different... because the child before her was different, as Six did the one thing she likely wished she could have done years ago, but no longer had the free will to do....leave the Maw.
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No one knows what happened to Sisi, no one knows what her life was truly like in the Counties, no one knows what happened to her in the Nowhere, and no one knows what she thought about as she left her brother behind....the only thing which remained of her now, was the yellow raincoat she once wore, a simple piece of clothing with a long and complicated past. But regardless of who Sisi was, where she is and what became of her, one thing is certain...this raincoat is far more meaningful than what was originally believed, almost as if this single little yellow raincoat...was the start of something...something big...but now...it has also become the end of it all, the end of what exactly? well...I guess we will just have to wait and see...for now, it's all just a theory...a Little Nightmares theory.
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yxllowcoat · 1 month
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Starter for @bravest’s Mono!
(Pale City Verse.)
rather lovely and soothing melody rang from the music box Six slowly turned the crank of, sitting all alone in a locked room.
How long had it been again? A month? Maybe two?
She had no idea. The days all blended together.
As far as the dusty cardigan-wearing child knew, there was nobody else around, let alone another kid.
But she was wrong.
The first swing of the ax just a few feet before her had Six scooting backwards in shock, gasping; she inched backwards under a low wooden table, and she saw whoever was smashing the door take another swing at it. She couldn’t see who it was, but she could see the ax’s sharp edge each time it struck the door.
Then, as it struck a third and final time, the wood gave way, and another child stepped in, looking around as he came closer to Six’s hiding place. He wore a paper bag on his head, a brown jacket, and matching pants. His undershirt was the same color, too, and his feet were bare, like hers.
Somehow daring to hope this kid was trustworthy, Six crawled out cautiously from under the small space.
Who was he? How did he get here? Why was he here…?
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purplemninja · 7 months
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A depressing revelation about Six's ending
2 months ago on the LN subreddit, I made a theory post where I say how Six may have had powers all along and didn't use them until the end, similar to Mono, and this wasn't the main focus of the post but in it I also mentioned a new way to interpret Six's ending and I compared it to a scene in Avatar: The last Airbender where Iroh teaches Zuko how to redirect lightning, the important thing being that lightning is a metaphor for abuse.
A person named Skrappo made a fandom wiki blog that goes into full detail on this new way to interpret the ending of LN1 (crediting me) and I will copy and paste it here for more people to see (I'll divide it between his blog and my comment with "---------" as a border, so to avoid people being confused between his info and mine)
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Credit goes to PurpleMNinja for the original idea.
In an interview, Little Nightmares' "Senior Narrative Designer" Dave Mervik said that he believes that both Six and Mono got equally bleak and hopeless endings. This has confused many fans ever since LN2's release. How could Six's fate be just as bad as Mono's? Mono is trapped forever in an infinite times-loop of betrayal, torture, and depression; while Six has become extremely powerful and has escaped the Maw, taking out anyone who stood in her path. I think I have realised why he believes this.
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Let's take a look at Mono's story. He is a small child who has a bag over his head to hide from the world, to try to forget that it hates him. Throughout LN2, he continues to lie to himself, pretending that the world doesn't hate him, he is constantly hiding. But when Six is taken and he is confronted by Thin Man, he has had enough. He accepts that the world he lives in hates him and accepts who he truly is, using his newfound powers to defeat Thin Man and take control of the Pale City. I think we can all agree that this is his most badass moment. But it all amounts to nothing, as he is betrayed and left to sit and rot for the rest of his life in that little room. Until he is stripped of his humanity and turned into the Signal Tower's slave.
Now let's look at Six's story. Like Mono, she is a small child who is in a world that hates her and wants her dead. Unlike Mono however, she doesn't try to pretend that it doesn't. Instead she chooses to be a survivor. Her greatest fear is death, and she will do anything to avoid it (and really, can you blame a 9-year old child for wanting to live?). However, despite living in a world that is kill or be killed, Six still tries to cling on to her childish innocence, she tries not to give in to darkness. Throughout the series, we see her doing many good things; trying to save Raincoat Girl, befriending Mono, hugging the Nomes, etc. But every time she tries to show kindness it backfires. She fails to save Raincoat Girl, she is betrayed by Mono (from her perspective), and she is forced to choose between committing cannibalism by eating a sausage or eating a little Nome like all the other ones she had befriended previously. She ultimately decided that eating the Nome was a better alternative to cannibalism (not realising that the Nome was another child). However the eating of the Nome pushed Six close to her breaking point. She has tried so hard to remain pure, to stay innocent, but every time she is given nothing but heartbreak and guilt in return. I believe that Dark Six is a representation of her inner darkness, her shadow, the animalistic sinful part of her that will do as many immoral actions as it needs (and maybe more for fun) to survive. When Six has her final hunger bout, she realises that truth. She realises that if she wants to live, she has to give in to her shadow, she has no other choice. She eats the Lady, and gives up the last bit of innocence she had left. And now, with the Lady's power, she can finally take revenge and fight back against the horrible monsters that had been treating her like an animal. She walks down the dining halls, massacres the Guests along the way, she is finally able to fight back against the world, to rise above the world. She walks up into the sunlight, finally out of the Maw... and she is met with an endless ocean. We hear a boat horn in the distance, but it is likely nothing more than the Guests' ship leaving. She has spent her whole life being ruthlessly attacked by the world around her, and now that she has finally gained the ability to fight back, it holds back... it leaves her alone. After going through living hell, being forced to do things she didn't want to, and giving up her innocence, she is met with a dead end. It has all been for nothing. She is still stranded, and all she can do is stand there, and look out into the sea, knowing that there is no way for her to escape...
This is why I think that Dave Mervik believes both endings to be equally bleak. Both characters go through so much trauma, leading up to them finally breaking and rising above the world that hates them, becoming able to fight back, and then they are both met with a dead end. In reality, Raincoat Girl and Runaway Kid had it the best. They both died and were able to escape the nightmare, but Six and Mono are forever trapped, alone and hopeless...
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TL;DR - I compare Six's ending to Zuko being taught how to redirect lightning because both characters have been most notoriously abused by the worlds they live in, and after much struggle they eventually are able to fight back, but their worlds leave them there with nothing to fight (Six gets a few guests, but that's it). Making them suffer so much and not grant them any sort of payoff when they're finally able to dish it back out. (I know how the rest of ATLA goes)
I slightly imagine the world wanted Six to either die, or suffer so much but be left stranded when she's able to fight back so that her struggles, sacrifices and losses don't end up with some sort of payoff or reward, making her go through so much to avoid death just to be met with a dead end when she manages to plow through it all. Either way, the cruel world wins.
If that's not a massive middle finger, I don't know what is.
And this new realisation on the ending of LN1 only adds to the tragedy of Six's story, which I've gone into full detail here.
And since I've probably made you very sad, here's some music I think is best when thinking about this interpretation of Six's ending:
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miroslava-ln · 5 months
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What if you can get into the world of a Little nightmare?
I want to tell a story that my best friend told me. According to him, it was 6-7 years ago, when he was still a child. (that is, there was still no LN2 and "Sounds of nightmares"). So, according to him, it was like this: he was walking down the street of a city that looked like a Pale city. He reached the turn and noticed a very tall monster in front of him (my friend calls him Null), and there were smaller monsters next to him, similar to dogs (and he calls them "jaws") "Jaws" noticed him and chased after my friend. He ran forward down the street, reached the house and began to climb the iron stairs. "Jaws" tried to break the ladder. My friend almost climbed, but the ladder broke. Fortunately, someone standing on the roof grabbed my friend's hand.... But... Just like in the situation with Mono and Six, this man let go of my friend's hand and he fell. Jaws pounced on my friend and started "tearing him apart", but my friend did not feel it. After a couple of seconds, the "Jaws" left my friend alone. Soon Null came up to my friend, took him by the hand. After that, my friend already woke up in the house. That's the whole story. After that, my friend never got into that world again, but he remembered it all very clearly and even made a cosplay on Null. (Istria, of course, does not sound so good, it would be better if my friend told you about it himself, but he is shy :_^))
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remadra · 1 year
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The Powers That Be
HC's and bragging under the cut
All the paintings were referenced from the game but I did them myself, I made the wallpaper design, yes I did the wood grain line by line because I'm insane and I taught myself to mimic the VHS/static effect manually. I'm incredibly proud of all the work I put into learning new techniques and improving my skills! Okay!!!
It's all canon to my Pale City teens AU but it's also my HC for the series in general.
Each power manifests as a warped version of its respective child. Hunger doesn't quite look like Six though. I HC'd the shadow in LN2 after Six gets taken as the Hunger manifesting, displaced because the Broadcast overpowered and kicked it out as Six was taken into the TV, and that it originally was RCG's power. Six and RCG have the same silhouette with their hoods up, or at least close enough to fool people into mixing them up. It attached to Six after RCG fell in order to save itself, because it needs a body to feed off or it'll fade away. That's why it seemingly encourages Mono forward when he falls from the train- it can't take Mono, he already has the Broadcast, but it can follow him back to Six, like a ship following an ice breaker. Hunger requires feeding (whether it be gaining control/power over something or feeding Six's ego in a pinch) but unlike any other power, it isn't bound to a location. It's a splinter of the Maw's power that clung to RCG, the daughter of The Lady, when she ran away, seeking to gain a foothold somewhere away from the ship to grow itself. In a way, both were running from their mothers. Hunger, as a non-location bound power, can also feed off other powers, slowly gaining abilities similar to or derived from others. Originally it couldn't transform it's kid into any monstrous forms, but close contact with the Broadcast's Tuning gave it an edge so Six can warp herself at will. Hunger can only grow, but so will the cost of feedings. This is why it only has one concrete ability for its current child unlike the other's having two.
The Broadcast is Mono's power, and rarely shows itself to others. It can be glimpsed lagging behind Mono as he runs through the tower or TV hops if one looked closely, but its shy for an all-powerful being. It prefers to watch. Its granted abilities are the TV connection and Tuning the world, though its restricted to the Pale City to stay at its most powerful. Mono can Tune things from their warped to normal forms, like clearing static from a screen, but it doesn't work on living things, or he can Tune something Out like The Thin Man into simply... not existing anymore. He can Tune his powers to be more precise but it's exhausting. The TV connection allows him to hop around via the screens, both through space and time as long as a TV is connected to the Signal Tower. It's easier to hop short distances because the toll is exponential. Mono could move a mile with one hop, but it takes less energy to make a series of short hops to move the same mile. It's also much easier to only move through time or space, so he'll often look for close by TV's to use before heading to a specific moment. To avoid paradox problems in the time loop, interacting with himself in a way he doesn't remember causes extreme migraines as the Broadcast patches in the new memories. He tries not to use it too much, and avoids spoilers for the future. They only cause problems.
The Pretender's power is called the Command. Strongest at the Nest, but weakest in its own personality, it allows her to direct or control adults in her domain- The Butler and The Craftsman would still do their jobs as adults are incredibly focused on purposes, but a little direction with a Demand helps remind them who's in charge. The vocal ability also has an effect on children. Though she can't Demand them to do anything, it can paralyze them momentarily. This ability gets stronger the older the target until they're compelled to follow orders. Her second ability is the Dismissal Touch, wiping the victim from the world and only leaving their possessions behind. It only works on the living, so her Touch wouldn't have any effect on the Bullies or something already dead. It's not that her gloves would stop the Dismissal either, it works on anyone through clothing as long as they connect, but because Pretty's powers are closely linked to her emotions it helps to have a tangible cover so she doesn't slip up and Dismiss a friend by accident. That is a hassle for Mono to fix via time hopping and restarting the day. Checking her gloves gives her a sense of security. Anything that startles or frightens her can cause her power to flare in defense.
That's what I have to share so far!!!
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midnightfire830 · 8 months
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What is Mono and Six's backstory
So Mono grew up on the Inkwell Isles with his brother Mugs (who, if you guys didn’t realize, takes the role of the Toddler from the Little Nightmares comics). I’m not sure on how the LN world came to be the way it is, but I always assumed that it used to be a normal world like ours till SOMETHING all of a sudden happened that changed it. So I’m going off of that.
At some point this thing happened and Inkwell was soon overrun by horrible monsters that killed everyone on the isles. Mono, or Cuphead, and Mugman had to flee and go to the mainland in hopes of reaching a safe haven they heard about from Elder Kettle. However as they were traveling through a dark wood there was an accident and Mono ended up falling off some kind of a cliff. When he woke up, he didn’t remember anything, so he got up and wandered around aimlessly around the woods till he stumbled upon Six.
What happened to Mugs… well… you’ll have to read the Little Nightmares Comic to find out what happened to him.
Now Six is a little heartbreaking and I guess triggering plus I rearranged some events in LN canon. Bendy and Boris grew up in an orphanage together as brothers. Pretty similar to OG IM. Until this “major event” or whatever happened. The kids in the orphanage were taken to the Maw and raised in the nursery area we see in LN1 for food. Boris and Bendy tried their best to escape but got separated pretty quickly. Boris, of course, being the runaway child in the Little Nightmares DLC.
Boris went along the DLC storyline pretty normally. Trying to find his brother and find a way to escape until he was caught by the geisha lady. Bendy saw Boris get caught but never saw him transformed into a gnome. He just ran away out of the Maw terrified but still believed that Boris survived. And THEN the events of Little Nightmares 2 happens. (Yes I know Little Nightmares 2 is a pre-qual, but I’ve rearranged some things, bear with me pls.) So Boris lives as a gnome surviving on the Maw waiting for his brother to return as the events of Little Nightmares 2 happened and Six finds his way back this time WITH Mono. (Boris also kept his bandana and wore it afterwards even as a gnome its kind of important to the story ig).
They both get aboard the Maw and get separated early on. Then we follow along the events of Little Nightmares 1. Six started starving and Boris tried to give him the sausage, realizing that it was his brother and he need help. And yes, Six does eat the Gnome. He saw the gnome with Boris’ bandana but assumed that the gnome took it. It wasn’t until later when Mono and Six rejoin and leave the Maw does Mono explain that he saw the Geisha lady turn one of the children into gnomes does Six realize that the gnome he ate might have been Boris.
From then on Six and Mono try their best to survive in the Little Nightmares world. They set up a little camp in the Pale City and scavenge for food and supplies and just in general try their best.
I don’t have a whole lot planned out after that. Mostly because I’m waiting for Little Nightmares 3 to see what happens ig.
Anyway! I hope this answers your ask!
Thanks for the ask!!!
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let's do...everyone's opinion on mono
At last~
The Maw
Six: "... ... ...he's okay :T" the Janitor: "Actually a polite kid. I like him!" the Twin Chefs: "Which one is Mono? The paper bag kid?" the Lady: "A wonderful child~" the Granny: "Poor, brave boy" the Runaway Kid: "This kid is so stupid sometimes, no wonder he's friends with Six."
Pale City
the Hunter: "He shot me!!" the Teacher: "He's a good boy. Does his homework. Violent temper though..." the Doctor: "Eh. Good lad..." the Thin Man: "Every time he calls me or the Lady 'mom' or 'dad', I have a heart attack"
The Nest
the Raincoat Girl: "Bestie!" the Craftsman: "Who's Mono?" the Butler: "Weird boy, in my opinion" the Pretender: "How come HE gets his own adventure!?"
Mono:
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end-the-transmission · 11 months
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Life has been chaotic. These two comfort my soul uvu
Hope to post doodles more often. I’ll try <3
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void-speaks · 6 months
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My theory with Six is that she is simply no longer the Six we know. Or well, the Six that Mono knows. I interpret the whole betrayal thing as Six being under the control of the Signal Tower, or at least influencing her a bit. Or hell, even go as far as saying that that is just no longer Six, since after she's came back from being a monster, whose to say that that is the same Six that we knew before?
Anyway, the reason why I think like this, is because of the way that she looks at the signal tower. Mono doesn't do that. That already is enough to show that it begins to influence her. Then when Thin Man takes her. We see Shadow Six. What would Shadow Six be? A glitching remain. What is a glitching remain? Something I always assumed to he the kids' souls after they have been captured. That theory is fueld by the series of achievements that include getting all the glitching remains that are called "Nothing of us remains in the _____". Then, if Shadow Six is indeed Six's soul, that just means that whatever we see after she's taken, that's just no longer Six. Sure, in the moment that she knocks on the TV, you can say that that is clearly still the same Six, but you can't convince me that having a part of your soul taken out won't affect a person in any way whatsoever. Maybe it's just a case of a child clinging to something familiar, the same way her monster form clings to the music box. Mono has saved her before from the bullies, so the situation feels familiar to her, which is why she reaches out again. In the moment of the betrayal itself, you can see that Six didn't reach out her hand like she normally did when she needed to catch Mono, she just kinda sat there, waiting for him to fall (into her grasp or just fall). But since she still responds to familiar triggers, she grabs a hold of him. You can see Mono try to pull himself up (which I think he always done to help make it easier for Six), but after a bit of looking at her, he stops. That can be interpreted as him being confused on why she isn't pulling him up. Or that totally can be interpreted as him realizing that that is no longer Six. When she drops him, you can see the way she reaches her hand down first, before suddenly pulling it up. That could indicate that she was either hesitating (or you could say fighting against the signal tower's influence) or that Mono was gripping onto her a bit too hard that she had to do this to be able to drop him.
And the thing with the hunger? I never really understood the thing where people said "she knew about the hunger so she dropped Mono to save him." How is chomping off his arm apparently worse than being dropped into a living organism of eyeballs that controls the entire Pale City and has reach even beyond that (I think the Maw and the Nest both)?? I like to think that the hunger isn't because of her missing soul, but because she was turned back from a monster. What I mean is, I guess I'm saying that even tho her body returned back, her needs and appetite haven't changed. None of the LN kids get as hungry as she does. Like, ever. And that does seem to be fueld by the fact that she needs to eat something bigger every time. First a piece of bread is good enough, but she gets hungry again rather quickly. Then she eats the meat, which is enough to last until you get to the Kitchen area. She eats a rat bigger than the piece of meat, and that lasts longer, all the way to the end of the Guest Area chapter. Then she eats a Nome, which was bigger than the rat, which, strangely enough, doesn't last any longer than the piece of meat, since it only lasts for the Residence section before she gets hungry again at the end of it. Or maybe that was the case because... well, huge food. Or, maybe that doesn't make sense at all since she eats the meat and the bread whole, but only takes bites of the rat, the Nome and the Lady. Maybe it's about how juicy the meat is or something idk. Or maybe her appetite has gone so bad that she turned into a cannibal after eating meat made from the guests.
And another thing I wanna say separately, I don't think that Six has gotten colder specifically to Mono after she got her raincoat back.
Basically, she's already been a survivalist since Very Little Nightmares, but after being captured by the Hunter, she's gone more tame. For a little while. Why? Probably because she felt like that was it, there was no chance she would escape now. We see an instant in Very Little Nightmares when she knocks on the door in hopes of Raincoat Girl letting her in, allowing her front walls to cave in for a moment and trust that this girl will save her (which, she didn't, by the way). We see her almost doing the same with Mono, before he quickly realizes that that didn't end wall the last time. So she ignores him, pushes him away, taking her chance of escaping.
The two form a bond, and when Six realizes that Mono is trustworthy, she warms up to him, reaching out her hand for the first time.
And then she gets captured by the Bullies. That makes her survivalist instincts come back. She doesn't rely on Mono to help her (not that he can in the first place but shhhh), she tries to fight them off herself. Doesn't work. It fails and she gets dragged away.
But just as she was losing hope of surviving once again, Mono saves her. He rescues her, offering her a helping hand. Their bond becomes even stronger, and from this point on she trusts you a little more.
Then she gets her raincoat back. She remembers everything that happened back at the Nest. How she watched Raincoat Girl die and how hurt she was by it. But the cruel world of Little Nightmares didn't let her process her grief, she was forced to move on to survive. So she kept the last piece that remained of the girl. And once she gets it back, she realizes that she has become too dependent on Mono. So she starts taking initiative more. Like in the Hospital part, where you have to climb up the beds? The Nest is more a vertical place, so she has experience on how to move in those kind of environments with ease. When the Doctor chases them? She had to run from the Batler before while navigating hideous obstacles. She has experience in that and takes the lead to ensure not only hers but Mono's survival too.
But that doesn't weaken her trust in Mono. She still reaches out to him when stuck under the couch for help. She still reaches out to him when Thin Man spots her. She still reaches out to him from the TV, even when her mind was probably already messed with by the Signal Tower. She still trusts you, but wants to know how to do things by herself in case something like what happened to RCG will happen to you. It's almost like what healthy relationships are supposed to be. When you're both stable on your own but still know how to rely on the other party and place your trust in them.
Of course, you could say that that trust was broken when Mono broke the music box, and therefore that caused her to betry him. And you could say that it was a different thing with RCG since they had way less time to form a stronger bond and therefore the fact that RCG didn't help Six didn't affect her that much.
Why I don't agree with this? Because I just don't think she's that kind of person. Sure, you can say that six was aggressive so it is entirely possible that she would purposely subject Mono to that kind of suffering, but come on. Mono is just as aggressive as her. He shot the Hunter. He burned the Doctor. He killed all those bullies by smashing their heads in. Sure, you could argue that it's worse with Six because she killed a bully with her bare hands when it wasn't even necessary. But come on, don't tell me you didn't go for the hammer at that moment? And the finger breaking part? That is not even necessarily an aggressive thing to do. It's a plastic arm. And she's all alone with nothing better to do. It's the same thing as doing weird shit to your dolls, like popping their heads off. You don't do it because you're a violent beast (most of the time), you do it because you're a kid and because it's fun. I mean come on, it's not even one of the alive mannequin hands, I'm pretty sure that is just a prosthetic arm.
One of the other theories behind the betrayal I will never understand is the "she saw his face and realized that he was Thin Man" one. Like... what? We know what both of their faces look like. And if I didn't play the game but saw their faces, you could shoot me and I still wouldn't be able to see any similarities between them.
I'm sorry if I come off like I'm trying to downplay Six's character, I'm really not. I just really disliked her back in the day when Little Nightmares 2 just came out because of the fact that she betrayed Mono, so now I'm trying to interpret that whole thing to make my brain see her in a better light, since I feel guilty about hating Six because apparently that's just no allowed.
But also I really do genuinely believe in the stuff I said here, so yeah. Take this as you will really.
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littlenightmares2 · 26 days
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continually pointing towards the harm that six and mono inflict upon the monsters within the little nightmares universe as evidence of their moral ambiguity (or lack thereof) is an inherently flawed manner of exploring their characters and values.
killing the monsters is a means of survival. neither of them actively seek out confrontation- each one of the entities relentlessly pursue the children with the intention of harming them in some way or another. the brutality of how the children manage to dispatch the monsters doesn’t matter either.
slicing off the janitor’s arms or lighting the doctor on fire are not actions that can (or should) have morality attached to them. every interaction six and mono have with the cast of antagonists is a largely cut and dry case of ‘kill or be killed.’
we know that everything in the nowhere exists with a purpose. there is a distinct emphasis placed upon this by people who have worked on the game. (for example, “the maw exists because hunger exists, and the pale city exists because the need for escapism exists.”) each monster plays some kind of role within the maw or pale city that is critical to perpetuating the cycle that the realm encapsulates. beyond this, they are harmful, unreasonable and actively malicious. their lack of humanity and inability to be appealed to is something else the developers have confirmed.
the only way to judge six and mono as characters with any degree of fairness is by examining the interactions they have with other unfortunate children. even this perspective has to be heavily scrutinised and take into account the abnormality of their circumstances. we have to continuously reframe the picture to ensure we are empathising with the fact that their circumstances will cause their emotional reactions to be distorted by trauma.
mono met one other child during his journey- six. he reached out his hand from the very moment they first met. over and over again, he extended kindness, compassion, a gentle disposition, active concern for her, and active desire for her company.
six met mono before she set foot on the maw. from the jump, her reaction to mono’s presence appears to be one of apprehension to say the very least. she turns away from his attempt to reach out and runs ahead. while understandable, this is already very telling of the differences in their characters. trusting and open, distrustful and avoidant.
over the course of the story, we see glimpses of compassion and a desire for company begin to manifest in six too.
she opens up to the idea of working together upon realising there are things she can’t do alone. she is the one to initiate handholding when the two of them are creeping through the tall grass around the hunter. she gestures to mono to be quiet and crouch down when they’re first sneaking past him.
when mono saves her from the bullies, he approaches her. it seems he wished to help her up, or offer some kind of comfort or reassurance. six almost seems to turn away from the offer and rebuff it somewhat. again, she isn’t being faulted for this at all- she has just been through trauma. but to me, it suggests that at this point in the story, mono is still being kept at an arms’ length.
one of the most notable shifts for her character is when the thin man breaks free from the screen. mono is pressing himself against the television, and she is lingering for him in a way she never had before, to the degree that it actively endangers her to do so. she stays beside him, she reaches out to him, she desperately urges him to follow her in fleeing- and she only begins to run away at all once the danger is no longer escapable if she remains.
then, of course, we have everything that transpires with monster six, which i believe undoes all the work she has done emotionally that allowed her to trust and care for mono as closely we she did. no matter your interpretation of why she did it, what she did to mono remains the same. she knowingly and deliberately dropped him to his death, and she did not look back. nothing implies remorse in that specific moment.
when we next see her, after the events of the pale city, she is in the maw. six has no interest in helping other children. she pulls on cages with other prisoners inside to climb and access higher places. (i’m not going to confuse outright inaction with six’s purposeful choices, because we don’t know her thought process, so i won’t get into the logistics of her not waking the children in roger’s room or helping children seen caged around the maw). she can hug the nomes if we so choose, but embracing every one of them results in an achievement that stipulates “kindness will be [her] undoing.” she also ends up sinking her teeth into one to sate her hunger. another necessary act, born of survival, but to a degree it shows an empathetic disconnect for another vulnerable creature all the same.
at her core, six values survivalism, self-sufficiency, independence and pushing through trauma. mono, in direct contrast, appears to engage in a degree of dependency with her, and seeks out companionship and support where his counterpart would just as rather go it alone.
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itstimetotheorize · 8 months
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The Mall's cruel fate, an unneeded existence
How odd. The fleshy mass Noone encountered in ch.3 is similar to the flesh walls we saw in the Tower, and yet...its existence was different.
The flesh in the Mall tried to give Noone whatever she desired. By reading her mind, it knew of the things she had and the things she always wanted, and yet…none of it satisfied her…because she could feel herself lose interest in it all. Noone had become disconnected from the things she used to love as a child, inevitably leading her to a very sad, yet very real realization...she was growing up, not necessarily in the sense of age, but in the sense that she had matured. The things she saw, the things she faced and the things she did to survive another day, both in her home and in that place of nightmares she was in, had finally begun to take its toll. And had it not been for this realization of maturity, Noone might have lost herself completely in all the wonders the flesh offered her. When the flesh attempted to find some sort of connection to her by pointing out the pendant it gave her, it was desperate to find any way of showing her it could give her a life where she could have everything, but it was precisely its desperation which drove so many other children away, it was careless, unlike the flesh we saw in the Black Tower.
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Unlike the Mall, the Black Tower resided in a place where it not only thrived, but was also in control. It was surrounded by various Residents as it consumed and decayed everything. The children(Mono and Six) were held inside it, deep in its spell, infected with escapism and surrounded by what reflected their desires. And while we have always theorized Mono wanted nothing more than a friend, resulting in him being left in a bare and empty room, it offered Six a room which not only contained the music box which soothed her, but everything a child like her would want, such as the toys she saw around the Pale city. Unlike the Mall, the Tower was able to accomplish the one thing the Mall struggled to do…trap someone.
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The flesh in the Black Tower was cunning, it hid itself perfectly while still watching Mono and Six through the televisions we saw all around the Pale city, planning its steps carefully and waiting for the right opportunity to re-obtain the host which wielded the power to help it continue to thrive, Mono.
And yet... when Noone encounters the flesh in the Mall, she describes it as being in a place surrounded by complete silence, there was nothing and no one around it, nor inside it, it was terribly lonely and she in turn could feel it. When she came along, it was desperate to keep her... but the Ferryman wouldn't allow it to keep her....but why?
Noone said the Ferryman/Candleman wanted her to open up to the "place" she was in...and yet...as she ran from the flesh, he pointed to the pendant around her neck, the one thing she was willing to take from it, as if telling her to rid herself of any and all connections to the flesh which now aimed to keep her by force. The Ferryman/Candleman wanted her to open herself up to the place she was in, but not to the Mall she had entered. As the flesh cried out, “don’t take her, not this one to”, we learn Noone was not the first child the Ferryman/Candleman had taken away from the flesh...but why couldn't it keep them? unless...what if maybe...just maybe....it was not fit to keep one. When Noone first entered the Mall, it tried to maintain appearances, but all around, Noone could see errors upon errors. The shops had nothing to display, the doors were gone, the movie in the theater, which she used to love, was out of order and unappealing to watch, and when it attempted to speak throughout the Mall, she could hear it slip, allowing its desperation to get the better of it.
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Many theorists and I have theorized there were always other living structures throughout the world like the Maw and the Black Tower, but we have only ever seen what had become of those which succeeded in dominating wherever it was they took root...but…what if this was not the case for all the others?, what if…there were some who failed? If the Mall is truly a living structure similar to the Tower and the Maw, and if it has truly been restricted from keeping any child which could take the role of its host, then...what if maybe...just maybe...this was its punishment for failing to live up to its existence.
Without a host, the Mall would have no way to thrive, and with no one and nothing around it...would it have simply been left to die? Warped by pain, growing weaker and weaker as time went on to the point it could barely maintain itself and appear as the mall Noone expected it to be?....maybe. We've always theorized powerful structures like the Maw and the Tower were extensions of the eye entity, and so long as places such as this continued to live and thrive, the entity would as well....but if smaller...more insignificant places proved to be worthless to it, then...what good would it do it if they continued to exist. The Mall needed someone...but it couldn't even have "No one"... but hey...its just a theory...a Little Nightmares theory.
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random-ln-stuff · 8 months
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My thoughts and theories on the LN Podcast: Episodes 1 and 2:
Putting all this under a readmore because spoilers for Episode 1 and 2 of The Sounds Of Nightmares:
General Stuff.
The way people talk and the way things sound make me think that the story is talking place in the past, I’d date it to somewhere around the Late 40s or Early 50s, so that’s another point to Little Nightmares taking place in 1948 specifically.
This whole thing is very interesting. The world isn’t corrupted. Children and Adults don’t hate each other. Otto acts like a human being. The corrupted stuff is in Noone’s head, but I don’t think it’s all a dream.
I think the dreams Noone is having, showing the actual world of Little Nightmares, are either visions of another world, or are visions of something that’s going to happen. Either this non-corrupted world is a separate one from Little Nightmares’ world (which I will call Nowhere for now thanks to the Little Nightmares 3 Description) or my personal theory that I will be going with until it’s disproved: The Non-Corrupted world IS Nowhere, but before everything goes to hell. Noone’s dreams are prophetic.
My reasoning for the Prophecy Theory was started because of 3 things, and there’s more evidence to come in specific episodes.
Names for people and places follow a very similar pattern to in The Nowhere. The Place the story takes place in is simply called: The Counties, similar to places like The Nest, The Maw, or the Pale City. Otto (an Adult) is supposed to be referred to as “The Counsellor”, but doesn’t mind being called by his real name, and Noone (pronounced Noon) is mentioned to have chosen her own name, which is implied to be the origin of most child names.
In Little Nightmares, many of the dreams that children have are prophetic, showing events that will eventually happen or vaguely warning of future events. Six has a dream of the Lady the same day she encounters her, Mono dreams of the door before he ever starts seeing it and begins heading towards it, RK has a nightmare related to The Granny and RCG has a nightmare about barricading a shed door with something banging on the other side, which happens later exactly as she dreamt it.
The dreams Noone has are rather symbolic. The first episode is the better example of the two, but both aren’t really real locations in Nowhere. They’re symbolic representations of The Maw and Guests specifically.
Ep 1:
In this, Noone ends up inside a massive stone giant, and encounters the Ferryman for a brief moment. Like literally just the Ferryman. Fully described in the coat, hat and melted face and later referred to as the Ferryman (and the Candleman, a reference to the cut Wax Bellman from LN 1, who was initially cut from the game and then was remade Into The Ferryman and got put back in).
After that she goes deeper inside the giant to find a giant clockwork structure that keeps the giant alive and maskless shadow children working on it, keeping all the gears moving. After that she finds a starved, rotting man chained inside a bedroom and then she encounters A Tall Lady wearing chains with a face that’s been purposefully stretched out to remove any wrinkles or signs of age.
After that is more travelling before Noone and a Child she encounters in her dream find a courtyard where thousands of screams can be heard from other people, chained up and starved in their own rooms like the one Noone saw before. Then the Lady in Chains shows up again, kills the other kid and Noone wakes up.
Like I said before, this dream is heavily symbolic, but it’s obviously about the Maw and The Lady.
First off, the Ferryman is here. No symbolism, no speculation, he’s here and that immediately draws connections to the Lady.
Then there’s the Shadow Children, or the Workers, who I don’t actually think represent Shadow Kids found in the Maw. The workers represent Nomes, who keep the Maw (or in this case the Stone Giant) running. Despite being seen as antagonists, the Workers don’t actually do anything to Noone in the dream. They head towards her when she draws attention to herself, which scares her, but they never actually attempt to harm her. They just want a closer look at Noone in all of their appearances and they immediately back off once Noone’s dress tears and a piece gets stuck in the gears.
The Lady in Chains is very, very, VERY obviously the Lady. They’re a tall woman who is desperately trying to appear younger, stretching their skin to remove wrinkles. The chains that the Lady can seemingly manipulate may also represent her powers, and I’ll get into that in a moment.
Then there’s the chained man and the thousands of others just like them. They may represent Guests or something like that, but I think they represent something else: The souls of both Guests and Children alike that the lady has consumed after countless Maw Feasts.
My logic for this is that both the chained people and the Lady’s representation in the dream specifically involve chains. The Chained People are chained to walls in specific rooms, rotting and starving, and the Lady In Chains is constantly surrounded by chains, with chains literally coming off of her clothing and flowing underneath her dress. The Lady In Chains can also control those chains, manipulating them however she wants to and using them to ensnare a child, pulling them away to kill them. Now if the Lady In Chains is The Lady, then the Lady In Chains’ ability to control chains probably represent the Lady’s own ability to control her unique soul stealing shadow magic. And if chains in this dream represent the Lady’s Soul Stealing Magic, then it makes sense that the rotting, starving, tortured souls all chained up throughout the Giant in the dream are people that the Lady consumed. That’s what the Lady stealing your soul feels like. You are chained up by magic, starved and tortured by the Lady slowly breaking down your consumed soul until you no longer exist.
And the Lady In Chains has THOUSANDS of people chained up. Think about that in relation to the REAL Lady. Horrifying.
Also with the revelation that the Chained up people are souls that the Lady consumed and is slowly digesting/using up, you can make the claim that the Giant in the dream may ALSO be a representation of the Lady. After all, those people are chained up and imprisoned INSIDE the Giant, and Nomes may keep the Maw running, but by doing so they also keep the Lady running just as much.
Ep 2:
Here we hear a tiny bit about Otto’s beloved Cici (Sici? Sissi? It’s pronounced See-See), who could honestly be a lot of things right now. A lost lover, a lost child, a lost friend, a lost family member, but the important part right now is that Cici had similar dreams, or at least encountered the Ferryman in some them. Definitely going to be important later.
This dream is a lot more straightforward. Noone finds themselves in a town with another Child she’s never seen before named Jester. They wander for a short while before Noone sees the Ferryman again, exactly as he was before, and runs, separating from Jester in the process.
Also while in this town, Noone sees “Contraptions that resemble fish carrying large, extremely fat people wearing wooden masks and brown robes towards a Market and Bathhouse” (Seems familiar, right?)
When Noone enters the Bathhouse, she finds dozens of monstrous people washing themselves, and finds one of them using Jester to scrub themselves. When that monster sees her, it immediately forgoes cleaning and goes straight for her, chasing Noone until she accidentally brings a bottle of cleaning chemicals down onto both of them, killing them both and waking Noone up.
If it wasn’t immediately obvious, those are Guests. Extremely fat, Masked people wearing brown robes. The masks are wooden instead of whatever the hell actual Guest masks are made of, but everything else matches. Even the fish shaped contraptions moving the Guests towards the Market and Bathhouse make sense once you realize that the Bathhouse represents the Maw.
In this dream, Guests are brought to the Maw to feast, but some things are slightly off. Instead of food and gluttony, the Guests we see are obsessed with cleaning and cleanliness, but they’re still very clearly guests, endlessly heading towards a place that claims to be able to fulfill their endless needs.
Even their behaviour when seeing Noone matches with real Guests. When a Guest sees Noone it immediately forgets about cleaning itself or the child it’s carrying and goes straight for Noone, just like how real Guests always go for the freshest meat they can see, forgetting about the 5 star meal right in front of them when they can see meat that’s even fresher and harder to come by (a live child).
Prophecy Theory:
But then, why is everything slightly different and more symbolic than any other child dreams we see. Most of them are pretty straightforward? And what’s with the Ferryman? If these are all prophetic dreams, why does the Ferryman seem to be aware of it all?
Well, first I want to point something out.
In all Child Dreams in the games, the most powerful entities seem to have have some sort of awareness or control of some sort over the dream. In Six’s dream, the Lady turns towards her before she wakes up, seemingly aware that Six is looking in her direction, and when Mono dreams of the Door in LN2, the TV next to him turns on, possibly because either the Thin Man or Broadcaster (two separate, yet similar entities) was aware of what Mono was dreaming about.
Now with that in mind, The Ferryman IS as powerful as the North Wind, another extremely powerful entity, so it makes sense that in a prophetic dream, the Ferryman could be still aware of things.
As for why these dreams are so symbolic and hard to understand when most prophetic dreams are pictures and images of what’s to come, it’s because these events are VERY far away from happening. The Lady doesn’t appear as THE LADY despite possibly having awareness because The Lady doesn’t exist yet. The world hasn’t fallen under the influence of the Eye, and we KNOW that the Lady and the Maw only start everything they do AFTER things like the Signal Tower are built, which happens presumably AFTER or RIGHT AS the world goes to shit.
Noone’s dreams are all symbolic because her dreams don’t even know how to process or comprehend what’s coming. It can’t show the Lady or the Maw because Noone’s dreams can’t look that far and that accurately into the future, so they create the Lady In Chains, The Stone Giant, The Workers, and a dozen other representations of what’s coming because it can’t say for certain what things are going to look like. Only a rough guess at the eldritch horror that’s coming. Vague representations of The Lady and The Maw and the Nomes that keep it running. Somewhat accurate but still slightly off depictions of Guests heading towards the Maw in droves, etc.
But the thing is, the Ferryman is there. And the Ferryman is unchanged. And the Ferryman is aware that Noone is dreaming. That means that Noone’s prophetic child dreams are depicting the actual Ferryman.
And that means that the Ferryman actually exists somewhere out there in either Noone’s world or whatever dark corner of the universe that the Eye resides in.
We know next to nothing about the Ferryman besides the fact that he’s as powerful as the North Wind and chooses to work for the Lady (mean that the Lady is probably just as powerful). And now we know one more thing about him: He’s existed longer than any of the other monsters besides maybe the North Wind. Probably created by the Eye itself.
And keep in mind, in the actual games, There’s evidence that a world was here before us. Viewers couldn’t exactly have built the Pale City after all. And in those buildings, all over the place, you can find evidence that the Eye has been here for a VERY long time, it’s symbol found on many things from before the world presumably went to shit. The Eye has always been here, it’s just that relatively recently it went from “passive influence of various types” to “Plunge the world in chaos and darkness”. So the Eye definitely exists at the time that the podcast takes place, and so does the Ferryman and presumably the North Wind.
Also: The Ferryman has apparently been in ALL of Noone’s recent nightmares, and he wants her to “give in to this world”. Does he want Noone to give in so he can drag her further into it and probably claim her soul for the Eye, or does he want her to give in so he can escape THROUGH her, possibly bringing the Eye out along with him?
Anyways that’s my somewhat coherent rambling. Enjoy.
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