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#was just informed we took two horses on trade-in before i worked here: insane
silverskye13 · 9 months
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How you know you work in a rural part of the country:
Someone is using a cow [the animal] as their trade-in for a new car, and they're actually booking the deal for it.
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vanquishedvaliant · 3 years
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The sidedish is scrolling your blog and not finding you talking about new anime
I must not be hip enough to recognize precisely what you’re getting at by ‘sidedish’, but I just don’t usually post it much on tumblr unprompted anymore because writeups are a pain, they don’t usually get much traction, and I’m more than satisfied talking about it in discord with people that are actually going to listen and respond.
I DO have thoughts on new anime I can serve if it’s that in demand, though. 
Here’s what I’m watching this season with some initial reaction ratings based on the first couple episodes
New this season;
Wonder Egg Priority 10/10
UraSekai Picnic 10/10
Kumo desu ga, nani ka 8/10
Kemono Jihen 9/10
Hortensia Saga 7/10
Soukou Musume Senki 7/10
Gekidol 6/10
Sequels;
Cells at Work 9/10
Cells at Work: Black! 9/10
Uma Musume Pretty Derby 10/10
Tensei Shitara Slime Datta Ken 8/10
Log Horizon 8/10
Dr Stone 10/10
Continuing from last season;
Higurashi ... Gou 10/10
Hanyou no Yashahime 6/10
Jujutsu Kaisen 10/10
I’m also watching the original Higurashi in between off days to catch up to where Gou is, since I’d never seen it before and it’s clear I’m not getting the full story in Gou anymore without it.
Deeper thoughts under the cut.
Wonder Egg Priority and Urasekai Picnic are the clear AOTS contenders. Both are at once extremely superficially similar but very different in practice, and both bring something unique and charming to the table.
Urasekai is extremely notable at being a well executed supernatural adventure anime that is also a yuri; as much as I love pure romances like Bloom into You or Adachi and Shimamura, it’s very rare that we get anime with lesbian main characters or WLW romance where the romance itself isn’t the focus, that includes a serious, intriguing plot alongside the elements of romance. You know, like straight people get without a question every single story ever.
It’s got this very classic cryptid / SCP / otherworld adventure feel and has the right comedic and tension beats to be quite good, though its long term impact will be determined by what kind of further message it has.
Wonder Egg Priority immediately comes off with extremely powerful vibes in the vein of things like Flip Flappers, which I mean in the highest compliment. A surreal, metaphor-filled story of dreams and desires and well laid subtext, with colourful, exotic action and a snappy pace. This one’s extremely interesting to me, and its first episode was masterfully efficient in setting up its premise both aesthetically and thematically.
The real test for Wonder Egg will come with time; this is a story that trades heavily in meaning; so it’ll have to run longer and come to a conclusion to really test what kind of impact it’ll have. For now, I’m VERY interested and cautiously optimistic.
Spider Isekai is a charming twist on the typical flood of fantasy game / isekai stories placing our protagonist at the extreme low end of the power curve, and quite UNLIKE Slime Isekai or most others on the market like last season’s Kuma Bear, this one seems intent on keeping her there rather than immediately granting her insane godlike powers and thrusting her back above the curve.
The parts of the show that focus on the spider herself are lovely; there’s a real tension and sense of stakes in her struggle to adapt, slowly getting used to her new body and gaining levels and abilities, making even simple conflicts against frogs or lizards seem life threatening and serious, giving us a real reason to root for her.
On the other hand, the show frequently switches focus to... the entire other classroom of isekai’d children which is by far less interesting. There’s potential in there somewhere for a story about mass isekai’d kids adapting, but other than some details like one girl being gender swapped, and another being the class pet, there’s just really not much interesting about them at the moment and these sections just feel like a waste of time while waiting for the Spider to come back.
I don’t doubt that they’ll eventually meet up and have their stories intertwine... but at the moment, I don’t think I actually want that to happen. We’ll see where this one goes.
Kemono Jihen took me by surprise, and I wasn’t planning to watch this one unti l saw some screencaps. But the first two episodes have been outstanding, giving us a fantastic supernatural mystery detective agency plot and characters with real emotions, eye catching action scenes, and a compelling mystery.
Definitely looking forward to more of this one.
Hortensia Saga seems like a fairly typical fantasy war chronicle RPG story. It feels very in the vein of early to mid era fire emblems, and I happen to like anime like this that are solidly executed, like Grancrest Senki a while back. It’s doing a good enough job so far to keep my interest. Nothing game changing here, but a decent offering.
Soukou Musume Senki; this one also comes across in the standard seasonal fare of superpowered teenagers fighting aliens, this time with power armor and mild isekai elements. The monster designs are good this time, and the second episode brought us some nice moral / political dialogue showcasing some level of self awareness and depth. It’s fun so far.
Gekidol this show wants really badly to be compared favourably to Shoujo Kageki Starlight Revue. They’re hamming up the theatre tropes, putting out specials, sliding in secret background lore. First episode was fairly interesting, but the second seriously dropped the ball with its half assed Idol episode, and incredibly tone deaf play at a heartwarming moment.
I’m gonna keep watching this one for now, but it really needs to prove to me it has some meat and isn’t going to just keep borrowing tropes from other shows to lend it superficial “deep” merits.
For sequels,
Cells at Work is as cute, wholesome, and info-taining as ever. I think the OP this time is missing a little oomph, but the show itself is still going strong.
Cells at Work: Black! is offering a new take on it with a slightly darker and mature setting with a stressed out alcholic smoker at risk of contracting STDS, with a little bleaker tone and harsher stakes. It relies on the background of the original Cells at Work to work both tonally and narratively, but with that support it provides something quite interesting and unique.
The usual Cells at Work metaphors and humanization of bodily processes are just as excellent as always, and I’m giving special credit to the sketch about alcholic liver damage being compared to drunken abuse of host club employees, displaying a perhaps obvious if natural juxtaposition of the physical and emotional damage the substance abuse is causing to both the body itself and others around them.
Uma Musume; Horse girls! Racing! Just as surprisingly excellent as last season, giving us a fantastic sports story anime with charming characters and balanced stakes, with a good helping of humour. Easy recommend.
Slime Isekai: This one’s still going strong but has diverged from it’s original premise quite seriously. There’s nothing intriguing about this being an isekai  about being reincarnated as a slime anymore; and he’s way too overpowered for any of the combat to have any stakes. What it DOES have however is a fascinating look at the birth of a fantasy nation of monsters, politics, science, and social development of a varied and multicultural monster nation. And THAT I’m still in for.
I will seriously never forgive them for making Bobcut Lizardgirl into a regular ass human though. It has a serious problem with de-monsterizing its character designs and seriously reducing their appeal.
Log Horizon the true king of MMO isekai is back after 7 long, long years, and it’s jumping STRAIGHT into the depth of its political intrigue and deep understanding and development of the socio political issues inherent to its setting. Somewhat dry as ever, but truly fascinating for those looking at a more serious exploration of what the concept of living in a game actually means.
Dr Stone: I don’t have to hype this up, do I? Mad science speedrunning the development of human culture from the stone age up! This time they’re going to war! They made cell phones and cup ramen out of rocks! It’s heartwarming, emotionally rich, entertaining and informative, and funny as all hell. A classic for sure.
Higurashi. Everyone knows higurashi. Thing is, I just never watched it. We thought Gou was going to be a remake, but then it ended up being Rebuild of Evangelion, so I stopped at episode 12 or so and went back to watch the original. Classic horror mystery.
Yashahime. Yikes. This one’s... well. I don’t have any especial nostalgia or affection for Inuyasha like many people, but Yashahime is clearly a very middling approximation of it. There’s things to like here, the main trio of characters are all great designs, Moroha standing even head and shoulders above them as a truly endearing goblin child, and it really does feel in ways like 90s toonami fare. But there’s some lack of depth going on here, and I just don’t even know what to say about the Sesshoumaru pedophilia thing. Extremely questionable plotting.
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antiquechampagne · 4 years
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Antique Champagne - Ch42 - Pack Your Bags
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Hancock was as good as on his word. He tried drinking again the next night, but this time with a half a Mentat. To his delight, he kept it down the whole night. By the end of the week, he had worked up to a whole tablet, well on his way to working his tolerance back up to pre-assassination attempt levels.
Everyone settled back into their daily routines, even with the mystery still hanging in the air. One afternoon while eating her breakfast at the bar, a familiar face sat down on the bar stool next to her. Kent smiled at her as he ordered a sandwich for himself.
“Glad you could make it!” Payne really meant it. With all that had happened lately, they hadn’t had much time to meet up. After chatting for a while, Payne started to notice something odd about Kent. The edges of his mouth kept curling when she started to talk, especially if the subject turned to her employer.
“Okay, Kent, what is it?”
“Huh?”
She playfully pointed a finger at him. “Come on. Are you trying to hide something?”
Kent shrugged shyly. “I’m just happy to see you.” Payne gave him a side-eyed glance as she bit into her lunch. “Really…”
“I don’t believe you. You’re a terrible liar.”
Charley had been slowly getting closer to the pair while cleaning a chipped glass with two of his three mechanical arms. Out of the corner of her eye, Payne noticed the bartender try to hush Kent with his free claw.
She turned; her finger now aimed at the robot. “Now you, too? You’re in on this?! Spill it!”
“I don’t know what you’re on about, love. Nothing to see here.” Charley whirred back around, floating back down to the other end of the bar.
Kent looked even more guilty, his hand sheepishly covering his mouth. “Really, it’s nothing. Nothing bad, anyway… but I can’t say anything more about it. “
Try as she could, Payne couldn’t get any more out of Kent on the subject. She had to give him credit, he was a lot tougher a target than she had given him credit for. Defeated, and done with her meal, she wandered up into the State House. With every step, the mystery ate at her.
Entering Hancock’s office, she barely noticed Fahrenheit as she left, grumbling under her breath.
“And there she is! How is my little dream girl doing today?” He seemed awfully chipper, given how Fahr stormed out.
“Don’t you look like the cat that ate the canary.” She crossed her arms and smiled. “What did you get up to while I was sleeping?”
He gave a very unimpressive “Nothing. Scouts honor.” Hancock stifled a chuckle when Payne’s eyebrow popped up, unconvinced. “Seriously!”
“First Kent, then Chuck… and now you! What is with everyone today?” Payne was trying not to let her frustration show, but this whole morning was starting to get on her nerves.
Hancock shrugged and started half-heartedly flipping through a paper. He tried to hide it, but his half-cocked smile refused to leave his face. Payne ignore it for as long as she could, but eventually gave in to her baser urges.
“Spill it! You are driving me insane! Just tell me what the fuck is going on!”
“Oh, but it’ll ruin the surprise!” Payne launched stained pillow at his head. “FINE!” he put his hands up in surrender. “Honestly, I’m surprised Kent didn’t let the cat out of the bag already. I was sure he would run off and blab to you as soon as he figured out why I was needling him with questions.”
Payne waited, but Hancock seemed pleased to leave it at that.
“AND?” she prompted.
“Go pack a bag! I’m taking you on a bit of a vacation. Think of it like a little payback for keeping this walking corpse out of the grave.” Payne’s jaw dropped a bit, but before she could recover, he added, “And that’s all I’m going to say until we’re on the road.”
An hour later, the pair finally stepped into the deserted street, bags and weapons in hand.
“Okay, now where are we going?” Payne demanded.
Hancock waved a finger. “Not yet. We have to meet up with a few people first.”
They walked on. Try as she might, she couldn’t wheedle any more information out of him. Eventually she fell in step with him, stewing in the silence.
“Oh, don’t be like that.” Hancock stopped. “You’ll like it, I promise. Just lighten up a bit. This is supposed to be fun!”
Seeing his earnest face, most of the sourness Payne felt melted away.
“Okay… but remember the last ‘trip’ you took me on. It ended with a pile of spoiled mirelurk meat, Brotherhood goons and Fahrenheit hating my guts.”
“Fair enough. This time, I’m bringing along someone a bit more amicable.”
They continued to hike until they got to what looked like a small single-story warehouse. Rows of orderly mutfruit trees sat to one side, tended by a handful of Mr. Handy robots. As they got closer, Payne realized that the warehouse was actually a greenhouse, the inside bursting with greenery. A ramshackle home stood to one side of the building. Payne guessed it was a recent addition.
A smarmy voiced Handy with a green painted chassis greeted them. “Well, this is just super! We love to have visitors! Are you ready to bargain in the garden?”
“Hey there, brother. Is the General around?” Hancock asked casually.
“Come right this way!” The robot floated off in the direction of the shack. “Take a peek behind door number one!”
“Thanks.”
Hancock walked up to the door and gave it a knock. Nate opened the door, dressed only in a pair of jeans and a sweat stained undershirt.
“Hancock? Welcome to Graygarden! The best robot run farm in the Commonwealth.” Something caught his eye. Nate leaned out of the door and yelled around the building. “Hey, Strong! Could you put that over there with the others? Thanks, pal!”
From behind the greenhouse, the muscular super mutant nodded an acknowledgement as he lugged a rusty truck frame to a pile of scrap nearby.
“Why don’t you come in.” He quickly wiped his hands off on his pants before welcoming the pair into the small home’s only room. The room housed a small loveseat, a slapdash kitchenette and a single bed tucked in a corner. “I wasn’t expecting you to get here until tomorrow morning.”
“Well, someone tipped off the guest of honor, but why wait? Besides, don’t you agree that it would be much more impressive to see the place all lit up?”
Nate smirked. “Who let the cat out of the bag?” He added sarcastically, “Let me guess. Fahrenheit?”
Hancock snorted. “Almost let the cat out of the bag… so don’t say anything. And it was Kent, apparently.”
“I’m right here guys!” Payne gave Hancock a playful shove.
“Well, if you really want to leave tonight, I have some stuff around here I need to take care of. Feel free to relax in here, if you want. I’ve got some goodies in the cooler over there.”
With that, Nate ducked out of the shack, leaving the pair alone.
“Good to know that you don’t consider a robot farm a hot vacation spot.” Payne plunked down on the worn couch.
“What? Don’t you find the place charming?” Hancock stretched an arm over her shoulders after lighting a cigarette. “And what’s that old saying? Don’t look a limp horse in the mouth?”
“Charming, yeah, I suppose… the gameshow host bot was a nice touch. And it’s gift horse, not limp horse.”
“You excited yet?”
Payne thought about it for a moment. “Given I haven’t the slightest clue where the fuck you’re dragging me off to in the middle of the night… yeah, I suppose I am.”
“Perfect.” He leaned over and gave her a little peck on her cheek. “I can’t wait to see your face when you figure it out.”
After an hour of vegging on the couch, Nate returned with Strong in tow. Soon they were on the road, picking their way across the back roads of the Commonwealth wasteland. They kept away from any trouble, avoiding any of the sparse habitations they came across, both friendly and hostile. The terrain grew rocky as they followed an old highway. Out of the predawn mist, strange red spires dotted the horizon before them, some lit by hidden spotlights at their base. It took a moment for the familiar shape to register in Payne’s head. Why were there 15-foot-tall Nuka-Cola bottles out here in the middle of nowhere? Then it dawned on her. She stopped in her tracks.
The rest of the group turned to look at her.
“Are you kidding me?” Payne asked, gob smacked. She looked down from the monuments at Hancock’s grinning face. “We’re going to NUKA-WORLD?!”
“Happy now?”
“OH, FUCK YEAH!” Payne could barely keep her delight from forcing her to running ahead. She was beaming when they walked under the giant Nuka-World sign that spanned the wide road between two crumbling parking structures. This was going to be amazing!
At the end of the road stood an old transit center, complete with a fleet of derelict buses.
Nate chatted with Hancock as they walked. “This whole place was filled with Gunners the first time I came here. They were dug in pretty good, but between me, Codsworth and a handful of frag grenades… we made short work of them.”
Payne looked around, picking out the small prewar details left behind by long dead… what were they called… beverageers? Plenty of tourism industry trade magazines had followed the beverage tycoon John-Caleb Bradberton’s attempt to open his Nuka-Cola themed amusement part. The big wigs in Las Vegas drooled over each leaked photo and anonymous interview, while the rank and file worker worried about how much business would be sucked away from the East Coast. Bottle shaped trash cans, crown wearing mascots pointing the way on signs… even just the kitschy red and white theming. All of it was over the top and campy, and it thrilled her each time she saw some new and gaudy detail.
Into the bowels of the station they went. At the base of the stairs sat a bright red monorail train. A cheerful recording touted a percentage of each admission fee being donated to the long forgotten armed forces. It was a bit of a trial fitting Strong into the cabin, but soon they were flying through the air, suspended above the glowing bones of the once magnificent park. Looking out over vast lands, Payne’s giddy smile faded. She felt something well up inside, something that was a stinging, painful kind of sweet. The announcers voice faded away from her ears.
Feeling a warm arm around her waist, she let Hancock pull her aside.
“You okay there?” he whispered.
“Yeah… it’s just…” she floundered before found the words. “This place… it feels so much like home.”
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mysteryshelf · 6 years
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SF & FANTASY WEEK - The Four Worlds
Welcome to
THE PULP AND MYSTERY SHELF SF and Fantasy Week!
DISCLAIMER: This content has been provided to THE PULP AND MYSTERY SHELF by Silver Dagger Book Tours. No compensation was received. This information required by the Federal Trade Commission.
Interview with the Author
What is something unique/quirky about you?
I’m a left-handed pescaterian and I love cooking and mixing drinks.
  Tell us something really interesting that’s happened to you!
When I was 15 I went on my first trip out of the country. I spent ten days in Panama City, Panama. I got to see historic sights like the Panama Canal, but the experience that stuck with me was visiting one of the native indian tribes. It took an hour long bus ride and from there a 45 minute canoe trip to the hill they lived on. The tribe welcomed the group with a traditional indian dance, they painted us with unique symbols and fed us. I’ve never had food so fresh and delicious in my life. The tribe didn’t wear clothes and in some cases the children ran around butt-naked, it took some getting used to, but no one was ashamed or embarrassed about it. They lived in tree houses, not the kind of tree houses we think of with walls and a roof, but basically a platform in a tree. Since they didn’t have lights, when it got dark outside we went to sleep and slept under the stars. It was one of the most beautiful experiences I’ve ever had and it made me feel close to the environment and nature.
  What are some of your pet peeves?
I don’t have too many, but one of them is when people make sweeping assumptions without doing research. I like to be open minded and understand there are differing perspectives and situations. Seeing things from different points of views helps me to become a better writer.
  What are your top 10 favorite books/authors?
I’m an avid book lover and read about 50 book a year, if not more. Some of my top favorites are:
  The Sugar Queen by Sarah Addison Allen
The Forgotten Beasts of Eld by Patricia A. McKillip
A Threat of Shadows by JA Andrews
Ready Player One by Ernest Cline
When Tomorrow Calls Series by JT Lawrence
Dark Matter by Blake Crouch
The HitchHiker’s Guide to the Galaxy by Douglas Adams
The Legend of Eli Monpress by Rachel Aaron
The Redwall Series by Brian Jacques
Lord of the Rings by J.R.R. Tolkien
  These are all books that inspire my writing. As you can tell, I read a wide variety of genres.
  What inspired you to write this book?
I love telling stories. The Four World Series is was inspired by my love of storytelling and also inspired by the games I played in my childhood. I grew up with 4 sisters, we are all quite close and enjoyed using our wild imaginations. I’ve noticed in reviews, reviewers often talk about my imagination and it honestly came from my childhood.
  I started writing The Five Warriors because I had a dream about a warrior, standing on the edge of a battlefield. He’d been through a lot and he stared out with relief. When I dreamed about him, I knew I had to write his story. His name is Marklus. The Five Warriors opens with him in prison.
  What can we expect from you in the future?
Currently, I’m working on the final novel in the Four Worlds Series. From there I have a couple of additional series that happen within the Four Worlds and about 20 standalones. All in all I have about 50 novels and novella in my queue and will be releasing them over the next 25-50 years, depending on how long it takes me to write them out. While the main genre I write is fantasy, I’ll dive into sci-fi, romance, thrillers, and other genres along the way.
  Do you have any “side stories” about the characters?
I do! I adore side stories and digging into some of the side characters to learn more about them, their histories and their motives. My first stand-alone with a side character is Myran. Myran tells the story about Eliesmore’s mother and why she behaves the way she does. It’s a dark fantasy novella, and I will release more like it in the upcoming years.
  What did you enjoy most about writing this book?
I love seeing the characters come to life, it’s the best part of writing. They are good and bad, light and dark, they argue, have insane motives, stand up for each other and enjoy a good fight. They don’t always make the right choice, they make mistakes, but once you get to know them, you love them, despite how crazy and annoying they get. There will be characters you root for, and others you’ll want to choke out and remove from the book altogether. It’s a wild ride with these characters.
Tell us about your main characters- what makes them tick?
When did you first consider yourself a writer?
This might sound a bit odd but I’ve always considered myself a writer. I did not consider myself an author until my first book was published in 2015. Now, when I meet people and they ask me what I do, I tell them, I’m an author. It feels good.
  About the Books
The Five Warriors
The Four Worlds Series Book 1
by Angela J. Ford
Genre: Epic Dark Fantasy
“The characters were well-written and well-developed, the story was clear and enjoyable without being predictable, and there were a couple of evenings I stayed up later than I intended just so I could get to the end of a chapter. If you’re a fantasy fan, you’re going to LOVE this!” —Amazon review
What if…
your best friend started a rebellion in the middle of a war?
your lover awakened a deep evil and helped it grow?
your people were too cowardly to face a battle?
you stole an ancient power source?
you gambled with the fate of the world?
Join five powerful warriors each with a unique ability and magical weapons. Their quest is to discover where the transformed creatures are coming from and put a stop to it.
Along the way they run into treacherous immortals, sea monsters,
powerful beasts of the air and talking animals.
Each has their own reasoning for joining the quest, but one carries a deadly secret which just might be the destruction of them all.
“Angela’s imagination has brought these characters to life and the
worlds they live in.”
—Amazon review
Add to Goodreads
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The Blended Ones
The Four Worlds Series Book 2
Over 100 years after The Five Warriors saved the Western World, the Blended Ones have become a curse in the Eastern World. Beware the Blended Ones…
Phyllis and her 17 year old twin sister, Ilieus are Blended Ones. But Ilieus suffers from visions of darkness she is unable to discern. Forsaken by their parents the two cross the country in search of the Order of the Wise for help.
Cuthan the Charmer is mischievous enough to change anyone’s mind with a smile and a wink. Born into a family of treasure hunters, he s searching for the key to unlocking his dormant powers.
Pharengon the Horse Lord was born to be King. Young and inexperienced he
seeks a weapon to turn the tide of the war in his favor. But when his very own army betrays him, he will have to turn to the Lost Ones for assistance.
Caught in the fate of the Eastern World the youths destinies become twisted together in a frightful quest that will change the course of time. In the midst of their whirlwind adventure, they discover love, loss, and uncover the truth about who and what is behind the chaotic, spiraling events in the Eastern World.
This can be read as a stand alone novel
Add to Goodreads
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Eliesmore and the Green Stone
The Four Worlds Series Book 3
Changers have arisen, wreaking havoc as they harvest the world, searching
for the Green Stone. The South World sinks in despair, holding its breath, waiting for the One.
Eliesmore is a Blended One, growing up on the edge of the forest of the creatures of the wood. Young, headstrong, and inspired by magical rituals, he spends his time between his overprotective mother and sneaking out to dance with the wild things.
His courage is tested when Eliesmore discovers that he is the One who is meant to save the Four Worlds from the Changers. Unwilling to accept his fate, he turns his back on the prophecy and the futile quest to dissolve the Green Stone.
But Eliesmore will soon learn he cannot escape his destiny. Beset by creatures of the deep and hunted by servants of the Changers, Eliesmore finds his task will test the loyalty of his companions and help him answer the ultimate question:
Can he trust the immortals – or are they the reason the Changers
have come to power?
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Myran
A Tale of the Four Worlds
Darkness has fallen in the South World, a land ruled by forces of evil and dark powers. Those who would resist live in hiding, hoping for the prophecy concerning the One to come true.
Born into a shadowed world Myran experiences her first loss when her parents are murdered before her eyes.
Adopted by the Green People she makes it her goal to hide from the woes of the world. As she grows older, she discovers her actions will birth the most significant change in all of the Four Worlds.
Recommended: Read this after reading “Eliesmore and the Green Stone”
Add to Goodreads
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Brought up as a bookworm and musician, Angela J. Ford began writing The Four Worlds Series—a fantasy series—at the age of twelve. The storyline of those books was largely based off of the imaginative games she played with her sisters.
Angela originally finished the series when she was sixteen. After college, Angela began to rewrite The Four Worlds Series, bringing it from a child’s daydream to an adventure young and old can enjoy. Since it is inspired by fairy tales, high magic, and epic fantasy, Angela knows you’ll enjoy your adventures within the Four Worlds.
If you happen to be in Nashville, you’ll most likely find her at a local coffee shop, enjoying a white chocolate mocha and furiously working on her next book. Make sure you say hello!
Website * Facebook * Facebook Group * Twitter * Instagram
Google + * Bookbub * Amazon * Goodreads
Follow the tour HERE for exclusive excerpts, guest posts and a giveaway!
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SF & FANTASY WEEK – The Four Worlds was originally published on the Wordpress version of The Pulp and Mystery Shelf with Shannon Muir
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applespotnews-blog · 7 years
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How I propelled 3 consoles (and discovered intimate romance) at Babbage's store no. 9 A lowest pay permitted by law gig in the 1990s transforms into essentially the Best Job Ever.
The parking area is full—strange for the little strip shopping center where I offer computer games. It takes me a while to stop my auto, and when I make it into the store, turmoil welcomes me: a line at the counter, the cardboard remainders of a FedEx drop shipment scattered all around, my harried-looking administrator coordinating names from a printout to genuine clients remaining in line, then doling out bright boxes to the crowd as fast as possible. An unattended little child thumps over an endcap show and begins crying.
I rush to the back of the store to snatch my informal ID. When I give back, a client at the front of the line shouts, "Horse crap, woman! I got the preorder slip ideal here. I need the damn stream ski diversion, not only the Mario one." alternate clients in line start to blend indignantly. My chief investigates at me as if I may have the capacity to deal with the chaos.
It is September 1996, I am 18 years of age, and I am the "keyholder" at Babbage's store no. 9 in Houston. This is the North American dispatch day for the Nintendo 64, which makes it the third significant 1990s reassure dispatch I am fortunate (or") "sufficiently fortunate to work. As the shouting raises, I think about whether will endure my work day without getting punched in the face.
Be that as it may, we should begin toward the start.
Sega Saturn
In August 1994, I started working at Babbage's as a lowest pay permitted by law deals relate procuring $4.25 every hour—which, having recently turned 16, I was excited to have. When the entire operation went to a slamming close three and a half years after the fact, I was a more established yet smarter man who had worked through not one, but rather three separate support dispatches that would together bring "present day" consoles to the world. For more youthful or more up to date gamers, the individuals who have seen comfort dispatches just over the most recent couple of years, those mid-1990s dispatches may seem like they occurred in an alternate nation. What's more, from numerous points of view, they did. The retail scene around computer games felt minimal like it does today, and the dispatches themselves were not exactly the genuinely standard occasions they have progressed toward becoming in the years since—however for store workers, they were similarly as insane.
It was an overwhelming time to be a gamer. No "Nintendo 64" existed by then, however gaming magazines were swirling with news that the support engineer was taking a shot at something many refer to as "Venture Reality." If EGM and GamePro were to be trusted, this new stage would convey some sort of virtual reality gaming background that would resemble a concoction of The Lawnmower Man and TRON and transferred specifically into our brains, where it would reclassify the eventual fate of video gaming while at the same time dissolving our confronts appropriate off.
In any case, to start with, before the face-liquefying could start, came the Sony Playstation. What's more, before that came the Sega Saturn. Also, before each of the three came the most established gaming action of them all: contending that the framework you had obtained had been the most ideal decision.
Babbage's had two other low maintenance deals partners when I arrived, and them two appeared 12 feet tall in my young eyes. Todd, the most senior, had won a 3DO in a magazine challenge; the other, Jeff, claimed an Atari Jaguar. These two frameworks characterized best in class amidst 1994. The 3DO was a divine resembling machine of legendary abilities with a cost to coordinate. Retailing at $699 at dispatch, it played equipment quickened, smooth-as-margarine video from CD-ROMs, and its recreations looked astounding. Todd waxed melodic when he portrayed FIFA Soccer or Road Rash or, most fantastically to me, Crystal Dynamics' port of Star Control II, which included full-movement video and speech.But my colleague Jeff at each open door talked up the predominance of his Atari Jaguar. Notwithstanding being more moderate to insignificant mortals, the Jaguar touted itself as the initial "64-bit" gaming console. This was generally a promoting based claim, as the specialized subtle elements behind it were somewhat murky, yet it didn't stop either Atari or Jeff from yelling about it from the housetops.
Sadly, Jeff's Jaguar experienced a miserable deficiency of titles. The framework itself had a flawless perception mode where it would show trippy representation with a music CD embedded, and the duplicate of Cybermorph it accompanied was abnormally fun, yet it never had countless, the Jaguar had one thing that no other framework did: Aliens versus Predator. In 1994, years before the staggering dreadfulness of Alien Resurrection, this was the freshest Alien establishment thing you could get your hands on (well, it was either this or a Laserdisc player with a duplicate of the Criterion Collection Aliens exceptional release, yet typical individuals didn't possess stuff that way). Outsiders versus Predator was incredible: you could play as an outsider or as a Marine or as a Predator! I ate up the AvP box's photos and duplicate, and I listened cheerfully to Jeff's telling and retelling of his gameplay encounters. Many circumstances over my first year at Babbage's, I practically sunk three or four whole paychecks into that reassure and a duplicate of AvP—yet I would never fully commit.Increasingly, in any case, it turned out to be certain that both frameworks had a place with the past. The 3DO versus Puma in-store sacred wars proceeded, however 1994 shut with every one of us energetically expecting the dispatch of the Sega Saturn, which went at a bargain in Japan around Thanksgiving 1994 and was slated to go to the US for toward the finish of the second from last quarter of 1995. My pal Jason, an anime specialist and vigorous mate for goodness' sake Japanese, anticipated that the Saturn would prompt a renaissance in video gaming; Sega's funny Genesis add-on, the 32X, was perched on our store's racks like a thing officially dead, unselling and unsellable. It doesn't mind Sega's stumble with the 32X, however; the Saturn, Jason anticipated, would compensate for every single past transgression and decimate the 3DO and Jaguar both.
The Sega Saturn surely seemed as though it would be amazing. From an innovative perspective, it had a CD-ROM drive and more than about six processors scattered around within it. All the more imperatively, however, was its family. In the start of 1995, support gaming was something of a two-party framework: you had Nintendo with the SNES on one hand, and Sega with the Genesis on the other. Certainly, there were different choices—the 3DO and the Jaguar were two, obviously, alongside more periphery consoles like the TurboGrafx 16, or the considerably more uncommon Neo Geo and its $200 cartridges—however most people were either (R) Nintendo or (D) Sega.
Nintendo still developed a family picture, where Sega went edgier, both in diversions and in publicizing, thus the Saturn appeared to engage an in-your-face gaming gathering of people. Its dispatch cost of $399 was a little nutty contrasted with how much a Genesis or SNES cost (however not as stratospherically preposterous as the 3DO's $699), but rather when we started taking preorders in foresight of the September 1995 US discharge, recruits were lively.
Sony was occupied with playing up its own entrance into the home comfort advertise, as well. The implosion of an organization with Nintendo to deliver a CD-ROM add-on for the SNES drove straightforwardly to the advancement of Sony's Playstation reassure, which propelled in Japan not as much as a month after the Sega Saturn and which was focused to take after the Saturn to showcase in North America, and at just $299, undermining Sega's comfort by a hundred dollars.
From multiple points of view, the Playstation was less actually great than the Saturn. Instead of a visit de constrain of two CPUs and a variety of co-processors, the Playstation had a far less unpredictable customary engineering, with a solitary CPU and a solitary GPU. According to the quality and kind of titles, the Saturn was particularly great at moving around sprites and workmanship; the Playstation took a gander at pushing polygons. Battling amusement idealists put their cash on the Saturn, since the most mainstream 2D sprite-based titles would look and play best there.
Subtle Sega
Today, with the leftovers of Babbage's, Software Etc., and Electronics Boutique all eaten up by the slavering utilized amusement controlled monster that is GameStop, it's difficult to recall exactly how distinctive things used to be. Babbage's, for instance, had a real merchandise exchange. When I began, you could return anything—comfort amusement, PC diversion, profitability application—inside 30 days of procurement for a full discount or trade, insofar as you had spared your receipt.
Individuals once in a while mishandled the benefit. We followed returns and trades, and in the event that somebody was going insane, we may quit giving them a chance to do returns, yet we had few issues. In the event that anything, the approach helped deals since it let people take risks on titles. All things considered, on the off chance that it sucked, you could simply take it back!
We here and there wore ties then, we deals partners, and we recognized what really matters to us. Uncommissioned, conveying no standard, and urged to be straightforward, we were trusted neighborly countenances. In the event that you needed modest computer games, you went to Walmart, however in the event that you needed real master guidance on what to purchase and a gold-plated merchandise exchange, you went to Babbage's.
It was an extraordinary employment—the best a youthful nerd could request. With a specific end goal to guarantee that we remained current on our insight, we were urged to look at amusements, keeping them for a day or two all together form commonality. We got standard visits from diversion organization reps, who might show up in the store and dole out demo duplicates of hot titles so we'd have the capacity to offer their products more effectively.The air was university, blissful, absurd. Our director, Anna, was in her late 20s and as silly as whatever is left of us. Tricks flourished. A running casual challenge tested representatives to bundle the biggest and most complex things conceivable utilizing the therapist wrap machine in the back. One night, I recoil wrapped my administrator's office seat (this is a ton harder than it sounds). We would have recoil wrapped each other's autos on the off chance that we could have gotten them into the back room.
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