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whispershygaming · 6 months
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New graphics set, this time for the Sims in Bloom Legacy by @a-sims-garden! I've been wanting to do this challenge for a long time. I hope I'm able to eventually.
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whispershygaming · 7 months
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This game is fun
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whispershygaming · 10 months
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Mary Jane Watson MARVEL’S SPIDER-MAN REMASTERED
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whispershygaming · 11 months
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The most surface level take on Last of Us 2 is that it’s about violence and inhumanity; you’re getting closer if you realize that the ugliness of violence is meant to be understood as the game’s vehicle for illustrating its message about vengeance.
I think what Last of Us 2 does that is really profound is that it supercedes its protagonist in order to illustrate the experience of having their worldview. Playing as Abby gives us empathy for that character as an audience, but the thing that makes that thematically relevant to Ellie is that it creates a framework for empathizing with her choices at the end. By forcing you to take a step back and experience Abby’s story, it also forces you to understand how utterly irrelevant it is to Ellie’s obsession with her. Ellie’s hatred is based on an event, it’s based on trauma and emotion, and as such it is detached from empathy. The realization that the hatred of Abby has nothing to do with Abby—the audience has already been set up for that understanding by the structure of the game. That’s why Abby’s perspective matters so much. That kind of writing, that grabs you by the collar and forces you to engage with theme through different perspectives rather than being tied to simply presenting it in linear fashion and hoping the audience is willing to follow along… That is so much deeper of an engagement with a story’s ideas than you will see in almost any game. It’s also very challenging and asks a lot of you, as the player, immersed in characters and story, but you really cannot take away from the depth of it. It is about experiencing empathy, where it comes from and how it’s lost and where it goes, not just considering it abstractly. When I see people write the game off for wanting to say something but just being a simple story about “violence bad” or whatever, it is just betraying people’s own unwillingness to actually engage meaningfully with it as an experience.
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whispershygaming · 11 months
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<3
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whispershygaming · 1 year
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The Legend of Zelda:
Tears of the Kingdom
5.12.2023
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whispershygaming · 1 year
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whispershygaming · 1 year
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there is no stronger bond between that of a sims 4 girly and her absolute jet engine of a dying laptop fan crying out for the sweet release of death
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whispershygaming · 1 year
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“Does this game have fall damage?” I ask as I have already leapt off the tallest building in the game
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whispershygaming · 1 year
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When you get a really cool pokemon in a trade but its named pokegens.com
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whispershygaming · 1 year
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all video games should be dressup games. if you can't put your guy in a little outfit what's the point
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whispershygaming · 1 year
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When you have a baby and then get abducted on your way home from the hospital
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whispershygaming · 1 year
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"No! How much blood and sweat do you think it took to raise those daughters? You have incurred an impossible debt!"
-Lady Dimitrescu, "Resident Evil Village"
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whispershygaming · 1 year
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whispershygaming · 1 year
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i relate to this so much
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whispershygaming · 2 years
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Sims 4 Apocalypse Legacy Challenge
I’ve been tinkering around with a new legacy challenge based around an apocalypse. It is still a work in progress so any feedback would be greatly appreciated! Thank You!
General Rules:  
No Cheats
Heir of your choice
May use mods/CC
Have Fun!
Gen 1: The Bunker
At the start of the apocalypse your family went underground to raise their family. (sims may not leave the lot/bunker. children/teens may go to school if you so desire or you may use a mod if you do not) Traits for starter Heir: Family Oriented, Maker, creative (Choose 1 or more) Career:  Must earn money by jobs they can do inside the bunker ( writing, painting, crafting) Skills: Writing, Painting, Handiness, Parenting ( Max at least 2) Aspiration: Super Parent or Big Happy Family Optional/other goals: Have a good relationship with all of your children
Gen 2: The Wild
You spent your whole youth growing up inside a bunker but you always dreamed of the outside world. So along with your dog Companion you left your family behind and ventured into The Wild ( Your Sim does not marry* but should adopt a "lost" child along with their dog companion) Traits: Dog Lover, Loner, Loves the outdoors, Vegetarian (Choose at least 2) Career: Gardening Skills: Herbalism, Fishing, Gardening, Salvadorian Culture, Archaeology  (Max at least 2) Aspiration: Outdoor Enthusiast or Jungle Explorer Optional/Other Goals: Meet the Hermit of Granite Falls, Live off the grid, Have only one child (adopted) and a dog . (*May marry a Salvadorian Native)
Gen 3: Bitten? Cursed? (Vampire/Werewolf)
Growing up in the wild prepared you to face many challenges however it didn’t prepare you for this. For you have been bitten by a creature of the night and now you must figure your new life out. (May become a werewolf or vampire - your choice) Traits: Bro, Hot-Headed, Foodie or Glutton, snob, good or evil  (Choose at least 2) Career: TBD; Your Choice Skills: Vampire Lore or werewolf skill, Fitness, or Pipe Organ Aspiration: Any werewolf or Vampire Aspiration of your choosing Optional/ other goals: Cure your heir(s), Romance/Marry (Fated mate if werewolf) someone of the same occult and have a child with them. Have at least 2 occult children (occult type of your choosing; Children may be different occult then each other but one must be same as the gen 3 heir), Get the highest rank of vampire/Werewolf. Join a werewolf pack and become leader
Gen 4: Thrill Seeker
Growing up surrounded by occult can be a lifetime of fun but the adventurous heart of yours is still looking for the thrill of your life. Traits: Adventurous, active, self absorbed, Goofball, Ambitious  (Choose 2) Skills: Fitness, snow boarding, skiing, rock climbing  (Max at least 2) Career: Athletic Career Aspiration: Extreme Sports Enthusiast or Komorebi Sightseer Optional/Other Goals: Don’t have children until you complete aspiration, have a weak relationship with your children, Collect Simmi Capsule Collection
Gen 5: The  Abandoned City
Since  the rise of the apocalypse your family has only been either inside a bunker or out in the wild but you crave civilization. So you journey to the big abandoned city in hope that you may find others who want the same thing, to build a better future. Traits: Dance Machine, outgoing Skills: Dance, singing Career: TBD; Your Choice Aspiration: City Native Optional/Other Goals:
Gen 6: Hero of Strangerville
You made it to the city but were unable to build the civilization you were hoping for so your child moved on in hopes of making their parents dreams a reality or to find a destiny of their own Traits: Ambitous, genius, Self Assured, perfectionist, Paranoid ( Choose at least 2) Skills: Robotics, Mischief, Fitness, Logic (Max at least 2) Career: Science Career ( at least level 5) Aspirations: Strangerville Mystery Optional/Other goals: Build a rocketship, travel to sixam, have an alien baby (by abduction or marry an alien).  fully vet and Know all your spouses traits before marrying
Gen 7:  The Countryside
Being the child of the Hero of Strangerville has its perks but you prefer the solitude and freedom of the countryside. Traits: Loves the outdoors,  Vegetarian, Loner, Animal Enthusiast (Choose at least 2) Skills: Cooking, Gardening, Gourmet Cooking, Baking, Flower Arranging, Knitting/Cross Stitch (Max at least 2) Career: TBD; Your Choice Aspiration: Country Caretaker and Lord and Lady of the Knits (Complete after country caretaker) Optional/Other Goals: Partake in the festivals in henford-on-bagley, raise all types of animals, befriend foxes and rabbits
Gen 8: ??? Gen 9: ???
Gen 10: Heal the World
The world has been in disarray for long enough, now is the time to restore it to its glory and why not start on the island of Sulani Traits: Good, Child of the ocean, Green Fiend, Child of the Islands (Choose at least 2) Skills: Wellness, Photography, Charisma (Max at least 2) Aspiration: Eco Innovator, or Beach Life Career: Conservationsit/ Civil Designer Optional/other goals: Become a mermaid or have a child with a mermaid. Have a Child with one of the Island Spirits.
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whispershygaming · 2 years
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STRAY (2022)
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