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#Gashadokuro
knightofleo · 1 year
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"Behold! The Wizard!" by MysticLinear
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ex0skeletal-undead · 1 year
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Gashadokuro in Town by Jocelin Carmes
This artist on Instagram
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suweeka · 10 months
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Nikka
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cyanideoreo · 2 months
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I loved the Wano arc so much. I cant believe its already over TuT
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cyberianpunks · 4 months
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がしゃどくろ
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starstabberzirc · 9 months
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Good news: I just discovered a cache of public-domain horror magazine covers!
The eyeballs bounce around and he just keeps making more! The regular ones just take a hit or two to destroy, but also there's always one invulnerable Spikeball and one red one that hurts the main boss when you stab it.
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charliearlet · 5 months
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Who knows what's lurking around that you just can't see... 💀🌫️
For ONE day, I have another shirt on the Yetee! You can get it as a tee shirt (womens cut and straight cut), a sweatshirt, and a hoodie. It'll be gone by midnight tonight, so get it while you can.
🔴LIVE NOW: https://theyetee.com/
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honourablejester · 5 months
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Okay, that’s just cool.
Youtube is throwing random D&D related videos at me, and it recommended this year old video from Esper the Bard talking about cool 3/3.5e undead monsters that didn’t make the transition to 5e (in a lot of cases because they do damage to stats, I’m guessing). And one of them, the Boneyard, from the sourcebook Libris Mortis, is so cool.
Lorewise, it does have some similarities to 5e’s Gallows Speaker, in that it’s an undead that results from the combined dead of mass graves and charnel sites, but instead of a spectral combination, the Boneyard is a physical one. It’s, as it sounds like, a writhing mass of bones animated by the combined spirits of those who died.
And. I might be biased. Because that’s very similar to a Japanese Gashadokuro, and a gashadokuro was the star creature of an absolutely amazing Mushishi/Mononoke crossover fic I read called Dust & Bones by 7PhoenixAshes which made absolutely stunning creepy use of it. But. It’s such a cinematic monster, and one that comes with the story damn near pre-written for you.
The Boneyard is a creature born of massacres and charnel pits, mass graves and the dead left to rot unburied. It’s the dead of famines, the dead of plagues, the dead of genocides, the dead of battlefields left to moulder untended. A lot of undead have their backstory built into the fact of their existence, they’re great that way. And, as a D&D monster, it has an absolutely terrifying ability where if it manages to grapple you, and you’re still grappled next turn, it can start liquifying and absorbing your bones. Make them part of itself. It’s a writhing formless (but often serpentine) mass of bones animated by the massed souls of a great injustice, and it will pin your down and make you part of it.
That’s so easy to set up as an absolutely terrifying and creepy boss battle. (This thing was CR 14). Like. You can set that scene so easily. Twenty years ago there was a massacre in this village, or a famine, or a plague, and their greatest secret and shame was that the dead were never properly buried, whether deliberately, in the case of the massacre, or because there were too few left to be able to bury them, in the case of the famine or plague, and the bodies were instead thrown down a ravine or buried jumbled together in a pit, anything to get them out and away from the survivors. Now, twenty years on, animals and eventually people have started vanishing out by the ravine. People in the village hear bones rattling in the night. And they would get help, they need to get help, but getting help means admitting what happened back then. Admitting what was never laid to rest. So the villagers, at least the older ones, are being cagey with the party. Trying to skirt around it.
And then they get out there, to this strange, mist-shrouded dip in the ground. There’s bones lying scattered on the surface, even twenty years down the line. So many were thrown here that animals couldn’t scavenge them all. The ground is littered with bones.
And then, up ahead, they hear something alive. Someone alive. They hear a faint, reedy voice crying in agony. And it is. It is alive. It’s a person, a poor bastard of a traveller or merchant who no one warned not to come this way, and they’re gravely injured, but they’re frantically waving the party away. Not closer. They’re waving the party away.
And then there’s a rattling, the sound of bones rolling together in the mist around them. The wounded traveller’s eyes widen in raw terror. They attempt to shout out a warning, but a mass of bones shaped almost like a hand suddenly slams down over them from the mist behind them. A vast hulking shape looms out of the fog. Leans down over its pinned prey. And eats its bones.
Roll initiative.
Because. See. You want them to be wary of the bones. You want them to know something’s out here. You want to have that moment of surprise, the sudden horror looming out of the mist. But I think you also want them to know that the bone-eating thing is on the table. You want them to know that risk going in, you want them to know that they absolutely cannot, under any circumstances, let themselves get grabbed. You want that up front, so the fear of it is right there, so it shapes their tactics, and also so they can see it without having to deploy it on your players first. This thing is an absolutely lethal boss monster, and you want them to know that so they can plan accordingly, and also so they can be appropriately terrified of it, without having it feel unfair that the first time they know it can happen is when one of them dies to it.
(In 3/3.5, this did stat damage to all three of your physical stats, so it took a couple of turns to kill you, but it would kill you, and would be absolutely horrific the entire time. You’d have to jig this so it wasn’t doing stat damage for a 5e conversion, but the visuals should convey most of the horror, even if it winds causing less immediate and comprehensively lethal damage).
But. What a cinematic monster. Its backstory is already pre-baked for you, and you have an absolutely terrifying threat of an ability to alert the party to for them to plan around. And, if they’re a bit too low level for this, or just very melee oriented, the plan should absolutely be run. Just nope the fuck out, right now. And maybe go back and have a conversation with the village about what the fuck happened twenty years ago, and maybe you could have warned us, and maybe seek a less combat-oriented way to ease this horrifying creature past the shackles of undeath.
There were ten monsters in that video, and some of the others are cool, but this one just grabbed me. Some of that may be bias, that Mushishi/Mononoke fic made me very very fond of the gashadokuro and similar creatures as a concept, but as a high level undead who’s terrifying but also not some stripe of spellcaster, I do feel like it’s really, really cool.
Not something you could easily use in 5e, given that stat damage isn’t really a thing, and for good reason, Shadows and Intellect Devourers aside, but … something that emphasises ‘do NOT let this thing grab you, you will die’. Something that forces them to work out how to stay the fuck away from it and still bring it down, or makes them fully back out and try to work another way to lay these massed tormented souls to rest.
Also, what a fantastic plot line to have threaded through. What did happen twenty years ago? Was it an isolated incident, confined to a village in a mountain pass that got snowed in and did horrifying things to survive a murderous winter? Or was it a symptom of some much bigger part of your worldbuilding, an event that sowed mass graves across vast swathes of the land, and left thousands of guilty survivors to skirt carefully around the lingering horrors ever since?
Definitely one of the coolest parts of undead as monsters is that their sheer existence has plot and backstory built in. Especially a lot of D&D undead, because they’re so specific. Very specific things had to happen to produce a gallows speaker, or a boneless, or a deathlock, or a coldlight walker. And it does, it does remind me of Mononoke. What is this creature’s Form, Truth, and Regret? And how does the party interact with that?
(I mean. With a fireball. Repeated fireballs. Preferably from like 150ft feet in the air. Nuke it from orbit, it’s the only way to be sure. But. In the event you don’t have that option. Turn Undead is also riskier than usual, because it has pretty high mental scores, it’s an intelligent undead, it has a decent chance of making saves. I nearly would pull it on a lower level party, so they can’t fight it outright and have to work with its backstory. Lay it to rest like a normal ghost, by resolving the crime that led to its existence in the first place)
Anyway. That was a long diversion. But. Very cool monster? Thank you, Esper the Bard, for letting me know D&D did a gashadokuro back in the day, and did it in very cool (and rather cruel) fashion.
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balanceoflightanddark · 10 months
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Restless Souls: the Origins of the Most Evil Godzilla
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It's no secret to anyone that Godzilla has run almost the entire morality spectrum in terms of morality in his 60+ career. He's gone from being an allegory for the hydrogen bomb to a destructive force of nature to a defender of the earth and back again, sometimes within the same film. It is to be expected for a series that's been around for so long with various creators having their own interpretations and view of the character, and how societal norms have changed over the years.
In this regard, the version seen in Godzilla, Mothra, and King Ghidorah: Giant Monsters All Out Attack (or GMK for short) is...unique.
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This particular version of the king of the monsters is widely considered to be the most malevolent he's ever been. Granted, he's no stranger to being a bad guy and causing catastrophic amounts of death and destruction. But this incarnation is especially monstrous. There's a number of times where he almost seems to smile or sneer at the terrified civilians he's killing, whereas most versions are just rage incarnate. Even his design looks wrong, with those milky white blank eyes making him appear more like a ghoulish harbinger of death as opposed to any actual animal.
Well...there's an in-universe reason for why this particular Godzilla is so destructive than normal.
Hirotoshi Isayama: “This animal contains the restless souls of the countless people who perished during the terrible battles that took place during the Pacific conflict.”
Yuri Tachibana: “Their souls? In Godzilla?”
Hirotoshi Isayama: “In Godzilla, the souls of all those people have combined to bring life to the monster. Believe me, I have tried to warn people but they refused to listen. They think I'm mad.”
Yuri Tachibana: “But tell me, why does Godzilla keep attacking Japan? Why does it want to destroy us?”
Hirotoshi Isayama: “Because the Japanese people want to forget what happened... They have deemed it preferable to forget the pain and agony they inflicted on all those people!”
(Copied from Wikizilla)
To sum up, this version of Godzilla is explicitly said to be supernatural in origin. He's effectively the amalgamation of millions of souls that were killed in the Pacific and Chinese theaters that were unable to rest in death possessing the corpse of the original Godzilla that was killed in the first movie. And when you have that much undiluted hate and malice in one giant undead monster, you have a recipe for a particularly malevolent entity.
Interestingly enough, Japanese folklore does tell of a similar entity which might have inspired the creators.
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According to Yokai.com, the Gashadokuro is a particularly terrifying yokai. The amalgamation of the souls of fallen soldiers who were denied proper burials, the Gashadokuro is a gigantic skeletal monstrosity formed by the bones and skulls of the deceased and animated by an unearthly hatred for the living that denied them their rest. Nearly unstoppable due to its size and strength, the Gashadokuro was a nightmarish being who's whole existence was to wreck havoc and death upon the world.
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Given how spiritual beliefs and legends play in the narrative of GMK, Godzilla does have an uncanny resemblance to the Gashadokuro. Him going out of his way to kill civilians and innocents lines up perfectly with the Gashadokuro's hatred for mortals. Even his design looks less like a living animal and more like a corpse, with dead blank eyes, bony spines, and a bloated stomach full of decomposing gasses. And ultimately, he was almost unstoppable in the film, killing off three monsters awakened to defeat him and the majority of the JSDF. All of which lines up with the legend.
Which is what makes this version of Godzilla so destructive and malevolent. All that rage and hate of the restless dead created this monstrosity who's only purpose was to hurt and kill. Effectively, he's less a living being, and more an unrelenting engine of death and hate.
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lowcountry-gothic · 9 months
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Usagi Yojimbo: Yokai Hunter, by Peach Momoko. SDCC 2023 exclusive art.
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ex0skeletal-undead · 3 months
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Peekaboo, photomanipulation by Dark Indigo
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boiboiperson · 6 months
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Happy birthday Noodle and happy halloween!
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turbobyakuren · 8 months
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Akria: "You know they say that all women are created equal, but you look at me and you look at Yuzuki Joe and you can see that statement is not true. See, normally if you go one on one with another magimonster, you got a 50/50 chance of winning. But I'm a genetic freak and I'm not normal! So you got a 25%, AT BEST, at beat me. Then you add Junko to the mix, your chances of winning drastic go down. See the 3 way, at Sacrifice, you got a 33 1/3 chance of winning, but I, I got a 66 and 2/3 chance of winning, because Junko KNOWS she can't beat me and she's not even gonna try!
So Yuzuki Joe, you take your 33 1/3 chance, minus my 25% chance and you got an 8 1/3 chance of winning at Sacrifice. But then you take my 75% chance of winning, if we was to go one on one, and then add 66 2/3 per cents, I got 141 2/3 chance of winning at Sacrifice. See Yuzuki, the numbers don't lie, and they spell disaster for you at Sacrifice."
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"... Mrs Akira, could you please just answer my question?"
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cyberianpunks · 1 year
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First you look so strong Then you fade away
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