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#Ancient Basin
tonythr · 2 months
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A tribute to my favorite quote from Hollow Knight. My biggest finished artwork so far
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anchor-naut · 4 months
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as promised, more hk <3
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mebis-art-dump · 4 months
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The winds and the Pale King
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(footage by mossbag, gif by mossbag)
So in mossbag's latest video some comments chalked up the discarded shell's wind to decomposing gas, and I'd say is a reasonable conclusion, if not for the fact that the Pale King has more than a couple ties to wind that can't quite be as easily explained
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(footage by Ccmanci, gif by me)
The monarchflies that become the monarchwings also generate wind, made obvious by said wind stopping upon obtaining the wings
Their exact relation to the king is unclear (part of him? fragments of him? spawn of him? simbiotic to the Wyrm?) however they're undeniably connected judging by their name and appeareance This, while more shaky than the decomposing process of an unmeasurable Wyrm, could still be explained as the individual flies simply having such a strong flapping
but the connections to the wind don't stop here
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Both Quirrel and Godseeker describe the winds as guiding them to the kingdom, with Godseeker apparently equating the winds to the king's lingering power (that power beacons to Hallownest -> these winds carry us to the gods)
The same wind that coincidentally makes it impossible for you to leave Hallownest in a straightforward way, even if just within gameplay
Specific winds that both draw bugs to Hallownest and deter them from leaving, certainly sounds like something that'd work alongside/ as part of the Wyrm's Beacon, to "pull bugs into their thrall" you could even say
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rosianna78 · 2 months
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my art for @hkhallowzine, a gorgeous hollow knight zine! ancient basin bench with a view on the sea of void teeth (and a geo deposit) :) go grab the zine (it's free!) and check out everything else! thank you for letting me be a part of this project <3
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HKAF Round 4
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Propaganda is welcomed!!
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hallowfrosted · 1 year
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"Those who made it back told of impossibly old structures and roads formed as though the rock itself possessed a will."
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ersh-ova · 6 months
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static frame from the small animation I'm working on
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itzlooniz · 9 months
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Shade Beast in The Abyss
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tboom10 · 7 months
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day 1:
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Honestly, pretty good, especially for someone who's not great at stuff like this (see my first art piece I wanna redo so badly). The background is quite nice for something made by me. Broken Vessel is a good boss to start with methinks. I think if I'll redo it (which I might do, after I've done every boss I will hold a poll, with the 3? 5? Idk yet, depends on the amount of votes, most voted will be redone with more effort, defenitly not something I've put 2 hours at best in) I think I could pose them better. Or make it look better that they rush towards you. Oh yeah, I will give an explanation on how good I think the result is. I will probably add something to every drawing. I dont think all of them will look good, but honestly, I think you should share artwork, even if it looks bad. But for someone who has made a small chuck of Holloe Knight boss art so far, the worst has yet to come.
I bet everyone who searched for Broken Vessel was so confused and so is everyone who follows me is because of Blahaj.
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embrace-the-sibling · 2 years
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To Anyone: E
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[Image description: A blue digital sketch of Lost Kin laying dead on the floor face first. They have a delicate flower next to their head. /End description.]
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bell-symphony · 2 years
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Pale King
In one of my Lurien's arts I said I would re-post it since I like it too much and posted it with other arts in the same file .
I was inspired by @ feralcoffeebug ! They're an excellent artist by the way . Go check them .
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tonythr · 8 months
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Picking up Monarch Wings triggers Infected Crossroads and there is a lore reason for that
Another interesting fact that (in my opinion) is not talked about enough is that the Infection doesn't corrupt the crossroads after we take monarch wings just because it's a convenient point from a gameplay perspective to introduce the player to stronger enemies, or to show us the passage of time. It's because taking away the wings from that specific location directly affects the spread of the Infection.
In the game, we can clearly see how a specific segment of the Ancient Basin is overrun by the Infection. I'm talking about two big rooms in the western part of the Basin, one where we fight the Broken Vessel and the other where we encounter the Mawlurks. There is a third one near the Basin tram station of the lower line, but I assume it's just part of the same thing, just the Infection seeping through the ceiling of the main room. There is also the room that contains Monarch Wings, which is completely free of the Infection, but I'll get to it.
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Those glowing bubbles and pulsing vines and orange clouds of fog are indicative of severe corruption by the Infection. Before Infected Crossroads, we see them only in special places (like the Glowing Womb aspid nest) where the Infection had a lot of opportunity to become gas, then liquid, then flesh for one reason or another (with the aspid nest that reason is probably the symbiotic relationship between aspids and the Infection itself, where the aspids act like carriers of the disease that help it spread).
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And the western part of Basin is the most unique place in that sense, because, aside from the crossroads, it's the only place where 'that flesh came to life'. But what is the reason for that? Why don't we see those glowing blobs and lightseeds in any other part of the map, even though it's clear that even the most remote parts of Hallownest were influenced by the Infection? What is so unique about this part of the Basin?
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It's the wind.
The picture doesn't show the vines and particles moving around that much, but anyone who played the game probably remembers that badass storm that we see and hear the moment we enter the room after the big spike tunnel. The orange glow of the Infection also makes its first appearance in this particular room (if we're talking about this specific part of the Basin, of course). That leads me to believe that the wind is somehow connected to the spread of the Infection in the confines of this area. And we already know why this wind is there in the first place.
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The room where we pick up the Monarch Wings is the only one in this area that holds no sign of the Infection whatsoever. The wind in this room also feels much stronger, and it blows with a unique sound specifically near the Wings statue. But most importantly, it stops the moment the Knight consumes the Monarch Wings.
After that, the whole area actually becomes less infected. The changes are rather subtle, but visible.
Look:
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LOOK:
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And, despite the common misconception, it's consuming the Wings that serves as the in-game trigger that sets off the Infected Crossroads. You can literally kill BV without picking up the Wings, and then return to the Crossroads to see that it's still (relatively) uninfected. It's a solid proof that Monarch Wings and the wind that they create is what affects the spread of the Infection.
After we pick up the Wings, the Infectious mass partially leaves this part of the Basin and moves to the Crossroads, since that's when we see all those drastic changes. Now, that might give us some interesting implications about how the Infection actually works. Possibly, reuniting with its main source inside the Black Egg Temple gives it more power, resulting in total corruption of the Crossroads, since we see that Infected Crossroads has way more bubbles, lightseeds, vines etc. That actually leads me to believe that the Infection actually may have very specific physical limits, and that the total mass of the matter that it can create is finite and measurable (at least as long as the Sealed Vessel is still intact and holds the source of it inside itself).
Like, why doesn't it spread all throughout Hallownest even when the Seals are broken and the door is open? Even when the Hollow Knight is unchained, the Infection doesn't spread anywhere beyond the Crossroads, it stays exactly the way it was with only one Dreamer taken down or only Wings being picked up. So yeah, my theory here is that:
Picking up Wings and killing a Dreamer triggers the spread of the Infection in different ways (Wings lets another part of the Infection's mass give power to its main source, killing a Dreamer loosens the door's Seal and lets the Infection out), but ultimately leads to one result, that being Infected Crossroads.
The Infection doesn't spread past Crossroads because Hollow Knight, despite its failure, is still strong enough to hold it at bay.
The Infection operates like some kind of shapeless mass that can be gas, liquid, solid and sentient. It's basically a matter that holds a will (that will, of course, belongs to the Radiance).
That is why destroying the Infection (instead of sealing it away) was deemed impossible.
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Although that leaves many questions about the Pale King and his relation to the Radiance. Did he know that the source of the Infection was his old pal Moth Goddess? Did he deliberately choose not to confront her, but instead try and seal her away? Was he stupid? Or did he have some secret internal motives?
...That is not exactly what this post is about. I would like to get back to the Wings thing now.
Another thing that led me to believe that it's that particular Infectious mass from Basin that corrupts the Crossroads after we pick up the Wings is the movement of the particles inside that part of Basin. Particularly, the Void particles. Before we pick up Wings, those particles follow the wind. After that, they start to slowly rise upwards, just like in the rest of the location. That gives us two interesting conclusions:
After we pick up Wings, the Basin Infection escapes upwards, eventually reaching Crossroads.
The Void that resides in Basin is also affected by the Monarch Wind.
By the way, another interesting fact: the orange fog that we see spreading throughout Infected Crossroads actually moves according to its position relative to the Black Egg Temple.
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This means that Team Cherry does put deeper meaning into how they make background particles move, and it means that I'm not insane for reading this much into that! Yay!
Now, back to the Void being influenced by the Wind. Like I said, the part of the Void (which, probably, is also a matter that has its own mass, albeit maybe not as measurable) that resides in that part of Basin is also influenced by the Monarch Wind along with the Infection. It might imply that, like the Infection, the Void is trapped inside that area.
Or maybe it's not trapped. Maybe it just circulates there, so that something else can be trapped inside its currents. Ancient Basin is basically the Void's home, so I really doubt that whatever is going on in that area affects the overall condition of the Void as a whole. But we don't know that. What we DO know is that the Infection there is certainly trapped, unable to reunite with its source, being forced to slowly find ways to adapt, becoming gas, then liquid, then flesh, then reviving the corpse of the Knight's Lost Kin.
So what if that was the whole point?
Ok, we know that Pale King was looking for ways to fight off the Infection and eventually decided to harness the power of the Void to do so. He created Kingsmoulds, Wingsmoulds, probably experimented with the Void inside his workshop, eventually coming up with the idea of a Pure Vessel... But what if what we see in the Monarch Wings location is another part of his struggles to come up with a plan to lock up the Infection?
See, we KNOW that the Monarch Wings were Pale King's deal.
We know he wore one of those.
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We know that those flies that (presumably) give the Knight those Wings are called the Monarch Flies (or rather Monarchflys? I dunno, I wouldn't trust those mushrooms on how to spell things).
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And we also know that the Pale King has some connection to the wind.
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So perhaps that area is a place where Pale King was trying to contain the Infection without trying to put it inside a live Vessel. Maybe it was the first prototype for his plan to see how the Void, being channeled with his monarch power, would keep the Infection at bay? Maybe there was another reason as to why that part of the Infection should have been sealed away?
Whatever it is, my overall theory is this:
The Monarch Wings contain some kind of power that is strongly connected to the Pale King. This power creates a magic Wind that makes the Void residing in Ancient Basin move and circulate, resulting in a part of the Infection (perhaps one of the remaining parts from the first time it started destroying Hallownest) being trapped in the area of that Wind's range, isolating it from the outside world and making it start to form gas clouds, liquid puddles, bubbles and lightseeds. Once the Knight removes the Wings, consuming them for its own purposes, the once trapped part of the Infection reunites with its main source at the Black Egg Temple. As a result, the Infection's will becomes stronger, and it starts corrupting nearby lands (although it's still being held back by the Sealed Vessel), creating what we know as Infected Crossroads.
Ok I'm actually done. I hope this is comprehensible enough to read and not too boring or too obvious. I just REALLY wanted to talk about it, since everything about this part of the game gives me chills.
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paganimagevault · 1 year
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Female Europid Mummy from the Necropolis of Subexi III, Grave M6, Turfan District, Xinjiang. 5th-3rd C. BCE. Source: Baumer, Christoph.The history of Central Asia. Vol.1. The age of the steppe warriors. London : I.B. Tauris, 2012. pg. 218 left DS329.4 .B38 2012. Image via University of Pennsylvania. See maps in the post before this one for a better understanding of the geography discussed.
"Section 26 – The Kingdom of Nearer [i.e. Southern] Jushi 車師前 (Turfan)
1. ‘Nearer Jushi’ 車師前 refers to the kingdom or state centered in the Turfan oasis or, sometimes, to the tribe which controlled it. There can be no question that Nearer Jushi refers here to the Turfan Oasis. See for example: CICA, p. 183, n. 618; also note 1.5 above. For the etymology of the name Turfan see Bailey (1985), pp. 99-100, which is summed up in his sentence: “The name turpana- is then from *druva-pāna- ‘having safe protection’, a name suitable for a walled place.”
“One other oasis town is currently under excavation. At Yarghul (Jiaohe), 10 km (16 miles) [sic – this should read 10 miles (16 km)] west of Turpan, archaeologists have been excavating remains of the old Jushi capital, a long (1,700 m (5,580 ft)) but narrow (200 m (656 ft)) town between two rivers. From the Han period they uncovered vast collective shaft tombs (one was nearly 10 m (33 ft) deep). The bodies had apparently already been removed from these tombs but accompanying them were other pits containing form one to four horse sacrifices, with tens of horses for each of the larger burials.” Mallory and Mair (2000), pp. 165 and 167.
“Some 300 km (186 miles) to the west of Qumul [Hami] lie [mummy] sites in the vicinity of the Turpan oasis that have been assigned to the Ayding Lake (Aidinghu) culture. The lake itself occupies the lowest point in the Turpan region (at 156 m (512 ft) below sea level it is the lowest spot on earth after the Dead Sea). According to accounts of the historical period, this was later the territory of the Gushi, a people who ‘lived in tents, followed the grasses and waters, and had considerable knowledge of agriculture. They owned cattle, horses, camels, sheep and goats. They were proficient with bows and arrows.’ They were also noted for harassing travellers moving northwards along the Silk Road from Krorän, and the territories of the Gushi and the kingdom of Krorän were linked in the account of Zhang Qian, presumably because both were under the control of the Xiongnu. In the years around 60 BC, Gushi fell to the Chinese and was subsequently known as Jushi (a different transcription of the same name).” Mallory and Mair (2000), pp. 143-144.
“History records that in 108 BC Turpan was inhabited by farmers and traders of Indo-European stock who spoke a language belonging to the Tokharian group, an extinct Indo-Persian language [actually more closely related to Celtic languages]. Whoever occupied the oasis commanded the northern trade route and the rich caravans that passed through annually. During the Han Dynasty (206 BC-AD 220) control over the route see-sawed between Xiongnu and Han. Until the fifth century, the capital of this kingdom was Jiaohe.” Bonavia (1988), p. 131.
“Turpan is principally an agricultural oasis, famed for its grape products – seedless white raisins (which are exported internationally) and wines (mostly sweet). It is some 80 metres (260 feet) below sea level, and nearby Aiding Lake, at 154 metres (505 feet) below sea level, is the lowest continental point in the world.” Ibid. p. 137.
“The toponym Turfan is also a variation of Tuharan. Along the routes of Eurasia there are many other place names recorded in various Chinese forms that are actually variations of Tuharan.” Liu (2001), p. 268."
-Notes to The Western Regions according to the Hou Hanshu. Second Edition (Extensively Revised and Expanded). John E. Hill. University of Washington.
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ancientorigins · 11 months
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Some archaeological finds are so strange they threaten to rewrite history as we know it. Caucasian mummies buried with bronze tools in ancient China could do just that.
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gwydpolls · 8 months
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Time Travel Question 22: Ancient History X and Earlier
These Questions are the result of suggestions from the previous iteration.
This category may include suggestions made too late to fall into the correct grouping.
Please add new suggestions below if you have them for future consideration. All cultures and time periods welcome.
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HKAF Round 3
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Propaganda is welcomed!
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