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#Doomknight
radicalgator · 8 months
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Gonna post something super self indulgent. Fused some of my favorite armors from an old flash mmo i played on and off called AQW
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seiji-the-ice-drake · 2 years
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So I got the Vaal customization finally. The key to victory?
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fvaleraye · 2 months
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*lies on the floor*
you know we really love when the dragonfable devs are trying new things and having fun with boss mechanics, but it really feels bad when we run into a main story boss that essentially counters every strategy we know by heart and feels impossible unless we leave and farm for all the best ice resistance items in the game at our level.
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chase-omega · 5 months
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They dropped Dungeons & Doomknights on Switch eshop for like 20 bucks RIGHT AFTER we ordered the $100 collector's edition for NES.... On one hand I'm extremely happy that more people get to play a new Artix game since Artix games are my favorite. On the other hand... c'mon.... Aaaaahhh..... AND it's coming to Steam!?
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neopronouns · 1 year
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doompageic | doomknightic doomageic | doomseeric doomsylphic | doomaidic doomuseic | doomlordic
doompageic: a gender related to being a page of doom
doomknightic: a gender related to being a knight of doom
doomageic: a gender related to being a mage of doom
doomseeric: a gender related to being a seer of doom
doomsylphic: a gender related to being a sylph of doom
doomaidic: a gender related to being a maid of doom
doomuseic: a gender related to being a muse of doom
doomlordic: a gender related to being a lord of doom
[pt: doompageic: a gender related to being a page of doom
doomknightic: a gender related to being a knight of doom
doomageic: a gender related to being a mage of doom
doomseeric: a gender related to being a seer of doom
doomsylphic: a gender related to being a sylph of doom
doomaidic: a gender related to being a maid of doom
doomuseic: a gender related to being a muse of doom
doomlordic: a gender related to being a lord of doom. end pt]
colors are from the rage aspect and these class gender flags! all other terms of this nature are tagged 'classpectic'.
flag id: eight flags with 4 stripes. the top left flag’s stripes, in order, are very dark brown, brown, very dark faded green, and black. the top right flag’s stripes, in order, are dark orange, orange, very dark faded green, and black. the upper middle left flag’s stripes, in order, are very dark yellow, dark yellow, very dark faded green, and black. the upper middle right flag’s stripes, in order, are dark yellow, yellow, very dark faded green, and black.
the lower middle left flag’s stripes, in order, are very dark green, faded green, very dark faded green, and black. the lower middle right flag’s stripes, in order, are dark green, yellow-green, very dark faded green, and black. the bottom left flag’s stripes, in order, are very dark purple, faded dark purple, very dark faded green, and black. the bottom right flag’s stripes, in order, are dark purple, purple, very dark faded green, and black. end id.
banner id: a 1600x200 teal banner with the words ‘please read my dni before interacting. those on my / dni may still use my terms, so do not recoin them.’ in large white text in the center. the text takes up two lines, split at the slash. end id.
dni link
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linuxgamenews · 4 months
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Take on Vampires & Ghosts with AdventureQuest 8-Bit: Dungeons & DoomKnights
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AdventureQuest 8-Bit: Dungeons & DoomKnights action RPG adventure game for Linux, Mac, and Windows PC. Which is the result of the work and effort from developer Artix Entertainment. Available on Steam with Positive reviews. While having my fair share of experiences with all sorts of Linux titles. Today, I'm diving into AdventureQuest 8-Bit: Dungeons & DoomKnights, a title that's getting some attention now. Developed by Artix Entertainment and published by Nami Tentou, this release stands out as a unique blend of retro charm and humour. First off, let's talk about what sets AdventureQuest 8-Bit: Dungeons & DoomKnights apart. This title is a homage to the classic 8-bit era, reminiscent of early NES games. It’s a journey through a pixelated world brimming with a quirky mix of enemies – think vampires, ghosts, and even chicken cows. Yes, you read that right, chicken cows! It's clear that the developers aimed to sprinkle a generous dose of humor into the experience. What's appealing about em>AdventureQuest 8-Bit: Dungeons & DoomKnights is its sheer size. With over 500 screens across its Overworld and Underworld, it promises a sprawling adventure. Additionally, it includes two bonus games – "ChronoKnight" and "NecroNancy" – something you don’t often see. And for those who like to tweak their experience, there's a range of mods and visual options, including a nostalgic CRT filter.
AdventureQuest 8-Bit: Dungeon & DoomKnights Trailer
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The storyline centers around Artix, a young hero on a quest to become a Paladin. The narrative kicks off with a familiar trope – returning home to find it destroyed – and propels you into a quest against an undead army. It's a simple yet effective setup that serves as the backdrop for the adventure. However, it's not all smooth sailing. AdventureQuest 8-Bit: Dungeon & DoomKnights has its quirks, and not all of them are charming. While the title starts off with a basic combat system, it evolves into a more complex style reminiscent of Metroidvania. This shift is also welcome but could have been smoother. On the flip side, the humor is a big win. The digital manual and magazine are filled with laughs, bringing a light-hearted touch to the action RPG adventure. But, it's worth noting that some elements like loot and secrets don’t quite hit the mark. So this may leave a bit to be desired. AdventureQuest 8-Bit: Dungeons & DoomKnights is a mixed bag. It's a nod to the past, packed with humor and a large world to explore, but it stumbles in some areas like gameplay depth. For those who cherish 8-bit nostalgia and a good laugh, it's worth a look. It's a journey through a pixel world that's sure to evoke memories and smiles, even if it doesn't redefine the genre. Priced at $19.99 USD / £16.75 / 19,50€ on Steam. While offering support for Linux, Mac, and Windows PC.
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ministerscrewtape · 10 months
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DxC Doomknights
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chromodorid · 1 year
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i've come to make an announcement sepulchure doomknight is a bitch ass motherfucker he crashed my fucking guardian tower that's right he took his bony fucking dracolich fortress and he crashed it into my fucking guardian tower and he said his DOOM was THIS BIG so i'm making a callout post on my twilly.com sepulchure you've got a small DOOM its the size of this linus except way smaller--
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vaalthus · 10 months
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The Only Path (Spoilers)
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Given that Alteon didn't bite back at Sepulchure's hard blows, even when taking into consideration that he feels accountable for much that has happened during his rule, I'd say it's a safe bet that Alteon feels extremely guilty for Valen choosing to don the Doomknight armor, if that wasn't evident enough from the last quest. Even moreso that he refused to come out challenge Sepulchure directly when he attacked all of Greenguard. Furthermore, there is the indication that Alteon more than understands why Valen became Sepulchure which is why he seems to refuse to bring up the immorality of his actions during the orb saga. It is evident that what happened between him, Valen, and Lynaria bind the two in a way that he feels he couldn't truly believe that
Clearly much of their original strife began surrounding events regarding Lynaria and yet much would imply we are still missing heavy details here that sets them apart from what occurred in AQW's timeline. Which makes me wonder again if there any more hints or clues Valen's story regarding his background in this timeline. I doubt it but it is something to ponder.
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Also...
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I know this is technically helping and that the person whose body that used to belong to is either straight up dead or is having their soul pilot a golem now but it just feels wrong.
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Yeah you and Xan are so getting dragged to Celestia's grave when this over buddy
Ah but we finally have a plan to deal with Akanthus!
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And it's to toss him into the trashbin where he belongs.
Alright jokes aside, this is somewhat of solid plan...in theory. We have no means of hurting Akanthus nor keeping him under confinement on Lore so it makes sense that perhaps the best solution is just throw him into completely different reality and hope at best that it kills him or at worst takes him forever to find his way back out.
The problem here though is that nothing in the Void might actually be able to harm him either so he eventually might find his way back. The Void having its own core might override that fact as well the fact this void pearl might place him in an unpleasant part of the Void to keep him occupied but this would seem to only delay the inevitable. I am curious if Akanthus could even be affected by Void Madness.
The other problem of course is pointed by the Hero right here:
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The last thing the Land of Dragons need is yet another rift leaking out all manner of ugliness and madness that's associated with the Void. The pearl potentially allowing something to come in from the Void seems high given the Magesters haven't properly tested it either.
There is however yet another problem addressed in this particular moment
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I'VE FAILED TO EDUCATE THE DRAGON CHILD!!!
There is a bright side to this quest though
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BRITTANY IS AWAKE AND SEEMINGLY WELL!!!
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It's also nice to know here that Victoria does have an out if she no longer wants to sit on the throne anymore but it is equally a joy that she's no longer as alone nor as ungrounded as she was when was originally forced to take up the crown's mantle to deal with Jaania and the Rose.
Finally there's this....
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If I didn't know any better I'd say this was from our dear water elemental invaders from the Deadlands rift. Which if true I find their comments concerning and not just about invading part. In fact, I find it most worrying that they consider the Deadlands to be more suitable to inhabit than the Elemental Plains.
Past observations would lead one to assume that these Water Elementals hail specifically from the Elemental Plane of Water, much like the Lagohmorphs with the Manufactory, and unlike the Rifts that indicate their combatants came from the parts of the Elemental Plain that are designated as the Wastes. This would lead to the assumption that if that is the case then these Water Elemental's home are under control and stabilized when compared to the condition of the Wastes. Yet this speaker indicates that wherever they are from their place of origin is far too chaotic and imbalanced for their liking.
This leads me to two potential train of thoughts. The first is that these are in fact water elementals from the Elemental Plane of Water that Neso created and the Plane has been in a state of disarray and decay since she and the other Avatars were reduced to orbs due to Notha and Myalos fight with them. A problem likely made worse by the fact that we know that the Wastes has "heroes" and beasts that the Plane of each element has to likely defend itself against. Although unlike the Manufactory for the Lagohmorphs, the inhabitants of the water plane are likely not fairing as well when confronting the absence of their Avatar and are simply looking for a means beyond their own Plane to escape the chaos.
The second thought is that these water elemental are actually denizens of the Wastes that miraculously have managed to lockdown a section of it dedicated to water but without the influence or support of Neso. The problem with this though is as expected. They are still in the Wastes while doing this, meaning they would be under a much heavier assault of the chaos that is often noted to occur in the Wastes due to the clash of the elements for dominance.
The first thought admittedly seems more likely but I'll be intrigued if it somehow manages to be the latter.
Also I'm absolutely loving this Timeless drip for my alt.
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cyten0 · 3 months
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Ok, so after ranting a bit about my upcoming pathfinder 2e campaign, I figured I might as well make a separate post about it cause I like it so much and It's honestly extremely detailed. It's heavily based on both Dragonfable and FF15
So to start off with, a basic summary. In this world, there are a pair of Divine dragons. Reincarnations of the twin gods that made the world. These twin dragons appear and form a bond with a given person throughout history, usually a member of the line of Somnus, children of Lucien Somnus. These champions usually end up becoming adventurer kings, rulers and wanderers in equal measure, often changing the nature of the realm.
At the start of the campaign, due to an unusual error caused by several magical mishaps, both eggs have split into 3. One group has been hatched by an unnamed hero, and the other by the Doomknight Sepulchure.
The campaign will consist of 2 parties, each playing as the freshly hatched baby dragons. To give them some backstory, divine dragons often inherit the memories and skills of someone who had died before, in order to give themselves a kickstart in life. The parties will be in opposition, at the very least at the beginning, and will be using the Kingmaker kingdoms system to run entire kingdoms to help their war/adventure.
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I also have a (frankly VERY detailed) custom world map I've made, based heavily off of dragonfables book 3 map. The kingdoms with stars under them represent the player's starting kingdom spots, and other kingdoms and town are scattered around the map. People who know Artix games will likely recognize several of these places, but there are some that I added for added adventures!
This is my latest and final entry into a series of campaigns I've been running for about 2 years straight. SOme may be excited to learn my previous entry was a cyberpunk campaign where reality reset, and created this world (mechquest reference achieved!), but has been even more chaotic and I'm likely gonna have to summarize hose campaigns at some other point.
My friends are running some games (per my request, I GM'ed through graduation and had a massive case of burnout), and I'll start this campaign once at least the majority of them have finished.
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claratehkitty · 1 year
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Doomknight Leilana by Boxer
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FT: Doomed Grovetender. By: @Benjamin_502 on Twitter
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acidhydra101 · 1 year
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Made a new song! This one's particularly based on the imagery of a chase scene involving one of my fantasy/pf2e villains, Argent Grimm, the Harvest Lorde!
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seiji-the-ice-drake · 2 months
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I'm not entirely proud of using the "I'm not going to sugarcoat it" class but Chaosweaver is too squishy and Timekiller couldn't keep up both the shielding and damage
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neroastoria · 1 year
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Before they became a Doomknight, Outis would often spend their time training and conditioning themselves physically to be able to handle high-power, body strengthening magic.
Lyn would always take the time to intensely observe her most trusted aide's training as well, burning the image into her mind.
For purely professional reasons, of course.
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nulfaga · 1 year
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can i ask for a little advice from the arena of time veterans out here. i finally got doomknight because i didn't see myself beating alz'ein (or most of the other bosses for that matter) with my regular setup but i feel like i'm dying MORE if anything </3 also the shield ability needing -100 health resistance to increase avoidance and reflect damage the way it's intended to? is it remotely possible to get anywhere near -100 health resistance? the largest single item bonus i've come across was -14 health and iirc there's a trinket that confers -25? but that still comes to less than half...trying to tank ire of the enemy with a shield working at less-than-half capacity is not doing it for me ;_;
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ask-warlic · 2 years
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Do you know the Maleurous? What are your thoughts on each of them?
I am aware of the Maleurous. Honestly, with all of my screw-ups, including that time I forced my will on Fiamme, I am wildly surprised they didn't shunt me into that catagory myself. There's also the matter of being the treasurer of the local evil union, but that's not important right now.
What was I talking about? The Maleurous, yes.
I suppose I ought to iron out my thoughts, I've only recently met two of them so most of this is just surface-level evaluations.
Sinnocence: That poor creature. I don't' know what sick soul made them all that way--I have some theories, some accusations to be levied against a certain Empire in Azaveyr for that tacky appearance alone, but they're nothing more than baseless accusations--but the sheer fact they were a threat to both Paladins and Doomknights alike made them a force to be reckoned with. I can only think that an attempt to combine Destiny and Doom Spirits/Weapons was an attempt at making an Exalted Weapon, but all it made was a mess. Actually, on that note, there's one other person I know who would do such a thing, but it's not right of me to accuse her of things when she's not here to defend herself.
Mr. Nameless: He... wasn't the first toy I've seen animated with human souls, but it doesn't get easier. Let's hope no one looks too close at their commemorative plushies. His sheer magical power, even as a single soul bound to a toy, was fantastic. The sheer scale and control are greater even than some greater mages and wizards. I'd have loved to have seen the spellwork in action. Was it purely a multilayered illusion spell or was it a large scale transmutative spell? I could study the remnants but that's not as good as the first hand spell.
*Ahem.* Heard third-hand through Artix that Sally is still upset. Maybe I should send her something to try and cheer her up. Honestly, I don't know enough about Nameless--Twinkles wasn't it?--to comment on him specifically, another experiment gone wrong, probably of a necromancer. A lot of villains are born from such carelessness.
Voyna: I cannot put everything on her, but the socio-economic and environmental damage the so-called "Angel of Azaveyr" caused by hunting dragons to extinction in Azaveyr and forcing the survivors to flee overseas here to Green Guard (Battleonia), has caused lasting chaos to the many native species of dragons living here. She's caused so much grief. I'm not just saying this because of my ties to the Dragon Priestesses and my ties to the elementals. Seriously. In any other context I might actually applaud her power and tenacity, but she's inconvenienced me so she has to go.
Lock and Key: CYSERO THE BAG OF HOLDING DEVELOPED A PERSONALITY AND FEELINGS AGAIN! (That, probably isn't fair of me, seriously good for you guys, I'm very proud of you, please stop stealing my relics).
MyalOS: An Actual DRAGONOID????? IN THIS ERA????? I am literally so hype about this I might die, think of the things they could teach us, the things they've seen and done--They have memory issues? Oh, yes, I suppose that does follow. Damaged and all. They're still a living legend from another world, I can't not get excited about them. I would have killed to have explored their ruined mecha. Oh, the things they've seen and done. The things we could have learned.
They overpowered the Avatars you say?
What...like that's hard?
I wonder if I could improve the universal controls... but I'd have to ask Cysero's permission first, it'd be impolite otherwise. Oh, where was I? right, right, the fish is next.
Remthalas: I don't care much for Remthalas. I pity him. Being beholden to a higher power, I get it. Been there, done that, t-shirts are ordered but on delay. It sucks. But, really, when you knock on the Devil's door, he'll eventually open it for you. Just don't drag the hero down with you, if you can.
Notha: Notha. Notha Ly'Ehr. What to say about the First and Final Maleurous? Brilliant and dangerous in equal measure. Who trusted you with an orbital nuke? Ah I can't be too harsh, you're really an interesting person. Cloning huh? I can't believe humans have finally reached that point. Will extending your life like that really grant you the answer you're chasing? The real answer. How much time is enough? Does that answer mean anything if you can't keep and protect what you want? What's really your end goal? You want to be free, but do you even know what that freedom means for yourself?
I guess I can't judge too hard, it took me literally thousands of years to get where you kids are, so kudos!
Ah, this wasn't very informative more than just me complaining about them, wasn't it? Hope that clarifies things.
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