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#upset with various castle dynamics as time goes on.
crimeronan · 15 days
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Do you think princess au Lilith feels immense guilt looking at Hunter and how he would do transparently do anything and sacrifice everything for Luz, even as the unfavored child? Whereas Lilith was in a similar spot and all she ever did for Eda was curse her forever
YOU KNOW WHAT. I HADNT THOUGHT ABOUT THIS BUT THIS IS SUCH A BANGER INTERPRETATION U WILL PROBABLY SEE IT APPLIED TO FUTURE FICS
big fan of lilith feeling vaguely uncomfortable and anxious and maybe just the tiniest bit resentful about hunter and luz, without being able to quantify to herself Why. she definitely has a similar resentment toward hunter as her canon self & i can ABSOLUTELY see that being rooted in "oh, so you're the perfect sibling, you do everything right, the princess just LOOOOVES you, as if it's soooo fucking difficult to entertain a CHILD, you've done SOOOO much for the castle" while, like. having absolutely no idea how to entertain children herself & being the kind of person who'd throw hands if asked to babysit.
yeah that feels good. feels organic.
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zdbztumble · 5 years
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“Kingdom Hearts II” revisited, Part V
Having only ever played XIII out of the Final Fantasy series, I only know characters like Cloud, Leon, Yuffie, and Aerith through their roles in Kingdom Hearts. In that capacity, I like them quite a bit, and I was upset along with all the FF fans that they were left out of KH III, for spurious reasons. “We didn’t need them because we have original characters to fill those roles” basically amounted to handing off the job of exposition dumps to Ienzo, as if it were simply a matter of trading out corporate spokesmen. From KH I to II, Leon, Yuffie, Sid, Merlin, and Aerith establish themselves as a group, each with a distinct personality, notable interplay among themselves, and each with a unique relationship to Sora and friends. Cloud, on his own, did the same. To toss them aside in favor of a character with no personality, and no connection to Sora, makes the exposition dumps in KH III far more tedious to get through, not helped by the fact that the exposition itself is so much more ridiculous by then. The character dynamics lost are hardly worth the promotion of one unremarkable figure just on account of his being “original.”
But KH II has the opposite problem with its FF guest stars: at a pivotal moment in the story, an excessive number of cameos make unavoidable appearances, creating a painful drag on the pace of the game and distracting from the main story just when major events get underway.
This is unfortunately evident as soon as Sora arrives back in Hollow Bastion after his first pass at the Disney worlds and runs into Cloud. I have absolutely no objection to Cloud being included in this game, and I love that he’s in Hollow Bastion with the others. But Cloud’s history with Sephiroth - and with Aerith, and with Tifa - have nothing to do with the main KH II story, and when the game is building toward King Mickey’s reintroduction, the twist with Ansem, and a shift in power among the villains, being forced to take time out for cutscenes teasing conflicts and relationships from a different series is most unwelcome. The scenes of Tifa rifling through the castle are, if anything, even more of a distraction - one could at least argue that Cloud’s conversation with Aerith has some thematic connection to Sora and Kairi, and that his relationship to Sephiroth has some thematic relevance to Riku and “Ansem.”
A far better reintroduction for Cloud, and a first introduction for Tifa, would have been to have them with the others when Sora first comes to Hollow Bastion. Cloud could be aloof, if that was desired, and Sora could have been surprised to see him there. Tifa could have been introduced as another member of the Restoration Committee, with a line from Aerith or Yuffie or somebody about how “it’s not just us, y’know.” Their first appearances would thus have come at an appropriate moment in the game, and they would have already been established as part of the Hollow Bastion world before Sora returns after completing the first pass at the Disney worlds. If Sephiroth, Tifa’s desire for Cloud, and Aerith’s relationship with him were all things the staff dearly wanted in the game, that all could have come in the form of completely optional material unlocked after the big Heartless battle, just the way that Sephiroth was an optional fight in KH I. There was no reason to make this material mandatory.
Worst of all are the appearances by the Gullwings. My understanding is that Final Fantasy X-2 is a controversial title in the series, and all I know of it comes from this game and a comedic “review,” but I can still wholly understand if any fan of that game had a problem with their cameo here. Besides the pixie makeover, they are, more than any other FF characters, completely irrelevant to what’s going on. A gift of a Keyblade after the fact does not a justification make, and I really can’t believe that they were included, just for the sake of Nomura’s notion of doing “not human yet human” versions of the characters.
(I hate to say this, but Stitch’s introduction is pretty appalling too. He’s just there, no rhyme or reason, and there’s no relationship established between him and any other character before he jumps down. At the very least, Merlin could’ve introduced him a “a stray I picked up along my travels” or something.)
But, I’ve gotten ahead of myself - and while this issue is a substantial one, it’s my only major gripe with this middle portion of the game. There’s a medium-sized one as well...but we’ll get to that.
Since I tend to play “in character” as Sora, I can sometimes find myself reacting to certain things in unusual ways. In the case of the first return to Twilight Town, I started to get excited at the thought of seeing Kairi again even as I knew how the story plays out, which makes me very grateful that I was alone at home while playing the game. Kairi’s brief interaction with the Twilight Town trio is nice, though having been introduced to the KH II manga, it’s hard to watch her being taken by Axel and not wish she showed the sort of fight she puts up in that adaptation. 
Twilight Town is also the first time in quite a while that signs of Roxas appear, as he asserts himself from within Sora with the blue stone. At first, I found this moment a little jarring - Sora has just been learned that Kairi was kidnapped, after all - but given that it’s a moment for Roxas to briefly take control, I made peace with it.
Out of all the Disney titles used for Kingdom Hearts worlds, Tron is the one I have the least amount of experience with; I’ve only seen it once, I didn’t care for it very much, and I never bothered with the sequel. Here in KH II, the level is fun and colorful, it isn’t too stiff a recap of the movie from what I remember, and it represents a clever way to tie Disney material in with the original elements of the KH universe. Though I do wonder if Tron was only selected as a world because it offered Nomura and company a platform to indulge in nonsensical techno-speak dialogue.
Tron is also the catalyst for that medium-sized complaint I mentioned before: I see no good reason why Sora’s talk with King Mickey about Ansem had to wait until after Sora goes back into Space Paranoids. There’s no clear ticking clock demanding that he go back right away, and all this does is undercut the reunion with King Mickey and the sense of revelation in the air over the true identity of “Ansem.” When we do finally arrive at that moment, however...it’s not bad. It has to be admitted that there is no real set-up for this twist. You can’t even go back to KH I and find lines equivalent to “there’s too much of his father in him” in Star Wars to retroactively make into foreshadowing. Nothing from KH I, or CoM, is negated by the revelation that “Ansem,” Seeker of Darkness was really Xehanort the apprentice, however. For a twist that exists just for the sake of having one, it’s innocuous, and well-placed within the narrative to give an appropriate jolt to the proceedings. Certainly it’s better-handled, and more benign conceptually, than later “twists” in the series. 
This leads us into the long battle with the Heartless, and there’s a lot to recommend this whole sequence. As clumsy as Cloud’s reintroduction was in this game, the moment of him and Leon fighting back-to-back was fantastic; I imagine that scene is an even bigger thrill fro FF fans. What’s more, it’s appropriately placed to be both cool and relevant. The run down the hill that sees Sora fighting alongside one FF character after another is just as delightful. I’d completely forgotten about this part of the game, so it was a pleasant surprise...and a painful reminder at the lack of effort put into giving the other Keyblade wielders some time with Sora in KH III. I will note, however, that Aerith’s absence from the line-up in this run is a problem, and that by rights Merlin should be there too.
The villain material in this section isn’t bad, though it would have been more powerful if their respective plots hadn’t been in such a long lull in the back half of the Disney worlds. Maleficent battling the Nobodies, and ultimately confronting Saix to buy Sora time, is a wonderful idea, and helps to illustrate her story as one of a long and ultimately fruitless climb back towards the top of the villain totem pole, but a larger presence for her in some of those Disney worlds would’ve helped build to that more. Some appearances by the Organization would’ve done the same for the battle with Demyx. It’s not a bad fight, for the first serious boss battle with a member. The shorter time trials got pretty aggravating, though. 
There are also some character beats in this section that are on the whole nice additions, if imperfect in execution. Sora being conflicted over whether to help Leon like he promised or to go search for Kairi and Riku is fine - it’s a conflict Sora’s faced, in various guises and degrees, since the beginning of the series, and he’s well-established at this point in the story as someone who goes where the greatest need is over his own desires. But the scene is just a little overdone. I’d say the same about Goofy’s fake-out death, which is cleared up just a little too soon. On the other hand, it’s in the midst of all that that the 1000 Heartless fight takes place, and that’s just as much fun as I remember. 
(While I’m on this section of the game, I want to air a nitpick with the gameplay that pops up before, during, and after this section. What is the point of these “runs” where you take about two seconds’ worth of steps after one cutscene just to trigger another? Just go straight to the next scene!)
This section also reveals that Kairi managed to get away from Axel. As an idea, that’s fine. But why isn’t it a scene? Give me one reason why that wasn’t a serious enough story beat to warrant a cutscene. Of course I’m advocating for more material for Kairi, but - and I can’t believe I’m saying this - such a cutscene might have even given Axel some development. I’ll be talking more about the additions to Final Mix in a later post, but the fact that a long-ass walk down hallways was a priority over expanding on this plot point tells you something about the warped priorities the creative team developed in the years after KH II’s release.
We leave this section of the story with Sora, Donald, and Goofy on the retreat, guided out of darkness by Riku and guided by the Keyblade to some unknown destination. But when that lane opens, Sora declares “not yet! I have to look for Kairi!” thus setting up the second pass at the Disney worlds. How often in this series does Sora voice an urge to follow his own desires over the call of duty? I thought it was an impressive moment for his character.
EDIT: corrections made (thank you @khtrinityftw.)
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meeraan · 7 years
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NieR: Automata Overview (I guess?)
This post will contain spoilers about NieR: Automata as I will be explaining the story, the characters and what happens in the game.
Let me start things off by saying I LOVED NieR: Automata. It was such a thrilling experience for me, it contained so many things I love about Japanese based stories. It has fun side characters, a solid set of main characters, and an absolutely bonkers story. I’ll try to develop on these things later on, but first, the world! The world of NieR: Automata is set in the year 11945, in a world where humanity has been put onto the edge of extinction from an alien race that brought with them an army of Machines with one motive, Destroy the Enemy. The humans were crushed, and the last remaining humans left earth, and settled on the moon, because why not.Where we play is an undisclosed ruins of a city that’s been long destroyed. We don’t know how long for, but it’s pretty destroyed. We play as Androids, human-like robots created by humans to fight back the Machine forces. The android base of the force YoRHa, a team the humans made to combat the machines, is just in between the moon and earth. It’s refered to the bunker, and has all the Android units, as well as the Operators and the Commander. The map on earth we play on is separated into segments: The City Ruins, which is the centre of the city, where most things take place, The Desert, I huge desert created next to the city as well of on some of the city, The Amusement Park, a big ol’ amusement park run by passive machines, The Forest Zone, a forest run by a kingdom of medieval styled machines, and The Flooded City, and area of the city... that makes the city a coastal one, I guess. The future is wild. Each of these zones have a vast number of side quests and hidden secrets that rewards your exploration. 
Next, the playable characters. You play as 3 androids at different plays through the game. The game has a total of 3 routes (A, B and C) with the 3 androids, as well as 2 extra story endings. Everyone knows who 2B is, she’s used as advertisement of the game, but has no real impact to the true ending of the game. She dies just as the real meat of the game goes on, and she is replaced with an rouge android called A2 (who is a much more well rounded an established character once you unlock some of her backstory elements). 9S is a character who becomes very interesting once the story picks up during route C. Although androids are not suppose to bring emotions to their work, his and 2Bs interactions during the route A and B causes him to fall in love with 2B. I honestly do not think their relationship is forced, as you see what each of them go through together, as a team. The death of 2B makes 9S determined to wipe out every last machine, as well as the person who murdered 2B, A2. What 9S doesn’t know, is that she was infected with a virus that destroys androids, and she asked A2 to kill her, and look after 9S. This creates an interesting dynamic between A2 and 9S, and the last fight of the game, you can chose to be either 9S or A2, and fight to the death. I won’t go into the ending too much as there’s a lot that needs explaining, that I can’t explain. All in all, 2B was there to sell copies, 9S and A2 are the two main characters of this game.
The side characters are interesting as well. Let’s start with the operators assigned to 2B and 9S during their operations on earth. 2B is a serious character who does her job, and does it well. She likes to keep things formal and to the rules. Her operator, 6O, is a lovable goofball. She’s awkward and cute, she talks about her personal life with 2B, how 6O’s crush turned her down and how she was so upset and come to 2B for advise. She hints constantly that she wants to see earth, and see it’s beauty, until 2B decides she’ll be nice and send her over some picture taken by 2B. 6O is too pure and we never learn her fate.. 9S’s operator is the opposite. 21O is much like 2B, and 9S’s is much like 6O. Although 21O is very serious, later in the story we find out her sensitive side, and how she longed for people to call her family. In route C we find out the virus outbreak that caused 2B to turn evil, as well as everyone else, has taken her find, and we’re forced to kill her, as 9S. The fight was very touching and broke my heart a little, as her dying words were “all I wanted was a family...”. NOW LETS TALK ABOUT PASCAL. Pascal is the leader of a village of machines that have broken away from the network that connects the machines, and are now good! Free to think of their own, the village have lived in peace and harmony with androids and the opposing machines. Pascal is a sweet machine who just wants peace in this world of war. When we reach the village for the first time everyone is holding out white flags, offering peace. Pascal puts all his time and effort in educating the villages children, and making sure relations with the androids stay strong. I will not spoil what happens to Pascal and the village as I genuinely think that you need to experience it yourself. It was the first time in a long time that a video game has made me cry. The next and final character is Anemone. She is the leader of the Android resistance that stay on earth permanently. Her back story ties in with A2′s, as they used to be part of a team. Once again, I won’t go too much into it as there’s a lot to cover. She’s cool, but is only really interesting when interacting with A2.
Now, to try and summarise the story that’ll make sense... 2B and 9S are sent on various missions to destroy Goliath-Class machines - major treats to The Android Resistance and YoRHa. Along the way, the encounter a human-like machine, created in front of them named Adam. They defeat Adam, and from the body of Adam, comes Eve! See the reference? These two become the antagonist for route A/B. They reveal later that the alien race that the androids have been trying to find and destroy have been dead for hundreds of years, killed by the machines. When 2B and 9S make their way into the Forest Zone, they storm the castle to fight the king of these machine knights, only to be greeted with a Machine Baby, in a cot. A2, out of nowhere, comes in and kills the baby king, before fighting 2B and 9S. She leaves, 2B and 9S bested. Who was that mysterious android? Fast forward, past another Goliath-Class machine, 9S has been sent rocketing to half way across the map due to the fight and 2B must find him. She finds a mysterious elevator that takes her to a place named the Copied City. Here, we find Adam, with 9S’s body on a make shift crucifix, and 2B must kill Adam to save him. RIP Adam, 9S is save, woohoo. Except Eve is pissed, like super pissed. He loved his brother and only saw revenge as an option. Fast Forward again, and we’re at the fight with Eve. Mustering all the power he has, he beats 2B and 9S to a pulp, but 9S, using his hacking ability (that I never explained he could do, sorry), hacked into Eve, and destroyed him. Bur doing so exposed him to the machine network, and he was infected with the virus. Much to 2B’s misfortune, she kills 9S, there and then. This is where I have a problem with the story. Because he was connected to the machine network, he could project himself into any of the other machine life forms, why? No clue. But he’s find now, and not infected! Wohoo! But oh boy, that was only half the story. Route C is when the madness starts, the entire bunker is infected with this virus, 2B and 9S have to fight their fellow androids to escape the Bunker, and when they land back to earth, the machines are back, and stronger than before. 2B is then infected by the virus, and finds a place to kill herself. She’s greeted by A2, and A2 agrees to kill her. But 9S sees A2 kill 2B, and thinks A2 killed her for no reason....... and that’s where I’ll leave it. I will not be able to do route C’s story justice by trying to explain what was going through Yoko Taro’s head. It get’s mind fucky, and it’s amazing.
Endings. You know how I said there were 3 routes and 2 extra endings (making that 5 story endings). Well there are 26 ‘endings’ to the game. All the other endings are silly and fun way the game could have ended. For example: What would happen if an android ate a fish? They die, horribly. That’s an ending. What happens if instead of helping 9S when he was captured by Adam, you just walked away? That’s an ending. Killed everyone in Pascals Village? Ending. Self destruct in the Bunker? Ending. There are so many fun way to end the game. It’s a nice touch.
There are so many more things I could talk about. A2′s and Anemone’s backstory. A character named Emil, who was in the first NieR game. One of the story endings to do with the endings credits. The very concept of existence and the meaning of one’s life portrayed by machines created by an alien race. The Gestalt program. The Machine King. SO MUCH. This game has so much story and has such an established lore before the events of the game, it’s amazing. I loved NieR: Automata, and I hope we get some DLC, and maybe after a couple years a new addition to the NieR franchise.
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