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#will these two teams make it to dodgebolt? unlikely. do i want them to so bas? yes very much so.
gay-poseidon · 2 years
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I do it for the
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and the
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THATS IT!
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thespoonisvictory · 3 years
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*warning for dream critical, and pointless rambling about point systems and the nature off mcc. I am not an expert, nor do I think dream should be sent any hate, or that he even really deserves actual criticism for it*
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sooo dream posted this on his reddit, as I’m sure you’ve heard. here are my thoughts, because I have a lot to say.
first of all, the fact that dream doesn’t list any pvp games as his strengths is laughable. he’s undeniably a god at both sb and sg, and yet these aren’t strengths for him? he really thinks he’s better at hitw than skybattle? but obviously, if he lists those, he can’t say the point system is against him. but anyway. the tournament isn’t making him play worse, he’s playing worse, and pinning it on the tournament in general is silly.
I don’t think he’s trying to say that mcc is like rigged against him, nor is this particularly hateful, but it comes across as very entitled and oblivious to the reason why mcc exists, which I’ll get into.
Sands of Time: this is a great idea! until you... actually think about it. vaults in particular don’t work, because how can you argue that splitting vaults is more fair when usually one person finds the key and one person finds the vault itself. what about people who spend more time on puzzles or combat to unlock other areas instead of getting coins? what about sand that other people have collected that shouldn’t ‘belong’ to the sand keeper? do they deserve points for that? it’s messy at best, and keeping the points grouped and then split is the simplest and most effective way to keep it fair.
but beyond that, sot is a team game. you’re meant to work with your teammates to most effectively explore the vault, and although individual performance matters, team communication and strategy is much more important, and it’s reflected in the scores.
Parkour Tag: I’m going to trust dream’s word on this one, as many other people such as op have corroborated it. points should be fixed to better reflect the hunter’s skills.
HITW: uhhh, you get a big bonus because you survived the hardest walls my guy. it’s like getting win points for sg, you get it because you were the best, and because you effectively beat the game. also, I hate to say it but if you’re never getting to the end in hitw then you’re not that good lmao
Parkour Warrior: I don’t think he’s blaming mcc for this, or even saying it should be brought back, but like, pw was removed for a reason. the over-practicing done by some competitors forced the difficulty to be raised so far above the average person that parkour was now a miserable experience for 80% of competitors and their viewers. people weren’t having fun, and it wasn’t an engaging game if you weren’t great at it, so it got knocked. it was for the good of the tournament and the players, not to hurt dream’s ego.
TGTTOS: now this is where it gets batshit. ok, first of all, dream suggests that it’s almost impossible to use teamwork, something disproved by watching literally any perspective where teammates guide each other through the map, give tips, and shout out which directions to go. hell, group bridging has proved very effective. then, he suggests that the team bonus is bad because it gives more points to good teams... and this is a bad thing.
the team bonus is such a wonderful implement because it encourages teams where everyone contributes equally. unlike stuff like hitw, where one good player can carry a team to 1st, tgttos team bonuses mean that the strongest overall team usually wins, not the one with the strongest individual player. which is good! because this is a team tournament!
Overall: besides the impracticality of resorting the entire points system to cater to his ‘strengths’, the issue with this mindset. mcc isn’t about individual points, it’s about how you do as a team. the top two players don’t face off in dodgebolt, afterall. having shared points and team benefit encourages that the winning team is one where every player contributes and works together, instead of a few players individually being skilled. but this isn’t that for dream, and I think that’s blatantly clear. I understand that he wants to show his skill, but mcc is a tournament started by scott as a way to play with his friends for fun. It’s about meeting new people and networking and sometimes making money for charity, not a try-hard competition.
and if he wants to take it competitively, that’s fine, but other people try as well, and yet no one else is complaining.
techno didn’t complain when they changed game rules like five times to nerf him, he just adapted.
players who perform roles like woolplacer in bb don’t complain about the loss of points, they just do their job.
the hermits, especially grian, certainly haven’t played this season, despite having two of their strongest games removed from circulation (bingo and rocket spleef).
other than parkour warrior complaints raised as a community, I can’t think of anyone else that has demanded a change in points to better suit them. It comes off as incredibly egotistical to believe that can tell mcc how their tournament should be run, and that it should cater to the small percentage of people who want to take it that competitively. above all, it comes off as naive to what mcc is actually about, even if he didn’t intend for this to sound as off as it did to me. 
tldr: dream pls calm down and stop trying to make a for fun tournament your place to show off, it’s for fun.
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riacte · 3 years
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I’m going to put some thoughts about MCCP Pink Parrots under the cut (not all are positive, so if you don’t want me to be a party pooper please don’t read)
I know people (*cough* Twitter) have issues with this team because they’re all Cis Het White Males and one made a “lesbiophobic joke” five years ago or something. I agree that it’s probably better to “split the clout” to uplift other creators, especially with three (3) Clout People in the same team (unlike the infamous Pink8 which only had Two Clout People), but I understand why Scott made this decision.
This team feels almost specifically made to hype people up, and the combination will attract people to watch and donate, thus raising more money. While representation is good, I think money raised to practically help people > representation this time. Because this is a charity Pride stream, not just a Pride stream. Raising money is the focus here. Famous cishet white male allies can raise a lot of money. Money can help people. These are all facts whether you like it or not. And if you want to see more LGBTQA+ creators in MCC, support them. If you don’t like a certain creator, don’t watch their team. The end.
Don’t know too much about the other three, but I think Grian is good at hosting charity streams. I’ve watched his Love Tropics stream with Iskall (2019?), the first SOS Africa stream with Ren (2020), the MCC 9 stream (2020), and the second SOS Africa stream with Ren, Bdubs, and Scar (2021). Throughout the streams, Grian is consistently respectful and humble. He urges his viewers to donate by patiently talking about the cause in simple terms (since he knows a lot of kids watch him) but without being patronising. Grian also loves putting numbers into things people can measure (eg. How many hot meals can this sum of money buy, if everyone watching right now donated $1 we can reach our goal). Grian also knows his privilege and mentions he’s just a well off guy playing video games in a comfortable place. When Ren thanked him for supporting his fellow South Africans, Grian replied with “we’re all human”. So I believe Grian will spend a lot of his MCCP stream urging viewers to donate, reading out donations, appreciating donations, etc etc. Grian knows his influence and knows how to use it for good. Someone on Twitter mentioned Grian seemed like the type of person to skip this MCC to give more slots for other creators, and I agreed, but then Grian probably thought he could use his influence for good (considering he had MAJOR success for all his past charity streams).
So all in all, I do think this team can raise a lot of money for a good cause. I am okay with this team. But personally I still have some slight issues that probably don’t matter much, but I need to get them out because it’s been eating me alive. All of these so-called “issues” have to do with fanbases, not CCs. Just because I don’t like part of a CCs’ fanbase doesn’t mean I don’t like the CC.
1. This team will probably intensify the “Grian Is The Only Hermit” phenomenon.
A lot of famous CCs only seem to know Grian out of everybody in Hermitcraft (despite False being in every MCC since debut except the non canon ones). They are somewhat akin to the “Grian Only Hermitcraft Watchers”/ “Grumbo YouTube Stan Army”. There’s nothing wrong with knowing Grian only, or only watching Grian, but most of the times the gigantic population of “Grian Only Stans” will neglect Literally Every Other Hermit (except maybe Mumbo). Even when Grian teams with hermits. Hermitcraft fans are mostly used to this bullshit, and they just nicely try to introduce Grian Only Stans to other hermits (which works most of the time).
So to Techno and Wilbur’s fans (I assume Jimmy’s fans are quite familiar with Grian), they’ll go “omg Grian!! Builder!!! Hermitcrafter!!”. This will introduce a bunch of people to Grian/ Hermitcraft (which is great!) but it has a good chance of evolving into the good ole “Grian is the only hermit that matters” thing. Simply because of popularity.
I actually wanted False-Grian-Techno-Wilbur, because Techno and Wilbur actually know False. Techno of course acknowledged her in Dodgebolt, and False and Wilbur have a surprisingly long history of trolling/ annoying each other (from MCC5-9). Wilbur notably trolled Yellow8 and Blue9 by covering up the letters on their uniforms (both hermit teams WITHOUT GRIAN), and when Grian ignored Wilbur around MCC7 Battle Box, Wilbur chose to annoy False instead. False in return seems to notice Wilbur a tiny bit more than general MCC participants (another one she notices is Fundy), such as being amused/annoyed when he overtakes her in Ace Race and gleefully cheering when Wilbur falls.
False is probably the hermit/ hermit adjacent sans Mr Golden Boi Grian with the most “connections” to SBI, Techno and Wilbur know her (Techno forgot about her in MCC 11 but whatever), and she can deal with the three clout people. Which brings me to the next point.
2. Jimmy Solidarity my beloved…
Naturally, Jimmy has already been neglected because he’s the only one who doesn’t have a lot of “clout”. This is different from the last megaclout team Pink8, because Michael and Burren could “lack clout” together. This time, Jimmy doesn’t have anyone with a similar popularity with him. Red10 made me a little more concerned (viewers have pointed out he seems a little bit neglected by the rest of his teammates, especially during DB when they were shittalking Jimmy’s friends).
CCs wise, they will probably/ hopefully be nice and kind (I say hopefully because I cannot trust anyone from DSMP other than HBomb), everyone will get along, no one will be excluded, everyone is happy.
The toxic fans will probably be rabid towards Jimmy (by extension Grian) if they make even a slight mistake, which is why I’m worried about putting a small/medium sized creator with the BIG BIG creators. But, eh. Toxic people will be toxic no matter what. This isn’t an issue exclusive to Pink Parrots.
3. Clashing attitudes?
Hermits and their friends advocate arrow split. Techno does not. What will happen if this team gets to Dodgebolt? Previously, Grian has always been on “arrow split” teams and greatly enjoyed them. Scott has taken care to put people with similar attitudes together. Now what? I have hope that they’re all mature and can compromise, but eh. Grian is strongly against arrow funnelling and calls it not-gentlemanly. I feel Techno will probably let Grian have a few shots since this is a for fun MCC, but what if they get teamed again for some competitive MCC? They’ll probably work it out, but what might their fanbases think?
To conclude, big fanbases = big benefits + big problems. This is not exclusive to Pink Parrots. In fact, I think this is probably the best mix of builders and clout people for this scenario (I personally do not want to see False-Puffy or Ren-Dream). Techno and Wilbur’s fanbases are already the nicer part of the DSMP fanbase.
The most important part is raising money of course, and the silly “issues” I mentioned above don’t mean anything in comparison. Why care about online matters when the money can help people in the real world?
That being sad, I was just a tiny bit salty and I had to get this out. Nonetheless I’m happy about this team, will definitely be interesting (selfishly hope they don’t win because Twitter will be mad a team of cishets won). Anyways, if you’ve read up to here, thank you for reading my ramblings.
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zeta-in-de-walls · 4 years
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Hey guys. So in MCC you might have noticed that Dream got a little salty. This was a shame for me as it’s so much nicer to watch Dream whilst he’s in a good mood. For better or worse though, he’s super competitive.
Here’s a breakdown of how the event went badly for Dream and his team. It’s pretty long...
The event starts well; Skyblockle is an interesting, if stressful game, and they do pretty well for their first time. Not perfectly though and they recognise they could do better too - Dream’s already pretty hard on himself for any mistakes he makes. But it’s purely directed at himself and how he can improve - I think it’s pretty evident he holds himself to a high standard. 
Bingo is next and he kinda doesn’t know what he’d doing and wastes some time. I feel like he notes it down too much to not knowing the game but it is pretty luck-based anyway. Also this was a really quick game as so many of the items were very easy to obtain in a very short time. Anyway, they didn’t expect to do well really and Dream’s in good spirits, looking forward to the other games. 
Then Battle box comes... and it’s extremely laggy and even glitchy. The weapon choices of Wooden axes and tnt seem honestly pretty bad just in terms of gameplay and the tnt is outright gamebreaking with the lag. Despite this, Dream’s team is doing well, having won their first 4 games and they’re keen to win more. Dream’s even instructing Sylveey to wait on the wool in order to maximise kill points (you can see he’s taking this really seriously as he could sound a little nicer as she’s certainly trying to win too). 
Anyway, the game needs to be restarted - some players killed themselves outside the rounds and that’s not exactly fair. For whatever reason, reviving them is not possible. The chosen solution is to restart the entire round which regretfully seriously inconveniences Dream’s team. He’s incensed at the perceived injustices. He feels that it would be better to push on without restarting. 
The proceeding rounds don’t go nearly as well for them as the first play through. Many teams have now realised how effective rushing strats are for this map - the axe is too slow in pvp to meaningfully stop players from quickly placing down wool and the tnt is dangerous enough to scare people from the centre. It’s a legitimate strategy but feels rather unlike the traditional battle box which is usually the closest minigame to a straightforward pvp battle. While the lag is universal, it rather this strategy which goes against purple’s playstyle which includes maximised kills. Additionally, restarting gave a lot of teams the change to realise the potential of this rather cheap strategy which they may not have with only a single round of battle box as it would have been without the lag. 
It’s not really anyone’s fault that the game messed up but Dream’s ire is now directed towards the organisers and he’s lost his good spirits. 
Buildmart comes next and it’s not exactly one of Dream’s favourite games to say the least. Still, it’s long and a nice distraction from the mess that was battle box and Dream has developed some strategy with his team, even if it didn’t really work amazingly. 
But then comes the audience takeover. Dream was really looking for parkour warrior - which he’s been really keen to play. He’s extremely fond of parkour and wanted to try out the new course - he and his whole team had practiced the old course a lot and were ready to crush the game. But it wasn’t one of the the options in the poll at all. Up to this point Parkour warrior hasn’t been an option at all and it is one the team has every reason to want to play. 
Regardless, they soon settle on Hole in the wall - a gamemode they’ve played before and enjoyed. And yeah, the system messes up. Rocket spleef, which was Technoblade’s choice, narrowly lost the poll but gets selected anyway due to faultiness from the twitter poll. Needless to say, Dream is pretty annoyed. Given how the resetted Battle box earlier, he is of the opinion that they should switch in to Hole in the Wall to accurately reflect the audience vote. What he doesn’t realise is that this isn’t possible and the situation is less similar to battle box which only reset itself, not the game choice. 
This is where Dream gets outright angry, even going as far to say he feels like quitting entirely. He feels like the tournament is working against him, which it kinda is, though it’s not in fact due to human design - just errors outside anyone’s control. That said, compounded with the mess that was Battle box earlier, Dream’s in a terrible mood, especially with his competitive nature, feeling like he’s losing due to circumstances outside his control rather than his own abilities. (When fans are saying rigged, I feel like many of them simply mean that the game’s working against him rather than that someone is actively sabotaging them (an incorrect definition...). It’s a minority that kicked up a large fuss as well, not that this excuses them or anything, or Dream for not realising the effect he’s having on his audience.)
His heart is simply not in Rocket Spleef, which seems to be a pretty tough game for newcomers to pick up anyway, while the other top teams, Orange and Green, both excel at this game mode. (And Krimson too maybe? I think I missed how they were doing in this game.) It’s a shame as he can’t allow himself to enjoy the game mode at all. It is an interesting one that he’s not amazing at but isn’t terrible at either, managing to survive longer than the rest of his team, who are all also doing lacklustre. Their performance has not been helped by everything that’s going on. 
Then there’s ace race. It’s a new game and pretty different from the standard minecraft experience. It’s the first time for everyone so there’s probably a few kinks to be worked out etc. and Dream and his team find it interesting but they don’t exactly love it. It’s very different from the standard minecraft experience. Their strongpoints are definitely vanilla minecraft and they’re not too confident with elytras. I feel like if they weren’t in a dour mood they would have enjoyed it tons more. Two elytra heavy games in a row is unfortunate. Still, this game acts as a breather. The one issue is that parkour warrior is finally on the board and so they’re very keen to play it. 
As the next decision dome comes up, Parkour warrior, Hole in the Wall, TGTTOS, Survival Games and Sands of time are all available. These are all probably Dream’s favourite games aside from Battle box (which obviously didn’t work out this tournament). Dream notes beforehand that the one game he’d really like to play is Parkour Warrior and the one he’d prefer to avoid at this stage is Sands of Time. 
So naturally, Sands of Time is chosen. He’s a bit irritated. Fortunately, Sands of Time is awesome and his team is great at it. Single player survival stuff is what they excel at after all and they all perform. They take risks, make a lot of coins, get far and are among the longest teams to stay in, coming in second overall with both Dream and Sapnap doing really well. This game proves to be what finally cures Dream and his team’s mood. The game is also worth a ton of points for some reason, putting them in with a (still small but possible) chance of making the finals. 
Last game and they really want Parkour warrior of course. Yeah, it’s not chosen. Instead we get hole in the wall. Some may joke that its good that the game finally got chosen but it’s obviously not the favoured choice for this team when Parkour warrior’s an option. Oh well though! They’re disappointed to miss out on it but they do like hole in the wall and they all have fun playing it, doing decently though not nearly well enough to do better than their rivals.
By this time they’ve regained their spirits and eagerly support Green Guardians in dodgebolt. It’s an intense match and they all thoroughly enjoy watching it, especially seeing Pete team clutch out the win after being down. 
At the end, Dream finds that despite everything he’s still somehow managed to obtain 3rd overall on the individual boards, the same as last time, and he’s really happy about it. His team are pretty happy too with Sapnap also managing to get 8th place in his very first event. 
Dream closes off the stream with an apology. You can see as it goes on how the frustration slowly melts away as he begins talking. At first still obviously still annoyed but soon confessing that he seriously overreacted and that he still loves the event and the team behind it and holds them to a very high standard. He offers kind words towards Technoblade and Pete too, noting that the rivalry is for show and he greatly respects both of them and encourages all his watchers to go and subscribe to them, helping Technoblade to hit 2mil. He notes that he’s really competitive and he really wanted it to go well - especially as its the only time he’ll be allowed to play with George and Sapnap and really wanted to win it with them. His sentiments feel real and he expresses interest in playing again while noting that he could see them also not inviting him back after his behaviour during this even and understands that. 
Overall, game choices and unfortunate circumstances worked against Dream and his team and left him in a bad mood but once it ended, he did bounce back. It’s easy to see the contrast from the last event where he was annoyed he didn’t win but blamed his own performance - not the event and not his teammates - reflecting on how he can improve and do better. (He got temporarily a little annoyed at buildmart admittedly but it was purely his fans who blew that out of proportion, he quickly reassured George that it was okay and that it wasn’t his fault.) Dream is always very determined to improve and succeed or fail due to his own skills. 
This turned into a long analysis of the event, wow. Dream’s perspective wasn’t that much fun to watch and it pains me to see how it all devolved. Let’s calm down and try not to blame the event, the other competitors or Dream too hard for any of this, okay? Things went wrong and it’s mostly outside of anyone’s control. I hope he’s in better spirits if he joins next tournament. 
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slliest-clownmari · 3 years
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Hello again! For the month of June we decided to don our best Icarus costumes because we flew directly into the sun on this one! Extra long disclaimer this time. If you're interested in the technical side what we did and how it went wrong, or want to see the raw numbers, that'll be at the bottom of this post!
Disclaimer: There were two major errors during collection. The first one resulted in five people's views not being collected for the first half hour of the event.  These people were SMajor/Noxcrew, ItsFunneh, Squaishey, ASFJerome, and Mefs, amounting to about 56k views when added back. The second error left a 45 minute gap in the data where nothing is collected. While these are major errors general trends are still visible and neat to look at!
TL;DR: MCCP21 peaked with 627.4k viewers a little more than thirty minutes into the event. 65.4% of those viewers were watching the Pink Parrots, and 87.9% of those were watching Technoblade. The second most watched team was the Lime Llamas at 16.9% of viewership, 77.6% of that coming from Wisp.
For easier viewing of the graphs, check out the Google Slides version! Total Viewership Over Time
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The event peaked with 627,421 viewers at 8:33PM which was during Sky Battle. Looking at the trend of the data, this statistic is unlikely to have changed if the missing 45 minutes had been counted, especially seeing how the peak of MCC14 was also easily in the first hour.  Data collection began about an hour before the event's official start at 8:00PM and ended an hour after the event's end at 11:08PM.
Viewership by Individual Over Time
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A fun game you can play with this graph, sans the labels, is guess which one's Technoblade! So far everyone I've shown the unlabelled graph to has guessed correct.
Three people went live after the official start time of the event at 8:00PM, those being Technoblade, Grian, and AyChristeneGames. Four streamers had gone offline prior to the end of 20vs20 Dodgebolt at 11:08PM. Twenty of the 24 participants had gone offline within 5 minutes of the event end. This is in sharp contrast to MCC14 where it took 15 minutes to have half of the 36 participants to go offline. MCC14 participants were also more likely to start streaming well in advance of the event. (For context, only Twitch data was collected for MCC14.) This is probably a cultural difference between Youtube and Twitch.
Viewership by Team Over Time
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The viewership drop off after a team fails to reach Dodgebolt is a lot more severe this time, and you don't really see the two teams who did get to Dodgebolt get a boost either. Best guess is this is because MCCP21 was non-canon so nobody really cared who won the whole thing if their favorites didn't make it. Another observation: Pink Parrots has a much more severe dropoff during the Bird App Poll than everyone else. Unseen here is the viewership increase when Wilbur's fire alarm went off :(
Viewership Breakdown at Peak by Individual
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So, not the most diverse viewership. The most watched person at peak in MCC14, Tommyinnit, only had 21.1% of total viewership. Even if you combine that percentage with the runner-up Dream's numbers, you only get 38.4% of viewership going to them. There is not a single team from MCC14 who captured nearly 57.5% of the viewership. The most they could do was 39.9% (Green Guardians). Absolutely insane degree of domination.
Top Five (Unrouned) 1. Technoblade (360.8k) 2. Wisp (82.2k) 3. Grian (45.5k) 4. ItsFunneh (44.9k) 5. Joey Graceffa (23.5k)
Bottom Five 26. Burren (78) 25. SeaPeeKay (333) 24. Spifey (403) 25. AyChristeneGames (498) 26. InTheLittleWood (521)
Wisp's numbers were so hugely different from last time (0.1% to 13.1%) that I actually sought out people who watched him to confirm he really had over 70k viewers. He did. This probably has to do with having fewer big names to compete with and being on a team with Tommy and Tubbo. Plus, he’s more familiar to the Minecraft community than Joey Graceffa, so fans of Tommy and Tubbo would be more likely to watch Wisp to see their faves. This isn't meant to belittle Wisp or to attribute his viewership entirely to Tommy or Tubbo; MCC is an unfair measurement of the usual popularity of a creator.
Viewership Breakdown at Peak by Team vs Survey Data
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The predicted viewership graph was generated using data from a poll I ran on Tumblr and a poll run by u/Epic_Ninja_Dude123 on r/MinecraftChampionship.
Difference from predicted counts (Pred. % vs Actu. %) Lime Llamas: +9.1% (7.8% vs 16.9%) Green Guardians: +6.3% (0.9% vs 7.2%) Purple Pandas: -6.3% (6.7% vs 0.4%) Orange Ocelots: -5.1% (5.5% vs 0.4%) Red Rabbits: -4.1% (6.2% vs 2.1%) Blue Bats: -1.9% (2.5% vs 0.6%) Aqua Axolotls: +1.3% (2.5% vs 3.8%) Pink Parrots: +0.9% (64.5% vs 65.4%) Yellow Yaks: +0.5% (0.0% vs 0.5%) Cyan Creepers: -0.3% (3.2% vs 2.9%)
Standard Dev. for MCC14: 10.22 Standard Dev. for MCCP21: 2.89
Thrilled by these statistics!! The MCC14 survey had nearly triple the sample size (862) as this combined survey, but still ended up closer to actual counts. Real life proof of what they tell you in stats classes! A representative sample is the best kind of sample to have. Something I did not consider when using the survey for MCC14 is its source, a blog on Tumblr that talks heavily about Technoblade and Philza, which obviously biased the audience who took it towards the Pink Parrots (Philza, Fundy, Wilbur, JackManifold). Not a surprise we did better this time but really neat to see logic in action! lol
Another interesting thing about the survey: Reddit and Tumblr do vary a little in taste. It's easier to just show you:
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What's missing? I chose not to calculate average/median viewership for the creators involved due to the large gap in data. It wouldn't be correct most likely.
So, how did you do this and how did you mess it up?
(I, the writer of this post, mostly do the analysis part of this project, not the programming. Apologies if any programmers are reading this and it doesn't make sense. :[ )
Our initial plan was do do just what we did to collect the MCC14 data but for YouTube instead of Twtich. (For MCC14 we used a Python program to request the viewership data directly from Twitch using their API.) This was much easier said than done. Unlike the Twitch API, which allows you to get stream information very easily just using a streamer's name, YouTube API doesn't have a "front door" way of getting this stuff. So, we went in the "back door."
First thing we had to do was manually collect the user ID for each participant. The next step is where the first error occurred: we needed to get our program to recognize the user ID as a user ID, which was done by writing a rule. This was stuff like how long the IDs were and what symbols were included in the IDs. We failed to include a symbol that was present in five of the participant's user IDs, so the program didn't recognize them as IDs and didn't run them through the part of the program which found the stream ID and collected viewer numbers. This is why that data was missing for SMajor/Noxcrew, ItsFunneh, Squaishey, ASFJerome, and Mefs in the first 30 minutes.
Another big way in which the YouTube API differs from the Twitch API is that YouTube has a quota system. Every action you can take with the API has a certain number of points connected to it, and you're only given so many points to spend a day per application. We thought we were only making one call to get viewer data for every streamer, but instead we were making a separate call for each streamer. That destroyed our quota pretty quick, resulting in the 45 minute gap in data collection. This problem was solved by moving our code into another application which granted us more quota.
This is an important lesson in testing your programs thoroughly before use!
On the bright side, the YouTube API is much more active than the Twitch API, which would update streamer numbers seemingly at random and not all at once. The YouTube API updated numbers roughly every 15 seconds and updated for all streamers, not just a few. That's why our graphs are higher resolution this time!
Here is the raw numbers: Click me!
Let's talk about next time
SO. Obviously this time around was not super ideal, which is partially on us for not testing more. (At least this was not the only scuffed thing about MCCP21. We were just being on brand, if you think about it.) However! Good news! The quota won't be a problem next time as MCC15 won't be Youtube exclusive.   We have already fixed the YouTube program we used this time around and have begun to merge the two. We might even be able to collect YouTube subscribers and Twitch followers by next time but we're focusing on making sure we get all the data next time.
Thank you all so much for reading! Again, any and all critique and questions are welcome! :]
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riacte · 4 years
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Ngl... I feel really bad for Grian this MCC even though it’s his best performance yet. He’s the “replacement” for HBomb in a winning team (MCC9 Blue Bats) and everyone knows H was crucial to Blue Bats’ victory with his leadership and supreme hype ability. So naturally there’s already a lot of pressure, not to mention people are hoping for False’s 3rd win.
Grian is one of Hermitcraft’s best (if not THE best) flyers and absolutely popped off during Rocket Spleef (!!) but he didn’t make it to the Top 5 leaderboard because he didn’t PVP... I hope that didn’t discourage him too much as surviving for three whole rounds of Rocket Spleef is LEGENDARY.
And of course there was Parkour Warrior... oh God. This game. Everyone’s cut off from each other to focus on their own game (which is reasonable) so there’s less teamwork involved and less hyping each other up. The hermits (esp Grian and Ren) sounded so dejected... oh God. Grain said he physically couldn’t make some of the jumps and I have to agree. Parkour is a test of agility, hand-eye coordination and knowledge of how to make certain jumps. If you can’t do it, you can’t do it. This is unlike other games such as Survival Games/Battle Box since teamwork is necessary for those two, and while it’s similar to Hole in the Wall, HITW also requires teamwork (eg. team members shouting out which direction the walls are coming from). Parkour is a solo battle with no RNG/luck involved. Even for Ace Race, if you’re stuck on one part, there could be ways around. But for parkour, if you can’t do it, you can’t do it. What Grian and Ren said at the end of Parkour Warrior was right. This game just widens the division between skilled players and non-skilled players and it’s not fun to watch or play for most people. (I know people switch to watching Dream during parkour just to be more entertained.)
Lime was legitimately doing so well (in fact, I’m pretty sure they could do well in literally any game that wasn’t parkour) but not only did Parkour screw with their coins, it also screwed with their morale. AND that hurts because False and Fruit play more of the “sensei” role while Grian and Ren keep spirits high. Obviously Lime Liches love and support each other (their encouragement during TGTTOSAWAF is an excellent example), and they did do well in Sands of Time immediately after Parkour Warrior. I think Grian’s gong and False talking about buying one really stabilised the team’s emotions and kept them going.
Let’s also talk about Build Mart. Ren was so caught up on how he fell one time and it HURTS because he’s blaming himself for the team’s “demise” or whatever bs. I mean of course no one else blames him and Lime is chill but seeing him keep on rambling about it just HURTS REN SWEETIE 😭😭 I’m immensely proud of them for placing 2nd despite the obstacles they faced (let’s be real, no one can beat Blue Black Cats at this game lol).
(Another note about Ren: he said he “didn’t win anything” when he and Grian won the leaf collecting thing on Hermitcraft, but he’d actually won MCC9 with the Blue Bats like a month ago. REN SWEETHEART PLEASE DON’T LOOK DOWN ON YOURSELF. I want to give Ren a hug ;-;)
As a Lime Liches fan, of course I’m a little sad they didn’t make it to Dodgebolt but I’m more sad by Ren and Grian doubting themselves ;-; and how exhausted Grian sounded at the end of his stream ;-;; buT I’m SUPER proud of Lime!! They all did their best and absolutely killed most games :DD and while they were a competitive team, they were also extremely supportive of each other!
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riacte · 3 years
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as the no 1 blue bats stan, how similar in vibes are purple penguins and blue bats???? because to me they are so darn similar,,,,, - ghastly-ghostie
😳😳 no 1 blue bats stan? Nah not me lmao, we have the animatic peeps and Frostbyte Freeman and Fruit himself—
But yes!! They may resemble Orange Ocelots in terms of the game order, but I think they had Blue Bats vibes!!
(Disclaimer: I did not fully watch Purple’s POV. I saw HITW, Terra Swoop Force, Rocket Spleef, SoT, Build Mart and ofc Dodgebolt.)
1) The Encouraging Leader (H and Pete)
Both didn’t win in their last MCC, and they’re given a chance this time. Both are charismatic and charming leaders in their own ways with a heavy respect for the hermits/Kara that many other competitive players don’t show.
2) The Chill Sensei (Fruit and False, kind of)
Both have proven their worth in past MCCs, but still sorta underestimate themselves while at the same time knowing they’re pretty damn decent players. Both are comparatively quiet and don’t like to interrupt others, but their ideas are often well thought out.
3) The Dodgebolt Prophecy/ The One Who Has Potential But Is Insecure (False and Grian)
Both are noted to be quite competitive and have pop off potential. They just need someone/something to make them go feral.
4) The Also Insecure Hype Support That Also Pops Off (Ren and Kara)
Both are extremely friendly and supportive people who never hesitate to offer an encouraging word. They keep on underestimating themselves and apologising for “performing badly” but everyone else, especially the leaders (H and Pete), are Having None of It.
Now onto the similarities:
Circumstances, maybe? Pete didn’t get into Dodgebolt last time so he probably wants to (like how H didn’t win in MCC8?). Grian has never been to Dodgebolt and desperately wants to step foot in the arena exactly like pre-MCC9 RenFalse. Kara and pre-MCC9 False were both loyal participants who got bottom half. Fruit and Kara both won once before.
Established duos: hermit duo (RenFalse and GrianFalse) and the non-hermit but we’re friends duo (Cherrybomb and PeteKara).
The structure. Two hermits and one S tier/ beloved leader. H and Pete are Known for getting into Dodgebolt. For the hermit half, Grian has never won, like RenFalse. (Also one HEP member and one MR member but that’s kinda irrelevant lmao)
Training arc. Both built up trust, affection, and there was a lot of chill bantering without ignoring strategy.
H and Pete wholly believed in their insecure teammates
Enter the Dodgebolt Prophecy: H screamed about False carry, Grian got an ace in practice Dodgebolt. Note: both are hermits who had never been into Dodgebolt before.
Slept on (kinda). Blue was almost completely slept on, while Purple was generally ranked 4th to 8th. Purple was not really slept on though because some people (like me haha) know their potential
MCC Day. Cherrybomb (H and Fruit) wanted to win, while RenFalse didn’t believe they could even come close. However, False is more confident now. On a whole, Purple wanted to win.
First half. Blue did average, while Purple... got kinda low to average tbh.
The First Game Changer: Ace Race and HITW. Fruityloops popped off in Ace Race while False magically glitched through the walls with the power of Protagonist Armour (yes she’s the protag no you can’t argue with me /lh). This boosted their morale after a rather depressing start. They all start screaming for the Chill Sensei (Fruit/False) and their amazing performance.
The Hype Support!! Ren and Kara were both ecstatic for the teammates despite thinking they did badly and “dragged the team down”. These two were literally like “Y’ALL AMAZING!! i just suck lmao”. They trusted their team more than they trusted themselves. H and Pete were quick to encourage Ren and Kara. (Of course the other teammates also did, it’s just that the Encouraging Leaders were a bit more significant.)
Then the TRUE GAME CHANGER. If Blue had SG, Purple had Rocket Spleef. Although Purple’s victory was predictable compared to Blue Stab Domination. Either way, this cheered them up immensely. Suddenly, the hermitteam was a threat! Wow! Reddit! Who could’ve known! Much surprise. I am so so surprised that the S tier with hermits (that have been playing for ten years)and amazing support is doing well. Wow. It’s almost like a very specific community totally didn’t believe in Blue and Purple from the very beginning. Underdogs RISE UP! :DDD
Sands of Time. Blue did okay and made smart moves, Purple was scuffed but they were also smart even though Pete died and Grian couldn’t get out. Either way, SoT allowed them to keep/improve their current ranking.
I’ll omit Build Mart, since that was almost exactly like MCC11 Orange Ocelots. However, one similarity: one very important late game. Blue got their least wanted game but did amazing anyway. Purple got their most wanted game and did amazing. They also upset everyone, which I will say again, is very sexy of them. Nothing is better than teams raising the middle finger to Reddit predictions. I’ll say Build Mart could be an extension of Rocket Spleef aka. Purple’s SG since both games brought the teams to Dodgebolt.
Dodgebolt. Oh man. Similarity: Reverse Sweep. Difference: ... on different sides of the reverse sweep
Dodgebolt Prophecy comes true: False almost managed a 1v3, Grian was a fucking beast with his quick fire. Audience started screaming/simping about False and Grian.
KARA CLUTCHED NOT UNLIKE FALSE SUPREMACY!! We have underestimated women on the arena with their boizz (and False for Purple) cheering for them!!
Let us talk about Fruity B and Grian. One takes his time to shoot and gets killed because of it. One does NOT take his time to shoot. Both strategies were successful to some degree. I just think this is funny.
One thing I’ll always remember is that how H screamed “LET’S MAKE THIS INTERESTING!!” This to me, boosted his team because it sort of implies even if they lost Dodgebolt, they already won because they gave Green a victory they had to fight for. Purple certainly made the Dodgebolt interesting with the initial domination and Grian’s quick fire. This is why I think they were happy with second— they popped off and had no regrets.
In conclusion: both teams completely fucking upset Reddit with SG and Build Mart. And they’re so (deservedly) smug about it because they KNOW their worth, it’s just that A Lot of People Didn’t. They had similar structures with similar dynamics and cheeky bantering/supportive/wholesome vibes. We have no choice but to stan.
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