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#5e divination
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Happy new year!
Finally I get to start on this project that's been bouncing around my brain for the past few years, and how better to start it off with one of my specialties; a subclass!
Fortune Domain is the product of me wanting to pursue the ever-so-overdone "luck cleric" concept, but without relying on mechanics that allow rerolls and giving out dis/advantage like hotcakes. I had been interested in tarot right about when I had started work on it (a PC in my campaign was fond of tarot, Overwatch had released a tarot-themed skin, etc etc). But again, I didn't want to lean back on the "roll on this d8 table to determine what happens", so I did the next best thing: a deck builder!
In addition to the subclass, I created nine base cards to mix and match around in your character, allowing for a fair bit of versatility depending on what you need to do. All of them are vaguely off-support, which is nice, and I did my best to try to reflect the card's abilities off of their actual meanings. All nine cards provided are from the major arcana, but if you have any ideas for other cards and their abilities then absolutely feel free to make them!
Once again, happy new year, and here's to a prosperous year of creativity! Happy brewing!
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zephyrbug · 9 months
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With her fathers book in her hands and a smile on her face Marcie Griswold is ready to set out on her first adventure! 🌻❤️🌙
Finished commissions for @ dicedumpling (on insta) of their character Marcie!! Whom i’ve actually drawn before as a little girl with her father a while back!! It’s been a while since i’ve made a character design but this was the perfect opportunity to get back into the swing of things!! I had so much fun with her 😭❤️
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quiddling · 1 month
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silas lorelei; v. human, div. wizard, follower of mystra & his familiar willowmere (:
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Villain: End Without Rest, Outer God of Ceaseless Apocalypse
How many times can a thing break before it can break no more?
The mummified corpse of a titanic dragon defies all laws of scale and destiny to sink its teeth into a bleeding sun, a fleet of ships like clockwork locusts stripmine a world for spare parts, angels gone feral parade down the road while scourging their flesh singing songs of the coming endtimes in a thousand witless tongues. All these things and more are the being known as “End without Rest”, an engine of destruction that wanders the multiverse without aim, a nomadic Armageddon looking to impose itself on the mythologies of other worlds.
End without Rest is a god for those who are convinced that final days are upon them, whether that be doom preaching madmen, the scions of crumbling empire, or religious fanatics convinced they alone will be saved. It is the impulse to ignore your own safety and the safety of others, and to instead heap all the good things of life upon a pyre and watch them burn. End without Rest senses these pyres like signal beacons, and descends on the arsonist’s innocent world to make good on all their fears.
Adventure Hooks: 
Exploring the ruins of a now forgotten city leads the party into conflict with a series of strange, rust-covered automotons that seem to have been haunting the site since its fall. Pushing deeper, they find the machines defending the wreck of a long grounded astral ship, with the surrounding evidence pointing to the city’s inhabitants having died defending against an army of these constructs a thousand years ago.
A few generations ago, a charismatic priest found a book of prophecies, and took his followers out to the badlands where they could be safe from the cleansing fire that was about to destroy their homeland. The apocalypse is now overdue, and the priest’s followers have gone a bit squirly in the meantime, living off the land in pious austerity and attacking travellers and native inhabitants of the badlands for supplies. The most recent head of their congregation has decided to take a more active approach to prophecy, and has begun a series of grisly raids with the intent of triggering the endtimes by orchestrating his own omens.
The stars bleed, the horizon seems to burn, and the party have to run for cover as a falling star makes its way directly towards their camp. Returning to the smoking crater they find a Planetar angel gasping for life, heavenly light bleeding from innumerable battle wounds. With their last breath, they recount their battle with a fallen angel intent on beginning the end of the world by blowing a sacred horn. This plannetar gave its life to avert this crisis, and with their last ounce of strength to knock the horn from their foe’s hands and sent it crashing to earth. Now the party must race to find where the second “falling star” landed before their fallen adversary completes their final mission.
Background: The origins of End without Rest stand as a testament for what happens when gods and mortals meddle with the ineffable nature of fate. It begins with a petty war god watching as a world reached the predestined end of its mythology, it sun devoured by a great beast to usher in the final age of darkness and dissolution that would spell that realm’s end. This wargod was not the type to see a whole world full of people and weep at the futility of all, or rush in to try and set fate onto a different course.... she was the type to see something that could destroy pantheons and start thinking about how it could be weaponized.
End without Rest is the result of all her efforts: The body of an apocalyptic dragon, mummified from its long time in the void, pulled from the dead realms and reawakened with a supernova burning in its belly. Around this monstrosity she set a legion of constructs to maintain, defend, and reign the beast, answerable only to her. She wielded her new weapon with glee and with pride, carving out an empire of worlds that bowed to hear in fear of the apocaylpse she could bring down on them... until she fucked up and brought it down on herself instead.
With its master consumed and her divine fire burning in its furnace of a heart, there was nothing to stop End without Rest from growing, of reaching the critical mass of its own godhood, of moving from world to world ending them based on instinct alone.  This process has repeated so long that the remnants of other apocalypses have got swept up in the apocalypse engine’s wake: routed legions of the endtimes pledging themselves to its service, orphaned harbingers following it in hopes of finding meaning after their task is complete.
Titles: The Apocalypse Engine, Suneater, the unready end
Signs: Confused visions of the enditmes, animals going feral, objects rusting breaking or unraveling before they should.
Symbols: The Jaws of a beast (often black, often skeletal) closing around a red sun. Iron locusts
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12pt-times-new-roman · 6 months
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in case anyone needed proof that aura of vitality is the best healing spell in the game, here you go.
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maamlet · 7 months
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I wasn't gonna play balders gate because I hate D&D but everyone is saying it's good so I might give it a chance.
know that im saying this as a perpetual 5e hater: larian made it good
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Trying to build the ultimate blue mage/"oops all reactions" build for D&D 5e.
Thinking of divination wizard base, since Portent is not a reaction but lets you intervene before rolls are made, but none of the class's other features are really reactive? (They are very blue though.)
Wizard also gets its pick of nice reaction spells like shield and silvery barbs(!!!) as well as battlefield control, which I guess would be a secondary theme.
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dnd-smash-pass-vs · 6 months
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6-7.5 ft (1.8-2.3 meter) angelic warriors and messengers! Ones with an aversion to clothes, they wear just enough to appease mortal customs. They can shapeshift into humanoids and animals, and not only heal wounds but also poisons and disease and blindness and such. Apparently they'll sometimes just hang around communities for years, bringing help and hope. Don't get me wrong, when problems arise they are eager to apply blunt force trauma until its stops being a problem, but they're capable of good other than just "destroy evil."
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astra-lun · 1 year
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I have thought that spells when they are being cast are said to be "woven" And I wondered what the sorcerers' "woven" spells would look like, created with the Magic of Blood
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dartagnantt · 7 months
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PDFs of this and more can be found over on at my Patreon here!
Why worship a god if not to break things better :D
Tools of Destruction
Not to be mistaken for a PS3 game. Proficiency in smash
Channel Divinity: Shatter Defenses
This was a fun idea. How to work around high defense/ how to break things more effectively? Make them easier to break
Extra Attack
You know, I don't know why War domain doesn't do this
Destructive Blows
Siege Monster is probably the most common feature I give subclasses. But what can I say. Breaking things is fun
Vessel of Ruin
And this here is just the reverse of the war cleric capstone. I quite enjoyed it
At the moment, they have exclusive access to the following:
Groundbreaking Magic
Siege Engineer Specialization
Dragonborn Ancestry (PF2e)
Size Expanded
I also have three classes over on DriveThrueRPG to check out:
The Rift Binder. A class specialising in summoning monsters and controlling the battlefield.
The Witch Knight. A class that combines swords and sorcery in the most literal way.
The Werebeast. A class that turns you into a half beast to destroy your foes.
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boredguitarfish · 3 months
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Vevaraun Elandira, my moon elf grave cleric of Sehanine Moonbow.
Bonus:
As a former Evereskan tomb guard, he wears half veil as expected , I don’t make the rules
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dungeonmalcontent · 1 month
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Thinking back in all of my subclasses going: "huh, which is the best 'stab Caesar' subclass. None of the rogue ones, that's just what rogues do. Cleric? The deserter maybe (heck, I should have called it the apostate...). Mutant? No. What's the point of killing Caesar if you're just going to wear his face yourself? Paladin? Oath of order? Maybe oath of order. Wait. Oath of kings! Oath of kings that hates kings? Oath of the kings but it's the Senate! Oath of the Senate!" *Begins typing furiously*
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elibunn · 3 months
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3/6 guild members done!!! the forshtti guild is halfway done with their designs :0 it’s been so fun omfg i love them
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picturesofgrandma · 7 months
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my most beloved dnd character
she goes by many names... but you may call her luna darkweb
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Deity: Bahamut the Martyred Wyrm
He does not answer our prayers, we answer his, the dying plea of a selfless creature who wished only that someone would stand up and care for his people after he had given his last for them.
We Stand for Bahamut,
Would you Stand With us?
The Dragon is dead, but he is remembered. One of the earliest heroes in mortal history, ever bright Bahamut turned against the proscribed order of the world and his very being to fight on behalf of the innocent; Sacrificing himself when it became clear that he had no other means of unseating the tyrant that ruled over them. His actions resound into the present day, somewhere between a folk hero and a saint for many cultures where his story and example have taken on a power all their own, called upon by the fearful and the righteous in their greatest times of need.
There is no one church of the platinum dragon as such, but there are organizations that claim him as their inspiration. Often these temples will feature some local hero or great exemplar that they claim best exemplified Bahamut’s virtues, though these “aspects of the dragon”  vary extremely in their actions, ethos, and representative philosophies.
Since he embodies reckless benevolence, courage in the face of adversity, a willingness to overturn established orders, Bahamut is often seen as the patron of more noble adventuring types, who may too often chafe under the responsibility and goody-two-shoes  reputation the mythic dragon has garnered over the intervening centuries.
Hooks:
If you want to prove yourself daring and brave they say, go up to the shrine of the platinum dragon in the mountains. Make offering and meditate by the altar fires, and by dawn you will know if Bahamut has deemed you worthy or not.   It’s only a few hours into the party’s vigil when the party hear distressed cries and the sounds of the skirmish resonating off the walls of the ravine, likely coming from the river at its mouth. Do they head out into the darkness and abandon their rite, or do they stay put and do as they’ve been told? Given that they’re at the shrine of a god of righteous bravery, the question should not be that hard to come by.
The party receive a glimpse into their possible future as they watch a pair of higher level adventurers brawling on the steps of one of Bahamut’s temples, interrupting the service for their own fallen companion. Once a close knit group of friends, this adventuring party has been sundered by the death of their paladin, a devout of the platinum dragon who gave his life so that the others could escape from a rampaging monster. One of the adventurers, mourning the loss of her best friend screams that the paladin’s sacrifice was stupid, while another won’t hear ill of the dead on the day they’re set to bury him. Some time later, one of the presiding priests will ask the party’s help in reconciling the grieving pair
Descended from a celebrated champion of Bahamut famed for battling a dragon on his own, a noble house has become increasingly arrogant and ambitious, seeing themselves as favored by the dragon god and claiming their ancestor’s virtues as their own. Their hunting of drakes and other minor wyrms has esiclated over time, and now the scion of their house wishes to mount an expedition and hunt a true dragon lairing in the nearby wilderness and he wants the party to help. Whether or not the heroes decide to tag along, the scion manages to give the dragon a nearly mortal wound, only for its mate to show up a few hours later and begin razing the countryside in a fairly justified rage. The party are then faced with a choice of either killing both dragons or playing against type figuring out a way to heal the first of the pair and quell their mates anger.
The tale of Bahamut is one of the oldest, most cherished myths among mortal kind, shared between all folk who believe that good can be done in the face of impossible odds. The legend speaks of a ruthless archon, a domineering celestial that ruled from atop a mountain sized palace, quarried and built for it by the first mortals, whom it had enslaved generation after generation and forced wait upon it and its insatiable greed and hunger.   Bahamut was that archon’s mount, a part of its divine essence sectioned off and given wings, tasked with flying about the archon’s realm looking for any trace of indolence or rebellion. It was in these flights about the realm that Bahamut saw the people’s suffering, and came to understand that he and the archon’s heavenly appointed mission to govern the mortals was incomparable with the tyranny he and his rider had afflicted upon them.
There are many stories of the dragon’s small rebellions, but they all cultivate in a final confrontation between mount and rider, when Bahamut could take no more of his master’s abuses and bore his fangs against it. The two clashed in the palace, on the mountainside, and then in the sky, but neither could best the other, being two halves of the same whole. On the sixth day of their battle, exhausted and desperate and knowing what must be done, Bahamut plunged at the archon, allowing his master to skewer him through with its sword in order to get his teeth into the celestial’s neck, and gripping on with all his might he bore the archon down from the sky and struck the earth like a silvery star.
When the mortals found them in the smoking crater, the archon was dead and the dragon was soon to follow. With what little strength he had left, with his broken teeth still clutched around his master’s neck, Bahamut uttered one final plea: “ It’s up to you now, look after one another, I’m sorry I could not do more”
From the Author: I felt the need to revamp Bahamut because as one of the default “good” gods he felt far too conceptually thin, with everything about him pretty much revolving around being generically benevolent while also being a dragon. With this revamp I specifically wanted to address the nature of heroism, and how heroism as a cultural virtue might be viewed in a setting where adventuring parties are the norm.
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owl-o · 1 year
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glowy boy
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