Once one was fed and rested, the hare would lead them to a bird guarding the well. The bird would tell them of the dangers and fortunes that could be found at the bottom of it, of the vicious beast and the piles of gold.
Then it would ask the adventurer, "Do you wish to enter?"
(Part 3/?)
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Another Bitsy game from me! This time you play as a delivery drone in a ruined city. It takes place in the same world as Grow Light, with a little cameo, but can be played on its own. Playtime is around 5 minutes. Music by Laurent Désautels-Séguin.
>DELIVERY
insta | masto | portfolio | prints | kofi | patreon
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1-bit study on "The Veiled Vestal Virgin" by Raffaelle Monti.
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As one game project nears completion—you'll ideally see it by halloween—I start concept work for the next. Meet... Archer, I guess her name is. She came about as a study in building a character (secretary bird with robot legs) around a game idea (action-platformer where you kick things) whose design is still at least vaguely readable at 64px tall, all under a limited palette resembling but not wholly constrained to '1-bit'-style pixel art. Ended up with more of an NES look, albeit with extra colors.
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1551. Dolphins
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everything sucks <3
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more 1-bit stuff
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los pingüinos me la van a mascar
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Deep in the woods, away from the path well-traveled, was a little hut that smelled like herbal tea and fresh bread.
Anyone that stumbled upon the hut was greeted by an old cat on its front porch, and was eyed critically should they decide to step closer.
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little 1-bit buttons (88x31ish) for my website
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1-bit pixel art of the Bloodborne’s Cleric Beast, using Pixaki.
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day 2/365 days of 1-bit, inspired by lesson ten from yelta’s 1-bit tutorial!
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