Tumgik
#Do YOU need a renpy coder?
Text
Hey! You! Do you want to make a vn? Can you draw and you want to make a visual novel, but you don't know how to code, and you may not want to code? Well, I know how to code! I'm willing to code for free, I'm not that good at coding, BUT I know a good amount, and I can make a game with my knowledge! And if when you publish the game, I would ask for some credit, it doesn't matter where you have me in credits. As long as I am, I don't care, you'd send your sprites and art, and I'd code it in the game! I'm pretty creative, so I could also help you with your story and even help make you a script (if you want), so just message me, and I can start helping you! :)
0 notes
archivist-devlog · 1 month
Text
[transcript: Someone opens up a ren'py game. the menu is the default gui for ren'py. Up in the corner is the text "First try (December 12th 2023)" that disappears when the player opens up the game. The game opens up on a smaller sprite of Memento. He's a fat, transgender filipino man with curly brown hair. The dialouge of the game goes as follows: Memento, hands down: Go to the store. Memento: Hands down: ... Memento, holding hoisin sauce: Buy a bottle of hoisin sauce. Memento, turning around, still holding sauce: Go to the fridge- Memento, suprised and smiling: Oh no!! Cut to a dirty fridge, with a "For Sale" sign in red, all caps comic sans, filled to the brim with hoisin sauce Memento, offscreen: I already have a bottle of hoisin sauce!! The game returns the player to the menu. There's a cut to another video. It's a similar menu, with a slightly warmer grey. The timestamp in the corner now reads "Second try (April 5th 2024)" that disapears before the player opens the game. The game that plays is exactly the same in dialouge as the previous game transcribed. However, it has updated sprites and graphics, a red-tinted kitchen background, and generally looks more well done/dynamic. Additional, there's audio from the original meme the dialogue is referencing. The video ends, and cuts to a black screen that reads "Bonus: track i almost used but ultimately decided against it." In the background, a tune made in beepbox using the banjo preset plays. It's hard to describe, but it sounds rather whimsical. End transcription]
finally... first ever offical archivist devlog!! finally living up to my blog name!!
this is a comparison to a coding test i did back in 2023, when i wasn't that experienced with renpy and sprite making, and one i did recently.
the audio memento is saying is from thebnoth on tiktok, background audio extracted by me. tune used making beepbox.
full breakdown of process below the cut!!!
first: i laid down sketches. they don't have to be anything big or special, just ideas for poses and the like. take as long as you need to, just go until you have something you feel fits the vibe/you're satisfied with.
Tumblr media
[id: four sketches featuring memento. first is of him crossing his arms. second is of him holding out a hoisin sauce bottle with one hand, and having a hand on his hip with the other, head titled to the right of the screen. third is the same, but with the arm slightly down and looking to the right. third is him titling his head to the left of the screen and smiling/laughing to himself. the first sketch is labeled 2 while all the others are labeled one. end id]
it's also really good to label the sketches with numbers, depending on how many lip movement alts you're gonna do! for me, personally, it just helps clear up confusion later on.
then, i just do standard art stuff i do for sprites. lineart, coloring, converting them into transparents, all that jazz. there's nothing particualrly notable after this, except some funnies i posted before this post
that concludes this devlog update!! this is, again, my first devlog. i don't know how to do these things and i'm very much a beginner coder. thank you to tutorials on youtube, i love you tutorials on youtube.
have a swell day!!
2 notes · View notes
fictionalsownme · 2 years
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Hawks Dating Sim / Visual Novel - Developer Log # 3
+ PATREON INFO (+slight hiatus)
Hi everyone! So there's been some developments and progress on the game since the last update, so I'm going to sum everything up here and then give a rundown of the Patreon that will go live in the coming months! Below you will find information about:
the new coder that I've hired to help speed things up!
where we are now with development and what's up next
all information you need to know about the support Patreon and how to join early (if you're interested!)
and the unfortunate hiatus I need to take and when I’ll be back!
Please feel free to message me if you have any questions or anything of the sort, and let’s get into it!
First up, the new coder!
So while I know a very small about of renpy coding (thanks to youtube!), development was painfully slow, and I’m sure any code I wrote was fragile and not very good ^^”” I really want this game to end up in your guys’ hands one day, so I decided to hire a professional coder to help out! His name is Selenyhr and you can find him here on fiverr! Since hiring him, development has seriously taken off and I am so happy knowing that the code is as stable as it can be! Overall, he’s been super patient and helpful, and the end product wouldn’t be the same (or nearly as good!) without him. It’s thanks to him this game actually has a chance of being finished one day!
So while I know a very small about of renpy coding (thanks to youtube!), development was painfully slow, and I’m sure any code I wrote was fragile and not very good ^^”” I really want this game to end up in your guys’ hands one day, so I decided to hire a professional coder to help out! His name is Selenyhr and you can find him here on fiverr! Since hiring him, development has seriously taken off and I am so happy knowing that the code is as stable as it can be! Overall, he’s been super patient and helpful, and the end product wouldn’t be the same (or nearly as good!) without him. It’s thanks to him this game actually has a chance of being finished one day!
The actual Developer Log!
So like I said, most of the progress lately has been code + mechanic related, but I’m going to be putting in the elbow grease for everything story/art related soon! Let’s get into what we got so far!
What’s Done:
the player gender system + code
player name code
player skin tone customizer (!)
UI design planning + some implementation
some villain path planning
Hawks sprite sketches (working on double checking and final changes before starting line work)
What’s Next:
UI implementation
game path/start code
secretary + pro hero path planning
overall story planning - big bad, main conflict, etc (I’ve started this process already but all ideas are still young!)
Hawks sprite lineart
sprite sketches for other characters (spoilers! hehe)
Overall, progress has really picked up and I have a pretty clear idea where we’re headed!
The support Patreon!
So overall, things with the Patreon are still a bit up in the air, but it won’t be going live until I’m back from my hiatus (more on that later!) so I’ve got some time to sort it out! As the name suggests it’s mainly for those who want to support game development, but there are benefits for each tier. I.E. behind the scenes on development, weekly updates, early access once the game is ready for release, a private discord (if people are interested in one), etc!
I also want to be completely transparent that money from the Patreon wouldn’t always go directly towards the game. By being a patron, you’re supporting me in order to support the game! Ideally, the more support there is from the Patreon, the more time I can spend on the game. Please feel free to message me if you have any questions or concerns about this! Please don’t feel obligated to join if you can’t or don’t want to, but in case you do decide I want to make sure everyone knows where their money is going!
So like I mentioned earlier, the Patreon won’t go live for a few months still, but if anyone is interested in becoming a patron early, please feel free to message me directly! There will be no benefits until the Patreon is live, but I wanted to keep the offer open for those who are just interested in supporting the game. Otherwise, I’ll be posting again when the Patreon is ready to go public for anyone who wants to join!
The hiatus :(
So for anyone who doesn’t know (I think everyone 0.0) I’m moving!! I won’t go into too much detail here, but I move from the east coast to the west coast in mid-December! Things are already pretty crazy while we prepare, and it’ll be awhile before things settle once we’re over there. I was going to try to continue regular posting and game development throughout the move but I realized trying to do so wasn’t very nice to my mental health ^^”. You might still see me post every once in awhile when I have the time and feel up to it, but otherwise I’ll probably be back mid to late January, early February at the latest! (I might have to take another quick hiatus soon after but we’ll worry about that later haha) I’m already super excited to be back full swing when the time comes, and I want to thank everyone in advance who is patient while I’m gone! 💞
Other than that, that’s everything for now! Thank you so much to everyone for all the love on this blog lately, even when I go for awhile without posting anything! 🥰 I really, really love posting on this blog and interacting with everyone and developing the game and everything, so you’ll know I’ll be itching to end my hiatus as soon as I can!! If anyone would like to be tagged when the Patreon goes live you can let me know as well! I hope you’re all having a great day/night!
taglist: @inkybird
56 notes · View notes
rallsa · 3 years
Note
okay the only reason im anon is bc its my main but bro ,,, idk if you know how and this is stupid to send or whatever but like if you do do an iasip dating sim and you need help coding id recommend renpy and i can help you with some of the basic codes ( as a jumping off point ) it would literally be no trouble at all ,, you can obviously find out stuff by googling it but i thought id offer ,, the blog im active on is maccreadysimp , obviously you can just ignore this if you already have stuff planned or whatever but i really like your art okay bye
@maccreadysimp thank you sm!! that would be a big help actually, since coding is none of our strong suits. theres two other 'devs' i guess other than me so far, so i'll get our assigned coder to message you about it! also thank u sm for saying u like my art thats so kind of you 🥺
2 notes · View notes
fictionfactorygames · 6 years
Text
Stepping Stones to Arcade Spirits
First up, I want to say Woohoo! and Thank you! to everybody who responded so positively to our announcement of voice acting. I also know a lot of you want to audition but we aren’t doing open casting calls at this time. We may open up one or more roles in the future, and if we do, you’ll hear it here first. We promise. Until then, thanks for your patience.
Now, then! I had a long blog post written up about emotional sincerity, about how our game was meant to wear its heart on its sleeve and reject “lol cringe” attitudes… but it seems I already wrote that post like a year ago, so I had to scrap it. You can read it here if you like, though.
So instead of a pathos appeal, let’s talk ethos. Let’s talk about my past experience in game development, and how it lead to Arcade Spirits. This is Stefan speaking; Aenne has her own tale to tell and I’ll see about getting her on the blog to chat about it later.
Most folks know me from two different paths I took — writing (cough) anime fanfic and then original novels, and writing Neverwinter Nights modules. But truthfully Arcade Spirits first started out as an absurd little project from 1999 called “Culture Shock,” which was my attempt to write a visual novel engine in JAVASCRIPT to be playable in a browser. …look, it was 1999, JavaScript was almost respectable at the time, okay?
It was a different time. A far weebier time.
Eventually I canned the project as I just didn’t have access to the art resources I needed to actually do it, and JavaScript was clunky at best. Although there was this new thing I’d learned about at Otakon, attending a panel about… what was it called… Ren-py or something? Which seemed viable…
…but before I could dip too deep in those waters, Neverwinter Nights was released. And that changed everything. With a strong toolkit-based approach and an excellent dialogue editor, I was able to create storytelling adventures using a popular platform. I was in on it from day one, releasing Penultima, followed by Penultima ReRolled and the more horror-based elegia eternum series. Finally, I very nearly created an official Bioware campaign named the HeX coda, but corporate miscommunication resulted in the project being dropped from their roster and instead released for free.
(Interestingly, Fist of Discomfort — the game-within-a-game of Arcade Spirits — almost was a Neverwinter Nights module. I’d experimented with making a simplified brawler game out of the D&D based fightin’ engine, complete with those flashy GO! arrows you’d see in Final Fight.)
All my NWN games were very character-driven, as you can see here.
But D&D wasn’t really ideal for storytelling, because no matter how hard I tried I could never quite get the combat balance right. I could make stories featuring memorable characters, including some of the “dating” mechanics seen in Arcade Spirits, but it wasn’t quite enough to really explore narrative potential. Exploring relationships — both romance and friendship — through game systems has always fascinated me. To make that dream a reality, I needed a different tool.
For about ten years I opted to go back to writing novels. I didn’t need artists or musicians or coders to write a novel, just my own brain and a keyboard. It felt like a style I could actually work in without hitting the limitations I’d hit trying to be an entire game studio by myself. Meanwhile, the indie scene for games kept growing and growing, and visual novels started becoming more and more prominent…
Then in 2016, Aenne Schumann suggested working on a project together. She had friends who could help, resources we could tap. I had money to bankroll the venture and an idea that had been forming since 1999. Both of us combined had a diverse array of perspectives about arcades and arcade culture, which could be used to write a stronger story than either of us could have created alone. And we had the tool I’d learned about so long ago, RenPy. The time was finally right to make this work.
No more limitations. No more compromises. If I was only ever going to get one shot at making a professional video game I wanted to go all out — hire amazing artists, collaborate with them, work with a publisher, get this in front of as many people as possible. If it tanked, I’d soak the loss and at least say “I did it, I crossed that off my bucket list.”
But if it succeeds. If this grand fiasco actually succeeds…
Well. We’ll see, won’t we?
4 notes · View notes
xocolatlg · 7 years
Photo
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
​Long ago, two races ruled Earth… but you already knew that. This is not the story of how monsters where trapped underground, this is the story of how they tried to return to the surface. After they were freed, monsters tried to live along side humans. But as expected, humans didn’t exactly welcome them with warm arms. With humans being attacked and monsters disappearing, the only chance for peace seems to be convincing the daughter of the mayor, the manager of the orphanage Frisk grew up in, that monsters are not as bad as they may seem. But strange nightmares seem to haunt you at night, and you are losing your determination. Can you make peace between humans and monsters? What are these memories that haunt you? Can you free everyone this time?​
Tumblr media
In this game Frisk takes the role of the ambassador to bring peace once and for all between humans and monsters. The objective of the game is to convince humans that monsters are not evil. To do that you have to pick a monster to spend time with the human girl. The game plays like a dating sim, but everything is purely platonic.​ This is not a story of romance, but a story about friendship, struggle, hope and bonds, where discrimination, prejudice, abuse and manipulation are the villains.
​The demo is 30 minutes long and it has the full introduction to the story. We hope that at least an alpha is ready by the end of august with a rough version of all the paths.​
Tumblr media
There are 4 paths: Papyrus, Sans, Undyne and True; with 3 endings in total: Genocide, Neutral and True.
All the main monsters appear in the game: Alphys, Mettaton, ASGORE, Toriel, Muffet, Monster Kid, BurgerPants and many others.
Several humans OCs appear in the game as well.
Tumblr media
Remember that we are always looking for artists and coders to help us finish and improve this game. So if you are interested in participating please send us a message and a sample of your work.
So far we have more than half of what we need.
Story 100%
Proofreading 100%
Characters 80%
Backgrounds 60%
Coding %20
​Renpy Topic​
Tumblr media
Download the Demo HERE
If you experience any bug or error contact us.
Feedback is appreciated.
393 notes · View notes
gb-patch · 7 years
Note
I have a question for you (lies I have multiple) Did you know how to code cuz I don't know how to and I want to make a visual novel Should I plan out the story and route and everything else until l can If you didn't know how to code any sites to learn about coding a visual novel
Haha, no problem. I know how to code a basic visual novel. All the gameplay stuff in XOD was handled by another person on the team. Working on the story/routes is certainly a good idea. You don’t necessarily have to be the coder of your project. If you have a finished script, and the game is going to be released for free, someone looking to join a project may be willing to do the coding for you.
As for where to learn, it depends on what engine you’d like to use. So far Ren’Py is the engine I’ve used for all my projects. But there’s CloudNovel, TyranoBuilder, Unity, etc that other people have used to make VNs. If you’re interested in Renpy, there’s a list of documentations for how things work here. And I’d suggest looking into the scripts of tutorial games that come with Renpy when you download it. If you’re making a basic VN, those will show you nearly all the code you need to know in action. The Lemma Soft forum is also a helpful place with premade codes to borrow and people who are willing to answer questions.
Good luck with everything and thank you for the ask!
10 notes · View notes