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#without the in-game context
vg-commentary · 9 months
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Some interesting tidbits about district assignments
Each underboss starts with one district, their "home" district, if you will. You get to decide which additional districts they get, but there's some assignments that some underbosses might like more than the others.
Southdowns - Vito/Cassandra
Pedestrian chatter indicate it had a large, if almost exclusive Italian presence before.
Vito comments on having a "favorite diner in Southdowns."
If you assign Cassandra to Southdowns, some pedestrians are concerned about the Italians and Haitians not getting along. Some pedestrians say they're getting along.
Cassandra says, "Laundry Machines, cigarettes and stereos. Southdowns knows how to turn a dollar out of everyday items. This is real good for us."
In contrast, Burke doesn't have anything interesting to say.
Barclay Mills - Cassandra
The other two comment on Barclay Mills being garbage, but Cassandra has dreams of revitalizing Barclay Mills. Curiously, Emmanuel says that that's because "she never has to go there."
Vito and Alma admit to having little experience with trains and factories.
Tickfaw Harbor - Cassandra/Vito/Burke
Emmanuel comments on the harbor being good for the marijuana business, and Cassandra likes it for general import/export.
Vito and Alma mention that the harbor would make their smuggling operation easier.
Burke and Nicki seems to be more interested in the car rackets.
Downtown - Cassandra
Burke and Vito seem more focused on the money while Cassandra's top priority is power and City Hall.
There's the usual talk about rising crime if Burke or Vito get the district, but with Cassandra, people comment on protests and clashes with the police.
Frisco Fields
All the underbosses seem to like Frisco Fields as a way to spite the wealthy, white residents there, and they don't seem too disappointed if they don't get the district.
Alma is a bit surprised if you give Frisco Fields to Vito.
Nicki dislikes Frisco Fields. It might be because she was in their ER once.
French Ward - Cassandra/Burke
Cassandra and Emmanuel mentions taking care of the sex workers there.
Burke likes vice and the rackets but Nicki seems more exasperated because of him.
Vito has little experience with the rackets there, but he seems to want to run it. Alma has no desire to run the sex rackets.
There's also some common themes in the chatter around each underboss's assignment.
Vito: Increased Italian presence, crime, protection rackets. People also comment on increased Italian cuisine. Memorable quote: "Guess what's at every crime scene lately in Frisco Fields? Marinara."
Burke: Increased Irish presence, moonshine, robberies.
Cassandra: Increased Haitian and black presence. The commentary is usually just racist remarks, but black pedestrians comment on increased black businesses and diversity.
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aro-arttorneys · 4 months
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Happy "it wasn't christmas yet!" to those who celebrate 🥳
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linkisanenby · 8 months
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I love Outer Wilds so much. I will never get over it.
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operationlove · 9 days
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Metamy : just pausibly / hinted at in the tags
me: they are gonna marry at the end, Metal is actually kidnapping her bcs that's how they flirt
Sure, why not
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moodnamars · 7 months
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getting lost checking out the weird lighthouse fits ahaaaa...
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noelles-legacy · 2 months
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A little context…
During one of the main quests with Sebastian, him and Ominis argue about something in the undercroft. While they were doing that I figured out that I could use Transformation on the boxes and benches in the area and turn them into random things. So while they were having a heated little argument I was messing around, chasing rabbits🐇 and toads🐸, and overall making a huge mess of the place, completely entranced by the fact that this was possible.
It was a moment that was so stupid I had to draw it, it’s been on the back burner of my projects for a bit and I finally had the motivation to finish it, so here it is 😅🎃
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strixcattus · 3 months
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I really enjoy looking at this still from Slay the Princess:
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In the midst of all the weird imagery from the first part of the Stranger route, you see for a moment—and it is cut off at the end, so I had to be quick with my screenshot—every route laid out in front of you, paired up as the game does elsewhere, and described, interestingly enough, from what I can only believe is the Voices' perspectives, or perhaps the relationship between the Princess and the Voice of a given route.
Consumption: The Beast (Hunted), the ribcages in the bottom right. Being eaten, alive or half so, is one way or another the outcome you face in the Beast. This one seems to be the least connected to its route's Voice, though I can still see it in a relational sort of way. Betrayal: The Witch (Opportunist), the nail-studded... I can't tell what it is, but it's at the top left. Betrayal on your part is the cause of the Witch's route, and it too is inevitable in some form once you're on that route—the Opportunist is very vocal about it.
Skepticism: The Prisoner (Skeptic), the chains at the bottom. Pretty clear analogue given the name of the Voice, but not to neglect—you reach the Prisoner by taking the blade (distrust of the Princess) but ultimately using it to free the Princess (you take the time to think critically about what you're being asked to do, and decide the Narrator is less trustworthy). Blind devotion: The Damsel (Smitten), the... I can only imagine locks of hair at the top. You reach the Damsel by immediately and wholly assuming she has no ill intentions, an attitude made manifest in the Smitten.
Rivalry: The Adversary (Stubborn), the spikes to the left. The Adversary route is, so long as you embrace it, about your probably-a-metaphor-for-sex-I-mean-the-Eye of the Needle-isn't-even-trying-to-veil-it eternal fight with the Adversary, with the Stubborn in strong support. Submission: The Tower (Broken), the stone columns to the right. One of the most clear-cut "this is about the Voice" examples—the Broken has completely submitted to the Tower's will, even though the player still has a few chances to resist her.
Terror: The Nightmare (Paranoid), the eyes in the upper right. Of course, the Nightmare is all about fear, and the Paranoid is the embodiment of your fear of the Princess—the fear that made you lock her in the basement and the fear that stopped your heart when she broke free. Longing: The Spectre (Cold), the wisps in the bottom left. This one is interesting, and almost made me second-guess my "Voices" reading, as the Spectre herself is clearly a creature of longing—but then what about "Submission?" The Tower is not "submitting" to anything. That's her whole deal. Perhaps this one is connected to your desire for something other than what the Narrator calls the "Good Ending..." or perhaps it has something to do with the Cold's interest in feeling something, which he expresses in a few routes (the Greys being the most obvious).
Pain: The Razor (Cheated,) the spikes at the top. She skewers you, and you die. Over and over again she skewers you, and you die, and it is painful over and over again. I'm not sure I have much to add to this one. Unfamiliarity: The Stranger (Contrarian), the abstract DNA-like strand at the bottom. You reach the Stranger by refusing to interact with the Princess, leaving her an unfamiliar blank slate whose actions you cannot predict and thus fracture into every possible image of her.
And at the heart of it all, an emotion that can only be described as—what? The Narrator doesn't get the chance to finish his sentence before you wake up in the Prisoner's basement, but I'd think the answer is obvious once you've finished the game.
After all, this is a love story.
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philiesslit · 3 months
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dnp really just sit there and watch their grandchild shag his boyfriend.
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donuqx-art · 6 months
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VIX OMORI art dump cuz sometimes I forget about TUMBLR’S existence,,, oops,,
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driftingballoons · 1 month
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Some creatures are more difficult to perceive than others
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commsroom · 2 months
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it's always kinda been a headcanon of mine that the way hera operates the hephaestus - how she thinks, how she keeps track of and organizes and prioritizes tasks, how she executes those tasks, the way she files information, etc. - is highly unusual and would be impossible to parse for another AI. the equivalent of an 'organized chaos' workspace where it looks like a complete mess, and a lot of the steps she takes are convoluted and unintuitive, but she knows where it all is and can't find it if it's even slightly rearranged.
like, the fact she's deemed "flighty and mercurial [with] poor impulse control" while also having "record response times, unique problem-solving abilities, and highly original thought patterns" is such an interesting and significant part of her character. hera is smart, and she's creative, but she isn't smart in a way that can be standardized and made useful by goddard. and that's why she wouldn't have survived, if cutter hadn't needed to put together a functionally disposable crew. with regards to neurodivergence, i think there's something to be said about differing types of intelligence in a society that only values a certain kind of productivity and compliance.
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frimoussette88 · 2 years
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“You were made to be kissed, often and well.”
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vynnyal · 4 months
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This is likely the hardest I've laughed in rain world yet. Basically, you can glitch a spear into a quantum state using a dead bat body, allowing stabbed enemies to follow you through tunnels. So I tried bringing a leviathan to Moon. And the game really, really didn't like that
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thyhauntedmansion · 8 months
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My dad texted me at a work party and asked what I wanted air brushed on a hat, cause they were free, and I-
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(I’ve only gotten a couple strange looks in public💀 when I have the balls to wear it)
@resident-lover
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un-pearable · 1 year
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ngl while i love the implications of the elemental masters there’s a criminal loss in the canon now that wu was just collecting the kids of his old friends. how dare they play down the utterly deranged nature of wu going “oh no… my brother is Returning…” and grabbing literally three random kids out of the suspiciously scenic countryside and then his (presumably dead) bffs’ son for shits n giggles. and it WORKED
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thankstothe · 10 months
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