Quen’s Wolvden Account!
as you all probably know, I’ve gotten very into Wolvden. Just thought I’d share my experience so far!
@thepeterballardeffect , with Stone Tower Pack!
My king is Fire Dance I, because I felt like there’ll probably be multiple Fire Dances, plus I wanted it to feel noble XD. I changed his name from Aragorn, because I was listening to de Falla’s Ritual Fire Dance while I was playing one day.
Unfortunately my pack is a bit of a mess right now, because I’m phasing out some of my newly claimed wolves for trade market fodder puppies I went ham for that aren’t yet old enough to do such things.
My hunting party is a bit messed up because my stud has been pulled out since he got an incredibly problematic wound, and my best finisher is currently out on maternity leave, my best chaser has left: so it all falls to my poor Ichigo to carry the load himself.
The only name theme is names I like, so we have Duny, the Emperor of Nilfgaard, Eilonwy, my favourite Disney princess, and Ichigo the shinigami :)
Unfortunately, my scout Undomiel is also out with puppies, so Geralt is taking the entire load of scouting the taiga right now. All my expendables are relegated to pupsitting the mad amount of puppies I’ve bought in the last week.
Zelda is my hard working herbalist.
Updates after these puppies are actually adults :)
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Hello ^^ I’m writing this wondering if anyone would be interested in helping create Prestige Paws/a new Dog sim game. I’m the only person doing the art and coding at the moment, and progress is slow but steady. I’m writing this wondering if any of you would be interested in speeding up this process. I’m looking to find/fill the general roll of 3 positions. For the time being these positions will be unpaid while it is a passion project, but hopefully sometime soon kickstarter, ads, patreon, and contracts will begin to fund positions & servers. Any participants in the game will receive early access keys, and once more of the game is fleshed out more rewards may be given.
Story/Concept Writer(s): The game needs concepts such as stores/buildings, events, competitions, seasons, locations, NPCs(maybe?), lore, etc. to be more fleshed out. Bios, descriptions, and tutorials need to be planned and conceptualized/rough drafted. Progress and documents need to be tracked. This person(s) would be in charge of writing/creating new concepts for the game. Ideas will be brought and bounced off. This is an important backbone for the game when it comes to art/design. This position interacts with everyone but also needs a backbone where decisions and progress can be tracked/made. Daily interaction is not needed, but the story/concept may be worked on daily by other members.
Concept Artist: Maps, Logos, Sketches, colors, voting. Sketching/concept art takes a long time. Working together with the concept writer(s) and having a rough outline/description greatly streamlines the art and coding process. I’ll be working closely with this role to plan designs/markings/backgrounds/colors/etc. that the team decides is most appealing. This role also works closely with the writers to envision the future of the game. Working on end game art is not expected. Daily interaction is not needed, but art/concept may be worked on daily by other members.
Management/Media: Game updates, discord servers, and such need to be made and managed. Unfortunately art and coding is taking a lot of my time. Depending on how hands on/off these volunteers are, I’m afraid I don't have enough time to create a player base for the game and manage things such as social media. If daily interaction is not possible, multiple people may fill this position.
Thank you for reading! If any of you are interested please send me a message or check out my DA!
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Development Update - February 2023
Hi there folks, Miyazaki here with Mythaura’s development update for the month of February!
Topics covered include:
Mythaura Age of Use Policy Update
About Page Expansion
Feature Spotlight: Elements
Beast Species Sizes
Ko-fi Q3 2023 Assets
Beast Creator Contest
More info available under the cut!
Mythaura Age of Use Policy Update
Starting today, March 1, 2023, Mythaura users must be 16 years of age in order to use the site and/or participate in the Discord community. This policy will be enforced starting immediately.
Article 8 of the EU's GDPR forbids collection of data from anyone under the age of 16. The GDPR sets a general age of consent at 16, which means a business cannot "legally process the data of a data subject 15 years-old or younger." In cases where you work with the data of children under 16, you can only process the data with permission from their parent or guardian.
About Us Page Expansion
We have updated our About Page with some more info about the game and features we have planned. There will be even more updates to this page as we continue to develop Mythaura’s core features.
Feature Spotlight: Elements
Mythaura is a world of magical creatures, each born with two elements. These cosmic elements are mysterious and powerful, imbuing the beasts of Mythaura with abilities that give them unique powers.
The first element is based on their species. For example, Griffins have the Air element, granting them incredible flight speed and agility. In addition to their species element, each beast is also given a second element that is cosmically-aligned with the time of day they were born. When both the species element and the personal element of a beast are the same, both the strengths and weaknesses of that element are compounded.
Elements are an important part of the day-to-day life of all Mythaurans. They are part of each beast’s identity, can determine what sorts of jobs they are well suited for, and can turn the tide in battle.
Read through Mythaura's elements more in-depth here!
We've also created Discord roles for each element; feel free to rep your element in the official Mythaura Discord server!
Beast Sizes
Each beast species in Mythaura has standard ranges for height and weight; a beast's size is determined at birth, influenced in part by genetics from its parents, in part by other non-hereditary factors. All beasts will always fall within this predetermined size range: as shown in the example below, the largest adult Basilisk will never be larger than the smallest adult Ryu.
All beasts will receive stat bonuses and penalties based on how they size up against the species's average size, and can use these stats to strategic advantage in battle.
Read more about the heights, weights, and elements assigned to each beast species here for more info!
Quarter 3 (2023) Rewards Reveal
Our Quarter 3 rewards have been completed and are ready for their public debut! Thank you to the Ko-fi Sponsors who voted on the different Glamour and Companion concepts, we appreciate your support and feedback.
Q3 (2023) Glamour: Tainted Claws
Q3 (2023) Companion: Shimmer Kelp-Dancer
Q3 (2023) Solid Gold Glamour: Kirin
Beast Design Contest
We’re back with another Beast Design Contest! We’re looking forward to all the fantastic creations that this community comes up with.
Here are the parameters:
Each individual can submit one (1) Beast option for consideration
Any species fine (babies included)
Fill out Google form; provide both a picture and the preview code
We’ll pick three winners to have their Beasts featured on the front page for Quarter 4 (April 1 -June 30). Winners will also receive:
1x Beta Key
1x Quarter 3 (2023) Skin: Tainted Claws
1x Quarter 3 (2023) Companion: Shimmer Kelp-Dancer
These rewards will be applied directly to your account.
Submissions for the Beast Design Contest are due by March 15, 2023. The form will close at 11:59pm PST. Winners will be announced in the April 1, 2023 Development Update.
Miscellaneous
3 Companion sponsorship slots added to Ko-fi shop. Reminder that these are one per customer per month and first come first serve.
You can now copy the import code from offspring in our predictor by clicking on the image of the generated offspring.
The creator UI has been cleaned up, moving the settings to a better location, condensing some of the elements, and adding a species info dialog.
Code Log
Mythaura v0.12
Turn cleanup and adds s3 support for demo battler images
Modifies species endpoint to include size & element data
Renames “aura” stat to “focus”
Generates offspring code with predictions
Updates & fixes bugs in battle state management
Includes more data on the Elements endpoint
Fixes bug with updating species data in CMS
Implements support for stat changes on accuracy, critical chance, evasion, damage dealt, and damage taken
Implements support for surge abilities
Implements support for custom ability classes
Adds check & event dispatch for battle resolution
Made some mobile Optimizations
Fixed issues with ability animations in battle
Made adjustments to battle UI
Made progress on turn resolution
Thank You!
We appreciate you sticking through to the end of this month’s updates!
Check back in soon for beast descriptions, so many incredible Ko-fi sponsored items, new quarterly rewards to vote on, expanded information about elements, a deeper look into the movements of Mythaura's cosmos, and so much more.
See you around the Discord!
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