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pauldng · 1 day
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My fanart of Genshin Impact's Arataki Itto  荒瀧一斗. Genshin Set 6 of 6
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pauldng · 4 days
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My fanart of Genshin Impact's Alhaitham. Genshin Set 5 of 6
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pauldng · 8 days
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Art Resources!
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Just letting #Artists on Tumblr know that I have an ongoing series of Art Advice Articles, that you might find helpful.
The currently published ones are:
Dealing with Art Block
How to Have a Positive Outlook 
Advancing in Art: The 3 Ps
The Misconception Behind “Study Realism”  
And more are coming soon, including:
How to Develop your own Style
How to Photograph Traditional Artwork
Feel free to +Follow if you want to make sure you don't miss them.💜
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pauldng · 12 days
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My fanart of Genshin Impact's Kamisato Ayato. Genshin Set 4 of 6
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pauldng · 17 days
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My fanart of Genshin Impact's Wriothesley. Genshin Set 3 of 6
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pauldng · 19 days
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My fanart of Genshin Impact's Neuvilette. Genshin Set 2 of 6
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pauldng · 24 days
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Sneak Peak WIP 3rd SGDLR fanart. Lu Guang, Cheng XiaoShi I wanted to incorporate "The Butterfly Effect" theme because it fits the show concept perfectly and I wanted to draw one eye covered characters. This concept has been eating away at me for quite some time now. 😂
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pauldng · 26 days
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My fanart of Genshin Impact's Childe / Tartaglia. Genshin Set 1 of 6
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pauldng · 1 month
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#i wish I knew this sooner #art tips
Art Advice: The Misconception Behind "Study Realism"
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Most people who draw anime/cartoons have, while asking for ways to improve, at one point or another been told to "study realism." A common response to this is, "But I don't want to draw realism!"
But, did you know that the purpose behind this suggestion is NOT so that you draw realism? They're not suggesting you change to a more realistic style. What, then?
Let's look at this through an analogy:
Say you don't know music yet and decide you want to learn how to play the Happy Birthday song. You're not interested in playing anything else, just the HB song, and you haven't started learning anything related to music at this point. OK, that's fine, and now we have our situation set up. Once you've decided this, you set yourself to learning the sequence of notes to the HB song. You practice and practice, and, after a while, you can play it really well without a hitch. After a few years, it starts feeling bland to you, and you ask, "How can I make my HB song better?" And someone tells you, "Learn all the other music notes," and "Study classical and other genres of music." And you reply, "But I don't want to play that type of music; I want to play the HB song!" (And that's FINE! It's valid; it's what you want to do.[*Footnote 1]) But without having learned all the other notes and other types of music, you can't make a remix of the HB song, or an "epic version," or a hip-hop-fusion version; you've capped at the end of the first paragraph of this story.
So drawing anime or cartoons is like playing the HB song, or any one song in our example.
And here's where our misunderstanding comes in:
"Study Realism" DOES NOT MEAN "Draw Realism"
Yes, you'll have to draw it to study it (not only your brain, but also your hand needs to learn the skill), but it doesn't mean that's what all your artwork will look like. It is meant to give you more tools to make your anime and cartoon work stronger, more appealing, and more unique.
How will it do that? The more music notes you know, the more types of music you understand and can play, the more original a remix /version of the Happy Birthday song you'll be able to make - and it will be unique. Because you will be able to take all that diverse knowledge and apply it to your song, making it stand out, and the next time you play the HB song, people will go, "Wow! This is a really cool version!"
So now we can be clear: There is a difference between learning something and performing it. You can perform whatever you choose, but by learning all the things, your performance of your "Thing of Choice" will be stronger.
What, Exactly, Will Studying Realism Teach You, Then?
I. VALUES
If you learn how to paint/shade with a full range of values (by learning realistic shading) that properly depict both volume and lighting, you will have no trouble simplifying that to cel-shading or gradient-shading in your anime or cartoon drawings, because you will at once spot when something is undershaded or the shadows are in the wrong spot.
On the other hand, if you try to do cel- or gradient-shading first, you are way more likely to a) undershade, and b) have an inconsistent light source. And when these things happen, you won't be able to tell *why* your drawing looks "off" or bland.
II. COLOR
By studying realistic coloring, you'll be able to learn how color varies across an item (say, a shirt) that is a "solid color." Example: you're drawing a character with a pink t-shirt, standing in the sun, at the end of the school day. The t-shirt is solid pink, however, the colors on it will vary from orange-ish to purple-gray, with some areas almost a bright red (and that's not even considering items around the shirt that would bounce light back onto the shirt and change its color). But you'll only know this (and how to do it) if you study realistic coloring.
Then you can apply that knowledge to your stylized artwork and make it stand out more.
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Painting of a stylized pear, where I studied real pears to understand their coloring and texture. See how studying realism can enhance your cartoon work.
III. MAKE BETTER STYLIZED ANATOMY
By studying and learning realistic anatomy, you will be able to make stylized art that, for example, doesn't have one arm longer than the other, because you will have learned how to measure proportions, even if you don't draw realistic proportions. So that if you decide you want to draw unrealistically long legs (eg: Sailor Moon), you'll be able to make them look good and keep them consistent.
You will also be able to draw figures in any position, because you will have learned how body parts are made up and how they move, as well as foreshortening/perspective. Then, when you go to draw a pose you haven't drawn before, it will be WAY easier.
IV. UNDERLYING SHAPES
Although this is one of the least-mentioned aspects of art-learning, it is, in my opinion, one of the most important, because when you learn to see underlying shapes (the quasi-geometrical shapes that build up a figure), coupled with learning how to measure a form using other parts of the same form as reference (measuring the length of one body part by the number of times another body part fits in it, as mentioned in Section III, above), you will be able to DRAW. (Period.) You won't be able to draw just people. Or just wolves. Or just cats. You will be able to break down a new subject into its building blocks and come up with a very reasonable likeness. And whatever's different, you'll easily be able to make relative measurements to spot why and fix it.
Once you learn to identify underlying shapes and how to measure proportions in anything, you will also be able to pick up and reproduce any existing style without much trouble.
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[link to Tumblr post with this artwork]
For example, this was my first time drawing anything Peanuts. I didn't have to do practice sketches for it (though there's nothing wrong with doing that). But I knew, from realism, that to achieve a good likeness, you need to measure body parts relative to other body parts, so I looked at Schulz's drawings and was able to determine: OK, Charlie Brown's head is roughly this shape, his body is so many heads tall, his eyes are this % of the head, the ears are this far in, the arms reach down to here, etc. I knew what to look for.
V. FOR THOSE WHO WANT SEMI-REALISM
If you want to do "semi-realism," you'll have a way easier time of it by learning realism and then stripping it down as much as you like, than by starting off with "100% anime" and trying to build it up without knowledge of realism. People think the latter is easier, because it *seems* less intimidating, but it's like trying to drive to a store you've never been to without knowing its address: you'll be driving around forever trying to find it, and it will be frustrating. What people call "semi-realism" is stylized realism, and you can't really hit it without knowing how realism works.
CLOSING NOTES
It also doesn't mean you should stop drawing anime/cartoons and focus solely on realism for X amount of time - you can do both concurrently. In fact, the most fun way to study realism is to do so on your favorite subjects; you can even turn your reference into your favorite character!
Studying realism is also one of the best ways to help develop your OWN, unique style; one which, when people look at it, say, "Oh, that's [your name]'s work!"
[*]Footnote 1: It is fine as long as you are drawing for yourself. As soon as art is a job and you're drawing for an employer, you have to draw in the style they tell you to. So, in this case, it's to your advantage to be flexible.
I hope this was helpful and helps clear up a common misunderstanding people go through when receiving feedback. 💞
MORE ART ADVICE ARTICLES
You can find the index to all Art Advice Articles [here] including:
How to Deal with Art Block
How to Have a Positive Outlook
How to Develop Your Own Style (coming soon!)
etc.
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pauldng · 1 month
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My fanart of Genshin Impact characters, set of 6.
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pauldng · 1 month
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D.E.C.O.M.P.O.S.E.R. - Watercolor and gold acrylic on paper
Originally posted on my DA on March 23, 2016: https://www.deviantart.com/barananduen/art/Watercolor-D-E-C-O-M-P-O-S-E-R-598397639
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pauldng · 2 months
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My fanart of Frieren from Frieren: Beyond Journey's End 葬送のフリーレン here's to hoping for season 2!
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pauldng · 2 months
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2nd fanart of Shiguang Dailiren / Link Click, Cheng Xiaoshi and Lu Guang. So much fun to draw these two! trying to get back into uploading. I have been enjoying just keeping to myself andlu gu i'm worried it may become a habit.
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pauldng · 2 months
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Zebra man - Digital painting
MAKING OF When I worked with colored pencils, I used to do this type of lighting a lot; wanted to try it in digital.
The most challenging part of designing this character was trying to fit the zebra stripes to a human body in an aesthetic way.
The pencil sketch before I painted it digitally:
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BG for sketch added digitally. Texture: Texture 71 : Gold by WanderingSoul-Stox (not used in final pic)
DETAILS WATCH!
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ART TIP! Light things look best against a dark background, and dark things look best against a light background. If you must have a dark thing against a dark background, rim lighting is your friend. (See: mane)
Do people enjoy this type of extra content? (Do people even expand the Readmore?😅)
ARCHIVE LINK Originally posted to DA on Dec. 27, 2020: https://www.deviantart.com/barananduen/art/Zebra-Man-2-is-an-Awesome-Title-864962946
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pauldng · 2 months
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When will the twins ever meet?? My fanart of Genshin Impact's Travelers Aether and Lumine.
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pauldng · 3 months
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My fanart of Genshin Impact's Zhongli (Sanxingdui Museum Collaboration Web Event Outfit)
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pauldng · 3 months
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My fanart of the boys from Given, Mafuyu Sato and Ritsuka Uenoyama. 佐藤 真冬  上ノ山 立夏
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