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#Behold! The Wizard!
k-i-l-l-e-r-b-e-e-6-9 · 10 months
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𝔅𝔢𝔥𝔬𝔩𝔡! 𝔗𝔥𝔢 𝔚𝔦𝔷𝔞𝔯𝔡! 𝔟𝔶 𝔐𝔶𝔰𝔱𝔦𝔠𝔏𝔦𝔫𝔢𝔞𝔯
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cashmerecrow · 8 months
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✨Wall of curiosities✨
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Eye of the Beholder Cover Art by Jeff Easley
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slushyseals · 2 months
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facultyloungecosplay · 8 months
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Had some interest about my home decor on another platform, so I’m tossing them here as well. It’s been a labor of love and still unfinished - just bought new art…we’ll see if it even fits hdkshddlldk
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mtg-cards-hourly · 8 months
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Kharis & The Beholder
#sponsored
Artist: Joe Slucher TCG Player Link Scryfall Link EDHREC Link
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ciccerone · 7 months
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papakhan · 4 months
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realised while drawing this that Regis has some unreal kind of hold over me oh well
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space-writes · 10 months
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I've finally put together a little post to talk about the magic in Renegade Prince - and Valloroth in general! There'll be an overview, including the rules of magic, and then a look at each of the three types of magic.
It's quite long, but I hope you enjoy!
Magic - An Overview
Magic in Valloroth is a semi-sentient force that infuses the entirety of existence. Everything and everyone has at least a little magic in them; it's a vital part of reality. All magic originally stems from the Unknowable gods, Azar and Eremis.
For mortals, there are three ways to access and use magic in the form of spells. Witchcraft, Wizardry, and Bardic Magic. Witchcraft amounts to telling magic you intend to do something and then doing it. Wizardry is a polite request backed up with components and theory. Bardic magic is asking magic very nicely and charming it into doing as you wish.
For the Earthbound Gods, magic draws from their personal store of divinity, and they can do whatever they like in a manner that most closely resembles witchcraft. Divine magic, however, is a limited resource, and the more Earthbound there are the less they each have. This is the reason there haven't been any new Earthbound made for a long time.
There are various Categories of Magic, which are largely used by wizards as a way to categorise spells and the like. Witches, bards, and gods usually get by on just knowing what it is they want to do and doing it. This lack of any decent methodology drives wizards absolutely feral.
Magic is well-known as a force in the world, though most either cannot access it or do not wish to spend the time and effort required to access it. Differing cultures have differing views on magic and those who make use of it. Those who do not use it generally understand only a little of how it actually works, and have a tendency to conflate the methods of casting - a fact which has a tendency to irritate said casters.
Rules of Magic
The magic of mortals cannot: restore the dead to life; alter the fundamental fabric of the world (move mountains, alter coastlines, rewrite history); alter events that have already passed or transport its users to a future time; destroy the earthbound.
The magic of the earthbound cannot: restore the dead to life; affect the bounds of time; affect the Unknowable; alter events that have already passed.
Magic is an inexhaustible force; casters are notoriously exhaustible. Once one has the ability to use magic, the skill cannot be lost from overuse, though it is possible to attempt 'too much' with a spell and injure yourself in other ways. Wizards have their strict rules of casting precisely to prevent such things occurring, which is one reason they disdain witches so much.
Magic always relies on components. In wizards, they use material components; witches use themselves. Wizards have not discovered this is possible, and witches don’t know that’s what’s happening, only that it does. They cast intuitively, which can result in bodily damage, something that doesn’t happen nearly as often to wizards.
Witchcraft
Witches are only ever born. You cannot decide to be a witch, you simply are. Magic picked you, now you have to deal with it. The most noted thing about witches is that they don't require components and structure to cast (which, not technically true, see Rules of Magic).
They cast using clarity of intent and an imposition of willpower, and whilst their spells tend to be weaker structurally, they are generally more powerful in terms of raw arcane might. A wizard's fireball will have a precise range and spread; a witch's fireball will bring down an entire building.
There are no official schools or training for witches. Those who want to learn usually seek out another witch, or attend a wizard school to learn what they can.
Wizardry
Anyone can be a wizard if they're willing to put in the time and effort. They require components to cast their spells, and channel magic through precise wording, structure, and focus. They 'spell out the spell' with magic, though many variants of spells have been developed through different cultures.
Their spells are much more structured and specific, meaning results can be codified and replicated. Wizards are also the only ones who can enchant objects - witchery is too unstable to bind into a physical item.
Since it's a learned discipline, there are schools for wizardry throughout Valloroth, to varying degrees of esteem and complexity. Oraladhel is noted for having the most prestigious college, the University of Cyvanil.
Bards
Bards are the rarest kind of caster. Some feel 'chosen' like witches, others simply feel they were so persuasive that magic couldn't help but like them, and do as they ask.
They're considered the weakest of all the magical schools, partly because they're so rare, and partly because they're very limited in structuring their spells. Bards have to cast with music. Their component is the instrument they use, and whilst it doesn't necessarily require singing, that's the most common way to cast.
And that's the magic!
It's not an overly complicated magic system, but I didn't want it to be. I get to have a lot of fun coming up with components and spell structures for wizards, and to play with the contrast/friction between them and how witches are viewed.
Magic being semi-sentient is a fun little thing that doesn't necessarily come up deeply, but is a type of magic feature I've always enjoyed. I like that it has it's own whims, and is a little bit of an active force.
It was also important to me that magic can't bring the dead back. One bugbear I have in fiction often is when magic (or equivalent) is used too easily to bring back the dead, usually in a way that undoes all the tension and emotional drama of killing the character in the first place. If I don't want a character dead, I will simply not kill them. It's a nice hard limit to have, especially in a fantasy world.
(also yes I hard banned magical time travel. time travel gives me a headache XD)
As always, if you have any questions, my ask box and DM's are open!
Renegade Prince | Valloroth taglist: @cherrybombfangirlwrites @memento-morri-writes @foxboyclit @lawful-evil-novelist (ask to be +/-)
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bagelsforall · 1 year
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YOUR ONLY MOVE IS HUSTLE
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tolik-pawlusz · 1 month
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So it's trans day of visibility. So i guess i can be a bit visible for this day ahaha
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thefoolau · 4 months
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Kastor @ Zeze and the other neighbors (bug spray meme)
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duvgaleni · 2 months
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he is charging up his big blue eyes to laser blast me for not giving him ham
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Eyes of the Underdark by LEvonJihanian
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whining-ylthin · 3 months
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Drew some fur, bone, leather and knot patterns tonight, lots of freehand inbetween the Ruler Hell that is drawing armor. Pretty happy with how much progress I've made and how this whole thing's shaping up. Colors on lineart are "placeholder" (I use the layer color option in CSP to identify which lines are on which layer and I couldn't be bothered to turn it off for a WiP preview), everything is actually black.
Zoomed-out view:
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dreamcrow · 1 year
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you must be truly desperate, to come to me for help
what if... wretched ancient snowball......... thirst trap
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